Player.cpp 239 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. appearance.display_name = 1;
  67. appearance.show_command_icon = 1;
  68. appearance.player_flag = 1;
  69. appearance.targetable = 1;
  70. appearance.show_level = 1;
  71. spell_count = 0;
  72. spell_orig_packet = 0;
  73. spell_xor_packet = 0;
  74. resurrecting = false;
  75. spawn_id = 1;
  76. spawn_type = 4;
  77. player_spawn_id_map[1] = this;
  78. player_spawn_reverse_id_map[this] = 1;
  79. MPlayerQuests.SetName("Player::MPlayerQuests");
  80. test_time = 0;
  81. returning_from_ld = false;
  82. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  83. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  84. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  85. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  86. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  89. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  90. is_tracking = false;
  91. guild = 0;
  92. following = false;
  93. combat_target = 0;
  94. InitXPTable();
  95. pending_deletion = false;
  96. spawn_vis_struct = 0;
  97. spawn_pos_struct = 0;
  98. spawn_info_struct = 0;
  99. spawn_header_struct = 0;
  100. spawn_footer_struct = 0;
  101. widget_footer_struct = 0;
  102. sign_footer_struct = 0;
  103. pos_xor_size = 0;
  104. info_xor_size = 0;
  105. vis_xor_size = 0;
  106. pos_mutex.SetName("Player::pos_mutex");
  107. vis_mutex.SetName("Player::vis_mutex");
  108. info_mutex.SetName("Player::info_mutex");
  109. index_mutex.SetName("Player::index_mutex");
  110. spawn_mutex.SetName("Player::spawn_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. reset_mentorship = false;
  116. all_spells_locked = false;
  117. current_language_id = 0;
  118. active_reward = false;
  119. }
  120. Player::~Player(){
  121. SetSaveSpellEffects(true);
  122. DeleteSpellEffects();
  123. for(int32 i=0;i<spells.size();i++){
  124. safe_delete(spells[i]);
  125. }
  126. for(int32 i=0;i<quickbar_items.size();i++){
  127. safe_delete(quickbar_items[i]);
  128. }
  129. map<int32, vector<int32>*>::iterator itr;
  130. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  131. safe_delete(itr->second);
  132. }
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  137. map<int8, vector<HistoryData*> >::iterator itr2;
  138. vector<HistoryData*>::iterator itr3;
  139. // Type
  140. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  141. // Sub type
  142. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  143. // vector of data
  144. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  145. safe_delete(*itr3);
  146. }
  147. }
  148. }
  149. mLUAHistory.writelock();
  150. map<int32, LUAHistory*>::iterator itr4;
  151. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  152. safe_delete(itr4->second);
  153. }
  154. m_charLuaHistory.clear();
  155. mLUAHistory.releasewritelock();
  156. safe_delete_array(movement_packet);
  157. safe_delete_array(old_movement_packet);
  158. safe_delete_array(spawn_tmp_info_xor_packet);
  159. safe_delete_array(spawn_tmp_vis_xor_packet);
  160. safe_delete_array(spawn_tmp_pos_xor_packet);
  161. safe_delete_array(spell_xor_packet);
  162. safe_delete_array(spell_orig_packet);
  163. DestroyQuests();
  164. WritePlayerStatistics();
  165. RemovePlayerStatistics();
  166. DeleteMail();
  167. world.RemoveLottoPlayer(GetCharacterID());
  168. safe_delete(info);
  169. index_mutex.writelock(__FUNCTION__, __LINE__);
  170. player_spawn_reverse_id_map.clear();
  171. player_spawn_id_map.clear();
  172. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. info_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_info_packet_list.clear();
  175. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. vis_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_vis_packet_list.clear();
  178. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. pos_mutex.writelock(__FUNCTION__, __LINE__);
  180. spawn_pos_packet_list.clear();
  181. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  182. safe_delete(spawn_header_struct);
  183. safe_delete(spawn_footer_struct);
  184. safe_delete(sign_footer_struct);
  185. safe_delete(widget_footer_struct);
  186. safe_delete(spawn_info_struct);
  187. safe_delete(spawn_vis_struct);
  188. safe_delete(spawn_pos_struct);
  189. ClearPendingSelectableItemRewards(0, true);
  190. ClearPendingItemRewards();
  191. }
  192. EQ2Packet* Player::serialize(Player* player, int16 version){
  193. return spawn_serialize(player, version);
  194. }
  195. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  196. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  197. if(packet){
  198. packet->setDataByName("x", x);
  199. packet->setDataByName("y", y);
  200. packet->setDataByName("z", z);
  201. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  202. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  203. if (heading != -1.0f)
  204. packet->setDataByName("heading", heading);
  205. EQ2Packet* outapp = packet->serialize();
  206. safe_delete(packet);
  207. return outapp;
  208. }
  209. return 0;
  210. }
  211. void Player::DestroyQuests(){
  212. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  213. map<int32, Quest*>::iterator itr;
  214. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  215. safe_delete(itr->second);
  216. }
  217. completed_quests.clear();
  218. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  219. safe_delete(itr->second);
  220. }
  221. player_quests.clear();
  222. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  223. safe_delete(itr->second);
  224. }
  225. pending_quests.clear();
  226. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  227. }
  228. PlayerInfo* Player::GetPlayerInfo(){
  229. if(info == 0)
  230. info = new PlayerInfo(this);
  231. return info;
  232. }
  233. void PlayerInfo::CalculateXPPercentages(){
  234. int32 xp_needed = info_struct->get_xp_needed();
  235. if(xp_needed > 0){
  236. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  237. info_struct->set_xp_yellow((int16)percentage);
  238. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  239. info_struct->set_xp_blue_vitality_bar(0);
  240. info_struct->set_xp_yellow_vitality_bar(0);
  241. if(player->GetXPVitality() > 0){
  242. float vitality_total = player->GetXPVitality()*10 + percentage;
  243. vitality_total -= ((int)(percentage/100)*100);
  244. if(vitality_total < 100){ //10%
  245. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  246. }
  247. else
  248. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  249. }
  250. }
  251. }
  252. void PlayerInfo::CalculateTSXPPercentages(){
  253. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  254. if(ts_xp_needed > 0){
  255. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  256. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  257. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  258. /*info_struct->xp_blue_vitality_bar = 0;
  259. info_struct->xp_yellow_vitality_bar = 0;
  260. if(player->GetXPVitality() > 0){
  261. float vitality_total = player->GetXPVitality()*10 + percentage;
  262. vitality_total -= ((int)(percentage/100)*100);
  263. if(vitality_total < 100){ //10%
  264. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  265. }
  266. else
  267. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  268. }*/
  269. }
  270. }
  271. void PlayerInfo::SetHouseZone(int32 id){
  272. house_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindZone(int32 id){
  275. bind_zone_id = id;
  276. }
  277. void PlayerInfo::SetBindX(float x){
  278. bind_x = x;
  279. }
  280. void PlayerInfo::SetBindY(float y){
  281. bind_y = y;
  282. }
  283. void PlayerInfo::SetBindZ(float z){
  284. bind_z = z;
  285. }
  286. void PlayerInfo::SetBindHeading(float heading){
  287. bind_heading = heading;
  288. }
  289. int32 PlayerInfo::GetHouseZoneID(){
  290. return house_zone_id;
  291. }
  292. int32 PlayerInfo::GetBindZoneID(){
  293. return bind_zone_id;
  294. }
  295. float PlayerInfo::GetBindZoneX(){
  296. return bind_x;
  297. }
  298. float PlayerInfo::GetBindZoneY(){
  299. return bind_y;
  300. }
  301. float PlayerInfo::GetBindZoneZ(){
  302. return bind_z;
  303. }
  304. float PlayerInfo::GetBindZoneHeading(){
  305. return bind_heading;
  306. }
  307. PacketStruct* PlayerInfo::serialize2(int16 version){
  308. player->CalculateBonuses();
  309. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  310. if(packet){
  311. //TODO: 2021 FIX THIS CASTING
  312. char deity[32];
  313. strncpy(deity, info_struct->get_deity().c_str(), 32);
  314. packet->setDataByName("deity", deity);
  315. char name[40];
  316. strncpy(name, info_struct->get_name().c_str(), 40);
  317. packet->setDataByName("character_name", name);
  318. packet->setDataByName("race", info_struct->get_race());
  319. packet->setDataByName("gender", info_struct->get_gender());
  320. packet->setDataByName("class1", info_struct->get_class1());
  321. packet->setDataByName("class2", info_struct->get_class2());
  322. packet->setDataByName("class3", info_struct->get_class3());
  323. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  324. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  325. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  326. packet->setDataByName("level", info_struct->get_level());
  327. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  328. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  329. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  330. // for(int8 i=0;i<19;i++)
  331. // {
  332. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  333. // }
  334. //
  335. packet->setDataByName("current_hp", player->GetHP());
  336. packet->setDataByName("max_hp",player-> GetTotalHP());
  337. packet->setDataByName("base_hp", player->GetTotalHPBase());
  338. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  339. packet->setDataByName("bonus_health", bonus_health);
  340. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  341. packet->setDataByName("current_power", player->GetPower());
  342. packet->setDataByName("max_power", player->GetTotalPower());
  343. packet->setDataByName("base_power", player->GetTotalPowerBase());
  344. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  345. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  346. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  347. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  348. packet->setDataByName("attack", info_struct->get_cur_attack());
  349. packet->setDataByName("attack_base", info_struct->get_attack_base());
  350. packet->setDataByName("absorb", info_struct->get_absorb());
  351. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  352. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  353. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  354. CalculateXPPercentages();
  355. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  356. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  357. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  358. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  359. packet->setDataByName("flags", info_struct->get_flags());
  360. packet->setDataByName("flags2", info_struct->get_flags2());
  361. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  362. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  363. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  364. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  365. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  366. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  367. float block_pct = info_struct->get_block()*10.0f;
  368. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  369. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  370. packet->setDataByName("str", info_struct->get_str());
  371. packet->setDataByName("sta", info_struct->get_sta());
  372. packet->setDataByName("agi", info_struct->get_agi());
  373. packet->setDataByName("wis", info_struct->get_wis());
  374. packet->setDataByName("int", info_struct->get_intel());
  375. packet->setDataByName("str_base", info_struct->get_str_base());
  376. packet->setDataByName("sta_base", info_struct->get_sta_base());
  377. packet->setDataByName("agi_base", info_struct->get_agi_base());
  378. packet->setDataByName("wis_base", info_struct->get_wis_base());
  379. packet->setDataByName("int_base", info_struct->get_intel_base());
  380. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  381. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  382. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  383. packet->setDataByName("heat", info_struct->get_heat());
  384. packet->setDataByName("cold", info_struct->get_cold());
  385. packet->setDataByName("magic", info_struct->get_magic());
  386. packet->setDataByName("mental", info_struct->get_mental());
  387. packet->setDataByName("divine", info_struct->get_divine());
  388. packet->setDataByName("disease", info_struct->get_disease());
  389. packet->setDataByName("poison", info_struct->get_poison());
  390. packet->setDataByName("heat_base", info_struct->get_heat_base());
  391. packet->setDataByName("cold_base", info_struct->get_cold_base());
  392. packet->setDataByName("magic_base", info_struct->get_magic_base());
  393. packet->setDataByName("mental_base", info_struct->get_mental_base());
  394. packet->setDataByName("divine_base", info_struct->get_divine_base());
  395. packet->setDataByName("disease_base", info_struct->get_disease_base());
  396. packet->setDataByName("poison_base", info_struct->get_poison_base());
  397. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  398. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  399. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  400. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  401. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  402. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  403. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  404. packet->setDataByName("weight", info_struct->get_weight());
  405. packet->setDataByName("max_weight", info_struct->get_max_weight());
  406. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  407. char pet_name[32];
  408. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  409. packet->setDataByName("pet_name", pet_name);
  410. }
  411. else {
  412. packet->setDataByName("pet_name", "No Pet");
  413. }
  414. packet->setDataByName("status_points", info_struct->get_status_points());
  415. if(bind_zone_id > 0){
  416. string bind_name = database.GetZoneName(bind_zone_id);
  417. if (bind_name.length() > 0)
  418. packet->setDataByName("bind_zone", bind_name.c_str());
  419. }
  420. else
  421. packet->setDataByName("bind_zone", "None");
  422. if(house_zone_id > 0){
  423. string house_name = database.GetZoneName(house_zone_id);
  424. if (house_name.length() > 0)
  425. packet->setDataByName("house_zone", house_name.c_str());
  426. }
  427. else
  428. packet->setDataByName("house_zone", "None");
  429. //packet->setDataByName("account_age_base", 14);
  430. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  431. packet->setDataByName("power_regen", info_struct->get_power_regen());
  432. /*packet->setDataByName("unknown11", -1, 0);
  433. packet->setDataByName("unknown11", -1, 1);
  434. packet->setDataByName("unknown13", 201, 0);
  435. packet->setDataByName("unknown13", 201, 1);
  436. packet->setDataByName("unknown13", 234, 2);
  437. packet->setDataByName("unknown13", 201, 3);
  438. packet->setDataByName("unknown13", 214, 4);
  439. packet->setDataByName("unknown13", 234, 5);
  440. packet->setDataByName("unknown13", 234, 6);
  441. packet->setDataByName("unknown14", 78);
  442. */
  443. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  444. //packet->setDataByName("unknown15b", 9911);
  445. packet->setDataByName("unknown15a", 78);
  446. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  447. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  448. packet->setDataByName("tradeskill_exp_vitality", 100);
  449. packet->setDataByName("unknown15c", 200);
  450. //packet->setDataByName("unknown15", 100, 10);
  451. packet->setDataByName("unknown18", 16880, 1);
  452. /*packet->setDataByName("unknown19", 1);
  453. packet->setDataByName("unknown19", 3, 1);
  454. packet->setDataByName("unknown19", 1074301064, 2);
  455. packet->setDataByName("unknown19", 1, 3);
  456. packet->setDataByName("unknown19", 3, 4);
  457. packet->setDataByName("unknown19", 1074301064, 5);
  458. packet->setDataByName("unknown19", 6, 6);
  459. packet->setDataByName("unknown19", 14, 7);
  460. packet->setDataByName("unknown19", 1083179008, 8);*/
  461. player->SetGroupInformation(packet);
  462. packet->setDataByName("unknown20", 1, 107);
  463. packet->setDataByName("unknown20", 1, 108);
  464. packet->setDataByName("unknown20", 1, 109);
  465. packet->setDataByName("unknown20", 1, 110);
  466. packet->setDataByName("unknown20", 1, 111);
  467. //packet->setDataByName("unknown20b", 255);
  468. //packet->setDataByName("unknown20b", 255, 1);
  469. //packet->setDataByName("unknown20b", 255, 2);
  470. packet->setDataByName("unknown11", 123);
  471. packet->setDataByName("unknown11", 234, 1);
  472. //packet->setDataByName("in_combat", 32768);
  473. //make name flash red
  474. /*packet->setDataByName("unknown20", 8);
  475. packet->setDataByName("unknown20", 38, 70);
  476. packet->setDataByName("unknown20", 17, 77);
  477. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  478. packet->setDataByName("unknown20", 1, 113);
  479. packet->setDataByName("unknown20", 1, 114);
  480. packet->setDataByName("unknown20", 1, 115);
  481. packet->setDataByName("unknown20", 4294967295, 309);
  482. packet->setDataByName("unknown22", 2, 4);
  483. packet->setDataByName("unknown23", 2, 29);
  484. */
  485. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  486. // for(int i=0;i<19;i++)
  487. // packet->setDataByName("unknown7", 257, i);
  488. //packet->setDataByName("unknown21", info_struct->rain, 2);
  489. packet->setDataByName("rain", info_struct->get_rain());
  490. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  491. /*packet->setDataByName("unknown22", 3, 4);
  492. packet->setDataByName("unknown23", 3, 161);
  493. packet->setDataByName("unknown20", 103);
  494. packet->setDataByName("unknown20", 1280, 70);
  495. packet->setDataByName("unknown20", 9, 71);
  496. packet->setDataByName("unknown20", 5, 72);
  497. packet->setDataByName("unknown20", 4294967271, 73);
  498. packet->setDataByName("unknown20", 5, 75);
  499. packet->setDataByName("unknown20", 1051, 77);
  500. packet->setDataByName("unknown20", 3, 78);
  501. packet->setDataByName("unknown20", 6, 104);
  502. packet->setDataByName("unknown20", 1, 105);
  503. packet->setDataByName("unknown20", 20, 106);
  504. packet->setDataByName("unknown20", 3, 107);
  505. packet->setDataByName("unknown20", 1, 108);
  506. packet->setDataByName("unknown20", 1, 109);
  507. packet->setDataByName("unknown20", 4278190080, 494);
  508. packet->setDataByName("unknown20b", 255);
  509. packet->setDataByName("unknown20b", 255, 1);
  510. packet->setDataByName("unknown20b", 255, 2);
  511. packet->setDataByName("unknown20", 50, 75);
  512. */
  513. //packet->setDataByName("rain2", -102.24);
  514. for(int i=0;i<45;i++){
  515. if(i < 30){
  516. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  525. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  526. }
  527. else if(version < 942)//version 942 added 15 additional spell effect slots
  528. break;
  529. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  530. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  531. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  532. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  533. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  535. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  536. }
  537. return packet;
  538. }
  539. return 0;
  540. }
  541. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  542. if(packet){
  543. string* data = packet->serializeString();
  544. int32 size = data->length();
  545. //DumpPacket((uchar*)data->c_str(), size);
  546. uchar* tmp = new uchar[size];
  547. if(!changes){
  548. orig_packet = new uchar[size];
  549. changes = new uchar[size];
  550. memcpy(orig_packet, (uchar*)data->c_str(), size);
  551. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  552. }
  553. else{
  554. memcpy(changes, (uchar*)data->c_str(), size);
  555. Encode(changes, orig_packet, size);
  556. size = Pack(tmp, changes, size, size, version);
  557. //cout << "INFO HERE:\n";
  558. //DumpPacket(tmp, size);
  559. }
  560. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  561. safe_delete_array(tmp);
  562. safe_delete(packet);
  563. return ret_packet;
  564. }
  565. return 0;
  566. }
  567. void PlayerInfo::SetAccountAge(int32 age){
  568. info_struct->set_account_age_base(age);
  569. }
  570. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  571. player->CalculateBonuses();
  572. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  573. //0-69, locked screen movement
  574. //30-69 normal movement
  575. //10-30 normal movement
  576. if (packet) {
  577. char name[40];
  578. strncpy(name,info_struct->get_name().c_str(),40);
  579. packet->setDataByName("character_name", name);
  580. packet->setDataByName("race", info_struct->get_race());
  581. packet->setDataByName("gender", info_struct->get_gender());
  582. packet->setDataByName("exiled", 0); // need exiled data
  583. packet->setDataByName("class1", info_struct->get_class1());
  584. packet->setDataByName("class2", info_struct->get_class2());
  585. packet->setDataByName("class3", info_struct->get_class3());
  586. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  587. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  588. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  589. packet->setDataByName("level", info_struct->get_level());
  590. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  591. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  592. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  593. //TODO: 2021 FIX THIS CASTING
  594. for (int8 i = 0; i < 19; i++)
  595. packet->setDataByName("account_age_bonus", 0);
  596. //TODO: 2021 FIX THIS CASTING
  597. char deity[32];
  598. strncpy(deity, info_struct->get_deity().c_str(), 32);
  599. packet->setDataByName("deity", deity);
  600. packet->setDataByName("last_name", player->GetLastName());
  601. packet->setDataByName("current_hp", player->GetHP());
  602. packet->setDataByName("max_hp", player->GetTotalHP());
  603. packet->setDataByName("base_hp", player->GetTotalHPBase());
  604. packet->setDataByName("current_power", player->GetPower());
  605. packet->setDataByName("max_power", player->GetTotalPower());
  606. packet->setDataByName("base_power", player->GetTotalPowerBase());
  607. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  608. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  609. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  610. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  611. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  612. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  613. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  614. packet->setDataByName("bonus_health", bonus_health);
  615. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  616. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  617. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  618. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  619. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  620. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  621. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  622. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  623. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  624. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  625. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  626. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  627. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  628. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  629. float block_pct = info_struct->get_block()*10.0f;
  630. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  631. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  632. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  633. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  634. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  635. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  636. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  637. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  638. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  639. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  640. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  641. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  642. if (version <= 996) {
  643. packet->setDataByName("heat", info_struct->get_heat());
  644. packet->setDataByName("cold", info_struct->get_cold());
  645. packet->setDataByName("magic", info_struct->get_magic());
  646. packet->setDataByName("mental", info_struct->get_mental());
  647. packet->setDataByName("divine", info_struct->get_divine());
  648. packet->setDataByName("disease", info_struct->get_disease());
  649. packet->setDataByName("poison", info_struct->get_poison());
  650. packet->setDataByName("heat_base", info_struct->get_heat_base());
  651. packet->setDataByName("cold_base", info_struct->get_cold_base());
  652. packet->setDataByName("magic_base", info_struct->get_magic_base());
  653. packet->setDataByName("mental_base", info_struct->get_mental_base());
  654. packet->setDataByName("divine_base", info_struct->get_divine_base());
  655. packet->setDataByName("disease_base", info_struct->get_disease_base());
  656. packet->setDataByName("poison_base", info_struct->get_poison_base());
  657. }
  658. else {
  659. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  660. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  661. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  662. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  663. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  664. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  665. }
  666. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  667. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  668. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  669. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  672. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  673. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  674. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  675. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  676. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  677. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  678. CalculateXPPercentages();
  679. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  680. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  681. if(version >= 60114)
  682. {
  683. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  684. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  685. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  686. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  687. }
  688. else
  689. {
  690. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  691. }
  692. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  693. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  694. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  695. packet->setDataByName("server_bonus", 0);//confirmed DoV
  696. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  697. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  698. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  699. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  700. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  701. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  702. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  703. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  704. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  705. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  706. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  707. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  708. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  709. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  710. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  711. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  712. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  713. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  714. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  715. packet->setDataByName("items_found", 62);// dov confirmed
  716. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  717. packet->setDataByName("quests_completed", 670);// dov confirmed
  718. packet->setDataByName("exploration_events", 435);// dov confirmed
  719. packet->setDataByName("completed_collections", 144);// dov confirmed
  720. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  721. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  722. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  723. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  724. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  725. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  726. Skill* skill = player->GetSkillByName("Swimming", false);
  727. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  728. if(skill) {
  729. int32 max_val = 450;
  730. if(skill->max_val > 0)
  731. max_val = skill->max_val;
  732. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  733. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  734. float diff_mod = max_breath_mod * diff;
  735. if(diff_mod > max_breath_mod)
  736. breath_modifier = max_breath_mod;
  737. else if(diff_mod > breath_modifier)
  738. breath_modifier = diff_mod;
  739. }
  740. packet->setDataByName("breath", breath_modifier);
  741. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  742. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  743. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  744. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  745. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  746. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  747. if (info_struct->get_attackspeed() > 0) {
  748. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  749. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  750. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  751. }
  752. else {
  753. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  754. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  755. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  756. }
  757. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  758. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  759. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  760. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  761. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  762. packet->setDataByName("flags", info_struct->get_flags());
  763. packet->setDataByName("flags2", info_struct->get_flags2());
  764. if (version == 546) {
  765. if (player->get_character_flag(CF_ANONYMOUS))
  766. packet->setDataByName("flags_anonymous", 1);
  767. if (player->get_character_flag(CF_ROLEPLAYING))
  768. packet->setDataByName("flags_roleplaying", 1);
  769. if (player->get_character_flag(CF_AFK))
  770. packet->setDataByName("flags_afk", 1);
  771. if (player->get_character_flag(CF_LFG))
  772. packet->setDataByName("flags_lfg", 1);
  773. if (player->get_character_flag(CF_LFW))
  774. packet->setDataByName("flags_lfw", 1);
  775. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  776. packet->setDataByName("flags_show_hood", 1);
  777. if (player->get_character_flag(CF_SHOW_ILLUSION))
  778. packet->setDataByName("flags_show_illusion_form", 1);
  779. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  780. packet->setDataByName("flags_show_duel_invites", 1);
  781. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  782. packet->setDataByName("flags_show_trade_invites", 1);
  783. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  784. packet->setDataByName("flags_show_group_invites", 1);
  785. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  786. packet->setDataByName("flags_show_raid_invites", 1);
  787. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  788. packet->setDataByName("flags_show_guild_invites", 1);
  789. }
  790. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  791. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  792. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  793. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  794. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  795. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  796. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  797. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  798. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  799. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  800. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  801. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  802. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  803. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  804. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  805. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  806. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  807. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  808. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  809. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  810. ((Entity*)player)->MStats.lock();
  811. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  812. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  813. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  814. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  815. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  816. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  817. ((Entity*)player)->MStats.unlock();
  818. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  819. packet->setDataByName("pet_id", 0);
  820. else {
  821. packet->setDataByName("pet_id", info_struct->get_pet_id());
  822. char pet_name[32];
  823. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  824. packet->setDataByName("pet_name", pet_name);
  825. }
  826. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  827. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  828. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  829. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  830. packet->setDataByName("rain", info_struct->get_rain());
  831. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  832. packet->setDataByName("status_points", info_struct->get_status_points());
  833. packet->setDataByName("guild_status", 888888);
  834. if (house_zone_id > 0){
  835. string house_name = database.GetZoneName(house_zone_id);
  836. if(house_name.length() > 0)
  837. packet->setDataByName("house_zone", house_name.c_str());
  838. }
  839. else
  840. packet->setDataByName("house_zone", "None");
  841. if (bind_zone_id > 0){
  842. string bind_name = database.GetZoneName(bind_zone_id);
  843. if(bind_name.length() > 0)
  844. packet->setDataByName("bind_zone", bind_name.c_str());
  845. }
  846. else
  847. packet->setDataByName("bind_zone", "None");
  848. ((Entity*)player)->MStats.lock();
  849. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  850. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  851. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  852. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  853. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  854. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  855. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  856. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  857. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  858. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  859. ((Entity*)player)->MStats.unlock();
  860. packet->setDataByName("flurry", info_struct->get_flurry());
  861. packet->setDataByName("unknown153", 153);
  862. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  863. packet->setDataByName("unknown156", 156);
  864. packet->setDataByName("unknown157", 157);
  865. packet->setDataByName("unknown159", 159);
  866. packet->setDataByName("unknown160", 160);
  867. packet->setDataByName("unknown163", 163);
  868. packet->setDataByName("unknown168", 168);
  869. packet->setDataByName("decrease_falling_dmg", 169);
  870. info_struct->set_max_weight(200);
  871. if (version <= 546) {
  872. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  873. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  874. }
  875. else {
  876. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  877. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  878. }
  879. if (version <= 546) {
  880. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  881. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  882. }
  883. else {
  884. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  885. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  886. }
  887. packet->setDataByName("attack", info_struct->get_cur_attack());
  888. packet->setDataByName("attack_base", info_struct->get_attack_base());
  889. packet->setDataByName("absorb", info_struct->get_absorb());
  890. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  891. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  892. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  893. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  894. packet->setDataByName("savagery", 250);
  895. packet->setDataByName("max_savagery", 500);
  896. packet->setDataByName("savagery_level", 1);
  897. packet->setDataByName("max_savagery_level", 5);
  898. packet->setDataByName("dissonance", 5000);
  899. packet->setDataByName("max_dissonance", 10000);
  900. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  901. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  902. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  903. packet->setDataByName("weight", info_struct->get_weight());
  904. packet->setDataByName("max_weight", info_struct->get_max_weight());
  905. packet->setDataByName("unknownint32a", 777777);
  906. packet->setDataByName("unknownint32b", 666666);
  907. packet->setDataByName("mitigation2_cur", 2367);
  908. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  909. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  910. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  911. packet->setDataByName("uncontested_riposte_pve", 0); //????
  912. packet->setDataByName("uncontested_parry_pve", 0); //????
  913. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  914. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  915. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  916. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  917. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  918. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  919. // unknown14c = percent aa exp to next level
  920. packet->setDataByName("unknown14d", 100, 0);
  921. packet->setDataByName("unknown20", 1084227584, 72);
  922. packet->setDataByName("unknown15c", 200);
  923. player->SetGroupInformation(packet);
  924. packet->setDataByName("in_combat_movement_speed", 125);
  925. packet->setDataByName("increase_max_power", 127);
  926. packet->setDataByName("increase_max_power2", 128);
  927. packet->setDataByName("vision", info_struct->get_vision());
  928. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  929. int32 expireTimestamp = 0;
  930. Spawn* maintained_target = 0;
  931. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  932. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  933. for (int i = 0; i < 45; i++) {
  934. if (i < 30) {
  935. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  936. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  937. if (maintained_target)
  938. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  939. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  940. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  946. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  947. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  948. if (expireTimestamp == 0xFFFFFFFF)
  949. expireTimestamp = 0;
  950. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  951. }
  952. else if (version < 942)//version 942 added 15 additional spell effect slots
  953. break;
  954. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  955. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  956. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  957. if (expireTimestamp == 0xFFFFFFFF)
  958. expireTimestamp = 0;
  959. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  960. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  961. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  962. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  963. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  964. }
  965. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  966. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  967. int8 det_count = 0;
  968. //Send detriment counts as 255 if all dets of that type are incurable
  969. det_count = player->GetTraumaCount();
  970. if (det_count > 0) {
  971. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  972. det_count = 255;
  973. }
  974. packet->setDataByName("trauma_count", det_count);
  975. det_count = player->GetArcaneCount();
  976. if (det_count > 0) {
  977. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  978. det_count = 255;
  979. }
  980. packet->setDataByName("arcane_count", det_count);
  981. det_count = player->GetNoxiousCount();
  982. if (det_count > 0) {
  983. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  984. det_count = 255;
  985. }
  986. packet->setDataByName("noxious_count", det_count);
  987. det_count = player->GetElementalCount();
  988. if (det_count > 0) {
  989. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  990. det_count = 255;
  991. }
  992. packet->setDataByName("elemental_count", det_count);
  993. det_count = player->GetCurseCount();
  994. if (det_count > 0) {
  995. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  996. det_count = 255;
  997. }
  998. packet->setDataByName("curse_count", det_count);
  999. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1000. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1001. DetrimentalEffects det;
  1002. int32 i = 0;
  1003. for (i = 0; i < det_list->size(); i++) {
  1004. det = det_list->at(i);
  1005. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1006. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1008. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1009. expireTimestamp = det.expire_timestamp;
  1010. if (expireTimestamp == 0xFFFFFFFF)
  1011. expireTimestamp = 0;
  1012. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1013. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1014. if (i == 30) {
  1015. if (version < 942)
  1016. break;
  1017. }
  1018. else if (i == 45)
  1019. break;
  1020. }
  1021. if (version < 942) {
  1022. while (i < 30) {
  1023. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1024. i++;
  1025. }
  1026. }
  1027. else {
  1028. while (i < 45) {
  1029. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1030. i++;
  1031. }
  1032. }
  1033. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1034. // disabling as not in use right now
  1035. //packet->setDataByName("spirit_rank", 2);
  1036. //packet->setDataByName("spirit", 1);
  1037. //packet->setDataByName("spirit_progress", .67);
  1038. packet->setDataByName("combat_exp_enabled", 1);
  1039. string* data = packet->serializeString();
  1040. int32 size = data->length();
  1041. uchar* tmp = new uchar[size];
  1042. bool reverse = version > 283;
  1043. if (!changes) {
  1044. orig_packet = new uchar[size];
  1045. changes = new uchar[size];
  1046. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1047. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1048. }
  1049. else {
  1050. memcpy(changes, (uchar*)data->c_str(), size);
  1051. if (modifyPos > 0) {
  1052. uchar* ptr2 = (uchar*)changes;
  1053. ptr2 += modifyPos - 1;
  1054. if (modifyValue > 0xFFFF) {
  1055. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1056. }
  1057. else if (modifyValue > 0xFF) {
  1058. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1059. }
  1060. else
  1061. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1062. }
  1063. Encode(changes, orig_packet, size);
  1064. if (modifyPos > 0) {
  1065. uchar* ptr2 = (uchar*)orig_packet;
  1066. if (modifyPos > 64)
  1067. ptr2 += modifyPos - 64;
  1068. int16 tmpsize = modifyPos + 128;
  1069. if (tmpsize > size)
  1070. tmpsize = size;
  1071. }
  1072. size = Pack(tmp, changes, size, size, version, reverse);
  1073. }
  1074. if (version >= 546)
  1075. {
  1076. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1077. if (control_packet) {
  1078. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1079. control_packet->setDataByName("speed", player->GetSpeed());
  1080. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1081. control_packet->setDataByName("size", 0.51);
  1082. Client* client = player->GetZone()->GetClientBySpawn(player);
  1083. if (client)
  1084. client->QueuePacket(control_packet->serialize());
  1085. safe_delete(control_packet);
  1086. }
  1087. }
  1088. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1089. safe_delete(packet);
  1090. safe_delete_array(tmp);
  1091. return ret_packet;
  1092. }
  1093. return 0;
  1094. }
  1095. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1096. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1097. if(packet) {
  1098. Spawn* pet = 0;
  1099. pet = player->GetPet();
  1100. if (!pet)
  1101. pet = player->GetCharmedPet();
  1102. if (pet) {
  1103. packet->setDataByName("current_hp", pet->GetHP());
  1104. packet->setDataByName("max_hp", pet->GetTotalHP());
  1105. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1106. packet->setDataByName("current_power", pet->GetPower());
  1107. packet->setDataByName("max_power", pet->GetTotalPower());
  1108. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1109. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1110. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1111. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1112. char pet_name[32];
  1113. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1114. packet->setDataByName("name", pet_name);
  1115. }
  1116. else {
  1117. packet->setDataByName("name", "No Pet");
  1118. packet->setDataByName("no_pet", "No Pet");
  1119. }
  1120. if (version >= 57000) {
  1121. packet->setDataByName("current_power3", pet->GetPower());
  1122. packet->setDataByName("max_power3", pet->GetTotalPower());
  1123. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1124. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1125. }
  1126. else {
  1127. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1128. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1129. }
  1130. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1131. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1132. packet->setDataByName("unknown5", 255); // Hate % maybe
  1133. packet->setDataByName("movement", info_struct->get_pet_movement());
  1134. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1135. }
  1136. else {
  1137. packet->setDataByName("current_hp", 0);
  1138. packet->setDataByName("max_hp", 0);
  1139. packet->setDataByName("base_hp", 0);
  1140. packet->setDataByName("current_power", 0);
  1141. packet->setDataByName("max_power", 0);
  1142. packet->setDataByName("base_power", 0);
  1143. packet->setDataByName("spawn_id", 0);
  1144. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1145. packet->setDataByName("name", "");
  1146. packet->setDataByName("no_pet", "No Pet");
  1147. packet->setDataByName("health_pct_tooltip", 0);
  1148. packet->setDataByName("health_pct_bar", 0);
  1149. packet->setDataByName("power_pct_tooltip", 0);
  1150. packet->setDataByName("power_pct_bar", 0);
  1151. packet->setDataByName("unknown5", 0);
  1152. packet->setDataByName("movement", 0);
  1153. packet->setDataByName("behavior", 0);
  1154. }
  1155. string* data = packet->serializeString();
  1156. int32 size = data->length();
  1157. uchar* tmp = new uchar[size];
  1158. // if this is the first time sending this packet create the buffers
  1159. if(!pet_changes){
  1160. pet_orig_packet = new uchar[size];
  1161. pet_changes = new uchar[size];
  1162. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1163. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1164. // pack the packet, result ends up in tmp
  1165. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1166. }
  1167. else{
  1168. // copy the packet into pet_changes
  1169. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1170. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1171. // puts the xor packet into pet_changes.
  1172. Encode(pet_changes, pet_orig_packet, size);
  1173. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1174. size = Pack(tmp, pet_changes, size, size, version);
  1175. }
  1176. // Create the packet that we will send
  1177. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1178. // Clean up
  1179. safe_delete_array(tmp);
  1180. safe_delete(packet);
  1181. // Return the packet that will be sent to the client
  1182. return ret_packet;
  1183. }
  1184. return 0;
  1185. }
  1186. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1187. bool ret = false;
  1188. int8 item_type;
  1189. Item* item = 0;
  1190. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1191. for(int8 i=0;i<NUM_SLOTS;i++){
  1192. item = equipment_list.items[i];
  1193. if(item) {
  1194. item_type = item->generic_info.item_type;
  1195. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1196. !item->CheckFlag2(INDESTRUCTABLE)){
  1197. ret = true;
  1198. if((item->generic_info.condition - amount) > 0)
  1199. item->generic_info.condition -= amount;
  1200. else
  1201. item->generic_info.condition = 0;
  1202. item->save_needed = true;
  1203. if (client)
  1204. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1205. }
  1206. }
  1207. }
  1208. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1209. return ret;
  1210. }
  1211. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1212. if (version <= 283) {
  1213. if (slot == EQ2_FOOD_SLOT)
  1214. slot = EQ2_ORIG_FOOD_SLOT;
  1215. else if (slot == EQ2_DRINK_SLOT)
  1216. slot = EQ2_ORIG_DRINK_SLOT;
  1217. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1218. slot -= 1;
  1219. }
  1220. else if (version <= 546) {
  1221. if (slot == EQ2_FOOD_SLOT)
  1222. slot = EQ2_DOF_FOOD_SLOT;
  1223. else if (slot == EQ2_DRINK_SLOT)
  1224. slot = EQ2_DOF_DRINK_SLOT;
  1225. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1226. slot -= 1;
  1227. }
  1228. return slot;
  1229. }
  1230. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1231. if (version <= 283) {
  1232. if (slot == EQ2_ORIG_FOOD_SLOT)
  1233. slot = EQ2_FOOD_SLOT;
  1234. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1235. slot = EQ2_DRINK_SLOT;
  1236. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1237. slot += 1;
  1238. }
  1239. else if (version <= 546) {
  1240. if (slot == EQ2_DOF_FOOD_SLOT)
  1241. slot = EQ2_FOOD_SLOT;
  1242. else if (slot == EQ2_DOF_DRINK_SLOT)
  1243. slot = EQ2_DRINK_SLOT;
  1244. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1245. slot += 1;
  1246. }
  1247. return slot;
  1248. }
  1249. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1250. vector<EQ2Packet*> packets;
  1251. EquipmentItemList* equipList = &equipment_list;
  1252. if(appearance_type)
  1253. equipList = &appearance_equipment_list;
  1254. if(index >= NUM_SLOTS) {
  1255. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1256. return packets;
  1257. }
  1258. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1259. Item* item = equipList->items[index];
  1260. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1261. if (item && bag_id == -999) {
  1262. int8 old_slot = item->details.slot_id;
  1263. if (item_list.AssignItemToFreeSlot(item)) {
  1264. if(appearance_type)
  1265. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1266. else
  1267. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1268. if (item->GetItemScript() && lua_interface)
  1269. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1270. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1271. if (zone_script && lua_interface)
  1272. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1273. item->save_needed = true;
  1274. EQ2Packet* outapp = item_list.serialize(this, version);
  1275. if (outapp) {
  1276. packets.push_back(outapp);
  1277. packets.push_back(item->serialize(version, false));
  1278. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1279. if (bag_packet)
  1280. packets.push_back(bag_packet);
  1281. }
  1282. equipList->RemoveItem(index);
  1283. SetEquippedItemAppearances();
  1284. packets.push_back(equipList->serialize(version, this));
  1285. SetCharSheetChanged(true);
  1286. SetEquipment(0, old_slot);
  1287. }
  1288. else {
  1289. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1290. if (packet) {
  1291. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1292. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1293. packet->setDataByName("unknown02", 0x00ff);
  1294. packets.push_back(packet->serialize());
  1295. safe_delete(packet);
  1296. }
  1297. }
  1298. }
  1299. else if (item) {
  1300. Item* to_item = 0;
  1301. if(appearance_type && slot == 255)
  1302. {
  1303. sint16 tmpSlot = 0;
  1304. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1305. if(tmpSlot >= 0 && tmpSlot < 255)
  1306. slot = tmpSlot;
  1307. else
  1308. bag_id = 0;
  1309. }
  1310. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1311. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1312. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1313. bool canEquipToSlot = false;
  1314. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1315. canEquipToSlot = true;
  1316. }
  1317. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1318. if (canEquipToSlot) {
  1319. equipList->RemoveItem(index);
  1320. if(item->details.appearance_type)
  1321. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1322. else
  1323. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1324. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1325. if (item->GetItemScript() && lua_interface)
  1326. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1327. if (to_item->GetItemScript() && lua_interface)
  1328. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1329. item_list.RemoveItem(to_item);
  1330. equipList->SetItem(item->details.slot_id, to_item);
  1331. to_item->save_needed = true;
  1332. packets.push_back(to_item->serialize(version, false));
  1333. SetEquipment(to_item);
  1334. item->details.inv_slot_id = bag_id;
  1335. item->details.slot_id = slot;
  1336. item->details.appearance_type = 0;
  1337. if(item_list.AddItem(item)) {
  1338. item->save_needed = true;
  1339. SetEquippedItemAppearances();
  1340. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1341. packets.push_back(item->serialize(version, false));
  1342. packets.push_back(equipList->serialize(version, this));
  1343. packets.push_back(item_list.serialize(this, version));
  1344. }
  1345. else {
  1346. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1347. }
  1348. }
  1349. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1350. bool free_slot = false;
  1351. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1352. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1353. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1354. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1355. if (count == 0) {
  1356. SetEquipment(0, item->details.slot_id);
  1357. if(item->details.appearance_type)
  1358. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1359. else
  1360. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1361. if (item->GetItemScript() && lua_interface)
  1362. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1363. equipList->RemoveItem(index);
  1364. item->details.inv_slot_id = to_item->details.bag_id;
  1365. item->details.slot_id = i;
  1366. item->details.appearance_type = to_item->details.appearance_type;
  1367. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1368. free_slot = true;
  1369. break;
  1370. }
  1371. }
  1372. if (!free_slot) {
  1373. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1374. if (packet) {
  1375. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1376. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1377. packet->setDataByName("unknown02", 0x00ff);
  1378. packets.push_back(packet->serialize());
  1379. safe_delete(packet);
  1380. }
  1381. }
  1382. }
  1383. else if (to_item) {
  1384. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1385. if (packet) {
  1386. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1387. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1388. packet->setDataByName("unknown02", 0x00ff);
  1389. packets.push_back(packet->serialize());
  1390. safe_delete(packet);
  1391. }
  1392. }
  1393. else {
  1394. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1395. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1396. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1397. if (packet) {
  1398. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1399. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1400. packet->setDataByName("unknown02", 0x00ff);
  1401. packets.push_back(packet->serialize());
  1402. safe_delete(packet);
  1403. }
  1404. }
  1405. else {
  1406. // need to check if appearance slot vs equipped
  1407. SetEquipment(0, item->details.slot_id);
  1408. if(item->details.appearance_type)
  1409. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1410. else
  1411. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1412. if (item->GetItemScript() && lua_interface)
  1413. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1414. equipList->RemoveItem(index);
  1415. item->details.inv_slot_id = bag_id;
  1416. item->details.slot_id = slot;
  1417. item->details.appearance_type = 0;
  1418. SerializeItemPackets(equipList, &packets, item, version);
  1419. }
  1420. }
  1421. else {
  1422. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1423. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1424. SetEquipment(0, item->details.slot_id);
  1425. if(item->details.appearance_type)
  1426. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1427. else
  1428. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1429. if (item->GetItemScript() && lua_interface)
  1430. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1431. equipList->RemoveItem(index);
  1432. item->details.inv_slot_id = bag_id;
  1433. item->details.slot_id = slot;
  1434. item->details.appearance_type = 0;
  1435. SerializeItemPackets(equipList, &packets, item, version);
  1436. }
  1437. }
  1438. }
  1439. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1440. if (bag && bag->IsBag())
  1441. packets.push_back(bag->serialize(version, false, this));
  1442. }
  1443. if(send_item_updates && GetClient())
  1444. {
  1445. GetClient()->UpdateSentSpellList();
  1446. GetClient()->ClearSentSpellList();
  1447. }
  1448. return packets;
  1449. }
  1450. map<int32, Item*>* Player::GetItemList(){
  1451. return item_list.GetAllItems();
  1452. }
  1453. vector<Item*>* Player::GetEquippedItemList(){
  1454. return equipment_list.GetAllEquippedItems();
  1455. }
  1456. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1457. return appearance_equipment_list.GetAllEquippedItems();
  1458. }
  1459. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1460. Item* bag = 0;
  1461. if(bag_unique_id > 0)
  1462. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1463. if(bag && bag->IsBag())
  1464. return bag->serialize(version, false, this);
  1465. return 0;
  1466. }
  1467. void Player::SetEquippedItemAppearances(){
  1468. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1469. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1470. if(items){
  1471. for(int32 i=0;i<items->size();i++)
  1472. SetEquipment(items->at(i));
  1473. // just have appearance items brute force replace the slots after the fact
  1474. for(int32 i=0;i<appearance_items->size();i++)
  1475. SetEquipment(appearance_items->at(i));
  1476. }
  1477. safe_delete(items);
  1478. safe_delete(appearance_items);
  1479. info_changed = true;
  1480. GetZone()->SendSpawnChanges(this);
  1481. }
  1482. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1483. EquipmentItemList* equipList = &equipment_list;
  1484. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1485. if(equip_type == 3)
  1486. equipList = &appearance_equipment_list;
  1487. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1488. Item* item_from = equipList->items[slot1];
  1489. Item* item_to = equipList->items[slot2];
  1490. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1491. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1492. if(item_to){
  1493. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1494. return 0;
  1495. }
  1496. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1497. equipList->items[slot1] = nullptr;
  1498. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1499. equipList->SetItem(slot2, item_from);
  1500. if(item_to)
  1501. {
  1502. equipList->SetItem(slot1, item_to);
  1503. item_to->save_needed = true;
  1504. }
  1505. item_from->save_needed = true;
  1506. if (GetClient())
  1507. {
  1508. //EquipmentItemList* equipList = &equipment_list;
  1509. //if(appearance_type)
  1510. // equipList = &appearance_equipment_list;
  1511. if(item_to)
  1512. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1513. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1514. GetClient()->QueuePacket(item_list.serialize(this, version));
  1515. }
  1516. return equipList->serialize(version, this);
  1517. }
  1518. return 0;
  1519. }
  1520. bool Player::CanEquipItem(Item* item, int8 slot) {
  1521. if (item) {
  1522. Client* client = GetZone()->GetClientBySpawn(this);
  1523. if (client) {
  1524. if (item->IsWeapon() && slot == 1) {
  1525. bool dwable = item->IsDualWieldAble(client, item, slot);
  1526. if (dwable == 0) {
  1527. return false;
  1528. }
  1529. }
  1530. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1531. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1532. }
  1533. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1534. client->Message(0, "%s requires a good race.", item->name.c_str());
  1535. }
  1536. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1537. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1538. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1539. if (override_level > 0 && override_level <= GetLevel())
  1540. return true;
  1541. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1542. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1543. return true;
  1544. else
  1545. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1546. else
  1547. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1548. }
  1549. else
  1550. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1551. }
  1552. else
  1553. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1554. }
  1555. }
  1556. return false;
  1557. }
  1558. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1559. EquipmentItemList* equipList = &equipment_list;
  1560. if(appearance_type)
  1561. equipList = &appearance_equipment_list;
  1562. vector<EQ2Packet*> packets;
  1563. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1564. if (item_list.indexed_items.count(index) == 0) {
  1565. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1566. return packets;
  1567. }
  1568. Item* item = item_list.indexed_items[index];
  1569. int8 orig_slot_id = slot_id;
  1570. slot_id = ConvertSlotFromClient(slot_id, version);
  1571. if (item) {
  1572. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1573. appearance_type = 1;
  1574. equipList = &appearance_equipment_list;
  1575. }
  1576. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1577. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1578. return packets;
  1579. }
  1580. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1581. bool canEquip = CanEquipItem(item,slot);
  1582. int32 conflictSlot = 0;
  1583. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1584. {
  1585. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1586. if(GetClient()) {
  1587. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1588. }
  1589. return packets;
  1590. }
  1591. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1592. bool abort = true;
  1593. switch(conflictSlot) {
  1594. case LORE:
  1595. if(GetClient())
  1596. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1597. break;
  1598. case LORE_EQUIP:
  1599. if(GetClient())
  1600. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1601. break;
  1602. case STACK_LORE:
  1603. if(GetClient())
  1604. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1605. break;
  1606. default:
  1607. abort = false;
  1608. break;
  1609. }
  1610. if(abort) {
  1611. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1612. return packets;
  1613. }
  1614. }
  1615. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1616. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1617. char text[255];
  1618. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1619. char accept_command[25];
  1620. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1621. packet->setDataByName("text", text);
  1622. packet->setDataByName("accept_text", "Attune");
  1623. packet->setDataByName("accept_command", accept_command);
  1624. packet->setDataByName("cancel_text", "Cancel");
  1625. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1626. packet->setDataByName("max_length", 50);
  1627. packet->setDataByName("unknown4", 1);
  1628. packets.push_back(packet->serialize());
  1629. safe_delete(packet);
  1630. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1631. return packets;
  1632. }
  1633. if (canEquip && slot == 255)
  1634. {
  1635. if (slot_id == 255)
  1636. slot = item->slot_data.at(0);
  1637. else
  1638. slot = slot_id;
  1639. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1640. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1641. // grab player items lock again and assure item still present
  1642. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1643. if (item_list.indexed_items.count(index) == 0) {
  1644. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1645. return packets;
  1646. }
  1647. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1648. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1649. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1650. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1651. //packets.reserve(packets.size() + tmp_packets.size());
  1652. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1653. }
  1654. else {
  1655. // release for delete item / scripting etc
  1656. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1657. }
  1658. }
  1659. else if (canEquip && slot < 255) {
  1660. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1661. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1662. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1663. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1664. //packets.reserve(packets.size() + tmp_packets.size());
  1665. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1666. }
  1667. else {
  1668. // release for delete item / scripting etc
  1669. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1670. }
  1671. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1672. if (item->GetItemScript() && lua_interface)
  1673. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1674. item_list.RemoveItem(item);
  1675. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1676. item->save_needed = true;
  1677. packets.push_back(item->serialize(version, false));
  1678. SetEquipment(item);
  1679. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1680. if (zone_script && lua_interface)
  1681. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1682. int32 bag_id = item->details.inv_slot_id;
  1683. if (item->generic_info.condition == 0) {
  1684. Client* client = GetZone()->GetClientBySpawn(this);
  1685. if (client) {
  1686. string popup_text = "Your ";
  1687. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1688. string popup_textcont = " is worn out and will not be effective until repaired.";
  1689. popup_text.append(popup_item);
  1690. popup_text.append(popup_textcont);
  1691. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1692. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1693. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1694. }
  1695. }
  1696. SetEquippedItemAppearances();
  1697. packets.push_back(equipList->serialize(version, this));
  1698. EQ2Packet* outapp = item_list.serialize(this, version);
  1699. if (outapp) {
  1700. packets.push_back(outapp);
  1701. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1702. if (bag_packet)
  1703. packets.push_back(bag_packet);
  1704. }
  1705. SetCharSheetChanged(true);
  1706. }
  1707. else {
  1708. // clear items lock
  1709. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1710. }
  1711. }
  1712. else {
  1713. // clear items lock
  1714. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1715. }
  1716. client->UpdateSentSpellList();
  1717. client->ClearSentSpellList();
  1718. return packets;
  1719. }
  1720. bool Player::AddItem(Item* item, AddItemType type) {
  1721. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1722. int16 lore_stack_count = 0;
  1723. if (item && item->details.item_id > 0) {
  1724. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1725. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1726. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1727. switch(type)
  1728. {
  1729. case AddItemType::BUY_FROM_BROKER:
  1730. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1731. break;
  1732. default:
  1733. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1734. break;
  1735. }
  1736. return false;
  1737. }
  1738. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1739. conflictAppearanceEquipmentList == STACK_LORE) {
  1740. switch(type)
  1741. {
  1742. default:
  1743. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1744. break;
  1745. }
  1746. return false;
  1747. }
  1748. else if (item_list.AssignItemToFreeSlot(item)) {
  1749. item->save_needed = true;
  1750. return true;
  1751. }
  1752. else if (item_list.AddOverflowItem(item))
  1753. return true;
  1754. }
  1755. return false;
  1756. }
  1757. bool Player::AddItemToBank(Item* item) {
  1758. if (item && item->details.item_id > 0) {
  1759. sint32 bag = -3;
  1760. sint16 slot = -1;
  1761. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1762. item->details.inv_slot_id = bag;
  1763. item->details.slot_id = slot;
  1764. item->save_needed = true;
  1765. return item_list.AddItem(item);
  1766. }
  1767. else if (item_list.AddOverflowItem(item))
  1768. return true;
  1769. }
  1770. return false;
  1771. }
  1772. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1773. // assure any inventory updates are reflected in sell window
  1774. if(GetClient() && GetClient()->GetMerchantTransaction())
  1775. GetClient()->SendSellMerchantList();
  1776. return item_list.serialize(this, version);
  1777. }
  1778. void Player::UpdateInventory(int32 bag_id) {
  1779. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1780. client->QueuePacket(outapp);
  1781. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1782. if (outapp)
  1783. client->QueuePacket(outapp);
  1784. }
  1785. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1786. Item* item = item_list.GetItemFromIndex(from_index);
  1787. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1788. if (result == 1) {
  1789. if (item) {
  1790. if (!item->needs_deletion)
  1791. item->save_needed = true;
  1792. else if (item->needs_deletion) {
  1793. database.DeleteItem(GetCharacterID(), item, 0);
  1794. client->GetPlayer()->item_list.DestroyItem(from_index);
  1795. client->GetPlayer()->UpdateInventory(to_bag_id);
  1796. if(item_deleted)
  1797. *item_deleted = true;
  1798. }
  1799. }
  1800. return item_list.serialize(this, version);
  1801. }
  1802. else {
  1803. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1804. if (packet) {
  1805. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1806. packet->setMediumStringByName("text", "Could not move item to that location.");
  1807. packet->setDataByName("unknown02", 0x00ff);
  1808. EQ2Packet* outapp = packet->serialize();
  1809. safe_delete(packet);
  1810. return outapp;
  1811. }
  1812. }
  1813. return 0;
  1814. }
  1815. int32 Player::GetCoinsCopper(){
  1816. return GetInfoStruct()->get_coin_copper();
  1817. }
  1818. int32 Player::GetCoinsSilver(){
  1819. return GetInfoStruct()->get_coin_silver();
  1820. }
  1821. int32 Player::GetCoinsGold(){
  1822. return GetInfoStruct()->get_coin_gold();
  1823. }
  1824. int32 Player::GetCoinsPlat(){
  1825. return GetInfoStruct()->get_coin_plat();
  1826. }
  1827. int32 Player::GetBankCoinsCopper(){
  1828. return GetInfoStruct()->get_bank_coin_copper();
  1829. }
  1830. int32 Player::GetBankCoinsSilver(){
  1831. return GetInfoStruct()->get_bank_coin_silver();
  1832. }
  1833. int32 Player::GetBankCoinsGold(){
  1834. return GetInfoStruct()->get_bank_coin_gold();
  1835. }
  1836. int32 Player::GetBankCoinsPlat(){
  1837. return GetInfoStruct()->get_bank_coin_plat();
  1838. }
  1839. int32 Player::GetStatusPoints(){
  1840. return GetInfoStruct()->get_status_points();
  1841. }
  1842. vector<QuickBarItem*>* Player::GetQuickbar(){
  1843. return &quickbar_items;
  1844. }
  1845. bool Player::UpdateQuickbarNeeded(){
  1846. return quickbar_updated;
  1847. }
  1848. void Player::ResetQuickbarNeeded(){
  1849. quickbar_updated = false;
  1850. }
  1851. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1852. RemoveQuickbarItem(bar, slot, false);
  1853. QuickBarItem* ability = new QuickBarItem;
  1854. ability->deleted = false;
  1855. ability->hotbar = bar;
  1856. ability->slot = slot;
  1857. ability->type = type;
  1858. ability->icon = icon;
  1859. ability->tier = tier;
  1860. ability->icon_type = icon_type;
  1861. ability->id = id;
  1862. if(unique_id == 0)
  1863. unique_id = database.NextUniqueHotbarID();
  1864. ability->unique_id = unique_id;
  1865. if(type == QUICKBAR_TEXT_CMD && text){
  1866. ability->text.data = string(text);
  1867. ability->text.size = ability->text.data.length();
  1868. }
  1869. else
  1870. ability->text.size = 0;
  1871. quickbar_items.push_back(ability);
  1872. if(update)
  1873. quickbar_updated = true;
  1874. }
  1875. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1876. vector<QuickBarItem*>::iterator itr;
  1877. QuickBarItem* qbi = 0;
  1878. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1879. qbi = *itr;
  1880. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1881. qbi->deleted = true;
  1882. break;
  1883. }
  1884. }
  1885. if(update)
  1886. quickbar_updated = true;
  1887. }
  1888. void Player::ClearQuickbarItems(){
  1889. quickbar_items.clear();
  1890. }
  1891. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1892. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1893. if(packet){
  1894. vector<QuickBarItem*>::iterator itr;
  1895. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1896. int16 i=0;
  1897. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1898. QuickBarItem* ability = *itr;
  1899. if(!ability || ability->deleted)
  1900. continue;
  1901. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1902. packet->setArrayDataByName("slot", ability->slot, i);
  1903. packet->setArrayDataByName("type", ability->type, i);
  1904. packet->setArrayDataByName("icon", ability->icon, i);
  1905. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1906. packet->setArrayDataByName("id", ability->id, i);
  1907. packet->setArrayDataByName("unique_id", ability->tier, i);
  1908. packet->setArrayDataByName("text", &ability->text, i);
  1909. i++;
  1910. }
  1911. EQ2Packet* app = packet->serialize();
  1912. safe_delete(packet);
  1913. return app;
  1914. }
  1915. return 0;
  1916. }
  1917. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1918. SpellBookEntry* spell = new SpellBookEntry;
  1919. spell->status = 169;
  1920. spell->slot = slot;
  1921. spell->spell_id = spell_id;
  1922. spell->type = type;
  1923. spell->tier = tier;
  1924. spell->timer = timer;
  1925. spell->save_needed = save_needed;
  1926. spell->recast = 0;
  1927. spell->recast_available = 0;
  1928. spell->player = this;
  1929. spell->visible = true;
  1930. spell->in_use = false;
  1931. spell->in_remiss = false;
  1932. MSpellsBook.lock();
  1933. spells.push_back(spell);
  1934. MSpellsBook.unlock();
  1935. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1936. AddPassiveSpell(spell_id, tier);
  1937. }
  1938. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1939. MSpellsBook.lock();
  1940. vector<SpellBookEntry*>::iterator itr;
  1941. SpellBookEntry* spell = 0;
  1942. for(itr = spells.begin(); itr != spells.end(); itr++){
  1943. spell = *itr;
  1944. if(spell->spell_id == spell_id){
  1945. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1946. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1947. spells.erase(itr);
  1948. break;
  1949. }
  1950. }
  1951. MSpellsBook.unlock();
  1952. }
  1953. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1954. {
  1955. //sort_by : 0 - alpha, 1 - level, 2 - category
  1956. //order : 0 - ascending, 1 - descending
  1957. //pattern : 0 - zigzag, 1 - down, 2 - across
  1958. MSpellsBook.lock();
  1959. std::vector<SpellBookEntry*> sort_spells(spells);
  1960. if (!maxlvl_only)
  1961. {
  1962. switch (sort_by)
  1963. {
  1964. case 0:
  1965. if (!order)
  1966. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  1967. else
  1968. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  1969. break;
  1970. case 1:
  1971. if (!order)
  1972. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  1973. else
  1974. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  1975. break;
  1976. case 2:
  1977. if (!order)
  1978. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  1979. else
  1980. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  1981. break;
  1982. }
  1983. }
  1984. vector<SpellBookEntry*>::iterator itr;
  1985. SpellBookEntry* spell = 0;
  1986. map<string, SpellBookEntry*> tmpSpells;
  1987. vector<SpellBookEntry*> resultSpells;
  1988. int32 i = 0;
  1989. int8 page_book_count = 0;
  1990. int32 last_start_point = 0;
  1991. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  1992. spell = *itr;
  1993. if (spell->type != book_type)
  1994. continue;
  1995. if (maxlvl_only)
  1996. {
  1997. Spell* actual_spell = 0;
  1998. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  1999. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2000. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2001. if ( output.size() < 1 )
  2002. output = string(actual_spell->GetName());
  2003. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2004. if (tmpItr != tmpSpells.end())
  2005. {
  2006. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2007. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2008. {
  2009. tmpItr->second->visible = false;
  2010. tmpItr->second->slot = 0xFFFF;
  2011. std::vector<SpellBookEntry*>::iterator it;
  2012. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2013. if (it != resultSpells.end())
  2014. resultSpells.erase(it);
  2015. tmpSpells.erase(tmpItr);
  2016. }
  2017. else
  2018. continue; // leave as-is we have the newer spell
  2019. }
  2020. spell->visible = true;
  2021. tmpSpells.insert(make_pair(output, spell));
  2022. resultSpells.push_back(spell);
  2023. }
  2024. spell->slot = i;
  2025. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2026. } // end for loop for setting slots
  2027. if (maxlvl_only)
  2028. {
  2029. switch (sort_by)
  2030. {
  2031. case 0:
  2032. if (!order)
  2033. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2034. else
  2035. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2036. break;
  2037. case 1:
  2038. if (!order)
  2039. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2040. else
  2041. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2042. break;
  2043. case 2:
  2044. if (!order)
  2045. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2046. else
  2047. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2048. break;
  2049. }
  2050. i = 0;
  2051. page_book_count = 0;
  2052. last_start_point = 0;
  2053. vector<SpellBookEntry*>::iterator tmpItr;
  2054. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2055. ((SpellBookEntry*)*tmpItr)->slot = i;
  2056. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2057. }
  2058. }
  2059. MSpellsBook.unlock();
  2060. }
  2061. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2062. {
  2063. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2064. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2065. if (!spell1 || !spell2)
  2066. return false;
  2067. return (string(spell1->GetName()) < string(spell2->GetName()));
  2068. }
  2069. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2070. {
  2071. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2072. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2073. if (!spell1 || !spell2)
  2074. return false;
  2075. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2076. }
  2077. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2078. {
  2079. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2080. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2081. if (!spell1 || !spell2)
  2082. return false;
  2083. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2084. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2085. if (lvl1 == 0xFFFF)
  2086. lvl1 = 0;
  2087. if (lvl2 == 0xFFFF)
  2088. lvl2 = 0;
  2089. return (lvl1 < lvl2);
  2090. }
  2091. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2092. {
  2093. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2094. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2095. if (!spell1 || !spell2)
  2096. return false;
  2097. return (string(spell2->GetName()) < string(spell1->GetName()));
  2098. }
  2099. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2100. {
  2101. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2102. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2103. if (!spell1 || !spell2)
  2104. return false;
  2105. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2106. }
  2107. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2108. {
  2109. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2110. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2111. if (!spell1 || !spell2)
  2112. return false;
  2113. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2114. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2115. if (lvl1 == 0xFFFF)
  2116. lvl1 = 0;
  2117. if (lvl2 == 0xFFFF)
  2118. lvl2 = 0;
  2119. return (lvl2 < lvl1);
  2120. }
  2121. int8 Player::GetSpellSlot(int32 spell_id){
  2122. MSpellsBook.lock();
  2123. vector<SpellBookEntry*>::iterator itr;
  2124. SpellBookEntry* spell = 0;
  2125. for(itr = spells.begin(); itr != spells.end(); itr++){
  2126. spell = *itr;
  2127. if(spell->spell_id == spell_id)
  2128. {
  2129. int8 slot = spell->slot;
  2130. MSpellsBook.unlock();
  2131. return slot;
  2132. }
  2133. }
  2134. MSpellsBook.unlock();
  2135. return 0;
  2136. }
  2137. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2138. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2139. if (master_skill) {
  2140. Skill* skill = new Skill(master_skill);
  2141. skill->current_val = current_val;
  2142. skill->previous_val = current_val;
  2143. skill->max_val = max_val;
  2144. if (save_needed)
  2145. skill->save_needed = true;
  2146. skill_list.AddSkill(skill);
  2147. }
  2148. }
  2149. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2150. Skill* skill = skill_list.GetSkill(skill_id);
  2151. if (skill)
  2152. RemoveSkillFromDB(skill, save);
  2153. }
  2154. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2155. skill_list.RemoveSkill(skill);
  2156. if (save)
  2157. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2158. }
  2159. int16 Player::GetSpellSlotMappingCount(){
  2160. int16 ret = 0;
  2161. MSpellsBook.lock();
  2162. for(int32 i=0;i<spells.size();i++){
  2163. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2164. if(spell->slot >= 0 && spell->spell_id > 0)
  2165. ret++;
  2166. }
  2167. MSpellsBook.unlock();
  2168. return ret;
  2169. }
  2170. int8 Player::GetSpellTier(int32 id){
  2171. int8 ret = 0;
  2172. MSpellsBook.lock();
  2173. for(int32 i=0;i<spells.size();i++){
  2174. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2175. if(spell->spell_id == id){
  2176. ret = spell->tier;
  2177. break;
  2178. }
  2179. }
  2180. MSpellsBook.unlock();
  2181. return ret;
  2182. }
  2183. int16 Player::GetSpellPacketCount(){
  2184. int16 ret = 0;
  2185. MSpellsBook.lock();
  2186. for(int32 i=0;i<spells.size();i++){
  2187. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2188. if(spell->spell_id > 0)
  2189. ret++;
  2190. }
  2191. MSpellsBook.unlock();
  2192. return ret;
  2193. }
  2194. void Player::LockAllSpells() {
  2195. vector<SpellBookEntry*>::iterator itr;
  2196. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2197. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2198. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2199. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2200. }
  2201. all_spells_locked = true;
  2202. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2203. }
  2204. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2205. vector<SpellBookEntry*>::iterator itr;
  2206. int32 exception_spell_id = 0;
  2207. if (exception)
  2208. exception_spell_id = exception->GetSpellID();
  2209. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2210. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2211. MaintainedEffects* effect = 0;
  2212. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2213. continue;
  2214. if ((*itr)->in_use == false &&
  2215. (((*itr)->spell_id != exception_spell_id ||
  2216. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2217. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2218. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2219. else if((*itr)->in_remiss)
  2220. {
  2221. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2222. (*itr)->in_remiss = false;
  2223. }
  2224. }
  2225. all_spells_locked = false;
  2226. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2227. }
  2228. void Player::LockSpell(Spell* spell, int16 recast) {
  2229. vector<SpellBookEntry*>::iterator itr;
  2230. SpellBookEntry* spell2;
  2231. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2232. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2233. spell2 = *itr;
  2234. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2235. {
  2236. spell2->in_use = true;
  2237. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2238. }
  2239. else if(spell2->in_use)
  2240. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2241. }
  2242. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2243. }
  2244. void Player::UnlockSpell(Spell* spell) {
  2245. if (spell->GetStayLocked())
  2246. return;
  2247. vector<SpellBookEntry*>::iterator itr;
  2248. SpellBookEntry* spell2;
  2249. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2250. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2251. spell2 = *itr;
  2252. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2253. {
  2254. spell2->in_use = false;
  2255. if(all_spells_locked)
  2256. spell2->in_remiss = true;
  2257. else
  2258. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2259. }
  2260. }
  2261. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2262. }
  2263. void Player::LockTSSpells() {
  2264. vector<SpellBookEntry*>::iterator itr;
  2265. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2266. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2267. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2268. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2269. }
  2270. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2271. // Unlock all other types
  2272. UnlockAllSpells();
  2273. }
  2274. void Player::UnlockTSSpells() {
  2275. vector<SpellBookEntry*>::iterator itr;
  2276. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2277. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2278. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2279. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2280. }
  2281. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2282. // Lock all other types
  2283. LockAllSpells();
  2284. }
  2285. void Player::QueueSpell(Spell* spell) {
  2286. vector<SpellBookEntry*>::iterator itr;
  2287. SpellBookEntry* spell2;
  2288. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2289. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2290. spell2 = *itr;
  2291. if (spell2->spell_id == spell->GetSpellID())
  2292. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2293. }
  2294. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2295. }
  2296. void Player::UnQueueSpell(Spell* spell) {
  2297. vector<SpellBookEntry*>::iterator itr;
  2298. SpellBookEntry* spell2;
  2299. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2300. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2301. spell2 = *itr;
  2302. if (spell2->spell_id == spell->GetSpellID())
  2303. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2304. }
  2305. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2306. }
  2307. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2308. vector<Spell*> ret;
  2309. vector<SpellBookEntry*>::iterator itr;
  2310. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2311. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2312. if ((*itr)->timer == timerID)
  2313. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2314. }
  2315. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2316. return ret;
  2317. }
  2318. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2319. if (modify_recast) {
  2320. spell->recast = recast;
  2321. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2322. }
  2323. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2324. spell->status += value; // use set/remove spell status now
  2325. }
  2326. }
  2327. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2328. if (modify_recast) {
  2329. spell->recast = recast;
  2330. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2331. }
  2332. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2333. spell->status = spell->status | value;
  2334. }
  2335. }
  2336. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2337. if (modify_recast) {
  2338. spell->recast = recast;
  2339. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2340. }
  2341. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2342. spell->status = spell->status & ~value;
  2343. }
  2344. }
  2345. void Player::SetSpellStatus(Spell* spell, int8 status){
  2346. MSpellsBook.lock();
  2347. vector<SpellBookEntry*>::iterator itr;
  2348. SpellBookEntry* spell2 = 0;
  2349. for(itr = spells.begin(); itr != spells.end(); itr++){
  2350. spell2 = *itr;
  2351. if(spell2->spell_id == spell->GetSpellData()->id){
  2352. spell2->status = spell2->status | status;
  2353. break;
  2354. }
  2355. }
  2356. MSpellsBook.unlock();
  2357. }
  2358. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2359. vector<SpellBookEntry*>* ret = 0;
  2360. vector<SpellBookEntry*>::iterator itr;
  2361. MSpellsBook.lock();
  2362. SpellBookEntry* spell = 0;
  2363. for(itr = spells.begin(); itr != spells.end(); itr++){
  2364. spell = *itr;
  2365. if(spell->save_needed){
  2366. if(!ret)
  2367. ret = new vector<SpellBookEntry*>;
  2368. ret->push_back(spell);
  2369. }
  2370. }
  2371. MSpellsBook.unlock();
  2372. return ret;
  2373. }
  2374. int16 Player::GetTierUp(int16 tier)
  2375. {
  2376. switch(tier)
  2377. {
  2378. case 0:
  2379. break;
  2380. case 7:
  2381. case 9:
  2382. tier -= 2;
  2383. break;
  2384. default:
  2385. tier -= 1;
  2386. break;
  2387. }
  2388. return tier;
  2389. }
  2390. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2391. bool ret = false;
  2392. vector<SpellBookEntry*>::iterator itr;
  2393. MSpellsBook.lock();
  2394. SpellBookEntry* spell = 0;
  2395. for(itr = spells.begin(); itr != spells.end(); itr++){
  2396. spell = *itr;
  2397. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2398. ret = true;
  2399. break;
  2400. }
  2401. }
  2402. MSpellsBook.unlock();
  2403. return ret;
  2404. }
  2405. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2406. sint32 ret = 0;
  2407. MSpellsBook.lock();
  2408. vector<SpellBookEntry*>::iterator itr;
  2409. SpellBookEntry* spell = 0;
  2410. for(itr = spells.begin(); itr != spells.end(); itr++){
  2411. spell = *itr;
  2412. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2413. ret = spell->slot;
  2414. }
  2415. MSpellsBook.unlock();
  2416. return ret+1;
  2417. }
  2418. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2419. MSpellsBook.lock();
  2420. vector<SpellBookEntry*>::iterator itr;
  2421. SpellBookEntry* ret = 0;
  2422. SpellBookEntry* spell = 0;
  2423. for(itr = spells.begin(); itr != spells.end(); itr++){
  2424. spell = *itr;
  2425. if(spell->spell_id == spell_id){
  2426. ret = spell;
  2427. break;
  2428. }
  2429. }
  2430. MSpellsBook.unlock();
  2431. return ret;
  2432. }
  2433. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2434. vector<int32> ret;
  2435. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2436. vector<SpellBookEntry*>::iterator itr;
  2437. Spell* spell = 0;
  2438. for(itr = spells.begin(); itr != spells.end(); itr++){
  2439. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2440. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2441. ret.push_back(spell->GetSpellData()->id);
  2442. }
  2443. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2444. return ret;
  2445. }
  2446. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2447. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2448. if(packet){
  2449. int16 count = GetSpellSlotMappingCount();
  2450. int16 ptr = 0;
  2451. if(count > 0){
  2452. packet->setArrayLengthByName("spell_count", count);
  2453. MSpellsBook.lock();
  2454. for(int32 i=0;i<spells.size();i++){
  2455. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2456. if(spell->slot < 0 || spell->spell_id == 0)
  2457. continue;
  2458. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2459. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2460. ptr++;
  2461. }
  2462. MSpellsBook.unlock();
  2463. EQ2Packet* ret = packet->serialize();
  2464. safe_delete(packet);
  2465. return ret;
  2466. }
  2467. safe_delete(packet);
  2468. }
  2469. return 0;
  2470. }
  2471. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2472. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2473. EQ2Packet* ret = 0;
  2474. if (packet) {
  2475. Spell* spell = 0;
  2476. SpellBookEntry* spell_entry = 0;
  2477. int16 count = GetSpellPacketCount();
  2478. int16 ptr = 0;
  2479. // Get the packet size
  2480. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2481. int32 total_bytes = packet2->GetTotalPacketSize();
  2482. safe_delete(packet2);
  2483. packet->setArrayLengthByName("spell_count", count);
  2484. if (count > 0) {
  2485. if (count > spell_count) {
  2486. uchar* tmp = 0;
  2487. if (spell_orig_packet) {
  2488. tmp = new uchar[count * total_bytes];
  2489. memset(tmp, 0, total_bytes * count);
  2490. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2491. safe_delete_array(spell_orig_packet);
  2492. safe_delete_array(spell_xor_packet);
  2493. spell_orig_packet = tmp;
  2494. }
  2495. else {
  2496. spell_orig_packet = new uchar[count * total_bytes];
  2497. memset(spell_orig_packet, 0, total_bytes * count);
  2498. }
  2499. spell_xor_packet = new uchar[count * total_bytes];
  2500. memset(spell_xor_packet, 0, count * total_bytes);
  2501. }
  2502. spell_count = count;
  2503. MSpellsBook.lock();
  2504. for (int32 i = 0; i < spells.size(); i++) {
  2505. spell_entry = (SpellBookEntry*)spells[i];
  2506. if (spell_entry->spell_id == 0)
  2507. continue;
  2508. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2509. if (spell) {
  2510. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2511. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2512. }
  2513. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2514. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2515. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2516. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2517. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2518. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2519. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2520. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2521. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2522. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2523. // Beastlord and Channeler spell support
  2524. if (spell->GetSpellData()->savage_bar == 1)
  2525. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2526. else if (spell->GetSpellData()->savage_bar == 2)
  2527. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2528. else if (spell->GetSpellData()->savage_bar == 3) {
  2529. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2530. // Slot req for channelers
  2531. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2532. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2533. }
  2534. ptr++;
  2535. }
  2536. }
  2537. MSpellsBook.unlock();
  2538. }
  2539. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2540. //packet->PrintPacket();
  2541. //DumpPacket(ret);
  2542. safe_delete(packet);
  2543. }
  2544. return ret;
  2545. }
  2546. PlayerInfo::~PlayerInfo(){
  2547. RemoveOldPackets();
  2548. }
  2549. PlayerInfo::PlayerInfo(Player* in_player){
  2550. orig_packet = 0;
  2551. changes = 0;
  2552. pet_orig_packet = 0;
  2553. pet_changes = 0;
  2554. player = in_player;
  2555. info_struct = player->GetInfoStruct();
  2556. info_struct->set_name(std::string(player->GetName()));
  2557. info_struct->set_deity(std::string("None"));
  2558. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2559. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2560. info_struct->set_class3(player->GetAdventureClass());
  2561. info_struct->set_race(player->GetRace());
  2562. info_struct->set_gender(player->GetGender());
  2563. info_struct->set_level(player->GetLevel());
  2564. info_struct->set_tradeskill_level(player->GetTSLevel());
  2565. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2566. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2567. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2568. for(int i=0;i<45;i++){
  2569. if(i<30){
  2570. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2571. info_struct->maintained_effects[i].icon = 0xFFFF;
  2572. info_struct->maintained_effects[i].spell = nullptr;
  2573. }
  2574. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2575. info_struct->spell_effects[i].spell = nullptr;
  2576. }
  2577. house_zone_id = 0;
  2578. bind_zone_id = 0;
  2579. bind_x = 0;
  2580. bind_y = 0;
  2581. bind_z = 0;
  2582. bind_heading = 0;
  2583. boat_x_offset = 0;
  2584. boat_y_offset = 0;
  2585. boat_z_offset = 0;
  2586. boat_spawn = 0;
  2587. }
  2588. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2589. MaintainedEffects* ret = 0;
  2590. InfoStruct* info = GetInfoStruct();
  2591. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2592. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2593. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2594. ret = &info->maintained_effects[i];
  2595. ret->spell_id = 0;
  2596. ret->slot_pos = i;
  2597. break;
  2598. }
  2599. }
  2600. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2601. return ret;
  2602. }
  2603. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2604. MaintainedEffects* ret = 0;
  2605. InfoStruct* info = GetInfoStruct();
  2606. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2607. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2608. if(info->maintained_effects[i].spell_id == id){
  2609. ret = &info->maintained_effects[i];
  2610. break;
  2611. }
  2612. }
  2613. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2614. return ret;
  2615. }
  2616. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2617. MaintainedEffects* ret = 0;
  2618. InfoStruct* info = GetInfoStruct();
  2619. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2620. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2621. if(info->maintained_effects[i].slot_pos == slot){
  2622. ret = &info->maintained_effects[i];
  2623. break;
  2624. }
  2625. }
  2626. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2627. return ret;
  2628. }
  2629. MaintainedEffects* Player::GetMaintainedSpells() {
  2630. return GetInfoStruct()->maintained_effects;
  2631. }
  2632. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2633. SpellEffects* ret = 0;
  2634. InfoStruct* info = GetInfoStruct();
  2635. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2636. for(int i=0;i<45;i++){
  2637. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2638. ret = &info->spell_effects[i];
  2639. ret->spell_id = 0;
  2640. break;
  2641. }
  2642. }
  2643. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2644. return ret;
  2645. }
  2646. SpellEffects* Player::GetSpellEffects() {
  2647. return GetInfoStruct()->spell_effects;
  2648. }
  2649. // call inside info_mutex
  2650. void Player::ClearRemovalTimers(){
  2651. map<int32, SpawnQueueState*>::iterator itr;
  2652. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2653. SpawnQueueState* sr = itr->second;
  2654. itr = spawn_state_list.erase(itr);
  2655. safe_delete(sr);
  2656. }
  2657. }
  2658. void Player::ClearEverything(){
  2659. index_mutex.writelock(__FUNCTION__, __LINE__);
  2660. player_spawn_id_map.clear();
  2661. player_spawn_reverse_id_map.clear();
  2662. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2663. map<int32, vector<int32>*>::iterator itr;
  2664. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2665. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2666. safe_delete(itr->second);
  2667. }
  2668. player_spawn_quests_required.clear();
  2669. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2670. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2671. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2672. safe_delete(itr->second);
  2673. }
  2674. player_spawn_history_required.clear();
  2675. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2676. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2677. ClearRemovalTimers();
  2678. spawn_packet_sent.clear();
  2679. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2680. info_mutex.writelock(__FUNCTION__, __LINE__);
  2681. spawn_info_packet_list.clear();
  2682. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2683. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2684. spawn_vis_packet_list.clear();
  2685. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2686. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2687. spawn_pos_packet_list.clear();
  2688. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2689. }
  2690. bool Player::IsFullyLoggedIn() {
  2691. return fully_logged_in;
  2692. }
  2693. void Player::SetFullyLoggedIn(bool val) {
  2694. fully_logged_in = val;
  2695. }
  2696. bool Player::IsResurrecting(){
  2697. return resurrecting;
  2698. }
  2699. void Player::SetResurrecting(bool val){
  2700. resurrecting = val;
  2701. }
  2702. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2703. if(!luaspell)
  2704. return;
  2705. Spell* spell = luaspell->spell;
  2706. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2707. int32 target_type = 0;
  2708. Spawn* spawn = 0;
  2709. if(effect){
  2710. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2711. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2712. effect->target = luaspell->initial_target;
  2713. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2714. if (spawn){
  2715. if (spawn == this)
  2716. target_type = 0;
  2717. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2718. target_type = 1;
  2719. else
  2720. target_type = 2;
  2721. }
  2722. effect->target_type = target_type;
  2723. effect->spell = luaspell;
  2724. if(!luaspell->slot_pos)
  2725. luaspell->slot_pos = effect->slot_pos;
  2726. effect->spell_id = spell->GetSpellData()->id;
  2727. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2728. effect->icon = spell->GetSpellData()->icon;
  2729. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2730. effect->conc_used = spell->GetSpellData()->req_concentration;
  2731. effect->total_time = spell->GetSpellDuration()/10;
  2732. effect->tier = spell->GetSpellData()->tier;
  2733. if (spell->GetSpellData()->duration_until_cancel)
  2734. effect->expire_timestamp = 0xFFFFFFFF;
  2735. else
  2736. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2737. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2738. charsheet_changed = true;
  2739. }
  2740. }
  2741. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2742. if(!luaspell || !luaspell->caster)
  2743. return;
  2744. Spell* spell = luaspell->spell;
  2745. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2746. SpellEffects* effect = 0;
  2747. if (old_effect){
  2748. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2749. RemoveSpellEffect(old_effect->spell);
  2750. }
  2751. effect = GetFreeSpellEffectSlot();
  2752. if(effect){
  2753. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2754. effect->spell = luaspell;
  2755. effect->spell_id = spell->GetSpellData()->id;
  2756. effect->caster = luaspell->caster;
  2757. effect->total_time = spell->GetSpellDuration()/10;
  2758. if (spell->GetSpellData()->duration_until_cancel)
  2759. effect->expire_timestamp = 0xFFFFFFFF;
  2760. else if(override_expire_time)
  2761. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2762. else
  2763. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2764. effect->icon = spell->GetSpellData()->icon;
  2765. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2766. effect->tier = spell->GetSpellTier();
  2767. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2768. charsheet_changed = true;
  2769. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2770. {
  2771. if(GetClient()) {
  2772. GetClient()->TriggerSpellSave();
  2773. }
  2774. if(((Player*)luaspell->caster)->GetClient()) {
  2775. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2776. }
  2777. }
  2778. }
  2779. }
  2780. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2781. if(!luaspell)
  2782. return;
  2783. bool found = false;
  2784. Client* client = GetZone()->GetClientBySpawn(this);
  2785. LuaSpell* old_spell = 0;
  2786. LuaSpell* current_spell = 0;
  2787. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2788. for(int i=0;i<30;i++){
  2789. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2790. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2791. if (found) {
  2792. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2793. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2794. //Update the maintained window uses_remaining and damage_remaining values
  2795. if (current_spell && current_spell->num_triggers > 0)
  2796. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2797. else if (current_spell && current_spell->damage_remaining > 0)
  2798. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2799. else if (old_spell && old_spell->had_triggers)
  2800. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2801. else if (old_spell && old_spell->had_dmg_remaining)
  2802. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2803. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2804. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2805. if (current_spell)
  2806. current_spell->slot_pos = i - 1;
  2807. }
  2808. // Compare spells, if we found a match set the found flag
  2809. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2810. found = true;
  2811. }
  2812. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2813. if (found) {
  2814. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2815. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2816. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2817. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2818. charsheet_changed = true;
  2819. }
  2820. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2821. }
  2822. void Player::RemoveSpellEffect(LuaSpell* spell){
  2823. bool found = false;
  2824. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2825. for(int i=0;i<45;i++){
  2826. if (found) {
  2827. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2828. }
  2829. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2830. found = true;
  2831. }
  2832. if (found) {
  2833. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2834. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2835. changed = true;
  2836. info_changed = true;
  2837. AddChangedZoneSpawn();
  2838. charsheet_changed = true;
  2839. }
  2840. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2841. }
  2842. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2843. {
  2844. if(GetClient() && GetClient()->IsReloadingZone())
  2845. return;
  2846. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2847. // XML structs may be to slow to use in this portion of the code as a single
  2848. // client sends a LOT of these packets when they are moving. I have commented
  2849. // out all the code for xml structs, to switch to it just uncomment
  2850. // the code and comment the 2 if/else if/else blocks, both have a comment
  2851. // above them to let you know wich ones they are.
  2852. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2853. int16 total_bytes; // = update->GetTotalPacketSize();
  2854. // Comment out this if/else if/else block if you switch to xml structs
  2855. if (version >= 1144)
  2856. total_bytes = sizeof(Player_Update1144);
  2857. else if (version >= 1096)
  2858. total_bytes = sizeof(Player_Update1096);
  2859. else if (version <= 283)
  2860. total_bytes = sizeof(Player_Update283);
  2861. else
  2862. total_bytes = sizeof(Player_Update);
  2863. if (!movement_packet)
  2864. movement_packet = new uchar[total_bytes];
  2865. else if (!old_movement_packet)
  2866. old_movement_packet = new uchar[total_bytes];
  2867. if (movement_packet && old_movement_packet)
  2868. memcpy(old_movement_packet, movement_packet, total_bytes);
  2869. bool reverse = version > 283;
  2870. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2871. if (!movement_packet || !old_movement_packet)
  2872. return;
  2873. Decode(movement_packet, old_movement_packet, total_bytes);
  2874. //update->LoadPacketData(movement_packet, total_bytes);
  2875. int32 activity; // = update->getType_int32_ByName("activity");
  2876. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2877. float direction1; // = update->getType_float_ByName("direction1");
  2878. float direction2; // = update->getType_float_ByName("direction2");;
  2879. float speed; // = update->getType_float_ByName("speed");;
  2880. float side_speed;
  2881. float x; // = update->getType_float_ByName("x");;
  2882. float y; // = update->getType_float_ByName("y");;
  2883. float z; // = update->getType_float_ByName("z");;
  2884. float x_speed;
  2885. float y_speed;
  2886. float z_speed;
  2887. // comment out this if/else if/else block if you use xml structs
  2888. if (version >= 1144) {
  2889. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2890. activity = update->activity;
  2891. grid_id = update->grid_location;
  2892. direction1 = update->direction1;
  2893. direction2 = update->direction2;
  2894. speed = update->speed;
  2895. side_speed = update->side_speed;
  2896. x = update->x;
  2897. y = update->y;
  2898. z = update->z;
  2899. x_speed = update->speed_x;
  2900. y_speed = update->speed_y;
  2901. z_speed = update->speed_z;
  2902. SetPitch(180 + update->pitch);
  2903. }
  2904. else if (version >= 1096) {
  2905. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2906. activity = update->activity;
  2907. grid_id = update->grid_location;
  2908. direction1 = update->direction1;
  2909. direction2 = update->direction2;
  2910. speed = update->speed;
  2911. side_speed = update->side_speed;
  2912. x = update->x;
  2913. y = update->y;
  2914. z = update->z;
  2915. x_speed = update->speed_x;
  2916. y_speed = update->speed_y;
  2917. z_speed = update->speed_z;
  2918. SetPitch(180 + update->pitch);
  2919. }
  2920. else if (version <= 283) {
  2921. Player_Update283* update = (Player_Update283*)movement_packet;
  2922. activity = update->activity;
  2923. grid_id = update->grid_location;
  2924. direction1 = update->direction1;
  2925. direction2 = update->direction2;
  2926. speed = update->speed;
  2927. side_speed = update->side_speed;
  2928. x = update->x;
  2929. y = update->y;
  2930. z = update->z;
  2931. x_speed = update->speed_x;
  2932. y_speed = update->speed_y;
  2933. z_speed = update->speed_z;
  2934. if (update->pitch != 0)
  2935. SetPitch(180 + update->pitch);
  2936. }
  2937. else {
  2938. Player_Update* update = (Player_Update*)movement_packet;
  2939. activity = update->activity;
  2940. grid_id = update->grid_location;
  2941. direction1 = update->direction1;
  2942. direction2 = update->direction2;
  2943. speed = update->speed;
  2944. side_speed = update->side_speed;
  2945. x = update->x;
  2946. y = update->y;
  2947. z = update->z;
  2948. x_speed = update->speed_x;
  2949. y_speed = update->speed_y;
  2950. z_speed = update->speed_z;
  2951. appearance.pos.X2 = update->orig_x;
  2952. appearance.pos.Y2 = update->orig_y;
  2953. appearance.pos.Z2 = update->orig_z;
  2954. appearance.pos.X3 = update->orig_x2;
  2955. appearance.pos.Y3 = update->orig_y2;
  2956. appearance.pos.Z3 = update->orig_z2;
  2957. SetPitch(180 + update->pitch);
  2958. }
  2959. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2960. if (activity != last_movement_activity) {
  2961. switch(activity) {
  2962. case UPDATE_ACTIVITY_RUNNING:
  2963. case UPDATE_ACTIVITY_RUNNING_AOM:
  2964. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2965. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2966. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2967. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2968. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2969. GetZone()->RemoveDrowningVictim(this);
  2970. break;
  2971. }
  2972. case UPDATE_ACTIVITY_DROWNING:
  2973. case UPDATE_ACTIVITY_DROWNING2:
  2974. case UPDATE_ACTIVITY_DROWNING_AOM:
  2975. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  2976. if(GetZone() && !GetInvulnerable()) {
  2977. GetZone()->AddDrowningVictim(this);
  2978. }
  2979. break;
  2980. }
  2981. case UPDATE_ACTIVITY_JUMPING:
  2982. case UPDATE_ACTIVITY_JUMPING_AOM:
  2983. case UPDATE_ACTIVITY_FALLING:
  2984. case UPDATE_ACTIVITY_FALLING_AOM: {
  2985. if(GetInitialState() != 1024) {
  2986. SetInitialState(1024);
  2987. }
  2988. else if(GetInitialState() == 1024) {
  2989. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  2990. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  2991. }
  2992. else {
  2993. SetInitialState(16512);
  2994. }
  2995. }
  2996. break;
  2997. }
  2998. }
  2999. last_movement_activity = activity;
  3000. }
  3001. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3002. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3003. Spawn* boat = 0;
  3004. float boat_x = x;
  3005. float boat_y = y;
  3006. float boat_z = z;
  3007. if (GetBoatSpawn() == 0 && GetZone()) {
  3008. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3009. SetBoatSpawn(boat);
  3010. if(boat)
  3011. {
  3012. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3013. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3014. boat->AddRailPassenger(GetCharacterID());
  3015. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3016. }
  3017. }
  3018. if (boat || (GetBoatSpawn() && GetZone())) {
  3019. if (!boat)
  3020. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3021. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3022. boat_x -= boat->GetX();
  3023. boat_y -= boat->GetY();
  3024. boat_z -= boat->GetZ();
  3025. //appearance.pos.grid_id = grid_id;
  3026. }
  3027. }
  3028. SetBoatX(boat_x);
  3029. SetBoatY(boat_y);
  3030. SetBoatZ(boat_z);
  3031. pos_packet_speed = speed;
  3032. grid_id = appearance.pos.grid_id;
  3033. }
  3034. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3035. {
  3036. lift_cooldown.Start(100, true);
  3037. }
  3038. else if(lift_cooldown.Check())
  3039. {
  3040. if(GetBoatSpawn())
  3041. {
  3042. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3043. if(boat)
  3044. {
  3045. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3046. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3047. boat->RemoveRailPassenger(GetCharacterID());
  3048. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3049. }
  3050. }
  3051. SetBoatSpawn(0);
  3052. lift_cooldown.Disable();
  3053. }
  3054. if (!IsResurrecting() && !GetBoatSpawn())
  3055. {
  3056. if (!IsRooted() && !IsMezzedOrStunned()) {
  3057. SetX(x);
  3058. SetY(y);
  3059. SetZ(z);
  3060. SetSpeedX(x_speed);
  3061. SetSpeedY(y_speed);
  3062. SetSpeedZ(z_speed);
  3063. SetSideSpeed(side_speed);
  3064. pos_packet_speed = speed;
  3065. }
  3066. else {
  3067. SetSpeedX(0);
  3068. SetSpeedY(0);
  3069. SetSpeedZ(0);
  3070. SetSideSpeed(0);
  3071. pos_packet_speed = 0;
  3072. }
  3073. }
  3074. if (appearance.pos.grid_id != grid_id)
  3075. {
  3076. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3077. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3078. if (zone_script && lua_interface) {
  3079. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3080. }
  3081. GetZone()->RemoveSpawnFromGrid(this, GetLocation());
  3082. GetZone()->AddSpawnToGrid(this, grid_id);
  3083. if (zone_script && lua_interface) {
  3084. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3085. }
  3086. appearance.pos.grid_id = grid_id;
  3087. }
  3088. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3089. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3090. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3091. GetSkillByName("Swimming", true);
  3092. }
  3093. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3094. //update->PrintPacket();
  3095. //safe_delete(update);
  3096. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3097. }
  3098. int16 Player::GetLastMovementActivity(){
  3099. return last_movement_activity;
  3100. }
  3101. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3102. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3103. }
  3104. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3105. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3106. }
  3107. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3108. uchar* ret = 0;
  3109. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3110. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3111. return ret;
  3112. }
  3113. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3114. uchar* ret = 0;
  3115. if(spawn_info_packet_list.count(spawn_id) == 1)
  3116. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3117. return ret;
  3118. }
  3119. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3120. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3121. }
  3122. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3123. uchar* ret = 0;
  3124. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3125. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3126. return ret;
  3127. }
  3128. uchar* Player::GetTempInfoPacketForXOR(){
  3129. return spawn_tmp_info_xor_packet;
  3130. }
  3131. uchar* Player::GetTempVisPacketForXOR(){
  3132. return spawn_tmp_vis_xor_packet;
  3133. }
  3134. uchar* Player::GetTempPosPacketForXOR(){
  3135. return spawn_tmp_pos_xor_packet;
  3136. }
  3137. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3138. spawn_tmp_info_xor_packet = new uchar[size];
  3139. info_xor_size = size;
  3140. return spawn_tmp_info_xor_packet;
  3141. }
  3142. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3143. spawn_tmp_vis_xor_packet = new uchar[size];
  3144. vis_xor_size = size;
  3145. return spawn_tmp_vis_xor_packet;
  3146. }
  3147. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3148. spawn_tmp_pos_xor_packet = new uchar[size];
  3149. pos_xor_size = size;
  3150. return spawn_tmp_pos_xor_packet;
  3151. }
  3152. bool Player::CheckPlayerInfo(){
  3153. return info != 0;
  3154. }
  3155. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3156. bool val = true;
  3157. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3158. int16 index = GetIndexForSpawn(spawn);
  3159. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3160. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3161. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3162. if(GetClient() && GetClient()->IsReloadingZone()) {
  3163. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3164. val = false;
  3165. }
  3166. // we don't do anything this spawn is already populated by the player
  3167. }
  3168. else {
  3169. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3170. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3171. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3172. if(itr != spawn_packet_sent.end())
  3173. itr->second = state;
  3174. else
  3175. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3176. if(state == SPAWN_STATE_SENT_WAIT) {
  3177. map<int32,SpawnQueueState*>::iterator state_itr;
  3178. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3179. safe_delete(state_itr->second);
  3180. spawn_state_list.erase(state_itr);
  3181. }
  3182. SpawnQueueState* removal = new SpawnQueueState;
  3183. removal->index_id = index;
  3184. removal->spawn_state_timer = Timer(500, true);
  3185. removal->spawn_state_timer.Start();
  3186. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3187. }
  3188. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3189. spawn_state_list.count(spawn->GetID()) == 0) {
  3190. SpawnQueueState* removal = new SpawnQueueState;
  3191. removal->index_id = index;
  3192. removal->spawn_state_timer = Timer(1000, true);
  3193. removal->spawn_state_timer.Start();
  3194. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3195. }
  3196. }
  3197. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3198. return val;
  3199. }
  3200. void Player::CheckSpawnStateQueue() {
  3201. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3202. return;
  3203. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3204. map<int32, SpawnQueueState*>::iterator itr;
  3205. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3206. if(itr->second->spawn_state_timer.Check()) {
  3207. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3208. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3209. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3210. switch(sent_itr->second) {
  3211. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3212. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3213. SpawnQueueState* sr = itr->second;
  3214. itr = spawn_state_list.erase(itr);
  3215. safe_delete(sr);
  3216. break;
  3217. }
  3218. case SpawnState::SPAWN_STATE_REMOVING: {
  3219. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3220. itr->second->spawn_state_timer.Disable();
  3221. continue;
  3222. }
  3223. if(itr->second->index_id) {
  3224. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3225. packet->setDataByName("spawn_index", itr->second->index_id);
  3226. packet->setDataByName("delete", 1);
  3227. GetClient()->QueuePacket(packet->serialize());
  3228. safe_delete(packet);
  3229. }
  3230. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3231. itr++;
  3232. break;
  3233. }
  3234. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3235. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3236. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3237. SpawnQueueState* sr = itr->second;
  3238. itr = spawn_state_list.erase(itr);
  3239. safe_delete(sr);
  3240. break;
  3241. }
  3242. default: {
  3243. // reset
  3244. itr->second->spawn_state_timer.Disable();
  3245. break;
  3246. }
  3247. }
  3248. }
  3249. else
  3250. itr++;
  3251. }
  3252. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3253. }
  3254. bool Player::WasSentSpawn(int32 spawn_id){
  3255. if(GetID() == spawn_id)
  3256. return true;
  3257. bool ret = false;
  3258. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3259. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3260. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3261. ret = true;
  3262. }
  3263. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3264. return ret;
  3265. }
  3266. bool Player::IsSendingSpawn(int32 spawn_id){
  3267. bool ret = false;
  3268. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3269. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3270. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3271. ret = true;
  3272. }
  3273. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3274. return ret;
  3275. }
  3276. bool Player::IsRemovingSpawn(int32 spawn_id){
  3277. bool ret = false;
  3278. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3279. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3280. if(itr != spawn_packet_sent.end() &&
  3281. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3282. ret = true;
  3283. }
  3284. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3285. return ret;
  3286. }
  3287. PlayerSkillList* Player::GetSkills(){
  3288. return &skill_list;
  3289. }
  3290. void Player::InCombat(bool val, bool range) {
  3291. if (val)
  3292. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3293. else
  3294. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3295. bool changeCombatState = false;
  3296. if((in_combat && !val) || (!in_combat && val))
  3297. changeCombatState = true;
  3298. in_combat = val;
  3299. if(in_combat)
  3300. AddIconValue(64);
  3301. else
  3302. RemoveIconValue(64);
  3303. if(changeCombatState)
  3304. SetRegenValues(GetInfoStruct()->get_effective_level());
  3305. charsheet_changed = true;
  3306. info_changed = true;
  3307. }
  3308. void Player::SetCharSheetChanged(bool val){
  3309. charsheet_changed = val;
  3310. }
  3311. bool Player::GetCharSheetChanged(){
  3312. return charsheet_changed;
  3313. }
  3314. bool Player::AdventureXPEnabled(){
  3315. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3316. }
  3317. bool Player::TradeskillXPEnabled() {
  3318. // TODO: need to identify the flag to togle tradeskill xp
  3319. return true;
  3320. }
  3321. void Player::set_character_flag(int flag){
  3322. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3323. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3324. if (flag > CF_MAXIMUM_FLAG) return;
  3325. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3326. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3327. charsheet_changed = true;
  3328. info_changed = true;
  3329. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3330. }
  3331. void Player::reset_character_flag(int flag){
  3332. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3333. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3334. if (flag > CF_MAXIMUM_FLAG) return;
  3335. if (flag < 32)
  3336. {
  3337. int8 origflag = GetInfoStruct()->get_flags();
  3338. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3339. }
  3340. else
  3341. {
  3342. int8 flag2 = GetInfoStruct()->get_flags2();
  3343. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3344. }
  3345. charsheet_changed = true;
  3346. info_changed = true;
  3347. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3348. }
  3349. void Player::toggle_character_flag(int flag){
  3350. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3351. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3352. if (flag > CF_MAXIMUM_FLAG) return;
  3353. if (flag < 32)
  3354. {
  3355. int32 origflag = GetInfoStruct()->get_flags();
  3356. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3357. }
  3358. else
  3359. {
  3360. int32 flag2 = GetInfoStruct()->get_flags2();
  3361. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3362. }
  3363. charsheet_changed = true;
  3364. info_changed = true;
  3365. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3366. }
  3367. bool Player::get_character_flag(int flag){
  3368. bool ret = false;
  3369. if (flag > CF_MAXIMUM_FLAG){
  3370. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3371. return ret;
  3372. }
  3373. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3374. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3375. return ret;
  3376. }
  3377. float Player::GetXPVitality(){
  3378. return GetInfoStruct()->get_xp_vitality();
  3379. }
  3380. float Player::GetTSXPVitality() {
  3381. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3382. }
  3383. bool Player::DoubleXPEnabled(){
  3384. return GetInfoStruct()->get_xp_vitality() > 0;
  3385. }
  3386. void Player::SetCharacterID(int32 new_id){
  3387. char_id = new_id;
  3388. }
  3389. int32 Player::GetCharacterID(){
  3390. return char_id;
  3391. }
  3392. float Player::CalculateXP(Spawn* victim){
  3393. if(AdventureXPEnabled() == false || !victim)
  3394. return 0;
  3395. float multiplier = 0;
  3396. float zone_xp_modifier = 1; // let's be safe!!
  3397. if( GetZone()->GetXPModifier() != 0 ) {
  3398. zone_xp_modifier = GetZone()->GetXPModifier();
  3399. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3400. }
  3401. switch(GetArrowColor(victim->GetLevel())){
  3402. case ARROW_COLOR_GRAY:
  3403. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3404. return 0.0f;
  3405. break;
  3406. case ARROW_COLOR_GREEN:
  3407. multiplier = 3.25;
  3408. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3409. break;
  3410. case ARROW_COLOR_BLUE:
  3411. multiplier = 3.5;
  3412. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3413. break;
  3414. case ARROW_COLOR_WHITE:
  3415. multiplier = 4;
  3416. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3417. break;
  3418. case ARROW_COLOR_YELLOW:
  3419. multiplier = 4.25;
  3420. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3421. break;
  3422. case ARROW_COLOR_ORANGE:
  3423. multiplier = 4.5;
  3424. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3425. break;
  3426. case ARROW_COLOR_RED:
  3427. multiplier = 6;
  3428. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3429. break;
  3430. }
  3431. float total = multiplier * 8;
  3432. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3433. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3434. total *= (victim->GetEncounterLevel() - 5);
  3435. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3436. }
  3437. else if(victim->GetEncounterLevel() <= 5) {
  3438. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3439. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3440. }
  3441. if(victim->GetHeroic() > 1) {
  3442. total *= victim->GetHeroic();
  3443. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3444. }
  3445. if(DoubleXPEnabled()) {
  3446. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3447. float percent = (((float)(total))/GetNeededXP()) *100;
  3448. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3449. float xp_vitality = GetXPVitality();
  3450. if(xp_vitality >= percent) {
  3451. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3452. total *= 2;
  3453. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3454. }
  3455. else {
  3456. total += ((GetXPVitality() / percent) *2)*total;
  3457. GetInfoStruct()->set_xp_vitality(0);
  3458. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3459. }
  3460. }
  3461. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3462. return total * world.GetXPRate() * zone_xp_modifier;
  3463. }
  3464. float Player::CalculateTSXP(int8 level){
  3465. if(TradeskillXPEnabled() == false)
  3466. return 0;
  3467. float multiplier = 0;
  3468. float zone_xp_modifier = 1; // let's be safe!!
  3469. if( GetZone()->GetXPModifier() != 0 ) {
  3470. zone_xp_modifier = GetZone()->GetXPModifier();
  3471. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3472. }
  3473. sint16 diff = level - GetTSLevel();
  3474. if(GetTSLevel() < 10)
  3475. diff *= 3;
  3476. else if(GetTSLevel() <= 20)
  3477. diff *= 2;
  3478. if(diff >= 9)
  3479. multiplier = 6;
  3480. else if(diff >= 5)
  3481. multiplier = 4.5;
  3482. else if(diff >= 1)
  3483. multiplier = 4.25;
  3484. else if(diff == 0)
  3485. multiplier = 4;
  3486. else if(diff <= -11)
  3487. multiplier = 0;
  3488. else if(diff <= -6)
  3489. multiplier = 3.25;
  3490. else //if(diff < 0)
  3491. multiplier = 3.5;
  3492. float total = multiplier * 8;
  3493. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3494. if(DoubleXPEnabled()) {
  3495. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3496. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3497. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3498. float ts_xp_vitality = GetTSXPVitality();
  3499. if(ts_xp_vitality >= percent) {
  3500. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3501. total *= 2;
  3502. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3503. }
  3504. else {
  3505. total += ((GetTSXPVitality() / percent) *2)*total;
  3506. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3507. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3508. }
  3509. }
  3510. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3511. return total * world.GetXPRate() * zone_xp_modifier;
  3512. }
  3513. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3514. {
  3515. float xpDebt = GetXPDebt();
  3516. // not a real timestamp to work with
  3517. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3518. return;
  3519. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3520. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3521. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3522. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3523. return;
  3524. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3525. // not enough time passed to calculate debt xp recovered
  3526. if(periodsPassed < 1.0f)
  3527. return;
  3528. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3529. if(debtToSubtract >= xpDebt)
  3530. GetInfoStruct()->set_xp_debt(0.0f);
  3531. else
  3532. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3533. }
  3534. void Player::SetNeededXP(int32 val){
  3535. GetInfoStruct()->set_xp_needed(val);
  3536. }
  3537. void Player::SetNeededXP(){
  3538. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3539. // Get xp needed to get to the next level
  3540. int16 level = GetLevel() + 1;
  3541. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3542. if (level > 95)
  3543. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3544. else
  3545. SetNeededXP(m_levelXPReq[level]);
  3546. }
  3547. void Player::SetXP(int32 val){
  3548. GetInfoStruct()->set_xp(val);
  3549. }
  3550. void Player::SetNeededTSXP(int32 val) {
  3551. GetInfoStruct()->set_ts_xp_needed(val);
  3552. }
  3553. void Player::SetNeededTSXP() {
  3554. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3555. }
  3556. void Player::SetTSXP(int32 val) {
  3557. GetInfoStruct()->set_ts_xp(val);
  3558. }
  3559. float Player::GetXPDebt(){
  3560. return GetInfoStruct()->get_xp_debt();
  3561. }
  3562. int32 Player::GetNeededXP(){
  3563. return GetInfoStruct()->get_xp_needed();
  3564. }
  3565. int32 Player::GetXP(){
  3566. return GetInfoStruct()->get_xp();
  3567. }
  3568. int32 Player::GetNeededTSXP() {
  3569. return GetInfoStruct()->get_ts_xp_needed();
  3570. }
  3571. int32 Player::GetTSXP() {
  3572. return GetInfoStruct()->get_ts_xp();
  3573. }
  3574. bool Player::AddXP(int32 xp_amount){
  3575. if(!GetClient()) // potential linkdead player
  3576. return false;
  3577. MStats.lock();
  3578. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3579. MStats.unlock();
  3580. if(GetInfoStruct()->get_xp_debt())
  3581. {
  3582. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3583. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3584. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3585. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3586. {
  3587. GetInfoStruct()->set_xp_debt(0.0f);
  3588. if(amountRequiredClearDebt > xp_amount)
  3589. xp_amount = 0;
  3590. else
  3591. xp_amount -= amountRequiredClearDebt;
  3592. }
  3593. else
  3594. {
  3595. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3596. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3597. if(amountToTakeFromDebt > xp_amount)
  3598. xp_amount = 0;
  3599. else
  3600. xp_amount -= amountToTakeFromDebt;
  3601. }
  3602. }
  3603. // used up in xp debt
  3604. if(!xp_amount) {
  3605. SetCharSheetChanged(true);
  3606. return true;
  3607. }
  3608. int32 prev_level = GetLevel();
  3609. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3610. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3611. while((xp_amount + GetXP()) >= GetNeededXP()){
  3612. if (!CheckLevelStatus(GetLevel() + 1)) {
  3613. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3614. SetCharSheetChanged(true);
  3615. return false;
  3616. }
  3617. xp_amount -= GetNeededXP() - GetXP();
  3618. SetLevel(GetLevel() + 1);
  3619. }
  3620. SetXP(GetXP() + xp_amount);
  3621. GetPlayerInfo()->CalculateXPPercentages();
  3622. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3623. if(current_xp_percent >= miniding_min_percent){
  3624. SetHP(GetTotalHP());
  3625. SetPower(GetTotalPower());
  3626. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3627. }
  3628. if(GetClient()) {
  3629. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3630. if (prev_level != GetLevel())
  3631. GetClient()->ChangeLevel(prev_level, GetLevel());
  3632. }
  3633. SetCharSheetChanged(true);
  3634. return true;
  3635. }
  3636. bool Player::AddTSXP(int32 xp_amount){
  3637. MStats.lock();
  3638. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3639. MStats.unlock();
  3640. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3641. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3642. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3643. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3644. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3645. return false;
  3646. }
  3647. xp_amount -= GetNeededTSXP() - GetTSXP();
  3648. SetTSLevel(GetTSLevel() + 1);
  3649. SetTSXP(0);
  3650. SetNeededTSXP();
  3651. }
  3652. SetTSXP(GetTSXP() + xp_amount);
  3653. GetPlayerInfo()->CalculateXPPercentages();
  3654. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3655. if(current_xp_percent >= miniding_min_percent){
  3656. SetHP(GetTotalHP());
  3657. SetPower(GetTotalPower());
  3658. }
  3659. if (GetTradeskillClass() == 0){
  3660. SetTradeskillClass(1);
  3661. GetInfoStruct()->set_tradeskill_class1(1);
  3662. GetInfoStruct()->set_tradeskill_class2(1);
  3663. GetInfoStruct()->set_tradeskill_class3(1);
  3664. }
  3665. return true;
  3666. }
  3667. void Player::CalculateLocation(){
  3668. if(GetSpeed() > 0 ){
  3669. if(GetHeading() >= 270 && GetHeading() <= 360){
  3670. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3671. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3672. }
  3673. else if(GetHeading() >= 180 && GetHeading() < 270){
  3674. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3675. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3676. }
  3677. else if(GetHeading() >= 90 && GetHeading() < 180){
  3678. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3679. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3680. }
  3681. else if(GetHeading() >= 0 && GetHeading() < 90){
  3682. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3683. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3684. }
  3685. }
  3686. }
  3687. Spawn* Player::GetSpawnByIndex(int16 index){
  3688. Spawn* spawn = 0;
  3689. index_mutex.readlock(__FUNCTION__, __LINE__);
  3690. if(player_spawn_id_map.count(index) > 0)
  3691. spawn = player_spawn_id_map[index];
  3692. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3693. return spawn;
  3694. }
  3695. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3696. int16 val = 0;
  3697. index_mutex.readlock(__FUNCTION__, __LINE__);
  3698. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3699. val = player_spawn_reverse_id_map[spawn];
  3700. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3701. return val;
  3702. }
  3703. bool Player::WasSpawnRemoved(Spawn* spawn){
  3704. bool wasRemoved = false;
  3705. if(IsRemovingSpawn(spawn->GetID()))
  3706. return false;
  3707. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3708. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3709. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3710. wasRemoved = true;
  3711. }
  3712. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3713. return wasRemoved;
  3714. }
  3715. void Player::RemoveSpawn(Spawn* spawn)
  3716. {
  3717. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3718. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3719. info_mutex.writelock(__FUNCTION__, __LINE__);
  3720. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3721. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3722. index_mutex.writelock(__FUNCTION__, __LINE__);
  3723. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3724. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3725. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3726. player_spawn_reverse_id_map.erase(spawn);
  3727. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3728. player_spawn_id_map.erase(spawn->GetID());
  3729. int32 id = spawn->GetID();
  3730. if (spawn_info_packet_list.count(id))
  3731. spawn_info_packet_list.erase(id);
  3732. if (spawn_pos_packet_list.count(id))
  3733. spawn_pos_packet_list.erase(id);
  3734. if (spawn_vis_packet_list.count(id))
  3735. spawn_vis_packet_list.erase(id);
  3736. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3737. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3738. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3739. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3740. }
  3741. vector<int32> Player::GetQuestIDs(){
  3742. vector<int32> ret;
  3743. map<int32, Quest*>::iterator itr;
  3744. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3745. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3746. if(itr->second)
  3747. ret.push_back(itr->second->GetQuestID());
  3748. }
  3749. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3750. return ret;
  3751. }
  3752. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3753. vector<Quest*>* quest_updates = 0;
  3754. map<int32, Quest*>::iterator itr;
  3755. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3756. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3757. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3758. if(!quest_updates)
  3759. quest_updates = new vector<Quest*>();
  3760. quest_updates->push_back(itr->second);
  3761. }
  3762. }
  3763. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3764. return quest_updates;
  3765. }
  3766. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3767. map<int32, Quest*>::iterator itr;
  3768. vector<Quest*>* update_list = new vector<Quest*>;
  3769. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3770. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3771. if(itr->second){
  3772. if(item && qty > 0){
  3773. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3774. update_list->push_back(itr->second);
  3775. }
  3776. }
  3777. }
  3778. }
  3779. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3780. if(update_list && update_list->size() > 0){
  3781. Client* client = GetZone()->GetClientBySpawn(this);
  3782. if(client){
  3783. for(int8 i=0;i<update_list->size(); i++){
  3784. client->SendQuestUpdate(update_list->at(i));
  3785. client->SendQuestFailure(update_list->at(i));
  3786. }
  3787. }
  3788. }
  3789. update_list->clear();
  3790. safe_delete(update_list);
  3791. }
  3792. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3793. map<int32, Quest*>::iterator itr;
  3794. vector<Quest*>* update_list = new vector<Quest*>;
  3795. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3796. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3797. if(itr->second){
  3798. if(item && qty > 0){
  3799. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3800. update_list->push_back(itr->second);
  3801. }
  3802. }
  3803. }
  3804. }
  3805. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3806. if(update_list && update_list->size() > 0){
  3807. Client* client = GetZone()->GetClientBySpawn(this);
  3808. if(client){
  3809. for(int8 i=0;i<update_list->size(); i++){
  3810. client->SendQuestUpdate(update_list->at(i));
  3811. client->SendQuestFailure(update_list->at(i));
  3812. }
  3813. }
  3814. }
  3815. update_list->clear();
  3816. safe_delete(update_list);
  3817. }
  3818. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3819. vector<Quest*>* quest_updates = 0;
  3820. map<int32, Quest*>::iterator itr;
  3821. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3822. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3823. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3824. if (!quest_updates)
  3825. quest_updates = new vector<Quest*>();
  3826. quest_updates->push_back(itr->second);
  3827. }
  3828. }
  3829. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3830. return quest_updates;
  3831. }
  3832. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3833. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3834. Quest* quest = 0;
  3835. if(packet){
  3836. int16 total_quests_num = 0;
  3837. int16 total_completed_quests = 0;
  3838. map<int32, Quest*> total_quests = player_quests;
  3839. if(all_quests && completed_quests.size() > 0)
  3840. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3841. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3842. if(total_quests.size() > 0){
  3843. map<string, int16> quest_types;
  3844. map<int32, Quest*>::iterator itr;
  3845. int16 zone_id = 0;
  3846. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3847. if(itr->first && itr->second){
  3848. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3849. current_quest_id = itr->first;
  3850. if(itr->second->GetTurnedIn())
  3851. total_completed_quests++;
  3852. if(itr->second->GetType()){
  3853. if(quest_types.count(itr->second->GetType()) == 0){
  3854. quest_types[itr->second->GetType()] = zone_id;
  3855. zone_id++;
  3856. }
  3857. }
  3858. if(itr->second->GetZone()){
  3859. if(quest_types.count(itr->second->GetType()) == 0){
  3860. quest_types[itr->second->GetType()] = zone_id;
  3861. zone_id++;
  3862. }
  3863. }
  3864. total_quests_num++;
  3865. }
  3866. else
  3867. continue;
  3868. }
  3869. packet->setArrayLengthByName("num_quests", total_quests_num);
  3870. int16 i = 0;
  3871. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3872. if(i == 0 && quest_types.size() > 0){
  3873. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3874. map<string, int16>::iterator type_itr;
  3875. int16 x = 0;
  3876. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3877. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3878. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3879. x++;
  3880. }
  3881. }
  3882. if(itr->first == 0 || !itr->second)
  3883. continue;
  3884. if(!all_quests && !itr->second->GetUpdateRequired())
  3885. continue;
  3886. quest = itr->second;
  3887. if(!quest->GetDeleted())
  3888. packet->setArrayDataByName("active", 1, i);
  3889. packet->setArrayDataByName("name", quest->GetName(), i);
  3890. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3891. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3892. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3893. if(itr->second->GetCompleted())
  3894. packet->setArrayDataByName("completed", 1, i);
  3895. if(itr->second->GetTurnedIn()){
  3896. packet->setArrayDataByName("turned_in", 1, i);
  3897. packet->setArrayDataByName("completed", 1, i);
  3898. packet->setArrayDataByName("visible", 1, i);
  3899. packet->setArrayDataByName("unknown3", 1, i);
  3900. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3901. }
  3902. if (updated) {
  3903. packet->setArrayDataByName("quest_updated", 1, i);
  3904. packet->setArrayDataByName("journal_updated", 1, i);
  3905. }
  3906. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3907. packet->setArrayDataByName("day", quest->GetDay(), i);
  3908. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3909. packet->setArrayDataByName("year", quest->GetYear(), i);
  3910. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3911. int8 difficulty = 0;
  3912. string category = quest->GetType();
  3913. if(category == "Tradeskill")
  3914. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3915. else
  3916. difficulty = GetArrowColor(quest->GetQuestLevel());
  3917. packet->setArrayDataByName("difficulty", difficulty, i);
  3918. if (itr->second->GetEncounterLevel() > 4)
  3919. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3920. else
  3921. packet->setArrayDataByName("encounter_level", 4, i);
  3922. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3923. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3924. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3925. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3926. if(version >= 931 && quest->GetVisible()){
  3927. if (quest->GetCompletedFlag())
  3928. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3929. else if (quest->IsRepeatable())
  3930. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3931. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3932. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3933. if (quest->IsTracked())
  3934. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3935. else
  3936. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3937. if (quest->IsHidden() && !quest->GetTurnedIn())
  3938. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3939. }
  3940. else
  3941. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3942. if (itr->second->IsRepeatable())
  3943. packet->setArrayDataByName("repeatable", 1, i);
  3944. packet->setArrayDataByName("display_status", display_status, i);
  3945. i++;
  3946. }
  3947. //packet->setDataByName("unknown4", 0);
  3948. packet->setDataByName("visible_quest_id", current_quest_id);
  3949. }
  3950. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3951. packet->setDataByName("player_crc", crc);
  3952. packet->setDataByName("player_name", GetName());
  3953. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3954. packet->setDataByName("max_quests", 75);
  3955. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3956. #if EQDEBUG >= 9
  3957. packet->PrintPacket();
  3958. #endif
  3959. }
  3960. return packet;
  3961. }
  3962. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3963. if (!quest)
  3964. return 0;
  3965. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3966. if (packet) {
  3967. packet->setArrayLengthByName("num_quests", 1);
  3968. packet->setArrayLengthByName("num_quest_zones", 1);
  3969. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3970. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3971. if(!quest->GetDeleted() && !quest->GetCompleted())
  3972. packet->setArrayDataByName("active", 1);
  3973. packet->setArrayDataByName("name", quest->GetName());
  3974. // don't see these two in the struct
  3975. packet->setArrayDataByName("quest_type", quest->GetType());
  3976. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3977. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3978. if(quest->GetCompleted())
  3979. packet->setArrayDataByName("completed", 1);
  3980. if(quest->GetTurnedIn()) {
  3981. packet->setArrayDataByName("turned_in", 1);
  3982. packet->setArrayDataByName("completed", 1);
  3983. packet->setArrayDataByName("visible", 1);
  3984. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3985. }
  3986. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3987. packet->setArrayDataByName("day", quest->GetDay());
  3988. packet->setArrayDataByName("month", quest->GetMonth());
  3989. packet->setArrayDataByName("year", quest->GetYear());
  3990. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3991. int8 difficulty = 0;
  3992. string category = quest->GetType();
  3993. if(category == "Tradeskill")
  3994. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3995. else
  3996. difficulty = GetArrowColor(quest->GetQuestLevel());
  3997. packet->setArrayDataByName("difficulty", difficulty);
  3998. if (quest->GetEncounterLevel() > 4)
  3999. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4000. else
  4001. packet->setArrayDataByName("encounter_level", 4);
  4002. if (version >= 931) {
  4003. packet->setArrayDataByName("zonetype_id", 0);
  4004. packet->setArrayDataByName("zone_id", 0);
  4005. }
  4006. if(version >= 931 && quest->GetVisible()){
  4007. if (quest->GetCompletedFlag())
  4008. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4009. else if (quest->IsRepeatable())
  4010. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4011. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4012. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4013. if (quest->IsTracked())
  4014. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4015. else
  4016. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4017. if (quest->IsHidden() && !quest->GetTurnedIn())
  4018. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4019. }
  4020. else
  4021. packet->setArrayDataByName("visible", quest->GetVisible());
  4022. if (quest->IsRepeatable())
  4023. packet->setArrayDataByName("repeatable", 1);
  4024. packet->setArrayDataByName("display_status", display_status);
  4025. if (updated) {
  4026. packet->setArrayDataByName("quest_updated", 1);
  4027. packet->setArrayDataByName("journal_updated", 1);
  4028. }
  4029. if(version >= 546)
  4030. packet->setDataByName("unknown3", 1);
  4031. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4032. packet->setDataByName("player_crc", crc);
  4033. packet->setDataByName("player_name", GetName());
  4034. packet->setDataByName("used_quests", player_quests.size());
  4035. packet->setDataByName("unknown4a", 1);
  4036. packet->setDataByName("max_quests", 75);
  4037. }
  4038. return packet;
  4039. }
  4040. Quest* Player::SetStepComplete(int32 id, int32 step){
  4041. Quest* ret = 0;
  4042. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4043. if(player_quests.count(id) > 0){
  4044. if(player_quests[id]->SetStepComplete(step))
  4045. ret = player_quests[id];
  4046. }
  4047. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4048. return ret;
  4049. }
  4050. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4051. Quest* ret = 0;
  4052. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4053. if (player_quests.count(quest_id) > 0) {
  4054. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4055. ret = player_quests[quest_id];
  4056. }
  4057. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4058. return ret;
  4059. }
  4060. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4061. int32 ret = 0;
  4062. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4063. if (player_quests.count(quest_id) > 0)
  4064. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4065. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4066. return ret;
  4067. }
  4068. void Player::RemoveQuest(int32 id, bool delete_quest){
  4069. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4070. if(delete_quest){
  4071. safe_delete(player_quests[id]);
  4072. }
  4073. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4074. if(itr != player_quests.end()) {
  4075. player_quests.erase(itr);
  4076. }
  4077. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4078. SendQuestRequiredSpawns(id);
  4079. }
  4080. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4081. vector<Quest*>* quest_updates = 0;
  4082. map<int32, Quest*>::iterator itr;
  4083. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4084. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4085. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4086. if(!quest_updates)
  4087. quest_updates = new vector<Quest*>();
  4088. quest_updates->push_back(itr->second);
  4089. }
  4090. }
  4091. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4092. return quest_updates;
  4093. }
  4094. vector<Quest*>* Player::CheckQuestsFailures(){
  4095. vector<Quest*>* quest_failures = 0;
  4096. map<int32, Quest*>::iterator itr;
  4097. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4098. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4099. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4100. if(!quest_failures)
  4101. quest_failures = new vector<Quest*>();
  4102. quest_failures->push_back(itr->second);
  4103. }
  4104. }
  4105. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4106. return quest_failures;
  4107. }
  4108. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4109. vector<Quest*>* quest_updates = 0;
  4110. map<int32, Quest*>::iterator itr;
  4111. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4112. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4113. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4114. if(!quest_updates)
  4115. quest_updates = new vector<Quest*>();
  4116. quest_updates->push_back(itr->second);
  4117. }
  4118. }
  4119. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4120. return quest_updates;
  4121. }
  4122. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4123. bool reqMet = false;
  4124. map<int32, Quest*>::iterator itr;
  4125. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4126. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4127. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4128. reqMet = true;
  4129. break;
  4130. }
  4131. }
  4132. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4133. return reqMet;
  4134. }
  4135. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4136. vector<Quest*>* quest_updates = 0;
  4137. map<int32, Quest*>::iterator itr;
  4138. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4139. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4140. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4141. if(!quest_updates)
  4142. quest_updates = new vector<Quest*>();
  4143. quest_updates->push_back(itr->second);
  4144. }
  4145. }
  4146. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4147. return quest_updates;
  4148. }
  4149. int16 Player::GetTaskGroupStep(int32 quest_id){
  4150. Quest* quest = 0;
  4151. int16 step = 0;
  4152. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4153. if(player_quests.count(quest_id) > 0){
  4154. quest = player_quests[quest_id];
  4155. if(quest) {
  4156. step = quest->GetTaskGroupStep();
  4157. }
  4158. }
  4159. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4160. return step;
  4161. }
  4162. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4163. bool ret = false;
  4164. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4165. if(player_quests.count(quest_id) > 0){
  4166. Quest* quest = player_quests[quest_id];
  4167. if ( quest != NULL )
  4168. ret = quest->GetQuestStepCompleted(step_id);
  4169. }
  4170. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4171. return ret;
  4172. }
  4173. int16 Player::GetQuestStep(int32 quest_id){
  4174. Quest* quest = 0;
  4175. int16 step = 0;
  4176. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4177. if(player_quests.count(quest_id) > 0){
  4178. quest = player_quests[quest_id];
  4179. if(quest) {
  4180. step = quest->GetQuestStep();
  4181. }
  4182. }
  4183. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4184. return step;
  4185. }
  4186. map<int32, Quest*>* Player::GetPlayerQuests(){
  4187. return &player_quests;
  4188. }
  4189. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4190. return &completed_quests;
  4191. }
  4192. Quest* Player::GetAnyQuest(int32 quest_id) {
  4193. if(player_quests.count(quest_id) > 0)
  4194. return player_quests[quest_id];
  4195. if(completed_quests.count(quest_id) > 0)
  4196. return completed_quests[quest_id];
  4197. return 0;
  4198. }
  4199. Quest* Player::GetCompletedQuest(int32 quest_id){
  4200. if(completed_quests.count(quest_id) > 0)
  4201. return completed_quests[quest_id];
  4202. return 0;
  4203. }
  4204. Quest* Player::GetQuest(int32 quest_id){
  4205. if(player_quests.count(quest_id) > 0)
  4206. return player_quests[quest_id];
  4207. return 0;
  4208. }
  4209. void Player::AddCompletedQuest(Quest* quest){
  4210. completed_quests[quest->GetQuestID()] = quest;
  4211. quest->SetSaveNeeded(true);
  4212. quest->SetTurnedIn(true);
  4213. if(quest->GetCompletedDescription())
  4214. quest->SetDescription(string(quest->GetCompletedDescription()));
  4215. quest->SetUpdateRequired(true);
  4216. }
  4217. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4218. if(current_quest_flagged.count(spawn) > 0){
  4219. current_quest_flagged.erase(spawn);
  4220. return true;
  4221. }
  4222. return false;
  4223. }
  4224. bool Player::CheckQuestRequired(Spawn* spawn){
  4225. if(spawn)
  4226. return spawn->MeetsSpawnAccessRequirements(this);
  4227. return false;
  4228. }
  4229. int8 Player::CheckQuestFlag(Spawn* spawn){
  4230. int8 ret = 0;
  4231. if (!spawn) {
  4232. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4233. return ret;
  4234. }
  4235. if(spawn->HasProvidedQuests()){
  4236. vector<int32>* quests = spawn->GetProvidedQuests();
  4237. Quest* quest = 0;
  4238. for(int32 i=0;i<quests->size();i++){
  4239. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4240. if(player_quests.count(quests->at(i)) > 0){
  4241. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4242. ret = 2;
  4243. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4244. break;
  4245. }
  4246. }
  4247. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4248. int8 flag = 0;
  4249. if (CanReceiveQuest(quests->at(i), &flag)){
  4250. if(flag) {
  4251. ret = flag;
  4252. break;
  4253. }
  4254. master_quest_list.LockQuests();
  4255. quest = master_quest_list.GetQuest(quests->at(i), false);
  4256. master_quest_list.UnlockQuests();
  4257. if(quest){
  4258. int8 color = quest->GetFeatherColor();
  4259. // purple
  4260. if (color == 1)
  4261. ret = 16;
  4262. // green
  4263. else if (color == 2)
  4264. ret = 32;
  4265. // blue
  4266. else if (color == 3)
  4267. ret = 64;
  4268. // normal
  4269. else
  4270. ret = 1;
  4271. break;
  4272. }
  4273. }
  4274. }
  4275. }
  4276. map<int32, Quest*>::iterator itr;
  4277. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4278. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4279. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4280. ret = 2;
  4281. }
  4282. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4283. if(ret > 0)
  4284. current_quest_flagged[spawn] = true;
  4285. return ret;
  4286. }
  4287. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4288. bool passed = true;
  4289. int32 x;
  4290. master_quest_list.LockQuests();
  4291. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4292. master_quest_list.UnlockQuests();
  4293. if (!quest)
  4294. passed = false;
  4295. //check if quest is already completed, and not repeatable
  4296. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4297. passed = false;
  4298. //check if the player already has this quest
  4299. else if (player_quests.count(quest_id) > 0)
  4300. passed = false;
  4301. //Check Prereq Adv Levels
  4302. else if (quest->GetPrereqLevel() > GetLevel())
  4303. passed = false;
  4304. else if (quest->GetPrereqMaxLevel() > 0){
  4305. if (GetLevel() > quest->GetPrereqMaxLevel())
  4306. passed = false;
  4307. }
  4308. //Check Prereq TS Levels
  4309. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4310. passed = false;
  4311. else if (quest->GetPrereqMaxTSLevel() > 0){
  4312. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4313. passed = false;
  4314. }
  4315. // Check quest pre req
  4316. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4317. if(passed && prereq_quests && prereq_quests->size() > 0){
  4318. for(int32 x=0;x<prereq_quests->size();x++){
  4319. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4320. passed = false;
  4321. break;
  4322. }
  4323. }
  4324. }
  4325. //Check Prereq Classes
  4326. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4327. if(passed && prereq_classes && prereq_classes->size() > 0){
  4328. for(int32 x=0;x<prereq_classes->size();x++){
  4329. if(prereq_classes->at(x) == GetAdventureClass()){
  4330. passed = true;
  4331. break;
  4332. }
  4333. else
  4334. passed = false;
  4335. }
  4336. }
  4337. //Check Prereq TS Classes
  4338. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4339. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4340. for( x=0;x<prereq_tsclasses->size();x++){
  4341. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4342. passed = true;
  4343. break;
  4344. }
  4345. else
  4346. passed = false;
  4347. }
  4348. }
  4349. // Check model prereq
  4350. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4351. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4352. for(x=0;x<prereq_model_types->size();x++){
  4353. if(prereq_model_types->at(x) == GetModelType()){
  4354. passed = true;
  4355. break;
  4356. }
  4357. else
  4358. passed = false;
  4359. }
  4360. }
  4361. // Check faction pre req
  4362. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4363. if(passed && prereq_factions && prereq_factions->size() > 0){
  4364. sint32 val = 0;
  4365. for(x=0;x<prereq_factions->size();x++){
  4366. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4367. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4368. passed = true;
  4369. break;
  4370. }
  4371. else
  4372. passed = false;
  4373. }
  4374. }
  4375. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4376. // Check race pre req
  4377. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4378. if(passed && prereq_races && prereq_races->size() > 0){
  4379. for(x=0;x<prereq_races->size();x++){
  4380. if(prereq_races->at(x) == GetRace()){
  4381. passed = true;
  4382. break;
  4383. }
  4384. else
  4385. passed = false;
  4386. }
  4387. }
  4388. int32 flag = 0;
  4389. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4390. if(ret)
  4391. *ret = flag;
  4392. if(!flag) {
  4393. passed = false;
  4394. }
  4395. else {
  4396. passed = true;
  4397. }
  4398. }
  4399. return passed;
  4400. }
  4401. bool Player::ShouldSendSpawn(Spawn* spawn){
  4402. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4403. return false;
  4404. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4405. return true;
  4406. return false;
  4407. }
  4408. int8 Player::GetArrowColor(int8 spawn_level){
  4409. int8 color = 0;
  4410. sint16 diff = spawn_level - GetLevel();
  4411. if(GetLevel() < 10)
  4412. diff *= 3;
  4413. else if(GetLevel() <= 20)
  4414. diff *= 2;
  4415. if(diff >= 9)
  4416. color = ARROW_COLOR_RED;
  4417. else if(diff >= 5)
  4418. color = ARROW_COLOR_ORANGE;
  4419. else if(diff >= 1)
  4420. color = ARROW_COLOR_YELLOW;
  4421. else if(diff == 0)
  4422. color = ARROW_COLOR_WHITE;
  4423. else if(diff <= -11)
  4424. color = ARROW_COLOR_GRAY;
  4425. else if(diff <= -6)
  4426. color = ARROW_COLOR_GREEN;
  4427. else //if(diff < 0)
  4428. color = ARROW_COLOR_BLUE;
  4429. return color;
  4430. }
  4431. int8 Player::GetTSArrowColor(int8 level){
  4432. int8 color = 0;
  4433. sint16 diff = level - GetTSLevel();
  4434. if(GetLevel() < 10)
  4435. diff *= 3;
  4436. else if(GetLevel() <= 20)
  4437. diff *= 2;
  4438. if(diff >= 9)
  4439. color = ARROW_COLOR_RED;
  4440. else if(diff >= 5)
  4441. color = ARROW_COLOR_ORANGE;
  4442. else if(diff >= 1)
  4443. color = ARROW_COLOR_YELLOW;
  4444. else if(diff == 0)
  4445. color = ARROW_COLOR_WHITE;
  4446. else if(diff <= -11)
  4447. color = ARROW_COLOR_GRAY;
  4448. else if(diff <= -6)
  4449. color = ARROW_COLOR_GREEN;
  4450. else //if(diff < 0)
  4451. color = ARROW_COLOR_BLUE;
  4452. return color;
  4453. }
  4454. void Player::AddCoins(int64 val){
  4455. int32 tmp = 0;
  4456. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4457. if(val >= 1000000){
  4458. tmp = val / 1000000;
  4459. val -= tmp*1000000;
  4460. GetInfoStruct()->add_coin_plat(tmp);
  4461. }
  4462. if(val >= 10000){
  4463. tmp = val / 10000;
  4464. val -= tmp*10000;
  4465. GetInfoStruct()->add_coin_gold(tmp);
  4466. }
  4467. if(val >= 100){
  4468. tmp = val / 100;
  4469. val -= tmp*100;
  4470. GetInfoStruct()->add_coin_silver(tmp);
  4471. }
  4472. GetInfoStruct()->add_coin_copper(val);
  4473. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4474. if(new_copper_value >= 100){
  4475. tmp = new_copper_value/100;
  4476. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4477. GetInfoStruct()->add_coin_silver(tmp);
  4478. }
  4479. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4480. if(new_silver_value >= 100){
  4481. tmp = new_silver_value/100;
  4482. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4483. GetInfoStruct()->add_coin_gold(tmp);
  4484. }
  4485. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4486. if(new_gold_value >= 100){
  4487. tmp = new_gold_value/100;
  4488. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4489. GetInfoStruct()->add_coin_plat(tmp);
  4490. }
  4491. charsheet_changed = true;
  4492. }
  4493. bool Player::RemoveCoins(int64 val){
  4494. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4495. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4496. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4497. total_coins += GetInfoStruct()->get_coin_copper();
  4498. if(total_coins >= val){
  4499. total_coins -= val;
  4500. GetInfoStruct()->set_coin_plat(0);
  4501. GetInfoStruct()->set_coin_gold(0);
  4502. GetInfoStruct()->set_coin_silver(0);
  4503. GetInfoStruct()->set_coin_copper(0);
  4504. AddCoins(total_coins);
  4505. return true;
  4506. }
  4507. return false;
  4508. }
  4509. bool Player::HasCoins(int64 val) {
  4510. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4511. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4512. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4513. total_coins += GetInfoStruct()->get_coin_copper();
  4514. if(total_coins >= val)
  4515. return true;
  4516. return false;
  4517. }
  4518. bool Player::HasPendingLootItems(int32 id){
  4519. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4520. }
  4521. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4522. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4523. }
  4524. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4525. vector<Item*>* ret = 0;
  4526. if(pending_loot_items.count(id) > 0){
  4527. ret = new vector<Item*>();
  4528. map<int32, bool>::iterator itr;
  4529. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4530. if(master_item_list.GetItem(itr->first))
  4531. ret->push_back(master_item_list.GetItem(itr->first));
  4532. }
  4533. }
  4534. return ret;
  4535. }
  4536. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4537. if(pending_loot_items.count(id) > 0){
  4538. pending_loot_items[id].erase(item_id);
  4539. if(pending_loot_items[id].size() == 0)
  4540. pending_loot_items.erase(id);
  4541. }
  4542. }
  4543. void Player::RemovePendingLootItems(int32 id){
  4544. if(pending_loot_items.count(id) > 0)
  4545. pending_loot_items.erase(id);
  4546. }
  4547. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4548. if(items){
  4549. Item* item = 0;
  4550. for(int32 i=0;i<items->size();i++){
  4551. item = items->at(i);
  4552. if(item)
  4553. pending_loot_items[id][item->details.item_id] = true;
  4554. }
  4555. }
  4556. }
  4557. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4558. if (statistics.count(stat_id) == 0) {
  4559. Statistic* stat = new Statistic;
  4560. stat->stat_id = stat_id;
  4561. stat->stat_value = stat_value;
  4562. stat->stat_date = stat_date;
  4563. stat->save_needed = false;
  4564. statistics[stat_id] = stat;
  4565. }
  4566. }
  4567. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4568. if (statistics.count(stat_id) == 0)
  4569. AddPlayerStatistic(stat_id, 0, 0);
  4570. Statistic* stat = statistics[stat_id];
  4571. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4572. stat->stat_date = Timer::GetUnixTimeStamp();
  4573. stat->save_needed = true;
  4574. }
  4575. void Player::WritePlayerStatistics() {
  4576. map<int32, Statistic*>::iterator stat_itr;
  4577. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4578. Statistic* stat = stat_itr->second;
  4579. if (stat->save_needed) {
  4580. stat->save_needed = false;
  4581. database.WritePlayerStatistic(this, stat);
  4582. }
  4583. }
  4584. }
  4585. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4586. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4587. return statistics[stat_id]->stat_value;
  4588. return 0;
  4589. }
  4590. void Player::RemovePlayerStatistics() {
  4591. map<int32, Statistic*>::iterator stat_itr;
  4592. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4593. safe_delete(stat_itr->second);
  4594. statistics.clear();
  4595. }
  4596. void Player::SetGroup(PlayerGroup* new_group){
  4597. group = new_group;
  4598. }
  4599. /*PlayerGroup* Player::GetGroup(){
  4600. return group;
  4601. }*/
  4602. bool Player::IsGroupMember(Entity* player) {
  4603. bool ret = false;
  4604. if (GetGroupMemberInfo() && player) {
  4605. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4606. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4607. /*deque<GroupMemberInfo*>::iterator itr;
  4608. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4609. for (itr = members->begin(); itr != members->end(); itr++) {
  4610. GroupMemberInfo* gmi = *itr;
  4611. if (gmi->client && gmi->client->GetPlayer() == player) {
  4612. ret = true;
  4613. break;
  4614. }
  4615. }
  4616. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4617. }
  4618. return ret;
  4619. }
  4620. void Player::SetGroupInformation(PacketStruct* packet){
  4621. int8 det_count = 0;
  4622. Entity* member = 0;
  4623. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4624. if (GetGroupMemberInfo()) {
  4625. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4626. if (group)
  4627. {
  4628. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4629. deque<GroupMemberInfo*>* members = group->GetMembers();
  4630. deque<GroupMemberInfo*>::iterator itr;
  4631. GroupMemberInfo* info = 0;
  4632. int x = 0;
  4633. for (itr = members->begin(); itr != members->end(); itr++) {
  4634. info = *itr;
  4635. if (info == GetGroupMemberInfo()) {
  4636. if (info->leader)
  4637. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4638. continue;
  4639. }
  4640. else {
  4641. if (info->leader)
  4642. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4643. }
  4644. member = info->member;
  4645. if (member && member->GetZone() == GetZone()) {
  4646. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4647. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4648. if (member->HasPet()) {
  4649. if (member->GetPet())
  4650. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4651. else
  4652. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4653. }
  4654. else
  4655. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4656. //Send detriment counts as 255 if all dets of that type are incurable
  4657. det_count = member->GetTraumaCount();
  4658. if (det_count > 0) {
  4659. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4660. det_count = 255;
  4661. }
  4662. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4663. det_count = member->GetArcaneCount();
  4664. if (det_count > 0) {
  4665. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4666. det_count = 255;
  4667. }
  4668. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4669. det_count = member->GetNoxiousCount();
  4670. if (det_count > 0) {
  4671. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4672. det_count = 255;
  4673. }
  4674. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4675. det_count = member->GetElementalCount();
  4676. if (det_count > 0) {
  4677. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4678. det_count = 255;
  4679. }
  4680. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4681. det_count = member->GetCurseCount();
  4682. if (det_count > 0) {
  4683. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4684. det_count = 255;
  4685. }
  4686. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4687. }
  4688. else {
  4689. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4690. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4691. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4692. }
  4693. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4694. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4695. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4696. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4697. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4698. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4699. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4700. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4701. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4702. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4703. x++;
  4704. }
  4705. }
  4706. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4707. }
  4708. //packet->PrintPacket();
  4709. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4710. }
  4711. PlayerItemList* Player::GetPlayerItemList(){
  4712. return &item_list;
  4713. }
  4714. void Player::ResetSavedSpawns(){
  4715. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4716. ClearRemovalTimers();
  4717. spawn_packet_sent.clear();
  4718. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4719. info_mutex.writelock(__FUNCTION__, __LINE__);
  4720. spawn_info_packet_list.clear();
  4721. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4722. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4723. spawn_vis_packet_list.clear();
  4724. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4725. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4726. spawn_pos_packet_list.clear();
  4727. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4728. index_mutex.writelock(__FUNCTION__, __LINE__);
  4729. player_spawn_reverse_id_map.clear();
  4730. player_spawn_id_map.clear();
  4731. player_spawn_id_map[1] = this;
  4732. player_spawn_reverse_id_map[this] = 1;
  4733. spawn_index = 1;
  4734. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4735. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4736. player_spawn_quests_required.clear();
  4737. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4738. if(info)
  4739. info->RemoveOldPackets();
  4740. safe_delete_array(movement_packet);
  4741. safe_delete_array(old_movement_packet);
  4742. }
  4743. void Player::SetReturningFromLD(bool val){
  4744. if(val && val != returning_from_ld)
  4745. {
  4746. if(GetPlayerItemList())
  4747. GetPlayerItemList()->ResetPackets();
  4748. GetEquipmentList()->ResetPackets();
  4749. GetAppearanceEquipmentList()->ResetPackets();
  4750. skill_list.ResetPackets();
  4751. safe_delete_array(spell_orig_packet);
  4752. safe_delete_array(spell_xor_packet);
  4753. spell_orig_packet=0;
  4754. spell_xor_packet=0;
  4755. spell_count = 0;
  4756. reset_character_flag(CF_IS_SITTING);
  4757. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4758. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4759. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4760. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4761. SetTempVisualState(0);
  4762. safe_delete_array(spawn_tmp_info_xor_packet);
  4763. safe_delete_array(spawn_tmp_vis_xor_packet);
  4764. safe_delete_array(spawn_tmp_pos_xor_packet);
  4765. spawn_tmp_info_xor_packet = 0;
  4766. spawn_tmp_vis_xor_packet = 0;
  4767. spawn_tmp_pos_xor_packet = 0;
  4768. pos_xor_size = 0;
  4769. info_xor_size = 0;
  4770. vis_xor_size = 0;
  4771. index_mutex.writelock(__FUNCTION__, __LINE__);
  4772. player_spawn_id_map[1] = this;
  4773. player_spawn_reverse_id_map[this] = 1;
  4774. spawn_index = 1;
  4775. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4776. }
  4777. returning_from_ld = val;
  4778. }
  4779. bool Player::IsReturningFromLD(){
  4780. return returning_from_ld;
  4781. }
  4782. void Player::AddFriend(const char* name, bool save){
  4783. if(name){
  4784. if(save)
  4785. friend_list[name] = 1;
  4786. else
  4787. friend_list[name] = 0;
  4788. }
  4789. }
  4790. bool Player::IsFriend(const char* name){
  4791. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4792. return true;
  4793. return false;
  4794. }
  4795. void Player::RemoveFriend(const char* name){
  4796. if(friend_list.count(name) > 0)
  4797. friend_list[name] = 2;
  4798. }
  4799. map<string, int8>* Player::GetFriends(){
  4800. return &friend_list;
  4801. }
  4802. void Player::AddIgnore(const char* name, bool save){
  4803. if(name){
  4804. if(save)
  4805. ignore_list[name] = 1;
  4806. else
  4807. ignore_list[name] = 0;
  4808. }
  4809. }
  4810. bool Player::IsIgnored(const char* name){
  4811. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4812. return true;
  4813. return false;
  4814. }
  4815. void Player::RemoveIgnore(const char* name){
  4816. if(name && ignore_list.count(name) > 0)
  4817. ignore_list[name] = 2;
  4818. }
  4819. map<string, int8>* Player::GetIgnoredPlayers(){
  4820. return &ignore_list;
  4821. }
  4822. bool Player::CheckLevelStatus(int16 new_level) {
  4823. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4824. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4825. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4826. return false;
  4827. return true;
  4828. }
  4829. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4830. Skill* ret = skill_list.GetSkillByName(name);
  4831. if(check_update)
  4832. {
  4833. if(skill_list.CheckSkillIncrease(ret))
  4834. CalculateBonuses();
  4835. }
  4836. return ret;
  4837. }
  4838. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4839. Skill* ret = skill_list.GetSkill(id);
  4840. if(check_update)
  4841. {
  4842. if(skill_list.CheckSkillIncrease(ret))
  4843. CalculateBonuses();
  4844. }
  4845. return ret;
  4846. }
  4847. void Player::SetRangeAttack(bool val){
  4848. range_attack = val;
  4849. }
  4850. bool Player::GetRangeAttack(){
  4851. return range_attack;
  4852. }
  4853. bool Player::AddMail(Mail* mail) {
  4854. bool ret = false;
  4855. if (mail) {
  4856. mail_list.Put(mail->mail_id, mail);
  4857. ret = true;
  4858. }
  4859. return ret;
  4860. }
  4861. MutexMap<int32, Mail*>* Player::GetMail() {
  4862. return &mail_list;
  4863. }
  4864. Mail* Player::GetMail(int32 mail_id) {
  4865. Mail* mail = 0;
  4866. if (mail_list.count(mail_id) > 0)
  4867. mail = mail_list.Get(mail_id);
  4868. return mail;
  4869. }
  4870. void Player::DeleteMail(bool from_database) {
  4871. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4872. while (itr.Next())
  4873. DeleteMail(itr->first, from_database);
  4874. mail_list.clear();
  4875. }
  4876. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4877. if (mail_list.count(mail_id) > 0) {
  4878. if (from_database)
  4879. database.DeletePlayerMail(mail_list.Get(mail_id));
  4880. mail_list.erase(mail_id);
  4881. }
  4882. }
  4883. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4884. //if ( GetGroup() == NULL )
  4885. return NULL;
  4886. /*GroupMemberInfo* info = 0;
  4887. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4888. info = GetGroup()->members[i];
  4889. if(info == group_member_info)
  4890. continue;
  4891. // if the client exists, they are attached to a player,
  4892. // the player is currently in an instance, which has the same zone id (for that instance type)
  4893. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4894. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4895. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4896. {
  4897. return info->client->GetPlayer()->GetZone();
  4898. }
  4899. }
  4900. // no member is in an instance with this zone id
  4901. return NULL;*/
  4902. }
  4903. /* CharacterInstances */
  4904. CharacterInstances::CharacterInstances() {
  4905. m_instanceList.SetName("Mutex::m_instanceList");
  4906. }
  4907. CharacterInstances::~CharacterInstances() {
  4908. RemoveInstances();
  4909. }
  4910. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4911. InstanceData data;
  4912. data.db_id = db_id;
  4913. data.instance_id = instance_id;
  4914. data.zone_id = zone_id;
  4915. data.zone_instance_type = zone_instancetype;
  4916. data.zone_name = zone_name;
  4917. data.last_success_timestamp = last_success_timestamp;
  4918. data.last_failure_timestamp = last_failure_timestamp;
  4919. data.success_lockout_time = success_lockout_time;
  4920. data.failure_lockout_time = failure_lockout_time;
  4921. instanceList.push_back(data);
  4922. }
  4923. void CharacterInstances::RemoveInstances() {
  4924. instanceList.clear();
  4925. }
  4926. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4927. vector<InstanceData>::iterator itr;
  4928. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4929. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4930. InstanceData* data = &(*itr);
  4931. if (data->zone_id == zone_id) {
  4932. instanceList.erase(itr);
  4933. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4934. return true;
  4935. }
  4936. }
  4937. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4938. return false;
  4939. }
  4940. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4941. vector<InstanceData>::iterator itr;
  4942. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4943. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4944. InstanceData* data = &(*itr);
  4945. if (data->instance_id == instance_id) {
  4946. instanceList.erase(itr);
  4947. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4948. return true;
  4949. }
  4950. }
  4951. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4952. return false;
  4953. }
  4954. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4955. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4956. for(int32 i = 0; i < instanceList.size(); i++) {
  4957. InstanceData* data = &instanceList.at(i);
  4958. if (data->zone_id == zone_id) {
  4959. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4960. return data;
  4961. }
  4962. }
  4963. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4964. return 0;
  4965. }
  4966. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4967. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4968. for(int32 i = 0; i < instanceList.size(); i++) {
  4969. InstanceData* data = &instanceList.at(i);
  4970. if (data->db_id == db_id) {
  4971. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4972. return data;
  4973. }
  4974. }
  4975. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4976. return 0;
  4977. }
  4978. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4979. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4980. for(int32 i = 0; i < instanceList.size(); i++) {
  4981. InstanceData* data = &instanceList.at(i);
  4982. if (data->instance_id == instance_id) {
  4983. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4984. return data;
  4985. }
  4986. }
  4987. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4988. return 0;
  4989. }
  4990. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4991. vector<InstanceData> ret;
  4992. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4993. for (int32 i = 0; i < instanceList.size(); i++) {
  4994. InstanceData* data = &instanceList.at(i);
  4995. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4996. ret.push_back(*data);
  4997. }
  4998. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4999. return ret;
  5000. }
  5001. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5002. vector<InstanceData> ret;
  5003. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5004. for (int32 i = 0; i < instanceList.size(); i++) {
  5005. InstanceData* data = &instanceList.at(i);
  5006. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5007. ret.push_back(*data);
  5008. }
  5009. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5010. return ret;
  5011. }
  5012. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5013. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5014. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5015. // delete instance from `instances` if no more characters assigned to it
  5016. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5017. for (int32 i = 0; i < instanceList.size(); i++) {
  5018. InstanceData* data = &instanceList.at(i);
  5019. // Check to see if we have a valid instance and if it is persistant
  5020. if (data->instance_id > 0) {
  5021. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5022. // Check max duration (last success + success time)
  5023. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5024. // Max duration has passed, instance has expired lets remove the player from it,
  5025. // this will also delete the instace if all players have been removed from it
  5026. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5027. data->instance_id = 0;
  5028. }
  5029. }
  5030. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5031. // Need to check lockout instance ids to ensure they are still valid.
  5032. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5033. data->instance_id = 0;
  5034. }
  5035. }
  5036. }
  5037. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5038. /*for(int32 i=0;i<instanceList->size();i++)
  5039. {
  5040. bool valuesUpdated = false;
  5041. InstanceData data = instanceList->at(i);
  5042. if ( data.grant_reenter_time_left > 0 )
  5043. {
  5044. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5045. data.grant_reenter_time_left = 0;
  5046. else
  5047. data.grant_reenter_time_left -= msDiff;
  5048. valuesUpdated = true;
  5049. }
  5050. if ( data.grant_reset_time_left > 0 )
  5051. {
  5052. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5053. data.grant_reset_time_left = 0;
  5054. else
  5055. data.grant_reset_time_left -= msDiff;
  5056. valuesUpdated = true;
  5057. }
  5058. if ( data.lockout_time > 0 )
  5059. {
  5060. if ( ( data.lockout_time - msDiff ) < 1 )
  5061. {
  5062. data.lockout_time = 0;
  5063. // this means that their timer ran out and we need to clear it from db and player
  5064. RemoveInstanceByInstanceID(data.instance_id);
  5065. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5066. }
  5067. else
  5068. data.lockout_time -= msDiff;
  5069. valuesUpdated = true;
  5070. }
  5071. if ( valuesUpdated )
  5072. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5073. }*/
  5074. }
  5075. int32 CharacterInstances::GetInstanceCount() {
  5076. return instanceList.size();
  5077. }
  5078. void Player::SetPlayerAdventureClass(int8 new_class){
  5079. SetAdventureClass(new_class);
  5080. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5081. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5082. GetInfoStruct()->set_class3(new_class);
  5083. charsheet_changed = true;
  5084. if(GetZone())
  5085. GetZone()->TriggerCharSheetTimer();
  5086. }
  5087. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5088. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5089. }
  5090. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5091. return GetSkills()->GetSkillBonus(spell_id);
  5092. }
  5093. void Player::RemoveSkillBonus(int32 spell_id) {
  5094. GetSkills()->RemoveSkillBonus(spell_id);
  5095. }
  5096. bool Player::HasFreeBankSlot() {
  5097. return item_list.HasFreeBankSlot();
  5098. }
  5099. int8 Player::FindFreeBankSlot() {
  5100. return item_list.FindFreeBankSlot();
  5101. }
  5102. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5103. Title* new_title = new Title;
  5104. new_title->SetID(title_id);
  5105. new_title->SetName(name);
  5106. new_title->SetPrefix(prefix);
  5107. new_title->SetSaveNeeded(save_needed);
  5108. player_titles_list.Add(new_title);
  5109. }
  5110. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5111. }
  5112. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5113. Skill* skill = master_skill_list.GetSkillByName(name);
  5114. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5115. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5116. }
  5117. // Check to see if the player already has the language
  5118. if (HasLanguage(id))
  5119. return;
  5120. // Doesn't already have the language so add it
  5121. Language* new_language = new Language;
  5122. new_language->SetID(id);
  5123. new_language->SetName(name);
  5124. player_languages_list.Add(new_language);
  5125. if (save_needed)
  5126. database.SaveCharacterLang(GetCharacterID(), id);
  5127. }
  5128. bool Player::HasLanguage(int32 id){
  5129. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5130. list<Language*>::iterator itr;
  5131. Language* language = 0;
  5132. bool ret = false;
  5133. for(itr = languages->begin(); itr != languages->end(); itr++){
  5134. language = *itr;
  5135. if(language->GetID() == id){
  5136. ret = true;
  5137. break;
  5138. }
  5139. }
  5140. return ret;
  5141. }
  5142. bool Player::HasLanguage(const char* name){
  5143. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5144. list<Language*>::iterator itr;
  5145. Language* language = 0;
  5146. bool ret = false;
  5147. for(itr = languages->begin(); itr != languages->end(); itr++){
  5148. language = *itr;
  5149. if(!strncmp(language->GetName(), name, strlen(name))){
  5150. ret = true;
  5151. break;
  5152. }
  5153. }
  5154. return ret;
  5155. }
  5156. void Player::AddPassiveSpell(int32 id, int8 tier)
  5157. {
  5158. // Add the spell to the list of passives this player currently has
  5159. // list is used for quickly going over only the passive spells the
  5160. // player has instead of going through all their spells.
  5161. passive_spells.push_back(id);
  5162. Client* client = GetZone()->GetClientBySpawn(this);
  5163. // Don not apply passives if the client is null, zoning, or reviving
  5164. if (client == NULL || client->IsZoning() || IsResurrecting())
  5165. return;
  5166. Spell* spell = 0;
  5167. spell = master_spell_list.GetSpell(id, tier);
  5168. if (spell) {
  5169. SpellProcess* spellProcess = 0;
  5170. // Get the current zones spell process
  5171. spellProcess = GetZone()->GetSpellProcess();
  5172. // Cast the spell, CastPassives() bypasses the spell queue
  5173. spellProcess->CastPassives(spell, this);
  5174. }
  5175. }
  5176. void Player::ApplyPassiveSpells()
  5177. {
  5178. Spell* spell = 0;
  5179. SpellBookEntry* spell2 = 0;
  5180. vector<int32>::iterator itr;
  5181. SpellProcess* spellProcess = 0;
  5182. spellProcess = GetZone()->GetSpellProcess();
  5183. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5184. {
  5185. spell2 = GetSpellBookSpell((*itr));
  5186. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5187. if (spell) {
  5188. spellProcess->CastPassives(spell, this);
  5189. }
  5190. }
  5191. }
  5192. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5193. {
  5194. Spell* spell = 0;
  5195. spell = master_spell_list.GetSpell(id, tier);
  5196. if (spell) {
  5197. SpellProcess* spellProcess = 0;
  5198. spellProcess = GetZone()->GetSpellProcess();
  5199. spellProcess->CastPassives(spell, this, true);
  5200. if (remove_from_list) {
  5201. vector<int32>::iterator remove;
  5202. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5203. if (remove != passive_spells.end())
  5204. passive_spells.erase(remove);
  5205. }
  5206. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5207. }
  5208. }
  5209. void Player::RemoveAllPassives()
  5210. {
  5211. vector<int32>::iterator itr;
  5212. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5213. RemoveSpellBookEntry((*itr), false);
  5214. passive_spells.clear();
  5215. }
  5216. void Player::ResetPetInfo() {
  5217. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5218. GetInfoStruct()->set_pet_movement(0);
  5219. GetInfoStruct()->set_pet_behavior(0);
  5220. GetInfoStruct()->set_pet_health_pct(0.0f);
  5221. GetInfoStruct()->set_pet_power_pct(0.0f);
  5222. // Make sure the values get sent to the client
  5223. SetCharSheetChanged(true);
  5224. }
  5225. bool Player::HasRecipeBook(int32 recipe_id){
  5226. return recipebook_list.HasRecipeBook(recipe_id);
  5227. }
  5228. bool Player::DiscoveredLocation(int32 locationID) {
  5229. bool ret = false;
  5230. // No discovery type entry then return false
  5231. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5232. return false;
  5233. // Is a discovery type entry but not a location subtype return false
  5234. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5235. return false;
  5236. vector<HistoryData*>::iterator itr;
  5237. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5238. if ((*itr)->Value == locationID) {
  5239. ret = true;
  5240. break;
  5241. }
  5242. }
  5243. return ret;
  5244. }
  5245. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5246. switch (type) {
  5247. case HISTORY_TYPE_NONE:
  5248. HandleHistoryNone(subtype, value, value2);
  5249. break;
  5250. case HISTORY_TYPE_DEATH:
  5251. HandleHistoryDeath(subtype, value, value2);
  5252. break;
  5253. case HISTORY_TYPE_DISCOVERY:
  5254. HandleHistoryDiscovery(subtype, value, value2);
  5255. break;
  5256. case HISTORY_TYPE_XP:
  5257. HandleHistoryXP(subtype, value, value2);
  5258. break;
  5259. default:
  5260. // Not a valid history event so return out before trying to save into the db
  5261. return;
  5262. }
  5263. }
  5264. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5265. }
  5266. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5267. }
  5268. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5269. switch (subtype) {
  5270. case HISTORY_SUBTYPE_NONE:
  5271. break;
  5272. case HISTORY_SUBTYPE_ADVENTURE:
  5273. break;
  5274. case HISTORY_SUBTYPE_TRADESKILL:
  5275. break;
  5276. case HISTORY_SUBTYPE_QUEST:
  5277. break;
  5278. case HISTORY_SUBTYPE_AA:
  5279. break;
  5280. case HISTORY_SUBTYPE_ITEM:
  5281. break;
  5282. case HISTORY_SUBTYPE_LOCATION: {
  5283. HistoryData* hd = new HistoryData;
  5284. hd->Value = value;
  5285. hd->Value2 = value2;
  5286. hd->EventDate = Timer::GetUnixTimeStamp();
  5287. strcpy(hd->Location, GetZone()->GetZoneName());
  5288. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5289. break;
  5290. }
  5291. default:
  5292. // Invalid subtype, default to NONE
  5293. break;
  5294. }
  5295. }
  5296. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5297. switch (subtype) {
  5298. case HISTORY_SUBTYPE_NONE:
  5299. break;
  5300. case HISTORY_SUBTYPE_ADVENTURE: {
  5301. HistoryData* hd = new HistoryData;
  5302. hd->Value = value;
  5303. hd->Value2 = value2;
  5304. hd->EventDate = Timer::GetUnixTimeStamp();
  5305. strcpy(hd->Location, GetZone()->GetZoneName());
  5306. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5307. }
  5308. break;
  5309. case HISTORY_SUBTYPE_TRADESKILL:
  5310. break;
  5311. case HISTORY_SUBTYPE_QUEST:
  5312. break;
  5313. case HISTORY_SUBTYPE_AA:
  5314. break;
  5315. case HISTORY_SUBTYPE_ITEM:
  5316. break;
  5317. case HISTORY_SUBTYPE_LOCATION:
  5318. break;
  5319. default:
  5320. // Invalid subtype, default to NONE
  5321. break;
  5322. }
  5323. }
  5324. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5325. m_characterHistory[type][subtype].push_back(hd);
  5326. }
  5327. void Player::SaveHistory() {
  5328. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5329. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5330. map<int8, vector<HistoryData*> >::iterator itr2;
  5331. vector<HistoryData*>::iterator itr3;
  5332. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5333. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5334. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5335. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5336. }
  5337. }
  5338. }
  5339. }
  5340. void Player::InitXPTable() {
  5341. m_levelXPReq[2] = 600;
  5342. m_levelXPReq[3] = 800;
  5343. m_levelXPReq[4] = 1000;
  5344. m_levelXPReq[5] = 1400;
  5345. m_levelXPReq[6] = 1800;
  5346. m_levelXPReq[7] = 2200;
  5347. m_levelXPReq[8] = 2600;
  5348. m_levelXPReq[9] = 3000;
  5349. m_levelXPReq[10] = 3400;
  5350. m_levelXPReq[11] = 3800;
  5351. m_levelXPReq[12] = 4200;
  5352. m_levelXPReq[13] = 4600;
  5353. m_levelXPReq[14] = 5000;
  5354. m_levelXPReq[15] = 5500;
  5355. m_levelXPReq[16] = 6000;
  5356. m_levelXPReq[17] = 6500;
  5357. m_levelXPReq[18] = 7000;
  5358. m_levelXPReq[19] = 7500;
  5359. m_levelXPReq[20] = 8000;
  5360. m_levelXPReq[21] = 8500;
  5361. m_levelXPReq[22] = 9000;
  5362. m_levelXPReq[23] = 9500;
  5363. m_levelXPReq[24] = 10000;
  5364. m_levelXPReq[25] = 10500;
  5365. m_levelXPReq[26] = 11000;
  5366. m_levelXPReq[27] = 11750;
  5367. m_levelXPReq[28] = 12500;
  5368. m_levelXPReq[29] = 13250;
  5369. m_levelXPReq[30] = 14000;
  5370. m_levelXPReq[31] = 14750;
  5371. m_levelXPReq[32] = 15500;
  5372. m_levelXPReq[33] = 16250;
  5373. m_levelXPReq[34] = 17000;
  5374. m_levelXPReq[35] = 17750;
  5375. m_levelXPReq[36] = 18500;
  5376. m_levelXPReq[37] = 19250;
  5377. m_levelXPReq[38] = 20000;
  5378. m_levelXPReq[39] = 20750;
  5379. m_levelXPReq[40] = 21500;
  5380. m_levelXPReq[41] = 22250;
  5381. m_levelXPReq[42] = 23000;
  5382. m_levelXPReq[43] = 24000;
  5383. m_levelXPReq[44] = 25000;
  5384. m_levelXPReq[45] = 26000;
  5385. m_levelXPReq[46] = 27000;
  5386. m_levelXPReq[47] = 28000;
  5387. m_levelXPReq[48] = 29250;
  5388. m_levelXPReq[49] = 30500;
  5389. m_levelXPReq[50] = 32000;
  5390. m_levelXPReq[51] = 33750;
  5391. m_levelXPReq[52] = 35750;
  5392. m_levelXPReq[53] = 38000;
  5393. m_levelXPReq[54] = 40500;
  5394. m_levelXPReq[55] = 42500;
  5395. m_levelXPReq[56] = 45500;
  5396. m_levelXPReq[57] = 48500;
  5397. m_levelXPReq[58] = 51500;
  5398. m_levelXPReq[59] = 54500;
  5399. m_levelXPReq[60] = 57500;
  5400. m_levelXPReq[61] = 60500;
  5401. m_levelXPReq[62] = 63500;
  5402. m_levelXPReq[63] = 66500;
  5403. m_levelXPReq[64] = 70000;
  5404. m_levelXPReq[65] = 73500;
  5405. m_levelXPReq[66] = 77000;
  5406. m_levelXPReq[67] = 80500;
  5407. m_levelXPReq[68] = 84000;
  5408. m_levelXPReq[69] = 87500;
  5409. m_levelXPReq[70] = 91000;
  5410. m_levelXPReq[71] = 94500;
  5411. m_levelXPReq[72] = 98000;
  5412. m_levelXPReq[73] = 101500;
  5413. m_levelXPReq[74] = 105000;
  5414. m_levelXPReq[75] = 108500;
  5415. m_levelXPReq[76] = 116500;
  5416. m_levelXPReq[77] = 132500;
  5417. m_levelXPReq[78] = 152500;
  5418. m_levelXPReq[79] = 172500;
  5419. m_levelXPReq[80] = 192500;
  5420. m_levelXPReq[81] = 212500;
  5421. m_levelXPReq[82] = 232500;
  5422. m_levelXPReq[83] = 252500;
  5423. m_levelXPReq[84] = 272500;
  5424. m_levelXPReq[85] = 292500;
  5425. m_levelXPReq[86] = 312500;
  5426. m_levelXPReq[87] = 332500;
  5427. m_levelXPReq[88] = 352500;
  5428. m_levelXPReq[89] = 372500;
  5429. m_levelXPReq[90] = 392500;
  5430. m_levelXPReq[91] = 863550;
  5431. m_levelXPReq[92] = 949905;
  5432. m_levelXPReq[93] = 1044895;
  5433. m_levelXPReq[94] = 1149385;
  5434. m_levelXPReq[95] = 1264323;
  5435. }
  5436. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5437. bool locked = true;
  5438. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5439. if (player_spawn_quests_required.size() > 0 ) {
  5440. ZoneServer* zone = GetZone();
  5441. Client* client = zone->GetClientBySpawn(this);
  5442. if (!client){
  5443. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5444. return;
  5445. }
  5446. int xxx = player_spawn_quests_required.count(quest_id);
  5447. if (player_spawn_quests_required.count(quest_id) > 0){
  5448. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5449. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5450. Spawn* spawn = 0;
  5451. vector<int32>::iterator itr;
  5452. for (itr = spawns.begin(); itr != spawns.end();){
  5453. spawn = zone->GetSpawnByID(*itr);
  5454. if (spawn)
  5455. zone->SendSpawnChanges(spawn, client, false, true);
  5456. else {
  5457. itr = spawns.erase(itr);
  5458. continue;
  5459. }
  5460. itr++;
  5461. }
  5462. locked = false;
  5463. }
  5464. }
  5465. if (locked)
  5466. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5467. }
  5468. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5469. bool locked = true;
  5470. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5471. if (player_spawn_history_required.size() > 0) {
  5472. ZoneServer* zone = GetZone();
  5473. Client* client = zone->GetClientBySpawn(this);
  5474. if (!client){
  5475. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5476. return;
  5477. }
  5478. if (player_spawn_history_required.count(event_id) > 0){
  5479. vector<int32> spawns = *player_spawn_history_required[event_id];
  5480. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5481. Spawn* spawn = 0;
  5482. vector<int32>::iterator itr;
  5483. for (itr = spawns.begin(); itr != spawns.end();){
  5484. spawn = zone->GetSpawnByID(*itr);
  5485. if (spawn)
  5486. zone->SendSpawnChanges(spawn, client, false, true);
  5487. else {
  5488. itr = spawns.erase(itr);
  5489. continue;
  5490. }
  5491. itr++;
  5492. }
  5493. locked = false;
  5494. }
  5495. }
  5496. if (locked)
  5497. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5498. }
  5499. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5500. if(!spawn || !quest_id)
  5501. return;
  5502. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5503. if(player_spawn_quests_required.count(quest_id) == 0)
  5504. player_spawn_quests_required[quest_id] = new vector<int32>;
  5505. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5506. int32 current_spawn = 0;
  5507. for(int32 i=0;i<quest_spawns->size();i++){
  5508. current_spawn = quest_spawns->at(i);
  5509. if (current_spawn == spawn->GetID()){
  5510. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5511. return;
  5512. }
  5513. }
  5514. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5515. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5516. }
  5517. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5518. if (!spawn || !event_id)
  5519. return;
  5520. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5521. if (player_spawn_history_required.count(event_id) == 0)
  5522. player_spawn_history_required[event_id] = new vector<int32>;
  5523. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5524. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5525. if (itr == history_spawns->end())
  5526. history_spawns->push_back(spawn->GetID());
  5527. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5528. }
  5529. int32 PlayerInfo::GetBoatSpawn(){
  5530. return boat_spawn;
  5531. }
  5532. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5533. if(spawn)
  5534. boat_spawn = spawn->GetID();
  5535. else
  5536. boat_spawn = 0;
  5537. }
  5538. void PlayerInfo::RemoveOldPackets(){
  5539. safe_delete_array(changes);
  5540. safe_delete_array(orig_packet);
  5541. safe_delete_array(pet_changes);
  5542. safe_delete_array(pet_orig_packet);
  5543. changes = 0;
  5544. orig_packet = 0;
  5545. pet_changes = 0;
  5546. pet_orig_packet = 0;
  5547. }
  5548. PlayerControlFlags::PlayerControlFlags(){
  5549. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5550. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5551. flags_changed = false;
  5552. flag_changes.clear();
  5553. current_flags.clear();
  5554. }
  5555. PlayerControlFlags::~PlayerControlFlags(){
  5556. flag_changes.clear();
  5557. current_flags.clear();
  5558. }
  5559. bool PlayerControlFlags::ControlFlagsChanged(){
  5560. bool ret;
  5561. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5562. ret = flags_changed;
  5563. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5564. return ret;
  5565. }
  5566. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5567. if (!param || !param_value)
  5568. return;
  5569. bool active_changed = false;
  5570. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5571. active_changed = (current_flags[param][param_value] != is_active);
  5572. if (active_changed){
  5573. current_flags[param][param_value] = is_active;
  5574. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5575. flag_changes[param][param_value] = is_active ? 1 : 0;
  5576. flags_changed = true;
  5577. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5578. }
  5579. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5580. }
  5581. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5582. if (!client)
  5583. return;
  5584. map<int8, int8>* ptr = 0;
  5585. map<int8, map<int8, int8> >::iterator itr;
  5586. map<int8, int8>::iterator itr2;
  5587. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5588. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5589. ptr = &itr->second;
  5590. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5591. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5592. }
  5593. }
  5594. flag_changes.clear();
  5595. flags_changed = false;
  5596. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5597. }
  5598. bool Player::ControlFlagsChanged(){
  5599. return control_flags.ControlFlagsChanged();
  5600. }
  5601. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5602. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5603. }
  5604. void Player::SendControlFlagUpdates(Client* client){
  5605. control_flags.SendControlFlagUpdates(client);
  5606. }
  5607. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5608. mLUAHistory.writelock();
  5609. if (m_charLuaHistory.count(event_id) > 0) {
  5610. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5611. safe_delete(history);
  5612. mLUAHistory.releasewritelock();
  5613. return;
  5614. }
  5615. m_charLuaHistory.insert(make_pair(event_id,history));
  5616. mLUAHistory.releasewritelock();
  5617. }
  5618. void Player::SaveLUAHistory() {
  5619. mLUAHistory.readlock();
  5620. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5621. map<int32, LUAHistory*>::iterator itr;
  5622. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5623. if (itr->second->SaveNeeded) {
  5624. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5625. itr->second->SaveNeeded = false;
  5626. }
  5627. }
  5628. mLUAHistory.releasereadlock();
  5629. }
  5630. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5631. mLUAHistory.writelock();
  5632. LUAHistory* hd = 0;
  5633. if (m_charLuaHistory.count(event_id) > 0)
  5634. hd = m_charLuaHistory[event_id];
  5635. else {
  5636. hd = new LUAHistory;
  5637. m_charLuaHistory.insert(make_pair(event_id,hd));
  5638. }
  5639. hd->Value = value;
  5640. hd->Value2 = value2;
  5641. hd->SaveNeeded = true;
  5642. mLUAHistory.releasewritelock();
  5643. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5644. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5645. mLUAHistory.readlock();
  5646. SendHistoryRequiredSpawns(event_id);
  5647. mLUAHistory.releasereadlock();
  5648. }
  5649. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5650. LUAHistory* ret = 0;
  5651. mLUAHistory.readlock();
  5652. if (m_charLuaHistory.count(event_id) > 0)
  5653. ret = m_charLuaHistory[event_id];
  5654. mLUAHistory.releasereadlock();
  5655. return ret;
  5656. }
  5657. bool Player::CanSeeInvis(Entity* target)
  5658. {
  5659. if (!target->IsStealthed() && !target->IsInvis())
  5660. return true;
  5661. if (target->IsStealthed() && HasSeeHideSpell())
  5662. return true;
  5663. else if (target->IsInvis() && HasSeeInvisSpell())
  5664. return true;
  5665. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5666. if (radius == 0) // radius of 0 is always seen
  5667. return true;
  5668. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5669. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5670. return true;
  5671. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5672. Item* item = 0;
  5673. vector<Item*>* equipped_list = GetEquippedItemList();
  5674. bool seeInvis = false;
  5675. bool seeStealth = false;
  5676. for (int32 i = 0; i < equipped_list->size(); i++)
  5677. {
  5678. item = equipped_list->at(i);
  5679. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5680. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5681. if (target->IsStealthed() && seeStealth)
  5682. return true;
  5683. else if (target->IsInvis() && seeInvis)
  5684. return true;
  5685. }
  5686. return false;
  5687. }
  5688. // returns true if we need to update target info due to see invis status change
  5689. bool Player::CheckChangeInvisHistory(Entity* target)
  5690. {
  5691. std::map<int32, bool>::iterator it;
  5692. it = target_invis_history.find(target->GetID());
  5693. if (it != target_invis_history.end())
  5694. {
  5695. //canSeeStatus
  5696. if (it->second)
  5697. {
  5698. if (!this->CanSeeInvis(target))
  5699. {
  5700. UpdateTargetInvisHistory(target->GetID(), false);
  5701. return true;
  5702. }
  5703. else
  5704. return false;
  5705. }
  5706. else
  5707. {
  5708. if (this->CanSeeInvis(target))
  5709. {
  5710. UpdateTargetInvisHistory(target->GetID(), true);
  5711. return true;
  5712. }
  5713. else
  5714. return false;
  5715. }
  5716. }
  5717. if (!this->CanSeeInvis(target))
  5718. UpdateTargetInvisHistory(target->GetID(), false);
  5719. else
  5720. UpdateTargetInvisHistory(target->GetID(), true);
  5721. return true;
  5722. }
  5723. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5724. {
  5725. target_invis_history[targetID] = canSeeStatus;
  5726. }
  5727. void Player::RemoveTargetInvisHistory(int32 targetID)
  5728. {
  5729. target_invis_history.erase(targetID);
  5730. }
  5731. bool Player::SetSpawnMap(Spawn* spawn)
  5732. {
  5733. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5734. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5735. spawn_id += 1;
  5736. if (spawn_index == 255)
  5737. spawn_index += 1; //just so we dont have to worry about overloading
  5738. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5739. if(itr != player_spawn_id_map.end()) {
  5740. player_spawn_id_map.erase(itr);
  5741. }
  5742. player_spawn_id_map[spawn_id] = spawn;
  5743. player_spawn_reverse_id_map[this] = spawn_id;
  5744. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5745. return false;
  5746. }
  5747. index_mutex.writelock(__FUNCTION__, __LINE__);
  5748. spawn_id += 1;
  5749. if (spawn_index == 255)
  5750. spawn_index += 1; //just so we dont have to worry about overloading
  5751. int32 tmp_id = spawn_id;
  5752. player_spawn_id_map[tmp_id] = spawn;
  5753. if(player_spawn_reverse_id_map.count(spawn))
  5754. player_spawn_reverse_id_map.erase(spawn);
  5755. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5756. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5757. return true;
  5758. }
  5759. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5760. {
  5761. NPC* npc = new NPC();
  5762. string newName(GetName());
  5763. newName.append("'s spirit shard");
  5764. strcpy(npc->appearance.name, newName.c_str());
  5765. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5766. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5767. if(primary_command_list){
  5768. npc->SetPrimaryCommands(primary_command_list);
  5769. npc->primary_command_list_id = result.GetInt32(9);
  5770. }
  5771. if(secondary_command_list){
  5772. npc->SetSecondaryCommands(secondary_command_list);
  5773. npc->secondary_command_list_id = result.GetInt32(10);
  5774. }*/
  5775. npc->appearance.level = GetLevel();
  5776. npc->appearance.race = GetRace();
  5777. npc->appearance.gender = GetGender();
  5778. npc->appearance.adventure_class = GetAdventureClass();
  5779. npc->appearance.model_type = GetModelType();
  5780. npc->appearance.soga_model_type = GetSogaModelType();
  5781. npc->appearance.display_name = 1;
  5782. npc->features.hair_type = GetHairType();
  5783. npc->features.hair_face_type = GetFacialHairType();
  5784. npc->features.wing_type = GetWingType();
  5785. npc->features.chest_type = GetChestType();
  5786. npc->features.legs_type = GetLegsType();
  5787. npc->features.soga_hair_type = GetSogaHairType();
  5788. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5789. npc->appearance.attackable = 0;
  5790. npc->appearance.show_level = 1;
  5791. npc->appearance.targetable = 1;
  5792. npc->appearance.show_command_icon = 1;
  5793. npc->appearance.display_hand_icon = 0;
  5794. npc->appearance.hide_hood = GetHideHood();
  5795. npc->size = GetSize();
  5796. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5797. npc->appearance.action_state = appearance.action_state;
  5798. npc->appearance.visual_state = 6193; // ghostly look
  5799. npc->appearance.mood_state = appearance.mood_state;
  5800. npc->appearance.emote_state = appearance.emote_state;
  5801. npc->appearance.pos.state = appearance.pos.state;
  5802. npc->appearance.activity_status = appearance.activity_status;
  5803. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5804. npc->SetPrefixTitle(GetPrefixTitle());
  5805. npc->SetSuffixTitle(GetSuffixTitle());
  5806. npc->SetLastName(GetLastName());
  5807. npc->SetX(origX);
  5808. npc->SetY(origY);
  5809. npc->SetZ(origZ);
  5810. npc->SetHeading(origHeading);
  5811. npc->SetSpawnOrigX(origX);
  5812. npc->SetSpawnOrigY(origY);
  5813. npc->SetSpawnOrigZ(origZ);
  5814. npc->SetSpawnOrigHeading(origHeading);
  5815. npc->appearance.pos.grid_id = origGridID;
  5816. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5817. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5818. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5819. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5820. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5821. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5822. npc->SetShardID(dbid);
  5823. npc->SetShardCharID(GetCharacterID());
  5824. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5825. if(script)
  5826. npc->SetSpawnScript(script);
  5827. return npc;
  5828. }
  5829. void Player::SaveSpellEffects()
  5830. {
  5831. if(stop_save_spell_effects)
  5832. {
  5833. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5834. return;
  5835. }
  5836. SpellProcess* spellProcess = 0;
  5837. // Get the current zones spell process
  5838. spellProcess = GetZone()->GetSpellProcess();
  5839. Query savedEffects;
  5840. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5841. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5842. InfoStruct* info = GetInfoStruct();
  5843. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5844. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5845. for(int i = 0; i < 45; i++) {
  5846. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5847. {
  5848. Spawn* spawn = nullptr;
  5849. int32 target_char_id = 0;
  5850. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5851. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5852. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5853. target_char_id = ((Player*)spawn)->GetCharacterID();
  5854. int32 timestamp = 0xFFFFFFFF;
  5855. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5856. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5857. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5858. if(caster_char_id == 0)
  5859. continue;
  5860. Query effectSave;
  5861. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5862. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5863. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5864. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5865. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5866. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5867. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5868. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5869. }
  5870. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5871. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5872. int32 target_char_id = 0;
  5873. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5874. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5875. else if(!info->maintained_effects[i].spell->initial_target)
  5876. target_char_id = GetCharacterID();
  5877. else if(spawn && spawn->IsPlayer())
  5878. target_char_id = ((Player*)spawn)->GetCharacterID();
  5879. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5880. target_char_id = 0xFFFFFFFF;
  5881. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5882. int32 timestamp = 0xFFFFFFFF;
  5883. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5884. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5885. Query effectSave;
  5886. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5887. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5888. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5889. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5890. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5891. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5892. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5893. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5894. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5895. bool firstTarget = true;
  5896. map<Spawn*, int8> targetsInserted;
  5897. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5898. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5899. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5900. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5901. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5902. {
  5903. int32 tmpCharID = 0;
  5904. int8 type = 0;
  5905. if(targetsInserted.find(spawn) != targetsInserted.end())
  5906. continue;
  5907. if(spawn->IsPlayer())
  5908. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5909. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5910. {
  5911. tmpCharID = 0xFFFFFFFF;
  5912. }
  5913. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5914. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5915. {
  5916. type = ((Entity*)spawn)->GetPetType();
  5917. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5918. tmpCharID = petOwner->GetCharacterID();
  5919. }
  5920. if(!firstTarget)
  5921. insertTargets.append(", ");
  5922. targetsInserted.insert(make_pair(spawn, true));
  5923. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5924. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5925. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5926. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5927. firstTarget = false;
  5928. }
  5929. }
  5930. multimap<int32,int8>::iterator entries;
  5931. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5932. {
  5933. if(!firstTarget)
  5934. insertTargets.append(", ");
  5935. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5936. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5937. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5938. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5939. firstTarget = false;
  5940. }
  5941. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5942. if(!firstTarget)
  5943. {
  5944. Query targetSave;
  5945. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5946. }
  5947. }
  5948. }
  5949. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5950. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5951. }
  5952. void Player::MentorTarget()
  5953. {
  5954. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5955. {
  5956. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5957. reset_mentorship = true;
  5958. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5959. }
  5960. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5961. {
  5962. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5963. {
  5964. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5965. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5966. {
  5967. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5968. return;
  5969. }
  5970. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  5971. {
  5972. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  5973. {
  5974. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  5975. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  5976. }
  5977. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  5978. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  5979. }
  5980. }
  5981. }
  5982. }
  5983. }
  5984. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  5985. {
  5986. RemoveSpells();
  5987. if(client->GetPlayer()->GetGroupMemberInfo())
  5988. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  5989. InfoStruct* info = GetInfoStruct();
  5990. info->set_effective_level(effective_level);
  5991. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  5992. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  5993. client->GetPlayer()->CalculateBonuses();
  5994. client->GetPlayer()->SetHP(GetTotalHP());
  5995. client->GetPlayer()->SetPower(GetTotalPower());
  5996. /*info->set_agi_base(effective_level * 2 + 15);
  5997. info->set_intel_base(effective_level * 2 + 15);
  5998. info->set_wis_base(effective_level * 2 + 15);
  5999. info->set_str_base(effective_level * 2 + 15);
  6000. info->set_sta_base(effective_level * 2 + 15);
  6001. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6002. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6003. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6004. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6005. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6006. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6007. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6008. GetClient()->ClearSentItemDetails();
  6009. if(GetClient())
  6010. {
  6011. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6012. if (app) {
  6013. GetClient()->QueuePacket(app);
  6014. }
  6015. }
  6016. GetEquipmentList()->SendEquippedItems(this);
  6017. }
  6018. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6019. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6020. GetInfoStruct()->set_effective_level(level);
  6021. }
  6022. SetInfo(&appearance.level, level, setUpdateFlags);
  6023. SetXP(0);
  6024. SetNeededXP();
  6025. }
  6026. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6027. if(item_list.AddItem(item)) {
  6028. item->save_needed = true;
  6029. SetEquippedItemAppearances();
  6030. packets->push_back(equipList->serialize(version, this));
  6031. packets->push_back(item->serialize(version, false));
  6032. if(to_item)
  6033. packets->push_back(to_item->serialize(version, false, this));
  6034. packets->push_back(item_list.serialize(this, version));
  6035. return true;
  6036. }
  6037. else {
  6038. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6039. }
  6040. return false;
  6041. }
  6042. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6043. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6044. return;
  6045. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6046. GMTagFilter filter;
  6047. filter.filter_type = filter_type;
  6048. filter.filter_value = filter_value;
  6049. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6050. if(filter_search_str)
  6051. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6052. filter.visual_tag = visual_tag;
  6053. gm_visual_filters.push_back(filter);
  6054. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6055. }
  6056. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6057. if(!in_vismutex_lock)
  6058. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6059. int16 tag_id = 0;
  6060. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6061. for(;itr != gm_visual_filters.end();itr++) {
  6062. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6063. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6064. tag_id = itr->visual_tag;
  6065. break;
  6066. }
  6067. }
  6068. }
  6069. if(!in_vismutex_lock)
  6070. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6071. return tag_id;
  6072. }
  6073. void Player::ClearGMVisualFilters() {
  6074. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6075. gm_visual_filters.clear();
  6076. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6077. }
  6078. int Player::GetPVPAlignment(){
  6079. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6080. int alignment = 0;
  6081. if(bind_zone && bind_zone != 0){
  6082. //0 is good.
  6083. //1 is evil.
  6084. //2 is neutral aka haven players.
  6085. switch(bind_zone){
  6086. //good zones
  6087. case 114: //Gfay
  6088. case 221: //Qeynos Harbor
  6089. case 222: //North Qeynos
  6090. case 231: //South Qeynos
  6091. case 233: //Nettleville
  6092. case 234: //Starcrest
  6093. case 235: //Graystone
  6094. case 236: //CastleView
  6095. case 237: //Willowood
  6096. case 238: //Baubbleshire
  6097. case 470: //Frostfang
  6098. case 589: //Qeynos Combined 1
  6099. case 660: //Qeynos Combined 2
  6100. alignment = 0; //good
  6101. break;
  6102. //evil zones
  6103. case 128: //East Freeport
  6104. case 134: //Big Bend
  6105. case 135: //Stonestair
  6106. case 136: //Temple St.
  6107. case 137: //Beggars Ct.
  6108. case 138: //Longshadow
  6109. case 139: //Scale Yard
  6110. case 144: //North Freeport
  6111. case 166: //South Freeport
  6112. case 168: //West Freeport
  6113. case 184: //Neriak
  6114. case 644: //BigBend2
  6115. case 645: //Stonestair2
  6116. case 646: //Temple St2
  6117. case 647: //Beggars Ct2
  6118. case 648: //LongShadow2
  6119. case 649: //Scale Yard2
  6120. alignment = 1; //evil
  6121. break;
  6122. //Neutral (MajDul?)
  6123. case 45: //haven
  6124. case 46: //MajDul
  6125. alignment = 2;
  6126. break;
  6127. default:
  6128. alignment = -1; //error
  6129. }
  6130. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6131. return alignment;
  6132. }
  6133. return -1; //error
  6134. }
  6135. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6136. switch(pattern) {
  6137. case 1: { // down
  6138. *i = (*i) + 2;
  6139. (*page_book_count)++;
  6140. if(*page_book_count > 3) {
  6141. if(((*i) % 2) == 0) {
  6142. (*i) = (*last_start_point) + 1;
  6143. }
  6144. else {
  6145. (*last_start_point) = (*last_start_point) + 8;
  6146. (*i) = (*last_start_point);
  6147. }
  6148. (*page_book_count) = 0;
  6149. }
  6150. break;
  6151. }
  6152. case 2: { // across
  6153. (*page_book_count)++;
  6154. switch(*page_book_count) {
  6155. case 1:
  6156. case 3: {
  6157. (*i)++;
  6158. break;
  6159. }
  6160. case 2: {
  6161. (*i) = (*i) + 7;
  6162. break;
  6163. }
  6164. case 4: {
  6165. (*last_start_point) = (*last_start_point) + 2;
  6166. (*i) = (*last_start_point);
  6167. (*page_book_count) = 0;
  6168. break;
  6169. }
  6170. }
  6171. break;
  6172. }
  6173. default: { // zig-zag
  6174. (*i)++;
  6175. break;
  6176. }
  6177. }
  6178. }