Robert Allen 12a348199a Tradeskill Update hai 1 ano
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Achievements 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread %!s(int64=3) %!d(string=hai) anos
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support hai 1 ano
Chat 742f91c50f Removed IRC system. It was no longer used. %!s(int64=2) %!d(string=hai) anos
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process %!s(int64=4) %!d(string=hai) anos
Commands f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! hai 1 ano
Guilds 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields %!s(int64=3) %!d(string=hai) anos
Housing 562e914f26 fix %I64u to %llu %!s(int64=2) %!d(string=hai) anos
Items 12a348199a Tradeskill Update hai 1 ano
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page %!s(int64=2) %!d(string=hai) anos
Recipes 12a348199a Tradeskill Update hai 1 ano
Rules 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano
Tradeskills 12a348199a Tradeskill Update hai 1 ano
Traits 744ffb46d0 ghost map stability venture 3 %!s(int64=3) %!d(string=hai) anos
Zone 54fe1942aa Update Windows source/project to c++17. hai 1 ano
Appearances.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries %!s(int64=3) %!d(string=hai) anos
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
Combat.cpp 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working hai 1 ano
Combat.h 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
Entity.cpp f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! hai 1 ano
Entity.h f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! hai 1 ano
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! %!s(int64=2) %!d(string=hai) anos
Factions.h 24a1ccf3a2 EQ2Emu Base Updates %!s(int64=4) %!d(string=hai) anos
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration %!s(int64=2) %!d(string=hai) anos
Languages.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginServer.cpp 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
LoginServer.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
LuaFunctions.cpp a32ffa1c81 Fix #491 GetEquippedItemBySlot can be used by entities, not just players hai 1 ano
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables hai 1 ano
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables hai 1 ano
MutexHelper.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexList.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexMap.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexVector.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
Object.cpp 13b1837623 Fix #384 group encounter mob loot %!s(int64=2) %!d(string=hai) anos
Object.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Player.cpp 0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. hai 1 ano
Player.h 0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. hai 1 ano
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support hai 1 ano
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support hai 1 ano
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item hai 1 ano
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item hai 1 ano
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=3) %!d(string=hai) anos
Spawn.cpp 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface hai 1 ano
Spawn.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support hai 1 ano
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
SpellProcess.cpp 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working hai 1 ano
SpellProcess.h c7358a5fed fix hangup on cure hai 1 ano
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example hai 1 ano
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example hai 1 ano
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Titles.h 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Trade.cpp 5b0f52641c Trade check for Player cast %!s(int64=2) %!d(string=hai) anos
Trade.h 682e023635 Complete Fix #418 item flags %!s(int64=2) %!d(string=hai) anos
Transmute.cpp 1e2d5f98cf - Completed Fix #279 %!s(int64=2) %!d(string=hai) anos
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) %!s(int64=4) %!d(string=hai) anos
Variables.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
VisualStates.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix %!s(int64=2) %!d(string=hai) anos
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' %!s(int64=3) %!d(string=hai) anos
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano
World.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano
WorldDatabase.cpp c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 hai 1 ano
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 hai 1 ano
WorldTCPConnection.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case %!s(int64=3) %!d(string=hai) anos
classes.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
client.cpp 12a348199a Tradeskill Update hai 1 ano
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working hai 1 ano
makefile 7956735566 c++17 compile required for makefile now %!s(int64=2) %!d(string=hai) anos
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag %!s(int64=2) %!d(string=hai) anos
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
net.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
races.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
races.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
zoneserver.cpp e94b874668 fix spawns in sending state not being removed when private spawn hai 1 ano
zoneserver.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano