free_wares_for_silentblade.lua 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. --[[
  2. Script Name : free_wares_for_silentblade.lua
  3. Script Purpose : Handles the quest, "Free Wares for Silentblade"
  4. Script Author : torsten
  5. Script Date : 15.07.2022
  6. Script Notes :
  7. Zone : Beggar's Court
  8. Quest Giver : Armsdealer Silentblade
  9. Preceded by : None
  10. Followed by : Get Rich Quick!
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill undead battlepriests and collect ten maces.", 10, 100, "I should head over to the Graveyard and collect ten maces from undead battlepriests.", 34, 1250008, 1250018)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I've collected the maces from the battlepriests.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the undead battlepriests and searched through their remains. I've managed to collect ten maces from their bones.")
  19. AddQuestStepChat(Quest, 2, "I should return to Silentblade.", 1, "I should return to Silentblade.", 11, 1370011)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Silentblade showed me that one of his secrets was to collect up old rusty weapons from the undead. Soaking the weapons in acid and giving them a new coat of paint make them look brand new. I'm not sure I would ever buy anything from him if I wanted to live longer than my next battle.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end