1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- --[[
- Script Name : Quests/QeynosHarbor/letter_from_the_boss.lua
- Script Author : Dorbin
- Script Date : 2022.06.13 11:06:57
- Script Purpose :
- Zone : QeynosHarbor
- Quest Giver: Shanda Tierbold
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I must speak with Baily.", 1, "I should take this letter from Shanda and her boss to Baily Dowden in Nettleville.", 1223, 2330016)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- UpdateQuestZone(Quest,"Nettleville")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- PlayFlavor(QuestGiver, "", "", "agree", 0, 0, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I will see it safely to him.")
- StartConversation(conversation, QuestGiver, Player, "Good. Then take this letter over to Baily Dowden. Now, my boss needs this letter to get to him right away. I don't know why he gave me the letter to send, since I need to guard this door all day. But he is the boss and he said to get it done and I shall.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Baily.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have taken the letter from Shanda and her boss over to Baily Dowden.")
- UpdateQuestDescription(Quest, "I have done my job for Shanda and her boss by delivering a letter to Baily Dowden. After talking with Baily Dowden I'm still not sure what it was about but I was given some coin and ale for my hard work.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|