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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Spells.h"
- #include "../common/ConfigReader.h"
- #include "WorldDatabase.h"
- #include "../common/Log.h"
- #include "Traits/Traits.h"
- #include "AltAdvancement/AltAdvancement.h"
- #include <cmath>
- #include "LuaInterface.h"
- #include "Rules/Rules.h"
- #include <boost/regex.hpp>
- extern ConfigReader configReader;
- extern WorldDatabase database;
- extern MasterTraitList master_trait_list;
- extern MasterAAList master_aa_list;
- extern MasterSpellList master_spell_list;
- extern LuaInterface* lua_interface;
- extern MasterSkillList master_skill_list;
- extern RuleManager rule_manager;
- Spell::Spell(){
- spell = new SpellData;
- heal_spell = false;
- buff_spell = false;
- damage_spell = false;
- control_spell = false;
- offense_spell = false;
- copied_spell = false;
- }
- Spell::Spell(Spell* host_spell, bool unique_spell)
- {
- std::shared_lock lock(host_spell->MSpellInfo);
- copied_spell = true;
- spell = new SpellData;
- if (host_spell->GetSpellData())
- {
- if(!unique_spell) {
- spell->id = host_spell->GetSpellData()->id;
- }
- else {
- // try inheriting an existing custom spell id, otherwise obtain the new highest number on the spell list
- int32 tmpid = lua_interface->GetFreeCustomSpellID();
- if (tmpid)
- spell->id = tmpid;
- else
- {
- spell->id = master_spell_list.GetNewMaxSpellID();
- }
- }
-
- spell->inherited_spell_id = host_spell->GetSpellData()->inherited_spell_id;
- spell->affect_only_group_members = host_spell->GetSpellData()->affect_only_group_members;
- spell->call_frequency = host_spell->GetSpellData()->call_frequency;
- spell->can_effect_raid = host_spell->GetSpellData()->can_effect_raid;
- spell->casting_flags = host_spell->GetSpellData()->casting_flags;
- spell->cast_time = host_spell->GetSpellData()->cast_time;
- spell->orig_cast_time = host_spell->GetSpellData()->orig_cast_time;
- spell->cast_type = host_spell->GetSpellData()->cast_type;
- spell->cast_while_moving = host_spell->GetSpellData()->cast_while_moving;
- spell->class_skill = host_spell->GetSpellData()->class_skill;
- spell->min_class_skill_req = host_spell->GetSpellData()->min_class_skill_req;
- spell->control_effect_type = host_spell->GetSpellData()->control_effect_type;
- spell->description = EQ2_16BitString(host_spell->GetSpellData()->description);
- spell->det_type = host_spell->GetSpellData()->det_type;
- spell->display_spell_tier = host_spell->GetSpellData()->display_spell_tier;
- spell->dissonance_req = host_spell->GetSpellData()->dissonance_req;
- spell->dissonance_req_percent = host_spell->GetSpellData()->dissonance_req_percent;
- spell->dissonance_upkeep = host_spell->GetSpellData()->dissonance_upkeep;
- spell->duration1 = host_spell->GetSpellData()->duration1;
- spell->duration2 = host_spell->GetSpellData()->duration2;
- spell->duration_until_cancel = host_spell->GetSpellData()->duration_until_cancel;
- spell->effect_message = string(host_spell->GetSpellData()->effect_message);
- spell->fade_message = string(host_spell->GetSpellData()->fade_message);
- spell->fade_message_others = string(host_spell->GetSpellData()->fade_message_others);
- spell->friendly_spell = host_spell->GetSpellData()->friendly_spell;
- spell->group_spell = host_spell->GetSpellData()->group_spell;
- spell->hit_bonus = host_spell->GetSpellData()->hit_bonus;
- spell->hp_req = host_spell->GetSpellData()->hp_req;
- spell->hp_req_percent = host_spell->GetSpellData()->hp_req_percent;
- spell->hp_upkeep = host_spell->GetSpellData()->hp_upkeep;
- spell->icon = host_spell->GetSpellData()->icon;
- spell->icon_backdrop = host_spell->GetSpellData()->icon_backdrop;
- spell->icon_heroic_op = host_spell->GetSpellData()->icon_heroic_op;
- spell->incurable = host_spell->GetSpellData()->incurable;
- spell->interruptable = host_spell->GetSpellData()->interruptable;
- spell->is_aa = host_spell->GetSpellData()->is_aa;
- spell->is_active = host_spell->GetSpellData()->is_active;
- spell->linked_timer = host_spell->GetSpellData()->linked_timer;
- spell->lua_script = string(host_spell->GetSpellData()->lua_script);
- spell->mastery_skill = host_spell->GetSpellData()->mastery_skill;
- spell->max_aoe_targets = host_spell->GetSpellData()->max_aoe_targets;
- spell->min_range = host_spell->GetSpellData()->min_range;
- spell->name = EQ2_8BitString(host_spell->GetSpellData()->name);
- spell->not_maintained = host_spell->GetSpellData()->not_maintained;
- spell->num_levels = host_spell->GetSpellData()->num_levels;
- spell->persist_through_death = host_spell->GetSpellData()->persist_through_death;
- spell->power_by_level = host_spell->GetSpellData()->power_by_level;
- spell->power_req = host_spell->GetSpellData()->power_req;
- spell->power_req_percent = host_spell->GetSpellData()->power_req_percent;
- spell->power_upkeep = host_spell->GetSpellData()->power_upkeep;
- spell->radius = host_spell->GetSpellData()->radius;
- spell->range = host_spell->GetSpellData()->range;
- spell->recast = host_spell->GetSpellData()->recast;
- spell->recovery = host_spell->GetSpellData()->recovery;
- spell->req_concentration = host_spell->GetSpellData()->req_concentration;
- spell->resistibility = host_spell->GetSpellData()->resistibility;
- spell->savagery_req = host_spell->GetSpellData()->savagery_req;
- spell->savagery_req_percent = host_spell->GetSpellData()->savagery_req_percent;
- spell->savagery_upkeep = host_spell->GetSpellData()->savagery_upkeep;
- spell->savage_bar = host_spell->GetSpellData()->savage_bar;
- spell->savage_bar_slot = host_spell->GetSpellData()->savage_bar_slot;
- spell->soe_spell_crc = host_spell->GetSpellData()->soe_spell_crc;
- spell->spell_book_type = host_spell->GetSpellData()->spell_book_type;
- spell->spell_name_crc = host_spell->GetSpellData()->spell_name_crc;
- spell->spell_type = host_spell->GetSpellData()->spell_type;
- spell->spell_visual = host_spell->GetSpellData()->spell_visual;
- spell->success_message = string(host_spell->GetSpellData()->success_message);
- spell->target_type = host_spell->GetSpellData()->target_type;
- spell->tier = host_spell->GetSpellData()->tier;
- spell->ts_loc_index = host_spell->GetSpellData()->ts_loc_index;
- spell->type = host_spell->GetSpellData()->type;
- spell->type_group_spell_id = host_spell->GetSpellData()->type_group_spell_id;
- spell->can_fizzle = host_spell->GetSpellData()->can_fizzle;
- }
- heal_spell = host_spell->IsHealSpell();
- buff_spell = host_spell->IsBuffSpell();
- damage_spell = host_spell->IsDamageSpell();;
- control_spell = host_spell->IsControlSpell();
- offense_spell = host_spell->IsOffenseSpell();
- std::vector<LevelArray*>::iterator itr;
- for (itr = host_spell->levels.begin(); itr != host_spell->levels.end(); itr++)
- {
- LevelArray* lvlArray = *itr;
- AddSpellLevel(lvlArray->adventure_class, lvlArray->tradeskill_class, lvlArray->spell_level);
- }
- std::vector<SpellDisplayEffect*>::iterator sdeitr;
- for (sdeitr = host_spell->effects.begin(); sdeitr != host_spell->effects.end(); sdeitr++)
- {
- SpellDisplayEffect* sde = *sdeitr;
- AddSpellEffect(sde->percentage, sde->subbullet, sde->description);
- }
- vector<LUAData*>::iterator luaitr;
- for (luaitr = host_spell->lua_data.begin(); luaitr != host_spell->lua_data.end(); luaitr++) {
- LUAData* data = *luaitr;
- AddSpellLuaData(data->type, data->int_value, data->int_value2, data->float_value, data->float_value2, data->bool_value, string(data->string_value), string(data->string_value2), string(data->string_helper));
- }
- }
- Spell::Spell(SpellData* in_spell){
- spell = in_spell;
- heal_spell = false;
- buff_spell = false;
- damage_spell = false;
- control_spell = false;
- offense_spell = false;
- copied_spell = false;
- }
- Spell::~Spell(){
- vector<LevelArray*>::iterator itr1;
- for(itr1=levels.begin();itr1!=levels.end();itr1++) {
- safe_delete(*itr1);
- }
- vector<SpellDisplayEffect*>::iterator itr2;
- for(itr2=effects.begin();itr2!=effects.end();itr2++) {
- safe_delete(*itr2);
- }
- vector<LUAData*>::iterator itr3;
- for(itr3=lua_data.begin();itr3!=lua_data.end();itr3++) {
- safe_delete(*itr3);
- }
- safe_delete(spell);
- }
- void Spell::AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value, string string_value2, string helper){
- std::unique_lock lock(MSpellInfo);
- LUAData* data = new LUAData;
- data->type = type;
- data->int_value = int_value;
- data->int_value2 = int_value2;
- data->float_value = float_value;
- data->float_value2 = float_value2;
- data->bool_value = bool_value;
- data->string_value = string_value;
- data->string_value2 = string_value2;
- data->string_helper = helper;
- lua_data.push_back(data);
- }
- void Spell::AddSpellLuaDataInt(int value, int value2, string helper) {
- std::unique_lock lock(MSpellInfo);
- LUAData *data = new LUAData;
- data->type = 0;
- data->int_value = value;
- data->int_value2 = value2;
- data->float_value = 0;
- data->float_value2 = 0;
- data->bool_value = false;
- data->string_helper = helper;
- lua_data.push_back(data);
- }
- void Spell::AddSpellLuaDataFloat(float value, float value2, string helper) {
- std::unique_lock lock(MSpellInfo);
- LUAData *data = new LUAData;
- data->type = 1;
- data->int_value = 0;
- data->int_value2 = 0;
- data->float_value = value;
- data->float_value2 = value2;
- data->bool_value = false;
- data->string_helper = helper;
- lua_data.push_back(data);
- }
- void Spell::AddSpellLuaDataBool(bool value, string helper) {
- std::unique_lock lock(MSpellInfo);
- LUAData *data = new LUAData;
- data->type = 2;
- data->int_value = 0;
- data->float_value = 0;
- data->bool_value = value;
- data->string_helper = helper;
- lua_data.push_back(data);
- }
- void Spell::AddSpellLuaDataString(string value, string value2,string helper) {
- std::unique_lock lock(MSpellInfo);
- LUAData *data = new LUAData;
- data->type = 3;
- data->int_value = 0;
- data->int_value2 = 0;
- data->float_value = 0;
- data->float_value2 = 0;
- data->bool_value = false;
- data->string_value = value;
- data->string_value2 = value2;
- data->string_helper = helper;
- lua_data.push_back(data);
- }
- int16 Spell::GetLevelRequired(Player* player){
- int16 ret = 0xFFFF;
- if(!player)
- return ret;
- LevelArray* level = 0;
- vector<LevelArray*>::iterator itr;
- for(itr = levels.begin(); itr != levels.end(); itr++){
- level = *itr;
- if(level && level->adventure_class == player->GetAdventureClass()){
- ret = level->spell_level/10;
- break;
- }
- }
- return ret;
- }
- void Spell::SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client, bool display_tier) {
- int8 current_tier = client->GetPlayer()->GetSpellTier(spell->id);
- Spell* next_spell;
- SpellData* spell2;
- if (data->maxRank > current_tier) {
- next_spell = master_spell_list.GetSpell(spell->id, current_tier + 1);
- spell2 = next_spell->GetSpellData();
- }
- SpellDisplayEffect* effect2;
- //next_spell->effects[1]->description;
- int xxx = 0;
- int16 hp_req = 0;
- int16 power_req = 0;
- if (current_tier > 0) {
- packet->setSubstructDataByName("spell_info", "current_id", spell->id);
- packet->setSubstructDataByName("spell_info", "current_icon", spell->icon);
- packet->setSubstructDataByName("spell_info", "current_icon2", spell->icon_heroic_op); // fix struct element name eventually
- packet->setSubstructDataByName("spell_info", "current_icontype", spell->icon_backdrop); // fix struct element name eventually
- if (packet->GetVersion() >= 63119) {
- packet->setSubstructDataByName("spell_info", "current_version", 0x04);
- packet->setSubstructDataByName("spell_info", "current_sub_version", 0x24);
- }
- else if (packet->GetVersion() >= 58617) {
- packet->setSubstructDataByName("spell_info", "current_version", 0x03);
- packet->setSubstructDataByName("spell_info", "current_sub_version", 0x131A);
- }
- else {
- packet->setSubstructDataByName("spell_info", "current_version", 0x00);
- packet->setSubstructDataByName("spell_info", "current_sub_version", 0xD9);
- }
- packet->setSubstructDataByName("spell_info", "current_type", spell->type);
- packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
- packet->setSubstructDataByName("spell_info", "current_class_skill", spell->class_skill);
- packet->setSubstructDataByName("spell_info", "current_mastery_skill", spell->mastery_skill);
- packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
- if (client && spell->type != 2) {
- sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
- if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
- spell_text_color = ARROW_COLOR_WHITE;
- spell_text_color -= 6;
- if (spell_text_color < 0)
- spell_text_color *= -1;
- packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : spell_text_color));
- }
- else {
- packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
- }
- packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
- packet->setSubstructDataByName("spell_info", "current_tier", (spell->tier));
- if (spell->type != 2) {
- packet->setArrayLengthByName("current_num_levels", 0);
- for (int32 i = 0; i < levels.size(); i++) {
- // revisit when implementing AA and use AppendLevelInformation instead (this struct doesn't even exist yet for KoS)
- packet->setArrayDataByName("spell_info_aa_adventure_class", levels[i]->adventure_class, i);
- packet->setArrayDataByName("spell_info_aa_tradeskill_class", levels[i]->tradeskill_class, i);
- packet->setArrayDataByName("spell_info_aa_spell_level", levels[i]->spell_level, i);
- }
- }
- //packet->setSubstructDataByName("spell_info","unknown9", 20);
- if (client) {
- hp_req = GetHPRequired(client->GetPlayer());
- power_req = GetPowerRequired(client->GetPlayer());
- // might need version checks around these?
- if (client->GetVersion() >= 1193)
- {
- int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "current_savagery_req", savagery_req);
- packet->setSubstructDataByName("spell_info", "current_savagery_upkeep", spell->savagery_upkeep);
- }
- if (client->GetVersion() >= 57048)
- {
- int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
- packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
- }
- }
- packet->setSubstructDataByName("spell_info", "current_health_req", hp_req);
- packet->setSubstructDataByName("spell_info", "current_health_upkeep", spell->hp_upkeep);
- packet->setSubstructDataByName("spell_info", "current_power_req", power_req);
- packet->setSubstructDataByName("spell_info", "current_power_upkeep", spell->power_upkeep);
- packet->setSubstructDataByName("spell_info", "current_req_concentration", spell->req_concentration);
- //unknown1 savagery???
- packet->setSubstructDataByName("spell_info", "current_cast_time", spell->cast_time);
- packet->setSubstructDataByName("spell_info", "current_recovery", spell->recovery);
- packet->setSubstructDataByName("spell_info", "current_recast", spell->recast);
- packet->setSubstructDataByName("spell_info", "current_radius", spell->radius);
- packet->setSubstructDataByName("spell_info", "current_max_aoe_targets", spell->max_aoe_targets);
- packet->setSubstructDataByName("spell_info", "current_friendly_spell", spell->friendly_spell);
- // rumber of reagents with array
- packet->setSubstructArrayLengthByName("spell_info", "current_num_effects", (xxx == 1 ? 0 : effects.size()));
- for (int32 i = 0; i < effects.size(); i++) {
- packet->setArrayDataByName("current_subbulletflag", effects[i]->subbullet, i);
- string effect_message;
- if (effects[i]->description.length() > 0) {
- effect_message = effects[i]->description;
- if (effect_message.find("%LM") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LM");
- int data_index = stoi(effect_message.substr(string_index + 3, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
- string strValue = to_string(value);
- strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
- effect_message.replace(effect_message.find("%LM"), 5, strValue);
- }
- // Magic damage min
- if (effect_message.find("%DML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DML");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%DML"), 6, damage);
- }
- // Magic damage max
- if (effect_message.find("%DMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DMH");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%DMH"), 6, damage);
- }
- // level based Magic damage min
- if (effect_message.find("%LDML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDML");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDML"), 7, damage);
- }
- // level based Magic damage max
- if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDMH");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDMH"), 7, damage);
- }
- //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
- packet->setArrayDataByName("current_effect", effect_message.c_str(), i);
- }
- packet->setArrayDataByName("current_percentage", effects[i]->percentage, i);
- }
- if (display_tier == true)
- packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// spell2->display_spell_tier);
- else
- packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// 0);
- packet->setSubstructDataByName("spell_info", "current_unknown_1", 1);// 0);
- //unkown1_1
- packet->setSubstructDataByName("spell_info", "current_minimum_range", spell->min_range);
- packet->setSubstructDataByName("spell_info", "current_range", spell->range);
- packet->setSubstructDataByName("spell_info", "current_duration_1", spell->duration1);
- packet->setSubstructDataByName("spell_info", "current_duration_2", spell->duration2);
- packet->setSubstructDataByName("spell_info", "current_duration_flag", spell->duration_until_cancel);
- packet->setSubstructDataByName("spell_info", "current_target", spell->target_type);
- packet->setSubstructDataByName("spell_info", "current_can_effect_raid", spell->can_effect_raid);
- packet->setSubstructDataByName("spell_info", "current_affect_only_group_members", spell->affect_only_group_members);
- packet->setSubstructDataByName("spell_info", "current_group_spell", spell->group_spell);
- packet->setSubstructDataByName("spell_info", "current_resistibility", spell->resistibility);
- packet->setSubstructDataByName("spell_info", "current_name", &(spell->name));
- packet->setSubstructDataByName("spell_info", "current_description", &(spell->description));
- }
- if (current_tier + 1 <= data->maxRank) {
- packet->setSubstructDataByName("spell_info", "next_id", spell2->id);
- packet->setSubstructDataByName("spell_info", "next_icon", spell2->icon);
- packet->setSubstructDataByName("spell_info", "next_icon2", spell2->icon_heroic_op); // fix struct element name eventually
- packet->setSubstructDataByName("spell_info", "next_icontype", spell2->icon_backdrop); // fix struct element name eventually
- if (packet->GetVersion() >= 63119) {
- packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "version", 0x04);
- packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "sub_version", 0x24);
- }
- else if (packet->GetVersion() >= 58617) {
- packet->setSubstructDataByName("spell_info", "next_version", 0x03);
- packet->setSubstructDataByName("spell_info", "next_sub_version", 0x131A);
- }
- else {
- packet->setSubstructDataByName("spell_info", "next_version", 0x00);
- packet->setSubstructDataByName("spell_info", "next_sub_version", 0xD9);
- }
- packet->setSubstructDataByName("spell_info", "next_type", spell2->type);
- packet->setSubstructDataByName("spell_info", "next_unknown_MJ1d", 1); //63119 test
- packet->setSubstructDataByName("spell_info", "next_class_skill", spell2->class_skill);
- packet->setSubstructDataByName("spell_info", "next_mastery_skill", spell2->mastery_skill);
- packet->setSubstructDataByName("spell_info", "next_duration_flag", spell2->duration_until_cancel);
- if (client && spell->type != 2) {
- sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
- if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
- spell_text_color = ARROW_COLOR_WHITE;
- spell_text_color -= 6;
- if (spell_text_color < 0)
- spell_text_color *= -1;
- packet->setSubstructDataByName("spell_info", "next_spell_text_color", spell_text_color);
- }
- else
- packet->setSubstructDataByName("spell_info", "next_spell_text_color", 3);
- if (spell->type != 2) {
- packet->setArrayLengthByName("num_levels", levels.size());
- for (int32 i = 0; i < levels.size(); i++) {
- packet->setArrayDataByName("spell_info_aa_adventure_class2", levels[i]->adventure_class, i);
- packet->setArrayDataByName("spell_info_aa_tradeskill_class2", levels[i]->tradeskill_class, i);
- packet->setArrayDataByName("spell_info_aa_spell_level2", levels[i]->spell_level, i);
- }
- }
- //packet->setSubstructDataByName("spell_info","unknown9", 20);
- hp_req = 0;
- power_req = 0;
- if (client) {
- hp_req = GetHPRequired(client->GetPlayer());
- power_req = GetPowerRequired(client->GetPlayer());
- // might need version checks around these?
- if (client->GetVersion() >= 1193)
- {
- int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "next_savagery_req", savagery_req);
- packet->setSubstructDataByName("spell_info", "next_savagery_upkeep", spell->savagery_upkeep);
- }
- if (client->GetVersion() >= 57048)
- {
- int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "next_dissonance_req", dissonance_req);
- packet->setSubstructDataByName("spell_info", "next_dissonance_upkeep", spell->dissonance_upkeep);
- }
- }
- packet->setSubstructDataByName("spell_info", "next_target", spell->target_type);
- packet->setSubstructDataByName("spell_info", "next_recovery", spell->recovery);
- packet->setSubstructDataByName("spell_info", "next_health_upkeep", spell->hp_upkeep);
- packet->setSubstructDataByName("spell_info", "next_health_req", hp_req);
- packet->setSubstructDataByName("spell_info", "next_tier", spell->tier);
- packet->setSubstructDataByName("spell_info", "next_power_req", power_req);
- packet->setSubstructDataByName("spell_info", "next_power_upkeep", spell->power_upkeep);
- packet->setSubstructDataByName("spell_info", "next_cast_time", spell->cast_time);
- packet->setSubstructDataByName("spell_info", "next_recast", spell->recast);
- packet->setSubstructDataByName("spell_info", "next_radius", spell->radius);
- packet->setSubstructDataByName("spell_info", "next_req_concentration", spell->req_concentration);
- //packet->setSubstructDataByName("spell_info","req_concentration2", 2);
- packet->setSubstructDataByName("spell_info", "next_max_aoe_targets", spell->max_aoe_targets);
- packet->setSubstructDataByName("spell_info", "next_friendly_spell", spell->friendly_spell);
- packet->setSubstructArrayLengthByName("spell_info", "next_num_effects", next_spell->effects.size());
- for (int32 i = 0; i < next_spell->effects.size(); i++) {
- packet->setArrayDataByName("next_subbulletflag", next_spell->effects[i]->subbullet, i);
- string effect_message;
- if (next_spell->effects[i]->description.length() > 0) {
- effect_message = next_spell->effects[i]->description;
- if (effect_message.find("%LM") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LM");
- int data_index = stoi(effect_message.substr(string_index + 3, 2));
- float value;
- if (next_spell->lua_data[data_index]->type == 1)
- value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
- string strValue = to_string(value);
- strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
- effect_message.replace(effect_message.find("%LM"), 5, strValue);
- }
- // Magic damage min
- if (effect_message.find("%DML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DML");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (next_spell->lua_data[data_index]->type == 1)
- value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
- effect_message.replace(effect_message.find("%DML"), 6, damage);
- }
- // Magic damage max
- if (effect_message.find("%DMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DMH");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (next_spell->lua_data[data_index]->type == 1)
- value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
- effect_message.replace(effect_message.find("%DMH"), 6, damage);
- }
- // level based Magic damage min
- if (effect_message.find("%LDML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDML");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (next_spell->lua_data[data_index]->type == 1)
- value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDML"), 7, damage);
- }
- // level based Magic damage max
- if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDMH");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (next_spell->lua_data[data_index]->type == 1)
- value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDMH"), 7, damage);
- }
- //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
- packet->setArrayDataByName("next_effect", effect_message.c_str(), i);
- }
- packet->setArrayDataByName("next_percentage", next_spell->effects[i]->percentage, i);
- }
- if (display_tier == true)
- packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);// spell->display_spell_tier);
- else
- packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);//0
- packet->setSubstructDataByName("spell_info", "next_unknown_1", 1);//0
- packet->setSubstructDataByName("spell_info", "next_range", spell2->range);
- packet->setSubstructDataByName("spell_info", "next_duration_1", spell2->duration1);
- packet->setSubstructDataByName("spell_info", "next_duration_2", spell2->duration2);
- packet->setSubstructDataByName("spell_info", "next_can_effect_raid", spell2->can_effect_raid);
- packet->setSubstructDataByName("spell_info", "next_affect_only_group_members", spell2->affect_only_group_members);
- packet->setSubstructDataByName("spell_info", "next_group_spell", spell2->group_spell);
- packet->setSubstructDataByName("spell_info", "next_resistibility", spell2->resistibility);
- packet->setSubstructDataByName("spell_info", "next_name", &(spell2->name));
- packet->setSubstructDataByName("spell_info", "next_description", &(spell2->description));
- }
- }
- void Spell::AppendLevelInformation(PacketStruct* packet) {
- if(!packet)
- return;
-
- vector <LevelArray*> newLevels;
- vector <LevelArray*>* tmpArray = &levels;
- if(packet->GetVersion() <= 561) {
- for (int32 i = 0; i < tmpArray->size(); i++) {
- LevelArray* levelData = tmpArray->at(i);
- if((levelData->adventure_class != 255 && levelData->adventure_class > CLASSIC_MAX_ADVENTURE_CLASS) || (levelData->tradeskill_class != 255 && levelData->tradeskill_class > CLASSIC_MAX_TRADESKILL_CLASS))
- continue;
-
- newLevels.push_back(levelData);
- }
- tmpArray = &newLevels;
- }
-
- packet->setSubstructArrayLengthByName("spell_info", "num_levels", tmpArray->size());
- for (int32 i = 0; i < tmpArray->size(); i++) {
- LevelArray* levelData = tmpArray->at(i);
- packet->setArrayDataByName("adventure_class", levelData->adventure_class, i);
- packet->setArrayDataByName("tradeskill_class", levelData->tradeskill_class, i);
- packet->setArrayDataByName("spell_level", levelData->spell_level, i);
- }
- }
- sint16 Spell::TranslateClientSpellIcon(int16 version) {
- sint16 spell_icon = GetSpellIcon();
- if(version <= 561) {
- switch(spell_icon) {
- case 772: // tracking
- spell_icon = 231; // ??
- break;
- case 773: // mining
- spell_icon = 33; // OK
- break;
- case 774: // gathering
- spell_icon = 56; // OK
- break;
- case 775: // fishing
- spell_icon = 55; // OK
- break;
- case 776: // trapping
- spell_icon = 46; // OK
- break;
- case 777: // foresting
- spell_icon = 125; // OK
- break;
- case 778: // collecting
- spell_icon = 167; // OK
- break;
- }
- }
- return spell_icon;
- }
- void Spell::SetPacketInformation(PacketStruct* packet, Client* client, bool display_tier) {
- packet->setSubstructDataByName("spell_info", "id", spell->id);
- packet->setSubstructDataByName("spell_info", "icon", TranslateClientSpellIcon(client->GetVersion()));
- packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually
- packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually
- if (packet->GetVersion() >= 63119) {
- packet->setSubstructDataByName("spell_info", "version", 0x04);
- packet->setSubstructDataByName("spell_info", "sub_version", 0x24);
- }
- else if (packet->GetVersion() >= 60114) {
- packet->setSubstructDataByName("spell_info", "version", 0x03);
- packet->setSubstructDataByName("spell_info", "sub_version", 4890);
- }
- else if (packet->GetVersion() <= 561) {
- packet->setSubstructDataByName("spell_info", "version", 0x10);
- packet->setSubstructDataByName("spell_info", "sub_version", 0x0f);
- }
- else {
- packet->setSubstructDataByName("spell_info", "version", 0x11);
- packet->setSubstructDataByName("spell_info", "sub_version", 0x14);
- }
- packet->setSubstructDataByName("spell_info", "type", spell->type);
- packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
- packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill);
- packet->setSubstructDataByName("spell_info", "min_class_skill_req", spell->min_class_skill_req);
- packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill);
- packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
- if (client && spell->type != 2) {
- sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
- if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
- spell_text_color = ARROW_COLOR_WHITE;
- spell_text_color -= 6;
- if (spell_text_color < 0)
- spell_text_color *= -1;
- packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color);
- }
- else
- packet->setSubstructDataByName("spell_info", "spell_text_color", 3);
- if (spell->type != 2) {
- AppendLevelInformation(packet);
- }
- packet->setSubstructDataByName("spell_info", "unknown9", 20);
- int16 hp_req = 0;
- int16 power_req = 0;
- if (client) {
- hp_req = GetHPRequired(client->GetPlayer());
- power_req = GetPowerRequired(client->GetPlayer());
- // might need version checks around these?
- if (client->GetVersion() >= 1193)
- {
- int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req);
- packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep);
- }
- if (client->GetVersion() >= 57048)
- {
- int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
- packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
- packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
- }
- }
- packet->setSubstructDataByName("spell_info", "target", spell->target_type);
- packet->setSubstructDataByName("spell_info", "recovery", spell->recovery);
- packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep);
- packet->setSubstructDataByName("spell_info", "health_req", hp_req);
- packet->setSubstructDataByName("spell_info", "tier", spell->tier);
- packet->setSubstructDataByName("spell_info", "power_req", power_req);
- packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep);
- if (packet->GetVersion() <= 561) {//cast times are displayed differently on new clients
- packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time/10);
- }
- else {
- packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time);
- }
- packet->setSubstructDataByName("spell_info", "recast", CalculateRecastTimer(client->GetPlayer())/1000);
- packet->setSubstructDataByName("spell_info", "radius", spell->radius);
- packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration);
- //packet->setSubstructDataByName("spell_info","req_concentration2", 2);
- packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets);
- packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell);
- packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size());
- for (int32 i = 0; i < effects.size(); i++) {
- packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i);
- string effect_message;
- if (effects[i]->description.length() > 0) {
- effect_message = effects[i]->description;
- if (effect_message.find("%LM") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LM");
- int data_index = stoi(effect_message.substr(string_index + 3, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
- string strValue = to_string(value);
- strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
- effect_message.replace(effect_message.find("%LM"), 5, strValue);
- }
- // Magic damage min
- if (effect_message.find("%DML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DML");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%DML"), 6, damage);
- }
- // Magic damage max
- if (effect_message.find("%DMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%DMH");
- int data_index = stoi(effect_message.substr(string_index + 4, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%DMH"), 6, damage);
- }
- // level based Magic damage min
- if (effect_message.find("%LDML") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDML");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDML"), 7, damage);
- }
- // level based Magic damage max
- if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
- int string_index = effect_message.find("%LDMH");
- int data_index = stoi(effect_message.substr(string_index + 5, 2));
- float value;
- if (lua_data[data_index]->type == 1)
- value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
- else
- value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
-
- value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
- string damage = to_string((int)round(value));
- effect_message.replace(effect_message.find("%LDMH"), 7, damage);
- }
- boost::regex re("([0-9]{1,10})\\s+\\-\\s+([0-9]{1,10})");
- boost::match_results<std::string::const_iterator> base_match;
- if (boost::regex_search(effect_message, base_match, re, boost::match_partial)) {
- boost::ssub_match match = base_match[0];
- std::size_t midPos = match.str().find(" - ");
- if(midPos != std::string::npos)
- {
- int32 minValue = atoul(match.str().substr(0, midPos).c_str());
- int32 maxValue = atoul(match.str().substr(midPos+3).c_str());
- int32 newMin = minValue;
-
- bool crit = false;
- Skill* skill = master_skill_list.GetSkill(spell->mastery_skill);
- std::string skillName = "";
-
- if(skill)
- skillName = skill->name.data;
- if(skillName == "Aggression")
- newMin = (int32)client->GetPlayer()->CalculateHateAmount(nullptr, (sint32)minValue);
- else if(spell->friendly_spell && skillName == "Ministration")
- newMin = (int32)client->GetPlayer()->CalculateHealAmount(nullptr, (sint32)minValue, 0, &crit, true);
- else
- newMin = (int32)client->GetPlayer()->CalculateDamageAmount(nullptr, (sint32)minValue, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
-
- int32 newMax = maxValue;
- if(skillName == "Aggression")
- newMax = (int32)client->GetPlayer()->CalculateHateAmount(nullptr, (sint32)maxValue);
- else if(spell->friendly_spell && skillName == "Ministration")
- newMax = (int32)client->GetPlayer()->CalculateHealAmount(nullptr, (sint32)maxValue, 0, &crit, true);
- else
- newMax = (int32)client->GetPlayer()->CalculateDamageAmount(nullptr, (sint32)maxValue, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
-
- std::string newStr = std::to_string(newMin) + " - " + std::to_string(newMax);
- effect_message.replace(effect_message.find(match.str()), match.str().size(), newStr);
- }
- }
- //GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
- }
- packet->setArrayDataByName("effect", effect_message.c_str(), i);
- packet->setArrayDataByName("percentage", effects[i]->percentage, i);
- }
- if (display_tier == true)
- packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier);
- else
- packet->setSubstructDataByName("spell_info", "display_spell_tier", 0);
- packet->setSubstructDataByName("spell_info", "range", spell->range);
- packet->setSubstructDataByName("spell_info", "duration1", spell->duration1);
- packet->setSubstructDataByName("spell_info", "duration2", spell->duration2);
- packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid);
- packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members);
- packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell);
- packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility);
- packet->setSubstructDataByName("spell_info", "name", &(spell->name));
- packet->setSubstructDataByName("spell_info", "description", &(spell->description));
- //packet->PrintPacket();
- }
- EQ2Packet* Spell::SerializeSpecialSpell(Client* client, bool display, int8 packet_type, int8 sub_packet_type) {
- if (client->GetVersion() <= 283)
- return SerializeSpell(client, display, false, packet_type, 0, "WS_ExaminePartialSpellInfo");
- return SerializeSpell(client, display, false, packet_type, sub_packet_type, "WS_ExamineSpecialSpellInfo");
- }
- EQ2Packet* Spell::SerializeAASpell(Client* client, int8 tier, AltAdvanceData* data, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name) {
- if (!client)
- return 0;
- int16 version = 1;
- if (client)
- version = client->GetVersion();
- if (!struct_name)
- struct_name = "WS_ExamineAASpellInfo";
- PacketStruct* packet = configReader.getStruct(struct_name, version);
- if (display)
- packet->setSubstructDataByName("info_header", "show_name", 1);//1
- else
- if (!trait_display)
- packet->setSubstructDataByName("info_header", "show_popup", 1);//1
- else
- packet->setSubstructDataByName("info_header", "show_popup", 0);
- if (packet_type > 0)
- packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE);
- else
- packet->setSubstructDataByName("info_header", "packettype", 0x4FFE);// 0x45FE GetItemPacketType(version));
- //packet->setDataByName("unknown2",5);
- //packet->setDataByName("unknown7", 1);
- //packet->setDataByName("unknown9", 20);
- //packet->setDataByName("unknown10", 1, 2);
- if (sub_packet_type == 0)
- sub_packet_type = 0x83;
- packet->setSubstructDataByName("info_header", "packetsubtype", 4);// sub_packet_type);
- packet->setSubstructDataByName("spell_info", "aa_id", data->spellID);
- packet->setSubstructDataByName("spell_info", "aa_tab_id", data->group);
- packet->setSubstructDataByName("spell_info", "aa_icon", data->icon);
- packet->setSubstructDataByName("spell_info", "aa_icon2", data->icon2);
- packet->setSubstructDataByName("spell_info", "aa_current_rank", tier); // how to get this info to here?
- packet->setSubstructDataByName("spell_info", "aa_max_rank", data->maxRank);
- packet->setSubstructDataByName("spell_info", "aa_rank_cost", data->rankCost);
- packet->setSubstructDataByName("spell_info", "aa_unknown_2", 20);
- packet->setSubstructDataByName("spell_info", "aa_name", &(spell->name));
- packet->setSubstructDataByName("spell_info", "aa_description", &(spell->description));
- //packet->setDataByName("unknown3",2);
- //packet->setDataByName("unknown7", 50);
- if (sub_packet_type == 0x81)
- SetAAPacketInformation(packet, data, client);
- else
- SetAAPacketInformation(packet, data, client, true);
- packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
- packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
- //packet->PrintPacket();
- // This adds the second portion to the spell packet. Could be used for bonuses etc.?
- string* data1 = packet->serializeString();
- uchar* data2 = (uchar*)data1->c_str();
- uchar* ptr2 = data2;
- int32 size = data1->length();// *2;
- ////uchar* data3 = new uchar[size];
- ////memcpy(data3, data2, data1->length());
- ////uchar* ptr = data3;
- ////size -= 17;
- ////memcpy(ptr, &size, sizeof(int32));
- ////size += 3;
- ////ptr += data1->length();
- ////ptr2 += 14;
- ////memcpy(ptr, ptr2, data1->length() - 14);
- EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data2, size);
- //DumpPacket(outapp);
- //safe_delete_array(data3);
- safe_delete(packet);
- return outapp;
- }
- EQ2Packet* Spell::SerializeSpell(Client* client, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name, bool send_partial_packet) {
- int16 version = 1;
- if (client)
- version = client->GetVersion();
- if (!struct_name)
- struct_name = "WS_ExamineSpellInfo";
- if (version <= 561) {
- if (packet_type == 1)
- struct_name = "WS_ExamineEffectInfo";
- else if (!display && (version<=283 || send_partial_packet))
- struct_name = "WS_ExaminePartialSpellInfo";
- else
- struct_name = "WS_ExamineSpellInfo";
- }
- PacketStruct* packet = configReader.getStruct(struct_name, version);
- if (display)
- packet->setSubstructDataByName("info_header", "show_name", 1);
- else {
- if (!trait_display)
- packet->setSubstructDataByName("info_header", "show_popup", 1);
- else
- packet->setSubstructDataByName("info_header", "show_popup", 0);
- }
- if (version > 561) {
- if (packet_type > 0)
- packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE);
- else
- packet->setSubstructDataByName("info_header", "packettype", GetItemPacketType(version));
- }
- else {
- if (packet_type == 3 || packet_type == 0)
- packet->setSubstructDataByName("info_header", "packettype", 3); // 0: item, 1: effect, 2: recipe, 3: spell/ability
- else
- packet->setSubstructDataByName("info_header", "packettype", 1);
- }
- //packet->setDataByName("unknown2",5);
- //packet->setDataByName("unknown7", 1);
- //packet->setDataByName("unknown9", 20);
- //packet->setDataByName("unknown10", 1, 2);
- if (sub_packet_type == 0)
- sub_packet_type = 0x83;
- packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type);
- //packet->setDataByName("unknown3",2);
- //packet->setDataByName("unknown7", 50);
- if (sub_packet_type == 0x81)
- SetPacketInformation(packet, client);
- else
- SetPacketInformation(packet, client, true);
- packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
- packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
- //packet->PrintPacket();
- // This adds the second portion to the spell packet. Could be used for bonuses etc.?
- int8 offset = 0;
- if (packet->GetVersion() == 60114) {
- offset = 28;
- }
- else {
- offset = 14;
- }
- EQ2Packet* outapp = 0;
- if (version > 561) {
- string* data1 = packet->serializeString();
- uchar* data2 = (uchar*)data1->c_str();
- uchar* ptr2 = data2;
- int32 size = data1->length() * 2;
- uchar* data3 = new uchar[size];
- memcpy(data3, data2, data1->length());
- uchar* ptr = data3;
- size -= offset + 3;
- memcpy(ptr, &size, sizeof(int32));
- size += 3;
- ptr += data1->length();
- ptr2 += offset;
- memcpy(ptr, ptr2, data1->length() - offset);
- outapp = new EQ2Packet(OP_ClientCmdMsg, data3, size);
- safe_delete_array(data3);
- safe_delete(packet);
- }
- else
- outapp = packet->serialize();
- //DumpPacket(outapp);
- return outapp;
- }
- void Spell::AddSpellEffect(int8 percentage, int8 subbullet, string description){
- std::unique_lock lock(MSpellInfo);
- SpellDisplayEffect* effect = new SpellDisplayEffect;
- effect->description = description;
- effect->subbullet = subbullet;
- effect->percentage = percentage;
-
- effects.push_back(effect);
- }
- int16 Spell::GetHPRequired(Spawn* spawn){
- int16 hp_req = spell->hp_req;
- if(spawn && spell->hp_req_percent > 0){
- double result = ((double)spell->hp_req_percent/100)*spawn->GetTotalHP();
- if(result >= (((int16)result) + .5))
- result++;
- hp_req = (int16)result;
- }
- return hp_req;
- }
- int16 Spell::GetPowerRequired(Spawn* spawn){
- int16 power_req;
- if (spell->power_by_level == true) {
- power_req =round( (spell->power_req) * spawn->GetLevel());
- }
- else {
- power_req = round(spell->power_req);
- }
- if(spawn && spell->power_req_percent > 0){
- double result = ((double)spell->power_req_percent/100)*spawn->GetTotalPower();
- if(result >= (((int16)result) + .5))
- result++;
- power_req = (int16)result;
- }
- if(spawn && spawn->IsPlayer()) {
- int32 ministry_skill_id = rule_manager.GetGlobalRule(R_Spells, MinistrationSkillID)->GetInt32();
- if(spell->mastery_skill == ministry_skill_id) { // ministration offers a power reduction
- Skill* skill = ((Player*)spawn)->GetSkillByID(spell->mastery_skill, false);
- if(skill) {
- float ministry_reduction_percent = rule_manager.GetGlobalRule(R_Spells, MinistrationPowerReductionMax)->GetFloat();
- if(ministry_reduction_percent <= 0.0f)
- ministry_reduction_percent = 15.0f;
-
- int32 ministration_skill_reduce = rule_manager.GetGlobalRule(R_Spells, MinistrationPowerReductionSkill)->GetInt32();
- if(ministration_skill_reduce < 1)
- ministration_skill_reduce = 25;
-
- float item_stat_bonus = 0.0f;
- int32 item_stat = master_item_list.GetItemStatIDByName(::ToLower(skill->name.data));
- if(item_stat != 0xFFFFFFFF) {
- item_stat_bonus = ((Entity*)spawn)->GetStat(item_stat);
- }
-
- float reduction = (skill->current_val + item_stat_bonus) / ministration_skill_reduce;
-
- if(reduction > ministry_reduction_percent)
- reduction = ministry_reduction_percent;
- int16 power_to_reduce = (int16)(float)(power_req * (ministry_reduction_percent/100.0f)) * (reduction / ministry_reduction_percent);
- if(power_to_reduce > power_req) {
- power_req = 0;
- }
- else {
- power_req = power_req - power_to_reduce;
- }
- }
- }
-
- float power_reduction = ((Entity*)spawn)->GetStat(ITEM_STAT_POWER_COST_REDUCTION);
- if(power_reduction > 0.0f) {
- int16 power_to_reduce = (int16)(float)(power_req * (power_reduction/100.0f));
- if(power_to_reduce > power_req) {
- power_req = 0;
- }
- else {
- power_req = power_req - power_to_reduce;
- }
- }
- }
- return power_req;
- }
- int16 Spell::GetSavageryRequired(Spawn* spawn){
- int16 savagery_req = spell->savagery_req;
- if(spawn && spell->savagery_req_percent > 0){
- double result = ((double)spell->savagery_req_percent/100)*spawn->GetTotalSavagery();
- if(result >= (((int16)result) + .5))
- result++;
- savagery_req = (int16)result;
- }
- return savagery_req;
- }
- int16 Spell::GetDissonanceRequired(Spawn* spawn){
- int16 dissonance_req = spell->dissonance_req;
- if(spawn && spell->dissonance_req_percent > 0){
- double result = ((double)spell->dissonance_req_percent/100)*spawn->GetTotalDissonance();
- if(result >= (((int16)result) + .5))
- result++;
- dissonance_req = (int16)result;
- }
- return dissonance_req;
- }
- int32 Spell::GetSpellDuration(){
- if(spell->duration1 == spell->duration2)
- return spell->duration1;
- int32 difference = 0;
- int32 lower = 0;
- if(spell->duration2 > spell->duration1){
- difference = spell->duration2 - spell->duration1;
- lower = spell->duration1;
- }
- else{
- difference = spell->duration1 - spell->duration2;
- lower = spell->duration2;
- }
- int32 duration = (rand()%difference) + lower;
- return duration;
- }
- const char* Spell::GetName(){
- return spell->name.data.c_str();
- }
- const char* Spell::GetDescription(){
- return spell->description.data.c_str();
- }
- void Spell::AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level){
- std::unique_lock lock(MSpellInfo);
- LevelArray* lvl = new LevelArray;
- lvl->adventure_class = adventure_class;
- lvl->tradeskill_class = tradeskill_class;
- lvl->spell_level = level;
-
- levels.push_back(lvl);
- }
- int32 Spell::GetSpellID(){
- if (spell)
- return spell->id;
- return 0;
- }
- int8 Spell::GetSpellTier(){
- if (spell)
- return spell->tier;
- return 0;
- }
- vector<LUAData*>* Spell::GetLUAData(){
- return &lua_data;
- }
- SpellData* Spell::GetSpellData(){
- return spell;
- }
- bool Spell::GetSpellData(lua_State* state, std::string field)
- {
- if (!lua_interface)
- return false;
- bool valSet = false;
- if (field == "spell_book_type")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->spell_book_type);
- valSet = true;
- }
- else if (field == "icon")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->icon);
- valSet = true;
- }
- else if (field == "icon_heroic_op")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->icon_heroic_op);
- valSet = true;
- }
- else if (field == "icon_backdrop")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->icon_backdrop);
- valSet = true;
- }
- else if (field == "type")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->type);
- valSet = true;
- }
- else if (field == "class_skill")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->class_skill);
- valSet = true;
- }
- else if (field == "min_class_skill_req")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->min_class_skill_req);
- valSet = true;
- }
- else if (field == "mastery_skill")
- {
- lua_interface->SetInt32Value(state, GetSpellData()->mastery_skill);
- valSet = true;
- }
- else if (field == "ts_loc_index")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->ts_loc_index);
- valSet = true;
- }
- else if (field == "num_levels")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->num_levels);
- valSet = true;
- }
- else if (field == "tier")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->tier);
- valSet = true;
- }
- else if (field == "hp_req")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->hp_req);
- valSet = true;
- }
- else if (field == "hp_upkeep")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->hp_upkeep);
- valSet = true;
- }
- else if (field == "power_req")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->power_req);
- valSet = true;
- }
- else if (field == "power_by_level")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->power_by_level);
- valSet = true;
- }
- else if (field == "power_upkeep")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->power_upkeep);
- valSet = true;
- }
- else if (field == "savagery_req")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req);
- valSet = true;
- }
- else if (field == "savagery_upkeep")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->savagery_upkeep);
- valSet = true;
- }
- else if (field == "dissonance_req")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req);
- valSet = true;
- }
- else if (field == "dissonance_upkeep")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_upkeep);
- valSet = true;
- }
- else if (field == "target_type")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->target_type);
- valSet = true;
- }
- else if (field == "cast_time")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->cast_time);
- valSet = true;
- }
- else if (field == "recovery")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->recovery);
- valSet = true;
- }
- else if (field == "recast")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->recast);
- valSet = true;
- }
- else if (field == "linked_timer")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->linked_timer);
- valSet = true;
- }
- else if (field == "radius")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->radius);
- valSet = true;
- }
- else if (field == "max_aoe_targets")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->max_aoe_targets);
- valSet = true;
- }
- else if (field == "friendly_spell")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->friendly_spell);
- valSet = true;
- }
- else if (field == "req_concentration")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->req_concentration);
- valSet = true;
- }
- else if (field == "range")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->range);
- valSet = true;
- }
- else if (field == "duration1")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->duration1);
- valSet = true;
- }
- else if (field == "duration2")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->duration2);
- valSet = true;
- }
- else if (field == "resistibility")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->resistibility);
- valSet = true;
- }
- else if (field == "duration_until_cancel")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->duration_until_cancel);
- valSet = true;
- }
- else if (field == "power_req_percent")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->power_req_percent);
- valSet = true;
- }
- else if (field == "hp_req_percent")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->hp_req_percent);
- valSet = true;
- }
- else if (field == "savagery_req_percent")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req_percent);
- valSet = true;
- }
- else if (field == "dissonance_req_percent")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req_percent);
- valSet = true;
- }
- else if (field == "name")
- {
- lua_interface->SetStringValue(state, GetSpellData()->name.data.c_str());
- valSet = true;
- }
- else if (field == "description")
- {
- lua_interface->SetStringValue(state, GetSpellData()->description.data.c_str());
- valSet = true;
- }
- else if (field == "success_message")
- {
- lua_interface->SetStringValue(state, GetSpellData()->success_message.c_str());
- valSet = true;
- }
- else if (field == "fade_message")
- {
- lua_interface->SetStringValue(state, GetSpellData()->fade_message.c_str());
- valSet = true;
- }
- else if (field == "fade_message_others")
- {
- lua_interface->SetStringValue(state, GetSpellData()->fade_message_others.c_str());
- valSet = true;
- }
- else if (field == "cast_type")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->cast_type);
- valSet = true;
- }
- else if (field == "lua_script")
- {
- lua_interface->SetStringValue(state, GetSpellData()->lua_script.c_str());
- valSet = true;
- }
- else if (field == "interruptable")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->interruptable);
- valSet = true;
- }
- else if (field == "spell_visual")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->spell_visual);
- valSet = true;
- }
- else if (field == "effect_message")
- {
- lua_interface->SetStringValue(state, GetSpellData()->effect_message.c_str());
- valSet = true;
- }
- else if (field == "min_range")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->min_range);
- valSet = true;
- }
- else if (field == "can_effect_raid")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->can_effect_raid);
- valSet = true;
- }
- else if (field == "affect_only_group_members")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->affect_only_group_members);
- valSet = true;
- }
- else if (field == "group_spell")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->group_spell);
- valSet = true;
- }
- else if (field == "hit_bonus")
- {
- lua_interface->SetFloatValue(state, GetSpellData()->hit_bonus);
- valSet = true;
- }
- else if (field == "display_spell_tier")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->display_spell_tier);
- valSet = true;
- }
- else if (field == "is_active")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->is_active);
- valSet = true;
- }
- else if (field == "det_type")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->det_type);
- valSet = true;
- }
- else if (field == "incurable")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->incurable);
- valSet = true;
- }
- else if (field == "control_effect_type")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->control_effect_type);
- valSet = true;
- }
- else if (field == "casting_flags")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->casting_flags);
- valSet = true;
- }
- else if (field == "cast_while_moving")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->cast_while_moving);
- valSet = true;
- }
- else if (field == "persist_through_death")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->persist_through_death);
- valSet = true;
- }
- else if (field == "not_maintained")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->not_maintained);
- valSet = true;
- }
- else if (field == "is_aa")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->is_aa);
- valSet = true;
- }
- else if (field == "savage_bar")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar);
- valSet = true;
- }
- else if (field == "savage_bar_slot")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar_slot);
- valSet = true;
- }
- else if (field == "soe_spell_crc")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->soe_spell_crc);
- valSet = true;
- }
- else if (field == "spell_type")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->spell_type);
- valSet = true;
- }
- else if (field == "spell_name_crc")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->spell_name_crc);
- valSet = true;
- }
- else if (field == "type_group_spell_id")
- {
- lua_interface->SetSInt32Value(state, GetSpellData()->type_group_spell_id);
- valSet = true;
- }
- else if (field == "can_fizzle")
- {
- lua_interface->SetBooleanValue(state, GetSpellData()->can_fizzle);
- valSet = true;
- }
- return valSet;
- }
- bool Spell::SetSpellData(lua_State* state, std::string field, int8 fieldArg)
- {
- if (!lua_interface)
- return false;
- bool valSet = false;
- if (field == "spell_book_type")
- {
- int32 spell_book_type = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->spell_book_type = spell_book_type;
- valSet = true;
- }
- else if (field == "icon")
- {
- sint16 icon = lua_interface->GetSInt32Value(state, fieldArg);
- GetSpellData()->icon = icon;
- valSet = true;
- }
- else if (field == "icon_heroic_op")
- {
- int16 icon_heroic_op = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->icon_heroic_op = icon_heroic_op;
- valSet = true;
- }
- else if (field == "icon_backdrop")
- {
- int16 icon_backdrop = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->icon_backdrop = icon_backdrop;
- valSet = true;
- }
- else if (field == "type")
- {
- int16 type = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->type = type;
- valSet = true;
- }
- else if (field == "class_skill")
- {
- int32 class_skill = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->class_skill = class_skill;
- valSet = true;
- }
- else if (field == "min_class_skill_req")
- {
- int16 min_class_skill_req = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->min_class_skill_req = min_class_skill_req;
- valSet = true;
- }
- else if (field == "mastery_skill")
- {
- int32 mastery_skill = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->mastery_skill = mastery_skill;
- valSet = true;
- }
- else if (field == "ts_loc_index")
- {
- int8 ts_loc_index = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->ts_loc_index = ts_loc_index;
- valSet = true;
- }
- else if (field == "num_levels")
- {
- int8 num_levels = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->num_levels = num_levels;
- valSet = true;
- }
- else if (field == "tier")
- {
- int8 tier = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->tier = tier;
- valSet = true;
- }
- else if (field == "hp_req")
- {
- int16 hp_req = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->hp_req = hp_req;
- valSet = true;
- }
- else if (field == "hp_upkeep")
- {
- int16 hp_upkeep = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->hp_upkeep = hp_upkeep;
- valSet = true;
- }
- else if (field == "power_req")
- {
- float power_req = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->power_req = power_req;
- valSet = true;
- }
- else if (field == "power_by_level")
- {
- bool power_by_level = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->power_by_level = power_by_level;
- valSet = true;
- }
- else if (field == "power_upkeep")
- {
- int16 power_upkeep = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->power_upkeep = power_upkeep;
- valSet = true;
- }
- else if (field == "savagery_req")
- {
- int16 savagery_req = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->savagery_req = savagery_req;
- valSet = true;
- }
- else if (field == "savagery_upkeep")
- {
- int16 savagery_upkeep = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->savagery_upkeep = savagery_upkeep;
- valSet = true;
- }
- else if (field == "dissonance_req")
- {
- int16 dissonance_req = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->dissonance_req = dissonance_req;
- valSet = true;
- }
- else if (field == "dissonance_upkeep")
- {
- int16 dissonance_upkeep = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->dissonance_upkeep = dissonance_upkeep;
- valSet = true;
- }
- else if (field == "target_type")
- {
- int16 target_type = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->target_type = target_type;
- valSet = true;
- }
- else if (field == "cast_time")
- {
- int16 cast_time = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->orig_cast_time = cast_time;
- GetSpellData()->cast_time = cast_time;
- valSet = true;
- }
- else if (field == "recovery")
- {
- float recovery = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->recovery = recovery;
- valSet = true;
- }
- else if (field == "recast")
- {
- float recast = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->recast = recast;
- valSet = true;
- }
- else if (field == "linked_timer")
- {
- int32 linked_timer = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->linked_timer = linked_timer;
- valSet = true;
- }
- else if (field == "radius")
- {
- float radius = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->radius = radius;
- valSet = true;
- }
- else if (field == "max_aoe_targets")
- {
- int16 max_aoe_targets = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->max_aoe_targets = max_aoe_targets;
- valSet = true;
- }
- else if (field == "friendly_spell")
- {
- int8 friendly_spell = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->friendly_spell = friendly_spell;
- valSet = true;
- }
- else if (field == "req_concentration")
- {
- int16 req_concentration = lua_interface->GetInt16Value(state, fieldArg);
- GetSpellData()->req_concentration = req_concentration;
- valSet = true;
- }
- else if (field == "range")
- {
- float range = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->range = range;
- valSet = true;
- }
- else if (field == "duration1")
- {
- sint32 duration = lua_interface->GetSInt32Value(state, fieldArg);
- GetSpellData()->duration1 = duration;
- valSet = true;
- }
- else if (field == "duration2")
- {
- sint32 duration = lua_interface->GetSInt32Value(state, fieldArg);
- GetSpellData()->duration2 = duration;
- valSet = true;
- }
- else if (field == "resistibility")
- {
- float resistibility = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->resistibility = resistibility;
- valSet = true;
- }
- else if (field == "duration_until_cancel")
- {
- bool duration_until_cancel = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->duration_until_cancel = duration_until_cancel;
- valSet = true;
- }
- else if (field == "power_req_percent")
- {
- int8 power_req_percent = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->power_req_percent = power_req_percent;
- valSet = true;
- }
- else if (field == "hp_req_percent")
- {
- int8 hp_req_percent = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->hp_req_percent = hp_req_percent;
- valSet = true;
- }
- else if (field == "savagery_req_percent")
- {
- int8 savagery_req_percent = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->savagery_req_percent = savagery_req_percent;
- valSet = true;
- }
- else if (field == "dissonance_req_percent")
- {
- int8 dissonance_req_percent = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->dissonance_req_percent = dissonance_req_percent;
- valSet = true;
- }
- else if (field == "name")
- {
- string name = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->name.data = name;
- valSet = true;
- }
- else if (field == "description")
- {
- string description = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->description.data = description;
- valSet = true;
- }
- else if (field == "success_message")
- {
- string success_message = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->success_message = success_message;
- valSet = true;
- }
- else if (field == "fade_message")
- {
- string fade_message = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->fade_message = fade_message;
- valSet = true;
- }
- else if (field == "fade_message_others")
- {
- string fade_message_others = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->fade_message_others = fade_message_others;
- valSet = true;
- }
- else if (field == "cast_type")
- {
- int8 cast_type = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->cast_type = cast_type;
- valSet = true;
- }
- else if (field == "cast_type")
- {
- int32 call_frequency = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->call_frequency = call_frequency;
- valSet = true;
- }
- else if (field == "interruptable")
- {
- bool interruptable = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->interruptable = interruptable;
- valSet = true;
- }
- else if (field == "spell_visual")
- {
- int32 spell_visual = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->spell_visual = spell_visual;
- valSet = true;
- }
- else if (field == "effect_message")
- {
- string effect_message = lua_interface->GetStringValue(state, fieldArg);
- GetSpellData()->effect_message = effect_message;
- valSet = true;
- }
- else if (field == "min_range")
- {
- float min_range = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->min_range = min_range;
- valSet = true;
- }
- else if (field == "can_effect_raid")
- {
- int8 can_effect_raid = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->can_effect_raid = can_effect_raid;
- valSet = true;
- }
- else if (field == "affect_only_group_members")
- {
- int8 affect_only_group_members = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->affect_only_group_members = affect_only_group_members;
- valSet = true;
- }
- else if (field == "group_spell")
- {
- int8 group_spell = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->group_spell = group_spell;
- valSet = true;
- }
- else if (field == "hit_bonus")
- {
- float hit_bonus = lua_interface->GetFloatValue(state, fieldArg);
- GetSpellData()->hit_bonus = hit_bonus;
- valSet = true;
- }
- else if (field == "display_spell_tier")
- {
- int8 display_spell_tier = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->display_spell_tier = display_spell_tier;
- valSet = true;
- }
- else if (field == "is_active")
- {
- int8 is_active = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->is_active = is_active;
- valSet = true;
- }
- else if (field == "det_type")
- {
- int8 det_type = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->det_type = det_type;
- valSet = true;
- }
- else if (field == "incurable")
- {
- bool incurable = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->incurable = incurable;
- valSet = true;
- }
- else if (field == "control_effect_type")
- {
- int8 control_effect_type = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->control_effect_type = control_effect_type;
- valSet = true;
- }
- else if (field == "casting_flags")
- {
- int32 casting_flags = lua_interface->GetInt32Value(state, fieldArg);
- GetSpellData()->casting_flags = casting_flags;
- valSet = true;
- }
- else if (field == "cast_while_moving")
- {
- bool cast_while_moving = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->cast_while_moving = cast_while_moving;
- valSet = true;
- }
- else if (field == "persist_through_death")
- {
- bool persist_through_death = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->persist_through_death = persist_through_death;
- valSet = true;
- }
- else if (field == "not_maintained")
- {
- bool not_maintained = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->not_maintained = not_maintained;
- valSet = true;
- }
- else if (field == "is_aa")
- {
- bool is_aa = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->is_aa = is_aa;
- valSet = true;
- }
- else if (field == "savage_bar")
- {
- int8 savage_bar = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->savage_bar = savage_bar;
- valSet = true;
- }
- else if (field == "spell_type")
- {
- int8 spell_type = lua_interface->GetInt8Value(state, fieldArg);
- GetSpellData()->spell_type = spell_type;
- valSet = true;
- }
- else if (field == "type_group_spell_id")
- {
- sint32 type_group_spell_id = lua_interface->GetSInt32Value(state, fieldArg);
- GetSpellData()->type_group_spell_id = type_group_spell_id;
- valSet = true;
- }
- else if (field == "can_fizzle")
- {
- bool can_fizzle = lua_interface->GetBooleanValue(state, fieldArg);
- GetSpellData()->can_fizzle = can_fizzle;
- valSet = true;
- }
- return valSet;
- }
- int16 Spell::GetSpellIcon(){
- if (spell)
- return spell->icon;
- return 0;
- }
- int16 Spell::GetSpellIconBackdrop(){
- if (spell)
- return spell->icon_backdrop;
- return 0;
- }
- int16 Spell::GetSpellIconHeroicOp(){
- if (spell)
- return spell->icon_heroic_op;
- return 0;
- }
- bool Spell::IsHealSpell(){
- return heal_spell;
- }
- bool Spell::IsBuffSpell(){
- return buff_spell;
- }
- bool Spell::IsDamageSpell(){
- return damage_spell;
- }
- bool Spell::IsControlSpell(){
- return control_spell;
- }
- bool Spell::IsOffenseSpell() {
- return offense_spell;
- }
- bool Spell::IsCopiedSpell() {
- return copied_spell;
- }
- void Spell::ModifyCastTime(Entity* caster){
- int16 cast_time = spell->orig_cast_time;
- spell->cast_time = cast_time;
- float cast_speed = caster->GetInfoStruct()->get_casting_speed();
- if (cast_speed > 0.0f){
- bool modifiedSpeed = false;
- if (cast_speed > 0.0f && (modifiedSpeed = true)) // casting speed can only reduce up to half a cast time
- spell->cast_time *= max(0.5f, (float) (1 / (1 + (cast_speed * .01))));
- else if (cast_speed < 0.0f && (modifiedSpeed = true)) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now
- spell->cast_time *= min(1.5f, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
-
- if(modifiedSpeed) {
- LogWrite(SPELL__DEBUG, 9, "Spells", "%s: spell %s cast time %u to %u based on cast_speed %f", GetName(), caster->GetName(), cast_time, spell->cast_time, cast_speed);
- }
- }
- }
- int32 Spell::CalculateRecastTimer(Entity* caster, float override_timer) {
- int32 original_recast = static_cast<int32>(GetSpellData()->recast * 1000.0f);
-
- if(override_timer > 0.0f) {
- original_recast = static_cast<int32>(override_timer);
- }
-
- int32 recast_time = original_recast;
- float cast_speed = caster->GetInfoStruct()->get_spell_reuse_speed();
- if (cast_speed > 0.0f){
- bool modifiedSpeed = false;
- if (cast_speed > 0.0f && (modifiedSpeed = true)) // casting speed can only reduce up to half a cast time
- recast_time *= max(0.5f, (float) (1 / (1 + (cast_speed * .01))));
- else if (cast_speed < 0.0f && (modifiedSpeed = true)) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now
- recast_time *= min(1.5f, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
-
- if(modifiedSpeed) {
- LogWrite(SPELL__DEBUG, 9, "Spells", "%s: spell %s recast time %u to %u based on spell_reuse_time %f", GetName(), caster->GetName(), original_recast, recast_time, cast_speed);
- }
- }
- return recast_time;
- }
- vector <SpellDisplayEffect*>* Spell::GetSpellEffects(){
- std::shared_lock lock(MSpellInfo);
- vector <SpellDisplayEffect*>* ret = &effects;
- return ret;
- }
- vector <LevelArray*>* Spell::GetSpellLevels(){
- std::shared_lock lock(MSpellInfo);
- vector <LevelArray*>* ret = &levels;
- return ret;
- }
- bool Spell::ScribeAllowed(Player* player){
- std::shared_lock lock(MSpellInfo);
- bool ret = false;
- if(player){
- for(int32 i=0;!ret && i<levels.size();i++){
- int16 mylevel = player->GetLevel();
- int16 spelllevels = levels[i]->spell_level;
- bool advlev = player->GetAdventureClass() == levels[i]->adventure_class;
- bool tslev = player->GetTradeskillClass() == levels[i]->tradeskill_class;
- bool levelmatch = player->GetLevel() >= levels[i]->spell_level;
- if((player->GetAdventureClass() == levels[i]->adventure_class || player->GetTradeskillClass() == levels[i]->tradeskill_class) && player->GetLevel() >= levels[i]->spell_level/10)
- ret = true;
- }
- }
- return ret;
- }
- MasterSpellList::MasterSpellList(){
- max_spell_id = 0;
- MMasterSpellList.SetName("MasterSpellList::MMasterSpellList");
- }
- MasterSpellList::~MasterSpellList(){
- DestroySpells();
- }
- void MasterSpellList::DestroySpells(){
- spell_errors.clear();
- MMasterSpellList.lock();
- map<int32, map<int32, Spell*> >::iterator iter;
- map<int32, Spell*>::iterator iter2;
- for(iter = spell_list.begin();iter != spell_list.end(); iter++){
- for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
- safe_delete(iter2->second);
- }
- }
- spell_list.clear();
- for(int i=0;i<MAX_CLASSES;i++) {
- class_spell_list[i].clear();
- }
- MMasterSpellList.unlock();
- }
- void MasterSpellList::AddSpell(int32 id, int8 tier, Spell* spell){
- MMasterSpellList.lock();
- spell_list[id][tier] = spell;
-
- vector<LevelArray*>* levels = spell->GetSpellLevels();
- LevelArray* level = 0;
- vector<LevelArray*>::iterator level_itr;
- for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
- level = *level_itr;
- if(level->adventure_class && level->adventure_class < MAX_CLASSES){
- class_spell_list[level->adventure_class][id][tier] = spell;
- }
- if(level->tradeskill_class && level->tradeskill_class < MAX_CLASSES) {
- class_spell_list[level->tradeskill_class][id][tier] = spell;
- }
- }
-
- spell_name_map[spell->GetName()] = spell;
- spell_soecrc_map[spell->GetSpellData()->soe_spell_crc] = spell;
- if (id > max_spell_id)
- max_spell_id = id;
- MMasterSpellList.unlock();
- }
- Spell* MasterSpellList::GetSpell(int32 id, int8 tier){
- if (spell_list.count(id) > 0 && spell_list[id].count(tier) > 0)
- return spell_list[id][tier];
- else if (spell_list.count(id) > 0 && tier == 0 && spell_list[id].count(1) > 0)
- return spell_list[id][1];
- return 0;
- }
- Spell* MasterSpellList::GetSpellByName(const char* name){
- if(spell_name_map.count(name) > 0)
- return spell_name_map[name];
- return 0;
- }
- Spell* MasterSpellList::GetSpellByCRC(int32 spell_crc){
- if(spell_soecrc_map.count(spell_crc) > 0)
- return spell_soecrc_map[spell_crc];
- return 0;
- }
- EQ2Packet* MasterSpellList::GetSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
- Spell* spell = GetSpell(id, tier);
- // if we can't find it on the master spell list, see if it is a custom spell
- if (!spell)
- {
- lua_interface->FindCustomSpellLock();
- LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
- EQ2Packet* pack = 0;
- if (tmpSpell)
- {
- spell = tmpSpell->spell;
- pack = spell->SerializeSpell(client, display, packet_type);
- }
- lua_interface->FindCustomSpellUnlock();
- return pack;
- }
- if(spell)
- return spell->SerializeSpell(client, display, packet_type);
- return 0;
- }
- EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) {
- Spell* spell = GetSpell(id, (tier == 0 ? 1 : tier));
- // if we can't find it on the master spell list, see if it is a custom spell
- if (!spell)
- {
- lua_interface->FindCustomSpellLock();
- LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
- EQ2Packet* pack = 0;
- if (tmpSpell)
- {
- spell = tmpSpell->spell;
- // TODO: this isn't a tested thing yet... need to add custom spells to alt advancement?
- AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
- if(data)
- pack = spell->SerializeAASpell(client, tier, data, display, false, packet_type);
- }
- lua_interface->FindCustomSpellUnlock();
- return pack;
- }
- //Spell* spell2= GetSpell(id, (tier +1));
- AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
- if (spell)
- return spell->SerializeAASpell(client,tier, data, display,false, packet_type);
- return 0;
- }
- EQ2Packet* MasterSpellList::GetSpecialSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
- Spell* spell = GetSpell(id, tier);
- // if we can't find it on the master spell list, see if it is a custom spell
- if (!spell)
- {
- lua_interface->FindCustomSpellLock();
- LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
- EQ2Packet* pack = 0;
- if (tmpSpell)
- {
- spell = tmpSpell->spell;
- pack = spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
- }
- lua_interface->FindCustomSpellUnlock();
- return pack;
- }
- if(spell)
- return spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
- return 0;
- }
- vector<Spell*>* MasterSpellList::GetSpellListByAdventureClass(int8 class_id, int16 max_level, int8 max_tier){
- vector<Spell*>* ret = new vector<Spell*>;
- if(class_id >= MAX_CLASSES) {
- return ret;
- }
-
- Spell* spell = 0;
- vector<LevelArray*>* levels = 0;
- LevelArray* level = 0;
- vector<LevelArray*>::iterator level_itr;
- MMasterSpellList.lock();
- map<int32, map<int32, Spell*> >::iterator iter;
- map<int32, Spell*>::iterator iter2;
- max_level *= 10; //convert to client level format, which is 10 times higher
- for(iter = class_spell_list[class_id].begin();iter != class_spell_list[class_id].end(); iter++){
- for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
- spell = iter2->second;
- if(iter2->first <= max_tier && spell && spell->GetSpellData()->given_by_type != GivenByType::GivenBy_SpellScroll &&
- spell->GetSpellData()->given_by_type != GivenByType::GivenBy_TradeskillClass){
- levels = spell->GetSpellLevels();
- for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
- level = *level_itr;
- if(level->spell_level <= max_level && level->adventure_class == class_id){
- ret->push_back(spell);
- break;
- }
- }
- }
- }
- }
- MMasterSpellList.unlock();
- return ret;
- }
- vector<Spell*>* MasterSpellList::GetSpellListByTradeskillClass(int8 class_id, int16 max_level, int8 max_tier){
- vector<Spell*>* ret = new vector<Spell*>;
- if(class_id >= MAX_CLASSES) {
- return ret;
- }
-
- Spell* spell = 0;
- vector<LevelArray*>* levels = 0;
- LevelArray* level = 0;
- vector<LevelArray*>::iterator level_itr;
- MMasterSpellList.lock();
- map<int32, map<int32, Spell*> >::iterator iter;
- map<int32, Spell*>::iterator iter2;
- for(iter = class_spell_list[class_id].begin();iter != class_spell_list[class_id].end(); iter++){
- for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
- spell = iter2->second;
- if(iter2->first <= max_tier && spell && spell->GetSpellData()->given_by_type == GivenByType::GivenBy_TradeskillClass){
- levels = spell->GetSpellLevels();
- for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
- level = *level_itr;
- if(level->spell_level <= max_level && level->tradeskill_class == class_id){
- ret->push_back(spell);
- break;
- }
- }
- }
- }
- }
- MMasterSpellList.unlock();
- return ret;
- }
- void MasterSpellList::Reload(){
- master_trait_list.DestroyTraits();
- DestroySpells();
- database.LoadSpells();
- database.LoadSpellErrors();
- database.LoadTraits();
- }
- int16 MasterSpellList::GetSpellErrorValue(int16 version, int8 error_index) {
- version = GetClosestVersion(version);
- if (spell_errors[version].count(error_index) == 0) {
- LogWrite(SPELL__ERROR, 0, "Spells", "No spell error entry. (version = %i, error_index = %i)", version, error_index);
- // 1 will give the client a pop up message of "Cannot cast" and a chat message of "[BUG] Cannot cast. Unknown failure casting spell."
- return 1;
- }
- return spell_errors[version][error_index];
- }
- void MasterSpellList::AddSpellError(int16 version, int8 error_index, int16 error_value) {
- if (spell_errors[version].count(error_index) == 0)
- spell_errors[version][error_index] = error_value;
- }
- int16 MasterSpellList::GetClosestVersion(int16 version) {
- int16 ret = 0;
- map<int16, map<int8, int16> >::iterator itr;
- // Get the closest version in the list that is less then or equal to the given version
- for (itr = spell_errors.begin(); itr != spell_errors.end(); itr++) {
- if (itr->first <= version) {
- if (itr->first > ret)
- ret = itr->first;
- }
- }
- return ret;
- }
- bool Spell::CastWhileStunned(){
- return (spell->casting_flags & CASTING_FLAG_STUNNED) == CASTING_FLAG_STUNNED;
- }
- bool Spell::CastWhileMezzed(){
- return (spell->casting_flags & CASTING_FLAG_MEZZED) == CASTING_FLAG_MEZZED;
- }
- bool Spell::CastWhileStifled(){
- return (spell->casting_flags & CASTING_FLAG_STIFLED) == CASTING_FLAG_STIFLED;
- }
- bool Spell::CastWhileFeared(){
- return (spell->casting_flags & CASTING_FLAG_FEARED) == CASTING_FLAG_FEARED;
- }
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