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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Traits.h"
- #include "../../common/ConfigReader.h"
- #include "../../common/Log.h"
- #include "../Spells.h"
- #include "../WorldDatabase.h"
- #include "../client.h"
- #include "../Rules/Rules.h"
- #include <boost/assign.hpp>
- #include <map>
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- extern WorldDatabase database;
- extern RuleManager rule_manager;
- using namespace boost::assign;
- MasterTraitList::MasterTraitList(){
- MMasterTraitList.SetName("MasterTraitList::TraitList");
- }
- MasterTraitList::~MasterTraitList(){
- DestroyTraits();
- }
- void MasterTraitList::AddTrait(TraitData* data){
- MMasterTraitList.writelock(__FUNCTION__, __LINE__);
- TraitList.push_back(data);
- MMasterTraitList.releasewritelock(__FUNCTION__, __LINE__);
- }
- int MasterTraitList::Size(){
- return TraitList.size();
- }
- bool MasterTraitList::GenerateTraitLists(Client* client, map <int8, map <int8, vector<TraitData*> > >* sortedTraitList, map <int8, vector<TraitData*> >* classTraining,
- map <int8, vector<TraitData*> >* raceTraits, map <int8, vector<TraitData*> >* innateRaceTraits, map <int8, vector<TraitData*> >* focusEffects, int16 max_level, int8 trait_group)
- {
- if (!client) {
- LogWrite(SPELL__ERROR, 0, "Traits", "GetTraitListPacket called with an invalid client");
- return false;
- }
- // Sort the Data
- if (Size() == 0 || !sortedTraitList || !classTraining || !raceTraits || !innateRaceTraits || !focusEffects)
- return false;
-
- map <int8, map <int8, vector<TraitData*> > >::iterator itr;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
- MMasterTraitList.readlock(__FUNCTION__, __LINE__);
-
- for (int i=0; i < Size(); i++) {
- if(max_level > 0 && TraitList[i]->level > max_level) {
- continue; // skip per max level requirement
- }
- if(trait_group != 255 && trait_group != TraitList[i]->group) {
- continue;
- }
-
- // Sort Character Traits
- if (TraitList[i]->classReq == 255 && TraitList[i]->raceReq == 255 && !TraitList[i]->isFocusEffect && TraitList[i]->isTrait) {
- itr = sortedTraitList->lower_bound(TraitList[i]->group);
- if (itr != sortedTraitList->end() && !(sortedTraitList->key_comp()(TraitList[i]->group, itr->first))) {
- itr2 = (itr->second).lower_bound(TraitList[i]->level);
- if (itr2 != (itr->second).end() && !((itr->second).key_comp()(TraitList[i]->level, itr2->first))) {
- ((itr->second)[itr2->first]).push_back(TraitList[i]);
- LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- (itr->second).insert(make_pair(TraitList[i]->level, tempVec));
- LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
- else {
- map <int8, vector<TraitData*> > tempMap;
- vector <TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- tempMap.insert(make_pair(TraitList[i]->level, tempVec));
- sortedTraitList->insert(make_pair(TraitList[i]->group, tempMap));
- LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
-
- // Sort Class Training
- if (TraitList[i]->classReq == client->GetPlayer()->GetAdventureClass() && TraitList[i]->isTraining) {
- itr2 = classTraining->lower_bound(TraitList[i]->level);
- if (itr2 != classTraining->end() && !(classTraining->key_comp()(TraitList[i]->level, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- classTraining->insert(make_pair(TraitList[i]->level, tempVec));
- }
- }
-
- // Sort Racial Abilities
- if (TraitList[i]->raceReq == client->GetPlayer()->GetRace() && !TraitList[i]->isInate && !TraitList[i]->isTraining) {
- itr2 = raceTraits->lower_bound(TraitList[i]->group);
- if (itr2 != raceTraits->end() && !(raceTraits->key_comp()(TraitList[i]->group, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- raceTraits->insert(make_pair(TraitList[i]->group, tempVec));
- }
- }
-
- // Sort Innate Racial Abilities
- if (TraitList[i]->raceReq == client->GetPlayer()->GetRace() && TraitList[i]->isInate) {
- itr2 = innateRaceTraits->lower_bound(TraitList[i]->group);
- if (itr2 != innateRaceTraits->end() && !(innateRaceTraits->key_comp()(TraitList[i]->group, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- innateRaceTraits->insert(make_pair(TraitList[i]->group, tempVec));
- }
- }
-
- // Sort Focus Effects
- if ((TraitList[i]->classReq == client->GetPlayer()->GetAdventureClass() || TraitList[i]->classReq == 255) && TraitList[i]->isFocusEffect) {
- int8 j = 0;
- itr2 = focusEffects->lower_bound(TraitList[i]->group);
- if (itr2 != focusEffects->end() && !(focusEffects->key_comp()(TraitList[i]->group, itr2->first))) {
-
- (itr2->second).push_back(TraitList[i]);
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Focus Effect: %u Tier: %i", TraitList[i]->spellID, TraitList[i]->tier);
- j++;
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- focusEffects->insert(make_pair(TraitList[i]->group, tempVec));
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Focus Effect: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
- }
- MMasterTraitList.releasereadlock(__FUNCTION__, __LINE__);
-
- return true;
- }
- bool MasterTraitList::IdentifyNextTrait(Client* client, map <int8, vector<TraitData*> >* traitList, vector<TraitData*>* collectTraits, vector<TraitData*>* tieredTraits, std::map<int32, int8>* previousMatchedSpells, bool omitFoundMatches) {
- bool found_spell_match = false;
- bool match = false;
- bool tiered_selection = rule_manager.GetGlobalRule(R_Player, TraitTieringSelection)->GetBool();
- int8 group_to_apply = 255;
- int8 count = 0;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
-
- for (itr2 = traitList->begin(); itr2 != traitList->end(); itr2++) {
- //LogWrite(SPELL__INFO, 0, "AA", "Character Traits Size...%i ", traits_size);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
- if(tiered_selection) {
- if(found_spell_match && (*itr3)->group == group_to_apply) {
- continue; // skip!
- }
- else if((*itr3)->group != group_to_apply) {
- if(group_to_apply != 255 && !found_spell_match) {
- // found match
- LogWrite(SPELL__INFO, 0, "Traits", "Found match to group id %u", group_to_apply);
- match = true;
- break;
- }
- else {
- LogWrite(SPELL__INFO, 0, "Traits", "Try match to group... spell id %u, group id %u", (*itr3)->spellID, (*itr3)->group);
- found_spell_match = false;
- group_to_apply = (*itr3)->group;
- count = 0;
- if(!omitFoundMatches)
- tieredTraits->clear();
- }
- }
- }
- count++;
-
- std::map<int32,int8>::iterator spell_itr = previousMatchedSpells->find((*itr3)->spellID);
-
- if(spell_itr != previousMatchedSpells->end() && (*itr3)->group > spell_itr->second) {
- continue;
- }
- if(!IsPlayerAllowedTrait(client, (*itr3))) {
- LogWrite(SPELL__INFO, 0, "Traits", "We are not allowed any more spells from this type/group... spell id %u, group id %u", (*itr3)->spellID, (*itr3)->group);
- found_spell_match = true;
- }
- else if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- LogWrite(SPELL__INFO, 0, "Traits", "Found existing spell match to group... spell id %u, group id %u", (*itr3)->spellID, (*itr3)->group);
- if(!omitFoundMatches)
- found_spell_match = true;
- previousMatchedSpells->insert(std::make_pair((*itr3)->spellID,(*itr3)->group));
- }
- else {
- tieredTraits->push_back((*itr3));
- collectTraits->push_back((*itr3));
- }
- }
-
- if(match)
- break;
- }
-
-
- if(!match && group_to_apply != 255 && !found_spell_match) {
- // found match
- match = true;
- }
- else if(!tiered_selection && collectTraits->size() > 0) {
- match = true;
- }
- return match;
- }
- bool MasterTraitList::ChooseNextTrait(Client* client) {
- map <int8, map <int8, vector<TraitData*> > >* SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
- map <int8, map <int8, vector<TraitData*> > >::iterator itr;
- bool tiered_selection = rule_manager.GetGlobalRule(R_Player, TraitTieringSelection)->GetBool();
- vector<TraitData*>::iterator itr3;
- map <int8, vector<TraitData*> >* ClassTraining = new map <int8, vector<TraitData*> >;
- map <int8, vector<TraitData*> >* RaceTraits = new map <int8, vector<TraitData*> >;
- map <int8, vector<TraitData*> >* InnateRaceTraits = new map <int8, vector<TraitData*> >;
- map <int8, vector<TraitData*> >* FocusEffects = new map <int8, vector<TraitData*> >;
- vector<TraitData*>* collectTraits = new vector<TraitData*>;
- vector<TraitData*>* tieredTraits = new vector<TraitData*>;
- std::map<int32, int8>* previousMatchedSpells = new std::map<int32, int8>;
- bool match = false;
- if(GenerateTraitLists(client, SortedTraitList, ClassTraining, RaceTraits, InnateRaceTraits, FocusEffects, client->GetPlayer()->GetLevel())) {
-
- vector<TraitData*>* endTraits;
- if(!match || !tiered_selection) {
- match = IdentifyNextTrait(client, ClassTraining, collectTraits, tieredTraits, previousMatchedSpells);
- }
- if(!match || !tiered_selection) {
- match = IdentifyNextTrait(client, RaceTraits, collectTraits, tieredTraits, previousMatchedSpells, true);
-
- bool overrideMatch = IdentifyNextTrait(client, InnateRaceTraits, collectTraits, tieredTraits, previousMatchedSpells, true);
-
- if(!match && overrideMatch)
- match = true;
- }
- if(!match || !tiered_selection) {
- match = IdentifyNextTrait(client, FocusEffects, collectTraits, tieredTraits, previousMatchedSpells);
- }
-
- if(!tiered_selection && collectTraits->size() > 0) {
- endTraits = collectTraits;
- }
- else if (match) {
- endTraits = tieredTraits;
- }
- if(match) {
- PacketStruct* packet = configReader.getStruct("WS_QuestRewardPackMsg", client->GetVersion());
- // 0=enemy mastery, 1=specialized training,2=character trait, 3=racial tradition
- int8 packet_type = 0;
- int8 item_count = 0;
- packet->setSubstructArrayLengthByName("reward_data", "num_select_rewards", endTraits->size());
- for (itr3 = endTraits->begin(); itr3 != endTraits->end(); itr3++) {
-
- if((*itr3)->item_id) {
- //LogWrite(SPELL__INFO, 0, "Traits", "Item %u to be sent", (*itr3)->item_id);
- Item* item = master_item_list.GetItem((*itr3)->item_id);
- if(item) {
- //LogWrite(SPELL__INFO, 0, "Traits", "Item found %s to be sent", item->name.c_str());
- packet->setArrayDataByName("select_reward_id", (*itr3)->item_id, item_count);
- packet->setItemArrayDataByName("select_item", item, client->GetPlayer(), item_count, 0, -1);
- item_count++;
- }
- }
-
-
- // Sort Character Traits
- if ((*itr3)->classReq == 255 && (*itr3)->raceReq == 255 && (*itr3)->isTrait) {
- packet_type = 2;
- }
- // Sort Class Training
- else if ((*itr3)->classReq == client->GetPlayer()->GetAdventureClass() && (*itr3)->isTraining) {
- packet_type = 1;
- }
- // Sort Racial Abilities
- else if ((*itr3)->raceReq == client->GetPlayer()->GetRace() && !(*itr3)->isInate && !(*itr3)->isTraining) {
- packet_type = 3;
- }
- // Sort Innate Racial Abilities
- else if ((*itr3)->raceReq == client->GetPlayer()->GetRace() && (*itr3)->isInate) {
- packet_type = 3;
- }
- //LogWrite(SPELL__INFO, 0, "Traits", "Sending trait %u", (*itr3)->spellID);
- }
- packet->setSubstructDataByName("reward_data", "unknown1", packet_type);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
-
- safe_delete(SortedTraitList);
- safe_delete(ClassTraining);
- safe_delete(RaceTraits);
- safe_delete(InnateRaceTraits);
- safe_delete(FocusEffects);
-
- safe_delete(collectTraits);
- safe_delete(tieredTraits);
- safe_delete(previousMatchedSpells);
- return match;
- }
- int16 MasterTraitList::GetSpellCount(Client* client, map <int8, vector<TraitData*> >* traits, bool onlyCharTraits) {
- if(!traits)
- return 0;
-
- int16 count = 0;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
- for (itr2 = traits->begin(); itr2 != traits->end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- if(!onlyCharTraits || (onlyCharTraits && (*itr3)->classReq == 255 && (*itr3)->raceReq == 255 && (*itr3)->isTrait)) {
- count++;
- }
- }
- }
- }
-
- return count;
- }
- vector<int16> PersonalTraitLevelLimits = boost::assign::list_of(0)(8)(14)(22)(28)(36)(42)(46)(48);
- vector<int16> TrainingTraitLevelLimits = boost::assign::list_of(0)(10)(20)(30)(40)(50);
- vector<int16> RacialTraitLevelLimits = boost::assign::list_of(0)(18)(26)(34)(44);
- vector<int16> CharacterTraitLevelLimits = boost::assign::list_of(0)(12)(16)(24)(32)(38);
- /***
- Every other level, beginning at Level 8,
- you gain an additional advantage — a
- Personal Trait, an Enemy Tactic, a Racial
- Tradition or a Training ability. Each time
- you reach an even-numbered level, you
- can select another advantage from the
- appropriate list. You don’t have to select
- in order — you may take any of the avail-
- able choices.
- Level Advantage
- 8 Personal Trait (1st)
- 10 Training (1st)
- 12 Enemy Tactic (1st)
- 14 Personal Trait (2nd)
- 16 Enemy Tactic (2nd)
- 18 Racial Tradition (1st)
- 20 Training (2nd)
- 22 Personal Trait (3rd)
- 24 Enemy Tactic (3rd)
- 26 Racial Tradition (2nd)
- 28 Personal Trait (4th)
- 30 Training (3rd)
- 32 Enemy Tactic (4th)
- 34 Racial Tradition (3rd)
- 36 Personal Trait (5th)
- 38 Enemy Tactic (5th)
- 40 Training (4th)
- 42 Personal Trait (6th)
- 44 Racial Tradition (4th)
- 46 Personal Trait (7th)
- 48 Personal Trait (8th)
- 50 Training (5th)
- ***/
- bool MasterTraitList::IsPlayerAllowedTrait(Client* client, TraitData* trait) {
- std::unique_lock(client->GetPlayer()->trait_mutex);
- map <int8, map <int8, vector<TraitData*> > >* SortedTraitList = client->GetPlayer()->SortedTraitList;
- map <int8, map <int8, vector<TraitData*> > >::iterator itr;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
- bool use_classic_table = rule_manager.GetGlobalRule(R_Player, ClassicTraitLevelTable)->GetBool();
- map <int8, vector<TraitData*> >* ClassTraining = client->GetPlayer()->ClassTraining;
- map <int8, vector<TraitData*> >* RaceTraits = client->GetPlayer()->RaceTraits;
- map <int8, vector<TraitData*> >* InnateRaceTraits = client->GetPlayer()->InnateRaceTraits;
- map <int8, vector<TraitData*> >* FocusEffects = client->GetPlayer()->FocusEffects;
- if(client->GetPlayer()->need_trait_update) {
- SortedTraitList->clear();
- ClassTraining->clear();
- RaceTraits->clear();
- InnateRaceTraits->clear();
- FocusEffects->clear();
- }
- bool allowed_trait = false;
- if(!client->GetPlayer()->need_trait_update || GenerateTraitLists(client, SortedTraitList, ClassTraining, RaceTraits, InnateRaceTraits, FocusEffects, 0)) {
- client->GetPlayer()->need_trait_update = false;
- if(trait->isFocusEffect) {
-
- int32 trait_level = rule_manager.GetGlobalRule(R_Player, TraitFocusSelectLevel)->GetInt32();
- int16 num_available_selections = 0;
- if(trait_level > 0) {
- num_available_selections = client->GetPlayer()->GetLevel() / trait_level;
- }
- int16 total_used = GetSpellCount(client, FocusEffects);
-
- int16 classic_avail = 0;
-
- if(use_classic_table && PersonalTraitLevelLimits.size() > total_used+1) {
- int16 classic_level_req = PersonalTraitLevelLimits.at(total_used+1);
- if(client->GetPlayer()->GetLevel() >= classic_level_req)
- classic_avail = num_available_selections = total_used+1;
- else
- num_available_selections = 0;
- }
- else if(use_classic_table)
- num_available_selections = 0;
-
- LogWrite(SPELL__INFO, 9, "Traits", "%s FocusEffects used %u, available %u, classic available %u", client->GetPlayer()->GetName(), total_used, num_available_selections, classic_avail);
- if(total_used < num_available_selections) {
- allowed_trait = true;
- }
- }
- else if(trait->isTraining) {
- int32 trait_level = rule_manager.GetGlobalRule(R_Player, TraitTrainingSelectLevel)->GetInt32();
- int16 num_available_selections = 0;
- if(trait_level > 0) {
- num_available_selections = client->GetPlayer()->GetLevel() / trait_level;
- }
- int16 total_used = GetSpellCount(client, ClassTraining);
-
- int16 classic_avail = 0;
-
- if(use_classic_table && TrainingTraitLevelLimits.size() > total_used+1) {
- int16 classic_level_req = TrainingTraitLevelLimits.at(total_used+1);
- if(client->GetPlayer()->GetLevel() >= classic_level_req)
- classic_avail = num_available_selections = total_used+1;
- else
- num_available_selections = 0;
- }
- else if(use_classic_table)
- num_available_selections = 0;
-
- LogWrite(SPELL__INFO, 9, "Traits", "%s ClassTraining used %u, available %u, classic available %u", client->GetPlayer()->GetName(), total_used, num_available_selections, classic_avail);
- if(total_used < num_available_selections) {
- allowed_trait = true;
- }
- }
- else {
- if(trait->raceReq == client->GetPlayer()->GetRace()) {
- int32 trait_level = rule_manager.GetGlobalRule(R_Player, TraitRaceSelectLevel)->GetInt32();
- int16 num_available_selections = 0;
- if(trait_level > 0) {
- num_available_selections = client->GetPlayer()->GetLevel() / trait_level;
- }
- int16 total_used = GetSpellCount(client, RaceTraits);
- int16 total_used2 = GetSpellCount(client, InnateRaceTraits);
-
- int16 classic_avail = 0;
-
- if(use_classic_table && RacialTraitLevelLimits.size() > total_used+total_used2+1) {
- int16 classic_level_req = RacialTraitLevelLimits.at(total_used+total_used2+1);
- if(client->GetPlayer()->GetLevel() >= classic_level_req)
- classic_avail = num_available_selections = total_used+total_used2+1;
- else
- num_available_selections = 0;
- }
- else if(use_classic_table)
- num_available_selections = 0;
-
- LogWrite(SPELL__INFO, 9, "Traits", "%s RaceTraits used %u, available %u, classic available %u", client->GetPlayer()->GetName(), total_used+total_used2, num_available_selections, classic_avail);
- if(total_used+total_used2 < num_available_selections) {
- allowed_trait = true;
- }
- }
- else { // character trait?
- int16 num_available_selections = 0;
- int32 trait_level = rule_manager.GetGlobalRule(R_Player, TraitCharacterSelectLevel)->GetInt32();
- if(trait_level > 0) {
- num_available_selections = client->GetPlayer()->GetLevel() / trait_level;
- }
- int16 total_used = 0;
- for (itr = SortedTraitList->begin(); itr != SortedTraitList->end(); itr++) {
- total_used += GetSpellCount(client, &itr->second, true);
- }
-
- int16 classic_avail = 0;
-
- if(use_classic_table && CharacterTraitLevelLimits.size() > total_used+1) {
- int16 classic_level_req = CharacterTraitLevelLimits.at(total_used+1);
- if(client->GetPlayer()->GetLevel() >= classic_level_req)
- classic_avail = num_available_selections = total_used+1;
- else
- num_available_selections = 0;
- }
- else if(use_classic_table)
- num_available_selections = 0;
-
- LogWrite(SPELL__INFO, 9, "Traits", "%s CharacterTraits used %u, available %u, classic available %u", client->GetPlayer()->GetName(), total_used, num_available_selections, classic_avail);
- if(total_used < num_available_selections) {
- allowed_trait = true;
- }
- }
- }
- }
-
- return allowed_trait;
- }
- EQ2Packet* MasterTraitList::GetTraitListPacket (Client* client)
- {
- std::unique_lock(client->GetPlayer()->trait_mutex);
-
- if (!client) {
- LogWrite(SPELL__ERROR, 0, "Traits", "GetTraitListPacket called with an invalid client");
- return 0;
- }
- // Sort the Data
- if (Size() == 0)
- return NULL;
- map <int8, map <int8, vector<TraitData*> > >* SortedTraitList = client->GetPlayer()->SortedTraitList;
- map <int8, map <int8, vector<TraitData*> > >::iterator itr;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
- map <int8, vector<TraitData*> >* ClassTraining = client->GetPlayer()->ClassTraining;
- map <int8, vector<TraitData*> >* RaceTraits = client->GetPlayer()->RaceTraits;
- map <int8, vector<TraitData*> >* InnateRaceTraits = client->GetPlayer()->InnateRaceTraits;
- map <int8, vector<TraitData*> >* FocusEffects = client->GetPlayer()->FocusEffects;
-
- if(client->GetPlayer()->need_trait_update) {
- SortedTraitList->clear();
- ClassTraining->clear();
- RaceTraits->clear();
- InnateRaceTraits->clear();
- FocusEffects->clear();
- }
-
- if(client->GetPlayer()->need_trait_update && !GenerateTraitLists(client, SortedTraitList, ClassTraining, RaceTraits, InnateRaceTraits, FocusEffects)) {
- return NULL;
- }
-
- client->GetPlayer()->need_trait_update = false;
-
- int16 version = 1;
- int8 count = 0;
- int8 index = 0;
- int8 num_traits = 0;
- int8 traits_size = 0;
- int8 num_focuseffects = 0;
- char sTrait [20];
- char temp [20];
-
- version = client->GetVersion();
- // Jabantiz: Get the value for num_traits in the struct (num_traits refers to the number of rows not the total number of traits)
- for (itr = SortedTraitList->begin(); itr != SortedTraitList->end(); itr++) {
- num_traits += (itr->second).size();
- }
- PacketStruct* packet = configReader.getStruct("WS_TraitsList", version);
- if (packet == NULL) {
- return NULL;
- }
- packet->setArrayLengthByName("num_traits", num_traits);
- for (itr = SortedTraitList->begin(); itr != SortedTraitList->end(); itr++) {
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++, index++) {
- traits_size += (itr2->second).size();
- count = 0;
- Spell* tmp_spell = 0;
- packet->setArrayDataByName("trait_level", (*itr2).first, index);
- packet->setArrayDataByName("trait_line", 255, index);
- //LogWrite(SPELL__INFO, 0, "AA", "Character Traits Size...%i ", traits_size);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- // Jabantiz: cant have more then 5 traits per line
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if(!tmp_spell) {
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- continue;
- }
- if (count > 4)
- break;
- strcpy(sTrait, "trait");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIcon(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, (*itr3)->spellID, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetName(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown2");
- packet->setArrayDataByName(sTrait, 1, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 1, index);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier))
- packet->setArrayDataByName("trait_line", count, index);
- }
- // Jabantiz: If less then 5 fill the rest of the line with FF FF FF FF FF FF FF FF FF FF FF FF
- while (count < 5) {
- strcpy(sTrait, "trait");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- packet->setArrayDataByName(sTrait, "", index);
- count++;
- }
- }
- }
-
- // Class Training portion of the packet
- packet->setArrayLengthByName("num_trainings", ClassTraining->size());
- index = 0;
- for (itr2 = ClassTraining->begin(); itr2 != ClassTraining->end(); itr2++, index++) {
- count = 0;
- Spell* tmp_spell = 0;
- packet->setArrayDataByName("training_level", itr2->first, index);
- packet->setArrayDataByName("training_line", 255, index);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- // Jabantiz: cant have more then 5 traits per line
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if(!tmp_spell) {
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- continue;
- }
- if (count > 4)
- break;
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- packet->setArrayDataByName("training_line", count, index);
- }
- strcpy(sTrait, "training");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIcon(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIconBackdrop(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, (*itr3)->spellID, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait,0xFFFFFFFF , index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown2");
- packet->setArrayDataByName(sTrait, 1, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetName(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier))
- packet->setArrayDataByName("training_line", count, index);
- }
- // Jabantiz: If less then 5 fill the rest of the line with FF FF FF FF FF FF FF FF FF FF FF FF
- while (count < 5) {
- strcpy(sTrait, "training");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- packet->setArrayDataByName(sTrait, "", index);
- count++;
- }
- }
- // Racial Traits
- packet->setArrayLengthByName("num_sections", RaceTraits->size());
- index = 0;
- string tempStr;
- int8 num_selections = 0;
- for (itr2 = RaceTraits->begin(); itr2 != RaceTraits->end(); itr2++, index++) {
- count = 0;
- Spell* tmp_spell = 0;
- switch (itr2->first)
- {
- case TRAITS_ATTRIBUTES:
- tempStr = "Attributes";
- break;
- case TRAITS_COMBAT:
- tempStr = "Combat";
- break;
- case TRAITS_NONCOMBAT:
- tempStr = "Noncombat";
- break;
- case TRAITS_POOLS:
- tempStr = "Pools";
- break;
- case TRAITS_RESIST:
- tempStr = "Resist";
- break;
- case TRAITS_TRADESKILL:
- tempStr = "Tradeskill";
- break;
- default:
- tempStr = "Unknown";
- break;
- }
- packet->setArrayDataByName("section_name", tempStr.c_str(), index);
- packet->setSubArrayLengthByName("num_traditions", (itr2->second).size(), index);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- num_selections++;
- packet->setSubArrayDataByName("tradition_selected", 1, index, count);
- }
- else {
- packet->setSubArrayDataByName("tradition_selected", 0, index, count);
- }
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (tmp_spell){
- packet->setSubArrayDataByName("tradition_icon", tmp_spell->GetSpellIcon(), index, count);
- packet->setSubArrayDataByName("tradition_icon2", tmp_spell->GetSpellIconBackdrop(), index, count);
- packet->setSubArrayDataByName("tradition_id", (*itr3)->spellID, index, count);
- packet->setSubArrayDataByName("tradition_name", tmp_spell->GetName(), index, count);
- packet->setSubArrayDataByName("tradition_unknown_58617_MJ1", 1, index, count);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- int8 num_available_selections = client->GetPlayer()->GetLevel() / 10;
- if (num_selections < num_available_selections)
- packet->setDataByName("allow_select", num_available_selections - num_selections);
- else
- packet->setDataByName("allow_select", 0);
- // Innate Racial Traits
- index = 0;
- // total number of Innate traits
- num_traits = 0;
- for (itr2 = InnateRaceTraits->begin(); itr2 != InnateRaceTraits->end(); itr2++) {
- num_traits += (itr2->second).size();
- }
- packet->setArrayLengthByName("num_abilities", num_traits);
- for (itr2 = InnateRaceTraits->begin(); itr2 != InnateRaceTraits->end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, index++) {
- Spell* innate_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (innate_spell) {
- packet->setArrayDataByName("ability_icon", innate_spell->GetSpellIcon(), index);
- packet->setArrayDataByName("ability_icon2", innate_spell->GetSpellIconBackdrop(), index);
- packet->setArrayDataByName("ability_id", (*itr3)->spellID, index);
- packet->setArrayDataByName("ability_name", innate_spell->GetName(), index);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- if (client->GetVersion() >= 1188) {
- // total number of Focus Effects
- num_selections = 0;
- num_focuseffects = 0;
- index = 0;
- for (itr2 = FocusEffects->begin(); itr2 != FocusEffects->end(); itr2++) {
- num_focuseffects += (itr2->second).size();
- }
- packet->setArrayLengthByName("num_focuseffects", num_focuseffects);
- for (itr2 = FocusEffects->begin(); itr2 != FocusEffects->end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, index++) {
- Spell* spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- num_selections++;
- packet->setArrayDataByName("focus_selected", 1, index);
- }
- else {
- packet->setArrayDataByName("focus_selected", 0, index);
- }
- if (spell) {
- packet->setArrayDataByName("focus_unknown2", 1, index);
- packet->setArrayDataByName("focus_icon", spell->GetSpellIcon(), index);
- packet->setArrayDataByName("focus_icon2", spell->GetSpellIconBackdrop(), index);
- packet->setArrayDataByName("focus_spell_crc", (*itr3)->spellID, index);
- packet->setArrayDataByName("focus_name", spell->GetName(), index);
- packet->setArrayDataByName("focus_unknown_58617_MJ1", 1, index);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- num_available_selections = client->GetPlayer()->GetLevel() / 9;
- if (num_selections < num_available_selections)
- packet->setDataByName("focus_allow_select", num_available_selections - num_selections);
- else
- packet->setDataByName("focus_allow_select", 0);
- }
- LogWrite(SPELL__PACKET, 0, "Traits", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- EQ2Packet* data = packet->serialize();
- EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data->pBuffer, data->size);
- //DumpPacket(outapp);
- safe_delete(packet);
- safe_delete(data);
-
- return outapp;
- }
- // Jabantiz: Probably a better way to do this but can't think of it right now
- TraitData* MasterTraitList::GetTrait(int32 spellID) {
- vector<TraitData*>::iterator itr;
- TraitData* data = NULL;
- MMasterTraitList.readlock(__FUNCTION__, __LINE__);
- for (itr = TraitList.begin(); itr != TraitList.end(); itr++) {
- if ((*itr)->spellID == spellID) {
- data = (*itr);
- break;
- }
- }
- MMasterTraitList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- TraitData* MasterTraitList::GetTraitByItemID(int32 itemID) {
- vector<TraitData*>::iterator itr;
- TraitData* data = NULL;
- MMasterTraitList.readlock(__FUNCTION__, __LINE__);
- for (itr = TraitList.begin(); itr != TraitList.end(); itr++) {
- if ((*itr)->item_id == itemID) {
- data = (*itr);
- break;
- }
- }
- MMasterTraitList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- void MasterTraitList::DestroyTraits(){
- MMasterTraitList.writelock(__FUNCTION__, __LINE__);
- vector<TraitData*>::iterator itr;
- for (itr = TraitList.begin(); itr != TraitList.end(); itr++)
- safe_delete((*itr));
- TraitList.clear();
- MMasterTraitList.releasewritelock(__FUNCTION__, __LINE__);
- }
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