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- --[[
- Script Name : SpawnScripts/Antonica/DockmasterWilson.lua
- Script Author : Dorbin
- Script Date : 2022.10.24 04:10:24
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3", "Our boats are some of the stoutest on the ocean.", "nod", 0, 0, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3", "I'll set you up with a ride to the city if ya be need'n.", "agree", 0, 0, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "Once the waters calm, I'll be able to send you off to new lands.", "shrug", 0, 0, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "Head on into the Qeynos Harbor if you're looking for some grub or other passage.", "smile", 0, 0, Spawn, 0)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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