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- --[[
- Script Name : SpawnScripts/Antonica/agnollcampE.lua
- Script Author : LordPazuzu
- Script Date : 2023.01.27 05:01:58
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- Camp1Spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- ---Gnoll Camp
- function Camp1Spawn(NPC, Spawn) -- Stage 1
- local zone = GetZone(NPC)
- local spawn1 = math.random(0,1)
- if spawn1 == 1 then
- local Camp1Spawn1 = SpawnByLocationID(zone, 133781855) --Gnoll1 (shaman)
- else
- local Camp1Spawn1a = SpawnByLocationID(zone, 133781861) -- Gnoll1(battler)
- end
- local spawn2 = math.random(0,1)
- if spawn2 == 1 then
- local Camp1Spawn2 = SpawnByLocationID(zone, 133781856)--Gnoll2 (shaman)
- else
- local Camp1Spawn2a = SpawnByLocationID(zone, 133781862)-- Gnoll2(battler)
- end
- local spawn3 = math.random(0,1)
- if spawn3 == 1 then
- local Camp1Spawn3 = SpawnByLocationID(zone, 133781857)--Gnoll3 (shaman)
- else
- local Camp1Spawn3a = SpawnByLocationID(zone, 133781863)-- Gnoll3(battler)
- end
- local spawn4 = math.random(0,1)
- if spawn4 == 1 then
- local Camp1Spawn4 = SpawnByLocationID(zone, 133781860)--Gnoll4 (shaman)
- else
- local Camp1Spawn4a = SpawnByLocationID(zone, 133781864)-- Gnoll4(battler)
- end
- local spawn5 = math.random(0,1)
- if spawn5 == 1 then
- local Camp1Spawn5 = SpawnByLocationID(zone, 133781858)--Gnoll5 (shaman)
- else
- local Camp1Spawn5a = SpawnByLocationID(zone, 133781866)-- Gnoll5(battler)
- end
- local spawn6 = math.random(0,1)
- if spawn6 == 1 then
- local Camp1Spawn6 = SpawnByLocationID(zone, 133781859)--Gnoll6 (shaman)
- else
- local Camp1Spawn6a = SpawnByLocationID(zone, 133781865)-- Gnoll6(battler)
- end
- local MerchantSpawn = math.random(0,1)
- if MerchantSpawn == 1 then
- local Camp1MerchantSpawn = SpawnByLocationID(zone, 134643)--Distressed Merchant
- else
- end
-
-
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1")
- end
- function Camp1SpawnCheck_Stage1(NPC, Spawn) --Stage 1 Living Check
- local zone = GetZone(NPC)
- local Camp1Spawn1 = GetSpawnByLocationID(zone, 133781855)
- local Camp1Spawn1a = GetSpawnByLocationID(zone, 133781861)
- local Camp1Spawn2 = GetSpawnByLocationID(zone, 133781856)
- local Camp1Spawn2a = GetSpawnByLocationID(zone, 133781862)
- local Camp1Spawn3 = GetSpawnByLocationID(zone, 133781857)
- local Camp1Spawn3a = GetSpawnByLocationID(zone, 133781863)
- local Camp1Spawn4 = GetSpawnByLocationID(zone, 133781860)
- local Camp1Spawn4a = GetSpawnByLocationID(zone, 133781864)
- local Camp1Spawn5 = GetSpawnByLocationID(zone, 133781858)
- local Camp1Spawn5a = GetSpawnByLocationID(zone, 133781866)
- local Camp1Spawn6 = GetSpawnByLocationID(zone, 133781859)
- local Camp1Spawn6a = GetSpawnByLocationID(zone, 133781865)
- if IsAlive(Camp1Spawn1) == true or IsAlive(Camp1Spawn1a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Camp1Spawn2) == true or IsAlive(Camp1Spawn2a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Camp1Spawn3) == true or IsAlive(Camp1Spawn3a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Camp1Spawn4) == true or IsAlive(Camp1Spawn4a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Camp1Spawn5) == true or IsAlive(Camp1Spawn5a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Camp1Spawn6) == true or IsAlive(Camp1Spawn6a) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- else
- AddTimer(NPC, 6000, "Camp1_Stage2")
- end
- end
-
- function Camp1_Stage2(NPC, Spawn) --Stage 2
- local zone = GetZone(NPC)
- local Camp1_Stage2Spawn1=SpawnByLocationID(zone, 191081)--elder 1
- local Camp1_Stage2Spawn2=SpawnByLocationID(zone, 133781759)--tormentor 1
- local Camp1_Stage2Spawn3=SpawnByLocationID(zone, 133781757)--elder 2
- local Camp1_Stage2Spawn4=SpawnByLocationID(zone, 133781758)--tormentor 2
- FaceTarget(Camp1_Stage2Spawn1, Spawn)
- Attack(Camp1_Stage2Spawn1, Spawn)
-
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2")
- end
- function Camp1SpawnCheck_Stage2(NPC, Spawn) --Stage 2 Living Check
- local zone = GetZone(NPC)
- local Camp1_Stage2Spawn1=GetSpawnByLocationID(zone, 191081)--elder 1
- local Camp1_Stage2Spawn2=GetSpawnByLocationID(zone, 133781759)--tormentor 1
- local Camp1_Stage2Spawn3=GetSpawnByLocationID(zone, 133781757)--elder 2
- local Camp1_Stage2Spawn4=GetSpawnByLocationID(zone, 133781758)--tormentor 2
- if IsAlive(Camp1_Stage2Spawn1) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Camp1_Stage2Spawn2) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Camp1_Stage2Spawn3) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Camp1_Stage2Spawn4) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- else
- AddTimer(NPC, 6000, "Camp1_Stage3")
- end
- end
- function Camp1_Stage3(NPC, Spawn) --Stage 3 (Possible Boss)
- local zone = GetZone(NPC)
- local choice = math.random(0,100)
- if choice <=33 then -- % Chance for Boss to Spawn
- local Camp1_Stage3Spawn1=SpawnByLocationID(zone, 133781756)--Pack Lord
- FaceTarget(Camp1_Stage3Spawn1, Spawn)
- Attack(Camp1_Stage3Spawn1, Spawn)
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage3")
- else -- Failed Boss Spawn
- local Camp1ArkofPower = SpawnByLocationID(zone, 133781891)--Ark of Power
- local Camp1MerchantSpawn = GetSpawnByLocationID(zone, 134643)--Distressed Merchant
- if Camp1MerchantSpawn ~=nil then
- Despawn(Camp1MerchantSpawn)
- local Camp1GratifiedMerchant = SpawnByLocationID(zone, 133781892)--Gratified Merchant
- AddTimer(NPC,90000,"Camp1Reset")
- else
- AddTimer(NPC,60000,"Camp1Reset")
- end
- end
- end
- function Camp1SpawnCheck_Stage3(NPC, Spawn) --Stage 2 Living Check
- local zone = GetZone(NPC)
- local Camp1_Stage3Spawn1 = GetSpawnByLocationID(zone, 133781756) --Pack Lord
- if IsAlive(Camp1_Stage2Spawn1) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage3",1,Spawn)
- else
- local Camp1MerchantSpawn = GetSpawnByLocationID(zone, 134643)--Distressed Merchant
- if Camp1MerchantSpawn ~=nil then
- Despawn(Camp1MerchantSpawn)
- local Camp1GratifiedMerchant = SpawnByLocationID(zone, 133781892)--Gratified Merchant
- AddTimer(NPC, 90000, "Camp1Reset",1,Spawn)
- else
- AddTimer(NPC, 10000, "Camp1Reset",1,Spawn)
- end
- end
- end
- function Camp1Reset(NPC)
- local zone = GetZone(NPC)
- local Camp1Object = GetSpawnByLocationID(zone, 195471)
- if Camp1Object~= nil then
- Despawn(Camp1Object)
- local Camp1ArkofPower = GetSpawnByLocationID(zone, 133781891)--Ark of Power
- if Camp1ArkofPower ~=nil then
- Despawn(Camp1ArkofPower)
- end
- local Camp1GratifiedMerchant = GetSpawnByLocationID(zone, 133781892)--Gratified Merchant
- if Camp1GratifiedMerchant ~=nil then
- Despawn(Camp1GratifiedMerchant)
- end
- end
- end
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