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bloodsaber_assassin3.lua 2.8 KB

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  1. --[[
  2. Script Name : bloodsaber_assassin3.lua
  3. Script Purpose : Waypoint Path for bloodsaber_assassin3.lua
  4. Script Author : Devn00b
  5. Script Date : 06/11/2020 04:25:39 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -23.21, -0.18, -184.23, 2, math.random(0,10))
  18. MovementLoopAddLocation(NPC, -18.25, -0.18, -184, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -18.23, -0.18, -187.51, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -30.41, -0.8, -187.57, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -30.56, -0.7, -181.33, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -19.63, -0.18, -179.21, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -19.17, -0.18, -187.32, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -25.53, -0.18, -186.69, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -25.07, -0.18, -190.03, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -25.13, -0.18, -184.18, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -28.72, -0.8, -189.98, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -31.92, -0.27, -184.14, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -28.25, -0.18, -174.34, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -22.21, -0.18, -178.94, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -22.3, -0.18, -187.75, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -17.26, -0.18, -183.24, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -25.49, -0.18, -187.59, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -17.26, -0.18, -183.24, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -22.3, -0.18, -187.75, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -22.21, -0.18, -178.94, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -28.25, -0.18, -174.34, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -31.92, -0.27, -184.14, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -28.72, -0.8, -189.98, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -25.13, -0.18, -184.18, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -25.07, -0.18, -190.03, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -25.53, -0.18, -186.69, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -19.17, -0.18, -187.32, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -19.63, -0.18, -179.21, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -30.56, -0.7, -181.33, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -30.41, -0.8, -187.57, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -18.23, -0.18, -187.51, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -18.25, -0.18, -184, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -23.21, -0.18, -184.23, 2, math.random(0,10))
  50. end