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- --[[
- Script Name : crawler_hatchling9.lua
- Script Purpose : Waypoint Path for crawler_hatchling9.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 12:50:10 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 5
- local level2 = 6
- local difficulty1 = 6
- local hp1 = 130
- local power1 = 65
- local difficulty2 = 6
- local hp2 = 150
- local power2 = 80
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.94, -0.05, -154.04, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10))
- end
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