crawler_hatchling9.lua 5.1 KB

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  1. --[[
  2. Script Name : crawler_hatchling9.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling9.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 12:50:10 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 5
  11. local level2 = 6
  12. local difficulty1 = 6
  13. local hp1 = 130
  14. local power1 = 65
  15. local difficulty2 = 6
  16. local hp2 = 150
  17. local power2 = 80
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -69.94, -0.05, -154.04, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10))
  92. end