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- --[[
- Script Name : shriller6.lua
- Script Purpose : Waypoint Path for shriller6.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 04:11:04 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -52.85, 2, -66.42, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.32, 2, -67.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.7, 2, -72.49, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.23, 2, -68.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.33, 2, -78.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.11, 2, -68.43, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -24.95, 2, -75.21, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -19.53, 2, -69.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -26.47, 2, -76.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.97, 2, -90.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -30.24, 2, -106.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.87, 2, -111.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.24, 2, -126.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.89, 2, -109.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.8, 2, -131.78, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.05, 2, -148.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -60.91, 2, -153.42, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.08, 2, -152.92, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -60.91, 2, -153.42, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.05, 2, -148.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.8, 2, -131.78, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.89, 2, -109.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.24, 2, -126.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.87, 2, -111.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -30.24, 2, -106.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.97, 2, -90.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -26.47, 2, -76.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -19.53, 2, -69.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -24.95, 2, -75.21, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.11, 2, -68.43, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.33, 2, -78.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.23, 2, -68.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.7, 2, -72.49, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.32, 2, -67.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.85, 2, -66.42, 1, math.random(0,10))
- end
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