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- --[[
- Script Name : SpawnScripts/Graystone/Snowboot.lua
- Script Purpose : Snowboot <Armorsmith>
- Script Author : Dorbin
- Script Date : 2022.03.07
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Pickup = 5501
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if math.random(1, 100) <= 80 then
- choice = math.random(1,3)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "square", 0, 0, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "woo", 0, 0, Spawn)
-
- end
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "heckno", 0, 0, Spawn)
- else
- Dialog1(NPC, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Aye, what is it? I've got to be fitting this elven lass, and I haven't got all day! Come on, out with it!")
- Dialog.AddVoiceover("voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot.mp3", 3584987348, 1438770677)
- if GetQuestStep(Spawn,Pickup)==1 then
- Dialog.AddOption("I'm here to pick up Watchman Fiercecry's suit of armor.","Armor")
- end
- Dialog.AddOption("Sorry to disturb you!")
- Dialog.Start()
- end
- function Armor(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh, you are, are you? And why should I believe you? I can't let every last soul run off with a full suit of armor just because they say they're here to pick it up for someone! Go on, give me a reason! Why should I give it to you? Come on! Out with it already! Why?")
- Dialog.AddVoiceover("voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot000.mp3", 2002270290, 3759394726)
- PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
- Dialog.AddOption("Fiercecry is a part of the Graystone Watch. Don't you want him protected?","Armor2")
- Dialog.AddOption("Please? I am just trying to do a job.","Armor2")
- Dialog.AddOption("I'm sure 'Old Snowboot' helps those who helps others.","Armor2")
- Dialog.Start()
- end
- function Armor2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Blast my good nature! All right, just a moment while I get it for you. Now, don't let me hear about this suit going missing!")
- Dialog.AddVoiceover("voiceover/english/armorsmith_snowboot/qey_village03/armorsmithsnowboot001.mp3", 3372293691, 3262827310)
- PlayFlavor(NPC, "", "", "grumble", 0, 0, Spawn)
- Dialog.AddOption("I'll deliver it right away.","ArmorDone")
- Dialog.Start()
- end
- function ArmorDone(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, Pickup, 1)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- end
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