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- --[[
- Script Name : SpawnScripts/Longshadow/aspiderhatchling.lua
- Script Author : Dorbin
- Script Date : 2023.10.15 01:10:53
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/CombatModule"
- function spawn(NPC, Spawn)
- combatModule(NPC, Spawn)
- if GetSpawnLocationID(NPC) == 406177 or
- GetSpawnLocationID(NPC) == 405853 or
- GetSpawnLocationID(NPC) == 406036 or
- GetSpawnLocationID(NPC) == 133787022 or
- GetSpawnLocationID(NPC) == 133787023 or
- GetSpawnLocationID(NPC) == 133787024 then
- AddTimer(NPC,MakeRandomInt(0,4000),"ChooseMovement")
- elseif GetSpawnLocationID(NPC) == 405595 then
- AddTimer(NPC,MakeRandomInt(0,3500),"waypoints")
- end
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -27.86, 4.13, 55.03, 6, math.random(11,15))
- MovementLoopAddLocation(NPC, -21.53, 4.00, 48.61, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, -26.84, 4.00, 47.38,6, math.random(10,15))
- MovementLoopAddLocation(NPC, -24.00, 4.41, 54.65, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, -24.70, 4.00, 45.53, 6, math.random(10,15))
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- RouteOne(NPC, Spawn)
- elseif route == 2 then
- RouteTwo(NPC, Spawn)
- elseif route == 3 then
- RouteThree(NPC, Spawn)
- elseif route == 4 then
- RouteFour(NPC, Spawn)
- end
- end
- function RouteOne(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(6,10))
- MovementLoopAddLocation(NPC, X + 4, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 4, Y, Z + 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 7, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 4, Y, Z + 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(10,15))
- end
- function RouteTwo(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(6,10))
- MovementLoopAddLocation(NPC, X - 4, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 4, Y, Z - 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 7, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 4, Y, Z - 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(10,15))
- end
- function RouteThree(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(6,10))
- MovementLoopAddLocation(NPC, X + 4, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 7, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(10,15))
- end
- function RouteFour(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(6,10))
- MovementLoopAddLocation(NPC, X - 4, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 7, Y, Z, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 6, math.random(10,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 6, math.random(10,15))
- end
- function respawn(NPC, Spawn)
- spawn(NPC)
- end
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