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- --[[
- Script Name : SpawnScripts/MakeshiftArena/Spectator.lua
- Script Author : Dorbin
- Script Date : 2022.12.18 11:12:54
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- SetTempVariable(NPC,"Starting","false")
- SetTempVariable(NPC,"Bears","false")
- SetTempVariable(NPC,"Lions","false")
- AddTimer(NPC,(MakeRandomInt(2000,7000)),"EmoteLoop1")
- SetPlayerProximityFunction(NPC, 15, "InRange", "LeaveRange")
- end
- function InRange(NPC, Spawn)
- if IsPlayer(Spawn)==true then
- SetTarget(NPC,Spawn)
- AddTimer(NPC,MakeRandomInt(1500,5000),"Turning",1,Spawn)
- end
- end
- function Turning(NPC,Spawn)
- FaceTarget(NPC,Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function EmoteLoop1(NPC,Spawn)
- zone = GetZone(NPC)
- Bear1 = GetSpawnByLocationID(zone,133781388)
- Bear2 = GetSpawnByLocationID(zone,133781389)
- if GetTempVariable(NPC,"Starting")=="false" and Bear1 == nil and Bear2 == nil then
-
- local choice = math.random(1,12)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "tapfoot", 0, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "shrug", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "sniff", 0, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "confused", 0, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "yawn", 0, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "smirk", 0, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "cough", 0, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "sneeze", 0, 0)
- elseif choice == 10 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0)
- elseif choice == 11 then
- PlayFlavor(NPC, "", "", "tapfoot", 0, 0)
- elseif choice == 12 then
- PlayFlavor(NPC, "", "", "grumble", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(6000,9000)),"EmoteLoop1",1,Spawn)
- AddTimer(NPC,MakeRandomInt(1500,4500),"Turning",1,Spawn)
- else
- SetTempVariable(NPC,"Starting","true")
- AddTimer(NPC,(MakeRandomInt(4000,7000)),"EmoteLoop2",1,Spawn)
- end
- end
- function EmoteLoop2(NPC,Spawn)
- zone = GetZone(NPC)
- Bear1 = GetSpawnByLocationID(zone,133781388)
- Bear2 = GetSpawnByLocationID(zone,133781389)
- if GetTempVariable(NPC,"Bears")=="false" then
- if IsAlive(Bear1) == true or IsAlive(Bear2) == true then
- local choice = math.random(1,9)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "snicker", 0, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "doubletake", 0, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "confused", 0, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "stare", 0, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(4000,7000)),"EmoteLoop2",1,Spawn)
- AddTimer(NPC,MakeRandomInt(1500,4500),"Turning",1,Spawn)
- else
- SetTempVariable(NPC,"Bears","true")
- local choice = math.random(1,4)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_cheer001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_clap001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "happy", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(8000,9500)),"EmoteLoop3",1,Spawn)
- end
- end
- end
- function EmoteLoop3(NPC,Spawn)
- zone = GetZone(NPC)
- Lion1 = GetSpawnByLocationID(zone,133781385)
- Lion2 = GetSpawnByLocationID(zone,133781386)
- Lion3 = GetSpawnByLocationID(zone,133781387)
- if GetTempVariable(NPC,"Lions")=="false" then
- if IsAlive(Lion1) == true or IsAlive(Lion2) == true or IsAlive(Lion3) == true then
- local choice = math.random(1,9)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "snicker", 0, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "doubletake", 0, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "confused", 0, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "stare", 0, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(4000,7000)),"EmoteLoop3",1,Spawn)
- AddTimer(NPC,MakeRandomInt(1500,4500),"Turning",1,Spawn)
- else
- SetTempVariable(NPC,"Lions","true")
- local choice = math.random(1,4)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_cheer001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_clap001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "happy", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(4000,7000)),"EmoteLoop4",1,Spawn)
- end
- end
- end
- function EmoteLoop4(NPC,Spawn)
- zone = GetZone(NPC)
- GoodbyeMaker = GetSpawnByLocationID(zone,133781404)
- if GetTempVariable(NPC,"Lions")=="true" and GoodbyeMaker~=nil then
- local choice = math.random(1,9)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "snicker", 0, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "happy", 0, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "confused", 0, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "peer", 0, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "stare", 0, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(4000,7000)),"EmoteLoop4",1,Spawn)
- AddTimer(NPC,MakeRandomInt(1500,4500),"Turning",1,Spawn)
- else
- local choice = math.random(1,4)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_cheer001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "applaude", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_clap001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "happy", 0, 0)
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_clap001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "cheer", 0, 0)
- end
- AddTimer(NPC,(MakeRandomInt(9000,15000)),"DespawnLoop",1,Spawn)
- end
- end
- function DespawnLoop(NPC,Spawn)
- local choice = math.random(1,9)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "bye", 0, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "smile", 0, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "wave", 0, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "happy", 0, 0)
- end
- Despawn(NPC)
- end
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