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- --[[
- Script Name : SpawnScripts/MakeshiftArena/arocklion.lua
- Script Author : Dorbin
- Script Date : 2022.12.19 01:12:41
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/CombatModule"
- function spawn(NPC, Spawn)
- combatModule(NPC, Spawn)
- AddTimer(NPC,9000,"Doors",1,Spawn)
- AddTimer(NPC,12000,"Pop")
- SpawnSet(NPC,"show_name",0)
- SpawnSet(NPC,"faction",0)
- SpawnSet(NPC,"model_type",0)
- SpawnSet(NPC,"targetable",0)
- SpawnSet(NPC,"attackable",0)
- end
- function death(NPC, Spawn)
- zone = GetZone(NPC)
- Lion1 = GetSpawnByLocationID(zone,133781385)
- Lion2 = GetSpawnByLocationID(zone,133781386)
- Lion3 = GetSpawnByLocationID(zone,133781387)
- if IsAlive(Lion1) or IsAlive(Lion2) or IsAlive(Lion3) then
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_clap001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- elseif not IsAlive(Bear1) and not IsAlive(Bear2) then
- PlaySound(NPC,"sounds/widgets/ecology_city_sounds/ecology_crowd_cheer001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- VictorPodium = GetSpawnByLocationID(zone,133781407)
- if VictorPodium ==nil then
- SpawnByLocationID(zone,133781407)
- end
- end
- end
- function Doors(NPC,Spawn)
- PlaySound(NPC,"sounds/widgets/doors/door_mech_close001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- end
- function Pop(NPC)
- SpawnSet(NPC,"show_name",1)
- SpawnSet(NPC,"faction",1)
- SpawnSet(NPC,"model_type",303)
- SpawnSet(NPC,"targetable",1)
- SpawnSet(NPC,"attackable",1)
- MoveToLocation(NPC,7.31, 0.14, 6.07,1)
- end
- function respawn(NPC)
- spawn(NPC)
- end
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