123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 |
- --[[
- Script Name : SpawnScripts/Nettleville/Greybul.lua
- Script Author : Dorbin
- Script Date : 2022.06.19 06:06:15
- Script Purpose :
- :
- --]]
- local AttackTimer = false
-
- function spawn(NPC)
- waypoints(NPC)
- SetPlayerProximityFunction(NPC,3, "InRange", "LeaveRange")
- end
- function hailed(NPC, Spawn)
- if AttackTimer == false then
- AttackTimer = true
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "", "", "attack", 0, 0)
- AddTimer(NPC,10000,"AttackTimerReset")
- end
- end
- function InRange(NPC,Spawn)
- if AttackTimer == false then
- if math.random(1,100) <=20 then
- AttackTimer = true
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "", "", "attack", 0, 0)
- AddTimer(NPC,25000,"AttackTimerReset")
- end
- end
- end
- function Sleep(NPC)
- local choice = math.random(1,2)
- if choice == 1 then
- SpawnSet(NPC, "action_state", 540)
- AddTimer(NPC, 22000, "Wake")
- AttackTimer = true
- elseif choice ==2 then
- end
- end
- function Wake(NPC)
- SpawnSet(NPC, "action_state", 0)
- AttackTimer = false
- end
- function AttackTimerReset(NPC,Spawn)
- AttackTimer = false
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 686.5, -35.01, 343.35, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 684.08, -35.71, 339.32, 1, 25)
- MovementLoopAddLocation(NPC, 684.32, -34.47, 327.75, 1, 15)
- MovementLoopAddLocation(NPC, 687.05, -34.48, 328.51, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 690.05, -30.47, 342.64, 1, 0)
- MovementLoopAddLocation(NPC, 690.27, -30.45, 343.05, 1, 1)
- MovementLoopAddLocation(NPC, 690.27, -30.45, 343.05, 1, 2,"AttackRat")
- MovementLoopAddLocation(NPC, 690.27, -30.45, 343.05, 1, 1,"Rat")
- MovementLoopAddLocation(NPC, 705.34, -27.26, 339.5, 6, 0)
- MovementLoopAddLocation(NPC, 702.6, -24.09, 329.17, 6, 0)
- MovementLoopAddLocation(NPC, 687.08, -20.42, 333.46, 6, 0)
- MovementLoopAddLocation(NPC, 684.33, -20.42, 335.94, 6, 0)
- MovementLoopAddLocation(NPC, 671.21, -20.52, 328.9, 6, 0)
- MovementLoopAddLocation(NPC, 668.27, -20.46, 330.07, 6, 1)
- MovementLoopAddLocation(NPC, 668.27, -20.46, 330.07, 6, 2,"AttackRat")
- MovementLoopAddLocation(NPC, 668.27, -20.46, 330.07, 6, 2,"DespawnRat")
- MovementLoopAddLocation(NPC, 667.05, -20.46, 331.19, 6, 16)
- MovementLoopAddLocation(NPC, 668.95, -20.47, 328.88, 1, 0)
- MovementLoopAddLocation(NPC, 671.65, -20.52, 329.14, 1, 0)
- MovementLoopAddLocation(NPC, 675.08, -20.52, 336.21, 1, 2)
- MovementLoopAddLocation(NPC, 675.08, -20.52, 336.21, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 678.68, -20.42, 336.2, 1, 0)
- MovementLoopAddLocation(NPC, 685.32, -20.36, 338.68, 1, 25)
- MovementLoopAddLocation(NPC, 687.72, -20.41, 333.58, 1, 0)
- MovementLoopAddLocation(NPC, 693.49, -20.46, 332.06, 1, 0)
- MovementLoopAddLocation(NPC, 702.24, -24.04, 329.74, 1, 0)
- MovementLoopAddLocation(NPC, 703.46, -24.03, 330.43, 1, 0)
- MovementLoopAddLocation(NPC, 707.39, -27.22, 339.06, 1, 0)
- MovementLoopAddLocation(NPC, 706.67, -27.23, 341.76, 1, 2)
- MovementLoopAddLocation(NPC, 706.67, -27.23, 341.76, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 697.47, -30.2, 343.68, 1, 0)
- MovementLoopAddLocation(NPC, 689.13, -30.44, 344.11, 1, 2)
- MovementLoopAddLocation(NPC, 689.13, -30.44, 344.11, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 688.02, -34.48, 331.94, 1, 0)
- MovementLoopAddLocation(NPC, 684.8, -34.47, 327.88, 1, 2)
- MovementLoopAddLocation(NPC, 684.8, -34.47, 327.88, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 684.55, -34.74, 333.41, 1, 0)
- MovementLoopAddLocation(NPC, 683.4, -35.7, 336.4, 1, 2)
- MovementLoopAddLocation(NPC, 683.4, -35.7, 336.4, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 681.85, -35.79, 331.65, 1, 0)
- MovementLoopAddLocation(NPC, 686.5, -35.01, 343.35, 1, 0)
- MovementLoopAddLocation(NPC, 686.5, -35.01, 343.35, 1, 0)
- MovementLoopAddLocation(NPC, 684.08, -35.71, 339.32, 1, 2)
- MovementLoopAddLocation(NPC, 684.08, -35.71, 339.32, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 684.32, -34.47, 327.75, 1, 15)
- MovementLoopAddLocation(NPC, 687.05, -34.48, 328.51, 1, 25)
- MovementLoopAddLocation(NPC, 690.05, -30.47, 342.64, 1, 0)
- MovementLoopAddLocation(NPC, 690.27, -30.45, 343.05, 1, 0)
- MovementLoopAddLocation(NPC, 705.34, -27.26, 339.5, 1, 2)
- MovementLoopAddLocation(NPC, 705.34, -27.26, 339.5, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 702.6, -24.09, 329.17, 1, 0)
- MovementLoopAddLocation(NPC, 687.08, -20.42, 333.46, 1, 0)
- MovementLoopAddLocation(NPC, 684.33, -20.42, 335.94, 1, 0)
- MovementLoopAddLocation(NPC, 671.21, -20.52, 328.9, 1, 0)
- MovementLoopAddLocation(NPC, 680.57, -20.34, 323.36,1, 2)
- MovementLoopAddLocation(NPC, 680.57, -20.34, 323.36,1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 668.95, -20.47, 328.88, 1, 0)
- MovementLoopAddLocation(NPC, 671.65, -20.52, 329.14, 1, 0)
- MovementLoopAddLocation(NPC, 675.08, -20.52, 336.21, 1, 2)
- MovementLoopAddLocation(NPC, 675.08, -20.52, 336.21, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 678.68, -20.42, 336.2, 1, 0)
- MovementLoopAddLocation(NPC, 685.32, -20.36, 338.68, 1, 2)
- MovementLoopAddLocation(NPC, 685.32, -20.36, 338.68, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 687.72, -20.41, 333.58, 1, 0)
- MovementLoopAddLocation(NPC, 693.49, -20.46, 332.06, 1, 0)
- MovementLoopAddLocation(NPC, 702.24, -24.04, 329.74, 1, 0)
- MovementLoopAddLocation(NPC, 703.46, -24.03, 330.43, 1, 0)
- MovementLoopAddLocation(NPC, 707.39, -27.22, 339.06, 1, 0)
- MovementLoopAddLocation(NPC, 706.67, -27.23, 341.76, 1, 2)
- MovementLoopAddLocation(NPC, 706.67, -27.23, 341.76, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 697.47, -30.2, 343.68, 1, 0)
- MovementLoopAddLocation(NPC, 689.13, -30.44, 344.11, 1, 2)
- MovementLoopAddLocation(NPC, 689.13, -30.44, 344.11, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 688.02, -34.48, 331.94, 1, 0)
- MovementLoopAddLocation(NPC, 684.8, -34.47, 327.88, 1, 2)
- MovementLoopAddLocation(NPC, 684.8, -34.47, 327.88, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 684.55, -34.74, 333.41, 1, 0)
- MovementLoopAddLocation(NPC, 683.4, -35.7, 336.4, 1, 25,"Sleep")
- MovementLoopAddLocation(NPC, 681.85, -35.79, 331.65, 1, 0)
- end
- function AttackRat(NPC,Spawn)
- AttackTimer = true
- PlayFlavor(NPC,"","","attack",0,0)
- AddTimer(NPC,30000,"AttackTimerReset")
- end
- function Rat(NPC,Spawn)
- local rat = GetSpawn(NPC,2330138)
- if rat ~=nil then
- SetTarget(NPC,rat)
- PlayFlavor(rat,"","","attack",0,0)
- MovementLoopAddLocation(rat, 705.34, -27.26, 339.5, 6, 0)
- MovementLoopAddLocation(rat, 702.6, -24.09, 329.17, 6, 0)
- MovementLoopAddLocation(rat, 687.08, -20.42, 333.46, 6, 0)
- MovementLoopAddLocation(rat, 684.33, -20.42, 335.94, 6, 0)
- MovementLoopAddLocation(rat, 671.21, -20.52, 328.9, 6, 0)
- MovementLoopAddLocation(rat, 668.27, -20.46, 330.07, 6, 4)
- MovementLoopAddLocation(rat, 667.57, -20.46, 330.85, 6, 15)
- end
- end
- function DespawnRat(NPC,Spawn)
- local rat = GetSpawn(NPC,2330138)
- if rat ~=nil then
- KillSpawn(rat,NPC)
- end
- end
|