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- --[[
- Script Name : SpawnScripts/Nettleville/NawalTahri.lua
- Script Purpose : Nawal Tahri <Crafting Trainer>
- Script Author : scatman
- Script Date : 2009.08.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- -- Item ID's
- local ARTISAN_ESSENTIALS_VOLUME_2 = 31373
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function RandomVoiceOver(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1047.mp3", "", "", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1047.mp3", "", "", 0, 0, Spawn)
- end
- end
- require "SpawnScripts/Generic/DialogModule"
- dofile("SpawnScripts/Generic/GenericVoiceOvers.lua")
- -- Item ID's
- local ARTISAN_ESSENTIALS_VOLUME_2 = 31373
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if HasQuest(Spawn,5763) and GetQuestStep(Spawn,5763) == 8 then
- Dialog1(NPC,Spawn)
- else
- conversation = CreateConversation()
- GenericHail(NPC, Spawn)
- if GetTradeskillLevel(Spawn) <2 then
- conversation = CreateConversation()
- --not HasItem(Spawn, ARTISAN_ESSENTIALS_VOLUME_2, 1) then
- AddConversationOption(conversation, "Yes, please teach me.", "dlg_39_1")
- AddConversationOption(conversation, "No, not at the moment.")
- StartConversation(conversation, NPC, Spawn, "You show interest in the crafting trade, good. We can always use talented artisans. I can help you get started, would you be interested?")
- else
- Say(NPC,"Good day! If you are looking for more crafting training, seek out the trainers in Qeynos Harbor. They can help you beyond the basics I provide.","Spawn")
- -- Say(NPC, "I have nothing else to teach you for the moment. Please return to me when you have earned enough experience to choose your profession.", Spawn)
- end
- end
- end
- function dlg_39_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if GetTradeskillLevel(Spawn) <2 then
- Quest = GetQuest(Spawn,5749)
- SummonItem(Spawn,1030001,1)
- SetTradeskillLevel(Spawn,2)
- SetTradeskillClass(Spawn,1)
- SendMessage(Spawn, "You are now an Artisan!")
- SendPopUpMessage(Spawn, "You are now an Artisan!", 200, 200, 200)
- end
- --[[ Revamped
- -- artisan essentials volume 2
- SummonItem(Spawn, ARTISAN_ESSENTIALS_VOLUME_2, 1)
- ]]--
- AddConversationOption(conversation, "I will start on that now.")
- StartConversation(conversation, NPC, Spawn, "There, you now have knowledge required to begin crafting. Speak to the Tradeskill Tutor for more detailed guidance on learning to craft, if you are interested in more information. Return to me when you are ready to select a crafting specialty.")
- end
- function Dialog1(NPC,Spawn)
- SetStepComplete(Spawn,5763,8)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- Dialog.AddDialog("Hello, friend! Are you interested in joining The Elusive Commonwealth?")
- RandomVoiceOver(NPC, Spawn)
- Dialog.AddOption("I'm just saying hello!")
- Dialog.AddOption("What can I do here?", "CanDo")
- if GetTradeskillLevel(Spawn)<2 then
- Dialog.AddOption("I'm rather new at crafting. Can you help me?", "HelpMe")
- end
- Dialog.Start()
- end
- function CanDo(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "orate", 0, 0, Spawn)
- Dialog.AddDialog("Many things can be done at a tradeskill society and there are many in the city... but ours is obviously the best! Each is equipped with quality crafting stations and fuels needed to become proficient at any tradeskill class you might desire.")
- Dialog.AddOption("Anything else I should know?", "CanDo2")
- if GetTradeskillLevel(Spawn)<2 then
- Dialog.AddOption("I'm rather new at crafting. Can you help me?", "HelpMe")
- end
- Dialog.Start()
- end
- function CanDo2(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddDialog("Our society also has our very own Broker, who you can talk to in order to buy and sell items from other adventurers. A very handy connection, indeed!")
- Dialog.AddOption("Thank you for all the information!")
- if GetTradeskillLevel(Spawn)<2 then
- Dialog.AddOption("I'm rather new at crafting. Can you help me?", "HelpMe")
- end
- Dialog.Start()
- end
- function HelpMe(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddDialog("Lets see... here are the basics to get you going on your path to becoming an Artisan. Scribe these recipies to learn the basics. If you are needing more information, step inside and there will be others that can help you.")
- Dialog.AddOption("What can I do here?", "CanDo")
- Dialog.AddOption("Thank you for all the information!")
- if GetTradeskillLevel(Spawn) <2 then
- SummonItem(Spawn,1030001,1)
- SetTradeskillLevel(Spawn,2)
- SetTradeskillClass(Spawn,1)
- SendMessage(Spawn, "You are now an Artisan!")
- SendPopUpMessage(Spawn, "You are now an Artisan!", 200, 200, 200)
- end
- Dialog.Start()
- end
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