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- --[[
- Script Name : SpawnScripts/SunkenCity_Classic/amenacingraiderHeroic.lua
- Script Author : LordPazuzu
- Script Date : 2023.10.27 08:10:03
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseOgre1.lua")
- require "SpawnScripts/Generic/CombatModule"
- function spawn(NPC, Spawn)
- combatModule(NPC, Spawn)
- SpawnSet(NPC, "heroic", 1)
-
- local Level = GetLevel(NPC)
- local level1 = 7
- local level2 = 8
- local difficulty1 = 6
- local hp1 = 200
- local power1 = 90
- local difficulty2 = 6
- local hp2 = 240
- local power2 = 100
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- AddTimer(NPC,MakeRandomInt(3500,10000),"EmoteLoop")
- end
- function EmoteLoop(NPC)
- if not IsInCombat(NPC) and GetRunbackDistance(NPC)<2 then
- local choice = MakeRandomInt(1,5)
- if choice == 1 then
- PlayFlavor(NPC,"","","sniff",0,0)
- elseif choice == 2 then
- PlayFlavor(NPC,"","","feint",0,0)
- elseif choice == 3 then
- PlayFlavor(NPC,"","","tapfoot",0,0)
- elseif choice == 4 then
- PlayFlavor(NPC,"","","glare",0,0)
- elseif choice == 5 then
- PlayFlavor(NPC,"","","frustrated",0,0)
- end
- end
- AddTimer(NPC,MakeRandomInt(6500,12000),"EmoteLoop")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
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