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- --[[
- Script Name : tomb_guard2.lua
- Script Purpose : Waypoint Path for tomb_guard2.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 12:30:06 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.39, 0.03, -131.74, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
- end
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