Player.cpp 242 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. reset_mentorship = false;
  116. all_spells_locked = false;
  117. }
  118. Player::~Player(){
  119. SetSaveSpellEffects(true);
  120. DeleteSpellEffects();
  121. for(int32 i=0;i<spells.size();i++){
  122. safe_delete(spells[i]);
  123. }
  124. for(int32 i=0;i<quickbar_items.size();i++){
  125. safe_delete(quickbar_items[i]);
  126. }
  127. map<int32, vector<int32>*>::iterator itr;
  128. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  129. safe_delete(itr->second);
  130. }
  131. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  132. safe_delete(itr->second);
  133. }
  134. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  135. map<int8, vector<HistoryData*> >::iterator itr2;
  136. vector<HistoryData*>::iterator itr3;
  137. // Type
  138. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  139. // Sub type
  140. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  141. // vector of data
  142. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  143. safe_delete(*itr3);
  144. }
  145. }
  146. }
  147. mLUAHistory.writelock();
  148. map<int32, LUAHistory*>::iterator itr4;
  149. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  150. safe_delete(itr4->second);
  151. }
  152. m_charLuaHistory.clear();
  153. mLUAHistory.releasewritelock();
  154. safe_delete_array(movement_packet);
  155. safe_delete_array(old_movement_packet);
  156. safe_delete_array(spawn_tmp_info_xor_packet);
  157. safe_delete_array(spawn_tmp_vis_xor_packet);
  158. safe_delete_array(spawn_tmp_pos_xor_packet);
  159. safe_delete_array(spell_xor_packet);
  160. safe_delete_array(spell_orig_packet);
  161. DestroyQuests();
  162. WritePlayerStatistics();
  163. RemovePlayerStatistics();
  164. DeleteMail();
  165. world.RemoveLottoPlayer(GetCharacterID());
  166. safe_delete(info);
  167. index_mutex.writelock(__FUNCTION__, __LINE__);
  168. player_spawn_reverse_id_map.clear();
  169. player_removed_spawns.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. char pet_name[32];
  406. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  407. packet->setDataByName("pet_name", pet_name);
  408. packet->setDataByName("status_points", info_struct->get_status_points());
  409. if(bind_zone_id > 0){
  410. string bind_name = database.GetZoneName(bind_zone_id);
  411. if (bind_name.length() > 0)
  412. packet->setDataByName("bind_zone", bind_name.c_str());
  413. }
  414. else
  415. packet->setDataByName("bind_zone", "None");
  416. if(house_zone_id > 0){
  417. string house_name = database.GetZoneName(house_zone_id);
  418. if (house_name.length() > 0)
  419. packet->setDataByName("house_zone", house_name.c_str());
  420. }
  421. else
  422. packet->setDataByName("house_zone", "None");
  423. //packet->setDataByName("account_age_base", 14);
  424. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  425. packet->setDataByName("power_regen", info_struct->get_power_regen());
  426. /*packet->setDataByName("unknown11", -1, 0);
  427. packet->setDataByName("unknown11", -1, 1);
  428. packet->setDataByName("unknown13", 201, 0);
  429. packet->setDataByName("unknown13", 201, 1);
  430. packet->setDataByName("unknown13", 234, 2);
  431. packet->setDataByName("unknown13", 201, 3);
  432. packet->setDataByName("unknown13", 214, 4);
  433. packet->setDataByName("unknown13", 234, 5);
  434. packet->setDataByName("unknown13", 234, 6);
  435. packet->setDataByName("unknown14", 78);
  436. */
  437. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  438. //packet->setDataByName("unknown15b", 9911);
  439. packet->setDataByName("unknown15a", 78);
  440. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  441. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  442. packet->setDataByName("tradeskill_exp_vitality", 100);
  443. packet->setDataByName("unknown15c", 200);
  444. //packet->setDataByName("unknown15", 100, 10);
  445. packet->setDataByName("unknown18", 16880, 1);
  446. /*packet->setDataByName("unknown19", 1);
  447. packet->setDataByName("unknown19", 3, 1);
  448. packet->setDataByName("unknown19", 1074301064, 2);
  449. packet->setDataByName("unknown19", 1, 3);
  450. packet->setDataByName("unknown19", 3, 4);
  451. packet->setDataByName("unknown19", 1074301064, 5);
  452. packet->setDataByName("unknown19", 6, 6);
  453. packet->setDataByName("unknown19", 14, 7);
  454. packet->setDataByName("unknown19", 1083179008, 8);*/
  455. player->SetGroupInformation(packet);
  456. packet->setDataByName("unknown20", 1, 107);
  457. packet->setDataByName("unknown20", 1, 108);
  458. packet->setDataByName("unknown20", 1, 109);
  459. packet->setDataByName("unknown20", 1, 110);
  460. packet->setDataByName("unknown20", 1, 111);
  461. //packet->setDataByName("unknown20b", 255);
  462. //packet->setDataByName("unknown20b", 255, 1);
  463. //packet->setDataByName("unknown20b", 255, 2);
  464. packet->setDataByName("unknown11", 123);
  465. packet->setDataByName("unknown11", 234, 1);
  466. //packet->setDataByName("in_combat", 32768);
  467. //make name flash red
  468. /*packet->setDataByName("unknown20", 8);
  469. packet->setDataByName("unknown20", 38, 70);
  470. packet->setDataByName("unknown20", 17, 77);
  471. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  472. packet->setDataByName("unknown20", 1, 113);
  473. packet->setDataByName("unknown20", 1, 114);
  474. packet->setDataByName("unknown20", 1, 115);
  475. packet->setDataByName("unknown20", 4294967295, 309);
  476. packet->setDataByName("unknown22", 2, 4);
  477. packet->setDataByName("unknown23", 2, 29);
  478. */
  479. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  480. // for(int i=0;i<19;i++)
  481. // packet->setDataByName("unknown7", 257, i);
  482. //packet->setDataByName("unknown21", info_struct->rain, 2);
  483. packet->setDataByName("rain", info_struct->get_rain());
  484. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  485. /*packet->setDataByName("unknown22", 3, 4);
  486. packet->setDataByName("unknown23", 3, 161);
  487. packet->setDataByName("unknown20", 103);
  488. packet->setDataByName("unknown20", 1280, 70);
  489. packet->setDataByName("unknown20", 9, 71);
  490. packet->setDataByName("unknown20", 5, 72);
  491. packet->setDataByName("unknown20", 4294967271, 73);
  492. packet->setDataByName("unknown20", 5, 75);
  493. packet->setDataByName("unknown20", 1051, 77);
  494. packet->setDataByName("unknown20", 3, 78);
  495. packet->setDataByName("unknown20", 6, 104);
  496. packet->setDataByName("unknown20", 1, 105);
  497. packet->setDataByName("unknown20", 20, 106);
  498. packet->setDataByName("unknown20", 3, 107);
  499. packet->setDataByName("unknown20", 1, 108);
  500. packet->setDataByName("unknown20", 1, 109);
  501. packet->setDataByName("unknown20", 4278190080, 494);
  502. packet->setDataByName("unknown20b", 255);
  503. packet->setDataByName("unknown20b", 255, 1);
  504. packet->setDataByName("unknown20b", 255, 2);
  505. packet->setDataByName("unknown20", 50, 75);
  506. */
  507. //packet->setDataByName("rain2", -102.24);
  508. for(int i=0;i<45;i++){
  509. if(i < 30){
  510. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  520. }
  521. else if(version < 942)//version 942 added 15 additional spell effect slots
  522. break;
  523. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  524. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  525. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  530. }
  531. return packet;
  532. }
  533. return 0;
  534. }
  535. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  536. if(packet){
  537. string* data = packet->serializeString();
  538. int32 size = data->length();
  539. //DumpPacket((uchar*)data->c_str(), size);
  540. uchar* tmp = new uchar[size];
  541. if(!changes){
  542. orig_packet = new uchar[size];
  543. changes = new uchar[size];
  544. memcpy(orig_packet, (uchar*)data->c_str(), size);
  545. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  546. }
  547. else{
  548. memcpy(changes, (uchar*)data->c_str(), size);
  549. Encode(changes, orig_packet, size);
  550. size = Pack(tmp, changes, size, size, version);
  551. //cout << "INFO HERE:\n";
  552. //DumpPacket(tmp, size);
  553. }
  554. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  555. safe_delete_array(tmp);
  556. safe_delete(packet);
  557. return ret_packet;
  558. }
  559. return 0;
  560. }
  561. void PlayerInfo::SetAccountAge(int16 age){
  562. info_struct->set_account_age_base(age);
  563. }
  564. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  565. player->CalculateBonuses();
  566. /* info_struct->heat = 15;
  567. info_struct->heat_base = 13;
  568. info_struct->divine = 14;
  569. info_struct->divine_base = 11;
  570. info_struct->cur_attack = 5;
  571. info_struct->attack_base = 5;
  572. info_struct->coin_copper = 1;
  573. info_struct->coin_silver = 2;
  574. info_struct->coin_gold = 3;
  575. info_struct->coin_plat = 4;*/
  576. int8 blah1 = 90;
  577. int8 blah2 = 120;
  578. /*for (int i = 0; i < 12; i++) {
  579. info_struct->maintained_effects[i].icon = 8+i;
  580. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  581. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  582. info_struct->maintained_effects[i].spell_id = 3000+i;
  583. info_struct->maintained_effects[i].slot_pos = i;
  584. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  585. if(i<2)
  586. info_struct->maintained_effects[i].conc_used = 1;
  587. info_struct->maintained_effects[i].total_time = 60+i;
  588. }*/
  589. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  590. /*for (int i = 0; i < 1; i++) {
  591. info_struct->spell_effects[i].icon = 303;
  592. info_struct->spell_effects[i].icon_backdrop = 317;
  593. info_struct->spell_effects[i].spell_id = 8308;
  594. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  595. if (i < 5)
  596. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  597. }*/
  598. //0-69, locked screen movement
  599. //30-69 normal movement
  600. //10-30 normal movement
  601. //for (int i = 5; i < 10; i++)
  602. //packet->setDataByName("unknown19", 1+i, i);
  603. //Sleep(5000);
  604. if (packet) {
  605. char name[40];
  606. strncpy(name,info_struct->get_name().c_str(),40);
  607. packet->setDataByName("character_name", name);
  608. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  609. packet->setDataByName("race", info_struct->get_race());
  610. packet->setDataByName("gender", info_struct->get_gender());
  611. packet->setDataByName("exiled", 0); // need exiled data
  612. packet->setDataByName("class1", info_struct->get_class1());
  613. packet->setDataByName("class2", info_struct->get_class2());
  614. packet->setDataByName("class3", info_struct->get_class3());
  615. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  616. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  617. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  618. packet->setDataByName("level", info_struct->get_level());
  619. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  620. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  621. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  622. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  623. //TODO: 2021 FIX THIS CASTING
  624. for (int8 i = 0; i < 19; i++)
  625. packet->setDataByName("account_age_bonus", 0);
  626. //TODO: 2021 FIX THIS CASTING
  627. char deity[32];
  628. strncpy(deity, info_struct->get_deity().c_str(), 32);
  629. packet->setDataByName("deity", deity);
  630. packet->setDataByName("last_name", player->GetLastName());
  631. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  632. packet->setDataByName("current_hp", player->GetHP());
  633. packet->setDataByName("max_hp", player->GetTotalHP());
  634. packet->setDataByName("base_hp", player->GetTotalHPBase());
  635. packet->setDataByName("current_power", player->GetPower());
  636. packet->setDataByName("max_power", player->GetTotalPower());
  637. packet->setDataByName("base_power", player->GetTotalPowerBase());
  638. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  639. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  640. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  641. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  642. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  643. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  644. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  645. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  647. packet->setDataByName("bonus_health", bonus_health);
  648. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  649. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  650. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  651. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  652. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  654. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  655. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  656. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  657. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  658. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  659. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  660. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  662. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  663. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  664. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  665. float block_pct = info_struct->get_block()*10.0f;
  666. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  667. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  668. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  669. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  670. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  671. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  672. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  673. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  674. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  675. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  676. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  677. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  678. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  679. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  680. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  681. if (version <= 996) {
  682. packet->setDataByName("heat", info_struct->get_heat());
  683. packet->setDataByName("cold", info_struct->get_cold());
  684. packet->setDataByName("magic", info_struct->get_magic());
  685. packet->setDataByName("mental", info_struct->get_mental());
  686. packet->setDataByName("divine", info_struct->get_divine());
  687. packet->setDataByName("disease", info_struct->get_disease());
  688. packet->setDataByName("poison", info_struct->get_poison());
  689. packet->setDataByName("heat_base", info_struct->get_heat_base());
  690. packet->setDataByName("cold_base", info_struct->get_cold_base());
  691. packet->setDataByName("magic_base", info_struct->get_magic_base());
  692. packet->setDataByName("mental_base", info_struct->get_mental_base());
  693. packet->setDataByName("divine_base", info_struct->get_divine_base());
  694. packet->setDataByName("disease_base", info_struct->get_disease_base());
  695. packet->setDataByName("poison_base", info_struct->get_poison_base());
  696. }
  697. else {
  698. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  699. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  700. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  701. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  702. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  703. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  704. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  705. }
  706. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  707. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  708. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  709. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  711. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  715. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  716. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  718. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  719. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. CalculateXPPercentages();
  723. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  724. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  725. if(version >= 60114)
  726. {
  727. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  728. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  729. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  730. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  731. }
  732. else
  733. {
  734. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  735. }
  736. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  737. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  738. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  739. packet->setDataByName("server_bonus", 0);//confirmed DoV
  740. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  741. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  742. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  743. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  744. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  745. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  746. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  748. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  749. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  750. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  751. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  752. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  753. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  754. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  755. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  757. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  758. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  759. // packet->setDataByName("unknown_1096_12_MJ", 90);
  760. packet->setDataByName("items_found", 62);// dov confirmed
  761. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  762. packet->setDataByName("quests_completed", 670);// dov confirmed
  763. packet->setDataByName("exploration_events", 435);// dov confirmed
  764. packet->setDataByName("completed_collections", 144);// dov confirmed
  765. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  766. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  767. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  768. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  769. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  770. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  771. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  772. //////Spell Effects go here, but are below
  773. //////Dettrimental effects go here, but are below
  774. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  779. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  780. //////Maintained effects go here, but are below
  781. packet->setDataByName("breath", 30);
  782. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  783. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  785. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  787. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  788. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  789. if (info_struct->get_attackspeed() > 0) {
  790. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  793. }
  794. else {
  795. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  796. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  797. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  798. }
  799. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  801. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  802. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  803. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  804. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  805. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  806. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  807. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  808. packet->setDataByName("flags", info_struct->get_flags());
  809. packet->setDataByName("flags2", info_struct->get_flags2());
  810. if (version == 546) {
  811. if (player->get_character_flag(CF_ANONYMOUS))
  812. packet->setDataByName("flags_anonymous", 1);
  813. if (player->get_character_flag(CF_ROLEPLAYING))
  814. packet->setDataByName("flags_roleplaying", 1);
  815. if (player->get_character_flag(CF_AFK))
  816. packet->setDataByName("flags_afk", 1);
  817. if (player->get_character_flag(CF_LFG))
  818. packet->setDataByName("flags_lfg", 1);
  819. if (player->get_character_flag(CF_LFW))
  820. packet->setDataByName("flags_lfw", 1);
  821. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  822. packet->setDataByName("flags_show_hood", 1);
  823. if (player->get_character_flag(CF_SHOW_ILLUSION))
  824. packet->setDataByName("flags_show_illusion_form", 1);
  825. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  826. packet->setDataByName("flags_show_duel_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  828. packet->setDataByName("flags_show_trade_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  830. packet->setDataByName("flags_show_group_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  832. packet->setDataByName("flags_show_raid_invites", 1);
  833. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  834. packet->setDataByName("flags_show_guild_invites", 1);
  835. }
  836. //unknown_1096_20_MJ
  837. //unknown_1096_21_MJ
  838. //unknown_1096_22_MJ
  839. //unknown_1096_23_MJ
  840. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  841. //unknown_1096_24_MJ
  842. //unknown_1096_25_MJ
  843. //unknown_1096_26_MJ
  844. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  845. //unknown_1096_27_MJ
  846. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  847. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  848. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  849. //unknown_1096_28_MJ
  850. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  851. //unknown_1096_29_MJ
  852. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  853. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  854. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  855. //unknown_1096_30_MJ
  856. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  857. //unknown_1096_31_MJ
  858. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  859. //unknown_1096_32_MJ
  860. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  861. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  922. //
  923. ((Entity*)player)->MStats.lock();
  924. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  925. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  926. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  927. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  928. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  929. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  930. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  931. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  932. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  933. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  934. ((Entity*)player)->MStats.unlock();
  935. packet->setDataByName("flurry", info_struct->get_flurry());
  936. packet->setDataByName("unknown153", 153);
  937. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  938. packet->setDataByName("unknown156", 156);
  939. packet->setDataByName("unknown157", 157);
  940. packet->setDataByName("unknown159", 159);
  941. packet->setDataByName("unknown160", 160);
  942. packet->setDataByName("unknown163", 163);
  943. packet->setDataByName("unknown168", 168);
  944. packet->setDataByName("decrease_falling_dmg", 169);
  945. info_struct->set_max_weight(200);
  946. //packet->setDataByName("auto_attack", 1);
  947. //492
  948. if (version <= 546) {
  949. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  950. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  951. }
  952. else {
  953. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  954. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  955. }
  956. if (version <= 546) {
  957. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  958. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  959. }
  960. else {
  961. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  962. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  963. }
  964. packet->setDataByName("attack", info_struct->get_cur_attack());
  965. packet->setDataByName("attack_base", info_struct->get_attack_base());
  966. packet->setDataByName("absorb", info_struct->get_absorb());
  967. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  968. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  969. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  970. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  971. packet->setDataByName("savagery", 250);
  972. packet->setDataByName("max_savagery", 500);
  973. packet->setDataByName("savagery_level", 1);
  974. packet->setDataByName("max_savagery_level", 5);
  975. packet->setDataByName("dissonance", 5000);
  976. packet->setDataByName("max_dissonance", 10000);
  977. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  978. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  979. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  980. packet->setDataByName("weight", info_struct->get_weight());
  981. packet->setDataByName("max_weight", info_struct->get_max_weight());
  982. packet->setDataByName("unknownint32a", 777777);
  983. packet->setDataByName("unknownint32b", 666666);
  984. packet->setDataByName("mitigation2_cur", 2367);
  985. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  986. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  987. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  988. packet->setDataByName("uncontested_riposte_pve", 0); //????
  989. packet->setDataByName("uncontested_parry_pve", 0); //????
  990. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  991. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  992. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  993. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  994. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  995. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  996. /*packet->setDataByName("unknown13", 201, 0);
  997. packet->setDataByName("unknown13", 201, 1);
  998. packet->setDataByName("unknown13", 234, 2);
  999. packet->setDataByName("unknown13", 201, 3);
  1000. packet->setDataByName("unknown13", 214, 4);
  1001. packet->setDataByName("unknown13", 234, 5);
  1002. packet->setDataByName("unknown13", 234, 6);
  1003. packet->setDataByName("unknown14", 78);
  1004. */
  1005. //packet->setDataByName("unknown23", 1, 146);
  1006. //packet->setDataByName("unknown24", 0xFF, 42);
  1007. //packet->setDataByName("unknown24", 0xFF, 46);
  1008. // unknown14c = percent aa exp to next level
  1009. packet->setDataByName("unknown14d", 100, 0);
  1010. packet->setDataByName("unknown20", 1084227584, 72);
  1011. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1012. //packet->setDataByName("unknown15b", 9911);
  1013. packet->setDataByName("unknown15c", 200);
  1014. //packet->setDataByName("unknown15", 100, 10);
  1015. /*packet->setDataByName("unknown19", 1);
  1016. packet->setDataByName("unknown19", 3, 1);
  1017. packet->setDataByName("unknown19", 1074301064, 2);
  1018. packet->setDataByName("unknown19", 1, 3);
  1019. packet->setDataByName("unknown19", 3, 4);
  1020. packet->setDataByName("unknown19", 1074301064, 5);
  1021. packet->setDataByName("unknown19", 6, 6);
  1022. packet->setDataByName("unknown19", 14, 7);
  1023. packet->setDataByName("unknown19", 1083179008, 8);*/
  1024. player->SetGroupInformation(packet);
  1025. //packet->setDataByName("unknown20", 1, 107);
  1026. //packet->setDataByName("unknown20", 1, 108);
  1027. //packet->setDataByName("unknown20", 1, 109);
  1028. //packet->setDataByName("unknown20", 1, 110);
  1029. //packet->setDataByName("unknown20", 1, 111);
  1030. //packet->setDataByName("unknown20b", 255);
  1031. //packet->setDataByName("unknown20b", 255, 1);
  1032. //packet->setDataByName("unknown20b", 255, 2);
  1033. //packet->setDataByName("in_combat", 32768);
  1034. //make name flash red
  1035. /*packet->setDataByName("unknown20", 8);
  1036. packet->setDataByName("unknown20", 38, 70);
  1037. packet->setDataByName("unknown20", 17, 77);
  1038. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1039. packet->setDataByName("unknown20", 1, 113);
  1040. packet->setDataByName("unknown20", 1, 114);
  1041. packet->setDataByName("unknown20", 1, 115);
  1042. packet->setDataByName("unknown20", 4294967295, 309);
  1043. packet->setDataByName("unknown22", 2, 4);
  1044. packet->setDataByName("unknown23", 2, 29);
  1045. */
  1046. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1047. // for(int i=0;i<19;i++)
  1048. // packet->setDataByName("unknown7", 257, i);
  1049. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1050. /*packet->setDataByName("unknown22", 3, 4);
  1051. packet->setDataByName("unknown23", 3, 161);
  1052. packet->setDataByName("unknown20", 103);
  1053. packet->setDataByName("unknown20", 1280, 70);
  1054. packet->setDataByName("unknown20", 9, 71);
  1055. packet->setDataByName("unknown20", 5, 72);
  1056. packet->setDataByName("unknown20", 4294967271, 73);
  1057. packet->setDataByName("unknown20", 5, 75);
  1058. packet->setDataByName("unknown20", 1051, 77);
  1059. packet->setDataByName("unknown20", 3, 78);
  1060. packet->setDataByName("unknown20", 6, 104);
  1061. packet->setDataByName("unknown20", 1, 105);
  1062. packet->setDataByName("unknown20", 20, 106);
  1063. packet->setDataByName("unknown20", 3, 107);
  1064. packet->setDataByName("unknown20", 1, 108);
  1065. packet->setDataByName("unknown20", 1, 109);
  1066. packet->setDataByName("unknown20", 4278190080, 494);
  1067. packet->setDataByName("unknown20b", 255);
  1068. packet->setDataByName("unknown20b", 255, 1);
  1069. packet->setDataByName("unknown20b", 255, 2);
  1070. packet->setDataByName("unknown20", 50, 75);
  1071. */
  1072. /*packet->setDataByName("unknown199a", 843);// 25);
  1073. //packet->setDataByName("unknown199b", 844);// 30);
  1074. //packet->setDataByName("unknown199c", 845);// 45);
  1075. //packet->setDataByName("unknown199d", 846);// 55);
  1076. packet->setDataByName("unknown37", 537);
  1077. packet->setDataByName("unknown38", 538);
  1078. packet->setDataByName("unknown39", 539);
  1079. packet->setDataByName("unknown40", 540);
  1080. packet->setDataByName("unknown41", 541);
  1081. packet->setDataByName("unknown42", 542);
  1082. packet->setDataByName("unknown43", 543);
  1083. packet->setDataByName("unknown44", 544);
  1084. packet->setDataByName("ability_mod_pvp", 542);
  1085. packet->setDataByName("unknown43", 543);
  1086. packet->setDataByName("unknown44", 544);
  1087. packet->setDataByName("unknown45", 645);
  1088. packet->setDataByName("unknown46", 646);
  1089. packet->setDataByName("unknown47", 647);
  1090. packet->setDataByName("unknown48", 648);
  1091. packet->setDataByName("unknown49", 649);
  1092. packet->setDataByName("unknown50", 650);
  1093. packet->setDataByName("unknown51", 651);
  1094. packet->setDataByName("unknown52", 652);
  1095. packet->setDataByName("unknown53", 653);
  1096. packet->setDataByName("unknown54", 654);
  1097. packet->setDataByName("unknown55", 655);
  1098. packet->setDataByName("unknown56", 656);
  1099. packet->setDataByName("unknown57", 657);
  1100. packet->setDataByName("unknown58", 658);
  1101. packet->setDataByName("unknown59", 659);
  1102. packet->setDataByName("unknown60", 660);
  1103. */
  1104. packet->setDataByName("in_combat_movement_speed", 125);
  1105. packet->setDataByName("increase_max_power", 127);
  1106. packet->setDataByName("increase_max_power2", 128);
  1107. //129 does not exist
  1108. /* packet->setDataByName("unknown130", 130);
  1109. packet->setDataByName("unknown132", 132);
  1110. packet->setDataByName("unknown133", 133);
  1111. packet->setDataByName("unknown137", 137);
  1112. packet->setDataByName("unknown138", 138);
  1113. packet->setDataByName("unknown139", 139);
  1114. packet->setDataByName("unknown141", 141);
  1115. packet->setDataByName("unknown142", 142);
  1116. packet->setDataByName("unknown144", 144);
  1117. packet->setDataByName("unknown147", 147);
  1118. packet->setDataByName("unknown148", 148);
  1119. packet->setDataByName("unknown170", 170);
  1120. packet->setDataByName("unknown171", 171);
  1121. packet->setDataByName("unknown172", 172);
  1122. packet->setDataByName("unknown173", 173);
  1123. packet->setDataByName("unknown174", 174);
  1124. packet->setDataByName("unknown175", 175);
  1125. packet->setDataByName("unknown176", 176);
  1126. packet->setDataByName("unknown177", 177);
  1127. packet->setDataByName("loot_coin", 178);
  1128. packet->setDataByName("mitigation_increase", 179);
  1129. packet->setDataByName("unknown180", 180);
  1130. packet->setDataByName("unknown182", 182);
  1131. packet->setDataByName("unknown184", 184);
  1132. packet->setDataByName("unknown185", 185);
  1133. packet->setDataByName("unknown186", 186);
  1134. packet->setDataByName("unknown187", 187);
  1135. packet->setDataByName("unknown188", 188);
  1136. packet->setDataByName("unknown189", 189);
  1137. packet->setDataByName("unknown190", 190);
  1138. packet->setDataByName("unknown191", 191);
  1139. packet->setDataByName("unknown192", 192);
  1140. packet->setDataByName("unknown193", 193);
  1141. packet->setDataByName("unknown194", 194);
  1142. packet->setDataByName("unknown195", 195);
  1143. packet->setDataByName("unknown196", 196);
  1144. packet->setDataByName("unknown197", 197);
  1145. packet->setDataByName("unknown198", 198);
  1146. packet->setDataByName("unknown199", 199);
  1147. packet->setDataByName("unknown200", 200);
  1148. packet->setDataByName("unknown201", 201);
  1149. packet->setDataByName("unknown202", 202);
  1150. packet->setDataByName("unknown203", 203);
  1151. packet->setDataByName("unknown204", 204);
  1152. packet->setDataByName("unknown205", 205);
  1153. packet->setDataByName("unknown206", 206);
  1154. packet->setDataByName("unknown207", 207);
  1155. packet->setDataByName("unknown208", 208);
  1156. packet->setDataByName("unknown209", 209);
  1157. packet->setDataByName("unknown210", 210);
  1158. packet->setDataByName("unknown211", 211);
  1159. packet->setDataByName("unknown212", 212);
  1160. packet->setDataByName("unknown213", 213);
  1161. packet->setDataByName("unknown214", 214);
  1162. packet->setDataByName("unknown215", 215);
  1163. packet->setDataByName("unknown216", 216);
  1164. packet->setDataByName("unknown217", 217);
  1165. packet->setDataByName("unknown218", 218);
  1166. packet->setDataByName("unknown219", 219);
  1167. packet->setDataByName("unknown220", 220);
  1168. packet->setDataByName("unknown221", 221);
  1169. packet->setDataByName("unknown222", 222);
  1170. packet->setDataByName("unknown223", 223);
  1171. packet->setDataByName("unknown224", 224);
  1172. packet->setDataByName("unknown225", 225);
  1173. packet->setDataByName("unknown226", 226);
  1174. packet->setDataByName("unknown227", 227);
  1175. packet->setDataByName("unknown228", 228);
  1176. packet->setDataByName("unknown229", 229);
  1177. packet->setDataByName("unknown230", 230);
  1178. packet->setDataByName("unknown231", 231);
  1179. packet->setDataByName("unknown232", 232);
  1180. packet->setDataByName("unknown233", 233);
  1181. packet->setDataByName("unknown234", 234);
  1182. packet->setDataByName("unknown235", 235);
  1183. packet->setDataByName("unknown236", 236);
  1184. packet->setDataByName("unknown237", 237);
  1185. packet->setDataByName("unknown238", 238);
  1186. packet->setDataByName("unknown239", 239);
  1187. packet->setDataByName("unknown240", 240);
  1188. // Tradeskill stats
  1189. packet->setDataByName("unknown383", 383);
  1190. packet->setDataByName("unknown384", 384);
  1191. packet->setDataByName("unknown385", 385);
  1192. packet->setDataByName("unknown386", 386);
  1193. packet->setDataByName("unknown387", 387);
  1194. packet->setDataByName("unknown388", 388);
  1195. packet->setDataByName("unknown389", 389);
  1196. packet->setDataByName("unknown390", 390);
  1197. packet->setDataByName("unknown391", 391);
  1198. packet->setDataByName("unknown392", 392);
  1199. packet->setDataByName("unknown393", 393);
  1200. packet->setDataByName("unknown394", 394);
  1201. packet->setDataByName("unknown395", 395);
  1202. packet->setDataByName("unknown396", 396);
  1203. packet->setDataByName("unknown397", 397);
  1204. packet->setDataByName("unknown398", 398);
  1205. */
  1206. packet->setDataByName("vision", info_struct->get_vision());
  1207. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1208. int32 expireTimestamp = 0;
  1209. Spawn* maintained_target = 0;
  1210. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1211. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1212. for (int i = 0; i < 45; i++) {
  1213. if (i < 30) {
  1214. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1215. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1216. if (maintained_target)
  1217. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1225. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1226. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1227. if (expireTimestamp == 0xFFFFFFFF)
  1228. expireTimestamp = 0;
  1229. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1230. }
  1231. else if (version < 942)//version 942 added 15 additional spell effect slots
  1232. break;
  1233. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1234. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1235. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1236. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1237. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1238. if (expireTimestamp == 0xFFFFFFFF)
  1239. expireTimestamp = 0;
  1240. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1242. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1243. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1244. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1245. }
  1246. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1248. int8 det_count = 0;
  1249. //Send detriment counts as 255 if all dets of that type are incurable
  1250. det_count = player->GetTraumaCount();
  1251. if (det_count > 0) {
  1252. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1253. det_count = 255;
  1254. }
  1255. packet->setDataByName("trauma_count", det_count);
  1256. det_count = player->GetArcaneCount();
  1257. if (det_count > 0) {
  1258. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1259. det_count = 255;
  1260. }
  1261. packet->setDataByName("arcane_count", det_count);
  1262. det_count = player->GetNoxiousCount();
  1263. if (det_count > 0) {
  1264. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1265. det_count = 255;
  1266. }
  1267. packet->setDataByName("noxious_count", det_count);
  1268. det_count = player->GetElementalCount();
  1269. if (det_count > 0) {
  1270. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1271. det_count = 255;
  1272. }
  1273. packet->setDataByName("elemental_count", det_count);
  1274. det_count = player->GetCurseCount();
  1275. if (det_count > 0) {
  1276. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1277. det_count = 255;
  1278. }
  1279. packet->setDataByName("curse_count", det_count);
  1280. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1281. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1282. DetrimentalEffects det;
  1283. int32 i = 0;
  1284. for (i = 0; i < det_list->size(); i++) {
  1285. det = det_list->at(i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1290. expireTimestamp = det.expire_timestamp;
  1291. if (expireTimestamp == 0xFFFFFFFF)
  1292. expireTimestamp = 0;
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1294. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1295. if (i == 30) {
  1296. if (version < 942)
  1297. break;
  1298. }
  1299. else if (i == 45)
  1300. break;
  1301. }
  1302. if (version < 942) {
  1303. while (i < 30) {
  1304. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1305. i++;
  1306. }
  1307. }
  1308. else {
  1309. while (i < 45) {
  1310. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1311. i++;
  1312. }
  1313. }
  1314. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1315. // disabling as not in use right now
  1316. //packet->setDataByName("spirit_rank", 2);
  1317. //packet->setDataByName("spirit", 1);
  1318. //packet->setDataByName("spirit_progress", .67);
  1319. packet->setDataByName("combat_exp_enabled", 1);
  1320. /*for (int i = 0; i < 12; i++) {
  1321. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1322. if (i % 2 == 0)
  1323. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1324. }*/
  1325. int testa = 0x41;
  1326. int testb = 0x41;
  1327. //160-330
  1328. //0-250 (160-250) //top down view
  1329. //250-290 nothing
  1330. //290-330 //blocked view
  1331. //310-330 nothing
  1332. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1333. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1334. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1335. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1336. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1338. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1339. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1340. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1341. //packet->setDataByName("unknown18", testa, 295);
  1342. //packet->setDataByName("unknown18", testa, 296);
  1343. //packet->setDataByName("unknown18", testa, 297);
  1344. //300 pet junk
  1345. //492
  1346. /*for (int i = 300; i < 360; i++) {
  1347. packet->setDataByName("unknown19", testa, i);
  1348. testa++;
  1349. //packet->setDataByName("unknown19", 0xc3, i+1);
  1350. }*/
  1351. /*packet->setDataByName("pet_id", 5);
  1352. packet->setDataByName("pet_name", "Blah");
  1353. packet->setDataByName("pet_hp", .9);
  1354. packet->setDataByName("pet_power", .8);*/
  1355. /*packet->setDataByName("test7", 0x3f);
  1356. packet->setDataByName("test8", 0xc3);
  1357. packet->setDataByName("unknown17", 12);
  1358. packet->setDataByName("unknown17", 12, 1);
  1359. packet->setDataByName("unknown17", 12, 2);
  1360. packet->setDataByName("unknown17", 12, 3);*/
  1361. string* data = packet->serializeString();
  1362. int32 size = data->length();
  1363. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1364. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1365. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1366. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1367. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1368. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1369. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1370. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1371. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1372. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1373. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1374. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1375. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1376. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1377. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1378. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1379. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1380. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1381. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1382. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1383. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1384. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1385. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1386. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1387. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1388. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1389. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1390. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1391. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1392. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1393. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1394. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1395. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1396. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1397. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1398. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1399. //size = sizeof(blah);
  1400. //packet->PrintPacket();
  1401. uchar* tmp = new uchar[size];
  1402. bool reverse = version > 283;
  1403. if (!changes) {
  1404. orig_packet = new uchar[size];
  1405. changes = new uchar[size];
  1406. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1407. //DumpPacket(orig_packet, size);
  1408. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1409. }
  1410. else {
  1411. memcpy(changes, (uchar*)data->c_str(), size);
  1412. if (modifyPos > 0) {
  1413. uchar* ptr2 = (uchar*)changes;
  1414. ptr2 += modifyPos - 1;
  1415. if (modifyValue > 0xFFFF) {
  1416. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1417. }
  1418. else if (modifyValue > 0xFF) {
  1419. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1420. }
  1421. else
  1422. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1423. }
  1424. /*if (player->GetTempVariable("offset").length() > 0){
  1425. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1426. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1427. }*/
  1428. Encode(changes, orig_packet, size);
  1429. if (modifyPos > 0) {
  1430. uchar* ptr2 = (uchar*)orig_packet;
  1431. if (modifyPos > 64)
  1432. ptr2 += modifyPos - 64;
  1433. int16 tmpsize = modifyPos + 128;
  1434. if (tmpsize > size)
  1435. tmpsize = size;
  1436. DumpPacket(ptr2, tmpsize - modifyPos);
  1437. }
  1438. size = Pack(tmp, changes, size, size, version, reverse);
  1439. //DumpPacket(tmp, size);
  1440. }
  1441. if (version >= 546)
  1442. {
  1443. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1444. if (control_packet) {
  1445. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1446. control_packet->setDataByName("speed", player->GetSpeed());
  1447. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1448. control_packet->setDataByName("size", 0.51);
  1449. Client* client = player->GetZone()->GetClientBySpawn(player);
  1450. if (client)
  1451. client->QueuePacket(control_packet->serialize());
  1452. safe_delete(control_packet);
  1453. }
  1454. }
  1455. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1456. safe_delete(packet);
  1457. safe_delete_array(tmp);
  1458. return ret_packet;
  1459. }
  1460. return 0;
  1461. }
  1462. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1463. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1464. if(packet) {
  1465. Spawn* pet = 0;
  1466. pet = player->GetPet();
  1467. if (!pet)
  1468. pet = player->GetCharmedPet();
  1469. if (pet) {
  1470. packet->setDataByName("current_hp", pet->GetHP());
  1471. packet->setDataByName("max_hp", pet->GetTotalHP());
  1472. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1473. packet->setDataByName("current_power", pet->GetPower());
  1474. packet->setDataByName("max_power", pet->GetTotalPower());
  1475. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1476. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1477. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1478. char pet_name[32];
  1479. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1480. packet->setDataByName("name", pet_name);
  1481. packet->setDataByName("no_pet", pet_name);
  1482. if (version >= 57000) {
  1483. packet->setDataByName("current_power3", pet->GetPower());
  1484. packet->setDataByName("max_power3", pet->GetTotalPower());
  1485. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1486. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1487. }
  1488. else {
  1489. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1490. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1491. }
  1492. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1494. packet->setDataByName("unknown5", 255); // Hate % maybe
  1495. packet->setDataByName("movement", info_struct->get_pet_movement());
  1496. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1497. }
  1498. else {
  1499. packet->setDataByName("current_hp", 0);
  1500. packet->setDataByName("max_hp", 0);
  1501. packet->setDataByName("base_hp", 0);
  1502. packet->setDataByName("current_power", 0);
  1503. packet->setDataByName("max_power", 0);
  1504. packet->setDataByName("base_power", 0);
  1505. packet->setDataByName("spawn_id", 0);
  1506. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1507. packet->setDataByName("name", "");
  1508. packet->setDataByName("no_pet", "No Pet");
  1509. packet->setDataByName("health_pct_tooltip", 0);
  1510. packet->setDataByName("health_pct_bar", 0);
  1511. packet->setDataByName("power_pct_tooltip", 0);
  1512. packet->setDataByName("power_pct_bar", 0);
  1513. packet->setDataByName("unknown5", 0);
  1514. packet->setDataByName("movement", 0);
  1515. packet->setDataByName("behavior", 0);
  1516. }
  1517. string* data = packet->serializeString();
  1518. int32 size = data->length();
  1519. uchar* tmp = new uchar[size];
  1520. // if this is the first time sending this packet create the buffers
  1521. if(!pet_changes){
  1522. pet_orig_packet = new uchar[size];
  1523. pet_changes = new uchar[size];
  1524. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1525. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1526. // pack the packet, result ends up in tmp
  1527. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1528. }
  1529. else{
  1530. // copy the packet into pet_changes
  1531. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1532. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1533. // puts the xor packet into pet_changes.
  1534. Encode(pet_changes, pet_orig_packet, size);
  1535. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1536. size = Pack(tmp, pet_changes, size, size, version);
  1537. }
  1538. // Create the packet that we will send
  1539. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1540. // Clean up
  1541. safe_delete_array(tmp);
  1542. safe_delete(packet);
  1543. // Return the packet that will be sent to the client
  1544. return ret_packet;
  1545. }
  1546. return 0;
  1547. }
  1548. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1549. bool ret = false;
  1550. int8 item_type;
  1551. Item* item = 0;
  1552. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1553. for(int8 i=0;i<NUM_SLOTS;i++){
  1554. item = equipment_list.items[i];
  1555. if(item) {
  1556. item_type = item->generic_info.item_type;
  1557. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1558. !item->CheckFlag2(INDESTRUCTABLE)){
  1559. ret = true;
  1560. if((item->generic_info.condition - amount) > 0)
  1561. item->generic_info.condition -= amount;
  1562. else
  1563. item->generic_info.condition = 0;
  1564. item->save_needed = true;
  1565. if (client)
  1566. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1567. }
  1568. }
  1569. }
  1570. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1571. return ret;
  1572. }
  1573. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1574. if (version <= 283) {
  1575. if (slot == EQ2_FOOD_SLOT)
  1576. slot = EQ2_ORIG_FOOD_SLOT;
  1577. else if (slot == EQ2_DRINK_SLOT)
  1578. slot = EQ2_ORIG_DRINK_SLOT;
  1579. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1580. slot -= 1;
  1581. }
  1582. else if (version <= 546) {
  1583. if (slot == EQ2_FOOD_SLOT)
  1584. slot = EQ2_DOF_FOOD_SLOT;
  1585. else if (slot == EQ2_DRINK_SLOT)
  1586. slot = EQ2_DOF_DRINK_SLOT;
  1587. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1588. slot -= 1;
  1589. }
  1590. return slot;
  1591. }
  1592. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1593. if (version <= 283) {
  1594. if (slot == EQ2_ORIG_FOOD_SLOT)
  1595. slot = EQ2_FOOD_SLOT;
  1596. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1597. slot = EQ2_DRINK_SLOT;
  1598. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1599. slot += 1;
  1600. }
  1601. else if (version <= 546) {
  1602. if (slot == EQ2_DOF_FOOD_SLOT)
  1603. slot = EQ2_FOOD_SLOT;
  1604. else if (slot == EQ2_DOF_DRINK_SLOT)
  1605. slot = EQ2_DRINK_SLOT;
  1606. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1607. slot += 1;
  1608. }
  1609. return slot;
  1610. }
  1611. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1612. vector<EQ2Packet*> packets;
  1613. EquipmentItemList* equipList = &equipment_list;
  1614. if(appearance_type)
  1615. equipList = &appearance_equipment_list;
  1616. if(index >= NUM_SLOTS) {
  1617. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1618. return packets;
  1619. }
  1620. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1621. Item* item = equipList->items[index];
  1622. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1623. if (item && bag_id == -999) {
  1624. int8 old_slot = item->details.slot_id;
  1625. if (item_list.AssignItemToFreeSlot(item)) {
  1626. if(appearance_type)
  1627. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1628. else
  1629. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1630. if (item->GetItemScript() && lua_interface)
  1631. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1632. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1633. if (zone_script && lua_interface)
  1634. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1635. item->save_needed = true;
  1636. EQ2Packet* outapp = item_list.serialize(this, version);
  1637. if (outapp) {
  1638. packets.push_back(outapp);
  1639. packets.push_back(item->serialize(version, false));
  1640. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1641. if (bag_packet)
  1642. packets.push_back(bag_packet);
  1643. }
  1644. equipList->RemoveItem(index);
  1645. SetEquippedItemAppearances();
  1646. packets.push_back(equipList->serialize(version, this));
  1647. SetCharSheetChanged(true);
  1648. SetEquipment(0, old_slot);
  1649. }
  1650. else {
  1651. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1652. if (packet) {
  1653. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1654. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1655. packet->setDataByName("unknown02", 0x00ff);
  1656. packets.push_back(packet->serialize());
  1657. safe_delete(packet);
  1658. }
  1659. }
  1660. }
  1661. else if (item) {
  1662. Item* to_item = 0;
  1663. if(appearance_type && slot == 255)
  1664. {
  1665. sint16 tmpSlot = 0;
  1666. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1667. if(tmpSlot >= 0 && tmpSlot < 255)
  1668. slot = tmpSlot;
  1669. else
  1670. bag_id = 0;
  1671. }
  1672. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1673. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1674. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1675. bool canEquipToSlot = false;
  1676. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1677. canEquipToSlot = true;
  1678. }
  1679. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1680. if (canEquipToSlot) {
  1681. equipList->RemoveItem(index);
  1682. if(item->details.appearance_type)
  1683. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1684. else
  1685. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1686. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1687. if (item->GetItemScript() && lua_interface)
  1688. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1689. if (to_item->GetItemScript() && lua_interface)
  1690. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1691. item_list.RemoveItem(to_item);
  1692. equipList->SetItem(item->details.slot_id, to_item);
  1693. to_item->save_needed = true;
  1694. packets.push_back(to_item->serialize(version, false));
  1695. SetEquipment(to_item);
  1696. item->details.inv_slot_id = bag_id;
  1697. item->details.slot_id = slot;
  1698. item->details.appearance_type = 0;
  1699. if(item_list.AddItem(item)) {
  1700. item->save_needed = true;
  1701. SetEquippedItemAppearances();
  1702. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1703. packets.push_back(item->serialize(version, false));
  1704. packets.push_back(equipList->serialize(version, this));
  1705. packets.push_back(item_list.serialize(this, version));
  1706. }
  1707. else {
  1708. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1709. }
  1710. }
  1711. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1712. bool free_slot = false;
  1713. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1714. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1715. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1716. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1717. if (count == 0) {
  1718. SetEquipment(0, item->details.slot_id);
  1719. if(item->details.appearance_type)
  1720. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1721. else
  1722. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1723. if (item->GetItemScript() && lua_interface)
  1724. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1725. equipList->RemoveItem(index);
  1726. item->details.inv_slot_id = to_item->details.bag_id;
  1727. item->details.slot_id = i;
  1728. item->details.appearance_type = to_item->details.appearance_type;
  1729. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1730. free_slot = true;
  1731. break;
  1732. }
  1733. }
  1734. if (!free_slot) {
  1735. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1736. if (packet) {
  1737. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1738. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1739. packet->setDataByName("unknown02", 0x00ff);
  1740. packets.push_back(packet->serialize());
  1741. safe_delete(packet);
  1742. }
  1743. }
  1744. }
  1745. else if (to_item) {
  1746. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1747. if (packet) {
  1748. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1749. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1750. packet->setDataByName("unknown02", 0x00ff);
  1751. packets.push_back(packet->serialize());
  1752. safe_delete(packet);
  1753. }
  1754. }
  1755. else {
  1756. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1757. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1758. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1759. if (packet) {
  1760. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1761. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1762. packet->setDataByName("unknown02", 0x00ff);
  1763. packets.push_back(packet->serialize());
  1764. safe_delete(packet);
  1765. }
  1766. }
  1767. else {
  1768. // need to check if appearance slot vs equipped
  1769. SetEquipment(0, item->details.slot_id);
  1770. if(item->details.appearance_type)
  1771. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1772. else
  1773. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1774. if (item->GetItemScript() && lua_interface)
  1775. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1776. equipList->RemoveItem(index);
  1777. item->details.inv_slot_id = bag_id;
  1778. item->details.slot_id = slot;
  1779. item->details.appearance_type = 0;
  1780. SerializeItemPackets(equipList, &packets, item, version);
  1781. }
  1782. }
  1783. else {
  1784. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1785. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1786. SetEquipment(0, item->details.slot_id);
  1787. if(item->details.appearance_type)
  1788. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1789. else
  1790. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1791. if (item->GetItemScript() && lua_interface)
  1792. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1793. equipList->RemoveItem(index);
  1794. item->details.inv_slot_id = bag_id;
  1795. item->details.slot_id = slot;
  1796. item->details.appearance_type = 0;
  1797. SerializeItemPackets(equipList, &packets, item, version);
  1798. }
  1799. }
  1800. }
  1801. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1802. if (bag && bag->IsBag())
  1803. packets.push_back(bag->serialize(version, false, this));
  1804. }
  1805. if(send_item_updates)
  1806. {
  1807. GetClient()->UpdateSentSpellList();
  1808. GetClient()->ClearSentSpellList();
  1809. }
  1810. return packets;
  1811. }
  1812. map<int32, Item*>* Player::GetItemList(){
  1813. return item_list.GetAllItems();
  1814. }
  1815. vector<Item*>* Player::GetEquippedItemList(){
  1816. return equipment_list.GetAllEquippedItems();
  1817. }
  1818. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1819. return appearance_equipment_list.GetAllEquippedItems();
  1820. }
  1821. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1822. Item* bag = 0;
  1823. if(bag_unique_id > 0)
  1824. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1825. if(bag && bag->IsBag())
  1826. return bag->serialize(version, false, this);
  1827. return 0;
  1828. }
  1829. void Player::SetEquippedItemAppearances(){
  1830. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1831. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1832. if(items){
  1833. for(int32 i=0;i<items->size();i++)
  1834. SetEquipment(items->at(i));
  1835. // just have appearance items brute force replace the slots after the fact
  1836. for(int32 i=0;i<appearance_items->size();i++)
  1837. SetEquipment(appearance_items->at(i));
  1838. }
  1839. safe_delete(items);
  1840. safe_delete(appearance_items);
  1841. info_changed = true;
  1842. GetZone()->SendSpawnChanges(this);
  1843. }
  1844. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1845. EquipmentItemList* equipList = &equipment_list;
  1846. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1847. if(equip_type == 3)
  1848. equipList = &appearance_equipment_list;
  1849. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1850. Item* item_from = equipList->items[slot1];
  1851. Item* item_to = equipList->items[slot2];
  1852. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1853. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1854. if(item_to){
  1855. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1856. return 0;
  1857. }
  1858. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1859. equipList->items[slot1] = nullptr;
  1860. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1861. equipList->SetItem(slot2, item_from);
  1862. if(item_to)
  1863. {
  1864. equipList->SetItem(slot1, item_to);
  1865. item_to->save_needed = true;
  1866. }
  1867. item_from->save_needed = true;
  1868. if (GetClient())
  1869. {
  1870. //EquipmentItemList* equipList = &equipment_list;
  1871. //if(appearance_type)
  1872. // equipList = &appearance_equipment_list;
  1873. if(item_to)
  1874. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1875. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1876. GetClient()->QueuePacket(item_list.serialize(this, version));
  1877. }
  1878. return equipList->serialize(version, this);
  1879. }
  1880. return 0;
  1881. }
  1882. bool Player::CanEquipItem(Item* item) {
  1883. if (item) {
  1884. Client* client = GetZone()->GetClientBySpawn(this);
  1885. if (client) {
  1886. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1887. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1888. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1889. if (override_level > 0 && override_level <= GetLevel())
  1890. return true;
  1891. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1892. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1893. return true;
  1894. else
  1895. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1896. else
  1897. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1898. }
  1899. else
  1900. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1901. }
  1902. else
  1903. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1904. }
  1905. }
  1906. return false;
  1907. }
  1908. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1909. EquipmentItemList* equipList = &equipment_list;
  1910. if(appearance_type)
  1911. equipList = &appearance_equipment_list;
  1912. vector<EQ2Packet*> packets;
  1913. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1914. if (item_list.indexed_items.count(index) == 0) {
  1915. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1916. return packets;
  1917. }
  1918. Item* item = item_list.indexed_items[index];
  1919. slot_id = ConvertSlotFromClient(slot_id, version);
  1920. if (item) {
  1921. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1922. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1923. return packets;
  1924. }
  1925. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1926. bool canEquip = CanEquipItem(item);
  1927. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1928. {
  1929. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1930. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1931. return packets;
  1932. }
  1933. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1934. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1935. char text[255];
  1936. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1937. char accept_command[25];
  1938. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1939. packet->setDataByName("text", text);
  1940. packet->setDataByName("accept_text", "Attune");
  1941. packet->setDataByName("accept_command", accept_command);
  1942. packet->setDataByName("cancel_text", "Cancel");
  1943. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1944. packet->setDataByName("max_length", 50);
  1945. packet->setDataByName("unknown4", 1);
  1946. packets.push_back(packet->serialize());
  1947. safe_delete(packet);
  1948. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1949. return packets;
  1950. }
  1951. if (canEquip && slot == 255)
  1952. {
  1953. if (slot_id == 255)
  1954. slot = item->slot_data.at(0);
  1955. else
  1956. slot = slot_id;
  1957. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1958. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1959. // grab player items lock again and assure item still present
  1960. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1961. if (item_list.indexed_items.count(index) == 0) {
  1962. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1963. return packets;
  1964. }
  1965. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1966. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1967. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1968. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1969. //packets.reserve(packets.size() + tmp_packets.size());
  1970. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1971. }
  1972. else {
  1973. // release for delete item / scripting etc
  1974. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1975. }
  1976. }
  1977. else if (canEquip && slot < 255) {
  1978. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1979. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1980. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1981. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1982. //packets.reserve(packets.size() + tmp_packets.size());
  1983. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1984. }
  1985. else {
  1986. // release for delete item / scripting etc
  1987. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1988. }
  1989. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1990. if (item->GetItemScript() && lua_interface)
  1991. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1992. item_list.RemoveItem(item);
  1993. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1994. item->save_needed = true;
  1995. packets.push_back(item->serialize(version, false));
  1996. SetEquipment(item);
  1997. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1998. if (zone_script && lua_interface)
  1999. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  2000. int32 bag_id = item->details.inv_slot_id;
  2001. if (item->generic_info.condition == 0) {
  2002. Client* client = GetZone()->GetClientBySpawn(this);
  2003. if (client) {
  2004. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2005. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  2006. }
  2007. }
  2008. SetEquippedItemAppearances();
  2009. packets.push_back(equipList->serialize(version, this));
  2010. EQ2Packet* outapp = item_list.serialize(this, version);
  2011. if (outapp) {
  2012. packets.push_back(outapp);
  2013. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  2014. if (bag_packet)
  2015. packets.push_back(bag_packet);
  2016. }
  2017. SetCharSheetChanged(true);
  2018. }
  2019. else {
  2020. // clear items lock
  2021. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2022. }
  2023. }
  2024. else {
  2025. // clear items lock
  2026. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2027. }
  2028. client->UpdateSentSpellList();
  2029. client->ClearSentSpellList();
  2030. return packets;
  2031. }
  2032. bool Player::AddItem(Item* item) {
  2033. if (item && item->details.item_id > 0) {
  2034. if (item_list.AssignItemToFreeSlot(item)) {
  2035. item->save_needed = true;
  2036. return true;
  2037. }
  2038. else if (item_list.AddOverflowItem(item))
  2039. return true;
  2040. }
  2041. return false;
  2042. }
  2043. bool Player::AddItemToBank(Item* item) {
  2044. if (item && item->details.item_id > 0) {
  2045. sint32 bag = -3;
  2046. sint16 slot = -1;
  2047. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2048. item->details.inv_slot_id = bag;
  2049. item->details.slot_id = slot;
  2050. item->save_needed = true;
  2051. return item_list.AddItem(item);
  2052. }
  2053. else if (item_list.AddOverflowItem(item))
  2054. return true;
  2055. }
  2056. return false;
  2057. }
  2058. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2059. // assure any inventory updates are reflected in sell window
  2060. if(GetClient() && GetClient()->GetMerchantTransaction())
  2061. GetClient()->SendSellMerchantList();
  2062. return item_list.serialize(this, version);
  2063. }
  2064. void Player::UpdateInventory(int32 bag_id) {
  2065. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2066. client->QueuePacket(outapp);
  2067. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2068. if (outapp)
  2069. client->QueuePacket(outapp);
  2070. }
  2071. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2072. Item* item = item_list.GetItemFromIndex(from_index);
  2073. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2074. if (result == 1) {
  2075. if (item) {
  2076. if (!item->needs_deletion)
  2077. item->save_needed = true;
  2078. else if (item->needs_deletion) {
  2079. database.DeleteItem(GetCharacterID(), item, 0);
  2080. client->GetPlayer()->item_list.DestroyItem(from_index);
  2081. client->GetPlayer()->UpdateInventory(to_bag_id);
  2082. if(item_deleted)
  2083. *item_deleted = true;
  2084. }
  2085. }
  2086. return item_list.serialize(this, version);
  2087. }
  2088. else {
  2089. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2090. if (packet) {
  2091. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2092. packet->setMediumStringByName("text", "Could not move item to that location.");
  2093. packet->setDataByName("unknown02", 0x00ff);
  2094. EQ2Packet* outapp = packet->serialize();
  2095. safe_delete(packet);
  2096. return outapp;
  2097. }
  2098. }
  2099. return 0;
  2100. }
  2101. int32 Player::GetCoinsCopper(){
  2102. return GetInfoStruct()->get_coin_copper();
  2103. }
  2104. int32 Player::GetCoinsSilver(){
  2105. return GetInfoStruct()->get_coin_silver();
  2106. }
  2107. int32 Player::GetCoinsGold(){
  2108. return GetInfoStruct()->get_coin_gold();
  2109. }
  2110. int32 Player::GetCoinsPlat(){
  2111. return GetInfoStruct()->get_coin_plat();
  2112. }
  2113. int32 Player::GetBankCoinsCopper(){
  2114. return GetInfoStruct()->get_bank_coin_copper();
  2115. }
  2116. int32 Player::GetBankCoinsSilver(){
  2117. return GetInfoStruct()->get_bank_coin_silver();
  2118. }
  2119. int32 Player::GetBankCoinsGold(){
  2120. return GetInfoStruct()->get_bank_coin_gold();
  2121. }
  2122. int32 Player::GetBankCoinsPlat(){
  2123. return GetInfoStruct()->get_bank_coin_plat();
  2124. }
  2125. int32 Player::GetStatusPoints(){
  2126. return GetInfoStruct()->get_status_points();
  2127. }
  2128. vector<QuickBarItem*>* Player::GetQuickbar(){
  2129. return &quickbar_items;
  2130. }
  2131. bool Player::UpdateQuickbarNeeded(){
  2132. return quickbar_updated;
  2133. }
  2134. void Player::ResetQuickbarNeeded(){
  2135. quickbar_updated = false;
  2136. }
  2137. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2138. RemoveQuickbarItem(bar, slot, false);
  2139. QuickBarItem* ability = new QuickBarItem;
  2140. ability->deleted = false;
  2141. ability->hotbar = bar;
  2142. ability->slot = slot;
  2143. ability->type = type;
  2144. ability->icon = icon;
  2145. ability->tier = tier;
  2146. ability->icon_type = icon_type;
  2147. ability->id = id;
  2148. if(unique_id == 0)
  2149. unique_id = database.NextUniqueHotbarID();
  2150. ability->unique_id = unique_id;
  2151. if(type == QUICKBAR_TEXT_CMD && text){
  2152. ability->text.data = string(text);
  2153. ability->text.size = ability->text.data.length();
  2154. }
  2155. else
  2156. ability->text.size = 0;
  2157. quickbar_items.push_back(ability);
  2158. if(update)
  2159. quickbar_updated = true;
  2160. }
  2161. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2162. vector<QuickBarItem*>::iterator itr;
  2163. QuickBarItem* qbi = 0;
  2164. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2165. qbi = *itr;
  2166. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2167. qbi->deleted = true;
  2168. break;
  2169. }
  2170. }
  2171. if(update)
  2172. quickbar_updated = true;
  2173. }
  2174. void Player::ClearQuickbarItems(){
  2175. quickbar_items.clear();
  2176. }
  2177. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2178. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2179. if(packet){
  2180. vector<QuickBarItem*>::iterator itr;
  2181. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2182. int16 i=0;
  2183. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2184. QuickBarItem* ability = *itr;
  2185. if(!ability || ability->deleted)
  2186. continue;
  2187. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2188. packet->setArrayDataByName("slot", ability->slot, i);
  2189. packet->setArrayDataByName("type", ability->type, i);
  2190. packet->setArrayDataByName("icon", ability->icon, i);
  2191. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2192. packet->setArrayDataByName("id", ability->id, i);
  2193. packet->setArrayDataByName("unique_id", ability->tier, i);
  2194. packet->setArrayDataByName("text", &ability->text, i);
  2195. i++;
  2196. }
  2197. EQ2Packet* app = packet->serialize();
  2198. safe_delete(packet);
  2199. return app;
  2200. }
  2201. return 0;
  2202. }
  2203. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2204. SpellBookEntry* spell = new SpellBookEntry;
  2205. spell->status = 169;
  2206. spell->slot = slot;
  2207. spell->spell_id = spell_id;
  2208. spell->type = type;
  2209. spell->tier = tier;
  2210. spell->timer = timer;
  2211. spell->save_needed = save_needed;
  2212. spell->recast = 0;
  2213. spell->recast_available = 0;
  2214. spell->player = this;
  2215. spell->visible = true;
  2216. spell->in_use = false;
  2217. spell->in_remiss = false;
  2218. MSpellsBook.lock();
  2219. spells.push_back(spell);
  2220. MSpellsBook.unlock();
  2221. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2222. AddPassiveSpell(spell_id, tier);
  2223. }
  2224. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2225. MSpellsBook.lock();
  2226. vector<SpellBookEntry*>::iterator itr;
  2227. SpellBookEntry* spell = 0;
  2228. for(itr = spells.begin(); itr != spells.end(); itr++){
  2229. spell = *itr;
  2230. if(spell->spell_id == spell_id){
  2231. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2232. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2233. spells.erase(itr);
  2234. break;
  2235. }
  2236. }
  2237. MSpellsBook.unlock();
  2238. }
  2239. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2240. {
  2241. //sort_by : 0 - alpha, 1 - level, 2 - category
  2242. //order : 0 - ascending, 1 - descending
  2243. //pattern : 0 - zigzag, 1 - down, 2 - across
  2244. MSpellsBook.lock();
  2245. if (!maxlvl_only)
  2246. {
  2247. switch (sort_by)
  2248. {
  2249. case 0:
  2250. if (!order)
  2251. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2252. else
  2253. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2254. break;
  2255. case 1:
  2256. if (!order)
  2257. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2258. else
  2259. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2260. break;
  2261. case 2:
  2262. if (!order)
  2263. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2264. else
  2265. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2266. break;
  2267. }
  2268. }
  2269. vector<SpellBookEntry*>::iterator itr;
  2270. SpellBookEntry* spell = 0;
  2271. int i = 0;
  2272. map<string, SpellBookEntry*> tmpSpells;
  2273. vector<SpellBookEntry*> resultSpells;
  2274. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2275. spell = *itr;
  2276. if (spell->type != book_type || spell->slot == -1)
  2277. continue;
  2278. if (maxlvl_only)
  2279. {
  2280. Spell* actual_spell = 0;
  2281. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2282. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2283. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2284. if ( output.size() < 1 )
  2285. output = string(actual_spell->GetName());
  2286. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2287. if (tmpItr != tmpSpells.end())
  2288. {
  2289. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2290. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2291. {
  2292. tmpItr->second->visible = false;
  2293. tmpItr->second->slot = 0xFFFF;
  2294. std::vector<SpellBookEntry*>::iterator it;
  2295. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2296. if (it != resultSpells.end())
  2297. resultSpells.erase(it);
  2298. tmpSpells.erase(tmpItr);
  2299. }
  2300. else
  2301. continue; // leave as-is we have the newer spell
  2302. }
  2303. spell->visible = true;
  2304. tmpSpells.insert(make_pair(output, spell));
  2305. resultSpells.push_back(spell);
  2306. }
  2307. spell->slot = i;
  2308. i++;
  2309. } // end for loop for setting slots
  2310. if (maxlvl_only)
  2311. {
  2312. switch (sort_by)
  2313. {
  2314. case 0:
  2315. if (!order)
  2316. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2317. else
  2318. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2319. break;
  2320. case 1:
  2321. if (!order)
  2322. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2323. else
  2324. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2325. break;
  2326. case 2:
  2327. if (!order)
  2328. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2329. else
  2330. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2331. break;
  2332. }
  2333. i = 0;
  2334. vector<SpellBookEntry*>::iterator tmpItr;
  2335. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2336. ((SpellBookEntry*)*tmpItr)->slot = i;
  2337. i++;
  2338. }
  2339. }
  2340. MSpellsBook.unlock();
  2341. }
  2342. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2343. {
  2344. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2345. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2346. if (!spell1 || !spell2)
  2347. return false;
  2348. return (string(spell1->GetName()) < string(spell2->GetName()));
  2349. }
  2350. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2351. {
  2352. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2353. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2354. if (!spell1 || !spell2)
  2355. return false;
  2356. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2357. }
  2358. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2359. {
  2360. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2361. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2362. if (!spell1 || !spell2)
  2363. return false;
  2364. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2365. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2366. if (lvl1 == 0xFFFF)
  2367. lvl1 = 0;
  2368. if (lvl2 == 0xFFFF)
  2369. lvl2 = 0;
  2370. return (lvl1 < lvl2);
  2371. }
  2372. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2373. {
  2374. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2375. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2376. if (!spell1 || !spell2)
  2377. return false;
  2378. return (string(spell2->GetName()) < string(spell1->GetName()));
  2379. }
  2380. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2381. {
  2382. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2383. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2384. if (!spell1 || !spell2)
  2385. return false;
  2386. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2387. }
  2388. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2389. {
  2390. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2391. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2392. if (!spell1 || !spell2)
  2393. return false;
  2394. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2395. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2396. if (lvl1 == 0xFFFF)
  2397. lvl1 = 0;
  2398. if (lvl2 == 0xFFFF)
  2399. lvl2 = 0;
  2400. return (lvl2 < lvl1);
  2401. }
  2402. int8 Player::GetSpellSlot(int32 spell_id){
  2403. MSpellsBook.lock();
  2404. vector<SpellBookEntry*>::iterator itr;
  2405. SpellBookEntry* spell = 0;
  2406. for(itr = spells.begin(); itr != spells.end(); itr++){
  2407. spell = *itr;
  2408. if(spell->spell_id == spell_id)
  2409. {
  2410. int8 slot = spell->slot;
  2411. MSpellsBook.unlock();
  2412. return slot;
  2413. }
  2414. }
  2415. MSpellsBook.unlock();
  2416. return 0;
  2417. }
  2418. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2419. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2420. if (master_skill) {
  2421. Skill* skill = new Skill(master_skill);
  2422. skill->current_val = current_val;
  2423. skill->previous_val = current_val;
  2424. skill->max_val = max_val;
  2425. if (save_needed)
  2426. skill->save_needed = true;
  2427. skill_list.AddSkill(skill);
  2428. }
  2429. }
  2430. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2431. Skill* skill = skill_list.GetSkill(skill_id);
  2432. if (skill)
  2433. RemoveSkillFromDB(skill, save);
  2434. }
  2435. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2436. skill_list.RemoveSkill(skill);
  2437. if (save)
  2438. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2439. }
  2440. int16 Player::GetSpellSlotMappingCount(){
  2441. int16 ret = 0;
  2442. MSpellsBook.lock();
  2443. for(int32 i=0;i<spells.size();i++){
  2444. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2445. if(spell->slot >= 0 && spell->spell_id > 0)
  2446. ret++;
  2447. }
  2448. MSpellsBook.unlock();
  2449. return ret;
  2450. }
  2451. int8 Player::GetSpellTier(int32 id){
  2452. int8 ret = 0;
  2453. MSpellsBook.lock();
  2454. for(int32 i=0;i<spells.size();i++){
  2455. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2456. if(spell->spell_id == id){
  2457. ret = spell->tier;
  2458. break;
  2459. }
  2460. }
  2461. MSpellsBook.unlock();
  2462. return ret;
  2463. }
  2464. int16 Player::GetSpellPacketCount(){
  2465. int16 ret = 0;
  2466. MSpellsBook.lock();
  2467. for(int32 i=0;i<spells.size();i++){
  2468. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2469. if(spell->spell_id > 0)
  2470. ret++;
  2471. }
  2472. MSpellsBook.unlock();
  2473. return ret;
  2474. }
  2475. void Player::LockAllSpells() {
  2476. vector<SpellBookEntry*>::iterator itr;
  2477. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2478. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2479. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2480. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2481. }
  2482. all_spells_locked = true;
  2483. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2484. }
  2485. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2486. vector<SpellBookEntry*>::iterator itr;
  2487. int32 exception_spell_id = 0;
  2488. if (exception)
  2489. exception_spell_id = exception->GetSpellID();
  2490. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2491. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2492. MaintainedEffects* effect = 0;
  2493. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2494. continue;
  2495. if ((*itr)->in_use == false &&
  2496. (((*itr)->spell_id != exception_spell_id ||
  2497. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2498. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2499. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2500. else if((*itr)->in_remiss)
  2501. {
  2502. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2503. (*itr)->in_remiss = false;
  2504. }
  2505. }
  2506. all_spells_locked = false;
  2507. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2508. }
  2509. void Player::LockSpell(Spell* spell, int16 recast) {
  2510. vector<SpellBookEntry*>::iterator itr;
  2511. SpellBookEntry* spell2;
  2512. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2513. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2514. spell2 = *itr;
  2515. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2516. {
  2517. spell2->in_use = true;
  2518. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2519. }
  2520. else if(spell2->in_use)
  2521. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2522. }
  2523. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2524. }
  2525. void Player::UnlockSpell(Spell* spell) {
  2526. if (spell->GetStayLocked())
  2527. return;
  2528. vector<SpellBookEntry*>::iterator itr;
  2529. SpellBookEntry* spell2;
  2530. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2531. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2532. spell2 = *itr;
  2533. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2534. {
  2535. spell2->in_use = false;
  2536. if(all_spells_locked)
  2537. spell2->in_remiss = true;
  2538. else
  2539. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2540. }
  2541. }
  2542. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2543. }
  2544. void Player::LockTSSpells() {
  2545. vector<SpellBookEntry*>::iterator itr;
  2546. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2547. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2548. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2549. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2550. }
  2551. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2552. // Unlock all other types
  2553. UnlockAllSpells();
  2554. }
  2555. void Player::UnlockTSSpells() {
  2556. vector<SpellBookEntry*>::iterator itr;
  2557. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2558. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2559. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2560. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2561. }
  2562. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2563. // Lock all other types
  2564. LockAllSpells();
  2565. }
  2566. void Player::QueueSpell(Spell* spell) {
  2567. vector<SpellBookEntry*>::iterator itr;
  2568. SpellBookEntry* spell2;
  2569. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2570. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2571. spell2 = *itr;
  2572. if (spell2->spell_id == spell->GetSpellID())
  2573. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2574. }
  2575. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2576. }
  2577. void Player::UnQueueSpell(Spell* spell) {
  2578. vector<SpellBookEntry*>::iterator itr;
  2579. SpellBookEntry* spell2;
  2580. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2581. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2582. spell2 = *itr;
  2583. if (spell2->spell_id == spell->GetSpellID())
  2584. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2585. }
  2586. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2587. }
  2588. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2589. vector<Spell*> ret;
  2590. vector<SpellBookEntry*>::iterator itr;
  2591. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2592. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2593. if ((*itr)->timer == timerID)
  2594. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2595. }
  2596. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2597. return ret;
  2598. }
  2599. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2600. if (modify_recast) {
  2601. spell->recast = recast;
  2602. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2603. }
  2604. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2605. spell->status += value; // use set/remove spell status now
  2606. }
  2607. }
  2608. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2609. if (modify_recast) {
  2610. spell->recast = recast;
  2611. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2612. }
  2613. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2614. spell->status = spell->status | value;
  2615. }
  2616. }
  2617. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2618. if (modify_recast) {
  2619. spell->recast = recast;
  2620. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2621. }
  2622. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2623. spell->status = spell->status & ~value;
  2624. }
  2625. }
  2626. void Player::SetSpellStatus(Spell* spell, int8 status){
  2627. MSpellsBook.lock();
  2628. vector<SpellBookEntry*>::iterator itr;
  2629. SpellBookEntry* spell2 = 0;
  2630. for(itr = spells.begin(); itr != spells.end(); itr++){
  2631. spell2 = *itr;
  2632. if(spell2->spell_id == spell->GetSpellData()->id){
  2633. spell2->status = spell2->status | status;
  2634. break;
  2635. }
  2636. }
  2637. MSpellsBook.unlock();
  2638. }
  2639. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2640. vector<SpellBookEntry*>* ret = 0;
  2641. vector<SpellBookEntry*>::iterator itr;
  2642. MSpellsBook.lock();
  2643. SpellBookEntry* spell = 0;
  2644. for(itr = spells.begin(); itr != spells.end(); itr++){
  2645. spell = *itr;
  2646. if(spell->save_needed){
  2647. if(!ret)
  2648. ret = new vector<SpellBookEntry*>;
  2649. ret->push_back(spell);
  2650. }
  2651. }
  2652. MSpellsBook.unlock();
  2653. return ret;
  2654. }
  2655. int16 Player::GetTierUp(int16 tier)
  2656. {
  2657. switch(tier)
  2658. {
  2659. case 0:
  2660. break;
  2661. case 7:
  2662. case 9:
  2663. tier -= 2;
  2664. break;
  2665. default:
  2666. tier -= 1;
  2667. break;
  2668. }
  2669. return tier;
  2670. }
  2671. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2672. bool ret = false;
  2673. vector<SpellBookEntry*>::iterator itr;
  2674. MSpellsBook.lock();
  2675. SpellBookEntry* spell = 0;
  2676. for(itr = spells.begin(); itr != spells.end(); itr++){
  2677. spell = *itr;
  2678. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2679. ret = true;
  2680. break;
  2681. }
  2682. }
  2683. MSpellsBook.unlock();
  2684. return ret;
  2685. }
  2686. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2687. sint32 ret = 0;
  2688. MSpellsBook.lock();
  2689. vector<SpellBookEntry*>::iterator itr;
  2690. SpellBookEntry* spell = 0;
  2691. for(itr = spells.begin(); itr != spells.end(); itr++){
  2692. spell = *itr;
  2693. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2694. ret = spell->slot;
  2695. }
  2696. MSpellsBook.unlock();
  2697. return ret+1;
  2698. }
  2699. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2700. MSpellsBook.lock();
  2701. vector<SpellBookEntry*>::iterator itr;
  2702. SpellBookEntry* ret = 0;
  2703. SpellBookEntry* spell = 0;
  2704. for(itr = spells.begin(); itr != spells.end(); itr++){
  2705. spell = *itr;
  2706. if(spell->spell_id == spell_id){
  2707. ret = spell;
  2708. break;
  2709. }
  2710. }
  2711. MSpellsBook.unlock();
  2712. return ret;
  2713. }
  2714. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2715. vector<int32> ret;
  2716. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2717. vector<SpellBookEntry*>::iterator itr;
  2718. Spell* spell = 0;
  2719. for(itr = spells.begin(); itr != spells.end(); itr++){
  2720. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2721. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2722. ret.push_back(spell->GetSpellData()->id);
  2723. }
  2724. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2725. return ret;
  2726. }
  2727. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2728. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2729. if(packet){
  2730. int16 count = GetSpellSlotMappingCount();
  2731. int16 ptr = 0;
  2732. if(count > 0){
  2733. packet->setArrayLengthByName("spell_count", count);
  2734. MSpellsBook.lock();
  2735. for(int32 i=0;i<spells.size();i++){
  2736. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2737. if(spell->slot < 0 || spell->spell_id == 0)
  2738. continue;
  2739. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2740. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2741. ptr++;
  2742. }
  2743. MSpellsBook.unlock();
  2744. EQ2Packet* ret = packet->serialize();
  2745. safe_delete(packet);
  2746. return ret;
  2747. }
  2748. safe_delete(packet);
  2749. }
  2750. return 0;
  2751. }
  2752. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2753. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2754. EQ2Packet* ret = 0;
  2755. if (packet) {
  2756. Spell* spell = 0;
  2757. SpellBookEntry* spell_entry = 0;
  2758. int16 count = GetSpellPacketCount();
  2759. int16 ptr = 0;
  2760. // Get the packet size
  2761. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2762. int32 total_bytes = packet2->GetTotalPacketSize();
  2763. safe_delete(packet2);
  2764. packet->setArrayLengthByName("spell_count", count);
  2765. if (count > 0) {
  2766. if (count > spell_count) {
  2767. uchar* tmp = 0;
  2768. if (spell_orig_packet) {
  2769. tmp = new uchar[count * total_bytes];
  2770. memset(tmp, 0, total_bytes * count);
  2771. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2772. safe_delete_array(spell_orig_packet);
  2773. safe_delete_array(spell_xor_packet);
  2774. spell_orig_packet = tmp;
  2775. }
  2776. else {
  2777. spell_orig_packet = new uchar[count * total_bytes];
  2778. memset(spell_orig_packet, 0, total_bytes * count);
  2779. }
  2780. spell_xor_packet = new uchar[count * total_bytes];
  2781. memset(spell_xor_packet, 0, count * total_bytes);
  2782. spell_count = count;
  2783. }
  2784. MSpellsBook.lock();
  2785. for (int32 i = 0; i < spells.size(); i++) {
  2786. spell_entry = (SpellBookEntry*)spells[i];
  2787. if (spell_entry->spell_id == 0)
  2788. continue;
  2789. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2790. if (spell) {
  2791. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2792. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2793. }
  2794. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2795. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2796. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2797. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2798. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2799. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2800. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2801. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2802. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2803. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2804. // Beastlord and Channeler spell support
  2805. if (spell->GetSpellData()->savage_bar == 1)
  2806. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2807. else if (spell->GetSpellData()->savage_bar == 2)
  2808. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2809. else if (spell->GetSpellData()->savage_bar == 3) {
  2810. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2811. // Slot req for channelers
  2812. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2813. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2814. }
  2815. ptr++;
  2816. }
  2817. }
  2818. MSpellsBook.unlock();
  2819. }
  2820. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2821. //packet->PrintPacket();
  2822. //DumpPacket(ret);
  2823. safe_delete(packet);
  2824. }
  2825. return ret;
  2826. }
  2827. PlayerInfo::~PlayerInfo(){
  2828. RemoveOldPackets();
  2829. }
  2830. PlayerInfo::PlayerInfo(Player* in_player){
  2831. orig_packet = 0;
  2832. changes = 0;
  2833. pet_orig_packet = 0;
  2834. pet_changes = 0;
  2835. player = in_player;
  2836. info_struct = player->GetInfoStruct();
  2837. info_struct->set_name(std::string(player->GetName()));
  2838. info_struct->set_deity(std::string("None"));
  2839. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2840. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2841. info_struct->set_class3(player->GetAdventureClass());
  2842. info_struct->set_race(player->GetRace());
  2843. info_struct->set_gender(player->GetGender());
  2844. info_struct->set_level(player->GetLevel());
  2845. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2846. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2847. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2848. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2849. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2850. for(int i=0;i<45;i++){
  2851. if(i<30){
  2852. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2853. info_struct->maintained_effects[i].icon = 0xFFFF;
  2854. info_struct->maintained_effects[i].spell = nullptr;
  2855. }
  2856. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2857. info_struct->spell_effects[i].spell = nullptr;
  2858. }
  2859. house_zone_id = 0;
  2860. bind_zone_id = 0;
  2861. bind_x = 0;
  2862. bind_y = 0;
  2863. bind_z = 0;
  2864. bind_heading = 0;
  2865. boat_x_offset = 0;
  2866. boat_y_offset = 0;
  2867. boat_z_offset = 0;
  2868. boat_spawn = 0;
  2869. }
  2870. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2871. MaintainedEffects* ret = 0;
  2872. InfoStruct* info = GetInfoStruct();
  2873. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2874. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2875. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2876. ret = &info->maintained_effects[i];
  2877. ret->spell_id = 0;
  2878. ret->slot_pos = i;
  2879. break;
  2880. }
  2881. }
  2882. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2883. return ret;
  2884. }
  2885. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2886. MaintainedEffects* ret = 0;
  2887. InfoStruct* info = GetInfoStruct();
  2888. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2889. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2890. if(info->maintained_effects[i].spell_id == id){
  2891. ret = &info->maintained_effects[i];
  2892. break;
  2893. }
  2894. }
  2895. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2896. return ret;
  2897. }
  2898. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2899. MaintainedEffects* ret = 0;
  2900. InfoStruct* info = GetInfoStruct();
  2901. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2902. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2903. if(info->maintained_effects[i].slot_pos == slot){
  2904. ret = &info->maintained_effects[i];
  2905. break;
  2906. }
  2907. }
  2908. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2909. return ret;
  2910. }
  2911. MaintainedEffects* Player::GetMaintainedSpells() {
  2912. return GetInfoStruct()->maintained_effects;
  2913. }
  2914. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2915. SpellEffects* ret = 0;
  2916. InfoStruct* info = GetInfoStruct();
  2917. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2918. for(int i=0;i<45;i++){
  2919. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2920. ret = &info->spell_effects[i];
  2921. ret->spell_id = 0;
  2922. break;
  2923. }
  2924. }
  2925. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2926. return ret;
  2927. }
  2928. SpellEffects* Player::GetSpellEffects() {
  2929. return GetInfoStruct()->spell_effects;
  2930. }
  2931. void Player::ClearEverything(){
  2932. index_mutex.writelock(__FUNCTION__, __LINE__);
  2933. player_removed_spawns.clear();
  2934. player_spawn_id_map.clear();
  2935. player_spawn_reverse_id_map.clear();
  2936. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2937. map<int32, vector<int32>*>::iterator itr;
  2938. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2939. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2940. safe_delete(itr->second);
  2941. }
  2942. player_spawn_quests_required.clear();
  2943. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2944. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2945. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2946. safe_delete(itr->second);
  2947. }
  2948. player_spawn_history_required.clear();
  2949. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2950. info_mutex.writelock(__FUNCTION__, __LINE__);
  2951. spawn_info_packet_list.clear();
  2952. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2953. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2954. spawn_vis_packet_list.clear();
  2955. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2956. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2957. spawn_pos_packet_list.clear();
  2958. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2959. }
  2960. bool Player::IsFullyLoggedIn() {
  2961. return fully_logged_in;
  2962. }
  2963. void Player::SetFullyLoggedIn(bool val) {
  2964. fully_logged_in = val;
  2965. }
  2966. bool Player::IsResurrecting(){
  2967. return resurrecting;
  2968. }
  2969. void Player::SetResurrecting(bool val){
  2970. resurrecting = val;
  2971. }
  2972. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2973. if(!luaspell)
  2974. return;
  2975. Spell* spell = luaspell->spell;
  2976. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2977. int32 target_type = 0;
  2978. Spawn* spawn = 0;
  2979. if(effect){
  2980. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2981. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2982. effect->target = luaspell->initial_target;
  2983. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2984. if (spawn){
  2985. if (spawn == this)
  2986. target_type = 0;
  2987. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2988. target_type = 1;
  2989. else
  2990. target_type = 2;
  2991. }
  2992. effect->target_type = target_type;
  2993. effect->spell = luaspell;
  2994. if(!luaspell->slot_pos)
  2995. luaspell->slot_pos = effect->slot_pos;
  2996. effect->spell_id = spell->GetSpellData()->id;
  2997. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2998. effect->icon = spell->GetSpellData()->icon;
  2999. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3000. effect->conc_used = spell->GetSpellData()->req_concentration;
  3001. effect->total_time = spell->GetSpellDuration()/10;
  3002. effect->tier = spell->GetSpellData()->tier;
  3003. if (spell->GetSpellData()->duration_until_cancel)
  3004. effect->expire_timestamp = 0xFFFFFFFF;
  3005. else
  3006. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3007. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3008. charsheet_changed = true;
  3009. }
  3010. }
  3011. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  3012. if(!luaspell || !luaspell->caster)
  3013. return;
  3014. Spell* spell = luaspell->spell;
  3015. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  3016. SpellEffects* effect = 0;
  3017. if (old_effect){
  3018. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  3019. RemoveSpellEffect(old_effect->spell);
  3020. }
  3021. effect = GetFreeSpellEffectSlot();
  3022. if(effect){
  3023. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3024. effect->spell = luaspell;
  3025. effect->spell_id = spell->GetSpellData()->id;
  3026. effect->caster = luaspell->caster;
  3027. effect->total_time = spell->GetSpellDuration()/10;
  3028. if (spell->GetSpellData()->duration_until_cancel)
  3029. effect->expire_timestamp = 0xFFFFFFFF;
  3030. else if(override_expire_time)
  3031. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3032. else
  3033. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3034. effect->icon = spell->GetSpellData()->icon;
  3035. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3036. effect->tier = spell->GetSpellTier();
  3037. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3038. charsheet_changed = true;
  3039. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3040. {
  3041. GetClient()->TriggerSpellSave();
  3042. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3043. }
  3044. }
  3045. }
  3046. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3047. if(!luaspell)
  3048. return;
  3049. bool found = false;
  3050. Client* client = GetZone()->GetClientBySpawn(this);
  3051. LuaSpell* old_spell = 0;
  3052. LuaSpell* current_spell = 0;
  3053. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3054. for(int i=0;i<30;i++){
  3055. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3056. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3057. if (found) {
  3058. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3059. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3060. //Update the maintained window uses_remaining and damage_remaining values
  3061. if (current_spell && current_spell->num_triggers > 0)
  3062. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3063. else if (current_spell && current_spell->damage_remaining > 0)
  3064. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3065. else if (old_spell && old_spell->had_triggers)
  3066. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3067. else if (old_spell && old_spell->had_dmg_remaining)
  3068. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3069. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3070. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3071. if (current_spell)
  3072. current_spell->slot_pos = i - 1;
  3073. }
  3074. // Compare spells, if we found a match set the found flag
  3075. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3076. found = true;
  3077. }
  3078. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3079. if (found) {
  3080. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3081. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3082. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3083. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3084. charsheet_changed = true;
  3085. }
  3086. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3087. }
  3088. void Player::RemoveSpellEffect(LuaSpell* spell){
  3089. bool found = false;
  3090. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3091. for(int i=0;i<45;i++){
  3092. if (found) {
  3093. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3094. }
  3095. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3096. found = true;
  3097. }
  3098. if (found) {
  3099. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3100. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3101. changed = true;
  3102. info_changed = true;
  3103. AddChangedZoneSpawn();
  3104. charsheet_changed = true;
  3105. }
  3106. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3107. }
  3108. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3109. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3110. for(int i=0;i<30;i++){
  3111. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3112. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3113. return true;
  3114. }
  3115. }
  3116. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3117. return false;
  3118. }
  3119. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3120. return false;
  3121. }
  3122. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3123. {
  3124. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3125. // XML structs may be to slow to use in this portion of the code as a single
  3126. // client sends a LOT of these packets when they are moving. I have commented
  3127. // out all the code for xml structs, to switch to it just uncomment
  3128. // the code and comment the 2 if/else if/else blocks, both have a comment
  3129. // above them to let you know wich ones they are.
  3130. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3131. int16 total_bytes; // = update->GetTotalPacketSize();
  3132. // Comment out this if/else if/else block if you switch to xml structs
  3133. if (version >= 1144)
  3134. total_bytes = sizeof(Player_Update1144);
  3135. else if (version >= 1096)
  3136. total_bytes = sizeof(Player_Update1096);
  3137. else if (version <= 283)
  3138. total_bytes = sizeof(Player_Update283);
  3139. else
  3140. total_bytes = sizeof(Player_Update);
  3141. if (!movement_packet)
  3142. movement_packet = new uchar[total_bytes];
  3143. else if (!old_movement_packet)
  3144. old_movement_packet = new uchar[total_bytes];
  3145. if (movement_packet && old_movement_packet)
  3146. memcpy(old_movement_packet, movement_packet, total_bytes);
  3147. bool reverse = version > 283;
  3148. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3149. if (!movement_packet || !old_movement_packet)
  3150. return;
  3151. Decode(movement_packet, old_movement_packet, total_bytes);
  3152. //update->LoadPacketData(movement_packet, total_bytes);
  3153. int32 activity; // = update->getType_int32_ByName("activity");
  3154. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3155. float direction1; // = update->getType_float_ByName("direction1");
  3156. float direction2; // = update->getType_float_ByName("direction2");;
  3157. float speed; // = update->getType_float_ByName("speed");;
  3158. float side_speed;
  3159. float x; // = update->getType_float_ByName("x");;
  3160. float y; // = update->getType_float_ByName("y");;
  3161. float z; // = update->getType_float_ByName("z");;
  3162. float x_speed;
  3163. float y_speed;
  3164. float z_speed;
  3165. // comment out this if/else if/else block if you use xml structs
  3166. if (version >= 1144) {
  3167. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3168. activity = update->activity;
  3169. grid_id = update->grid_location;
  3170. direction1 = update->direction1;
  3171. direction2 = update->direction2;
  3172. speed = update->speed;
  3173. side_speed = update->side_speed;
  3174. x = update->x;
  3175. y = update->y;
  3176. z = update->z;
  3177. x_speed = update->speed_x;
  3178. y_speed = update->speed_y;
  3179. z_speed = update->speed_z;
  3180. SetPitch(180 + update->pitch);
  3181. }
  3182. else if (version >= 1096) {
  3183. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3184. activity = update->activity;
  3185. grid_id = update->grid_location;
  3186. direction1 = update->direction1;
  3187. direction2 = update->direction2;
  3188. speed = update->speed;
  3189. side_speed = update->side_speed;
  3190. x = update->x;
  3191. y = update->y;
  3192. z = update->z;
  3193. x_speed = update->speed_x;
  3194. y_speed = update->speed_y;
  3195. z_speed = update->speed_z;
  3196. SetPitch(180 + update->pitch);
  3197. }
  3198. else if (version <= 283) {
  3199. Player_Update283* update = (Player_Update283*)movement_packet;
  3200. activity = update->activity;
  3201. grid_id = update->grid_location;
  3202. direction1 = update->direction1;
  3203. direction2 = update->direction2;
  3204. speed = update->speed;
  3205. side_speed = update->side_speed;
  3206. x = update->x;
  3207. y = update->y;
  3208. z = update->z;
  3209. x_speed = update->speed_x;
  3210. y_speed = update->speed_y;
  3211. z_speed = update->speed_z;
  3212. if (update->pitch != 0)
  3213. SetPitch(180 + update->pitch);
  3214. }
  3215. else {
  3216. Player_Update* update = (Player_Update*)movement_packet;
  3217. activity = update->activity;
  3218. grid_id = update->grid_location;
  3219. direction1 = update->direction1;
  3220. direction2 = update->direction2;
  3221. speed = update->speed;
  3222. side_speed = update->side_speed;
  3223. x = update->x;
  3224. y = update->y;
  3225. z = update->z;
  3226. x_speed = update->speed_x;
  3227. y_speed = update->speed_y;
  3228. z_speed = update->speed_z;
  3229. appearance.pos.X2 = update->orig_x;
  3230. appearance.pos.Y2 = update->orig_y;
  3231. appearance.pos.Z2 = update->orig_z;
  3232. appearance.pos.X3 = update->orig_x2;
  3233. appearance.pos.Y3 = update->orig_y2;
  3234. appearance.pos.Z3 = update->orig_z2;
  3235. SetPitch(180 + update->pitch);
  3236. }
  3237. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3238. if (activity != last_movement_activity) {
  3239. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3240. GetZone()->RemoveDrowningVictim(this);
  3241. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3242. GetZone()->AddDrowningVictim(this);
  3243. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3244. SetInitialState(1024);
  3245. else if (GetInitialState() == 1024)
  3246. SetInitialState(16512);
  3247. last_movement_activity = activity;
  3248. }
  3249. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3250. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3251. Spawn* boat = 0;
  3252. float boat_x = x;
  3253. float boat_y = y;
  3254. float boat_z = z;
  3255. if (GetBoatSpawn() == 0 && GetZone()) {
  3256. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3257. SetBoatSpawn(boat);
  3258. printf("Set boat: %s\n", boat ? boat->GetName() : "notset");
  3259. if(boat)
  3260. {
  3261. boat->AddRailPassenger(GetCharacterID());
  3262. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3263. }
  3264. }
  3265. if (boat || (GetBoatSpawn() && GetZone())) {
  3266. if (!boat)
  3267. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3268. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3269. boat_x -= boat->GetX();
  3270. boat_y -= boat->GetY();
  3271. boat_z -= boat->GetZ();
  3272. //appearance.pos.grid_id = grid_id;
  3273. }
  3274. }
  3275. SetBoatX(boat_x);
  3276. SetBoatY(boat_y);
  3277. SetBoatZ(boat_z);
  3278. pos_packet_speed = speed;
  3279. grid_id = appearance.pos.grid_id;
  3280. }
  3281. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3282. {
  3283. lift_cooldown.Start(100, true);
  3284. }
  3285. else if(lift_cooldown.Check())
  3286. {
  3287. printf("Disable boat\n");
  3288. if(GetBoatSpawn())
  3289. {
  3290. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3291. if(boat)
  3292. {
  3293. boat->RemoveRailPassenger(GetCharacterID());
  3294. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3295. }
  3296. }
  3297. SetBoatSpawn(0);
  3298. lift_cooldown.Disable();
  3299. }
  3300. if (!IsResurrecting() && !GetBoatSpawn())
  3301. {
  3302. if (!IsRooted() && !IsMezzedOrStunned()) {
  3303. SetX(x);
  3304. SetY(y);
  3305. SetZ(z);
  3306. SetSpeedX(x_speed);
  3307. SetSpeedY(y_speed);
  3308. SetSpeedZ(z_speed);
  3309. SetSideSpeed(side_speed);
  3310. pos_packet_speed = speed;
  3311. }
  3312. else {
  3313. SetSpeedX(0);
  3314. SetSpeedY(0);
  3315. SetSpeedZ(0);
  3316. SetSideSpeed(0);
  3317. pos_packet_speed = 0;
  3318. }
  3319. }
  3320. if (appearance.pos.grid_id != grid_id)
  3321. {
  3322. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3323. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3324. if (zone_script && lua_interface)
  3325. {
  3326. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3327. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3328. }
  3329. appearance.pos.grid_id = grid_id;
  3330. }
  3331. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3332. if (MakeRandomFloat(0, 100) < 25)
  3333. GetSkillByName("Swimming", true);
  3334. }
  3335. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3336. //update->PrintPacket();
  3337. //safe_delete(update);
  3338. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3339. }
  3340. int16 Player::GetLastMovementActivity(){
  3341. return last_movement_activity;
  3342. }
  3343. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3344. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3345. }
  3346. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3347. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3348. }
  3349. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3350. uchar* ret = 0;
  3351. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3352. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3353. return ret;
  3354. }
  3355. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3356. uchar* ret = 0;
  3357. if(spawn_info_packet_list.count(spawn_id) == 1)
  3358. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3359. return ret;
  3360. }
  3361. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3362. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3363. }
  3364. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3365. uchar* ret = 0;
  3366. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3367. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3368. return ret;
  3369. }
  3370. uchar* Player::GetTempInfoPacketForXOR(){
  3371. return spawn_tmp_info_xor_packet;
  3372. }
  3373. uchar* Player::GetTempVisPacketForXOR(){
  3374. return spawn_tmp_vis_xor_packet;
  3375. }
  3376. uchar* Player::GetTempPosPacketForXOR(){
  3377. return spawn_tmp_pos_xor_packet;
  3378. }
  3379. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3380. spawn_tmp_info_xor_packet = new uchar[size];
  3381. info_xor_size = size;
  3382. return spawn_tmp_info_xor_packet;
  3383. }
  3384. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3385. spawn_tmp_vis_xor_packet = new uchar[size];
  3386. vis_xor_size = size;
  3387. return spawn_tmp_vis_xor_packet;
  3388. }
  3389. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3390. spawn_tmp_pos_xor_packet = new uchar[size];
  3391. pos_xor_size = size;
  3392. return spawn_tmp_pos_xor_packet;
  3393. }
  3394. bool Player::CheckPlayerInfo(){
  3395. return info != 0;
  3396. }
  3397. bool Player::NeedsSpawnResent(Spawn* spawn){
  3398. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3399. }
  3400. bool Player::WasSentSpawn(int32 spawn_id){
  3401. bool ret;
  3402. info_mutex.readlock(__FUNCTION__, __LINE__);
  3403. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3404. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3405. return ret;
  3406. }
  3407. PlayerSkillList* Player::GetSkills(){
  3408. return &skill_list;
  3409. }
  3410. void Player::InCombat(bool val, bool range) {
  3411. if (val)
  3412. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3413. else
  3414. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3415. bool changeCombatState = false;
  3416. if((in_combat && !val) || (!in_combat && val))
  3417. changeCombatState = true;
  3418. in_combat = val;
  3419. if(in_combat)
  3420. AddIconValue(64);
  3421. else
  3422. RemoveIconValue(64);
  3423. if(changeCombatState)
  3424. SetRegenValues(GetInfoStruct()->get_effective_level());
  3425. charsheet_changed = true;
  3426. info_changed = true;
  3427. }
  3428. void Player::SetCharSheetChanged(bool val){
  3429. charsheet_changed = val;
  3430. }
  3431. bool Player::GetCharSheetChanged(){
  3432. return charsheet_changed;
  3433. }
  3434. bool Player::AdventureXPEnabled(){
  3435. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3436. }
  3437. bool Player::TradeskillXPEnabled() {
  3438. // TODO: need to identify the flag to togle tradeskill xp
  3439. return true;
  3440. }
  3441. void Player::set_character_flag(int flag){
  3442. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3443. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3444. if (flag > CF_MAXIMUM_FLAG) return;
  3445. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3446. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3447. charsheet_changed = true;
  3448. info_changed = true;
  3449. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3450. }
  3451. void Player::reset_character_flag(int flag){
  3452. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3453. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3454. if (flag > CF_MAXIMUM_FLAG) return;
  3455. if (flag < 32)
  3456. {
  3457. int8 origflag = GetInfoStruct()->get_flags();
  3458. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3459. }
  3460. else
  3461. {
  3462. int8 flag2 = GetInfoStruct()->get_flags2();
  3463. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3464. }
  3465. charsheet_changed = true;
  3466. info_changed = true;
  3467. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3468. }
  3469. void Player::toggle_character_flag(int flag){
  3470. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3471. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3472. if (flag > CF_MAXIMUM_FLAG) return;
  3473. if (flag < 32)
  3474. {
  3475. int32 origflag = GetInfoStruct()->get_flags();
  3476. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3477. }
  3478. else
  3479. {
  3480. int32 flag2 = GetInfoStruct()->get_flags2();
  3481. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3482. }
  3483. charsheet_changed = true;
  3484. info_changed = true;
  3485. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3486. }
  3487. bool Player::get_character_flag(int flag){
  3488. bool ret = false;
  3489. if (flag > CF_MAXIMUM_FLAG){
  3490. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3491. return ret;
  3492. }
  3493. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3494. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3495. return ret;
  3496. }
  3497. float Player::GetXPVitality(){
  3498. return GetInfoStruct()->get_xp_vitality();
  3499. }
  3500. float Player::GetTSXPVitality() {
  3501. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3502. }
  3503. bool Player::DoubleXPEnabled(){
  3504. return GetInfoStruct()->get_xp_vitality() > 0;
  3505. }
  3506. void Player::SetCharacterID(int32 new_id){
  3507. char_id = new_id;
  3508. }
  3509. int32 Player::GetCharacterID(){
  3510. return char_id;
  3511. }
  3512. float Player::CalculateXP(Spawn* victim){
  3513. if(AdventureXPEnabled() == false || !victim)
  3514. return 0;
  3515. float multiplier = 0;
  3516. float zone_xp_modifier = 1; // let's be safe!!
  3517. if( GetZone()->GetXPModifier() != 0 ) {
  3518. zone_xp_modifier = GetZone()->GetXPModifier();
  3519. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3520. }
  3521. switch(GetArrowColor(victim->GetLevel())){
  3522. case ARROW_COLOR_GRAY:
  3523. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3524. return 0.0f;
  3525. break;
  3526. case ARROW_COLOR_GREEN:
  3527. multiplier = 3.25;
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3529. break;
  3530. case ARROW_COLOR_BLUE:
  3531. multiplier = 3.5;
  3532. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3533. break;
  3534. case ARROW_COLOR_WHITE:
  3535. multiplier = 4;
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3537. break;
  3538. case ARROW_COLOR_YELLOW:
  3539. multiplier = 4.25;
  3540. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3541. break;
  3542. case ARROW_COLOR_ORANGE:
  3543. multiplier = 4.5;
  3544. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3545. break;
  3546. case ARROW_COLOR_RED:
  3547. multiplier = 6;
  3548. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3549. break;
  3550. }
  3551. float total = multiplier * 8;
  3552. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3553. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3554. total *= (victim->GetEncounterLevel() - 5);
  3555. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3556. }
  3557. else if(victim->GetEncounterLevel() <= 5) {
  3558. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3559. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3560. }
  3561. if(victim->GetHeroic() > 1) {
  3562. total *= victim->GetHeroic();
  3563. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3564. }
  3565. if(DoubleXPEnabled()) {
  3566. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3567. float percent = (((float)(total))/GetNeededXP()) *100;
  3568. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3569. float xp_vitality = GetXPVitality();
  3570. if(xp_vitality >= percent) {
  3571. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3572. total *= 2;
  3573. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3574. }
  3575. else {
  3576. total += ((GetXPVitality() / percent) *2)*total;
  3577. GetInfoStruct()->set_xp_vitality(0);
  3578. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3579. }
  3580. }
  3581. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3582. return total * world.GetXPRate() * zone_xp_modifier;
  3583. }
  3584. float Player::CalculateTSXP(int8 level){
  3585. if(TradeskillXPEnabled() == false)
  3586. return 0;
  3587. float multiplier = 0;
  3588. float zone_xp_modifier = 1; // let's be safe!!
  3589. if( GetZone()->GetXPModifier() != 0 ) {
  3590. zone_xp_modifier = GetZone()->GetXPModifier();
  3591. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3592. }
  3593. sint16 diff = level - GetTSLevel();
  3594. if(GetTSLevel() < 10)
  3595. diff *= 3;
  3596. else if(GetTSLevel() <= 20)
  3597. diff *= 2;
  3598. if(diff >= 9)
  3599. multiplier = 6;
  3600. else if(diff >= 5)
  3601. multiplier = 4.5;
  3602. else if(diff >= 1)
  3603. multiplier = 4.25;
  3604. else if(diff == 0)
  3605. multiplier = 4;
  3606. else if(diff <= -11)
  3607. multiplier = 0;
  3608. else if(diff <= -6)
  3609. multiplier = 3.25;
  3610. else //if(diff < 0)
  3611. multiplier = 3.5;
  3612. float total = multiplier * 8;
  3613. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3614. if(DoubleXPEnabled()) {
  3615. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3616. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3617. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3618. float ts_xp_vitality = GetTSXPVitality();
  3619. if(ts_xp_vitality >= percent) {
  3620. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3621. total *= 2;
  3622. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3623. }
  3624. else {
  3625. total += ((GetTSXPVitality() / percent) *2)*total;
  3626. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3627. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3628. }
  3629. }
  3630. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3631. return total * world.GetXPRate() * zone_xp_modifier;
  3632. }
  3633. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3634. {
  3635. float xpDebt = GetXPDebt();
  3636. // not a real timestamp to work with
  3637. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3638. return;
  3639. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3640. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3641. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3642. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3643. return;
  3644. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3645. // not enough time passed to calculate debt xp recovered
  3646. if(periodsPassed < 1.0f)
  3647. return;
  3648. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3649. if(debtToSubtract >= xpDebt)
  3650. GetInfoStruct()->set_xp_debt(0.0f);
  3651. else
  3652. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3653. }
  3654. void Player::SetNeededXP(int32 val){
  3655. GetInfoStruct()->set_xp_needed(val);
  3656. }
  3657. void Player::SetNeededXP(){
  3658. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3659. // Get xp needed to get to the next level
  3660. int16 level = GetLevel() + 1;
  3661. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3662. if (level > 95)
  3663. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3664. else
  3665. SetNeededXP(m_levelXPReq[level]);
  3666. }
  3667. void Player::SetXP(int32 val){
  3668. GetInfoStruct()->set_xp(val);
  3669. }
  3670. void Player::SetNeededTSXP(int32 val) {
  3671. GetInfoStruct()->set_ts_xp_needed(val);
  3672. }
  3673. void Player::SetNeededTSXP() {
  3674. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3675. }
  3676. void Player::SetTSXP(int32 val) {
  3677. GetInfoStruct()->set_ts_xp(val);
  3678. }
  3679. float Player::GetXPDebt(){
  3680. return GetInfoStruct()->get_xp_debt();
  3681. }
  3682. int32 Player::GetNeededXP(){
  3683. return GetInfoStruct()->get_xp_needed();
  3684. }
  3685. int32 Player::GetXP(){
  3686. return GetInfoStruct()->get_xp();
  3687. }
  3688. int32 Player::GetNeededTSXP() {
  3689. return GetInfoStruct()->get_ts_xp_needed();
  3690. }
  3691. int32 Player::GetTSXP() {
  3692. return GetInfoStruct()->get_ts_xp();
  3693. }
  3694. bool Player::AddXP(int32 xp_amount){
  3695. MStats.lock();
  3696. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3697. MStats.unlock();
  3698. if(GetInfoStruct()->get_xp_debt())
  3699. {
  3700. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3701. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3702. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3703. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3704. {
  3705. GetInfoStruct()->set_xp_debt(0.0f);
  3706. if(amountRequiredClearDebt > xp_amount)
  3707. xp_amount = 0;
  3708. else
  3709. xp_amount -= amountRequiredClearDebt;
  3710. }
  3711. else
  3712. {
  3713. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3714. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3715. if(amountToTakeFromDebt > xp_amount)
  3716. xp_amount = 0;
  3717. else
  3718. xp_amount -= amountToTakeFromDebt;
  3719. }
  3720. }
  3721. // used up in xp debt
  3722. if(!xp_amount)
  3723. return true;
  3724. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3725. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3726. while((xp_amount + GetXP()) >= GetNeededXP()){
  3727. if (!CheckLevelStatus(GetLevel() + 1)) {
  3728. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3729. return false;
  3730. }
  3731. xp_amount -= GetNeededXP() - GetXP();
  3732. SetLevel(GetLevel() + 1);
  3733. }
  3734. SetXP(GetXP() + xp_amount);
  3735. GetPlayerInfo()->CalculateXPPercentages();
  3736. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3737. if(current_xp_percent >= miniding_min_percent){
  3738. SetHP(GetTotalHP());
  3739. SetPower(GetTotalPower());
  3740. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3741. }
  3742. return true;
  3743. }
  3744. bool Player::AddTSXP(int32 xp_amount){
  3745. MStats.lock();
  3746. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3747. MStats.unlock();
  3748. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3749. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3750. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3751. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3752. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3753. return false;
  3754. }
  3755. xp_amount -= GetNeededTSXP() - GetTSXP();
  3756. SetTSLevel(GetTSLevel() + 1);
  3757. SetTSXP(0);
  3758. SetNeededTSXP();
  3759. }
  3760. SetTSXP(GetTSXP() + xp_amount);
  3761. GetPlayerInfo()->CalculateXPPercentages();
  3762. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3763. if(current_xp_percent >= miniding_min_percent){
  3764. SetHP(GetTotalHP());
  3765. SetPower(GetTotalPower());
  3766. }
  3767. if (GetTradeskillClass() == 0){
  3768. SetTradeskillClass(1);
  3769. GetInfoStruct()->set_tradeskill_class1(1);
  3770. GetInfoStruct()->set_tradeskill_class2(1);
  3771. GetInfoStruct()->set_tradeskill_class3(1);
  3772. }
  3773. return true;
  3774. }
  3775. void Player::CalculateLocation(){
  3776. if(GetSpeed() > 0 ){
  3777. if(GetHeading() >= 270 && GetHeading() <= 360){
  3778. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3779. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3780. }
  3781. else if(GetHeading() >= 180 && GetHeading() < 270){
  3782. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3783. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3784. }
  3785. else if(GetHeading() >= 90 && GetHeading() < 180){
  3786. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3787. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3788. }
  3789. else if(GetHeading() >= 0 && GetHeading() < 90){
  3790. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3791. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3792. }
  3793. }
  3794. }
  3795. Spawn* Player::GetSpawnByIndex(int16 index){
  3796. Spawn* spawn = 0;
  3797. index_mutex.readlock(__FUNCTION__, __LINE__);
  3798. if(player_spawn_id_map.count(index) > 0)
  3799. spawn = player_spawn_id_map[index];
  3800. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3801. return spawn;
  3802. }
  3803. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3804. int16 val = 0;
  3805. index_mutex.readlock(__FUNCTION__, __LINE__);
  3806. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3807. val = player_spawn_reverse_id_map[spawn];
  3808. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3809. return val;
  3810. }
  3811. bool Player::WasSpawnRemoved(Spawn* spawn){
  3812. bool wasRemoved = false;
  3813. index_mutex.readlock(__FUNCTION__, __LINE__);
  3814. if(player_removed_spawns.count(spawn) > 0)
  3815. wasRemoved = true;
  3816. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3817. return wasRemoved;
  3818. }
  3819. void Player::RemoveSpawn(Spawn* spawn)
  3820. {
  3821. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3822. info_mutex.writelock(__FUNCTION__, __LINE__);
  3823. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3824. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3825. index_mutex.writelock(__FUNCTION__, __LINE__);
  3826. player_removed_spawns[spawn] = 1;
  3827. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3828. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3829. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3830. player_spawn_reverse_id_map.erase(spawn);
  3831. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3832. player_spawn_id_map.erase(spawn->GetID());
  3833. if (player_spawn_reverse_id_map.count(spawn))
  3834. player_spawn_reverse_id_map.erase(spawn);
  3835. int32 id = spawn->GetID();
  3836. if (spawn_info_packet_list.count(id))
  3837. spawn_info_packet_list.erase(id);
  3838. if (spawn_pos_packet_list.count(id))
  3839. spawn_pos_packet_list.erase(id);
  3840. if (spawn_vis_packet_list.count(id))
  3841. spawn_vis_packet_list.erase(id);
  3842. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3843. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3844. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3845. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3846. }
  3847. vector<int32> Player::GetQuestIDs(){
  3848. vector<int32> ret;
  3849. map<int32, Quest*>::iterator itr;
  3850. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3851. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3852. if(itr->second)
  3853. ret.push_back(itr->second->GetQuestID());
  3854. }
  3855. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3856. return ret;
  3857. }
  3858. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3859. vector<Quest*>* quest_updates = 0;
  3860. map<int32, Quest*>::iterator itr;
  3861. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3862. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3863. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3864. if(!quest_updates)
  3865. quest_updates = new vector<Quest*>();
  3866. quest_updates->push_back(itr->second);
  3867. }
  3868. }
  3869. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3870. return quest_updates;
  3871. }
  3872. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3873. map<int32, Quest*>::iterator itr;
  3874. vector<Quest*>* update_list = new vector<Quest*>;
  3875. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3876. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3877. if(itr->second){
  3878. if(item && qty > 0){
  3879. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3880. update_list->push_back(itr->second);
  3881. }
  3882. }
  3883. }
  3884. }
  3885. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3886. if(update_list && update_list->size() > 0){
  3887. Client* client = GetZone()->GetClientBySpawn(this);
  3888. if(client){
  3889. for(int8 i=0;i<update_list->size(); i++){
  3890. client->SendQuestUpdate(update_list->at(i));
  3891. client->SendQuestFailure(update_list->at(i));
  3892. }
  3893. }
  3894. }
  3895. update_list->clear();
  3896. safe_delete(update_list);
  3897. }
  3898. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3899. map<int32, Quest*>::iterator itr;
  3900. vector<Quest*>* update_list = new vector<Quest*>;
  3901. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3902. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3903. if(itr->second){
  3904. if(item && qty > 0){
  3905. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3906. update_list->push_back(itr->second);
  3907. }
  3908. }
  3909. }
  3910. }
  3911. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3912. if(update_list && update_list->size() > 0){
  3913. Client* client = GetZone()->GetClientBySpawn(this);
  3914. if(client){
  3915. for(int8 i=0;i<update_list->size(); i++){
  3916. client->SendQuestUpdate(update_list->at(i));
  3917. client->SendQuestFailure(update_list->at(i));
  3918. }
  3919. }
  3920. }
  3921. update_list->clear();
  3922. safe_delete(update_list);
  3923. }
  3924. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3925. vector<Quest*>* quest_updates = 0;
  3926. map<int32, Quest*>::iterator itr;
  3927. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3928. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3929. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3930. if (!quest_updates)
  3931. quest_updates = new vector<Quest*>();
  3932. quest_updates->push_back(itr->second);
  3933. }
  3934. }
  3935. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3936. return quest_updates;
  3937. }
  3938. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3939. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3940. Quest* quest = 0;
  3941. if(packet){
  3942. int16 total_quests_num = 0;
  3943. int16 total_completed_quests = 0;
  3944. map<int32, Quest*> total_quests = player_quests;
  3945. if(all_quests && completed_quests.size() > 0)
  3946. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3947. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3948. if(total_quests.size() > 0){
  3949. map<string, int16> quest_types;
  3950. map<int32, Quest*>::iterator itr;
  3951. int16 zone_id = 0;
  3952. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3953. if(itr->first && itr->second){
  3954. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3955. current_quest_id = itr->first;
  3956. if(itr->second->GetTurnedIn())
  3957. total_completed_quests++;
  3958. if(itr->second->GetType()){
  3959. if(quest_types.count(itr->second->GetType()) == 0){
  3960. quest_types[itr->second->GetType()] = zone_id;
  3961. zone_id++;
  3962. }
  3963. }
  3964. if(itr->second->GetZone()){
  3965. if(quest_types.count(itr->second->GetType()) == 0){
  3966. quest_types[itr->second->GetType()] = zone_id;
  3967. zone_id++;
  3968. }
  3969. }
  3970. total_quests_num++;
  3971. }
  3972. else
  3973. continue;
  3974. }
  3975. packet->setArrayLengthByName("num_quests", total_quests_num);
  3976. int16 i = 0;
  3977. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3978. if(i == 0 && quest_types.size() > 0){
  3979. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3980. map<string, int16>::iterator type_itr;
  3981. int16 x = 0;
  3982. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3983. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3984. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3985. x++;
  3986. }
  3987. }
  3988. if(itr->first == 0 || !itr->second)
  3989. continue;
  3990. if(!all_quests && !itr->second->GetUpdateRequired())
  3991. continue;
  3992. quest = itr->second;
  3993. if(!quest->GetDeleted())
  3994. packet->setArrayDataByName("active", 1, i);
  3995. packet->setArrayDataByName("name", quest->GetName(), i);
  3996. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3997. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3998. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3999. if(itr->second->GetCompleted())
  4000. packet->setArrayDataByName("completed", 1, i);
  4001. if(itr->second->GetTurnedIn()){
  4002. packet->setArrayDataByName("turned_in", 1, i);
  4003. packet->setArrayDataByName("completed", 1, i);
  4004. packet->setArrayDataByName("visible", 1, i);
  4005. packet->setArrayDataByName("unknown3", 1, i);
  4006. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4007. }
  4008. if (updated) {
  4009. packet->setArrayDataByName("quest_updated", 1, i);
  4010. packet->setArrayDataByName("journal_updated", 1, i);
  4011. }
  4012. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4013. packet->setArrayDataByName("day", quest->GetDay(), i);
  4014. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4015. packet->setArrayDataByName("year", quest->GetYear(), i);
  4016. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4017. int8 difficulty = 0;
  4018. string category = quest->GetType();
  4019. if(category == "Tradeskill")
  4020. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4021. else
  4022. difficulty = GetArrowColor(quest->GetQuestLevel());
  4023. packet->setArrayDataByName("difficulty", difficulty, i);
  4024. if (itr->second->GetEncounterLevel() > 4)
  4025. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4026. else
  4027. packet->setArrayDataByName("encounter_level", 4, i);
  4028. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4029. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4030. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4031. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4032. if(version >= 931 && quest->GetVisible()){
  4033. if (quest->GetCompletedFlag())
  4034. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4035. else if (quest->IsRepeatable())
  4036. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4037. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4038. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4039. if (quest->IsTracked())
  4040. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4041. else
  4042. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4043. if (quest->IsHidden() && !quest->GetTurnedIn())
  4044. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4045. }
  4046. else
  4047. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4048. if (itr->second->IsRepeatable())
  4049. packet->setArrayDataByName("repeatable", 1, i);
  4050. packet->setArrayDataByName("display_status", display_status, i);
  4051. i++;
  4052. }
  4053. //packet->setDataByName("unknown4", 0);
  4054. packet->setDataByName("visible_quest_id", current_quest_id);
  4055. }
  4056. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4057. packet->setDataByName("player_crc", crc);
  4058. packet->setDataByName("player_name", GetName());
  4059. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4060. packet->setDataByName("max_quests", 75);
  4061. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4062. #if EQDEBUG >= 9
  4063. packet->PrintPacket();
  4064. #endif
  4065. }
  4066. return packet;
  4067. }
  4068. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4069. if (!quest)
  4070. return 0;
  4071. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4072. if (packet) {
  4073. packet->setArrayLengthByName("num_quests", 1);
  4074. packet->setArrayLengthByName("num_quest_zones", 1);
  4075. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4076. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4077. if(!quest->GetDeleted() && !quest->GetCompleted())
  4078. packet->setArrayDataByName("active", 1);
  4079. packet->setArrayDataByName("name", quest->GetName());
  4080. // don't see these two in the struct
  4081. packet->setArrayDataByName("quest_type", quest->GetType());
  4082. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4083. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4084. if(quest->GetCompleted())
  4085. packet->setArrayDataByName("completed", 1);
  4086. if(quest->GetTurnedIn()) {
  4087. packet->setArrayDataByName("turned_in", 1);
  4088. packet->setArrayDataByName("completed", 1);
  4089. packet->setArrayDataByName("visible", 1);
  4090. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4091. }
  4092. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4093. packet->setArrayDataByName("day", quest->GetDay());
  4094. packet->setArrayDataByName("month", quest->GetMonth());
  4095. packet->setArrayDataByName("year", quest->GetYear());
  4096. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4097. int8 difficulty = 0;
  4098. string category = quest->GetType();
  4099. if(category == "Tradeskill")
  4100. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4101. else
  4102. difficulty = GetArrowColor(quest->GetQuestLevel());
  4103. packet->setArrayDataByName("difficulty", difficulty);
  4104. if (quest->GetEncounterLevel() > 4)
  4105. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4106. else
  4107. packet->setArrayDataByName("encounter_level", 4);
  4108. if (version >= 931) {
  4109. packet->setArrayDataByName("zonetype_id", 0);
  4110. packet->setArrayDataByName("zone_id", 0);
  4111. }
  4112. if(version >= 931 && quest->GetVisible()){
  4113. if (quest->GetCompletedFlag())
  4114. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4115. else if (quest->IsRepeatable())
  4116. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4117. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4118. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4119. if (quest->IsTracked())
  4120. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4121. else
  4122. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4123. if (quest->IsHidden() && !quest->GetTurnedIn())
  4124. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4125. }
  4126. else
  4127. packet->setArrayDataByName("visible", quest->GetVisible());
  4128. if (quest->IsRepeatable())
  4129. packet->setArrayDataByName("repeatable", 1);
  4130. packet->setArrayDataByName("display_status", display_status);
  4131. if (updated) {
  4132. packet->setArrayDataByName("quest_updated", 1);
  4133. packet->setArrayDataByName("journal_updated", 1);
  4134. }
  4135. if(version >= 546)
  4136. packet->setDataByName("unknown3", 1);
  4137. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4138. packet->setDataByName("player_crc", crc);
  4139. packet->setDataByName("player_name", GetName());
  4140. packet->setDataByName("used_quests", player_quests.size());
  4141. packet->setDataByName("unknown4a", 1);
  4142. packet->setDataByName("max_quests", 75);
  4143. }
  4144. return packet;
  4145. }
  4146. Quest* Player::SetStepComplete(int32 id, int32 step){
  4147. Quest* ret = 0;
  4148. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4149. if(player_quests.count(id) > 0){
  4150. if(player_quests[id]->SetStepComplete(step))
  4151. ret = player_quests[id];
  4152. }
  4153. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4154. return ret;
  4155. }
  4156. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4157. Quest* ret = 0;
  4158. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4159. if (player_quests.count(quest_id) > 0) {
  4160. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4161. ret = player_quests[quest_id];
  4162. }
  4163. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4164. return ret;
  4165. }
  4166. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4167. int32 ret = 0;
  4168. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4169. if (player_quests.count(quest_id) > 0)
  4170. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4171. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4172. return ret;
  4173. }
  4174. void Player::RemoveQuest(int32 id, bool delete_quest){
  4175. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4176. if(delete_quest){
  4177. safe_delete(player_quests[id]);
  4178. }
  4179. player_quests.erase(id);
  4180. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4181. SendQuestRequiredSpawns(id);
  4182. }
  4183. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4184. vector<Quest*>* quest_updates = 0;
  4185. map<int32, Quest*>::iterator itr;
  4186. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4187. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4188. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4189. if(!quest_updates)
  4190. quest_updates = new vector<Quest*>();
  4191. quest_updates->push_back(itr->second);
  4192. }
  4193. }
  4194. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4195. return quest_updates;
  4196. }
  4197. vector<Quest*>* Player::CheckQuestsFailures(){
  4198. vector<Quest*>* quest_failures = 0;
  4199. map<int32, Quest*>::iterator itr;
  4200. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4201. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4202. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4203. if(!quest_failures)
  4204. quest_failures = new vector<Quest*>();
  4205. quest_failures->push_back(itr->second);
  4206. }
  4207. }
  4208. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4209. return quest_failures;
  4210. }
  4211. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4212. vector<Quest*>* quest_updates = 0;
  4213. map<int32, Quest*>::iterator itr;
  4214. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4215. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4216. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4217. if(!quest_updates)
  4218. quest_updates = new vector<Quest*>();
  4219. quest_updates->push_back(itr->second);
  4220. }
  4221. }
  4222. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4223. return quest_updates;
  4224. }
  4225. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4226. bool reqMet = false;
  4227. map<int32, Quest*>::iterator itr;
  4228. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4229. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4230. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4231. reqMet = true;
  4232. break;
  4233. }
  4234. }
  4235. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4236. return reqMet;
  4237. }
  4238. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4239. vector<Quest*>* quest_updates = 0;
  4240. map<int32, Quest*>::iterator itr;
  4241. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4242. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4243. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4244. if(!quest_updates)
  4245. quest_updates = new vector<Quest*>();
  4246. quest_updates->push_back(itr->second);
  4247. }
  4248. }
  4249. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4250. return quest_updates;
  4251. }
  4252. int16 Player::GetTaskGroupStep(int32 quest_id){
  4253. Quest* quest = 0;
  4254. int16 step = 0;
  4255. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4256. if(player_quests.count(quest_id) > 0){
  4257. quest = player_quests[quest_id];
  4258. step = quest->GetTaskGroupStep();
  4259. }
  4260. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4261. return step;
  4262. }
  4263. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4264. bool ret = false;
  4265. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4266. if(player_quests.count(quest_id) > 0){
  4267. Quest* quest = player_quests[quest_id];
  4268. if ( quest != NULL )
  4269. ret = quest->GetQuestStepCompleted(step_id);
  4270. }
  4271. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4272. return ret;
  4273. }
  4274. int16 Player::GetQuestStep(int32 quest_id){
  4275. Quest* quest = 0;
  4276. int16 step = 0;
  4277. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4278. if(player_quests.count(quest_id) > 0){
  4279. quest = player_quests[quest_id];
  4280. step = quest->GetQuestStep();
  4281. }
  4282. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4283. return step;
  4284. }
  4285. map<int32, Quest*>* Player::GetPlayerQuests(){
  4286. return &player_quests;
  4287. }
  4288. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4289. return &completed_quests;
  4290. }
  4291. Quest* Player::GetCompletedQuest(int32 quest_id){
  4292. if(completed_quests.count(quest_id) > 0)
  4293. return completed_quests[quest_id];
  4294. return 0;
  4295. }
  4296. Quest* Player::GetQuest(int32 quest_id){
  4297. if(player_quests.count(quest_id) > 0)
  4298. return player_quests[quest_id];
  4299. return 0;
  4300. }
  4301. void Player::AddCompletedQuest(Quest* quest){
  4302. completed_quests[quest->GetQuestID()] = quest;
  4303. quest->SetSaveNeeded(true);
  4304. quest->SetTurnedIn(true);
  4305. if(quest->GetCompletedDescription())
  4306. quest->SetDescription(string(quest->GetCompletedDescription()));
  4307. quest->SetUpdateRequired(true);
  4308. }
  4309. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4310. if(current_quest_flagged.count(spawn) > 0){
  4311. current_quest_flagged.erase(spawn);
  4312. return true;
  4313. }
  4314. return false;
  4315. }
  4316. bool Player::CheckQuestRequired(Spawn* spawn){
  4317. if(spawn)
  4318. return spawn->MeetsSpawnAccessRequirements(this);
  4319. return false;
  4320. }
  4321. int8 Player::CheckQuestFlag(Spawn* spawn){
  4322. int8 ret = 0;
  4323. if (!spawn) {
  4324. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4325. return ret;
  4326. }
  4327. if(spawn->HasProvidedQuests()){
  4328. vector<int32>* quests = spawn->GetProvidedQuests();
  4329. Quest* quest = 0;
  4330. for(int32 i=0;i<quests->size();i++){
  4331. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4332. if(player_quests.count(quests->at(i)) > 0){
  4333. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4334. ret = 2;
  4335. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4336. break;
  4337. }
  4338. }
  4339. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4340. if (CanReceiveQuest(quests->at(i))){
  4341. master_quest_list.LockQuests();
  4342. quest = master_quest_list.GetQuest(quests->at(i), false);
  4343. master_quest_list.UnlockQuests();
  4344. if(quest){
  4345. int8 color = quest->GetFeatherColor();
  4346. // purple
  4347. if (color == 1)
  4348. ret = 16;
  4349. // green
  4350. else if (color == 2)
  4351. ret = 32;
  4352. // blue
  4353. else if (color == 3)
  4354. ret = 64;
  4355. // normal
  4356. else
  4357. ret = 1;
  4358. break;
  4359. }
  4360. }
  4361. }
  4362. }
  4363. map<int32, Quest*>::iterator itr;
  4364. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4365. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4366. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4367. ret = 2;
  4368. }
  4369. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4370. if(ret > 0)
  4371. current_quest_flagged[spawn] = true;
  4372. return ret;
  4373. }
  4374. bool Player::CanReceiveQuest(int32 quest_id){
  4375. bool passed = true;
  4376. int32 x;
  4377. master_quest_list.LockQuests();
  4378. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4379. master_quest_list.UnlockQuests();
  4380. if (!quest)
  4381. passed = false;
  4382. //check if quest is already completed, and not repeatable
  4383. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4384. passed = false;
  4385. //check if the player already has this quest
  4386. else if (player_quests.count(quest_id) > 0)
  4387. passed = false;
  4388. //Check Prereq Adv Levels
  4389. else if (quest->GetPrereqLevel() > GetLevel())
  4390. passed = false;
  4391. else if (quest->GetPrereqMaxLevel() > 0){
  4392. if (GetLevel() > quest->GetPrereqMaxLevel())
  4393. passed = false;
  4394. }
  4395. //Check Prereq TS Levels
  4396. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4397. passed = false;
  4398. else if (quest->GetPrereqMaxTSLevel() > 0){
  4399. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4400. passed = false;
  4401. }
  4402. // Check quest pre req
  4403. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4404. if(passed && prereq_quests && prereq_quests->size() > 0){
  4405. for(int32 x=0;x<prereq_quests->size();x++){
  4406. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4407. passed = false;
  4408. break;
  4409. }
  4410. }
  4411. }
  4412. //Check Prereq Classes
  4413. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4414. if(passed && prereq_classes && prereq_classes->size() > 0){
  4415. for(int32 x=0;x<prereq_classes->size();x++){
  4416. if(prereq_classes->at(x) == GetAdventureClass()){
  4417. passed = true;
  4418. break;
  4419. }
  4420. else
  4421. passed = false;
  4422. }
  4423. }
  4424. //Check Prereq TS Classes
  4425. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4426. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4427. for( x=0;x<prereq_tsclasses->size();x++){
  4428. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4429. passed = true;
  4430. break;
  4431. }
  4432. else
  4433. passed = false;
  4434. }
  4435. }
  4436. // Check model prereq
  4437. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4438. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4439. for(x=0;x<prereq_model_types->size();x++){
  4440. if(prereq_model_types->at(x) == GetModelType()){
  4441. passed = true;
  4442. break;
  4443. }
  4444. else
  4445. passed = false;
  4446. }
  4447. }
  4448. // Check faction pre req
  4449. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4450. if(passed && prereq_factions && prereq_factions->size() > 0){
  4451. sint32 val = 0;
  4452. for(x=0;x<prereq_factions->size();x++){
  4453. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4454. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4455. passed = true;
  4456. break;
  4457. }
  4458. else
  4459. passed = false;
  4460. }
  4461. }
  4462. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4463. // Check race pre req
  4464. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4465. if(passed && prereq_races && prereq_races->size() > 0){
  4466. for(x=0;x<prereq_races->size();x++){
  4467. if(prereq_races->at(x) == GetRace()){
  4468. passed = true;
  4469. break;
  4470. }
  4471. else
  4472. passed = false;
  4473. }
  4474. }
  4475. return passed;
  4476. }
  4477. void Player::ClearRemovedSpawn(Spawn* spawn){
  4478. index_mutex.writelock(__FUNCTION__, __LINE__);
  4479. if(player_removed_spawns.count(spawn) > 0)
  4480. player_removed_spawns.erase(spawn);
  4481. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4482. }
  4483. bool Player::ShouldSendSpawn(Spawn* spawn){
  4484. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4485. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4486. try
  4487. {
  4488. if(spawn->IsDeletedSpawn())
  4489. return false;
  4490. else if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4491. return true;
  4492. }
  4493. catch (...)
  4494. {
  4495. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4496. }
  4497. return false;
  4498. }
  4499. int8 Player::GetArrowColor(int8 spawn_level){
  4500. int8 color = 0;
  4501. sint16 diff = spawn_level - GetLevel();
  4502. if(GetLevel() < 10)
  4503. diff *= 3;
  4504. else if(GetLevel() <= 20)
  4505. diff *= 2;
  4506. if(diff >= 9)
  4507. color = ARROW_COLOR_RED;
  4508. else if(diff >= 5)
  4509. color = ARROW_COLOR_ORANGE;
  4510. else if(diff >= 1)
  4511. color = ARROW_COLOR_YELLOW;
  4512. else if(diff == 0)
  4513. color = ARROW_COLOR_WHITE;
  4514. else if(diff <= -11)
  4515. color = ARROW_COLOR_GRAY;
  4516. else if(diff <= -6)
  4517. color = ARROW_COLOR_GREEN;
  4518. else //if(diff < 0)
  4519. color = ARROW_COLOR_BLUE;
  4520. return color;
  4521. }
  4522. int8 Player::GetTSArrowColor(int8 level){
  4523. int8 color = 0;
  4524. sint16 diff = level - GetTSLevel();
  4525. if(GetLevel() < 10)
  4526. diff *= 3;
  4527. else if(GetLevel() <= 20)
  4528. diff *= 2;
  4529. if(diff >= 9)
  4530. color = ARROW_COLOR_RED;
  4531. else if(diff >= 5)
  4532. color = ARROW_COLOR_ORANGE;
  4533. else if(diff >= 1)
  4534. color = ARROW_COLOR_YELLOW;
  4535. else if(diff == 0)
  4536. color = ARROW_COLOR_WHITE;
  4537. else if(diff <= -11)
  4538. color = ARROW_COLOR_GRAY;
  4539. else if(diff <= -6)
  4540. color = ARROW_COLOR_GREEN;
  4541. else //if(diff < 0)
  4542. color = ARROW_COLOR_BLUE;
  4543. return color;
  4544. }
  4545. void Player::AddCoins(int64 val){
  4546. int32 tmp = 0;
  4547. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4548. if(val >= 1000000){
  4549. tmp = val / 1000000;
  4550. val -= tmp*1000000;
  4551. GetInfoStruct()->add_coin_plat(tmp);
  4552. }
  4553. if(val >= 10000){
  4554. tmp = val / 10000;
  4555. val -= tmp*10000;
  4556. GetInfoStruct()->add_coin_gold(tmp);
  4557. }
  4558. if(val >= 100){
  4559. tmp = val / 100;
  4560. val -= tmp*100;
  4561. GetInfoStruct()->add_coin_silver(tmp);
  4562. }
  4563. GetInfoStruct()->add_coin_copper(val);
  4564. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4565. if(new_copper_value >= 100){
  4566. tmp = new_copper_value/100;
  4567. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4568. GetInfoStruct()->add_coin_silver(tmp);
  4569. }
  4570. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4571. if(new_silver_value >= 100){
  4572. tmp = new_silver_value/100;
  4573. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4574. GetInfoStruct()->add_coin_gold(tmp);
  4575. }
  4576. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4577. if(new_gold_value >= 100){
  4578. tmp = new_gold_value/100;
  4579. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4580. GetInfoStruct()->add_coin_plat(tmp);
  4581. }
  4582. charsheet_changed = true;
  4583. }
  4584. bool Player::RemoveCoins(int64 val){
  4585. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4586. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4587. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4588. total_coins += GetInfoStruct()->get_coin_copper();
  4589. if(total_coins >= val){
  4590. total_coins -= val;
  4591. GetInfoStruct()->set_coin_plat(0);
  4592. GetInfoStruct()->set_coin_gold(0);
  4593. GetInfoStruct()->set_coin_silver(0);
  4594. GetInfoStruct()->set_coin_copper(0);
  4595. AddCoins(total_coins);
  4596. return true;
  4597. }
  4598. return false;
  4599. }
  4600. bool Player::HasCoins(int64 val) {
  4601. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4602. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4603. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4604. total_coins += GetInfoStruct()->get_coin_copper();
  4605. if(total_coins >= val)
  4606. return true;
  4607. return false;
  4608. }
  4609. bool Player::HasPendingLootItems(int32 id){
  4610. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4611. }
  4612. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4613. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4614. }
  4615. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4616. vector<Item*>* ret = 0;
  4617. if(pending_loot_items.count(id) > 0){
  4618. ret = new vector<Item*>();
  4619. map<int32, bool>::iterator itr;
  4620. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4621. if(master_item_list.GetItem(itr->first))
  4622. ret->push_back(master_item_list.GetItem(itr->first));
  4623. }
  4624. }
  4625. return ret;
  4626. }
  4627. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4628. if(pending_loot_items.count(id) > 0){
  4629. pending_loot_items[id].erase(item_id);
  4630. if(pending_loot_items[id].size() == 0)
  4631. pending_loot_items.erase(id);
  4632. }
  4633. }
  4634. void Player::RemovePendingLootItems(int32 id){
  4635. if(pending_loot_items.count(id) > 0)
  4636. pending_loot_items.erase(id);
  4637. }
  4638. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4639. if(items){
  4640. Item* item = 0;
  4641. for(int32 i=0;i<items->size();i++){
  4642. item = items->at(i);
  4643. if(item)
  4644. pending_loot_items[id][item->details.item_id] = true;
  4645. }
  4646. }
  4647. }
  4648. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4649. if (statistics.count(stat_id) == 0) {
  4650. Statistic* stat = new Statistic;
  4651. stat->stat_id = stat_id;
  4652. stat->stat_value = stat_value;
  4653. stat->stat_date = stat_date;
  4654. stat->save_needed = false;
  4655. statistics[stat_id] = stat;
  4656. }
  4657. }
  4658. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4659. if (statistics.count(stat_id) == 0)
  4660. AddPlayerStatistic(stat_id, 0, 0);
  4661. Statistic* stat = statistics[stat_id];
  4662. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4663. stat->stat_date = Timer::GetUnixTimeStamp();
  4664. stat->save_needed = true;
  4665. }
  4666. void Player::WritePlayerStatistics() {
  4667. map<int32, Statistic*>::iterator stat_itr;
  4668. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4669. Statistic* stat = stat_itr->second;
  4670. if (stat->save_needed) {
  4671. stat->save_needed = false;
  4672. database.WritePlayerStatistic(this, stat);
  4673. }
  4674. }
  4675. }
  4676. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4677. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4678. return statistics[stat_id]->stat_value;
  4679. return 0;
  4680. }
  4681. void Player::RemovePlayerStatistics() {
  4682. map<int32, Statistic*>::iterator stat_itr;
  4683. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4684. safe_delete(stat_itr->second);
  4685. statistics.clear();
  4686. }
  4687. void Player::SetGroup(PlayerGroup* new_group){
  4688. group = new_group;
  4689. }
  4690. /*PlayerGroup* Player::GetGroup(){
  4691. return group;
  4692. }*/
  4693. bool Player::IsGroupMember(Entity* player) {
  4694. bool ret = false;
  4695. if (GetGroupMemberInfo() && player) {
  4696. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4697. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4698. /*deque<GroupMemberInfo*>::iterator itr;
  4699. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4700. for (itr = members->begin(); itr != members->end(); itr++) {
  4701. GroupMemberInfo* gmi = *itr;
  4702. if (gmi->client && gmi->client->GetPlayer() == player) {
  4703. ret = true;
  4704. break;
  4705. }
  4706. }
  4707. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4708. }
  4709. return ret;
  4710. }
  4711. void Player::SetGroupInformation(PacketStruct* packet){
  4712. int8 det_count = 0;
  4713. Entity* member = 0;
  4714. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4715. if (GetGroupMemberInfo()) {
  4716. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4717. if (group)
  4718. {
  4719. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4720. deque<GroupMemberInfo*>* members = group->GetMembers();
  4721. deque<GroupMemberInfo*>::iterator itr;
  4722. GroupMemberInfo* info = 0;
  4723. int x = 0;
  4724. for (itr = members->begin(); itr != members->end(); itr++) {
  4725. info = *itr;
  4726. if (info == GetGroupMemberInfo()) {
  4727. if (info->leader)
  4728. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4729. continue;
  4730. }
  4731. else {
  4732. if (info->leader)
  4733. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4734. }
  4735. member = info->member;
  4736. if (member && member->GetZone() == GetZone()) {
  4737. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4738. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4739. if (member->HasPet()) {
  4740. if (member->GetPet())
  4741. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4742. else
  4743. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4744. }
  4745. else
  4746. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4747. //Send detriment counts as 255 if all dets of that type are incurable
  4748. det_count = member->GetTraumaCount();
  4749. if (det_count > 0) {
  4750. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4751. det_count = 255;
  4752. }
  4753. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4754. det_count = member->GetArcaneCount();
  4755. if (det_count > 0) {
  4756. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4757. det_count = 255;
  4758. }
  4759. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4760. det_count = member->GetNoxiousCount();
  4761. if (det_count > 0) {
  4762. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4763. det_count = 255;
  4764. }
  4765. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4766. det_count = member->GetElementalCount();
  4767. if (det_count > 0) {
  4768. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4769. det_count = 255;
  4770. }
  4771. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4772. det_count = member->GetCurseCount();
  4773. if (det_count > 0) {
  4774. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4775. det_count = 255;
  4776. }
  4777. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4778. }
  4779. else {
  4780. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4781. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4782. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4783. }
  4784. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4785. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4786. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4787. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4788. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4789. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4790. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4791. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4792. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4793. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4794. x++;
  4795. }
  4796. }
  4797. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4798. }
  4799. //packet->PrintPacket();
  4800. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4801. }
  4802. PlayerItemList* Player::GetPlayerItemList(){
  4803. return &item_list;
  4804. }
  4805. void Player::ResetRemovedSpawns(){
  4806. player_removed_spawns.clear();
  4807. }
  4808. void Player::ResetSavedSpawns(){
  4809. ResetRemovedSpawns();
  4810. info_mutex.writelock(__FUNCTION__, __LINE__);
  4811. spawn_info_packet_list.clear();
  4812. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4813. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4814. spawn_vis_packet_list.clear();
  4815. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4816. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4817. spawn_pos_packet_list.clear();
  4818. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4819. index_mutex.writelock(__FUNCTION__, __LINE__);
  4820. player_spawn_reverse_id_map.clear();
  4821. player_spawn_id_map.clear();
  4822. player_spawn_id_map[1] = this;
  4823. player_spawn_reverse_id_map[this] = 1;
  4824. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4825. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4826. player_spawn_quests_required.clear();
  4827. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4828. if(info)
  4829. info->RemoveOldPackets();
  4830. safe_delete_array(movement_packet);
  4831. safe_delete_array(old_movement_packet);
  4832. }
  4833. void Player::SetReturningFromLD(bool val){
  4834. if(val && val != returning_from_ld)
  4835. {
  4836. if(GetPlayerItemList())
  4837. GetPlayerItemList()->ResetPackets();
  4838. GetEquipmentList()->ResetPackets();
  4839. GetAppearanceEquipmentList()->ResetPackets();
  4840. skill_list.ResetPackets();
  4841. safe_delete_array(spell_orig_packet);
  4842. safe_delete_array(spell_xor_packet);
  4843. spell_orig_packet=0;
  4844. spell_xor_packet=0;
  4845. spell_count = 0;
  4846. reset_character_flag(CF_IS_SITTING);
  4847. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4848. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4849. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4850. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4851. SetTempVisualState(0);
  4852. safe_delete_array(spawn_tmp_info_xor_packet);
  4853. safe_delete_array(spawn_tmp_vis_xor_packet);
  4854. safe_delete_array(spawn_tmp_pos_xor_packet);
  4855. spawn_tmp_info_xor_packet = 0;
  4856. spawn_tmp_vis_xor_packet = 0;
  4857. spawn_tmp_pos_xor_packet = 0;
  4858. pos_xor_size = 0;
  4859. info_xor_size = 0;
  4860. vis_xor_size = 0;
  4861. spawn_index = 0;
  4862. }
  4863. returning_from_ld = val;
  4864. }
  4865. bool Player::IsReturningFromLD(){
  4866. return returning_from_ld;
  4867. }
  4868. void Player::AddFriend(const char* name, bool save){
  4869. if(name){
  4870. if(save)
  4871. friend_list[name] = 1;
  4872. else
  4873. friend_list[name] = 0;
  4874. }
  4875. }
  4876. bool Player::IsFriend(const char* name){
  4877. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4878. return true;
  4879. return false;
  4880. }
  4881. void Player::RemoveFriend(const char* name){
  4882. if(friend_list.count(name) > 0)
  4883. friend_list[name] = 2;
  4884. }
  4885. map<string, int8>* Player::GetFriends(){
  4886. return &friend_list;
  4887. }
  4888. void Player::AddIgnore(const char* name, bool save){
  4889. if(name){
  4890. if(save)
  4891. ignore_list[name] = 1;
  4892. else
  4893. ignore_list[name] = 0;
  4894. }
  4895. }
  4896. bool Player::IsIgnored(const char* name){
  4897. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4898. return true;
  4899. return false;
  4900. }
  4901. void Player::RemoveIgnore(const char* name){
  4902. if(name && ignore_list.count(name) > 0)
  4903. ignore_list[name] = 2;
  4904. }
  4905. map<string, int8>* Player::GetIgnoredPlayers(){
  4906. return &ignore_list;
  4907. }
  4908. bool Player::CheckLevelStatus(int16 new_level) {
  4909. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4910. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4911. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4912. return false;
  4913. return true;
  4914. }
  4915. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4916. Skill* ret = skill_list.GetSkillByName(name);
  4917. if(check_update)
  4918. {
  4919. if(skill_list.CheckSkillIncrease(ret))
  4920. CalculateBonuses();
  4921. }
  4922. return ret;
  4923. }
  4924. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4925. Skill* ret = skill_list.GetSkill(id);
  4926. if(check_update)
  4927. {
  4928. if(skill_list.CheckSkillIncrease(ret))
  4929. CalculateBonuses();
  4930. }
  4931. return ret;
  4932. }
  4933. void Player::SetRangeAttack(bool val){
  4934. range_attack = val;
  4935. }
  4936. bool Player::GetRangeAttack(){
  4937. return range_attack;
  4938. }
  4939. bool Player::AddMail(Mail* mail) {
  4940. bool ret = false;
  4941. if (mail) {
  4942. mail_list.Put(mail->mail_id, mail);
  4943. ret = true;
  4944. }
  4945. return ret;
  4946. }
  4947. MutexMap<int32, Mail*>* Player::GetMail() {
  4948. return &mail_list;
  4949. }
  4950. Mail* Player::GetMail(int32 mail_id) {
  4951. Mail* mail = 0;
  4952. if (mail_list.count(mail_id) > 0)
  4953. mail = mail_list.Get(mail_id);
  4954. return mail;
  4955. }
  4956. void Player::DeleteMail(bool from_database) {
  4957. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4958. while (itr.Next())
  4959. DeleteMail(itr->first, from_database);
  4960. mail_list.clear();
  4961. }
  4962. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4963. if (mail_list.count(mail_id) > 0) {
  4964. if (from_database)
  4965. database.DeletePlayerMail(mail_list.Get(mail_id));
  4966. mail_list.erase(mail_id);
  4967. }
  4968. }
  4969. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4970. //if ( GetGroup() == NULL )
  4971. return NULL;
  4972. /*GroupMemberInfo* info = 0;
  4973. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4974. info = GetGroup()->members[i];
  4975. if(info == group_member_info)
  4976. continue;
  4977. // if the client exists, they are attached to a player,
  4978. // the player is currently in an instance, which has the same zone id (for that instance type)
  4979. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4980. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4981. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4982. {
  4983. return info->client->GetPlayer()->GetZone();
  4984. }
  4985. }
  4986. // no member is in an instance with this zone id
  4987. return NULL;*/
  4988. }
  4989. /* CharacterInstances */
  4990. CharacterInstances::CharacterInstances() {
  4991. m_instanceList.SetName("Mutex::m_instanceList");
  4992. }
  4993. CharacterInstances::~CharacterInstances() {
  4994. RemoveInstances();
  4995. }
  4996. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4997. InstanceData data;
  4998. data.db_id = db_id;
  4999. data.instance_id = instance_id;
  5000. data.zone_id = zone_id;
  5001. data.zone_instance_type = zone_instancetype;
  5002. data.zone_name = zone_name;
  5003. data.last_success_timestamp = last_success_timestamp;
  5004. data.last_failure_timestamp = last_failure_timestamp;
  5005. data.success_lockout_time = success_lockout_time;
  5006. data.failure_lockout_time = failure_lockout_time;
  5007. instanceList.push_back(data);
  5008. }
  5009. void CharacterInstances::RemoveInstances() {
  5010. instanceList.clear();
  5011. }
  5012. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5013. vector<InstanceData>::iterator itr;
  5014. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5015. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5016. InstanceData* data = &(*itr);
  5017. if (data->zone_id == zone_id) {
  5018. instanceList.erase(itr);
  5019. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5020. return true;
  5021. }
  5022. }
  5023. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5024. return false;
  5025. }
  5026. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5027. vector<InstanceData>::iterator itr;
  5028. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5029. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5030. InstanceData* data = &(*itr);
  5031. if (data->instance_id == instance_id) {
  5032. instanceList.erase(itr);
  5033. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5034. return true;
  5035. }
  5036. }
  5037. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5038. return false;
  5039. }
  5040. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5041. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5042. for(int32 i = 0; i < instanceList.size(); i++) {
  5043. InstanceData* data = &instanceList.at(i);
  5044. if (data->zone_id == zone_id) {
  5045. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5046. return data;
  5047. }
  5048. }
  5049. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5050. return 0;
  5051. }
  5052. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5053. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5054. for(int32 i = 0; i < instanceList.size(); i++) {
  5055. InstanceData* data = &instanceList.at(i);
  5056. if (data->db_id == db_id) {
  5057. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5058. return data;
  5059. }
  5060. }
  5061. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5062. return 0;
  5063. }
  5064. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5065. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5066. for(int32 i = 0; i < instanceList.size(); i++) {
  5067. InstanceData* data = &instanceList.at(i);
  5068. if (data->instance_id == instance_id) {
  5069. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5070. return data;
  5071. }
  5072. }
  5073. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5074. return 0;
  5075. }
  5076. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5077. vector<InstanceData> ret;
  5078. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5079. for (int32 i = 0; i < instanceList.size(); i++) {
  5080. InstanceData* data = &instanceList.at(i);
  5081. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5082. ret.push_back(*data);
  5083. }
  5084. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5085. return ret;
  5086. }
  5087. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5088. vector<InstanceData> ret;
  5089. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5090. for (int32 i = 0; i < instanceList.size(); i++) {
  5091. InstanceData* data = &instanceList.at(i);
  5092. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5093. ret.push_back(*data);
  5094. }
  5095. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5096. return ret;
  5097. }
  5098. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5099. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5100. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5101. // delete instance from `instances` if no more characters assigned to it
  5102. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5103. for (int32 i = 0; i < instanceList.size(); i++) {
  5104. InstanceData* data = &instanceList.at(i);
  5105. // Check to see if we have a valid instance and if it is persistant
  5106. if (data->instance_id > 0) {
  5107. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5108. // Check max duration (last success + success time)
  5109. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5110. // Max duration has passed, instance has expired lets remove the player from it,
  5111. // this will also delete the instace if all players have been removed from it
  5112. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5113. data->instance_id = 0;
  5114. }
  5115. }
  5116. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5117. // Need to check lockout instance ids to ensure they are still valid.
  5118. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5119. data->instance_id = 0;
  5120. }
  5121. }
  5122. }
  5123. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5124. /*for(int32 i=0;i<instanceList->size();i++)
  5125. {
  5126. bool valuesUpdated = false;
  5127. InstanceData data = instanceList->at(i);
  5128. if ( data.grant_reenter_time_left > 0 )
  5129. {
  5130. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5131. data.grant_reenter_time_left = 0;
  5132. else
  5133. data.grant_reenter_time_left -= msDiff;
  5134. valuesUpdated = true;
  5135. }
  5136. if ( data.grant_reset_time_left > 0 )
  5137. {
  5138. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5139. data.grant_reset_time_left = 0;
  5140. else
  5141. data.grant_reset_time_left -= msDiff;
  5142. valuesUpdated = true;
  5143. }
  5144. if ( data.lockout_time > 0 )
  5145. {
  5146. if ( ( data.lockout_time - msDiff ) < 1 )
  5147. {
  5148. data.lockout_time = 0;
  5149. // this means that their timer ran out and we need to clear it from db and player
  5150. RemoveInstanceByInstanceID(data.instance_id);
  5151. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5152. }
  5153. else
  5154. data.lockout_time -= msDiff;
  5155. valuesUpdated = true;
  5156. }
  5157. if ( valuesUpdated )
  5158. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5159. }*/
  5160. }
  5161. int32 CharacterInstances::GetInstanceCount() {
  5162. return instanceList.size();
  5163. }
  5164. void Player::SetPlayerAdventureClass(int8 new_class){
  5165. SetAdventureClass(new_class);
  5166. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5167. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5168. GetInfoStruct()->set_class3(new_class);
  5169. charsheet_changed = true;
  5170. if(GetZone())
  5171. GetZone()->TriggerCharSheetTimer();
  5172. }
  5173. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5174. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5175. }
  5176. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5177. return GetSkills()->GetSkillBonus(spell_id);
  5178. }
  5179. void Player::RemoveSkillBonus(int32 spell_id) {
  5180. GetSkills()->RemoveSkillBonus(spell_id);
  5181. }
  5182. bool Player::HasFreeBankSlot() {
  5183. return item_list.HasFreeBankSlot();
  5184. }
  5185. int8 Player::FindFreeBankSlot() {
  5186. return item_list.FindFreeBankSlot();
  5187. }
  5188. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5189. Title* new_title = new Title;
  5190. new_title->SetID(title_id);
  5191. new_title->SetName(name);
  5192. new_title->SetPrefix(prefix);
  5193. new_title->SetSaveNeeded(save_needed);
  5194. player_titles_list.Add(new_title);
  5195. }
  5196. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5197. }
  5198. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5199. // Check to see if the player already has the language
  5200. if (HasLanguage(id))
  5201. return;
  5202. // Doesn't already have the language so add it
  5203. Language* new_language = new Language;
  5204. new_language->SetID(id);
  5205. new_language->SetName(name);
  5206. player_languages_list.Add(new_language);
  5207. if (save_needed)
  5208. database.SaveCharacterLang(GetCharacterID(), id);
  5209. }
  5210. bool Player::HasLanguage(int32 id){
  5211. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5212. list<Language*>::iterator itr;
  5213. Language* language = 0;
  5214. bool ret = false;
  5215. for(itr = languages->begin(); itr != languages->end(); itr++){
  5216. language = *itr;
  5217. if(language->GetID() == id){
  5218. ret = true;
  5219. break;
  5220. }
  5221. }
  5222. return ret;
  5223. }
  5224. bool Player::HasLanguage(const char* name){
  5225. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5226. list<Language*>::iterator itr;
  5227. Language* language = 0;
  5228. bool ret = false;
  5229. for(itr = languages->begin(); itr != languages->end(); itr++){
  5230. language = *itr;
  5231. if(!strncmp(language->GetName(), name, strlen(name))){
  5232. ret = true;
  5233. break;
  5234. }
  5235. }
  5236. return ret;
  5237. }
  5238. void Player::AddPassiveSpell(int32 id, int8 tier)
  5239. {
  5240. // Add the spell to the list of passives this player currently has
  5241. // list is used for quickly going over only the passive spells the
  5242. // player has instead of going through all their spells.
  5243. passive_spells.push_back(id);
  5244. Client* client = GetZone()->GetClientBySpawn(this);
  5245. // Don not apply passives if the client is null, zoning, or reviving
  5246. if (client == NULL || client->IsZoning() || IsResurrecting())
  5247. return;
  5248. Spell* spell = 0;
  5249. spell = master_spell_list.GetSpell(id, tier);
  5250. if (spell) {
  5251. SpellProcess* spellProcess = 0;
  5252. // Get the current zones spell process
  5253. spellProcess = GetZone()->GetSpellProcess();
  5254. // Cast the spell, CastPassives() bypasses the spell queue
  5255. spellProcess->CastPassives(spell, this);
  5256. }
  5257. }
  5258. void Player::ApplyPassiveSpells()
  5259. {
  5260. Spell* spell = 0;
  5261. SpellBookEntry* spell2 = 0;
  5262. vector<int32>::iterator itr;
  5263. SpellProcess* spellProcess = 0;
  5264. spellProcess = GetZone()->GetSpellProcess();
  5265. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5266. {
  5267. spell2 = GetSpellBookSpell((*itr));
  5268. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5269. if (spell) {
  5270. spellProcess->CastPassives(spell, this);
  5271. }
  5272. }
  5273. }
  5274. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5275. {
  5276. Spell* spell = 0;
  5277. spell = master_spell_list.GetSpell(id, tier);
  5278. if (spell) {
  5279. SpellProcess* spellProcess = 0;
  5280. spellProcess = GetZone()->GetSpellProcess();
  5281. spellProcess->CastPassives(spell, this, true);
  5282. if (remove_from_list) {
  5283. vector<int32>::iterator remove;
  5284. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5285. if (remove != passive_spells.end())
  5286. passive_spells.erase(remove);
  5287. }
  5288. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5289. }
  5290. }
  5291. void Player::RemoveAllPassives()
  5292. {
  5293. vector<int32>::iterator itr;
  5294. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5295. RemoveSpellBookEntry((*itr), false);
  5296. passive_spells.clear();
  5297. }
  5298. void Player::ResetPetInfo() {
  5299. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5300. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5301. GetInfoStruct()->set_pet_movement(0);
  5302. GetInfoStruct()->set_pet_behavior(0);
  5303. GetInfoStruct()->set_pet_health_pct(0.0f);
  5304. GetInfoStruct()->set_pet_power_pct(0.0f);
  5305. // Make sure the values get sent to the client
  5306. SetCharSheetChanged(true);
  5307. }
  5308. bool Player::HasRecipeBook(int32 recipe_id){
  5309. return recipebook_list.HasRecipeBook(recipe_id);
  5310. }
  5311. bool Player::DiscoveredLocation(int32 locationID) {
  5312. bool ret = false;
  5313. // No discovery type entry then return false
  5314. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5315. return false;
  5316. // Is a discovery type entry but not a location subtype return false
  5317. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5318. return false;
  5319. vector<HistoryData*>::iterator itr;
  5320. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5321. if ((*itr)->Value == locationID) {
  5322. ret = true;
  5323. break;
  5324. }
  5325. }
  5326. return ret;
  5327. }
  5328. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5329. switch (type) {
  5330. case HISTORY_TYPE_NONE:
  5331. HandleHistoryNone(subtype, value, value2);
  5332. break;
  5333. case HISTORY_TYPE_DEATH:
  5334. HandleHistoryDeath(subtype, value, value2);
  5335. break;
  5336. case HISTORY_TYPE_DISCOVERY:
  5337. HandleHistoryDiscovery(subtype, value, value2);
  5338. break;
  5339. case HISTORY_TYPE_XP:
  5340. HandleHistoryXP(subtype, value, value2);
  5341. break;
  5342. default:
  5343. // Not a valid history event so return out before trying to save into the db
  5344. return;
  5345. }
  5346. }
  5347. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5348. }
  5349. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5350. }
  5351. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5352. switch (subtype) {
  5353. case HISTORY_SUBTYPE_NONE:
  5354. break;
  5355. case HISTORY_SUBTYPE_ADVENTURE:
  5356. break;
  5357. case HISTORY_SUBTYPE_TRADESKILL:
  5358. break;
  5359. case HISTORY_SUBTYPE_QUEST:
  5360. break;
  5361. case HISTORY_SUBTYPE_AA:
  5362. break;
  5363. case HISTORY_SUBTYPE_ITEM:
  5364. break;
  5365. case HISTORY_SUBTYPE_LOCATION: {
  5366. HistoryData* hd = new HistoryData;
  5367. hd->Value = value;
  5368. hd->Value2 = value2;
  5369. hd->EventDate = Timer::GetUnixTimeStamp();
  5370. strcpy(hd->Location, GetZone()->GetZoneName());
  5371. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5372. break;
  5373. }
  5374. default:
  5375. // Invalid subtype, default to NONE
  5376. break;
  5377. }
  5378. }
  5379. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5380. switch (subtype) {
  5381. case HISTORY_SUBTYPE_NONE:
  5382. break;
  5383. case HISTORY_SUBTYPE_ADVENTURE: {
  5384. HistoryData* hd = new HistoryData;
  5385. hd->Value = value;
  5386. hd->Value2 = value2;
  5387. hd->EventDate = Timer::GetUnixTimeStamp();
  5388. strcpy(hd->Location, GetZone()->GetZoneName());
  5389. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5390. }
  5391. break;
  5392. case HISTORY_SUBTYPE_TRADESKILL:
  5393. break;
  5394. case HISTORY_SUBTYPE_QUEST:
  5395. break;
  5396. case HISTORY_SUBTYPE_AA:
  5397. break;
  5398. case HISTORY_SUBTYPE_ITEM:
  5399. break;
  5400. case HISTORY_SUBTYPE_LOCATION:
  5401. break;
  5402. default:
  5403. // Invalid subtype, default to NONE
  5404. break;
  5405. }
  5406. }
  5407. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5408. m_characterHistory[type][subtype].push_back(hd);
  5409. }
  5410. void Player::SaveHistory() {
  5411. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5412. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5413. map<int8, vector<HistoryData*> >::iterator itr2;
  5414. vector<HistoryData*>::iterator itr3;
  5415. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5416. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5417. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5418. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5419. }
  5420. }
  5421. }
  5422. }
  5423. void Player::InitXPTable() {
  5424. m_levelXPReq[2] = 600;
  5425. m_levelXPReq[3] = 800;
  5426. m_levelXPReq[4] = 1000;
  5427. m_levelXPReq[5] = 1400;
  5428. m_levelXPReq[6] = 1800;
  5429. m_levelXPReq[7] = 2200;
  5430. m_levelXPReq[8] = 2600;
  5431. m_levelXPReq[9] = 3000;
  5432. m_levelXPReq[10] = 3400;
  5433. m_levelXPReq[11] = 3800;
  5434. m_levelXPReq[12] = 4200;
  5435. m_levelXPReq[13] = 4600;
  5436. m_levelXPReq[14] = 5000;
  5437. m_levelXPReq[15] = 5500;
  5438. m_levelXPReq[16] = 6000;
  5439. m_levelXPReq[17] = 6500;
  5440. m_levelXPReq[18] = 7000;
  5441. m_levelXPReq[19] = 7500;
  5442. m_levelXPReq[20] = 8000;
  5443. m_levelXPReq[21] = 8500;
  5444. m_levelXPReq[22] = 9000;
  5445. m_levelXPReq[23] = 9500;
  5446. m_levelXPReq[24] = 10000;
  5447. m_levelXPReq[25] = 10500;
  5448. m_levelXPReq[26] = 11000;
  5449. m_levelXPReq[27] = 11750;
  5450. m_levelXPReq[28] = 12500;
  5451. m_levelXPReq[29] = 13250;
  5452. m_levelXPReq[30] = 14000;
  5453. m_levelXPReq[31] = 14750;
  5454. m_levelXPReq[32] = 15500;
  5455. m_levelXPReq[33] = 16250;
  5456. m_levelXPReq[34] = 17000;
  5457. m_levelXPReq[35] = 17750;
  5458. m_levelXPReq[36] = 18500;
  5459. m_levelXPReq[37] = 19250;
  5460. m_levelXPReq[38] = 20000;
  5461. m_levelXPReq[39] = 20750;
  5462. m_levelXPReq[40] = 21500;
  5463. m_levelXPReq[41] = 22250;
  5464. m_levelXPReq[42] = 23000;
  5465. m_levelXPReq[43] = 24000;
  5466. m_levelXPReq[44] = 25000;
  5467. m_levelXPReq[45] = 26000;
  5468. m_levelXPReq[46] = 27000;
  5469. m_levelXPReq[47] = 28000;
  5470. m_levelXPReq[48] = 29250;
  5471. m_levelXPReq[49] = 30500;
  5472. m_levelXPReq[50] = 32000;
  5473. m_levelXPReq[51] = 33750;
  5474. m_levelXPReq[52] = 35750;
  5475. m_levelXPReq[53] = 38000;
  5476. m_levelXPReq[54] = 40500;
  5477. m_levelXPReq[55] = 42500;
  5478. m_levelXPReq[56] = 45500;
  5479. m_levelXPReq[57] = 48500;
  5480. m_levelXPReq[58] = 51500;
  5481. m_levelXPReq[59] = 54500;
  5482. m_levelXPReq[60] = 57500;
  5483. m_levelXPReq[61] = 60500;
  5484. m_levelXPReq[62] = 63500;
  5485. m_levelXPReq[63] = 66500;
  5486. m_levelXPReq[64] = 70000;
  5487. m_levelXPReq[65] = 73500;
  5488. m_levelXPReq[66] = 77000;
  5489. m_levelXPReq[67] = 80500;
  5490. m_levelXPReq[68] = 84000;
  5491. m_levelXPReq[69] = 87500;
  5492. m_levelXPReq[70] = 91000;
  5493. m_levelXPReq[71] = 94500;
  5494. m_levelXPReq[72] = 98000;
  5495. m_levelXPReq[73] = 101500;
  5496. m_levelXPReq[74] = 105000;
  5497. m_levelXPReq[75] = 108500;
  5498. m_levelXPReq[76] = 116500;
  5499. m_levelXPReq[77] = 132500;
  5500. m_levelXPReq[78] = 152500;
  5501. m_levelXPReq[79] = 172500;
  5502. m_levelXPReq[80] = 192500;
  5503. m_levelXPReq[81] = 212500;
  5504. m_levelXPReq[82] = 232500;
  5505. m_levelXPReq[83] = 252500;
  5506. m_levelXPReq[84] = 272500;
  5507. m_levelXPReq[85] = 292500;
  5508. m_levelXPReq[86] = 312500;
  5509. m_levelXPReq[87] = 332500;
  5510. m_levelXPReq[88] = 352500;
  5511. m_levelXPReq[89] = 372500;
  5512. m_levelXPReq[90] = 392500;
  5513. m_levelXPReq[91] = 863550;
  5514. m_levelXPReq[92] = 949905;
  5515. m_levelXPReq[93] = 1044895;
  5516. m_levelXPReq[94] = 1149385;
  5517. m_levelXPReq[95] = 1264323;
  5518. }
  5519. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5520. bool locked = true;
  5521. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5522. if (player_spawn_quests_required.size() > 0 ) {
  5523. ZoneServer* zone = GetZone();
  5524. Client* client = zone->GetClientBySpawn(this);
  5525. if (!client){
  5526. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5527. return;
  5528. }
  5529. int xxx = player_spawn_quests_required.count(quest_id);
  5530. if (player_spawn_quests_required.count(quest_id) > 0){
  5531. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5532. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5533. Spawn* spawn = 0;
  5534. vector<int32>::iterator itr;
  5535. for (itr = spawns.begin(); itr != spawns.end();){
  5536. spawn = zone->GetSpawnByID(*itr);
  5537. if (spawn)
  5538. zone->SendSpawnChanges(spawn, client, false, true);
  5539. else {
  5540. itr = spawns.erase(itr);
  5541. continue;
  5542. }
  5543. itr++;
  5544. }
  5545. locked = false;
  5546. }
  5547. }
  5548. if (locked)
  5549. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5550. }
  5551. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5552. bool locked = true;
  5553. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5554. if (player_spawn_history_required.size() > 0) {
  5555. ZoneServer* zone = GetZone();
  5556. Client* client = zone->GetClientBySpawn(this);
  5557. if (!client){
  5558. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5559. return;
  5560. }
  5561. if (player_spawn_history_required.count(event_id) > 0){
  5562. vector<int32> spawns = *player_spawn_history_required[event_id];
  5563. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5564. Spawn* spawn = 0;
  5565. vector<int32>::iterator itr;
  5566. for (itr = spawns.begin(); itr != spawns.end();){
  5567. spawn = zone->GetSpawnByID(*itr);
  5568. if (spawn)
  5569. zone->SendSpawnChanges(spawn, client, false, true);
  5570. else {
  5571. itr = spawns.erase(itr);
  5572. continue;
  5573. }
  5574. itr++;
  5575. }
  5576. locked = false;
  5577. }
  5578. }
  5579. if (locked)
  5580. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5581. }
  5582. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5583. if(!spawn || !quest_id)
  5584. return;
  5585. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5586. if(player_spawn_quests_required.count(quest_id) == 0)
  5587. player_spawn_quests_required[quest_id] = new vector<int32>;
  5588. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5589. int32 current_spawn = 0;
  5590. for(int32 i=0;i<quest_spawns->size();i++){
  5591. current_spawn = quest_spawns->at(i);
  5592. if (current_spawn == spawn->GetID()){
  5593. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5594. return;
  5595. }
  5596. }
  5597. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5598. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5599. }
  5600. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5601. if (!spawn || !event_id)
  5602. return;
  5603. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5604. if (player_spawn_history_required.count(event_id) == 0)
  5605. player_spawn_history_required[event_id] = new vector<int32>;
  5606. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5607. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5608. if (itr == history_spawns->end())
  5609. history_spawns->push_back(spawn->GetID());
  5610. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5611. }
  5612. int32 PlayerInfo::GetBoatSpawn(){
  5613. return boat_spawn;
  5614. }
  5615. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5616. if(spawn)
  5617. boat_spawn = spawn->GetID();
  5618. else
  5619. boat_spawn = 0;
  5620. }
  5621. void PlayerInfo::RemoveOldPackets(){
  5622. safe_delete_array(changes);
  5623. safe_delete_array(orig_packet);
  5624. safe_delete_array(pet_changes);
  5625. safe_delete_array(pet_orig_packet);
  5626. changes = 0;
  5627. orig_packet = 0;
  5628. pet_changes = 0;
  5629. pet_orig_packet = 0;
  5630. }
  5631. PlayerControlFlags::PlayerControlFlags(){
  5632. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5633. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5634. flags_changed = false;
  5635. flag_changes.clear();
  5636. current_flags.clear();
  5637. }
  5638. PlayerControlFlags::~PlayerControlFlags(){
  5639. flag_changes.clear();
  5640. current_flags.clear();
  5641. }
  5642. bool PlayerControlFlags::ControlFlagsChanged(){
  5643. bool ret;
  5644. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5645. ret = flags_changed;
  5646. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5647. return ret;
  5648. }
  5649. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5650. if (!param || !param_value)
  5651. return;
  5652. bool active_changed = false;
  5653. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5654. active_changed = (current_flags[param][param_value] != is_active);
  5655. if (active_changed){
  5656. current_flags[param][param_value] = is_active;
  5657. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5658. flag_changes[param][param_value] = is_active ? 1 : 0;
  5659. flags_changed = true;
  5660. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5661. }
  5662. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5663. }
  5664. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5665. if (!client)
  5666. return;
  5667. map<int8, int8>* ptr = 0;
  5668. map<int8, map<int8, int8> >::iterator itr;
  5669. map<int8, int8>::iterator itr2;
  5670. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5671. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5672. ptr = &itr->second;
  5673. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5674. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5675. }
  5676. }
  5677. flag_changes.clear();
  5678. flags_changed = false;
  5679. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5680. }
  5681. bool Player::ControlFlagsChanged(){
  5682. return control_flags.ControlFlagsChanged();
  5683. }
  5684. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5685. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5686. }
  5687. void Player::SendControlFlagUpdates(Client* client){
  5688. control_flags.SendControlFlagUpdates(client);
  5689. }
  5690. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5691. mLUAHistory.writelock();
  5692. if (m_charLuaHistory.count(event_id) > 0) {
  5693. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5694. safe_delete(history);
  5695. mLUAHistory.releasewritelock();
  5696. return;
  5697. }
  5698. m_charLuaHistory.insert(make_pair(event_id,history));
  5699. mLUAHistory.releasewritelock();
  5700. }
  5701. void Player::SaveLUAHistory() {
  5702. mLUAHistory.readlock();
  5703. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5704. map<int32, LUAHistory*>::iterator itr;
  5705. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5706. if (itr->second->SaveNeeded) {
  5707. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5708. itr->second->SaveNeeded = false;
  5709. }
  5710. }
  5711. mLUAHistory.releasereadlock();
  5712. }
  5713. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5714. mLUAHistory.writelock();
  5715. LUAHistory* hd = 0;
  5716. if (m_charLuaHistory.count(event_id) > 0)
  5717. hd = m_charLuaHistory[event_id];
  5718. else {
  5719. hd = new LUAHistory;
  5720. m_charLuaHistory.insert(make_pair(event_id,hd));
  5721. }
  5722. hd->Value = value;
  5723. hd->Value2 = value2;
  5724. hd->SaveNeeded = true;
  5725. mLUAHistory.releasewritelock();
  5726. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5727. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5728. mLUAHistory.readlock();
  5729. SendHistoryRequiredSpawns(event_id);
  5730. mLUAHistory.releasereadlock();
  5731. }
  5732. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5733. LUAHistory* ret = 0;
  5734. mLUAHistory.readlock();
  5735. if (m_charLuaHistory.count(event_id) > 0)
  5736. ret = m_charLuaHistory[event_id];
  5737. mLUAHistory.releasereadlock();
  5738. return ret;
  5739. }
  5740. bool Player::CanSeeInvis(Entity* target)
  5741. {
  5742. if (!target->IsStealthed() && !target->IsInvis())
  5743. return true;
  5744. if (target->IsStealthed() && HasSeeHideSpell())
  5745. return true;
  5746. else if (target->IsInvis() && HasSeeInvisSpell())
  5747. return true;
  5748. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5749. if (radius == 0) // radius of 0 is always seen
  5750. return true;
  5751. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5752. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5753. return true;
  5754. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5755. Item* item = 0;
  5756. vector<Item*>* equipped_list = GetEquippedItemList();
  5757. bool seeInvis = false;
  5758. bool seeStealth = false;
  5759. for (int32 i = 0; i < equipped_list->size(); i++)
  5760. {
  5761. item = equipped_list->at(i);
  5762. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5763. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5764. if (target->IsStealthed() && seeStealth)
  5765. return true;
  5766. else if (target->IsInvis() && seeInvis)
  5767. return true;
  5768. }
  5769. return false;
  5770. }
  5771. // returns true if we need to update target info due to see invis status change
  5772. bool Player::CheckChangeInvisHistory(Entity* target)
  5773. {
  5774. std::map<int32, bool>::iterator it;
  5775. it = target_invis_history.find(target->GetID());
  5776. if (it != target_invis_history.end())
  5777. {
  5778. //canSeeStatus
  5779. if (it->second)
  5780. {
  5781. if (!this->CanSeeInvis(target))
  5782. {
  5783. UpdateTargetInvisHistory(target->GetID(), false);
  5784. return true;
  5785. }
  5786. else
  5787. return false;
  5788. }
  5789. else
  5790. {
  5791. if (this->CanSeeInvis(target))
  5792. {
  5793. UpdateTargetInvisHistory(target->GetID(), true);
  5794. return true;
  5795. }
  5796. else
  5797. return false;
  5798. }
  5799. }
  5800. if (!this->CanSeeInvis(target))
  5801. UpdateTargetInvisHistory(target->GetID(), false);
  5802. else
  5803. UpdateTargetInvisHistory(target->GetID(), true);
  5804. return true;
  5805. }
  5806. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5807. {
  5808. target_invis_history[targetID] = canSeeStatus;
  5809. }
  5810. void Player::RemoveTargetInvisHistory(int32 targetID)
  5811. {
  5812. target_invis_history.erase(targetID);
  5813. }
  5814. void Player::SetSpawnMap(Spawn* spawn)
  5815. {
  5816. index_mutex.writelock(__FUNCTION__, __LINE__);
  5817. spawn_id += 1;
  5818. if (spawn_index == 255)
  5819. spawn_index += 1; //just so we dont have to worry about overloading
  5820. int32 tmp_id = spawn_id;
  5821. player_spawn_id_map[tmp_id] = spawn;
  5822. if(player_spawn_reverse_id_map.count(spawn))
  5823. player_spawn_reverse_id_map.erase(spawn);
  5824. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5825. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5826. }
  5827. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5828. {
  5829. NPC* npc = new NPC();
  5830. string newName(GetName());
  5831. newName.append("'s spirit shard");
  5832. strcpy(npc->appearance.name, newName.c_str());
  5833. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5834. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5835. if(primary_command_list){
  5836. npc->SetPrimaryCommands(primary_command_list);
  5837. npc->primary_command_list_id = result.GetInt32(9);
  5838. }
  5839. if(secondary_command_list){
  5840. npc->SetSecondaryCommands(secondary_command_list);
  5841. npc->secondary_command_list_id = result.GetInt32(10);
  5842. }*/
  5843. npc->appearance.level = GetLevel();
  5844. npc->appearance.race = GetRace();
  5845. npc->appearance.gender = GetGender();
  5846. npc->appearance.adventure_class = GetAdventureClass();
  5847. //npc->appearance.lua_race_id = result.GetInt16(74);
  5848. npc->appearance.model_type = GetModelType();
  5849. npc->appearance.soga_model_type = GetSogaModelType();
  5850. npc->appearance.display_name = 1;
  5851. npc->features.hair_type = GetHairType();
  5852. npc->features.hair_face_type = GetFacialHairType();
  5853. npc->features.wing_type = GetWingType();
  5854. npc->features.chest_type = GetChestType();
  5855. npc->features.legs_type = GetLegsType();
  5856. npc->features.soga_hair_type = GetSogaHairType();
  5857. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5858. npc->appearance.attackable = 0;
  5859. npc->appearance.show_level = 1;
  5860. npc->appearance.targetable = 1;
  5861. npc->appearance.show_command_icon = 1;
  5862. npc->appearance.display_hand_icon = 0;
  5863. npc->appearance.hide_hood = GetHideHood();
  5864. npc->size = GetSize();
  5865. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5866. npc->appearance.action_state = appearance.action_state;
  5867. npc->appearance.visual_state = 6193; // ghostly look
  5868. npc->appearance.mood_state = appearance.mood_state;
  5869. npc->appearance.emote_state = appearance.emote_state;
  5870. npc->appearance.pos.state = appearance.pos.state;
  5871. npc->appearance.activity_status = appearance.activity_status;
  5872. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5873. npc->SetPrefixTitle(GetPrefixTitle());
  5874. npc->SetSuffixTitle(GetSuffixTitle());
  5875. npc->SetLastName(GetLastName());
  5876. npc->SetX(origX);
  5877. npc->SetY(origY);
  5878. npc->SetZ(origZ);
  5879. npc->SetHeading(origHeading);
  5880. npc->SetSpawnOrigX(origX);
  5881. npc->SetSpawnOrigY(origY);
  5882. npc->SetSpawnOrigZ(origZ);
  5883. npc->SetSpawnOrigHeading(origHeading);
  5884. npc->appearance.pos.grid_id = origGridID;
  5885. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5886. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5887. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5888. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5889. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5890. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5891. npc->SetShardID(dbid);
  5892. npc->SetShardCharID(GetCharacterID());
  5893. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5894. if(script)
  5895. npc->SetSpawnScript(script);
  5896. return npc;
  5897. }
  5898. void Player::SaveSpellEffects()
  5899. {
  5900. if(stop_save_spell_effects)
  5901. {
  5902. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5903. return;
  5904. }
  5905. SpellProcess* spellProcess = 0;
  5906. // Get the current zones spell process
  5907. spellProcess = GetZone()->GetSpellProcess();
  5908. Query savedEffects;
  5909. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5910. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5911. InfoStruct* info = GetInfoStruct();
  5912. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5913. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5914. for(int i = 0; i < 45; i++) {
  5915. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5916. {
  5917. Spawn* spawn = nullptr;
  5918. int32 target_char_id = 0;
  5919. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5920. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5921. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5922. target_char_id = ((Player*)spawn)->GetCharacterID();
  5923. int32 timestamp = 0xFFFFFFFF;
  5924. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5925. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5926. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5927. if(caster_char_id == 0)
  5928. continue;
  5929. Query effectSave;
  5930. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5931. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5932. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5933. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5934. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5935. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5936. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5937. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5938. }
  5939. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5940. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5941. int32 target_char_id = 0;
  5942. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5943. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5944. else if(!info->maintained_effects[i].spell->initial_target)
  5945. target_char_id = GetCharacterID();
  5946. else if(spawn && spawn->IsPlayer())
  5947. target_char_id = ((Player*)spawn)->GetCharacterID();
  5948. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5949. target_char_id = 0xFFFFFFFF;
  5950. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5951. int32 timestamp = 0xFFFFFFFF;
  5952. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5953. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5954. Query effectSave;
  5955. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5956. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5957. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5958. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5959. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5960. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5961. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5962. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5963. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5964. bool firstTarget = true;
  5965. map<Spawn*, int8> targetsInserted;
  5966. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5967. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5968. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5969. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5970. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5971. {
  5972. int32 tmpCharID = 0;
  5973. int8 type = 0;
  5974. if(targetsInserted.find(spawn) != targetsInserted.end())
  5975. continue;
  5976. if(spawn->IsPlayer())
  5977. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5978. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5979. {
  5980. tmpCharID = 0xFFFFFFFF;
  5981. }
  5982. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5983. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5984. {
  5985. type = ((Entity*)spawn)->GetPetType();
  5986. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5987. tmpCharID = petOwner->GetCharacterID();
  5988. }
  5989. if(!firstTarget)
  5990. insertTargets.append(", ");
  5991. targetsInserted.insert(make_pair(spawn, true));
  5992. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5993. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5994. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5995. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5996. firstTarget = false;
  5997. }
  5998. }
  5999. multimap<int32,int8>::iterator entries;
  6000. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6001. {
  6002. if(!firstTarget)
  6003. insertTargets.append(", ");
  6004. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6005. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6006. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6007. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6008. firstTarget = false;
  6009. }
  6010. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6011. if(!firstTarget)
  6012. {
  6013. Query targetSave;
  6014. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6015. }
  6016. }
  6017. }
  6018. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6019. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6020. }
  6021. void Player::MentorTarget()
  6022. {
  6023. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6024. {
  6025. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6026. reset_mentorship = true;
  6027. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6028. }
  6029. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6030. {
  6031. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6032. {
  6033. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6034. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6035. {
  6036. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6037. return;
  6038. }
  6039. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6040. {
  6041. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id &&
  6042. client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone())
  6043. {
  6044. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6045. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6046. }
  6047. }
  6048. }
  6049. }
  6050. }
  6051. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6052. {
  6053. RemoveSpells();
  6054. if(client->GetPlayer()->GetGroupMemberInfo())
  6055. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6056. InfoStruct* info = GetInfoStruct();
  6057. info->set_effective_level(effective_level);
  6058. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6059. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6060. client->GetPlayer()->CalculateBonuses();
  6061. client->GetPlayer()->SetHP(GetTotalHP());
  6062. client->GetPlayer()->SetPower(GetTotalPower());
  6063. info->set_agi_base(effective_level * 2 + 15);
  6064. info->set_intel_base(effective_level * 2 + 15);
  6065. info->set_wis_base(effective_level * 2 + 15);
  6066. info->set_str_base(effective_level * 2 + 15);
  6067. info->set_sta_base(effective_level * 2 + 15);
  6068. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6069. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6070. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6071. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6072. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6073. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6074. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6075. GetClient()->ClearSentItemDetails();
  6076. if(GetClient())
  6077. {
  6078. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6079. if (app) {
  6080. GetClient()->QueuePacket(app);
  6081. }
  6082. }
  6083. GetEquipmentList()->SendEquippedItems(this);
  6084. }
  6085. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6086. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6087. GetInfoStruct()->set_effective_level(level);
  6088. }
  6089. SetInfo(&appearance.level, level, setUpdateFlags);
  6090. SetXP(0);
  6091. SetNeededXP();
  6092. }
  6093. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6094. if(item_list.AddItem(item)) {
  6095. item->save_needed = true;
  6096. SetEquippedItemAppearances();
  6097. packets->push_back(equipList->serialize(version, this));
  6098. packets->push_back(item->serialize(version, false));
  6099. if(to_item)
  6100. packets->push_back(to_item->serialize(version, false, this));
  6101. packets->push_back(item_list.serialize(this, version));
  6102. return true;
  6103. }
  6104. else {
  6105. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6106. }
  6107. return false;
  6108. }