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.vs
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
CMakeLists.txt
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dd157479b9
Add CMake for root + Login/WorldServer
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%!s(int64=4) %!d(string=hai) anos |
Character.cpp
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Character.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.ncb
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.sdf
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.sln
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.sln.old
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.suo
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
EQ2 Login.suo.old
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
LWorld.cpp
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1a7903516a
Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus
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hai 1 ano |
LWorld.h
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1a7903516a
Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus
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hai 1 ano |
Login.dsp
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Login.dsw
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Login.sdf
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Login.vcproj
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Login.vcxproj
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da1746d089
Fix the build output directory for the Loginserver to match worldserver
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hai 1 ano |
Login.vcxproj.filters
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7bd353380d
Update Windows Loginserver build to c++17.
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%!s(int64=2) %!d(string=hai) anos |
Login.vcxproj.user
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
LoginAccount.cpp
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
LoginAccount.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
LoginDatabase.cpp
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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hai 1 ano |
LoginDatabase.h
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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hai 1 ano |
PacketHeaders.cpp
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1a7903516a
Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus
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hai 1 ano |
PacketHeaders.h
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8d962dede2
Character visual race available in character select
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%!s(int64=4) %!d(string=hai) anos |
UpgradeLog.XML
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
UpgradeLog2.XML
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
UpgradeLog3.XML
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
UpgradeLog4.XML
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
client.cpp
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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hai 1 ano |
client.h
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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hai 1 ano |
eq2_login.sql
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
login_opcodes.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
login_structs.h
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be77540b74
Fixed unknown for max characters. Increased max characters from 10 to 30.
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%!s(int64=2) %!d(string=hai) anos |
makefile
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0f5d09eb25
Update loginserver makefile for c++17
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%!s(int64=2) %!d(string=hai) anos |
net.cpp
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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hai 1 ano |
net.h
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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hai 1 ano |