Emagi 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. hai 1 ano
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.vs 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt dd157479b9 Add CMake for root + Login/WorldServer %!s(int64=4) %!d(string=hai) anos
Character.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Character.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.ncb 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.sdf 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.sln 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.sln.old 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.suo 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
EQ2 Login.suo.old 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LWorld.cpp 1a7903516a Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus hai 1 ano
LWorld.h 1a7903516a Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus hai 1 ano
Login.dsp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Login.dsw 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Login.sdf 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Login.vcproj 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Login.vcxproj da1746d089 Fix the build output directory for the Loginserver to match worldserver hai 1 ano
Login.vcxproj.filters 7bd353380d Update Windows Loginserver build to c++17. %!s(int64=2) %!d(string=hai) anos
Login.vcxproj.user 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginAccount.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginAccount.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginDatabase.cpp 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. hai 1 ano
LoginDatabase.h 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. hai 1 ano
PacketHeaders.cpp 1a7903516a Loginserver Updates: Write client version/world version/server last seen to database, world sends max char level to loginserver to calculate vet bonus hai 1 ano
PacketHeaders.h 8d962dede2 Character visual race available in character select %!s(int64=4) %!d(string=hai) anos
UpgradeLog.XML 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
UpgradeLog2.XML 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
UpgradeLog3.XML 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
UpgradeLog4.XML 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
client.cpp 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. hai 1 ano
client.h 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) hai 1 ano
eq2_login.sql 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
login_opcodes.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
login_structs.h be77540b74 Fixed unknown for max characters. Increased max characters from 10 to 30. %!s(int64=2) %!d(string=hai) anos
makefile 0f5d09eb25 Update loginserver makefile for c++17 %!s(int64=2) %!d(string=hai) anos
net.cpp 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) hai 1 ano
net.h 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) hai 1 ano