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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_COMBAT_H__
- #define __EQ2_COMBAT_H__
- #include "Player.h"
- #include "../common/timer.h"
- #include "NPC_AI.h"
- #include "MutexList.h"
- #define COMBAT_NORMAL_FIGHTER 0
- #define COMBAT_ADD_FIGHTER 1
- #define COMBAT_REMOVE_FIGHTER 2
- // replace with rule rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()
- //#define MAX_COMBAT_RANGE 3
- class ZoneServer;
- class SpellProcess;
- class LuaSpell;
- #endif
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