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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Widget.h"
- #include "../common/ConfigReader.h"
- #include "Spells.h"
- #include "World.h"
- #include "../common/Log.h"
- #include "ClientPacketFunctions.h"
- #include "LuaInterface.h"
- extern World world;
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- extern LuaInterface* lua_interface;
- Widget::Widget(){
- widget_id = 0;
- widget_x = 0;
- widget_y = 0;
- widget_z = 0;
- action_spawn = 0;
- action_spawn_id = 0;
- linked_spawn = 0;
- linked_spawn_id = 0;
- appearance.pos.state = 1;
- appearance.encounter_level = 0;
- spawn_type = 2;
- appearance.activity_status = 64;
- include_location = true;
- include_heading = true;
- is_open = false;
- widget_type = 0;
- open_heading = -1;
- closed_heading = -1;
- open_y = 0;
- open_x = 0;
- open_z = 0;
- close_x = 0;
- close_z = 0;
- movement_index = 0;
- movement_interrupted = false;
- resume_movement = true;
- attack_resume_needed = false;
- multi_floor_lift = false;
- MMovementLoop.SetName("Widget::MMovementLoop");
- last_movement_update = Timer::GetCurrentTime2();
- }
- Widget::~Widget(){
- }
- int32 Widget::GetWidgetID(){
- return widget_id;
- }
- EQ2Packet* Widget::serialize(Player* player, int16 version){
- return spawn_serialize(player, version);
- }
- void Widget::SetWidgetID(int32 val){
- widget_id = val;
- }
- void Widget::SetWidgetX(float val){
- widget_x = val;
- }
- float Widget::GetWidgetX(){
- return widget_x;
- }
- void Widget::SetWidgetY(float val){
- widget_y = val;
- }
- float Widget::GetWidgetY(){
- return widget_y;
- }
- void Widget::SetWidgetZ(float val){
- widget_z = val;
- }
- float Widget::GetWidgetZ(){
- return widget_z;
- }
- void Widget::SetWidgetIcon(int8 val){
- appearance.icon = val;
- }
- void Widget::SetOpenDuration(int16 val){
- open_duration = val;
- }
- int16 Widget::GetOpenDuration(){
- return open_duration;
- }
- Widget* Widget::Copy(){
- Widget* new_spawn = new Widget();
- if(GetOpenY() > 0)
- appearance.pos.state = 0;
- if(GetSizeOffset() > 0){
- int8 offset = GetSizeOffset()+1;
- sint32 tmp_size = size + (rand()%offset - rand()%offset);
- if(tmp_size < 0)
- tmp_size = 1;
- else if(tmp_size >= 0xFFFF)
- tmp_size = 0xFFFF;
- new_spawn->size = (int16)tmp_size;
- }
- else
- new_spawn->size = size;
- new_spawn->SetMerchantID(merchant_id);
- new_spawn->SetMerchantType(merchant_type);
- new_spawn->SetMerchantLevelRange(GetMerchantMinLevel(), GetMerchantMaxLevel());
- new_spawn->SetPrimaryCommands(&primary_command_list);
- new_spawn->primary_command_list_id = primary_command_list_id;
- new_spawn->SetSecondaryCommands(&secondary_command_list);
- new_spawn->secondary_command_list_id = secondary_command_list_id;
- new_spawn->database_id = database_id;
- memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
- new_spawn->SetWidgetID(widget_id);
- new_spawn->SetWidgetX(widget_x);
- new_spawn->SetWidgetY(widget_y);
- new_spawn->SetWidgetZ(widget_z);
- new_spawn->SetIncludeHeading(include_heading);
- new_spawn->SetIncludeLocation(include_location);
- new_spawn->SetOpenY(open_y);
- new_spawn->SetCloseY(close_y);
- new_spawn->SetOpenDuration(open_duration);
- if(GetOpenSound())
- new_spawn->SetOpenSound(GetOpenSound());
- if(GetCloseSound())
- new_spawn->SetCloseSound(GetCloseSound());
- new_spawn->SetOpenHeading(open_heading);
- new_spawn->SetClosedHeading(closed_heading);
- new_spawn->SetWidgetType(widget_type);
- new_spawn->SetActionSpawnID(action_spawn_id);
- new_spawn->SetLinkedSpawnID(linked_spawn_id);
- new_spawn->SetTransporterID(GetTransporterID());
- new_spawn->SetHouseID(GetHouseID());
- new_spawn->SetCloseX(GetCloseX());
- new_spawn->SetCloseZ(GetCloseZ());
- new_spawn->SetOpenX(GetOpenX());
- new_spawn->SetOpenZ(GetOpenZ());
- new_spawn->SetMultiFloorLift(multi_floor_lift);
- new_spawn->SetSoundsDisabled(IsSoundsDisabled());
- return new_spawn;
- }
- void Widget::SetIncludeLocation(bool val){
- include_location = val;
- }
- bool Widget::GetIncludeLocation(){
- return include_location;
- }
- void Widget::SetIncludeHeading(bool val){
- include_heading = val;
- }
- bool Widget::GetIncludeHeading(){
- return include_heading;
- }
- float Widget::GetOpenHeading(){
- return open_heading;
- }
- void Widget::SetOpenHeading(float val){
- open_heading = val;
- }
- float Widget::GetClosedHeading(){
- return closed_heading;
- }
- void Widget::SetClosedHeading(float val){
- closed_heading = val;
- }
- float Widget::GetOpenY(){
- return open_y;
- }
- void Widget::SetOpenY(float val){
- open_y = val;
- }
- float Widget::GetCloseY(){
- return close_y;
- }
- void Widget::SetCloseY(float val){
- close_y = val;
- }
- bool Widget::IsOpen(){
- std::lock_guard<std::mutex> lk(MWidgetMutex);
- bool widget_open = is_open;
- return widget_open;
- }
- int8 Widget::GetWidgetType(){
- return widget_type;
- }
- void Widget::SetWidgetType(int8 val){
- widget_type = val;
- }
- int32 Widget::GetActionSpawnID(){
- return action_spawn_id;
- }
- void Widget::SetActionSpawnID(int32 id){
- action_spawn_id = id;
- }
- int32 Widget::GetLinkedSpawnID(){
- return linked_spawn_id;
- }
- void Widget::SetLinkedSpawnID(int32 id){
- linked_spawn_id = id;
- }
- const char* Widget::GetOpenSound(){
- if(open_sound.length() > 0)
- return open_sound.c_str();
- else
- return 0;
- }
- void Widget::SetOpenSound(const char* name){
- open_sound = string(name);
- }
- const char* Widget::GetCloseSound(){
- if(close_sound.length() > 0)
- return close_sound.c_str();
- else
- return 0;
- }
- void Widget::SetCloseSound(const char* name){
- close_sound = string(name);
- }
- void Widget::HandleTimerUpdate(){
- if(widget_type == WIDGET_TYPE_LIFT)
- return; //This Widget is a lift, return.
- else if (widget_type == WIDGET_TYPE_DOOR && is_open)
- HandleUse(nullptr, "");
- }
- void Widget::OpenDoor(){
- std::lock_guard<std::mutex> lk(MWidgetMutex);
- if(GetOpenHeading() >= 0)
- SetHeading(GetOpenHeading());
- float openX = GetOpenX();
- float openY = GetOpenY();
- float openZ = GetOpenZ();
- if(openX != 0 || openY != 0 || openZ != 0 ) {
- float x = GetX();
- float y = GetY();
- float z = GetZ();
- if(openX != 0)
- x = openX;
- if(openY != 0)
- y = openY;
- if(openZ != 0)
- z = openZ;
- AddRunningLocation(x, y, z, 4);
- float diff = GetDistance(GetX(), GetY(), GetZ(), x, y, z);
- if(diff < 0)
- diff*=-1;
- GetZone()->AddWidgetTimer(this, diff / 4);
- }
- if (widget_type != WIDGET_TYPE_LIFT)
- SetActivityStatus(0);
- is_open = true;
- if(open_duration > 0)
- GetZone()->AddWidgetTimer(this, open_duration);
- GetZone()->SendSpawnChanges(this);
- }
- void Widget::CloseDoor(){
- std::lock_guard<std::mutex> lk(MWidgetMutex);
- if(GetClosedHeading() > 0)
- SetHeading(GetClosedHeading());
- else if(GetOpenHeading() >= 0)
- SetHeading(GetSpawnOrigHeading());
- if (widget_type != WIDGET_TYPE_LIFT)
- SetActivityStatus(64);
- if (GetCloseX() != 0 || GetCloseY() != 0 || GetCloseZ() != 0 || GetOpenX() != 0 || GetOpenY() != 0 || GetOpenZ() != 0) {
- float x = GetSpawnOrigX();
- float y = GetSpawnOrigY();
- float z = GetSpawnOrigZ();
- if (GetCloseX() != 0)
- x = GetCloseX();
- if (GetCloseY() != 0)
- y = GetCloseY();
- if (GetCloseZ() != 0)
- z = GetCloseZ();
- AddRunningLocation(x, y, z, 4);
- float diff = GetDistance(GetX(), GetY(), GetZ(), x, y, z);
- if (diff < 0)
- diff *= -1;
- GetZone()->AddWidgetTimer(this, diff / 4);
- }
- is_open = false;
- GetZone()->SendSpawnChanges(this);
- }
- void Widget::ProcessUse(Spawn* caller){
- if(widget_type == WIDGET_TYPE_LIFT && GetZone()->HasWidgetTimer(this)) //this door is a lift and in use, wait until it gets to the
- return;
- if (GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_USEDOOR, caller, "", is_open)) {
- // handled in lua, nothing to do here!
- }
- else
- {
- bool wasOpen = IsOpen();
- if(wasOpen) //close
- CloseDoor();
- else //open
- OpenDoor();
- bool isOpen = IsOpen();
- if(isOpen){
- if(GetOpenSound())
- GetZone()->PlaySoundFile(0, GetOpenSound(), widget_x, widget_y, widget_z);
- }
- else
- if(GetCloseSound())
- GetZone()->PlaySoundFile(0, GetCloseSound(), widget_x, widget_y, widget_z);
- }
- }
- void Widget::HandleUse(Client* client, string command, int8 overrideWidgetType){
- vector<TransportDestination*> destinations;
- //The following check disables the use of doors and other widgets if the player does not meet the quest requirements
- //If this is from a script ignore this check (client will be null)
- if (overrideWidgetType == 0xFF)
- overrideWidgetType = widget_type;
- if (client) {
- bool meets_quest_reqs = MeetsSpawnAccessRequirements(client->GetPlayer());
- if (!meets_quest_reqs && (GetQuestsRequiredOverride() & 2) == 0)
- return;
- else if (meets_quest_reqs && appearance.show_command_icon != 1)
- return;
- }
- if (client && GetTransporterID() > 0)
- {
- client->SetTemporaryTransportID(0);
- GetZone()->GetTransporters(&destinations, client, GetTransporterID());
- }
- if (destinations.size() && client)
- client->ProcessTeleport(this, &destinations, GetTransporterID());
- else if (overrideWidgetType == WIDGET_TYPE_DOOR || overrideWidgetType == WIDGET_TYPE_LIFT){
- Widget* widget = this;
- if (!action_spawn && action_spawn_id > 0){
- Spawn* spawn = GetZone()->GetSpawnByDatabaseID(action_spawn_id);
- if (spawn && spawn->IsWidget())
- action_spawn = (Widget*)spawn;
- }
- if (!linked_spawn && linked_spawn_id > 0){
- Spawn* spawn = GetZone()->GetSpawnByDatabaseID(linked_spawn_id);
- if (spawn && spawn->IsWidget())
- linked_spawn = (Widget*)spawn;
- }
- if (linked_spawn){
- widget = linked_spawn;
- ProcessUse(client ? client->GetPlayer() : nullptr); //fire the first door, then fire the linked door below
- }
- else if (action_spawn) {
- widget = action_spawn;
- if (!widget->linked_spawn && widget->linked_spawn_id > 0) {
- Spawn* spawn = GetZone()->GetSpawnByDatabaseID(widget->linked_spawn_id);
- if (spawn && spawn->IsWidget())
- widget->linked_spawn = (Widget*)spawn;
- }
- if (widget->linked_spawn)
- widget->linked_spawn->ProcessUse(client ? client->GetPlayer() : nullptr);
- }
- widget->ProcessUse(client ? client->GetPlayer() : nullptr);
- }
- else if (client && m_houseID > 0 && strncasecmp("access", command.c_str(), 6) == 0) {
- // Used a door to enter a house
- HouseZone* hz = world.GetHouseZone(m_houseID);
- PlayerHouse* ph = 0;
- if (hz)
- ph = world.GetPlayerHouseByHouseID(client->GetPlayer()->GetCharacterID(), hz->id);
- if (ph) {
- // if we aren't in our own house we should get the full list of houses we can visit
- if ( m_houseID && client->GetCurrentZone()->GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE )
- ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
- ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, 0);
- client->GetCurrentZone()->SendHouseItems(client);
- }
- else {
- if (hz)
- ClientPacketFunctions::SendHousePurchase(client, hz, 0);
- }
- }
- else if (client && strncasecmp("access", command.c_str(), 6) == 0 && GetZone()->GetInstanceType() > 0) {
- // Used a door within a house
- PlayerHouse* ph = world.GetPlayerHouseByInstanceID(GetZone()->GetInstanceID());
- if (ph) {
- HouseZone* hz = world.GetHouseZone(ph->house_id);
- if (hz) {
- int32 id = client->GetPlayer()->GetIDWithPlayerSpawn(this);
- if (m_houseID)
- ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
- ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, id);
- }
- }
- }
- else if (client && m_houseID > 0 && strncasecmp("visit", command.c_str(), 6) == 0) {
- ClientPacketFunctions::SendHousingList(client);
- ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
- }
- else if (client && command.length() > 0) {
- EntityCommand* entity_command = FindEntityCommand(command);
- if (entity_command)
- client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
- }
- }
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