zoneserver.cpp 280 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. holiday_flag = 0;
  139. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  140. pathing = nullptr;
  141. strcpy(zonesky_file,"");
  142. reloading = true;
  143. watchdogTimestamp = Timer::GetCurrentTime2();
  144. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  145. }
  146. ZoneServer::~ZoneServer() {
  147. zoneShuttingDown = true; //ensure other threads shut down too
  148. //allow other threads to properly shut down
  149. while (spawnthread_active || initial_spawn_threads_active > 0){
  150. if (spawnthread_active)
  151. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  152. if (initial_spawn_threads_active > 0)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  154. Sleep(10);
  155. }
  156. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  157. changed_spawns.clear(true);
  158. transport_spawns.clear();
  159. safe_delete(tradeskillMgr);
  160. MMasterZoneLock->lock();
  161. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  162. DeleteData(true);
  163. RemoveLocationProximities();
  164. RemoveLocationGrids();
  165. DeleteSpawns(true);
  166. DeleteGlobalSpawns();
  167. DeleteFlightPaths();
  168. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  169. MMasterZoneLock->unlock();
  170. safe_delete(MMasterZoneLock);
  171. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  172. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  173. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  174. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  175. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  176. database.DeleteInstance(instanceID);
  177. }
  178. if (pathing != nullptr)
  179. delete pathing;
  180. if (movementMgr != nullptr)
  181. delete movementMgr;
  182. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  183. safe_delete(spellProcess);
  184. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  185. --numzones;
  186. UpdateWindowTitle(0);
  187. zone_list.Remove(this);
  188. }
  189. void ZoneServer::Init()
  190. {
  191. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  192. zone_list.Add(this);
  193. spellProcess = new SpellProcess();
  194. tradeskillMgr = new TradeskillMgr();
  195. /* Dynamic Timers */
  196. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  197. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  198. shutdownTimer.Disable();
  199. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  200. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  201. /* Weather stuff */
  202. InitWeather();
  203. /* Static Timers */
  204. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  205. spawn_check_add.Start(1000);
  206. spawn_check_remove.Start(30000);
  207. spawn_expire_timer.Start(10000);
  208. respawn_timer.Start(10000);
  209. // there was never a starter for these?
  210. widget_timer.Start(5000);
  211. tracking_timer.Start(5000);
  212. movement_timer.Start(100);
  213. location_prox_timer.Start(1000);
  214. location_grid_timer.Start(1000);
  215. charsheet_changes.Start(500);
  216. // Send game time packet every in game hour (180 sec)
  217. sync_game_time_timer.Start(180000);
  218. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  219. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  220. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  221. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  222. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  225. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  227. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  228. database.LoadZoneFlightPaths(this);
  229. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  230. UpdateWindowTitle(0);
  231. string zoneName(GetZoneFile());
  232. world.LoadRegionMaps(zoneName);
  233. world.LoadMaps(zoneName);
  234. pathing = IPathfinder::Load(zoneName);
  235. movementMgr = new MobMovementManager();
  236. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  237. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  238. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  239. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  240. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  241. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  242. MSpawnList.SetName("ZoneServer::spawn_list");
  243. MTransporters.SetName("ZoneServer::m_transportMaps");
  244. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  245. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  246. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  247. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  248. MTransportLocations.SetName("ZoneServer::transporter_locations");
  249. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  250. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  251. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  252. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  253. MClientList.SetName("ZoneServer::clients");
  254. MWidgetTimers.SetName("ZoneServer::widget_timers");
  255. #ifdef WIN32
  256. _beginthread(ZoneLoop, 0, this);
  257. _beginthread(SpawnLoop, 0, this);
  258. #else
  259. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  260. pthread_detach(ZoneThread);
  261. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  262. pthread_detach(SpawnThread);
  263. #endif
  264. }
  265. void ZoneServer::CancelThreads() {
  266. #ifdef WIN32
  267. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  268. #else
  269. pthread_cancel(ZoneThread);
  270. pthread_cancel(SpawnThread);
  271. #endif
  272. }
  273. void ZoneServer::InitWeather()
  274. {
  275. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  276. if( weather_enabled && isWeatherAllowed())
  277. {
  278. string tmp;
  279. // set up weather system when zone starts up
  280. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  281. switch(weather_type)
  282. {
  283. case 3: tmp = "Chaotic"; break;
  284. case 2: tmp = "Random"; break;
  285. case 1: tmp = "Dynamic"; break;
  286. default: tmp = "Normal"; break;
  287. }
  288. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  289. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  290. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  291. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  293. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  294. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  295. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  296. // Allow a random roll to determine if weather should start out severe or calm
  297. if( MakeRandomInt(1, 100) > 50)
  298. {
  299. weather_pattern = 1; // default weather to increase in severity initially
  300. weather_current_severity = weather_min_severity;
  301. }
  302. else
  303. {
  304. weather_pattern = 0; // default weather to decrease in severity initially
  305. weather_current_severity = weather_max_severity;
  306. }
  307. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  308. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  310. if( weather_type > 0 )
  311. {
  312. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  313. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  314. }
  315. else
  316. weather_dynamic_offset = 0;
  317. SetRain(weather_current_severity);
  318. weather_last_changed_time = Timer::GetUnixTimeStamp();
  319. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  320. }
  321. }
  322. void ZoneServer::DeleteSpellProcess(){
  323. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  324. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  325. MMasterZoneLock->lock();
  326. reloading_spellprocess = true;
  327. // Remove spells from NPC's
  328. Spawn* spawn = 0;
  329. map<int32, Spawn*>::iterator itr;
  330. MSpawnList.readlock(__FUNCTION__, __LINE__);
  331. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  332. spawn = itr->second;
  333. if(spawn && spawn->IsNPC())
  334. ((NPC*)spawn)->SetSpells(0);
  335. }
  336. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  337. MMasterZoneLock->unlock();
  338. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  339. DismissAllPets();
  340. safe_delete(spellProcess);
  341. }
  342. void ZoneServer::LoadSpellProcess(){
  343. spellProcess = new SpellProcess();
  344. reloading_spellprocess = false;
  345. // Reload NPC's spells
  346. Spawn* spawn = 0;
  347. map<int32, Spawn*>::iterator itr;
  348. MSpawnList.readlock(__FUNCTION__, __LINE__);
  349. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  350. spawn = itr->second;
  351. if(spawn && spawn->IsNPC())
  352. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  353. }
  354. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  355. }
  356. void ZoneServer::LockAllSpells(Player* player) {
  357. if (player && spellProcess) {
  358. Client* client = GetClientBySpawn(player);
  359. if (client)
  360. spellProcess->LockAllSpells(client);
  361. }
  362. }
  363. void ZoneServer::UnlockAllSpells(Player* player) {
  364. if (player && spellProcess) {
  365. Client* client = GetClientBySpawn(player);
  366. if (client)
  367. spellProcess->UnlockAllSpells(client);
  368. }
  369. }
  370. void ZoneServer::DeleteFactionLists() {
  371. map<int32, vector<int32> *>::iterator faction_itr;
  372. map<int32, vector<int32> *>::iterator spawn_itr;
  373. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  374. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  375. safe_delete(faction_itr->second);
  376. enemy_faction_list.clear();
  377. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  378. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  379. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  380. safe_delete(faction_itr->second);
  381. reverse_enemy_faction_list.clear();
  382. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  383. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  384. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  385. safe_delete(spawn_itr->second);
  386. npc_faction_list.clear();
  387. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  388. }
  389. void ZoneServer::DeleteData(bool boot_clients){
  390. Spawn* spawn = 0;
  391. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  392. // Clear spawn groups
  393. spawn_group_map.clear();
  394. // Loop through the spawn list and set the spawn for deletion
  395. map<int32, Spawn*>::iterator itr;
  396. MSpawnList.readlock(__FUNCTION__, __LINE__);
  397. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  398. spawn = itr->second;
  399. if(spawn){
  400. if(!boot_clients && spawn->IsPlayer())
  401. tmp_player_list.push_back(spawn);
  402. else if(spawn->IsPlayer()){
  403. Client* client = GetClientBySpawn(spawn);
  404. if(client)
  405. client->Disconnect();
  406. }
  407. else{
  408. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  409. RemoveSpawnSupportFunctions(spawn);
  410. AddPendingDelete(spawn);
  411. }
  412. }
  413. }
  414. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  415. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  416. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  417. MSpawnList.writelock(__FUNCTION__, __LINE__);
  418. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  419. spawn_list.clear();
  420. // Moved this up so we only read lock the list once in this list
  421. vector<Spawn*>::iterator spawn_iter2;
  422. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  423. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  424. }
  425. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  426. // Clear player proximities
  427. RemovePlayerProximity(0, true);
  428. spawn_range_map.clear(true);
  429. if(boot_clients) {
  430. // Refactor
  431. vector<Client*>::iterator itr;
  432. MClientList.writelock(__FUNCTION__, __LINE__);
  433. for (itr = clients.begin(); itr != clients.end(); itr++)
  434. safe_delete(*itr);
  435. clients.clear();
  436. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  437. }
  438. // Clear and delete spawn locations
  439. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  440. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  441. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  442. safe_delete(spawn_location_iter->second);
  443. spawn_location_list.clear();
  444. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  445. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  446. if(revive_points && boot_clients){
  447. vector<RevivePoint*>::iterator revive_iter;
  448. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  449. safe_delete(*revive_iter);
  450. }
  451. safe_delete(revive_points);
  452. }
  453. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  454. map<int32, set<int32>*>::iterator assoc_itr;
  455. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  456. safe_delete(assoc_itr->second);
  457. spawn_group_associations.clear();
  458. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  459. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  460. map<int32, map<int32, int32>*>::iterator loc_itr;
  461. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  462. safe_delete(loc_itr->second);
  463. spawn_group_locations.clear();
  464. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  465. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  466. map<int32, list<int32>*>::iterator group_itr;
  467. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  468. safe_delete(group_itr->second);
  469. spawn_location_groups.clear();
  470. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  471. // Clear lists that need more then just a Clear()
  472. DeleteFactionLists();
  473. DeleteSpawnScriptTimers(0, true);
  474. DeleteSpawnScriptTimers();
  475. ClearDeadSpawns();
  476. // Clear lists
  477. heading_timers.clear();
  478. movement_spawns.clear();
  479. respawn_timers.clear();
  480. transport_spawns.clear();
  481. quick_database_id_lookup.clear();
  482. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  483. widget_timers.clear();
  484. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  485. map<int16, PacketStruct*>::iterator struct_itr;
  486. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  487. safe_delete(struct_itr->second);
  488. versioned_info_structs.clear();
  489. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  490. safe_delete(struct_itr->second);
  491. versioned_pos_structs.clear();
  492. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  493. safe_delete(struct_itr->second);
  494. versioned_vis_structs.clear();
  495. }
  496. void ZoneServer::RemoveLocationProximities() {
  497. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  498. while(itr.Next()){
  499. safe_delete(itr->value);
  500. }
  501. location_proximities.clear();
  502. }
  503. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  504. vector<RevivePoint*>::iterator revive_iter;
  505. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  506. if((*revive_iter)->id == id)
  507. return *revive_iter;
  508. }
  509. return 0;
  510. }
  511. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  512. {
  513. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  514. RevivePoint* closest_point = 0;
  515. // we should not check for revive points if this is null
  516. if ( revive_points != NULL )
  517. {
  518. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  519. float closest = 100000;
  520. float test_closest = 0;
  521. RevivePoint* test_point = 0;
  522. vector<RevivePoint*>::iterator revive_iter;
  523. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  524. {
  525. test_point = *revive_iter;
  526. if(test_point)
  527. {
  528. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  529. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  530. // should this be changed to list all revive points within max distance or just the closest
  531. if(test_closest < closest)
  532. {
  533. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  534. closest = test_closest;
  535. closest_point = test_point;
  536. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  537. points->push_back(closest_point);
  538. }
  539. }
  540. }
  541. }
  542. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  543. {
  544. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  545. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  546. points->push_back(closest_point);
  547. }
  548. else if(points->size() == 0)
  549. {
  550. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  551. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  552. closest_point = new RevivePoint;
  553. closest_point->heading = GetSafeHeading();
  554. closest_point->id = 0xFFFFFFFF;
  555. closest_point->location_name = "Zone Safe Point";
  556. closest_point->zone_id = GetZoneID();
  557. closest_point->x = GetSafeX();
  558. closest_point->y = GetSafeY();
  559. closest_point->z = GetSafeZ();
  560. points->push_back(closest_point);
  561. }
  562. return points;
  563. }
  564. void ZoneServer::TriggerCharSheetTimer(){
  565. charsheet_changes.Trigger();
  566. }
  567. void ZoneServer::RegenUpdate(){
  568. if(damaged_spawns.size(true) == 0)
  569. return;
  570. Spawn* spawn = 0;
  571. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  572. while(spawn_iter.Next()){
  573. spawn = GetSpawnByID(spawn_iter->value);
  574. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  575. if(spawn->IsEntity())
  576. ((Entity*)spawn)->DoRegenUpdate();
  577. if(spawn->IsPlayer()){
  578. Client* client = GetClientBySpawn(spawn);
  579. if(client && client->IsConnected())
  580. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  581. }
  582. }
  583. else
  584. RemoveDamagedSpawn(spawn);
  585. //Spawn no longer valid, remove it from the list
  586. if (!spawn)
  587. damaged_spawns.Remove(spawn_iter->value);
  588. }
  589. }
  590. void ZoneServer::ClearDeadSpawns(){
  591. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  592. dead_spawns.clear();
  593. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  594. }
  595. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  596. vector<Client*>::iterator client_itr;
  597. Client* client = 0;
  598. Spawn* spawn = 0;
  599. PacketStruct* packet = 0;
  600. int16 packet_version = 0;
  601. spawn_expire_timers.clear();
  602. MClientList.readlock(__FUNCTION__, __LINE__);
  603. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  604. client = *client_itr;
  605. if(!client)
  606. continue;
  607. client->GetPlayer()->SetTarget(0);
  608. if(repop)
  609. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  610. else{
  611. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  612. if(respawns_allowed)
  613. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  614. }
  615. if(!packet || packet_version != client->GetVersion()){
  616. safe_delete(packet);
  617. packet_version = client->GetVersion();
  618. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  619. }
  620. map<int32, Spawn*>::iterator itr;
  621. MSpawnList.readlock(__FUNCTION__, __LINE__);
  622. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  623. spawn = itr->second;
  624. if(spawn && !spawn->IsPlayer()){
  625. bool dispatched = false;
  626. if(spawn->IsBot())
  627. {
  628. ((Bot*)spawn)->Camp(true);
  629. dispatched = true;
  630. }
  631. else if(spawn->IsPet())
  632. {
  633. Entity* owner = ((Entity*)spawn)->GetOwner();
  634. if(owner)
  635. {
  636. owner->DismissPet((Entity*)spawn);
  637. dispatched = true;
  638. }
  639. }
  640. if(!dispatched)
  641. SendRemoveSpawn(client, spawn, packet);
  642. }
  643. }
  644. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  645. }
  646. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  647. DeleteTransporters();
  648. safe_delete(packet);
  649. if(!repop && respawns_allowed){
  650. spawn_range_map.clear(true);
  651. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  652. ClearDeadSpawns();
  653. map<int32, Spawn*>::iterator itr;
  654. MSpawnList.writelock(__FUNCTION__, __LINE__);
  655. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  656. spawn = itr->second;
  657. if (spawn) {
  658. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  659. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  660. if(spawn->IsPlayer())
  661. tmp_player_list.Add(spawn);
  662. else {
  663. RemoveSpawnSupportFunctions(spawn);
  664. AddPendingDelete(spawn);
  665. }
  666. }
  667. }
  668. spawn_list.clear();
  669. //add back just the clients
  670. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  671. while(spawn_iter2.Next()) {
  672. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  673. }
  674. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  675. }
  676. else
  677. DeleteData(false);
  678. if(repop)
  679. {
  680. // reload spirit shards for the current zone
  681. database.LoadSpiritShards(this);
  682. LoadingData = true;
  683. }
  684. }
  685. void ZoneServer::Depop(bool respawns, bool repop) {
  686. respawns_allowed = respawns;
  687. repop_zone = repop;
  688. finished_depop = false;
  689. depop_zone = true;
  690. }
  691. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  692. if(!spawn)
  693. return false;
  694. Spawn* close_spawn = 0;
  695. bool ret = true;
  696. map<int32, Spawn*>::iterator itr;
  697. MSpawnList.readlock(__FUNCTION__, __LINE__);
  698. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  699. close_spawn = itr->second;
  700. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  701. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  702. if(close_spawn->GetSpawnGroupID() == 0){
  703. spawn->AddSpawnToGroup(close_spawn);
  704. close_spawn->AddSpawnToGroup(spawn);
  705. }
  706. else
  707. ret = false;
  708. }
  709. }
  710. }
  711. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  712. return ret;
  713. }
  714. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  715. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  716. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  717. if(spawns){
  718. if(!packet)
  719. return;
  720. Spawn* spawn = 0;
  721. vector<Spawn*>::iterator itr;
  722. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  723. spawn = *itr;
  724. SendRemoveSpawn(client, spawn, packet);
  725. }
  726. }
  727. safe_delete(spawns);
  728. SendRemoveSpawn(client, in_spawn, packet);
  729. spawn_check_add.Trigger();
  730. safe_delete(packet);
  731. }
  732. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  733. {
  734. bool isEntity = victim->IsEntity();
  735. if (npc->HasSpawnGroup()) {
  736. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  737. for (int32 i = 0; i < groupVec->size(); i++) {
  738. Spawn* group_member = groupVec->at(i);
  739. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  740. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  741. if (isEntity)
  742. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  743. else
  744. ((NPC*)group_member)->InCombat(true);
  745. }
  746. }
  747. safe_delete(groupVec);
  748. }
  749. else
  750. {
  751. if (isEntity)
  752. {
  753. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  754. npc->AddHate((Entity*)victim, 50);
  755. }
  756. else
  757. npc->InCombat(true);
  758. }
  759. return true;
  760. }
  761. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  762. if(!npc || !victim)
  763. return true;
  764. if (client) {
  765. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  766. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  767. AggroVictim(npc, victim, client);
  768. }
  769. }
  770. }
  771. else{
  772. AggroVictim(npc, victim, client);
  773. }
  774. return true;
  775. }
  776. bool ZoneServer::CheckEnemyList(NPC* npc) {
  777. vector<int32> *factions;
  778. vector<int32>::iterator faction_itr;
  779. vector<int32> *spawns;
  780. vector<int32>::iterator spawn_itr;
  781. map<float, Spawn*> attack_spawns;
  782. map<float, Spawn*> reverse_attack_spawns;
  783. map<float, Spawn*>::iterator itr;
  784. int32 faction_id = npc->GetFactionID();
  785. float distance;
  786. if (faction_id == 0)
  787. return true;
  788. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  789. if (enemy_faction_list.count(faction_id) > 0) {
  790. factions = enemy_faction_list[faction_id];
  791. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  792. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  793. if (npc_faction_list.count(*faction_itr) > 0) {
  794. spawns = npc_faction_list[*faction_itr];
  795. spawn_itr = spawns->begin();
  796. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  797. Spawn* spawn = GetSpawnByID(*spawn_itr);
  798. if (spawn) {
  799. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  800. attack_spawns[distance] = spawn;
  801. }
  802. }
  803. }
  804. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  805. }
  806. }
  807. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  808. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  809. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  810. factions = reverse_enemy_faction_list[faction_id];
  811. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  812. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  813. if (npc_faction_list.count(*faction_itr) > 0) {
  814. spawns = npc_faction_list[*faction_itr];
  815. spawn_itr = spawns->begin();
  816. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  817. Spawn* spawn = GetSpawnByID(*spawn_itr);
  818. if (spawn) {
  819. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  820. reverse_attack_spawns[distance] = spawn;
  821. }
  822. }
  823. }
  824. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  825. }
  826. }
  827. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  828. if (attack_spawns.size() > 0) {
  829. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  830. CheckNPCAttacks(npc, itr->second);
  831. }
  832. if (reverse_attack_spawns.size() > 0) {
  833. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  834. CheckNPCAttacks((NPC*)itr->second, npc);
  835. }
  836. return attack_spawns.size() == 0;
  837. }
  838. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  839. {
  840. int32 faction_id = spawn->GetFactionID();
  841. vector<int32> *spawns;
  842. vector<int32>::iterator itr;
  843. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  844. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  845. if (npc_faction_list.count(faction_id) > 0) {
  846. spawns = npc_faction_list[faction_id];
  847. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  848. if (*itr == spawn->GetID()) {
  849. spawns->erase(itr);
  850. break;
  851. }
  852. }
  853. }
  854. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  855. }
  856. void ZoneServer::AddEnemyList(NPC* npc){
  857. int32 faction_id = npc->GetFactionID();
  858. vector<int32> *hostile_factions;
  859. vector<int32>::iterator itr;
  860. if(faction_id <= 9)
  861. return;
  862. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  863. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  864. return;
  865. }
  866. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  867. if (npc_faction_list.count(faction_id) == 0) {
  868. if(faction_id > 10) {
  869. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  870. itr = hostile_factions->begin();
  871. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  872. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  873. if (enemy_faction_list.count(faction_id) == 0)
  874. enemy_faction_list[faction_id] = new vector<int32>;
  875. enemy_faction_list[faction_id]->push_back(*itr);
  876. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  877. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  878. if(reverse_enemy_faction_list.count(*itr) == 0)
  879. reverse_enemy_faction_list[*itr] = new vector<int32>;
  880. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  881. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  882. }
  883. }
  884. }
  885. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  886. if(enemy_faction_list.count(1) == 0)
  887. enemy_faction_list[1] = new vector<int32>;
  888. enemy_faction_list[1]->push_back(faction_id);
  889. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  890. }
  891. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  893. if(npc_faction_list.count(faction_id) == 0)
  894. npc_faction_list[faction_id] = new vector<int32>;
  895. npc_faction_list[faction_id]->push_back(npc->GetID());
  896. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  897. }
  898. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  899. if(client && spawn && (initial_login || client->IsConnected())) {
  900. if(spawn != client->GetPlayer()) {
  901. if(spawn_range_map.count(client) == 0)
  902. spawn_range_map.Put(client, new MutexMap<int32, float >());
  903. float curDist = spawn->GetDistance(client->GetPlayer());
  904. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  905. {
  906. return;
  907. }
  908. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  909. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  910. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  911. }
  912. if(!initial_login)
  913. CheckPlayerProximity(spawn, client);
  914. }
  915. }
  916. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  917. vector<Client*>::iterator client_itr;
  918. Client* client = 0;
  919. MClientList.readlock(__FUNCTION__, __LINE__);
  920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  921. client = *client_itr;
  922. if(client && client->IsReadyForSpawns())
  923. CheckSpawnRange(client, spawn);
  924. }
  925. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  926. }
  927. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  928. player->SetSpawnMap(spawn);
  929. }
  930. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  931. if (!client) {
  932. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  933. return;
  934. }
  935. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  936. return;
  937. Spawn* spawn = 0;
  938. map<float, vector<Spawn*>* > closest_spawns;
  939. if (spawn_range_map.count(client) > 0) {
  940. if (initial_login || client->IsConnected()) {
  941. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  942. while (spawn_iter.Next()) {
  943. spawn = GetSpawnByID(spawn_iter->first, true);
  944. if (spawn && spawn->GetPrivateQuestSpawn()) {
  945. if (!spawn->IsPrivateSpawn())
  946. spawn->AddAllowAccessSpawn(spawn);
  947. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  948. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  949. spawn->AddAllowAccessSpawn(client->GetPlayer());
  950. }
  951. else if (spawn->AllowedAccess(client->GetPlayer()))
  952. spawn->RemoveSpawnAccess(client->GetPlayer());
  953. }
  954. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  955. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  956. if (closest_spawns.count(spawn_iter->second) == 0)
  957. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  958. closest_spawns[spawn_iter->second]->push_back(spawn);
  959. PrepareSpawnID(client->GetPlayer(), spawn);
  960. }
  961. }
  962. }
  963. }
  964. vector<Spawn*>::iterator spawn_iter2;
  965. map<float, vector<Spawn*>* >::iterator itr;
  966. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  967. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  968. spawn = *spawn_iter2;
  969. client->GetPlayer()->ClearRemovedSpawn(spawn);
  970. SendSpawn(spawn, client);
  971. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  972. client->TargetSpawn(spawn);
  973. }
  974. vector<Spawn*>* vect = itr->second;
  975. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  976. itr++;
  977. closest_spawns.erase(tmpitr);
  978. safe_delete(vect);
  979. }
  980. }
  981. if (initial_login)
  982. client->SetInitialSpawnsSent(true);
  983. }
  984. void ZoneServer::CheckSendSpawnToClient(){
  985. vector<Client*>::iterator itr;
  986. Client* client = 0;
  987. MClientList.readlock(__FUNCTION__, __LINE__);
  988. MSpawnList.readlock(__FUNCTION__, __LINE__);
  989. for (itr = clients.begin(); itr != clients.end(); itr++) {
  990. client = *itr;
  991. if(client->IsReadyForSpawns())
  992. CheckSendSpawnToClient(client);
  993. }
  994. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  995. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  996. }
  997. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  998. vector<Client*>::iterator itr;
  999. Client* client = 0;
  1000. PacketStruct* packet = 0;
  1001. int16 packet_version = 0;
  1002. MClientList.readlock(__FUNCTION__, __LINE__);
  1003. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1004. client = *itr;
  1005. if(client){
  1006. if(!packet || packet_version != client->GetVersion()){
  1007. safe_delete(packet);
  1008. packet_version = client->GetVersion();
  1009. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1010. }
  1011. if(spawn && spawn != client->GetPlayer() &&
  1012. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1013. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1014. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1015. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1016. SendRemoveSpawn(client, spawn, packet);
  1017. spawn_range_map.Get(client)->erase(spawn->GetID());
  1018. }
  1019. }
  1020. }
  1021. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1022. safe_delete(packet);
  1023. }
  1024. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1025. bool ret = true;
  1026. if (spawn && spawn->IsEntity())
  1027. ((Entity*)spawn)->ProcessCombat();
  1028. return ret;
  1029. }
  1030. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1031. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1032. if (spawn_delete_list.count(spawn) == 0)
  1033. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1034. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1035. }
  1036. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1037. if (!spawn)
  1038. return;
  1039. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1040. if (spawn_delete_list.count(spawn) > 0)
  1041. {
  1042. spawn_delete_list.erase(spawn);
  1043. }
  1044. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1045. }
  1046. void ZoneServer::DeleteSpawns(bool delete_all) {
  1047. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1048. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1049. if(spawn_delete_list.size() > 0){
  1050. map<Spawn*, int32>::iterator itr;
  1051. map<Spawn*, int32>::iterator erase_itr;
  1052. int32 current_time = Timer::GetCurrentTime2();
  1053. Spawn* spawn = 0;
  1054. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1055. if (delete_all || current_time >= itr->second){
  1056. // we haven't removed it from the spawn list yet..
  1057. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1058. continue;
  1059. spawn = itr->first;
  1060. if (spawn && movementMgr != nullptr) {
  1061. movementMgr->RemoveMob((Entity*)spawn);
  1062. }
  1063. erase_itr = itr++;
  1064. spawn_delete_list.erase(erase_itr);
  1065. safe_delete(spawn);
  1066. }
  1067. else
  1068. itr++;
  1069. }
  1070. }
  1071. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1072. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1073. }
  1074. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1075. if (spawn)
  1076. damaged_spawns.Add(spawn->GetID());
  1077. }
  1078. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1079. if (spawn)
  1080. damaged_spawns.Remove(spawn->GetID());
  1081. }
  1082. bool ZoneServer::Process()
  1083. {
  1084. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1085. SetWatchdogTime(Timer::GetCurrentTime2());
  1086. #ifndef NO_CATCH
  1087. try
  1088. {
  1089. #endif
  1090. while (zoneID == 0) { //this is loaded by world
  1091. SetWatchdogTime(Timer::GetCurrentTime2());
  1092. Sleep(10);
  1093. }
  1094. if (LoadingData) {
  1095. if (lua_interface) {
  1096. string tmpScript("ZoneScripts/");
  1097. tmpScript.append(GetZoneName());
  1098. tmpScript.append(".lua");
  1099. struct stat buffer;
  1100. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1101. if (fileExists)
  1102. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1103. }
  1104. if (reloading) {
  1105. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1106. database.LoadEntityCommands(this);
  1107. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1108. database.LoadSpiritShards(this);
  1109. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1110. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1111. database.LoadNPCs(this);
  1112. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1113. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1114. database.LoadObjects(this);
  1115. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1116. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1117. database.LoadSigns(this);
  1118. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1119. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1120. database.LoadWidgets(this);
  1121. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1122. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1123. database.LoadGroundSpawns(this);
  1124. database.LoadGroundSpawnEntries(this);
  1125. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1126. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1127. database.GetPetNames(this);
  1128. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1129. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1130. database.LoadLoot(this);
  1131. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1132. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1133. database.LoadTransporters(this);
  1134. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1135. reloading = false;
  1136. world.RemoveReloadingSubSystem("Spawns");
  1137. }
  1138. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1139. spawn_group_associations.clear();
  1140. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1141. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1142. spawn_group_locations.clear();
  1143. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1144. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1145. spawn_location_groups.clear();
  1146. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1147. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1148. spawn_group_chances.clear();
  1149. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1150. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1151. while (zonemap != nullptr && zonemap->IsMapLoading())
  1152. {
  1153. SetWatchdogTime(Timer::GetCurrentTime2());
  1154. // Client loop
  1155. ClientProcess();
  1156. Sleep(10);
  1157. }
  1158. DeleteTransporters();
  1159. ReloadTransporters();
  1160. database.LoadSpawns(this);
  1161. ProcessSpawnLocations();
  1162. if (!revive_points)
  1163. revive_points = new vector<RevivePoint*>;
  1164. else {
  1165. while (!revive_points->empty()) {
  1166. safe_delete(revive_points->back());
  1167. revive_points->pop_back();
  1168. }
  1169. }
  1170. database.LoadRevivePoints(revive_points, GetZoneID());
  1171. RemoveLocationGrids();
  1172. database.LoadLocationGrids(this);
  1173. LoadingData = false;
  1174. spawn_range.Trigger();
  1175. spawn_check_add.Trigger();
  1176. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1177. if (lua_interface && zone_script) {
  1178. RemoveLocationProximities();
  1179. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1180. }
  1181. }
  1182. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1183. zoneShuttingDown = true;
  1184. if (reloading_spellprocess){
  1185. MMasterZoneLock->unlock();
  1186. return !zoneShuttingDown;
  1187. }
  1188. // client loop
  1189. if(charsheet_changes.Check())
  1190. SendCharSheetChanges();
  1191. // Client loop
  1192. ClientProcess();
  1193. if(spellProcess)
  1194. spellProcess->Process();
  1195. if (tradeskillMgr)
  1196. tradeskillMgr->Process();
  1197. // Client loop
  1198. if(client_save.Check())
  1199. SaveClients();
  1200. // Possibility to do a client loop
  1201. if(weather_enabled && weatherTimer.Check())
  1202. ProcessWeather();
  1203. // client related loop, move to main thread?
  1204. if(!zoneShuttingDown)
  1205. ProcessDrowning();
  1206. // client than location_proximities loop, move to main thread
  1207. if (location_prox_timer.Check() && !zoneShuttingDown)
  1208. CheckLocationProximity();
  1209. // client than location_grid loop, move to main thread
  1210. if (location_grid_timer.Check() && !zoneShuttingDown)
  1211. CheckLocationGrids();
  1212. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1213. SendTimeUpdateToAllClients();
  1214. if(lua_interface)
  1215. lua_interface->Process();
  1216. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1217. int hour = world.GetWorldTimeStruct()->hour;
  1218. int minute = world.GetWorldTimeStruct()->minute;
  1219. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1220. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1221. isDusk = true;
  1222. const char* zone_script = world.GetZoneScript(GetZoneID());
  1223. if (lua_interface && zone_script)
  1224. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1225. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1226. }
  1227. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1228. isDusk = false;
  1229. const char* zone_script = world.GetZoneScript(GetZoneID());
  1230. if (lua_interface && zone_script)
  1231. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1232. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1233. }
  1234. // damaged spawns loop, spawn related, move to spawn thread?
  1235. if(regenTimer.Check())
  1236. RegenUpdate();
  1237. // heading_timers loop
  1238. if(!zoneShuttingDown)
  1239. CheckHeadingTimers();
  1240. // respawn_timers loop
  1241. if(respawn_timer.Check() && !zoneShuttingDown)
  1242. CheckRespawns();
  1243. // spawn_expire_timers loop
  1244. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1245. CheckSpawnExpireTimers();
  1246. // widget_timers loop
  1247. if(widget_timer.Check() && !zoneShuttingDown)
  1248. CheckWidgetTimers();
  1249. // spawn_script_timers loop
  1250. if(!zoneShuttingDown)
  1251. CheckSpawnScriptTimers();
  1252. // Check to see if a dead spawn needs to be removed
  1253. CheckDeadSpawnRemoval();
  1254. #ifndef NO_CATCH
  1255. }
  1256. catch(...)
  1257. {
  1258. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1259. zoneShuttingDown = true;
  1260. MMasterZoneLock->unlock();
  1261. return false;
  1262. }
  1263. #endif
  1264. MMasterZoneLock->unlock();
  1265. return (zoneShuttingDown == false);
  1266. }
  1267. bool ZoneServer::SpawnProcess(){
  1268. if(depop_zone) {
  1269. depop_zone = false;
  1270. ProcessDepop(respawns_allowed, repop_zone);
  1271. finished_depop = true;
  1272. }
  1273. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1274. // If the zone is loading data or shutting down don't do anything
  1275. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1276. // Set some bool's for timers
  1277. bool movement = movement_timer.Check();
  1278. bool spawnRange = spawn_range.Check();
  1279. bool checkRemove = spawn_check_remove.Check();
  1280. bool aggroCheck = aggro_timer.Check();
  1281. vector<int32> pending_spawn_list_remove;
  1282. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1283. ProcessSpawnRemovals();
  1284. map<int32, Spawn*>::iterator itr;
  1285. if (spawnRange || checkRemove)
  1286. {
  1287. // Loop through the spawn list
  1288. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1289. // Loop throught the list to set up spawns to be sent to clients
  1290. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1291. // if zone is shutting down kill the loop
  1292. if (zoneShuttingDown)
  1293. break;
  1294. Spawn* spawn = itr->second;
  1295. if (spawn) {
  1296. // Checks the range to all clients in the zone
  1297. if (spawnRange)
  1298. CheckSpawnRange(spawn);
  1299. // Checks to see if the spawn needs to be removed from a client
  1300. if (checkRemove)
  1301. CheckRemoveSpawnFromClient(spawn);
  1302. }
  1303. }
  1304. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1305. }
  1306. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1307. // client loop, move to main thread?
  1308. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1309. // might be an issue with other functions moved from the spawn thread to the main thread?
  1310. if(spawn_check_add.Check() && !zoneShuttingDown)
  1311. CheckSendSpawnToClient();
  1312. // send spawn changes, changed_spawns loop
  1313. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1314. SendSpawnChanges();
  1315. }
  1316. if (movement || aggroCheck)
  1317. {
  1318. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1319. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1320. // Break the loop if the zone is shutting down
  1321. if (zoneShuttingDown)
  1322. break;
  1323. Spawn* spawn = itr->second;
  1324. if (spawn) {
  1325. // Process spawn movement
  1326. if (movement) {
  1327. spawn->ProcessMovement(true);
  1328. // update last_movement_update for all spawns (used for time_step)
  1329. spawn->last_movement_update = Timer::GetCurrentTime2();
  1330. if (!aggroCheck)
  1331. CombatProcess(spawn);
  1332. }
  1333. // Makes NPC's KOS to other NPC's or players
  1334. if (aggroCheck)
  1335. {
  1336. ProcessAggroChecks(spawn);
  1337. CombatProcess(spawn);
  1338. }
  1339. }
  1340. else {
  1341. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1342. pending_spawn_list_remove.push_back(itr->first);
  1343. }
  1344. }
  1345. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1346. }
  1347. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1348. if (pending_spawn_list_remove.size() > 0) {
  1349. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1350. vector<int32>::iterator itr2;
  1351. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1352. spawn_list.erase(*itr2);
  1353. pending_spawn_list_remove.clear();
  1354. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1355. }
  1356. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1357. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1358. ProcessSpawnRemovals();
  1359. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1360. if (pending_spawn_list_add.size() > 0) {
  1361. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1362. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1363. list<Spawn*>::iterator itr2;
  1364. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1365. Spawn* spawn = *itr2;
  1366. if (spawn)
  1367. spawn_list[spawn->GetID()] = spawn;
  1368. }
  1369. pending_spawn_list_add.clear();
  1370. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1371. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1372. }
  1373. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1374. if (movementMgr != nullptr)
  1375. movementMgr->Process();
  1376. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1377. if(queue_updates.Check())
  1378. ProcessQueuedStateCommands();
  1379. // Do other loops for spawns
  1380. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1381. //if (tracking_timer.Check())
  1382. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1383. // Delete unused spawns, do this last
  1384. if(!zoneShuttingDown)
  1385. DeleteSpawns(false);
  1386. // Nothing should come after this
  1387. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1388. }
  1389. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1390. return (zoneShuttingDown == false);
  1391. }
  1392. void ZoneServer::CheckDeadSpawnRemoval() {
  1393. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1394. if(dead_spawns.size() > 0){
  1395. vector<Spawn*> tmp_dead_list;
  1396. int32 current_time = Timer::GetCurrentTime2();
  1397. Spawn* spawn = 0;
  1398. map<int32, int32>::iterator itr = dead_spawns.begin();
  1399. map<int32, int32>::iterator itr_delete;
  1400. while (itr != dead_spawns.end()) {
  1401. spawn = GetSpawnByID(itr->first);
  1402. if (spawn) {
  1403. if(current_time >= itr->second)
  1404. tmp_dead_list.push_back(spawn);
  1405. itr++;
  1406. }
  1407. else {
  1408. itr_delete = itr++;
  1409. dead_spawns.erase(itr_delete);
  1410. }
  1411. }
  1412. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1413. spawn = tmp_dead_list[i];
  1414. if (!spawn->IsPlayer())
  1415. {
  1416. dead_spawns.erase(spawn->GetID());
  1417. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1418. RemoveSpawn(spawn, true, true, true);
  1419. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1420. }
  1421. }
  1422. }
  1423. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1424. }
  1425. void ZoneServer::CheckRespawns(){
  1426. vector<int32> tmp_respawn_list;
  1427. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1428. while(itr.Next()){
  1429. if(Timer::GetCurrentTime2() >= itr->second)
  1430. tmp_respawn_list.push_back(itr->first);
  1431. }
  1432. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1433. if ( IsInstanceZone() )
  1434. {
  1435. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1436. {
  1437. }
  1438. else
  1439. {
  1440. }
  1441. }
  1442. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1443. respawn_timers.erase(tmp_respawn_list[i]);
  1444. }
  1445. }
  1446. void ZoneServer::CheckSpawnExpireTimers() {
  1447. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1448. while (itr.Next()) {
  1449. Spawn* spawn = GetSpawnByID(itr->first);
  1450. if (spawn) {
  1451. if (Timer::GetCurrentTime2() >= itr.second) {
  1452. spawn_expire_timers.erase(itr.first);
  1453. Despawn(spawn, spawn->GetRespawnTime());
  1454. }
  1455. }
  1456. else
  1457. spawn_expire_timers.erase(itr->first);
  1458. }
  1459. }
  1460. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1461. if (spawn) {
  1462. int32 actual_expire_time = expire_time;
  1463. if (expire_offset > 0) {
  1464. int32 low = expire_time;
  1465. int32 high = expire_time + expire_offset;
  1466. if (expire_offset < expire_time)
  1467. low = expire_time - expire_offset;
  1468. int32 range = (high - low) + 1;
  1469. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1470. }
  1471. actual_expire_time *= 1000;
  1472. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1473. }
  1474. }
  1475. void ZoneServer::SaveClient(Client* client){
  1476. client->Save();
  1477. }
  1478. void ZoneServer::SaveClients(){
  1479. vector<Client*>::iterator itr;
  1480. Client* client = 0;
  1481. MClientList.readlock(__FUNCTION__, __LINE__);
  1482. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1483. client = *itr;
  1484. if(client->IsConnected()){
  1485. SaveClient(client);
  1486. }
  1487. }
  1488. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1489. }
  1490. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1491. if(!spawn)
  1492. return;
  1493. vector<Client*>::iterator itr;
  1494. spawn->SetTempVisualState(type);
  1495. Client* client = 0;
  1496. MClientList.readlock(__FUNCTION__, __LINE__);
  1497. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1498. client = *itr;
  1499. if(client && client->GetPlayer() != spawn)
  1500. AddChangedSpawn(spawn);
  1501. }
  1502. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1503. }
  1504. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1505. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1506. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1507. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1508. }
  1509. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1510. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1511. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1512. if(outapp)
  1513. client->QueuePacket(outapp);
  1514. }
  1515. }
  1516. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1517. MSpawnList.readlock();
  1518. if(spawn && spawn->changed){
  1519. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1520. vector<Client*>::iterator itr;
  1521. Client* client = 0;
  1522. MClientList.readlock(__FUNCTION__, __LINE__);
  1523. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1524. client = *itr;
  1525. SendSpawnChanges(spawn, client);
  1526. }
  1527. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1528. }
  1529. spawn->changed = false;
  1530. spawn->info_changed = false;
  1531. if(spawn->IsPlayer() == false)
  1532. spawn->position_changed = false;
  1533. spawn->vis_changed = false;
  1534. }
  1535. MSpawnList.releasereadlock();
  1536. }
  1537. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1538. if(!searcher || !name)
  1539. return 0;
  1540. Spawn* spawn = 0;
  1541. vector<Spawn*> find_spawn_list;
  1542. vector<Spawn*>::iterator fspawn_iter;
  1543. int8 name_size = strlen(name);
  1544. map<int32, Spawn*>::iterator itr;
  1545. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1546. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1547. spawn = itr->second;
  1548. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1549. find_spawn_list.push_back(spawn);
  1550. }
  1551. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1552. Spawn* closest = 0;
  1553. float distance = 0;
  1554. float test_distance = 0;
  1555. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1556. spawn = *fspawn_iter;
  1557. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1558. distance = test_distance;
  1559. closest = spawn;
  1560. }
  1561. }
  1562. return closest;
  1563. }
  1564. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1565. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1566. return;
  1567. if (changed_spawns.count(spawn->GetID()) == 0)
  1568. changed_spawns.Add(spawn->GetID());
  1569. }
  1570. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1571. if (spawn)
  1572. changed_spawns.Remove(spawn->GetID());
  1573. }
  1574. void ZoneServer::AddDrowningVictim(Player* player){
  1575. Client* client = GetClientBySpawn(player);
  1576. if(client && drowning_victims.count(client) == 0)
  1577. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1578. }
  1579. void ZoneServer::RemoveDrowningVictim(Player* player){
  1580. Client* client = GetClientBySpawn(player);
  1581. if(client)
  1582. drowning_victims.erase(client);
  1583. }
  1584. Client* ZoneServer::GetDrowningVictim(Player* player){
  1585. Client* client = GetClientBySpawn(player);
  1586. if(client && drowning_victims.count(client) > 0)
  1587. return(client);
  1588. return 0;
  1589. }
  1590. void ZoneServer::ProcessDrowning(){
  1591. vector<Client*> dead_list;
  1592. if(drowning_victims.size(true) > 0){
  1593. sint32 damage = 0;
  1594. int32 current_time = Timer::GetCurrentTime2();
  1595. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1596. while(itr.Next()){
  1597. if(current_time >= itr->second) {
  1598. Client* client = itr->first;
  1599. Player* player = client->GetPlayer();
  1600. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1601. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1602. player->TakeDamage(damage);
  1603. if(player->GetHP() == 0)
  1604. dead_list.push_back(client);
  1605. player->SetCharSheetChanged(true);
  1606. SendCharSheetChanges(client);
  1607. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1608. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1609. }
  1610. }
  1611. }
  1612. if(dead_list.size() > 0){
  1613. vector<Client*>::iterator itr;
  1614. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1615. RemoveDrowningVictim((*itr)->GetPlayer());
  1616. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1617. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1618. }
  1619. }
  1620. }
  1621. void ZoneServer::SendSpawnChanges(){
  1622. if (changed_spawns.size() < 1)
  1623. return;
  1624. set<Spawn*> spawns_to_send;
  1625. Spawn* spawn = 0;
  1626. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1627. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1628. int count = 0;
  1629. while(spawn_iter.Next()){
  1630. spawn = GetSpawnByID(spawn_iter->value);
  1631. if(spawn){
  1632. spawns_to_send.insert(spawn);
  1633. count++;
  1634. }
  1635. if (!spawn)
  1636. changed_spawns.Remove(spawn_iter->value);
  1637. }
  1638. vector<Client*>::iterator client_itr;
  1639. Client* client = 0;
  1640. MClientList.readlock(__FUNCTION__, __LINE__);
  1641. if(clients.size())
  1642. {
  1643. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1644. client = *client_itr;
  1645. if(client)
  1646. client->SendSpawnChanges(spawns_to_send);
  1647. }
  1648. }
  1649. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1650. for (const auto& spawn : spawns_to_send) {
  1651. spawn->changed = false;
  1652. spawn->position_changed = false;
  1653. spawn->vis_changed = false;
  1654. spawn->info_changed = false;
  1655. }
  1656. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1657. }
  1658. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1659. if(player){
  1660. player->position_changed = false;
  1661. Client* client = 0;
  1662. vector<Client*>::iterator client_itr;
  1663. MClientList.readlock(__FUNCTION__, __LINE__);
  1664. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1665. client = *client_itr;
  1666. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1667. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1668. if(outapp)
  1669. client->QueuePacket(outapp);
  1670. }
  1671. }
  1672. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1673. }
  1674. }
  1675. void ZoneServer::SendCharSheetChanges(){
  1676. vector<Client*>::iterator client_itr;
  1677. MClientList.readlock(__FUNCTION__, __LINE__);
  1678. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1679. SendCharSheetChanges(*client_itr);
  1680. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1681. }
  1682. void ZoneServer::SendCharSheetChanges(Client* client){
  1683. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1684. client->GetPlayer()->SetCharSheetChanged(false);
  1685. ClientPacketFunctions::SendCharacterSheet(client);
  1686. }
  1687. }
  1688. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1689. {
  1690. int32 group = 0;
  1691. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1692. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1693. if(groups_at_location){
  1694. list<int32>::iterator group_location_itr;
  1695. float chance = 0;
  1696. float total_chance = 0;
  1697. map<int32, float> tmp_chances;
  1698. set<int32>* associated_groups = 0;
  1699. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1700. if(tmp_chances.count(*group_location_itr) > 0)
  1701. continue;
  1702. associated_groups = GetAssociatedGroups(*group_location_itr);
  1703. if(associated_groups){
  1704. set<int32>::iterator group_itr;
  1705. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1706. chance = GetSpawnGroupChance(*group_itr);
  1707. if(chance > 0){
  1708. total_chance += chance;
  1709. tmp_chances[*group_itr] = chance;
  1710. }
  1711. else
  1712. tmp_chances[*group_itr] = 0;
  1713. }
  1714. }
  1715. else{ //single group, no associations
  1716. chance = GetSpawnGroupChance(*group_location_itr);
  1717. total_chance += chance;
  1718. tmp_chances[*group_location_itr] = chance;
  1719. }
  1720. }
  1721. if(tmp_chances.size() > 1){
  1722. //set the default for any chances not set
  1723. map<int32, float>::iterator itr2;
  1724. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1725. if(itr2->second == 0){
  1726. total_chance += 100/tmp_chances.size();
  1727. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1728. }
  1729. }
  1730. }
  1731. if(tmp_chances.size() > 1){
  1732. float roll = (float)(rand()%((int32)total_chance));
  1733. map<int32, float>::iterator itr3;
  1734. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1735. if(itr3->second >= roll){
  1736. group = itr3->first;
  1737. break;
  1738. }
  1739. else
  1740. roll -= itr3->second;
  1741. }
  1742. }
  1743. else if(tmp_chances.size() == 1)
  1744. group = tmp_chances.begin()->first;
  1745. }
  1746. if(group > 0){
  1747. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1748. if(locations){
  1749. map<int32, int32>::iterator itr;
  1750. Spawn* spawn = 0;
  1751. Spawn* leader = 0;
  1752. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1753. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1754. if(spawn_location_list.count(itr->second) > 0){
  1755. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1756. if(!leader && spawn)
  1757. leader = spawn;
  1758. if(leader)
  1759. leader->AddSpawnToGroup(spawn);
  1760. if(spawn){
  1761. //if(spawn_group_map.count(group) == 0)
  1762. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1763. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1764. groupList->Add(spawn->GetID());
  1765. spawn->SetSpawnGroupID(group);
  1766. }
  1767. }
  1768. }
  1769. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1770. }
  1771. }
  1772. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1773. return group;
  1774. }
  1775. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1776. {
  1777. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1778. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1779. if(spawn_location_list.count(location_id) > 0)
  1780. {
  1781. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1782. {
  1783. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1784. if(groups)
  1785. {
  1786. set<int32>* associated_groups = 0;
  1787. bool should_spawn = true;
  1788. list<int32>::iterator itr;
  1789. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1790. associated_groups = GetAssociatedGroups(*itr);
  1791. if(associated_groups)
  1792. {
  1793. set<int32>::iterator assoc_itr;
  1794. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1795. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1796. should_spawn = false;
  1797. }
  1798. }
  1799. }
  1800. if(should_spawn)
  1801. CalculateSpawnGroup(spawn_location_list[location_id]);
  1802. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1803. // need to unlock the list before we exit the function
  1804. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1805. return;
  1806. }
  1807. }
  1808. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1809. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1810. }
  1811. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1812. }
  1813. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1814. {
  1815. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1816. if(!spawnlocation)
  1817. return 0;
  1818. Spawn* spawn = 0;
  1819. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1820. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1821. {
  1822. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1823. continue;
  1824. if (spawnlocation->conditional > 0) {
  1825. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1826. continue;
  1827. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1828. continue;
  1829. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1830. continue;
  1831. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1832. continue;
  1833. }
  1834. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1835. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1836. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1837. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1838. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1839. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1840. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1841. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1842. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1843. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1844. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1845. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1846. database.GetHouseSpawnInstanceData(this, spawn);
  1847. if(spawn && spawn->IsOmittedByDBFlag())
  1848. {
  1849. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1850. safe_delete(spawn);
  1851. spawn = 0;
  1852. continue;
  1853. }
  1854. else if (!spawn)
  1855. {
  1856. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1857. continue;
  1858. }
  1859. if (spawn)
  1860. {
  1861. if(respawn)
  1862. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1863. else
  1864. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1865. }
  1866. break;
  1867. }
  1868. else
  1869. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1870. }
  1871. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1872. return spawn;
  1873. }
  1874. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1875. {
  1876. if(!spawnlocation)
  1877. return 0;
  1878. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1879. Spawn* spawn = 0;
  1880. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1881. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1882. {
  1883. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1884. continue;
  1885. int32 spawnTime = 0;
  1886. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1887. {
  1888. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1889. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1890. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1891. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1892. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1893. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1894. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1895. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1896. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1897. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1898. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1899. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1900. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1901. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1902. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1903. if(spawn && spawn->IsOmittedByDBFlag())
  1904. {
  1905. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1906. safe_delete(spawn);
  1907. spawn = 0;
  1908. continue;
  1909. }
  1910. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1911. database.GetHouseSpawnInstanceData(this, spawn);
  1912. const char* script = 0;
  1913. for(int x=0;x<3;x++)
  1914. {
  1915. switch(x)
  1916. {
  1917. case 0:
  1918. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1919. break;
  1920. case 1:
  1921. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1922. break;
  1923. case 2:
  1924. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1925. break;
  1926. }
  1927. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1928. {
  1929. spawn->SetSpawnScript(string(script));
  1930. break;
  1931. }
  1932. }
  1933. if(spawn)
  1934. {
  1935. if (respawn)
  1936. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1937. else
  1938. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1939. if ( spawnTime > 1 )
  1940. {
  1941. spawn->SetRespawnTime(spawnTime);
  1942. }
  1943. }
  1944. break;
  1945. }
  1946. else
  1947. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1948. }
  1949. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1950. return spawn;
  1951. }
  1952. void ZoneServer::ProcessSpawnLocations()
  1953. {
  1954. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1955. map<int32,int32>* instNPCs = NULL;
  1956. map<int32,int32>* instGroundSpawns = NULL;
  1957. map<int32,int32>* instObjSpawns = NULL;
  1958. map<int32,int32>* instWidgetSpawns = NULL;
  1959. map<int32,int32>* instSignSpawns = NULL;
  1960. if ( this->IsInstanceZone() )
  1961. {
  1962. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1963. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1964. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1965. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1966. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1967. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1968. }
  1969. map<int32, bool> processed_spawn_locations;
  1970. map<int32, SpawnLocation*>::iterator itr;
  1971. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1972. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1973. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1974. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1975. continue;
  1976. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1977. {
  1978. int32 group_id = CalculateSpawnGroup(itr->second);
  1979. if(group_id)
  1980. {
  1981. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1982. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1983. if(associated_groups)
  1984. {
  1985. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1986. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1987. if(associated_locations)
  1988. {
  1989. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1990. for(int32 i=0;i<associated_locations->size();i++)
  1991. {
  1992. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1993. processed_spawn_locations[associated_locations->at(i)] = true;
  1994. }
  1995. safe_delete(associated_locations);
  1996. }
  1997. }
  1998. }
  1999. }
  2000. else
  2001. {
  2002. if ( this->IsInstanceZone() )
  2003. {
  2004. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2005. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2006. }
  2007. else
  2008. {
  2009. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2010. ProcessSpawnLocation(itr->second);
  2011. }
  2012. }
  2013. }
  2014. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2015. safe_delete(instNPCs);
  2016. safe_delete(instGroundSpawns);
  2017. safe_delete(instObjSpawns);
  2018. safe_delete(instWidgetSpawns);
  2019. safe_delete(instSignSpawns);
  2020. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2021. }
  2022. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2023. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2024. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2025. if(killer)
  2026. {
  2027. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2028. if(skip_loot_gray_mob_flag) {
  2029. Player* player = 0;
  2030. if(killer->IsPlayer())
  2031. player = (Player*)killer;
  2032. else if(killer->IsPet()) {
  2033. Spawn* owner = ((Entity*)killer)->GetOwner();
  2034. if(owner->IsPlayer())
  2035. player = (Player*)owner;
  2036. }
  2037. if(player) {
  2038. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2039. if(difficulty == ARROW_COLOR_GRAY) {
  2040. npc->ClearNonBodyLoot();
  2041. }
  2042. }
  2043. }
  2044. }
  2045. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2046. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2047. if(loot_tables.size() > 0){
  2048. vector<LootDrop*>* loot_drops = 0;
  2049. vector<LootDrop*>::iterator loot_drop_itr;
  2050. LootTable* table = 0;
  2051. vector<int32>::iterator loot_list_itr;
  2052. float chancecoin = 0;
  2053. float chancetable = 0;
  2054. float chancedrop = 0;
  2055. float chancetally = 0;
  2056. float droptally = 0;
  2057. // the following loop,loops through each table
  2058. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2059. table = GetLootTable(*loot_list_itr);
  2060. // if killer is assigned this is on-death, we already assigned coin
  2061. if(!killer && table && table->maxcoin > 0){
  2062. chancecoin = rand()%100;
  2063. if(table->coin_probability >= chancecoin){
  2064. if(table->maxcoin > table->mincoin)
  2065. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2066. }
  2067. }
  2068. int numberchances = 1;
  2069. //if (table->lootdrop_probability == 100){ }
  2070. //else
  2071. //chancetally += table->lootdrop_probability;
  2072. int maxchance = 0;
  2073. if (table) {
  2074. maxchance = table->maxlootitems;
  2075. for (numberchances; numberchances <= maxchance; numberchances++) {
  2076. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2077. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2078. float droppercenttotal = 0;
  2079. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2080. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2081. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2082. loot_drops = GetLootDrops(*loot_list_itr);
  2083. if (loot_drops && loot_drops->size() > 0) {
  2084. LootDrop* drop = 0;
  2085. int16 count = 0;
  2086. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2087. int16 IC = 0;
  2088. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2089. drop = *loot_drop_itr;
  2090. droppercenttotal += drop->probability;
  2091. }
  2092. int droplistsize = loot_drops->size();
  2093. float chancedroptally = 0;
  2094. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2095. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2096. drop = *loot_drop_itr;
  2097. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2098. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2099. continue;
  2100. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2101. continue;
  2102. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2103. {
  2104. Player* player = nullptr;
  2105. if(killer->IsPlayer())
  2106. {
  2107. player = (Player*)killer;
  2108. // player has already completed the quest
  2109. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2110. {
  2111. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2112. continue;
  2113. }
  2114. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2115. {
  2116. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2117. continue;
  2118. }
  2119. }
  2120. else
  2121. {
  2122. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2123. continue;
  2124. }
  2125. }
  2126. if (npc->HasLootItemID(drop->item_id))
  2127. continue;
  2128. if (droppercenttotal >= 100)
  2129. droppercenttotal = 100;
  2130. chancedroptally += 100 / droppercenttotal * drop->probability;
  2131. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2132. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2133. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2134. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2135. count++;
  2136. npc->AddLootItem(drop->item_id, drop->item_charges);
  2137. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2138. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2139. //if(drop->equip_item)
  2140. }
  2141. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2142. break;
  2143. }
  2144. }
  2145. }
  2146. }
  2147. }
  2148. }
  2149. }
  2150. }
  2151. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2152. if(!spawn || !spawnlocation)
  2153. return;
  2154. int offset = 0;
  2155. if(spawnlocation->x_offset > 0){
  2156. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2157. offset = (int)((spawnlocation->x_offset*1000)+1);
  2158. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2159. }
  2160. else
  2161. spawn->SetX(spawnlocation->x);
  2162. if(spawnlocation->y_offset > 0){
  2163. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2164. offset = (int)((spawnlocation->y_offset*1000)+1);
  2165. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2166. }
  2167. else
  2168. spawn->SetY(spawnlocation->y, true, true);
  2169. if(spawnlocation->z_offset > 0){
  2170. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2171. offset = (int)((spawnlocation->z_offset*1000)+1);
  2172. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2173. }
  2174. else
  2175. spawn->SetZ(spawnlocation->z);
  2176. spawn->SetHeading(spawnlocation->heading);
  2177. spawn->SetPitch(spawnlocation->pitch);
  2178. spawn->SetRoll(spawnlocation->roll);
  2179. spawn->SetSpawnOrigX(spawn->GetX());
  2180. spawn->SetSpawnOrigY(spawn->GetY());
  2181. spawn->SetSpawnOrigZ(spawn->GetZ());
  2182. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2183. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2184. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2185. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2186. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2187. }
  2188. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2189. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2190. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2191. if(npc && !npc->IsOmittedByDBFlag()){
  2192. DeterminePosition(spawnlocation, npc);
  2193. npc->SetDatabaseID(spawnentry->spawn_id);
  2194. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2195. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2196. npc->SetRespawnTime(spawnentry->respawn);
  2197. npc->SetExpireTime(spawnentry->expire_time);
  2198. if (spawnentry->expire_time > 0)
  2199. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2200. AddLoot(npc);
  2201. SetSpawnScript(spawnentry, npc);
  2202. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2203. AddSpawn(npc);
  2204. }
  2205. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2206. return npc;
  2207. }
  2208. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2209. vector<int32>* ret = 0;
  2210. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2211. if(groups){
  2212. int32 group_id = 0;
  2213. set<int32>::iterator group_itr;
  2214. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2215. if(!ret)
  2216. ret = new vector<int32>();
  2217. group_id = *group_itr;
  2218. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2219. if(spawn_group_locations.count(group_id) > 0){
  2220. map<int32, int32>::iterator itr;
  2221. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2222. ret->push_back(itr->first);
  2223. }
  2224. }
  2225. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2226. }
  2227. }
  2228. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2229. return ret;
  2230. }
  2231. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2232. set<int32>* ret = 0;
  2233. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2234. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2235. if(spawn_group_associations.count(group_id) > 0)
  2236. ret = spawn_group_associations[group_id];
  2237. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2238. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2239. return ret;
  2240. }
  2241. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2242. map<int32, int32>* ret = 0;
  2243. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2244. if(spawn_group_locations.count(group_id) > 0)
  2245. ret = spawn_group_locations[group_id];
  2246. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2247. return ret;
  2248. }
  2249. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2250. list<int32>* ret = 0;
  2251. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2252. if(spawn_location_groups.count(location_id) > 0)
  2253. ret = spawn_location_groups[location_id];
  2254. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2255. return ret;
  2256. }
  2257. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2258. float ret = -1;
  2259. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2260. if(spawn_group_chances.count(group_id) > 0)
  2261. ret = spawn_group_chances[group_id];
  2262. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2263. return ret;
  2264. }
  2265. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2266. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2267. spawn_group_chances[group_id] = percent;
  2268. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2269. }
  2270. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2271. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2272. //Check if we already have containers for these group ids, if not create them
  2273. if (spawn_group_associations.count(group_id1) == 0)
  2274. spawn_group_associations[group_id1] = new set<int32>;
  2275. if (spawn_group_associations.count(group_id2) == 0)
  2276. spawn_group_associations[group_id2] = new set<int32>;
  2277. //Associate groups 1 and 2 now
  2278. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2279. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2280. group_1->insert(group_id2);
  2281. group_2->insert(group_id1);
  2282. //Associate the remaining groups together
  2283. set<int32>::iterator itr;
  2284. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2285. group_2->insert(*itr);
  2286. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2287. if (assoc_itr != spawn_group_associations.end())
  2288. assoc_itr->second->insert(group_id2);
  2289. else {
  2290. set<int32>* new_set = new set<int32>;
  2291. spawn_group_associations[*itr] = new_set;
  2292. new_set->insert(group_id2);
  2293. }
  2294. }
  2295. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2296. group_1->insert(*itr);
  2297. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2298. if (assoc_itr != spawn_group_associations.end())
  2299. assoc_itr->second->insert(group_id1);
  2300. else {
  2301. set<int32>* new_set = new set<int32>;
  2302. spawn_group_associations[*itr] = new_set;
  2303. new_set->insert(group_id1);
  2304. }
  2305. }
  2306. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2307. }
  2308. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2309. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2310. if(spawn_group_locations.count(group_id) == 0)
  2311. spawn_group_locations[group_id] = new map<int32, int32>();
  2312. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2313. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2314. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2315. if(spawn_location_groups.count(location_id) == 0)
  2316. spawn_location_groups[location_id] = new list<int32>();
  2317. spawn_location_groups[location_id]->push_back(group_id);
  2318. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2319. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2320. if(spawn_group_associations.count(group_id) == 0)
  2321. spawn_group_associations[group_id] = new set<int32>();
  2322. spawn_group_associations[group_id]->insert(group_id);
  2323. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2324. }
  2325. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open){
  2326. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2327. if(!npc)
  2328. return false;
  2329. const char* script = npc->GetSpawnScript();
  2330. if ( script == nullptr || strlen(script) < 1 )
  2331. {
  2332. if (npc->GetZone() != nullptr)
  2333. {
  2334. string tmpScript;
  2335. tmpScript.append("SpawnScripts/");
  2336. tmpScript.append(npc->GetZone()->GetZoneName());
  2337. tmpScript.append("/");
  2338. int count = 0;
  2339. for (int s = 0; s < strlen(npc->GetName()); s++)
  2340. {
  2341. if (isalnum(npc->GetName()[s]))
  2342. {
  2343. tmpScript += npc->GetName()[s];
  2344. count++;
  2345. }
  2346. }
  2347. tmpScript.append(".lua");
  2348. if (count < 1)
  2349. {
  2350. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2351. }
  2352. else
  2353. {
  2354. struct stat buffer;
  2355. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2356. if (fileExists)
  2357. {
  2358. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2359. npc->SetSpawnScript(tmpScript);
  2360. script = npc->GetSpawnScript();
  2361. }
  2362. }
  2363. }
  2364. }
  2365. bool result = false;
  2366. if(lua_interface && script){
  2367. result = true; // default to true, if we don't match a switch case, return false in default case
  2368. switch(type){
  2369. case SPAWN_SCRIPT_SPAWN:{
  2370. lua_interface->RunSpawnScript(script, "spawn", npc);
  2371. break;
  2372. }
  2373. case SPAWN_SCRIPT_RESPAWN:{
  2374. lua_interface->RunSpawnScript(script, "respawn", npc);
  2375. break;
  2376. }
  2377. case SPAWN_SCRIPT_ATTACKED:{
  2378. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2379. break;
  2380. }
  2381. case SPAWN_SCRIPT_TARGETED:{
  2382. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2383. break;
  2384. }
  2385. case SPAWN_SCRIPT_HAILED:{
  2386. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2387. break;
  2388. }
  2389. case SPAWN_SCRIPT_HAILED_BUSY:{
  2390. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2391. break;
  2392. }
  2393. case SPAWN_SCRIPT_DEATH:{
  2394. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2395. break;
  2396. }
  2397. case SPAWN_SCRIPT_KILLED:{
  2398. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2399. break;
  2400. }
  2401. case SPAWN_SCRIPT_AGGRO:{
  2402. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2403. break;
  2404. }
  2405. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2406. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2407. break;
  2408. }
  2409. case SPAWN_SCRIPT_RANDOMCHAT:{
  2410. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2411. break;
  2412. }
  2413. case SPAWN_SCRIPT_CUSTOM:
  2414. case SPAWN_SCRIPT_TIMER:
  2415. case SPAWN_SCRIPT_CONVERSATION:{
  2416. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2417. break;
  2418. }
  2419. case SPAWN_SCRIPT_CASTED_ON: {
  2420. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2421. break;
  2422. }
  2423. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2424. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2425. break;
  2426. }
  2427. case SPAWN_SCRIPT_COMBAT_RESET: {
  2428. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2429. break;
  2430. }
  2431. case SPAWN_SCRIPT_GROUP_DEAD: {
  2432. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2433. break;
  2434. }
  2435. case SPAWN_SCRIPT_HEAR_SAY: {
  2436. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2437. break;
  2438. }
  2439. case SPAWN_SCRIPT_PRESPAWN: {
  2440. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2441. break;
  2442. }
  2443. case SPAWN_SCRIPT_USEDOOR: {
  2444. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2445. break;
  2446. }
  2447. case SPAWN_SCRIPT_BOARD: {
  2448. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2449. break;
  2450. }
  2451. case SPAWN_SCRIPT_DEBOARD: {
  2452. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2453. break;
  2454. }
  2455. default:
  2456. {
  2457. result = false;
  2458. break;
  2459. }
  2460. }
  2461. }
  2462. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2463. return result;
  2464. }
  2465. void ZoneServer::DeleteTransporters() {
  2466. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2467. transporter_locations.clear(); //world takes care of actually deleting the data
  2468. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2469. }
  2470. void ZoneServer::ReloadTransporters(){
  2471. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2472. if(locations){
  2473. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2474. while(itr.Next())
  2475. AddTransporter(itr->value);
  2476. }
  2477. }
  2478. void ZoneServer::CheckTransporters(Client* client) {
  2479. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2480. if(transporter_locations.size() > 0){
  2481. LocationTransportDestination* loc = 0;
  2482. list<LocationTransportDestination*>::iterator itr;
  2483. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2484. loc = *itr;
  2485. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2486. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2487. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2488. if(packet)
  2489. client->QueuePacket(packet);
  2490. }
  2491. else{
  2492. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2493. if(new_zone){
  2494. client->GetPlayer()->SetX(loc->destination_x);
  2495. client->GetPlayer()->SetY(loc->destination_y);
  2496. client->GetPlayer()->SetZ(loc->destination_z);
  2497. client->GetPlayer()->SetHeading(loc->destination_heading);
  2498. client->Zone(new_zone, false);
  2499. }
  2500. }
  2501. break;
  2502. }
  2503. }
  2504. }
  2505. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2506. }
  2507. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2508. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2509. transporter_locations.push_back(loc);
  2510. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2511. }
  2512. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2513. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2514. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2515. if(sign && !sign->IsOmittedByDBFlag()){
  2516. DeterminePosition(spawnlocation, sign);
  2517. sign->SetDatabaseID(spawnentry->spawn_id);
  2518. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2519. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2520. sign->SetRespawnTime(spawnentry->respawn);
  2521. sign->SetExpireTime(spawnentry->expire_time);
  2522. if (spawnentry->expire_time > 0)
  2523. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2524. SetSpawnScript(spawnentry, sign);
  2525. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2526. AddSpawn(sign);
  2527. }
  2528. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2529. return sign;
  2530. }
  2531. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2532. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2533. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2534. if(widget && !widget->IsOmittedByDBFlag()){
  2535. DeterminePosition(spawnlocation, widget);
  2536. widget->SetDatabaseID(spawnentry->spawn_id);
  2537. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2538. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2539. if(!widget->GetIncludeLocation()){
  2540. widget->SetX(widget->GetWidgetX());
  2541. if(widget->GetCloseY() != 0)
  2542. widget->SetY(widget->GetCloseY());
  2543. widget->SetZ(widget->GetWidgetZ());
  2544. }
  2545. widget->SetRespawnTime(spawnentry->respawn);
  2546. widget->SetExpireTime(spawnentry->expire_time);
  2547. widget->SetSpawnOrigHeading(widget->GetHeading());
  2548. if (spawnentry->expire_time > 0)
  2549. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2550. SetSpawnScript(spawnentry, widget);
  2551. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2552. AddSpawn(widget);
  2553. }
  2554. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2555. return widget;
  2556. }
  2557. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2558. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2559. Object* object = GetNewObject(spawnentry->spawn_id);
  2560. if(object && !object->IsOmittedByDBFlag()){
  2561. DeterminePosition(spawnlocation, object);
  2562. object->SetDatabaseID(spawnentry->spawn_id);
  2563. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2564. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2565. object->SetRespawnTime(spawnentry->respawn);
  2566. object->SetExpireTime(spawnentry->expire_time);
  2567. if (spawnentry->expire_time > 0)
  2568. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2569. SetSpawnScript(spawnentry, object);
  2570. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2571. AddSpawn(object);
  2572. }
  2573. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2574. return object;
  2575. }
  2576. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2577. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2578. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2579. if(spawn && !spawn->IsOmittedByDBFlag()){
  2580. DeterminePosition(spawnlocation, spawn);
  2581. spawn->SetDatabaseID(spawnentry->spawn_id);
  2582. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2583. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2584. spawn->SetRespawnTime(spawnentry->respawn);
  2585. spawn->SetExpireTime(spawnentry->expire_time);
  2586. if (spawnentry->expire_time > 0)
  2587. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2588. SetSpawnScript(spawnentry, spawn);
  2589. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2590. AddSpawn(spawn);
  2591. }
  2592. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2593. return spawn;
  2594. }
  2595. void ZoneServer::AddSpawn(Spawn* spawn) {
  2596. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2597. spawn->SetZone(this);
  2598. spawn->position_changed = false;
  2599. spawn->info_changed = false;
  2600. spawn->vis_changed = false;
  2601. spawn->changed = false;
  2602. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2603. // main spawn thread will put into the spawn_list when ever it has a chance.
  2604. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2605. pending_spawn_list_add.push_back(spawn);
  2606. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2607. spawn_range.Trigger();
  2608. spawn_check_add.Trigger();
  2609. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2610. {
  2611. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2612. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2613. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2614. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2615. spawn->SetShowCommandIcon(1);
  2616. }
  2617. if(spawn->IsNPC())
  2618. AddEnemyList((NPC*)spawn);
  2619. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2620. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2621. if (spawn->IsPlayer()) {
  2622. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2623. ((Player*)spawn)->SetCharSheetChanged(true);
  2624. }
  2625. if (movementMgr != nullptr && spawn->IsEntity()) {
  2626. movementMgr->AddMob((Entity*)spawn);
  2627. }
  2628. AddSpawnProximities(spawn);
  2629. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2630. }
  2631. void ZoneServer::AddClient(Client* client){
  2632. MClientList.writelock(__FUNCTION__, __LINE__);
  2633. clients.push_back(client);
  2634. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2635. connected_clients.Add(client);
  2636. }
  2637. void ZoneServer::RemoveClient(Client* client)
  2638. {
  2639. Guild *guild;
  2640. if(client)
  2641. {
  2642. if (client->GetPlayer())
  2643. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2644. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2645. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2646. if (!client->IsZoning())
  2647. {
  2648. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2649. guild->GuildMemberLogoff(client->GetPlayer());
  2650. chat.LeaveAllChannels(client);
  2651. }
  2652. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2653. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2654. if(!zoneShuttingDown && !client->IsZoning())
  2655. {
  2656. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2657. if (gmi) {
  2658. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2659. if (size > 1) {
  2660. bool send_left_message = size > 2;
  2661. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2662. if (send_left_message)
  2663. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2664. }
  2665. }
  2666. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2667. {
  2668. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2669. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2670. }
  2671. else
  2672. {
  2673. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2674. }
  2675. ((Entity*)client->GetPlayer())->DismissAllPets();
  2676. //}
  2677. }
  2678. else
  2679. {
  2680. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2681. }
  2682. map<int32, int32>::iterator itr;
  2683. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2684. Spawn* spawn = GetSpawnByID(itr->second);
  2685. if (spawn)
  2686. ((Bot*)spawn)->Camp();
  2687. }
  2688. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2689. MClientList.writelock(__FUNCTION__, __LINE__);
  2690. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2691. if (itr2 != clients.end())
  2692. clients.erase(itr2);
  2693. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2694. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2695. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2696. database.ToggleCharacterOnline(client, 0);
  2697. client->GetPlayer()->DeleteSpellEffects(true);
  2698. RemoveSpawn(client->GetPlayer(), false);
  2699. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2700. }
  2701. }
  2702. void ZoneServer::RemoveClientImmediately(Client* client) {
  2703. Guild *guild;
  2704. if(client)
  2705. {
  2706. database.ToggleCharacterOnline(client, 0);
  2707. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2708. if(connected_clients.count(client) > 0)
  2709. {
  2710. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2711. guild->GuildMemberLogoff(client->GetPlayer());
  2712. MClientList.writelock(__FUNCTION__, __LINE__);
  2713. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2714. if (itr != clients.end())
  2715. clients.erase(itr);
  2716. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2717. //clients.Remove(client);
  2718. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2719. connected_clients.Remove(client, true);
  2720. // client is deleted at this point
  2721. client = 0;
  2722. }
  2723. else
  2724. {
  2725. MClientList.writelock(__FUNCTION__, __LINE__);
  2726. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2727. if (itr != clients.end())
  2728. clients.erase(itr);
  2729. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2730. //clients.Remove(client, true);
  2731. }
  2732. }
  2733. }
  2734. void ZoneServer::ClientProcess()
  2735. {
  2736. if(connected_clients.size(true) == 0)
  2737. {
  2738. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2739. {
  2740. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2741. shutdownTimer.Start();
  2742. }
  2743. return;
  2744. }
  2745. shutdownTimer.Disable();
  2746. Client* client = 0;
  2747. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2748. while(iterator.Next())
  2749. {
  2750. client = iterator->value;
  2751. #ifndef NO_CATCH
  2752. try
  2753. {
  2754. #endif
  2755. if(zoneShuttingDown || !client->Process(true))
  2756. {
  2757. if(!zoneShuttingDown && !client->IsZoning())
  2758. {
  2759. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2760. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2761. {
  2762. //only set LD flag if we're disconnecting but not camping/quitting
  2763. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2764. if(client->GetPlayer()->GetGroupMemberInfo())
  2765. {
  2766. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2767. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2768. }
  2769. }
  2770. }
  2771. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2772. client->Disconnect();
  2773. RemoveClient(client);
  2774. }
  2775. #ifndef NO_CATCH
  2776. }
  2777. catch(...)
  2778. {
  2779. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2780. try{
  2781. if(!client->IsZoning())
  2782. {
  2783. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2784. {
  2785. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2786. if(client->GetPlayer()->GetGroupMemberInfo())
  2787. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2788. }
  2789. }
  2790. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2791. client->Disconnect();
  2792. RemoveClient(client);
  2793. }
  2794. catch(...){
  2795. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2796. }
  2797. }
  2798. #endif
  2799. }
  2800. }
  2801. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2802. Client* client = 0;
  2803. vector<Client*>::iterator client_itr;
  2804. MClientList.readlock(__FUNCTION__, __LINE__);
  2805. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2806. client = *client_itr;
  2807. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2808. client->SimpleMessage(type, message);
  2809. }
  2810. }
  2811. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2812. }
  2813. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2814. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2815. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2816. if (packet) {
  2817. if (from)
  2818. packet->setMediumStringByName("from", from->GetName());
  2819. if (client->GetPlayer() != from)
  2820. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2821. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2822. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2823. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2824. else
  2825. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2826. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2827. packet->setMediumStringByName("message", message);
  2828. packet->setDataByName("language", language);
  2829. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2830. packet->setDataByName("understood", 0);
  2831. else
  2832. packet->setDataByName("understood", 1);
  2833. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2834. if (channel_name)
  2835. packet->setMediumStringByName("channel_name", channel_name);
  2836. EQ2Packet* outapp = packet->serialize();
  2837. DumpPacket(outapp);
  2838. client->QueuePacket(outapp);
  2839. safe_delete(packet);
  2840. }
  2841. }
  2842. }
  2843. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2844. vector<Client*>::iterator client_itr;
  2845. Client* client = 0;
  2846. MClientList.readlock(__FUNCTION__, __LINE__);
  2847. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2848. client = *client_itr;
  2849. if(client && client->IsConnected())
  2850. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2851. }
  2852. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2853. }
  2854. void ZoneServer::HandleBroadcast(const char* message) {
  2855. vector<Client*>::iterator client_itr;
  2856. Client* client = 0;
  2857. MClientList.readlock(__FUNCTION__, __LINE__);
  2858. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2859. client = *client_itr;
  2860. if(client && client->IsConnected())
  2861. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2862. }
  2863. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2864. }
  2865. void ZoneServer::HandleAnnouncement(const char* message) {
  2866. vector<Client*>::iterator client_itr;
  2867. Client* client = 0;
  2868. int32 words = ::CountWordsInString(message);
  2869. if (words < 5)
  2870. words = 5;
  2871. MClientList.readlock(__FUNCTION__, __LINE__);
  2872. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2873. client = *client_itr;
  2874. if(client && client->IsConnected()) {
  2875. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2876. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2877. }
  2878. }
  2879. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2880. }
  2881. void ZoneServer::SendTimeUpdate(Client* client){
  2882. if(client){
  2883. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2884. if(packet){
  2885. client->QueuePacket(packet->serialize());
  2886. safe_delete(packet);
  2887. }
  2888. }
  2889. }
  2890. void ZoneServer::SendTimeUpdateToAllClients(){
  2891. Client* client = 0;
  2892. vector<Client*>::iterator client_itr;
  2893. MClientList.readlock(__FUNCTION__, __LINE__);
  2894. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2895. client = *client_itr;
  2896. if(client && client->IsConnected())
  2897. SendTimeUpdate(client);
  2898. }
  2899. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2900. }
  2901. void ZoneServer::UpdateVitality(float amount){
  2902. Client* client = 0;
  2903. vector<Client*>::iterator client_itr;
  2904. MClientList.readlock(__FUNCTION__, __LINE__);
  2905. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2906. client = *client_itr;
  2907. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2908. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2909. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2910. else
  2911. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2912. client->GetPlayer()->SetCharSheetChanged(true);
  2913. }
  2914. }
  2915. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2916. }
  2917. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2918. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2919. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2920. if(outapp)
  2921. client->QueuePacket(outapp);
  2922. /*
  2923. vis flags:
  2924. 2 = show icon
  2925. 4 = targetable
  2926. 16 = show name
  2927. 32 = show level/border
  2928. activity_status:
  2929. 4 - linkdead
  2930. 8 - camping
  2931. 16 - LFG
  2932. 32 - LFW
  2933. 2048 - mentoring
  2934. 4096 - displays shield
  2935. 8192 - immunity gained
  2936. 16384 - immunity remaining
  2937. attackable_status
  2938. 1 - no_hp_bar
  2939. 4 - not attackable
  2940. npc_con
  2941. -4 = scowls
  2942. -3 = threatening
  2943. -2 = dubiously
  2944. -1 = apprehensively
  2945. 0 = indifferent
  2946. 1 = amiably
  2947. 2 = kindly
  2948. 3 = warmly
  2949. 4 = ally
  2950. quest_flag
  2951. 1 = new quest
  2952. 2 = update and new quest
  2953. 3 = update
  2954. */
  2955. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  2956. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  2957. }
  2958. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2959. return client_spawn_map.Get(spawn);
  2960. }
  2961. Client* ZoneServer::GetClientByName(char* name) {
  2962. Client* ret = 0;
  2963. vector<Client*>::iterator itr;
  2964. MClientList.readlock(__FUNCTION__, __LINE__);
  2965. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2966. if ((*itr)->GetPlayer()) {
  2967. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2968. ret = *itr;
  2969. break;
  2970. }
  2971. }
  2972. }
  2973. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2974. return ret;
  2975. }
  2976. Client* ZoneServer::GetClientByCharID(int32 charid) {
  2977. Client* ret = 0;
  2978. vector<Client*>::iterator itr;
  2979. MClientList.readlock(__FUNCTION__, __LINE__);
  2980. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2981. if ((*itr)->GetCharacterID() == charid) {
  2982. ret = *itr;
  2983. break;
  2984. }
  2985. }
  2986. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2987. return ret;
  2988. }
  2989. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2990. if (spawn)
  2991. movement_spawns.Put(spawn->GetID(), 1);
  2992. }
  2993. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2994. if (spawn)
  2995. remove_movement_spawns.Add(spawn->GetID());
  2996. }
  2997. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2998. if(!client || !spawn)
  2999. return;
  3000. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3001. if(packet){
  3002. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3003. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3004. packet->setDataByName("unknown5", 1, 1);
  3005. packet->setDataByName("unknown5", 1, 6);
  3006. if(mp3){
  3007. packet->setMediumStringByName("mp3", mp3);
  3008. packet->setDataByName("key", key1);
  3009. packet->setDataByName("key", key2, 1);
  3010. }
  3011. packet->setMediumStringByName("name", spawn->GetName());
  3012. if(text)
  3013. packet->setMediumStringByName("text", text);
  3014. if(emote)
  3015. packet->setMediumStringByName("emote", emote);
  3016. if (language != 0)
  3017. packet->setDataByName("language", language);
  3018. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3019. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3020. packet->setDataByName("understood", 1);
  3021. EQ2Packet* app = packet->serialize();
  3022. //DumpPacket(app);
  3023. client->QueuePacket(app);
  3024. safe_delete(packet);
  3025. }
  3026. }
  3027. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3028. if(!client || !spawn)
  3029. return;
  3030. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3031. if(packet){
  3032. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3033. packet->setMediumStringByName("mp3", mp3);
  3034. packet->setDataByName("key", key1);
  3035. packet->setDataByName("key", key2, 1);
  3036. client->QueuePacket(packet->serialize());
  3037. safe_delete(packet);
  3038. }
  3039. }
  3040. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3041. if(!spawn)
  3042. return;
  3043. Client* client = 0;
  3044. vector<Client*>::iterator client_itr;
  3045. MClientList.readlock(__FUNCTION__, __LINE__);
  3046. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3047. client = *client_itr;
  3048. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  3049. continue;
  3050. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3051. }
  3052. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3053. }
  3054. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3055. if(!spawn || !mp3)
  3056. return;
  3057. Client* client = 0;
  3058. vector<Client*>::iterator client_itr;
  3059. MClientList.readlock(__FUNCTION__, __LINE__);
  3060. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3061. client = *client_itr;
  3062. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  3063. continue;
  3064. PlayVoice(client, spawn, mp3, key1, key2);
  3065. }
  3066. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3067. }
  3068. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3069. if(!name)
  3070. return;
  3071. PacketStruct* packet = 0;
  3072. if(client){
  3073. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3074. if(packet){
  3075. packet->setMediumStringByName("name", name);
  3076. packet->setDataByName("x", origin_x);
  3077. packet->setDataByName("y", origin_y);
  3078. packet->setDataByName("z", origin_z);
  3079. packet->setDataByName("unknown1", 1);
  3080. packet->setDataByName("unknown2", 2.5);
  3081. packet->setDataByName("unknown3", 15);
  3082. client->QueuePacket(packet->serialize());
  3083. safe_delete(packet);
  3084. }
  3085. }
  3086. else{
  3087. EQ2Packet* outapp = 0;
  3088. int16 packet_version = 0;
  3089. vector<Client*>::iterator client_itr;
  3090. MClientList.readlock(__FUNCTION__, __LINE__);
  3091. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3092. client = *client_itr;
  3093. if(client && (!packet || packet_version != client->GetVersion())){
  3094. safe_delete(packet);
  3095. safe_delete(outapp);
  3096. packet_version = client->GetVersion();
  3097. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3098. if(packet){
  3099. packet->setMediumStringByName("name", name);
  3100. packet->setDataByName("x", origin_x);
  3101. packet->setDataByName("y", origin_y);
  3102. packet->setDataByName("z", origin_z);
  3103. packet->setDataByName("unknown1", 1);
  3104. packet->setDataByName("unknown2", 2.5);
  3105. packet->setDataByName("unknown3", 15);
  3106. outapp = packet->serialize();
  3107. }
  3108. }
  3109. if(outapp && client && client->IsConnected())
  3110. client->QueuePacket(outapp->Copy());
  3111. }
  3112. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3113. safe_delete(packet);
  3114. safe_delete(outapp);
  3115. }
  3116. }
  3117. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3118. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3119. }
  3120. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3121. heading_timers.erase(spawn);
  3122. }
  3123. void ZoneServer::CheckHeadingTimers(){
  3124. if(heading_timers.size() > 0){
  3125. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3126. Spawn* spawn = 0;
  3127. int32 current_time = Timer::GetCurrentTime2();
  3128. while(itr.Next()){
  3129. if(current_time >= itr->second){
  3130. spawn = itr->first;
  3131. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3132. spawn->SetTempActionState(-1);
  3133. heading_timers.erase(itr->first);
  3134. }
  3135. }
  3136. }
  3137. }
  3138. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3139. bool ret = false;
  3140. if (widget) {
  3141. int32 id = widget->GetID();
  3142. map<int32, int32>::iterator itr;
  3143. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3144. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3145. if(itr->first == id){
  3146. ret = true;
  3147. break;
  3148. }
  3149. }
  3150. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3151. }
  3152. return ret;
  3153. }
  3154. void ZoneServer::CheckWidgetTimers(){
  3155. vector<int32> remove_list;
  3156. map<int32, int32>::iterator itr;
  3157. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3158. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3159. if(Timer::GetCurrentTime2() >= itr->second){
  3160. /*Spawn* widget = GetSpawnByID(itr->first);
  3161. if (widget && widget->IsWidget())
  3162. ((Widget*)widget)->HandleTimerUpdate();*/
  3163. remove_list.push_back(itr->first);
  3164. }
  3165. }
  3166. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3167. for (int32 i = 0; i < remove_list.size(); i++) {
  3168. Spawn* widget = GetSpawnByID(remove_list[i]);
  3169. if (widget && widget->IsWidget())
  3170. ((Widget*)widget)->HandleTimerUpdate();
  3171. }
  3172. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3173. for(int32 i=0;i<remove_list.size(); i++)
  3174. widget_timers.erase(remove_list[i]);
  3175. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3176. }
  3177. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3178. if (widget && widget->IsWidget()) {
  3179. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3180. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3181. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3182. }
  3183. }
  3184. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3185. Spawn* ret = 0;
  3186. Spawn* spawn = 0;
  3187. map<int32, Spawn*>::iterator itr;
  3188. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3189. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3190. spawn = itr->second;
  3191. if(spawn){
  3192. if(spawn->GetSpawnGroupID() == id){
  3193. ret = spawn;
  3194. break;
  3195. }
  3196. }
  3197. }
  3198. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3199. return ret;
  3200. }
  3201. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3202. Spawn* ret = 0;
  3203. Spawn* current_spawn = 0;
  3204. map<int32, Spawn*>::iterator itr;
  3205. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3206. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3207. current_spawn = itr->second;
  3208. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3209. ret = current_spawn;
  3210. break;
  3211. }
  3212. }
  3213. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3214. return ret;
  3215. }
  3216. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3217. Spawn* ret = 0;
  3218. if(quick_database_id_lookup.count(id) > 0)
  3219. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3220. else{
  3221. Spawn* spawn = 0;
  3222. map<int32, Spawn*>::iterator itr;
  3223. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3224. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3225. spawn = itr->second;
  3226. if(spawn){
  3227. if(spawn->GetDatabaseID() == id){
  3228. quick_database_id_lookup.Put(id, spawn->GetID());
  3229. ret = spawn;
  3230. break;
  3231. }
  3232. }
  3233. }
  3234. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3235. }
  3236. return ret;
  3237. }
  3238. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3239. Spawn* ret = 0;
  3240. if (!spawnListLocked )
  3241. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3242. if (spawn_list.count(id) > 0)
  3243. ret = spawn_list[id];
  3244. if (!spawnListLocked)
  3245. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3246. return ret;
  3247. }
  3248. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3249. {
  3250. if(!client || !spawn)
  3251. return false;
  3252. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3253. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3254. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3255. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3256. if(packet && index > 0 && !wasRemoved)
  3257. {
  3258. packet->ResetData();
  3259. packet->setDataByName("spawn_index", index);
  3260. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3261. if(delete_spawn)
  3262. packet->setDataByName("delete", 1);
  3263. client->QueuePacket(packet->serialize());
  3264. return true;
  3265. }
  3266. return false;
  3267. }
  3268. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3269. //commands
  3270. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3271. }
  3272. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3273. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3274. }
  3275. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3276. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3277. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3278. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3279. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3280. return;
  3281. Spawn* tmp = 0;
  3282. if(target->IsNPC())
  3283. tmp = GetNPC(target->GetDatabaseID());
  3284. else if(target->IsObject())
  3285. tmp = GetObject(target->GetDatabaseID());
  3286. else if(target->IsGroundSpawn())
  3287. tmp = GetGroundSpawn(target->GetDatabaseID());
  3288. else if(target->IsSign())
  3289. tmp = GetSign(target->GetDatabaseID());
  3290. else if(target->IsWidget())
  3291. tmp = GetWidget(target->GetDatabaseID());
  3292. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3293. tmp->SetSpawnScript(value);
  3294. else if(tmp)
  3295. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3296. Spawn* spawn = 0;
  3297. // this check needs to be here otherwise every spawn with 0 will be set
  3298. if ( target->GetDatabaseID ( ) > 0 )
  3299. {
  3300. map<int32, Spawn*>::iterator itr;
  3301. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3302. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3303. spawn = itr->second;
  3304. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3305. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3306. spawn->SetSpawnScript(value);
  3307. else
  3308. commands.SetSpawnCommand(client, spawn, type, value);
  3309. }
  3310. }
  3311. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3312. }
  3313. }
  3314. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3315. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3316. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3317. if(spawn_script_timers.size() > 0){
  3318. set<SpawnScriptTimer*>::iterator itr;
  3319. SpawnScriptTimer* timer = 0;
  3320. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3321. timer = *itr;
  3322. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3323. remove_spawn_script_timers_list.insert(timer);
  3324. }
  3325. if(all)
  3326. spawn_script_timers.clear();
  3327. }
  3328. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3329. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3330. }
  3331. void ZoneServer::DeleteSpawnScriptTimers() {
  3332. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3333. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3334. if(remove_spawn_script_timers_list.size() > 0){
  3335. set<SpawnScriptTimer*>::iterator itr;
  3336. SpawnScriptTimer* timer = 0;
  3337. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3338. timer = *itr;
  3339. spawn_script_timers.erase(timer);
  3340. safe_delete(timer);
  3341. }
  3342. remove_spawn_script_timers_list.clear();
  3343. }
  3344. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3345. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3346. }
  3347. void ZoneServer::CheckSpawnScriptTimers(){
  3348. DeleteSpawnScriptTimers();
  3349. SpawnScriptTimer* timer = 0;
  3350. vector<SpawnScriptTimer*> call_timers;
  3351. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3352. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3353. if(spawn_script_timers.size() > 0){
  3354. int32 current_time = Timer::GetCurrentTime2();
  3355. set<SpawnScriptTimer*>::iterator itr;
  3356. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3357. timer = *itr;
  3358. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3359. timer->current_count < timer->max_count && current_time >= timer->timer){
  3360. timer->current_count++;
  3361. call_timers.push_back(timer);
  3362. }
  3363. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3364. remove_spawn_script_timers_list.insert(timer);
  3365. }
  3366. }
  3367. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3368. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3369. if(call_timers.size() > 0){
  3370. vector<SpawnScriptTimer*>::iterator itr;
  3371. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3372. timer = *itr;
  3373. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3374. }
  3375. }
  3376. }
  3377. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3378. Spawn* test_spawn = 0;
  3379. map<int32, Spawn*>::iterator itr;
  3380. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3381. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3382. test_spawn = itr->second;
  3383. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3384. if(test_spawn->GetDistance(spawn) < max_distance)
  3385. KillSpawn(true, test_spawn, spawn, send_packet);
  3386. }
  3387. }
  3388. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3389. }
  3390. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3391. Spawn* test_spawn = 0;
  3392. int32 type = commands.GetSpawnSetType(field);
  3393. if(type == 0xFFFFFFFF)
  3394. return;
  3395. map<int32, Spawn*>::iterator itr;
  3396. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3397. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3398. test_spawn = itr->second;
  3399. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3400. if(test_spawn->GetDistance(spawn) < max_distance){
  3401. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3402. }
  3403. }
  3404. }
  3405. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3406. }
  3407. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3408. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3409. spawn_script_timers.insert(timer);
  3410. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3411. }
  3412. /*
  3413. void ZoneServer::RemoveFromRangeMap(Client* client){
  3414. spawn_range_map.erase(client);
  3415. }
  3416. */
  3417. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list)
  3418. {
  3419. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3420. spawn->RemoveSpawnProximities();
  3421. RemoveSpawnProximities(spawn);
  3422. if (movementMgr != nullptr && spawn->IsEntity()) {
  3423. movementMgr->RemoveMob((Entity*)spawn);
  3424. }
  3425. RemoveSpawnSupportFunctions(spawn);
  3426. if (reloading)
  3427. RemoveDeadEnemyList(spawn);
  3428. if (lock)
  3429. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3430. if (dead_spawns.count(spawn->GetID()) > 0)
  3431. dead_spawns.erase(spawn->GetID());
  3432. if (lock)
  3433. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3434. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3435. spawn_expire_timers.erase(spawn->GetID());
  3436. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3437. if(erase_from_spawn_list)
  3438. AddPendingSpawnRemove(spawn->GetID());
  3439. PacketStruct* packet = 0;
  3440. int16 packet_version = 0;
  3441. Client* client = 0;
  3442. vector<Client*>::iterator client_itr;
  3443. MClientList.readlock(__FUNCTION__, __LINE__);
  3444. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3445. client = *client_itr;
  3446. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3447. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3448. {
  3449. safe_delete(packet);
  3450. packet_version = client->GetVersion();
  3451. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3452. }
  3453. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3454. client->GetPlayer()->SetTarget(0);
  3455. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3456. if (spawn_range_map.count(client) > 0)
  3457. spawn_range_map.Get(client)->erase(spawn->GetID());
  3458. }
  3459. }
  3460. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3461. safe_delete(packet);
  3462. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3463. {
  3464. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3465. // handle instance spawn db info
  3466. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3467. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3468. {
  3469. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3470. // use respawn time to either insert/update entry (likely insert in this situation)
  3471. if ( spawn->IsNPC() )
  3472. {
  3473. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3474. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3475. }
  3476. else if ( spawn->IsObject ( ) )
  3477. {
  3478. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3479. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3480. }
  3481. }
  3482. else
  3483. {
  3484. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3485. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3486. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3487. }
  3488. }
  3489. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3490. if (lock && !respawn)
  3491. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3492. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3493. AddPendingDelete(spawn);
  3494. if (lock && !respawn)
  3495. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3496. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3497. }
  3498. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3499. Spawn* closest_spawn = 0;
  3500. Spawn* test_spawn = 0;
  3501. float closest_distance = 1000000;
  3502. float test_distance = 0;
  3503. map<int32, Spawn*>::iterator itr;
  3504. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3505. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3506. test_spawn = itr->second;
  3507. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3508. test_distance = test_spawn->GetDistance(spawn);
  3509. if(test_distance < closest_distance){
  3510. closest_distance = test_distance;
  3511. closest_spawn = test_spawn;
  3512. }
  3513. }
  3514. }
  3515. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3516. return closest_spawn;
  3517. }
  3518. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3519. Spawn* closest_spawn = 0;
  3520. Spawn* test_spawn = 0;
  3521. float closest_distance = 1000000;
  3522. float test_distance = 0;
  3523. map<int32, Spawn*>::iterator itr;
  3524. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3525. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3526. test_spawn = itr->second;
  3527. if(test_spawn){
  3528. test_distance = test_spawn->GetDistance(spawn);
  3529. if(test_distance < closest_distance){
  3530. closest_distance = test_distance;
  3531. closest_spawn = test_spawn;
  3532. if(closest_distance < 10)
  3533. break;
  3534. }
  3535. }
  3536. }
  3537. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3538. if(closest_spawn)
  3539. return closest_spawn->GetLocation();
  3540. return 0;
  3541. }
  3542. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3543. if(!client)
  3544. return;
  3545. if(spawn){
  3546. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3547. SendSpawnChanges(spawn, client, false, true);
  3548. }
  3549. else{
  3550. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3551. }
  3552. }
  3553. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3554. Spawn* spawn = 0;
  3555. if (spawn_range_map.count(client) > 0) {
  3556. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3557. while (itr.Next()) {
  3558. spawn = GetSpawnByID(itr->first);
  3559. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3560. SendSpawnChanges(spawn, client, false, true);
  3561. // Attempt to slow down the packet spam sent to the client
  3562. Sleep(5);
  3563. }
  3564. }
  3565. }
  3566. }
  3567. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3568. Spawn* spawn = 0;
  3569. if (spawn_range_map.count(client) > 0) {
  3570. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3571. while (itr.Next()) {
  3572. spawn = GetSpawnByID(itr->first);
  3573. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3574. SendSpawnChanges(spawn, client, true, true);
  3575. }
  3576. }
  3577. }
  3578. }
  3579. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3580. Spawn* spawn = 0;
  3581. if (spawn_range_map.count(client) > 0) {
  3582. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3583. while (itr.Next()) {
  3584. spawn = GetSpawnByID(itr->first);
  3585. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3586. SendSpawnChanges(spawn, client, false, true);
  3587. }
  3588. }
  3589. }
  3590. }
  3591. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3592. if(zoneShuttingDown)
  3593. return;
  3594. #ifdef WIN32
  3595. _beginthread(SendLevelChangedSpawns, 0, client);
  3596. #else
  3597. pthread_t thread;
  3598. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3599. pthread_detach(thread);
  3600. #endif
  3601. }
  3602. void ZoneServer::ReloadClientQuests(){
  3603. Client* client = 0;
  3604. vector<Client*>::iterator client_itr;
  3605. MClientList.readlock(__FUNCTION__, __LINE__);
  3606. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3607. client = *client_itr;
  3608. if(client)
  3609. client->ReloadQuests();
  3610. }
  3611. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3612. }
  3613. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3614. if (player && victim) {
  3615. if (player->GetGroupMemberInfo()) {
  3616. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3617. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3618. if (group)
  3619. {
  3620. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3621. deque<GroupMemberInfo*>* members = group->GetMembers();
  3622. deque<GroupMemberInfo*>::iterator itr;
  3623. bool skipGrayMob = false;
  3624. for (itr = members->begin(); itr != members->end(); itr++) {
  3625. GroupMemberInfo* gmi = *itr;
  3626. if (gmi->client) {
  3627. Player* group_member = gmi->client->GetPlayer();
  3628. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3629. skipGrayMob = true;
  3630. break;
  3631. }
  3632. }
  3633. }
  3634. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3635. GroupMemberInfo* gmi = *itr;
  3636. if (gmi->client) {
  3637. Player* group_member = gmi->client->GetPlayer();
  3638. float xp = group_member->CalculateXP(victim) / members->size();
  3639. if (xp > 0) {
  3640. int16 level = group_member->GetLevel();
  3641. if (group_member->AddXP((int32)xp)) {
  3642. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3643. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3644. if (group_member->GetLevel() != level)
  3645. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3646. group_member->SetCharSheetChanged(true);
  3647. }
  3648. }
  3649. }
  3650. }
  3651. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3652. }
  3653. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3654. }
  3655. else {
  3656. float xp = player->CalculateXP(victim);
  3657. if (xp > 0) {
  3658. Client* client = GetClientBySpawn(player);
  3659. if(!client)
  3660. return;
  3661. int16 level = player->GetLevel();
  3662. if (player->AddXP((int32)xp)) {
  3663. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3664. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3665. if(player->GetLevel() != level)
  3666. client->ChangeLevel(level, player->GetLevel());
  3667. player->SetCharSheetChanged(true);
  3668. }
  3669. }
  3670. }
  3671. }
  3672. }
  3673. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3674. {
  3675. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3676. {
  3677. bool update_result = false;
  3678. Faction* faction = 0;
  3679. vector<int32>* factions = 0;
  3680. Player* player = client->GetPlayer();
  3681. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3682. {
  3683. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3684. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3685. if(faction && update_result)
  3686. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3687. else if(faction)
  3688. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3689. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3690. if(factions)
  3691. {
  3692. vector<int32>::iterator itr;
  3693. for(itr = factions->begin(); itr != factions->end(); itr++)
  3694. {
  3695. if(player->GetFactions()->ShouldIncrease(*itr))
  3696. {
  3697. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3698. faction = master_faction_list.GetFaction(*itr);
  3699. if(faction && update_result)
  3700. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3701. else if(faction)
  3702. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3703. }
  3704. }
  3705. }
  3706. }
  3707. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3708. if(factions)
  3709. {
  3710. vector<int32>::iterator itr;
  3711. for(itr = factions->begin(); itr != factions->end(); itr++)
  3712. {
  3713. if(player->GetFactions()->ShouldDecrease(*itr))
  3714. {
  3715. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3716. faction = master_faction_list.GetFaction(*itr);
  3717. if(faction && update_result)
  3718. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3719. else if(faction)
  3720. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3721. }
  3722. }
  3723. }
  3724. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3725. if(outapp)
  3726. client->QueuePacket(outapp);
  3727. }
  3728. }
  3729. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3730. if (spawn && movementMgr != nullptr) {
  3731. movementMgr->RemoveMob((Entity*)spawn);
  3732. }
  3733. if(!spawn || spawn->IsPlayer())
  3734. return;
  3735. RemoveSpawnSupportFunctions(spawn);
  3736. if(spawn->IsEntity())
  3737. ((Entity*)spawn)->InCombat(false);
  3738. if(timer == 0)
  3739. timer = 1;
  3740. AddDeadSpawn(spawn, timer);
  3741. }
  3742. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3743. {
  3744. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3745. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3746. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3747. return;
  3748. }
  3749. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3750. PacketStruct* packet = 0;
  3751. Client* client = 0;
  3752. vector<int32>* encounter = 0;
  3753. bool killer_in_encounter = false;
  3754. if(dead->IsEntity())
  3755. {
  3756. // add any special quest related loot (no_drop_quest_completed)
  3757. if(dead->IsNPC() && killer && killer != dead)
  3758. AddLoot((NPC*)dead, killer);
  3759. ((Entity*)dead)->InCombat(false);
  3760. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3761. dead->SetHP(0);
  3762. dead->SetSpawnType(3);
  3763. dead->appearance.attackable = 0;
  3764. // Remove hate towards dead from all npc's in the zone
  3765. ClearHate((Entity*)dead);
  3766. // Check kill and death procs
  3767. if (killer && dead != killer){
  3768. if (dead->IsEntity())
  3769. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3770. if (killer->IsEntity())
  3771. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3772. }
  3773. //Check if caster is alive after death proc called, incase of deathsave
  3774. if (dead->Alive())
  3775. return;
  3776. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3777. if(dead->IsPlayer())
  3778. {
  3779. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3780. client = GetClientBySpawn(dead);
  3781. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3782. if(client) {
  3783. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3784. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3785. client->DisplayDeadWindow();
  3786. }
  3787. }
  3788. else if (dead->IsNPC()) {
  3789. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3790. }
  3791. }
  3792. dead->SetActionState(0);
  3793. dead->SetTempActionState(0);
  3794. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3795. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3796. Spawn* spawn = 0;
  3797. int8 size = encounter->size();
  3798. // Needs npc to have access to the encounter list for who is allowed to loot
  3799. NPC* chest = 0;
  3800. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3801. dead->SetLootCoins(0);
  3802. dead->ClearLoot();
  3803. }
  3804. // If dead has loot attempt to drop a chest
  3805. if (dead->HasLoot()) {
  3806. chest = ((NPC*)dead)->DropChest();
  3807. }
  3808. for (int8 i = 0; i < encounter->size(); i++) {
  3809. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3810. // set a flag to let us know if the killer is in the encounter
  3811. if (!killer_in_encounter && spawn == killer)
  3812. killer_in_encounter = true;
  3813. if (spawn && spawn->IsPlayer()) {
  3814. // Update players total kill count
  3815. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3816. // If this was an epic mob kill send the announcement for this player
  3817. if (dead->GetEncounterLevel() >= 10)
  3818. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3819. // Clear hostile spells from the players spell queue
  3820. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3821. // Get the client of the player
  3822. client = GetClientBySpawn(spawn);
  3823. // valid client?
  3824. if (client) {
  3825. // Check for quest kill updates
  3826. client->CheckPlayerQuestsKillUpdate(dead);
  3827. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3828. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3829. ProcessFaction(dead, client);
  3830. // Send xp...this is currently wrong fix it
  3831. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3832. //SendCalculatedXP((Player*)spawn, dead);
  3833. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3834. if (xp > 0) {
  3835. int16 level = spawn->GetLevel();
  3836. if (((Player*)spawn)->AddXP((int32)xp)) {
  3837. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3838. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3839. if (spawn->GetLevel() != level)
  3840. client->ChangeLevel(level, spawn->GetLevel());
  3841. ((Player*)spawn)->SetCharSheetChanged(true);
  3842. }
  3843. }
  3844. }
  3845. }
  3846. }
  3847. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3848. if (chest && spawn && spawn->IsEntity())
  3849. chest->Brain()->AddToEncounter((Entity*)spawn);
  3850. }
  3851. // If a chest is being dropped add it to the world and set the timer to remove it.
  3852. if (chest) {
  3853. AddSpawn(chest);
  3854. AddDeadSpawn(chest, 0xFFFFFFFF);
  3855. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3856. }
  3857. }
  3858. // Reset client pointer
  3859. client = 0;
  3860. // Killer was not in the encounter, give them the faction hit but no xp
  3861. if (!killer_in_encounter) {
  3862. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3863. if (killer && killer->IsPlayer()) {
  3864. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3865. client = GetClientBySpawn(killer);
  3866. if (client)
  3867. ProcessFaction(dead, client);
  3868. }
  3869. // Clear hostile spells from the killers spell queue
  3870. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3871. }
  3872. }
  3873. // Reset client pointer
  3874. client = 0;
  3875. vector<Spawn*>* group = dead->GetSpawnGroup();
  3876. if (group && group->size() == 1)
  3877. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3878. safe_delete(group);
  3879. // Remove the support functions for the dead spawn
  3880. RemoveSpawnSupportFunctions(dead);
  3881. // Erase the expire timer if it has one
  3882. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3883. spawn_expire_timers.erase(dead->GetID());
  3884. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3885. if(dead->IsNPC() || dead->IsObject())
  3886. {
  3887. // handle instance spawn db info
  3888. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3889. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3890. {
  3891. // use respawn time to either insert/update entry (likely insert in this situation)
  3892. if(dead->IsNPC())
  3893. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3894. else if ( dead->IsObject ( ) )
  3895. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3896. }
  3897. // Call the spawn scripts death() function
  3898. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3899. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3900. if (zone_script && lua_interface)
  3901. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3902. }
  3903. int32 victim_id = dead->GetID();
  3904. int32 attacker_id = 0xFFFFFFFF;
  3905. if(killer)
  3906. attacker_id = killer->GetID();
  3907. if(send_packet)
  3908. {
  3909. vector<Client*>::iterator client_itr;
  3910. MClientList.readlock(__FUNCTION__, __LINE__);
  3911. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3912. client = *client_itr;
  3913. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3914. continue;
  3915. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3916. continue;
  3917. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3918. continue;
  3919. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3920. if(packet)
  3921. {
  3922. if(killer)
  3923. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3924. else
  3925. packet->setDataByName("attacker", 0xFFFFFFFF);
  3926. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3927. packet->setDataByName("damage_type", damage_type);
  3928. packet->setDataByName("blow_type", kill_blow_type);
  3929. client->QueuePacket(packet->serialize());
  3930. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3931. safe_delete(packet);
  3932. }
  3933. }
  3934. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3935. }
  3936. int32 pop_timer = 0xFFFFFFFF;
  3937. if(killer && killer->IsNPC())
  3938. {
  3939. // Call the spawn scripts killed() function
  3940. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3941. if(!dead->IsPlayer())
  3942. {
  3943. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3944. // Set the time for the corpse to linger to 5 sec
  3945. //pop_timer = 5000;
  3946. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3947. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3948. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3949. }
  3950. }
  3951. // If the dead spawns was not a player add it to the dead spawn list
  3952. if (!dead->IsPlayer() && !dead->IsBot())
  3953. AddDeadSpawn(dead, pop_timer);
  3954. // if dead was a player clear hostile spells from its spell queue
  3955. if (dead->IsPlayer())
  3956. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3957. if (dead->IsNPC())
  3958. ((NPC*)dead)->Brain()->ClearHate();
  3959. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3960. // Players pet is killed, clear the pet info from char sheet
  3961. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3962. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3963. safe_delete(encounter);
  3964. }
  3965. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3966. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3967. //int32 attacker_id = 0xFFFFFFFF;
  3968. //if(attacker)
  3969. // attacker_id = attacker->GetID();
  3970. PacketStruct* packet = 0;
  3971. Client* client = 0;
  3972. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3973. client = GetClientBySpawn(victim);
  3974. if (client)
  3975. client->TargetSpawn(attacker);
  3976. }
  3977. vector<Client*>::iterator client_itr;
  3978. MClientList.readlock(__FUNCTION__, __LINE__);
  3979. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3980. client = *client_itr;
  3981. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3982. continue;
  3983. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3984. continue;
  3985. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3986. continue;
  3987. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3988. continue;
  3989. switch (type1) {
  3990. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3991. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3992. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3993. break;
  3994. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3995. if (client->GetVersion() > 546)
  3996. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3997. else
  3998. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3999. break;
  4000. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4001. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4002. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4003. break;
  4004. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4005. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4006. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4007. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4008. if (client->GetVersion() > 546)
  4009. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4010. else
  4011. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4012. if (packet)
  4013. packet->setSubstructDataByName("header", "unknown", 5);
  4014. break;
  4015. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4016. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4017. break;
  4018. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4019. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4020. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4021. break;
  4022. default:
  4023. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4024. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4025. return;
  4026. }
  4027. if (packet) {
  4028. if (client->GetVersion() > 546) {
  4029. packet->setSubstructDataByName("header", "packet_type", type1);
  4030. packet->setSubstructDataByName("header", "result_type", type2);
  4031. packet->setDataByName("damage_type", damage_type);
  4032. packet->setDataByName("damage", damage);
  4033. }
  4034. else {
  4035. switch (type2) {
  4036. case DAMAGE_PACKET_RESULT_MISS:
  4037. packet->setSubstructDataByName("header", "result_type", 1);
  4038. break;
  4039. case DAMAGE_PACKET_RESULT_DODGE:
  4040. packet->setSubstructDataByName("header", "result_type", 2);
  4041. break;
  4042. case DAMAGE_PACKET_RESULT_PARRY:
  4043. packet->setSubstructDataByName("header", "result_type", 3);
  4044. break;
  4045. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4046. packet->setSubstructDataByName("header", "result_type", 4);
  4047. break;
  4048. case DAMAGE_PACKET_RESULT_BLOCK:
  4049. packet->setSubstructDataByName("header", "result_type", 5);
  4050. break;
  4051. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4052. packet->setSubstructDataByName("header", "result_type", 7);
  4053. break;
  4054. case DAMAGE_PACKET_RESULT_RESIST:
  4055. packet->setSubstructDataByName("header", "result_type", 9);
  4056. break;
  4057. case DAMAGE_PACKET_RESULT_REFLECT:
  4058. packet->setSubstructDataByName("header", "result_type", 10);
  4059. break;
  4060. case DAMAGE_PACKET_RESULT_IMMUNE:
  4061. packet->setSubstructDataByName("header", "result_type", 11);
  4062. break;
  4063. }
  4064. packet->setArrayLengthByName("num_dmg", 1);
  4065. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4066. packet->setArrayDataByName("damage_type", damage_type);
  4067. packet->setArrayDataByName("damage", damage);
  4068. }
  4069. if (!attacker)
  4070. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4071. else
  4072. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4073. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4074. if (spell_name) {
  4075. packet->setDataByName("spell", 1);
  4076. packet->setDataByName("spell_name", spell_name);
  4077. }
  4078. EQ2Packet* app = packet->serialize();
  4079. //DumpPacket(app);
  4080. client->QueuePacket(app);
  4081. safe_delete(packet);
  4082. packet = 0;
  4083. }
  4084. }
  4085. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4086. }
  4087. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4088. Client* client = 0;
  4089. vector<Client*>::iterator client_itr;
  4090. MClientList.readlock(__FUNCTION__, __LINE__);
  4091. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4092. client = *client_itr;
  4093. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4094. continue;
  4095. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4096. continue;
  4097. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4098. continue;
  4099. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4100. continue;
  4101. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4102. if (packet) {
  4103. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4104. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4105. packet->setDataByName("heal_amt", heal_amt);
  4106. packet->setDataByName("spellname", spell_name);
  4107. packet->setDataByName("type", heal_type);
  4108. packet->setDataByName("unknown2", 1);
  4109. EQ2Packet* app = packet->serialize();
  4110. client->QueuePacket(app);
  4111. safe_delete(packet);
  4112. }
  4113. }
  4114. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4115. }
  4116. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4117. Client* client = 0;
  4118. vector<Client*>::iterator client_itr;
  4119. MClientList.readlock(__FUNCTION__, __LINE__);
  4120. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4121. client = *client_itr;
  4122. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4123. continue;
  4124. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4125. continue;
  4126. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4127. continue;
  4128. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4129. continue;
  4130. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4131. if (packet) {
  4132. packet->setDataByName("spell_name", spell_name);
  4133. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4134. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4135. packet->setDataByName("threat_amount", threat_amt);
  4136. client->QueuePacket(packet->serialize());
  4137. }
  4138. safe_delete(packet);
  4139. }
  4140. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4141. }
  4142. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4143. if(!client)
  4144. return;
  4145. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4146. if(packet){
  4147. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4148. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4149. packet->setDataByName("error_code", error);
  4150. //packet->PrintPacket();
  4151. client->QueuePacket(packet->serialize());
  4152. safe_delete(packet);
  4153. }
  4154. }
  4155. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4156. if(!interrupted || !spell)
  4157. return;
  4158. EQ2Packet* outapp = 0;
  4159. PacketStruct* packet = 0;
  4160. Client* client = 0;
  4161. vector<Client*>::iterator client_itr;
  4162. MClientList.readlock(__FUNCTION__, __LINE__);
  4163. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4164. client = *client_itr;
  4165. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4166. continue;
  4167. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4168. if(packet){
  4169. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4170. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4171. for (int32 i = 0; i < spell->targets.size(); i++)
  4172. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4173. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4174. outapp = packet->serialize();
  4175. client->QueuePacket(outapp);
  4176. safe_delete(packet);
  4177. }
  4178. }
  4179. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4180. safe_delete(packet);
  4181. }
  4182. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4183. EQ2Packet* outapp = 0;
  4184. PacketStruct* packet = 0;
  4185. Client* client = 0;
  4186. if(!caster || !spell || !spell->spell || spell->interrupted)
  4187. return;
  4188. vector<Client*>::iterator client_itr;
  4189. MClientList.readlock(__FUNCTION__, __LINE__);
  4190. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4191. client = *client_itr;
  4192. if(!client)
  4193. continue;
  4194. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4195. if(packet){
  4196. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4197. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4198. for (int32 i = 0; i < spell->targets.size(); i++)
  4199. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4200. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4201. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4202. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4203. packet->setDataByName("spell_level", 1);
  4204. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4205. outapp = packet->serialize();
  4206. client->QueuePacket(outapp);
  4207. safe_delete(packet);
  4208. }
  4209. }
  4210. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4211. safe_delete(packet);
  4212. }
  4213. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4214. if (target) {
  4215. vector<Client*>::iterator client_itr;
  4216. MClientList.readlock(__FUNCTION__, __LINE__);
  4217. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4218. Client* client = *client_itr;
  4219. if (!client)
  4220. continue;
  4221. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4222. if (packet) {
  4223. if (!caster) {
  4224. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4225. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4226. }
  4227. else {
  4228. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4229. packet->setDataByName("spawn_id", caster_id);
  4230. packet->setDataByName("invoker_id", caster_id);
  4231. }
  4232. packet->setArrayLengthByName("num_targets", 1);
  4233. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4234. packet->setDataByName("spell_visual", spell_visual);
  4235. packet->setDataByName("cast_time", 0);
  4236. packet->setDataByName("spell_id", 0);
  4237. packet->setDataByName("spell_level", 0);
  4238. packet->setDataByName("spell_tier", 1);
  4239. client->QueuePacket(packet->serialize());
  4240. safe_delete(packet);
  4241. }
  4242. }
  4243. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4244. }
  4245. }
  4246. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4247. if (entity_command) {
  4248. Spawn* spawn = GetSpawnByID(spawn_id);
  4249. Spawn* target = GetSpawnByID(target_id);
  4250. if (!spawn || !target)
  4251. return;
  4252. Client* client = 0;
  4253. vector<Client*>::iterator client_itr;
  4254. MClientList.readlock(__FUNCTION__, __LINE__);
  4255. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4256. client = *client_itr;
  4257. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4258. continue;
  4259. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4260. if (packet) {
  4261. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4262. packet->setArrayLengthByName("num_targets", 1);
  4263. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4264. packet->setDataByName("num_targets", 1);
  4265. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4266. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4267. packet->setDataByName("spell_id", 1);
  4268. packet->setDataByName("spell_level", 1);
  4269. packet->setDataByName("spell_tier", 1);
  4270. EQ2Packet* outapp = packet->serialize();
  4271. client->QueuePacket(outapp);
  4272. safe_delete(packet);
  4273. }
  4274. }
  4275. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4276. }
  4277. }
  4278. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4279. if(zoneShuttingDown)
  4280. return;
  4281. #ifdef WIN32
  4282. _beginthread(SendInitialSpawns, 0, client);
  4283. #else
  4284. pthread_t thread;
  4285. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4286. pthread_detach(thread);
  4287. #endif
  4288. }
  4289. void ZoneServer::SendZoneSpawns(Client* client){
  4290. int8 count = 0;
  4291. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4292. count++;
  4293. Sleep(10);
  4294. }
  4295. count = 0;
  4296. int16 size = 0;
  4297. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4298. while (count < 1000) {
  4299. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4300. size = pending_spawn_list_add.size();
  4301. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4302. if (size == 0)
  4303. break;
  4304. Sleep(10);
  4305. count++;
  4306. }
  4307. initial_spawn_threads_active++;
  4308. map<int32, Spawn*>::iterator itr;
  4309. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4310. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4311. Spawn* spawn = itr->second;
  4312. if (spawn) {
  4313. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4314. {
  4315. client->GetPlayer()->SetSpawnMap(spawn);
  4316. }
  4317. CheckSpawnRange(client, spawn, true);
  4318. }
  4319. }
  4320. CheckSendSpawnToClient(client, true);
  4321. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4322. client->SetConnected(true);
  4323. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4324. initial_spawn_threads_active--;
  4325. }
  4326. vector<Entity*> ZoneServer::GetPlayers(){
  4327. vector<Entity*> ret;
  4328. Client* client = 0;
  4329. vector<Client*>::iterator client_itr;
  4330. MClientList.readlock(__FUNCTION__, __LINE__);
  4331. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4332. client = *client_itr;
  4333. ret.push_back(client->GetPlayer());
  4334. }
  4335. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4336. return ret;
  4337. }
  4338. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4339. Spawn* test_spawn = 0;
  4340. int16 ret_val = 0;
  4341. map<int32, Spawn*>::iterator itr;
  4342. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4343. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4344. test_spawn = itr->second;
  4345. if(test_spawn){
  4346. if(test_spawn->GetDistance(spawn) <= distance){
  4347. test_spawn->SetTargetable(1);
  4348. ret_val++;
  4349. }
  4350. }
  4351. }
  4352. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4353. return ret_val;
  4354. }
  4355. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4356. Spawn* spawn = 0;
  4357. int16 ret_val = 0;
  4358. map<int32, Spawn*>::iterator itr;
  4359. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4360. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4361. spawn = itr->second;
  4362. if(spawn){
  4363. if(spawn->GetDatabaseID() == spawn_id){
  4364. spawn->SetTargetable(1);
  4365. ret_val++;
  4366. }
  4367. }
  4368. }
  4369. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4370. return ret_val;
  4371. }
  4372. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4373. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4374. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4375. info->unknown1[0] = unknown1a;
  4376. info->unknown1[1] = unknown1b;
  4377. info->unknown2[0] = unknown2a;
  4378. info->unknown2[1] = unknown2b;
  4379. info->unknown3 = unknown3;
  4380. info->unknown4 = unknown4;
  4381. int8 length = strlen(slide);
  4382. if (length >= 128)
  4383. length = 127;
  4384. strncpy(info->slide, slide, length);
  4385. length = strlen(voiceover);
  4386. if (length >= 128)
  4387. length = 127;
  4388. strncpy(info->voiceover, voiceover, length);
  4389. info->key1 = key1;
  4390. info->key2 = key2;
  4391. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4392. ret->info = info;
  4393. return ret;
  4394. }
  4395. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4396. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4397. transition_info->transition_x = x;
  4398. transition_info->transition_y = y;
  4399. transition_info->transition_zoom = zoom;
  4400. transition_info->transition_time = transition_time;
  4401. info->slide_transition_info.push_back(transition_info);
  4402. }
  4403. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4404. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4405. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4406. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4407. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4408. slides->push_back(slide);
  4409. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4410. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4411. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4412. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4413. slides->push_back(slide);
  4414. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4415. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4416. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4417. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4418. slides->push_back(slide);
  4419. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4420. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4421. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4422. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4423. slides->push_back(slide);
  4424. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4425. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4426. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4427. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4428. slides->push_back(slide);
  4429. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4430. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4431. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4432. slides->push_back(slide);
  4433. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4434. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4435. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4436. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4437. slides->push_back(slide);
  4438. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4439. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4440. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4441. slides->push_back(slide);
  4442. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4443. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4444. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4445. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4446. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4447. slides->push_back(slide);
  4448. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4449. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4450. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4451. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4452. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4453. slides->push_back(slide);
  4454. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4455. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4456. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4457. slides->push_back(slide);
  4458. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4459. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4460. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4461. slides->push_back(slide);
  4462. return slides;
  4463. }
  4464. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4465. // this takes place when we get the LoginInfo for returning LD players
  4466. if(!client->GetPlayer()->IsReturningFromLD())
  4467. UpdateClientSpawnMap(client->GetPlayer(), client);
  4468. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4469. packet->setSmallStringByName("server1",net.GetWorldName());
  4470. packet->setSmallStringByName("server2",net.GetWorldName());
  4471. packet->setDataByName("unknown1", 1, 1);//1, 1
  4472. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4473. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4474. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4475. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4476. if (client->GetVersion() >= 1193) {
  4477. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4478. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4479. packet->setDataByName("unknown3", 4294967295, 2);
  4480. }
  4481. else
  4482. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4483. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4484. packet->setDataByName("auction_port", 80);
  4485. packet->setSmallStringByName("upload_page", "test_upload.m");
  4486. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4487. packet->setSmallStringByName("zone", GetZoneFile());
  4488. //packet->setSmallStringByName("zone2", GetZoneName());
  4489. //if ( strlen(GetZoneSkyFile()) > 0 )
  4490. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4491. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4492. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4493. packet->setDataByName("x", client->GetPlayer()->GetX());
  4494. packet->setDataByName("y", client->GetPlayer()->GetY());
  4495. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4496. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4497. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4498. if (slides) {
  4499. packet->setArrayLengthByName("num_slides", slides->size());
  4500. ZoneInfoSlideStruct* slide = 0;
  4501. for (int8 i = 0; i < slides->size(); i++) {
  4502. slide = slides->at(i);
  4503. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4504. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4505. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4506. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4507. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4508. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4509. packet->setArrayDataByName("slide", slide->info->slide, i);
  4510. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4511. packet->setArrayDataByName("key1", slide->info->key1, i);
  4512. packet->setArrayDataByName("key2", slide->info->key2, i);
  4513. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4514. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4515. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4516. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4517. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4518. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4519. safe_delete(slide->slide_transition_info[x]);
  4520. }
  4521. safe_delete(slide->info);
  4522. safe_delete(slide);
  4523. }
  4524. }
  4525. safe_delete(slides);
  4526. }
  4527. packet->setDataByName("underworld", underworld);
  4528. // unknown3 can prevent screen shots from being taken if
  4529. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4530. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4531. //packet->setDataByName("unknown3", 1, 2);
  4532. /*if (client->GetVersion() >= 63587) {
  4533. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4534. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4535. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4536. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4537. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4538. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4539. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4540. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4541. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4542. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4543. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4544. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4545. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4546. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4547. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4548. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4549. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4550. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4551. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4552. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4553. }
  4554. else if (client->GetVersion() >= 63214) {
  4555. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4556. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4557. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4558. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4559. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4560. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4561. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4562. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4563. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4564. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4565. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4566. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4567. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4568. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4569. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4570. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4571. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4572. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4573. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4574. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4575. }*/
  4576. if (client->GetVersion() >= 64644) {
  4577. packet->setDataByName("unknown3a", 12598924);
  4578. packet->setDataByName("unknown3b", 3992452959);
  4579. packet->setDataByName("unknown3c", 4294967183);
  4580. packet->setDataByName("unknown2a", 9);
  4581. packet->setDataByName("unknown2b", 9);
  4582. }
  4583. else if (client->GetVersion() >= 63181) {
  4584. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4585. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4586. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4587. packet->setDataByName("unknown2a", 8);// 63182
  4588. packet->setDataByName("unknown2b", 8);// 63182
  4589. }
  4590. else{
  4591. //packet->setDataByName("unknown3", 872447025,0);//63181
  4592. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4593. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4594. }
  4595. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4596. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4597. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4598. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4599. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4600. packet->setDataByName("unknown", 0);
  4601. packet->setDataByName("unknown7", 1);
  4602. packet->setDataByName("unknown7", 1, 1);
  4603. packet->setDataByName("unknown9", 13);
  4604. //packet->setDataByName("unknown10", 25188959);4294967295
  4605. //packet->setDataByName("unknown10", 25190239);
  4606. packet->setDataByName("unknown10", 25191524);//25191524
  4607. packet->setDataByName("unknown10b", 1);
  4608. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4609. packet->setDataByName("num_adv", 9);
  4610. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4611. packet->setArrayDataByName("adv_id", 6, 0);
  4612. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4613. packet->setArrayDataByName("adv_id", 5, 1);
  4614. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4615. packet->setArrayDataByName("adv_id", 8, 2);
  4616. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4617. packet->setArrayDataByName("adv_id", 7, 3);
  4618. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4619. packet->setArrayDataByName("adv_id", 3, 4);
  4620. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4621. packet->setArrayDataByName("adv_id", 4, 5);
  4622. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4623. packet->setArrayDataByName("adv_id", 0, 6);
  4624. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4625. packet->setArrayDataByName("adv_id", 1, 7);
  4626. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4627. packet->setArrayDataByName("adv_id", 2, 8);
  4628. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4629. vector<Variable*>* variables = world.GetClientVariables();
  4630. packet->setArrayLengthByName("num_client_setup", variables->size());
  4631. for(int i=variables->size()-1;i>=0;i--)
  4632. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4633. // For AoM clients so item link work
  4634. if (client->GetVersion() >= 60114)
  4635. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4636. safe_delete(variables);
  4637. //packet->setDataByName("unknown8", ); story?
  4638. // AA Tabs for 1193+ clients
  4639. if (client->GetVersion() >= 1193) {
  4640. packet->setArrayLengthByName("tab_count", 48);
  4641. int8 i = 0;
  4642. packet->setArrayDataByName("tab_index", i, i);
  4643. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4644. i++;
  4645. packet->setArrayDataByName("tab_index", i, i);
  4646. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4647. i++;
  4648. packet->setArrayDataByName("tab_index", i, i);
  4649. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4650. i++;
  4651. packet->setArrayDataByName("tab_index", i, i);
  4652. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4653. i++;
  4654. packet->setArrayDataByName("tab_index", i, i);
  4655. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4656. i++;
  4657. packet->setArrayDataByName("tab_index", i, i);
  4658. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4659. i++;
  4660. packet->setArrayDataByName("tab_index", i, i);
  4661. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4662. i++;
  4663. packet->setArrayDataByName("tab_index", i, i);
  4664. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4665. i++;
  4666. packet->setArrayDataByName("tab_index", i, i);
  4667. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4668. i++;
  4669. packet->setArrayDataByName("tab_index", i, i);
  4670. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4671. i++;
  4672. packet->setArrayDataByName("tab_index", i, i);
  4673. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4674. i++;
  4675. packet->setArrayDataByName("tab_index", i, i);
  4676. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4677. i++;
  4678. packet->setArrayDataByName("tab_index", i, i);
  4679. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4680. i++;
  4681. packet->setArrayDataByName("tab_index", i, i);
  4682. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4683. i++;
  4684. packet->setArrayDataByName("tab_index", i, i);
  4685. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4686. i++;
  4687. packet->setArrayDataByName("tab_index", i, i);
  4688. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4689. i++;
  4690. packet->setArrayDataByName("tab_index", i, i);
  4691. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4692. i++;
  4693. packet->setArrayDataByName("tab_index", i, i);
  4694. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4695. i++;
  4696. packet->setArrayDataByName("tab_index", i, i);
  4697. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4698. i++;
  4699. packet->setArrayDataByName("tab_index", i, i);
  4700. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4701. i++;
  4702. packet->setArrayDataByName("tab_index", i, i);
  4703. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4704. i++;
  4705. packet->setArrayDataByName("tab_index", i, i);
  4706. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4707. i++;
  4708. packet->setArrayDataByName("tab_index", i, i);
  4709. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4710. i++;
  4711. packet->setArrayDataByName("tab_index", i, i);
  4712. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4713. i++;
  4714. packet->setArrayDataByName("tab_index", i, i);
  4715. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4716. i++;
  4717. packet->setArrayDataByName("tab_index", i, i);
  4718. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4719. i++;
  4720. packet->setArrayDataByName("tab_index", i, i);
  4721. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4722. i++;
  4723. packet->setArrayDataByName("tab_index", i, i);
  4724. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4725. i++;
  4726. packet->setArrayDataByName("tab_index", i, i);
  4727. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4728. i++;
  4729. packet->setArrayDataByName("tab_index", i, i);
  4730. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4731. i++;
  4732. packet->setArrayDataByName("tab_index", i, i);
  4733. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4734. i++;
  4735. packet->setArrayDataByName("tab_index", i, i);
  4736. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4737. i++;
  4738. packet->setArrayDataByName("tab_index", i, i);
  4739. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4740. i++;
  4741. packet->setArrayDataByName("tab_index", i, i);
  4742. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4743. i++;
  4744. packet->setArrayDataByName("tab_index", i, i);
  4745. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4746. i++;
  4747. packet->setArrayDataByName("tab_index", i, i);
  4748. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4749. i++;
  4750. packet->setArrayDataByName("tab_index", i, i);
  4751. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4752. i++;
  4753. packet->setArrayDataByName("tab_index", i, i);
  4754. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4755. i++;
  4756. packet->setArrayDataByName("tab_index", i, i);
  4757. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4758. i++;
  4759. packet->setArrayDataByName("tab_index", i, i);
  4760. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4761. i++;
  4762. packet->setArrayDataByName("tab_index", i, i);
  4763. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4764. i++;
  4765. packet->setArrayDataByName("tab_index", i, i);
  4766. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4767. i++;
  4768. packet->setArrayDataByName("tab_index", i, i);
  4769. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4770. i++;
  4771. packet->setArrayDataByName("tab_index", i, i);
  4772. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4773. i++;
  4774. packet->setArrayDataByName("tab_index", i, i);
  4775. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4776. i++;
  4777. packet->setArrayDataByName("tab_index", i, i);
  4778. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4779. i++;
  4780. packet->setArrayDataByName("tab_index", i, i);
  4781. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4782. i++;
  4783. packet->setArrayDataByName("tab_index", i, i);
  4784. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4785. }
  4786. packet->setDataByName("unknown_mj", 1);//int8
  4787. packet->setDataByName("unknown_mj1", 335544320);//int32
  4788. packet->setDataByName("unknown_mj2", 4);//int32
  4789. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4790. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4791. packet->setDataByName("unknown_mj5", 1);//int32
  4792. packet->setDataByName("unknown_mj6", 386);//int32
  4793. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4794. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4795. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4796. packet->setDataByName("unknown_mj10", 1);//int32
  4797. packet->setDataByName("unknown_mj11", 391);//int32
  4798. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4799. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4800. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4801. packet->setDataByName("unknown_mj15", 1);//int32
  4802. packet->setDataByName("unknown_mj16", 394);//int32
  4803. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4804. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4805. packet->setDataByName("unknown_mj19", 107158108);//int32
  4806. packet->setDataByName("unknown_mj20", 1);//int32
  4807. packet->setDataByName("unknown_mj21", 393);//int32
  4808. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4809. EQ2Packet* outapp = packet->serialize();
  4810. //packet->PrintPacket();
  4811. //DumpPacket(outapp);
  4812. safe_delete(packet);
  4813. return outapp;
  4814. }
  4815. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4816. if (spawn == nullptr || command == nullptr)
  4817. return;
  4818. if (toPlayer)
  4819. {
  4820. if (!toPlayer->IsPlayer())
  4821. return;
  4822. Client* client = GetClientBySpawn(toPlayer);
  4823. if (client)
  4824. {
  4825. client->SendDefaultCommand(spawn, command, distance);
  4826. }
  4827. // we don't override the primary command cause that would change ALL clients
  4828. return;
  4829. }
  4830. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4831. if (strlen(command)>0)
  4832. spawn->SetPrimaryCommand(command, command, distance);
  4833. }
  4834. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4835. if (player_proximities.size() < 1)
  4836. return;
  4837. if(player_proximities.count(spawn->GetID()) > 0){
  4838. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4839. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4840. prox->clients_in_proximity[client] = true;
  4841. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4842. }
  4843. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4844. if(prox->leaving_range_lua_function.length() > 0)
  4845. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4846. prox->clients_in_proximity.erase(client);
  4847. }
  4848. }
  4849. }
  4850. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4851. RemovePlayerProximity(spawn);
  4852. PlayerProximity* prox = new PlayerProximity;
  4853. prox->distance = distance;
  4854. prox->in_range_lua_function = in_range_function;
  4855. prox->leaving_range_lua_function = leaving_range_function;
  4856. player_proximities.Put(spawn->GetID(), prox);
  4857. }
  4858. void ZoneServer::RemovePlayerProximity(Client* client){
  4859. PlayerProximity* prox = 0;
  4860. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4861. while(itr.Next()){
  4862. prox = itr->second;
  4863. if(prox->clients_in_proximity.count(client) > 0)
  4864. prox->clients_in_proximity.erase(client);
  4865. }
  4866. }
  4867. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4868. if(all){
  4869. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4870. while(itr.Next()){
  4871. player_proximities.erase(itr->first, false, true, 10000);
  4872. }
  4873. }
  4874. else if(player_proximities.count(spawn->GetID()) > 0){
  4875. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4876. }
  4877. }
  4878. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4879. LocationProximity* prox = new LocationProximity;
  4880. prox->x = x;
  4881. prox->y = y;
  4882. prox->z = z;
  4883. prox->max_variation = max_variation;
  4884. prox->in_range_lua_function = in_range_function;
  4885. prox->leaving_range_lua_function = leaving_range_function;
  4886. location_proximities.Add(prox);
  4887. }
  4888. void ZoneServer::CheckLocationProximity() {
  4889. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4890. if (!zone_script)
  4891. return;
  4892. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4893. Client* client = 0;
  4894. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4895. while(iterator.Next()){
  4896. client = iterator->value;
  4897. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4898. try {
  4899. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4900. LocationProximity* prox = 0;
  4901. while(itr.Next()){
  4902. prox = itr->value;
  4903. bool in_range = false;
  4904. float char_x = client->GetPlayer()->GetX();
  4905. float char_y = client->GetPlayer()->GetY();
  4906. float char_z = client->GetPlayer()->GetZ();
  4907. float x = prox->x;
  4908. float y = prox->y;
  4909. float z = prox->z;
  4910. float max_variation = prox->max_variation;
  4911. float total_diff = 0;
  4912. float diff = x - char_x; //Check X
  4913. if(diff < 0)
  4914. diff *= -1;
  4915. if(diff <= max_variation) {
  4916. total_diff += diff;
  4917. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4918. if(diff < 0)
  4919. diff *= -1;
  4920. if(diff <= max_variation) {
  4921. total_diff += diff;
  4922. if(total_diff <= max_variation) { //Check Total
  4923. diff = y - char_y; //Check Y
  4924. if(diff < 0)
  4925. diff *= -1;
  4926. if(diff <= max_variation) {
  4927. total_diff += diff;
  4928. if(total_diff <= max_variation) {
  4929. in_range = true;
  4930. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4931. prox->clients_in_proximity[client] = true;
  4932. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4933. }
  4934. }
  4935. }
  4936. }
  4937. }
  4938. }
  4939. if (!in_range) {
  4940. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4941. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4942. prox->clients_in_proximity.erase(client);
  4943. }
  4944. }
  4945. }
  4946. }
  4947. catch (...) {
  4948. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4949. return;
  4950. }
  4951. }
  4952. }
  4953. }
  4954. }
  4955. void ZoneServer::CheckLocationGrids() {
  4956. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4957. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4958. while (client_itr.Next()) {
  4959. Client* client = client_itr.value;
  4960. if (!client)
  4961. continue;
  4962. Player* player = client->GetPlayer();
  4963. float x = player->GetX();
  4964. float y = player->GetY();
  4965. float z = player->GetZ();
  4966. int32 grid_id = player->appearance.pos.grid_id;
  4967. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4968. while (location_grid_itr.Next()) {
  4969. LocationGrid* grid = location_grid_itr.value;
  4970. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4971. float x_small = 0;
  4972. float x_large = 0;
  4973. float y_small = 0;
  4974. float y_large = 0;
  4975. float z_small = 0;
  4976. float z_large = 0;
  4977. bool first = true;
  4978. bool in_grid = false;
  4979. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4980. while (location_itr.Next()) {
  4981. Location* location = location_itr.value;
  4982. if (first) {
  4983. x_small = location->x;
  4984. x_large = location->x;
  4985. if (grid->include_y) {
  4986. y_small = location->y;
  4987. y_large = location->y;
  4988. }
  4989. z_small = location->z;
  4990. z_large = location->z;
  4991. first = false;
  4992. }
  4993. else {
  4994. if (location->x < x_small)
  4995. x_small = location->x;
  4996. else if (location->x > x_large)
  4997. x_large = location->x;
  4998. if (grid->include_y) {
  4999. if (location->y < y_small)
  5000. y_small = location->y;
  5001. else if (location->y > y_large)
  5002. y_large = location->y;
  5003. }
  5004. if (location->z < z_small)
  5005. z_small = location->z;
  5006. else if (location->z > z_large)
  5007. z_large = location->z;
  5008. }
  5009. }
  5010. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5011. in_grid = true;
  5012. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5013. in_grid = true;
  5014. if (in_grid && grid->players.count(player) == 0) {
  5015. grid->players.Put(player, true);
  5016. bool show_enter_location_popup = true;
  5017. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5018. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5019. {
  5020. // check if player has already discovered this location
  5021. // if not, process new discovery
  5022. char tmp[200] = {0};
  5023. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5024. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5025. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5026. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5027. show_enter_location_popup = false;
  5028. // else, print standard location entry
  5029. }
  5030. if( show_enter_location_popup )
  5031. {
  5032. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5033. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5034. }
  5035. }
  5036. else if (!in_grid && grid->players.count(player) > 0) {
  5037. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5038. grid->players.erase(player);
  5039. }
  5040. }
  5041. }
  5042. }
  5043. }
  5044. }
  5045. // Called from a command (client, main zone thread) and the main zone thread
  5046. // so no need for a mutex container
  5047. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5048. if (grid)
  5049. location_grids.Add(grid);
  5050. }
  5051. void ZoneServer::RemoveLocationGrids() {
  5052. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5053. while (itr.Next())
  5054. itr.value->locations.clear(true);
  5055. location_grids.clear(true);
  5056. }
  5057. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function){
  5058. if(spellProcess)
  5059. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function);
  5060. }
  5061. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5062. if(spellProcess)
  5063. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5064. }
  5065. Spell* ZoneServer::GetSpell(Entity* caster){
  5066. Spell* spell = 0;
  5067. if(spellProcess)
  5068. spell = spellProcess->GetSpell(caster);
  5069. return spell;
  5070. }
  5071. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5072. if(spellProcess)
  5073. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5074. }
  5075. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5076. if (target && target->GetSpawnScript()) {
  5077. Player* player = 0;
  5078. if (caster && caster->IsPlayer())
  5079. player = (Player*)caster;
  5080. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5081. }
  5082. if (spellProcess)
  5083. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5084. }
  5085. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  5086. if(!spawn)
  5087. return;
  5088. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5089. if(spawn->IsPlayer() && spawn->GetZone())
  5090. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5091. if(spawn->IsEntity())
  5092. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  5093. RemoveDamagedSpawn(spawn);
  5094. spawn->SendSpawnChanges(false);
  5095. RemoveChangedSpawn(spawn);
  5096. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5097. if (!reloading) {
  5098. RemoveDeadEnemyList(spawn);
  5099. spawn->changed = true;
  5100. spawn->info_changed = true;
  5101. spawn->vis_changed = true;
  5102. spawn->position_changed = true;
  5103. SendSpawnChanges(spawn);
  5104. if (spawn->GetSpawnGroupID() > 0) {
  5105. int32 group_id = spawn->GetSpawnGroupID();
  5106. spawn->RemoveSpawnFromGroup();
  5107. if (spawn_group_map.count(group_id) > 0)
  5108. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5109. }
  5110. if (!spawn->IsPlayer()) {
  5111. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5112. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5113. }
  5114. RemoveHeadingTimer(spawn);
  5115. DeleteSpawnScriptTimers(spawn);
  5116. RemovePlayerProximity(spawn);
  5117. }
  5118. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5119. // instead we remove it from the list directly
  5120. if (spawn->IsNPC())
  5121. movement_spawns.erase(spawn->GetID());
  5122. }
  5123. void ZoneServer::HandleEmote(Client* originator, string name) {
  5124. if (!originator) {
  5125. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5126. return;
  5127. }
  5128. Client* client = 0;
  5129. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5130. if(!origEmote){
  5131. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5132. return;
  5133. }
  5134. Emote* emote = origEmote;
  5135. PacketStruct* packet = 0;
  5136. char* emoteResponse = 0;
  5137. vector<Client*>::iterator client_itr;
  5138. int32 cur_client_version = originator->GetVersion();
  5139. map<int32, Emote*> emote_version_range;
  5140. MClientList.readlock(__FUNCTION__, __LINE__);
  5141. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5142. client = *client_itr;
  5143. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5144. continue;
  5145. // establish appropriate emote for the version used by the client
  5146. if (client->GetVersion() != originator->GetVersion())
  5147. {
  5148. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5149. if (rangeitr == emote_version_range.end())
  5150. {
  5151. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5152. if (tmp_new_emote)
  5153. {
  5154. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5155. emote = tmp_new_emote;
  5156. } // else its missing just use the current clients default
  5157. }
  5158. else // we have an existing emote already cached
  5159. emote = rangeitr->second;
  5160. }
  5161. else // since the client and originator client match use the original emote
  5162. emote = origEmote;
  5163. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5164. if(packet){
  5165. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5166. if(!emoteResponse){
  5167. string message;
  5168. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5169. message = emote->GetTargetedMessageString();
  5170. if(message.find("%t") < 0xFFFFFFFF)
  5171. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5172. }
  5173. if(message.length() == 0)
  5174. message = emote->GetMessageString();
  5175. if(message.find("%g1") < 0xFFFFFFFF){
  5176. if(originator->GetPlayer()->GetGender() == 1)
  5177. message.replace(message.find("%g1"), 3, "his");
  5178. else
  5179. message.replace(message.find("%g1"), 3, "her");
  5180. }
  5181. if(message.find("%g2") < 0xFFFFFFFF){
  5182. if(originator->GetPlayer()->GetGender() == 1)
  5183. message.replace(message.find("%g2"), 3, "him");
  5184. else
  5185. message.replace(message.find("%g2"), 3, "her");
  5186. }
  5187. if(message.find("%g3") < 0xFFFFFFFF){
  5188. if(originator->GetPlayer()->GetGender() == 1)
  5189. message.replace(message.find("%g3"), 3, "he");
  5190. else
  5191. message.replace(message.find("%g3"), 3, "she");
  5192. }
  5193. if(message.length() > 0){
  5194. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5195. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5196. }
  5197. else{
  5198. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5199. safe_delete(packet);
  5200. break;
  5201. }
  5202. }
  5203. packet->setMediumStringByName("emote_msg", emoteResponse);
  5204. packet->setDataByName("anim_type", emote->GetVisualState());
  5205. client->QueuePacket(packet->serialize());
  5206. safe_delete(packet);
  5207. safe_delete_array(emoteResponse);
  5208. }
  5209. }
  5210. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5211. }
  5212. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5213. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5214. instanceID = ++MinInstanceID;
  5215. else // db should pass the good ID
  5216. instanceID = createdInstanceID;
  5217. }
  5218. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5219. AddDeadSpawn(spawn, 0);
  5220. }
  5221. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5222. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5223. if (dead_spawns.count(spawn->GetID()) > 0)
  5224. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5225. else if(timer != 0xFFFFFFFF)
  5226. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5227. else{
  5228. if(spawn->IsEntity() && spawn->HasLoot()){
  5229. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5230. SendUpdateDefaultCommand(spawn, "loot", 10);
  5231. }
  5232. else
  5233. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5234. }
  5235. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5236. }
  5237. void ZoneServer::WritePlayerStatistics() {
  5238. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5239. while(client_itr.Next())
  5240. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5241. }
  5242. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5243. if (!client)
  5244. return false;
  5245. Spawn* spawn = 0;
  5246. bool ret = false;
  5247. map<int32, Spawn*>::iterator itr;
  5248. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5249. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5250. spawn = itr->second;
  5251. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5252. const char* type = "NPC";
  5253. const char* specialTypeID = "N/A";
  5254. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5255. if (spawn->IsObject())
  5256. {
  5257. Object* obj = (Object*)spawn;
  5258. specialID = obj->GetID();
  5259. specialTypeID = "GetID";
  5260. type = "Object";
  5261. }
  5262. else if (spawn->IsSign())
  5263. {
  5264. Sign* sign = (Sign*)spawn;
  5265. specialID = sign->GetWidgetID();
  5266. specialTypeID = "WidgetID";
  5267. type = "Sign";
  5268. }
  5269. else if (spawn->IsWidget())
  5270. {
  5271. Widget* widget = (Widget*)spawn;
  5272. specialID = widget->GetWidgetID();
  5273. specialTypeID = "WidgetID";
  5274. if ( specialID == 0xFFFFFFFF )
  5275. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5276. type = "Widget";
  5277. }
  5278. else if (spawn->IsGroundSpawn())
  5279. {
  5280. GroundSpawn* gs = (GroundSpawn*)spawn;
  5281. specialID = gs->GetGroundSpawnEntryID();
  5282. specialTypeID = "GroundSpawnEntryID";
  5283. type = "GroundSpawn";
  5284. }
  5285. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5286. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5287. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5288. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5289. ret = true;
  5290. }
  5291. }
  5292. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5293. return ret;
  5294. }
  5295. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5296. {
  5297. if (!regSearchStr || strlen(regSearchStr) < 1)
  5298. {
  5299. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5300. return;
  5301. }
  5302. string resString = string(regSearchStr);
  5303. try
  5304. {
  5305. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5306. bool output = std::regex_match(resString, pre_re_check);
  5307. if (output)
  5308. {
  5309. string newStr(".*");
  5310. newStr.append(regSearchStr);
  5311. newStr.append(".*");
  5312. resString = newStr;
  5313. }
  5314. }
  5315. catch (...)
  5316. {
  5317. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5318. return;
  5319. }
  5320. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5321. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5322. client->Message(CHANNEL_NARRATIVE, "========================");
  5323. map<int32, Spawn*>::iterator itr;
  5324. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5325. int32 spawnsFound = 0;
  5326. std::regex re(resString, std::regex_constants::icase);
  5327. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5328. Spawn* spawn = itr->second;
  5329. if (!spawn || !spawn->GetName())
  5330. continue;
  5331. bool output = false;
  5332. try {
  5333. output = std::regex_match(string(spawn->GetName()), re);
  5334. }
  5335. catch (...)
  5336. {
  5337. continue;
  5338. }
  5339. if (output)
  5340. {
  5341. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5342. spawnsFound++;
  5343. }
  5344. }
  5345. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5346. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5347. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5348. }
  5349. void ZoneServer::AddPlayerTracking(Player* player) {
  5350. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5351. Client* client = GetClientBySpawn(player);
  5352. if (client) {
  5353. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5354. if (packet) {
  5355. player->SetIsTracking(true);
  5356. players_tracking.Put(client->GetCharacterID(), player);
  5357. packet->setDataByName("mode", TRACKING_START);
  5358. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5359. client->QueuePacket(packet->serialize());
  5360. safe_delete(packet);
  5361. }
  5362. }
  5363. }
  5364. }
  5365. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5366. if (player && player->GetIsTracking()) {
  5367. Client* client = GetClientBySpawn(player);
  5368. if (client) {
  5369. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5370. if (packet) {
  5371. player->SetIsTracking(false);
  5372. players_tracking.erase(client->GetCharacterID());
  5373. packet->setDataByName("mode", mode);
  5374. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5375. client->QueuePacket(packet->serialize());
  5376. safe_delete(packet);
  5377. }
  5378. }
  5379. }
  5380. }
  5381. void ZoneServer::ProcessTracking() {
  5382. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5383. while (itr.Next())
  5384. ProcessTracking(GetClientBySpawn(itr->second));
  5385. }
  5386. void ZoneServer::ProcessTracking(Client* client) {
  5387. if (!client)
  5388. return;
  5389. Player* player = client->GetPlayer();
  5390. if (player && player->GetIsTracking()) {
  5391. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5392. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5393. if (packet) {
  5394. packet->setDataByName("mode", TRACKING_UPDATE);
  5395. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5396. vector<TrackedSpawn*> spawns_tracked;
  5397. while (spawn_itr.Next()) {
  5398. Spawn* spawn = spawn_itr->second;
  5399. float distance = player->GetDistance(spawn);
  5400. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5401. TrackedSpawn* ts = new TrackedSpawn;
  5402. ts->spawn = spawn;
  5403. ts->distance = distance;
  5404. /* Add spawns in ascending order from closest to furthest */
  5405. if (spawns_tracked.empty())
  5406. spawns_tracked.push_back(ts);
  5407. else {
  5408. vector<TrackedSpawn*>::iterator tracked_itr;
  5409. bool added = false;
  5410. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5411. TrackedSpawn* cur_ts = *tracked_itr;
  5412. if (ts->distance <= cur_ts->distance) {
  5413. spawns_tracked.insert(tracked_itr, ts);
  5414. added = true;
  5415. break;
  5416. }
  5417. }
  5418. if (!added)
  5419. spawns_tracked.push_back(ts);
  5420. }
  5421. }
  5422. }
  5423. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5424. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5425. TrackedSpawn* ts = spawns_tracked[i];
  5426. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5427. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5428. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5429. if (ts->spawn->IsPlayer())
  5430. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5431. else
  5432. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5433. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5434. }
  5435. packet->setArrayLengthByName("num_array1", 0);
  5436. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5437. //}
  5438. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5439. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5440. TrackedSpawn* ts = spawns_tracked[i];
  5441. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5442. packet->setArrayDataByName("list_number", i, i);
  5443. }
  5444. client->QueuePacket(packet->serialize());
  5445. safe_delete(packet);
  5446. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5447. safe_delete(spawns_tracked[i]);
  5448. }
  5449. }
  5450. }
  5451. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5452. if (killer && victim) {
  5453. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5454. if (killer->GetGroupMemberInfo()) {
  5455. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5456. deque<GroupMemberInfo*>::iterator itr;
  5457. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5458. if (group)
  5459. {
  5460. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5461. deque<GroupMemberInfo*>* members = group->GetMembers();
  5462. for (itr = members->begin(); itr != members->end(); itr++) {
  5463. GroupMemberInfo* gmi = *itr;
  5464. if (gmi->client) {
  5465. Player* group_member = gmi->client->GetPlayer();
  5466. if (group_member->GetGuild()) {
  5467. Guild* guild = group_member->GetGuild();
  5468. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5469. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5470. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5471. }
  5472. }
  5473. }
  5474. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5475. }
  5476. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5477. }
  5478. else if (killer->GetGuild()) {
  5479. Guild* guild = killer->GetGuild();
  5480. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5481. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5482. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5483. }
  5484. }
  5485. }
  5486. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5487. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5488. return;
  5489. // If faction based combat is not allowed then no need to run the loops so just return out
  5490. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5491. return;
  5492. if (spawn && spawn->IsNPC() && spawn->Alive())
  5493. CheckEnemyList((NPC*)spawn);
  5494. }
  5495. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5496. assert(client);
  5497. if (client->GetVersion() > 546)
  5498. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5499. }
  5500. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5501. if (!spawn)
  5502. return;
  5503. vector<Client*>::iterator itr;
  5504. PacketStruct *packet;
  5505. Client* current_client;
  5506. MClientList.readlock(__FUNCTION__, __LINE__);
  5507. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5508. current_client = *itr;
  5509. if (current_client->GetVersion() <= 546)
  5510. continue;
  5511. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5512. continue;
  5513. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5514. packet->setDataByName("player_name", spawn->GetName());
  5515. packet->setDataByName("unknown1", 1, 1);
  5516. if(suffix)
  5517. packet->setDataByName("suffix_title", suffix->GetName());
  5518. else
  5519. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5520. if(prefix)
  5521. packet->setDataByName("prefix_title", prefix->GetName());
  5522. else
  5523. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5524. packet->setDataByName("last_name", spawn->GetLastName());
  5525. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5526. current_client->QueuePacket(packet->serialize());
  5527. safe_delete(packet);
  5528. }
  5529. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5530. }
  5531. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5532. if(!spawn)
  5533. return;
  5534. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5535. transport_spawns.push_back(spawn->GetID());
  5536. spawn->SetTransportSpawn(true);
  5537. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5538. }
  5539. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5540. Spawn* spawn = 0;
  5541. Spawn* closest_spawn = 0;
  5542. float closest_distance = 0.0;
  5543. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5544. vector<int32>::iterator itr = transport_spawns.begin();
  5545. while(itr != transport_spawns.end()){
  5546. spawn = GetSpawnByID(*itr);
  5547. if(spawn){
  5548. if(closest_distance == 0.0){
  5549. closest_spawn = spawn;
  5550. closest_distance = spawn->GetDistance(x, y, z);
  5551. }
  5552. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5553. closest_spawn = spawn;
  5554. closest_distance = spawn->GetDistance(x, y, z);
  5555. }
  5556. itr++;
  5557. }
  5558. else
  5559. itr = transport_spawns.erase(itr);
  5560. }
  5561. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5562. return closest_spawn;
  5563. }
  5564. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5565. Spawn* spawn = 0;
  5566. Spawn* closest_spawn = 0;
  5567. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5568. vector<int32>::iterator itr = transport_spawns.begin();
  5569. while(itr != transport_spawns.end()){
  5570. spawn = GetSpawnByID(*itr);
  5571. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5572. if(spawn && spawn->GetRailID() == rail_id){
  5573. closest_spawn = spawn;
  5574. break;
  5575. }
  5576. itr++;
  5577. }
  5578. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5579. return closest_spawn;
  5580. }
  5581. void ZoneServer::SetRain(float val) {
  5582. rain = val;
  5583. vector<Client*>::iterator itr;
  5584. MClientList.readlock(__FUNCTION__, __LINE__);
  5585. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5586. Client* client = *itr;
  5587. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5588. client->GetPlayer()->SetCharSheetChanged(true);
  5589. if( val >= 0.75 && !weather_signaled )
  5590. {
  5591. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5592. }
  5593. else if( val < 0.75 && weather_signaled )
  5594. {
  5595. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5596. }
  5597. }
  5598. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5599. if (val >= 0.75 && !weather_signaled) {
  5600. weather_signaled = true;
  5601. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5602. }
  5603. else if (val < 0.75 && weather_signaled) {
  5604. weather_signaled = false;
  5605. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5606. }
  5607. }
  5608. void ZoneServer::SetWind(float val) {
  5609. vector<Client*>::iterator itr;
  5610. MClientList.readlock(__FUNCTION__, __LINE__);
  5611. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5612. Client* client = *itr;
  5613. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5614. client->GetPlayer()->SetCharSheetChanged(true);
  5615. }
  5616. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5617. }
  5618. void ZoneServer::ProcessWeather()
  5619. {
  5620. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5621. if( !weather_enabled || !isWeatherAllowed() )
  5622. return;
  5623. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5624. float new_weather = 0;
  5625. float weather_offset = 0;
  5626. bool change_weather = false;
  5627. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5628. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5629. {
  5630. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5631. // reset last changed time (frequency check)
  5632. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5633. // this is the chance a weather change occurs at all at the expired interval
  5634. int8 weather_random = MakeRandomInt(1, 100);
  5635. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5636. if( weather_random <= weather_change_chance )
  5637. {
  5638. change_weather = true;
  5639. weather_offset = weather_change_amount;
  5640. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5641. {
  5642. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5643. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5644. weather_pattern = 2;
  5645. }
  5646. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5647. {
  5648. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5649. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5650. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5651. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5652. if( weather_random <= weather_alter )
  5653. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5654. }
  5655. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5656. {
  5657. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5658. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5659. if( weather_random <= weather_alter )
  5660. {
  5661. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5662. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5663. }
  5664. }
  5665. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5666. {
  5667. // do nothing (processed below)
  5668. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5669. }
  5670. // when all done, change the weather
  5671. if( change_weather )
  5672. {
  5673. if( weather_pattern == 1 )
  5674. {
  5675. // weather is getting worse, til it reaches weather_max_severity
  5676. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5677. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5678. if(new_weather > weather_max_severity)
  5679. {
  5680. new_weather = weather_max_severity - weather_offset;
  5681. weather_pattern = 0;
  5682. }
  5683. }
  5684. else if( weather_pattern == 0 )
  5685. {
  5686. // weather is clearing up, til it reaches weather_min_severity
  5687. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5688. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5689. if(new_weather < weather_min_severity)
  5690. {
  5691. new_weather = weather_min_severity + weather_offset;
  5692. weather_pattern = 1;
  5693. }
  5694. }
  5695. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5696. this->SetRain(new_weather);
  5697. weather_current_severity = new_weather;
  5698. }
  5699. }
  5700. }
  5701. else
  5702. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5703. }
  5704. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5705. if (!spawn->IsPrivateSpawn())
  5706. return;
  5707. Client* client = 0;
  5708. Player* player = 0;
  5709. PacketStruct* packet = 0;
  5710. int32 packet_version = 0;
  5711. MutexList<Client*>::iterator itr = connected_clients.begin();
  5712. while (itr->Next()) {
  5713. client = itr->value;
  5714. player = client->GetPlayer();
  5715. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5716. if (!packet || packet_version != client->GetVersion()) {
  5717. safe_delete(packet);
  5718. packet_version = client->GetVersion();
  5719. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5720. }
  5721. SendRemoveSpawn(client, spawn, packet);
  5722. if(spawn_range_map.count(client) > 0)
  5723. spawn_range_map.Get(client)->erase(spawn->GetID());
  5724. if(player->GetTarget() == spawn)
  5725. player->SetTarget(0);
  5726. }
  5727. }
  5728. safe_delete(packet);
  5729. }
  5730. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5731. SpawnLocation* ret = 0;
  5732. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5733. if (spawn_location_list.count(id) > 0)
  5734. ret = spawn_location_list[id];
  5735. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5736. return ret;
  5737. }
  5738. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5739. Client* client = 0;
  5740. PacketStruct* packet = 0;
  5741. Spawn* exclude_spawn = 0;
  5742. if (!spawn)
  5743. return;
  5744. if (spawn2){
  5745. if(hide_type == 1){
  5746. client = GetClientBySpawn(spawn2);
  5747. if(client){
  5748. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5749. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5750. packet->setDataByName("anim_type", visual_state);
  5751. client->QueuePacket(packet->serialize());
  5752. }
  5753. return;
  5754. }
  5755. if(hide_type == 2)
  5756. exclude_spawn = spawn2;
  5757. }
  5758. vector<Client*>::iterator client_itr;
  5759. MClientList.readlock(__FUNCTION__, __LINE__);
  5760. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5761. client = *client_itr;
  5762. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5763. continue;
  5764. if(exclude_spawn == client->GetPlayer())
  5765. continue;
  5766. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5767. if (packet) {
  5768. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5769. packet->setDataByName("anim_type", visual_state);
  5770. client->QueuePacket(packet->serialize());
  5771. safe_delete(packet);
  5772. }
  5773. }
  5774. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5775. }
  5776. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5777. vector<Spawn*> tmp_list;
  5778. Spawn* spawn;
  5779. map<int32, Spawn*>::iterator itr;
  5780. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5781. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5782. spawn = itr->second;
  5783. if (spawn && (spawn->GetDatabaseID() == id))
  5784. tmp_list.push_back(spawn);
  5785. }
  5786. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5787. return tmp_list;
  5788. }
  5789. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5790. vector<Spawn*> tmp_list;
  5791. Spawn* spawn;
  5792. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5793. vector<int32>::iterator itr = transport_spawns.begin();
  5794. while(itr != transport_spawns.end()){
  5795. spawn = GetSpawnByID(*itr);
  5796. if(spawn && spawn->GetRailID() == rail_id){
  5797. tmp_list.push_back(spawn);
  5798. }
  5799. itr++;
  5800. }
  5801. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5802. return tmp_list;
  5803. }
  5804. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5805. vector<Spawn*> tmp_list;
  5806. Spawn* spawn;
  5807. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5808. vector<int32>::iterator itr = transport_spawns.begin();
  5809. while(itr != transport_spawns.end()){
  5810. spawn = GetSpawnByID(*itr);
  5811. if(spawn) {
  5812. spawn->RemoveRailPassenger(char_id);
  5813. }
  5814. itr++;
  5815. }
  5816. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5817. }
  5818. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5819. vector<Spawn*> ret;
  5820. Spawn* spawn = 0;
  5821. map<int32, Spawn*>::iterator itr;
  5822. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5823. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5824. spawn = itr->second;
  5825. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5826. ret.push_back(spawn);
  5827. }
  5828. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5829. return ret;
  5830. }
  5831. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5832. if(!client || !spawn)
  5833. return;
  5834. PendingResurrection* rez = client->GetCurrentRez();
  5835. if(!rez || !rez->caster)
  5836. return;
  5837. PacketStruct* packet = 0;
  5838. float power_perc = rez->mp_perc;
  5839. float health_perc = rez->hp_perc;
  5840. Spawn* caster_spawn = rez->caster;
  5841. sint32 heal_amt = 0;
  5842. sint32 power_amt = 0;
  5843. bool no_calcs = rez->no_calcs;
  5844. int8 crit_mod = rez->crit_mod;
  5845. Entity* caster = 0;
  5846. InfoStruct* info = 0;
  5847. bool crit = false;
  5848. string heal_spell = rez->heal_name;
  5849. int16 heal_packet_type = 0;
  5850. int16 power_packet_type = 0;
  5851. //Calculations for how much to heal the spawn
  5852. if(health_perc > 0)
  5853. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5854. if(power_perc > 0)
  5855. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5856. if(caster_spawn->IsEntity()){
  5857. caster = ((Entity*)caster_spawn);
  5858. info = caster->GetInfoStruct();
  5859. }
  5860. if(!no_calcs && caster){
  5861. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  5862. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  5863. }
  5864. //Set this rez as a crit to be passed to subspell (not yet used)
  5865. rez->crit = true;
  5866. //Set Heal amt to 1 if 0 now so the player has health
  5867. if(heal_amt == 0)
  5868. heal_amt = 1;
  5869. if(heal_amt > spawn->GetTotalHP())
  5870. heal_amt = spawn->GetTotalHP();
  5871. if(power_amt > spawn->GetTotalPower())
  5872. power_amt = spawn->GetTotalPower();
  5873. spawn->SetHP(heal_amt);
  5874. if(power_amt > 0)
  5875. spawn->SetPower(power_amt);
  5876. if(client && caster){
  5877. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5878. if(move)
  5879. client->QueuePacket(move);
  5880. }
  5881. if(crit){
  5882. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5883. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5884. }
  5885. else {
  5886. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5887. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5888. }
  5889. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5890. if(power_amt > 0)
  5891. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5892. //The following code sets the spawn as alive
  5893. if(dead_spawns.count(spawn->GetID()) > 0)
  5894. dead_spawns.erase(spawn->GetID());
  5895. if(spawn->IsPlayer()){
  5896. spawn->SetSpawnType(4);
  5897. client = GetClientBySpawn(spawn);
  5898. if(client){
  5899. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5900. if(packet){
  5901. client->QueuePacket(packet->serialize());
  5902. }
  5903. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5904. if(packet)
  5905. {
  5906. packet->setDataByName("parameter1", 8);
  5907. client->QueuePacket(packet->serialize());
  5908. packet->setDataByName("parameter1", 16);
  5909. client->QueuePacket(packet->serialize());
  5910. }
  5911. safe_delete(packet);
  5912. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5913. }
  5914. }
  5915. spawn->SendSpawnChanges(true);
  5916. spawn->SetTempActionState(-1);
  5917. spawn->appearance.attackable = 1;
  5918. }
  5919. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5920. if(!caster || !target)
  5921. return;
  5922. Client* client = 0;
  5923. Player* player = 0;
  5924. PacketStruct* packet = 0;
  5925. vector<Client*>::iterator client_itr;
  5926. MClientList.readlock(__FUNCTION__, __LINE__);
  5927. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5928. client = *client_itr;
  5929. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5930. continue;
  5931. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5932. continue;
  5933. if(caster && caster->GetDistance(player) > 50)
  5934. continue;
  5935. if(target && target->GetDistance(player) > 50)
  5936. continue;
  5937. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5938. if(packet){
  5939. packet->setDataByName("spell_name", spell_name.c_str());
  5940. packet->setDataByName("dispell_name", dispell_name.c_str());
  5941. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5942. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5943. packet->setDataByName("type", dispell_type);
  5944. client->QueuePacket(packet->serialize());
  5945. }
  5946. safe_delete(packet);
  5947. }
  5948. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5949. }
  5950. void ZoneServer::DismissAllPets() {
  5951. Spawn* spawn = 0;
  5952. map<int32, Spawn*>::iterator itr;
  5953. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5954. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5955. spawn = itr->second;
  5956. if (spawn && spawn->IsEntity())
  5957. ((Entity*)spawn)->DismissAllPets();
  5958. }
  5959. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5960. }
  5961. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5962. if (spellProcess)
  5963. spellProcess->RemoveTargetFromSpell(spell, target);
  5964. }
  5965. void ZoneServer::ClearHate(Entity* entity) {
  5966. Spawn* spawn = 0;
  5967. map<int32, Spawn*>::iterator itr;
  5968. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5969. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5970. spawn = itr->second;
  5971. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5972. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5973. }
  5974. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5975. }
  5976. ThreadReturnType ZoneLoop(void* tmp) {
  5977. #ifdef WIN32
  5978. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5979. #endif
  5980. if (tmp == 0) {
  5981. ThrowError("ZoneLoop(): tmp = 0!");
  5982. THREAD_RETURN(NULL);
  5983. }
  5984. ZoneServer* zs = (ZoneServer*) tmp;
  5985. while (zs->Process()) {
  5986. if(zs->GetClientCount() == 0)
  5987. Sleep(1000);
  5988. else
  5989. Sleep(10);
  5990. }
  5991. zs->Process(); //run loop once more to clean up some functions
  5992. safe_delete(zs);
  5993. THREAD_RETURN(NULL);
  5994. }
  5995. ThreadReturnType SpawnLoop(void* tmp) {
  5996. #ifdef WIN32
  5997. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5998. #endif
  5999. if (tmp == 0) {
  6000. ThrowError("SpawnLoop(): tmp = 0!");
  6001. THREAD_RETURN(NULL);
  6002. }
  6003. ZoneServer* zs = (ZoneServer*) tmp;
  6004. #ifndef NO_CATCH
  6005. try {
  6006. #endif
  6007. zs->spawnthread_active = true;
  6008. while (zs->SpawnProcess()) {
  6009. if(zs->GetClientCount() == 0)
  6010. Sleep(1000);
  6011. else
  6012. Sleep(20);
  6013. }
  6014. zs->spawnthread_active = false;
  6015. #ifndef NO_CATCH
  6016. }
  6017. catch(...) {
  6018. zs->spawnthread_active = false;
  6019. zs->initial_spawn_threads_active = 0;
  6020. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6021. try{
  6022. zs->Shutdown();
  6023. }
  6024. catch(...){
  6025. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6026. throw;
  6027. }
  6028. throw;
  6029. }
  6030. #endif
  6031. THREAD_RETURN(NULL);
  6032. }
  6033. ThreadReturnType SendInitialSpawns(void* tmp) {
  6034. #ifdef WIN32
  6035. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6036. #endif
  6037. if (tmp == 0) {
  6038. ThrowError("SendInitialSpawns(): tmp = 0!");
  6039. THREAD_RETURN(NULL);
  6040. }
  6041. Client* client = (Client*) tmp;
  6042. client->GetCurrentZone()->SendZoneSpawns(client);
  6043. THREAD_RETURN(NULL);
  6044. }
  6045. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6046. #ifdef WIN32
  6047. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6048. #endif
  6049. if (tmp == 0) {
  6050. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6051. THREAD_RETURN(NULL);
  6052. }
  6053. Client* client = (Client*)tmp;
  6054. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6055. THREAD_RETURN(NULL);
  6056. }
  6057. void ZoneServer::SetSpawnStructs(Client* client) {
  6058. int16 client_ver = client->GetVersion();
  6059. Player* player = client->GetPlayer();
  6060. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6061. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6062. player->SetSpawnPosStruct(pos);
  6063. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6064. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6065. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6066. player->SetSpawnVisStruct(vis);
  6067. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6068. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6069. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6070. player->SetSpawnInfoStruct(info);
  6071. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6072. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6073. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6074. player->SetSpawnHeaderStruct(header);
  6075. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6076. player->SetSpawnFooterStruct(footer);
  6077. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6078. player->SetSignFooterStruct(sfooter);
  6079. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6080. player->SetWidgetFooterStruct(wfooter);
  6081. }
  6082. Spawn* ZoneServer::GetSpawn(int32 id){
  6083. Spawn* ret = 0;
  6084. if(GetNPC(id))
  6085. ret = GetNewNPC(id);
  6086. else if(this->GetObject(id))
  6087. ret = GetNewObject(id);
  6088. else if(GetWidget(id))
  6089. ret = GetNewWidget(id);
  6090. else if(GetSign(id))
  6091. ret = GetNewSign(id);
  6092. else if(GetGroundSpawn(id))
  6093. ret = GetNewGroundSpawn(id);
  6094. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6095. else if (!reloading && database.LoadNPC(this, id)) {
  6096. if (GetNPC(id))
  6097. ret = GetNewNPC(id);
  6098. else
  6099. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6100. }
  6101. else if (!reloading && database.LoadObject(this, id)) {
  6102. if (this->GetObject(id))
  6103. ret = GetNewObject(id);
  6104. else
  6105. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6106. }
  6107. else if (!reloading && database.LoadWidget(this, id)) {
  6108. if (GetWidget(id))
  6109. ret = GetNewWidget(id);
  6110. else
  6111. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6112. }
  6113. else if (!reloading && database.LoadSign(this, id)) {
  6114. if (GetSign(id))
  6115. ret = GetNewSign(id);
  6116. else
  6117. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6118. }
  6119. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6120. if (GetGroundSpawn(id))
  6121. ret = GetNewGroundSpawn(id);
  6122. else
  6123. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6124. }
  6125. if(ret && ret->IsOmittedByDBFlag())
  6126. {
  6127. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6128. safe_delete(ret);
  6129. ret = 0;
  6130. }
  6131. if(ret)
  6132. ret->SetID(Spawn::NextID());
  6133. return ret;
  6134. }
  6135. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6136. if(entity_command_list.count(id) > 0)
  6137. return entity_command_list[id];
  6138. else
  6139. return 0;
  6140. }
  6141. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6142. if (entity_command_list.count(id) == 0)
  6143. entity_command_list[id] = new vector<EntityCommand*>;
  6144. entity_command_list[id]->push_back(command);
  6145. }
  6146. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6147. EntityCommand* ret = 0;
  6148. if (entity_command_list.count(id) == 0)
  6149. return ret;
  6150. vector<EntityCommand*>::iterator itr;
  6151. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6152. if ((*itr)->name == name) {
  6153. ret = (*itr);
  6154. break;
  6155. }
  6156. }
  6157. return ret;
  6158. }
  6159. void ZoneServer::ClearEntityCommands() {
  6160. if (entity_command_list.size() > 0) {
  6161. map<int32, vector<EntityCommand*>* >::iterator itr;
  6162. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6163. vector<EntityCommand*>* entity_commands = itr->second;
  6164. if (entity_commands && entity_commands->size() > 0) {
  6165. vector<EntityCommand*>::iterator v_itr;
  6166. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6167. safe_delete(*v_itr);
  6168. entity_commands->clear();
  6169. }
  6170. safe_delete(entity_commands);
  6171. }
  6172. entity_command_list.clear();
  6173. }
  6174. }
  6175. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6176. npc_spell_list[list_id][spell_id] = tier;
  6177. }
  6178. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6179. vector<Spell*>* ret = 0;
  6180. if(npc_spell_list.count(primary_list) > 0){
  6181. ret = new vector<Spell*>();
  6182. map<int32, int8>::iterator itr;
  6183. Spell* tmpSpell = 0;
  6184. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6185. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6186. if(tmpSpell)
  6187. ret->push_back(tmpSpell);
  6188. }
  6189. }
  6190. if(npc_spell_list.count(secondary_list) > 0){
  6191. if(!ret)
  6192. ret = new vector<Spell*>();
  6193. map<int32, int8>::iterator itr;
  6194. Spell* tmpSpell = 0;
  6195. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6196. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6197. if(tmpSpell)
  6198. ret->push_back(tmpSpell);
  6199. }
  6200. }
  6201. if(ret && ret->size() == 0){
  6202. safe_delete(ret);
  6203. ret = 0;
  6204. }
  6205. return ret;
  6206. }
  6207. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6208. npc_skill_list[list_id][skill_id] = value;
  6209. }
  6210. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6211. map<string, Skill*>* ret = 0;
  6212. if(npc_skill_list.count(primary_list) > 0){
  6213. ret = new map<string, Skill*>();
  6214. map<int32, int16>::iterator itr;
  6215. Skill* tmpSkill = 0;
  6216. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6217. tmpSkill = master_skill_list.GetSkill(itr->first);
  6218. if(tmpSkill){
  6219. tmpSkill = new Skill(tmpSkill);
  6220. tmpSkill->current_val = itr->second;
  6221. tmpSkill->max_val = tmpSkill->current_val+5;
  6222. (*ret)[tmpSkill->name.data] = tmpSkill;
  6223. }
  6224. }
  6225. }
  6226. if(npc_skill_list.count(secondary_list) > 0){
  6227. if(!ret)
  6228. ret = new map<string, Skill*>();
  6229. map<int32, int16>::iterator itr;
  6230. Skill* tmpSkill = 0;
  6231. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6232. tmpSkill = master_skill_list.GetSkill(itr->first);
  6233. if(tmpSkill){
  6234. tmpSkill = new Skill(tmpSkill);
  6235. tmpSkill->current_val = itr->second;
  6236. tmpSkill->max_val = tmpSkill->current_val+5;
  6237. (*ret)[tmpSkill->name.data] = tmpSkill;
  6238. }
  6239. }
  6240. }
  6241. if(ret && ret->size() == 0){
  6242. safe_delete(ret);
  6243. ret = 0;
  6244. }
  6245. return ret;
  6246. }
  6247. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6248. npc_equipment_list[list_id].push_back(item_id);
  6249. }
  6250. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6251. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6252. Item* tmpItem = 0;
  6253. int8 slot = 0;
  6254. vector<int32>::iterator itr;
  6255. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6256. tmpItem = master_item_list.GetItem(*itr);
  6257. if(tmpItem){
  6258. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6259. if(slot < 255){
  6260. tmpItem = new Item(tmpItem);
  6261. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6262. }
  6263. }
  6264. }
  6265. }
  6266. }
  6267. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6268. npc_list[id] = npc;
  6269. }
  6270. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6271. widget_list[id] = widget;
  6272. }
  6273. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6274. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6275. return widget_list[id];
  6276. else
  6277. return 0;
  6278. }
  6279. Widget* ZoneServer::GetNewWidget(int32 id) {
  6280. if(!reloading && widget_list.count(id) > 0)
  6281. return widget_list[id]->Copy();
  6282. else
  6283. return 0;
  6284. }
  6285. void ZoneServer::LoadGroundSpawnEntries(){
  6286. MGroundSpawnItems.lock();
  6287. database.LoadGroundSpawnEntries(this);
  6288. MGroundSpawnItems.unlock();
  6289. }
  6290. void ZoneServer::LoadGroundSpawnItems() {
  6291. }
  6292. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6293. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6294. entry->min_skill_level = min_skill_level;
  6295. entry->min_adventure_level = min_adventure_level;
  6296. entry->bonus_table = bonus_table;
  6297. entry->harvest1 = harvest1;
  6298. entry->harvest3 = harvest3;
  6299. entry->harvest5 = harvest5;
  6300. entry->harvest_imbue = harvest_imbue;
  6301. entry->harvest_rare = harvest_rare;
  6302. entry->harvest10 = harvest10;
  6303. entry->harvest_coin = harvest_coin;
  6304. groundspawn_entries[groundspawn_id].push_back(entry);
  6305. }
  6306. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6307. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6308. entry->item_id = item_id;
  6309. entry->is_rare = is_rare;
  6310. entry->grid_id = grid_id;
  6311. groundspawn_items[groundspawn_id].push_back(entry);
  6312. }
  6313. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6314. vector<GroundSpawnEntry*>* ret = 0;
  6315. MGroundSpawnItems.lock();
  6316. if(groundspawn_entries.count(id) > 0)
  6317. ret = &groundspawn_entries[id];
  6318. MGroundSpawnItems.unlock();
  6319. return ret;
  6320. }
  6321. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6322. vector<GroundSpawnEntryItem*>* ret = 0;
  6323. if(groundspawn_items.count(id) > 0)
  6324. ret = &groundspawn_items[id];
  6325. return ret;
  6326. }
  6327. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6328. void ZoneServer::DeleteGroundSpawnItems()
  6329. {
  6330. MGroundSpawnItems.lock();
  6331. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6332. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6333. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6334. {
  6335. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6336. {
  6337. safe_delete(*groundspawnentry_itr);
  6338. }
  6339. }
  6340. groundspawn_entries.clear();
  6341. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6342. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6343. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6344. {
  6345. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6346. {
  6347. safe_delete(*groundspawnitem_itr);
  6348. }
  6349. }
  6350. groundspawn_items.clear();
  6351. MGroundSpawnItems.unlock();
  6352. }
  6353. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6354. groundspawn_list[id] = spawn;
  6355. }
  6356. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6357. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6358. return groundspawn_list[id];
  6359. else
  6360. return 0;
  6361. }
  6362. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6363. if(!reloading && groundspawn_list.count(id) > 0)
  6364. return groundspawn_list[id]->Copy();
  6365. else
  6366. return 0;
  6367. }
  6368. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6369. loot_tables[id] = table;
  6370. }
  6371. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6372. loot_drops[id].push_back(drop);
  6373. }
  6374. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6375. spawn_loot_list[spawn_id].push_back(id);
  6376. }
  6377. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6378. spawn_loot_list[spawn_id].clear();
  6379. }
  6380. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6381. level_loot_list.push_back(loot);
  6382. }
  6383. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6384. racial_loot_list[racial_id].push_back(loot);
  6385. }
  6386. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6387. zone_loot_list[zone].push_back(loot);
  6388. }
  6389. void ZoneServer::ClearLootTables(){
  6390. map<int32,LootTable*>::iterator table_itr;
  6391. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6392. safe_delete(table_itr->second);
  6393. }
  6394. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6395. vector<LootDrop*>::iterator drop_itr2;
  6396. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6397. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6398. safe_delete(*drop_itr2);
  6399. }
  6400. }
  6401. vector<GlobalLoot*>::iterator level_itr;
  6402. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6403. safe_delete(*level_itr);
  6404. }
  6405. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6406. vector<GlobalLoot*>::iterator race_itr2;
  6407. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6408. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6409. safe_delete(*race_itr2);
  6410. }
  6411. }
  6412. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6413. vector<GlobalLoot*>::iterator zone_itr2;
  6414. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6415. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6416. safe_delete(*zone_itr2);
  6417. }
  6418. }
  6419. loot_tables.clear();
  6420. loot_drops.clear();
  6421. spawn_loot_list.clear();
  6422. level_loot_list.clear();
  6423. racial_loot_list.clear();
  6424. zone_loot_list.clear();
  6425. }
  6426. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6427. vector<int32> ret;
  6428. int32 returnValue = 0;
  6429. if(reloading)
  6430. return ret;
  6431. if (spawn_loot_list.count(spawn_id) > 0)
  6432. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6433. if (level_loot_list.size() > 0) {
  6434. vector<GlobalLoot*>::iterator itr;
  6435. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6436. GlobalLoot* loot = *itr;
  6437. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6438. returnValue = 0; // reset since this can override the database setting
  6439. if(zone_script)
  6440. {
  6441. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6442. continue;
  6443. }
  6444. bool entryAdded = false;
  6445. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6446. ret.push_back(loot->table_id);
  6447. else {
  6448. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6449. ret.push_back(loot->table_id);
  6450. }
  6451. if(!entryAdded && returnValue) // DB override via LUA scripting
  6452. ret.push_back(loot->table_id);
  6453. }
  6454. }
  6455. if (racial_loot_list.count(racial_id) > 0) {
  6456. vector<GlobalLoot*>::iterator itr;
  6457. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6458. GlobalLoot* loot = *itr;
  6459. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6460. returnValue = 0; // reset since this can override the database setting
  6461. if(zone_script)
  6462. {
  6463. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6464. continue;
  6465. }
  6466. bool entryAdded = false;
  6467. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6468. ret.push_back(loot->table_id);
  6469. else {
  6470. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6471. ret.push_back(loot->table_id);
  6472. }
  6473. if(!entryAdded && returnValue) // DB override via LUA scripting
  6474. ret.push_back(loot->table_id);
  6475. }
  6476. }
  6477. if (zone_loot_list.count(zone_id) > 0) {
  6478. vector<GlobalLoot*>::iterator itr;
  6479. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6480. GlobalLoot* loot = *itr;
  6481. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6482. returnValue = 0; // reset since this can override the database setting
  6483. if(zone_script)
  6484. {
  6485. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6486. continue;
  6487. }
  6488. bool entryAdded = false;
  6489. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6490. ret.push_back(loot->table_id);
  6491. else {
  6492. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6493. ret.push_back(loot->table_id);
  6494. }
  6495. if(!entryAdded && returnValue) // DB override via LUA scripting
  6496. ret.push_back(loot->table_id);
  6497. }
  6498. }
  6499. return ret;
  6500. }
  6501. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6502. if(!reloading && loot_drops.count(table_id) > 0)
  6503. return &(loot_drops[table_id]);
  6504. else
  6505. return 0;
  6506. }
  6507. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6508. return loot_tables[table_id];
  6509. }
  6510. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6511. LocationTransportDestination* loc = new LocationTransportDestination;
  6512. loc->message = message;
  6513. loc->trigger_x = trigger_x;
  6514. loc->trigger_y = trigger_y;
  6515. loc->trigger_z = trigger_z;
  6516. loc->trigger_radius = trigger_radius;
  6517. loc->destination_zone_id = destination_zone_id;
  6518. loc->destination_x = destination_x;
  6519. loc->destination_y = destination_y;
  6520. loc->destination_z = destination_z;
  6521. loc->destination_heading = destination_heading;
  6522. loc->cost = cost;
  6523. loc->unique_id = unique_id;
  6524. MTransporters.lock();
  6525. if(location_transporters.count(zone_id) == 0)
  6526. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6527. location_transporters[zone_id]->Add(loc);
  6528. MTransporters.unlock();
  6529. }
  6530. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6531. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6532. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6533. TransportDestination* transport = new TransportDestination;
  6534. transport->type = type;
  6535. transport->display_name = name;
  6536. transport->message = message;
  6537. transport->destination_zone_id = destination_zone_id;
  6538. transport->destination_x = destination_x;
  6539. transport->destination_y = destination_y;
  6540. transport->destination_z = destination_z;
  6541. transport->destination_heading = destination_heading;
  6542. transport->cost = cost;
  6543. transport->unique_id = unique_id;
  6544. transport->min_level = min_level;
  6545. transport->max_level = max_level;
  6546. transport->req_quest = quest_req;
  6547. transport->req_quest_step = quest_step_req;
  6548. transport->req_quest_complete = quest_complete;
  6549. transport->map_x = map_x;
  6550. transport->map_y = map_y;
  6551. transport->expansion_flag = expansion_flag;
  6552. transport->holiday_flag = holiday_flag;
  6553. transport->min_client_version = min_client_version;
  6554. transport->max_client_version = max_client_version;
  6555. transport->flight_path_id = flight_path_id;
  6556. transport->mount_id = mount_id;
  6557. transport->mount_red_color = mount_red_color;
  6558. transport->mount_green_color = mount_green_color;
  6559. transport->mount_blue_color = mount_blue_color;
  6560. MTransporters.lock();
  6561. transporters[transport_id].push_back(transport);
  6562. MTransporters.unlock();
  6563. }
  6564. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6565. if (!returnList)
  6566. return;
  6567. MTransporters.lock();
  6568. if (transporters.count(transport_id) > 0)
  6569. {
  6570. vector<TransportDestination*> list;
  6571. for (int i = 0; i < transporters[transport_id].size(); i++)
  6572. {
  6573. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6574. continue;
  6575. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6576. continue;
  6577. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6578. {
  6579. returnList->push_back(transporters[transport_id][i]);
  6580. }
  6581. }
  6582. }
  6583. MTransporters.unlock();
  6584. }
  6585. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6586. MutexList<LocationTransportDestination*>* ret = 0;
  6587. MTransporters.lock();
  6588. if(location_transporters.count(zone_id) > 0)
  6589. ret = location_transporters[zone_id];
  6590. MTransporters.unlock();
  6591. return ret;
  6592. }
  6593. void ZoneServer::DeleteGlobalTransporters(){
  6594. MTransporters.lock();
  6595. map<int32, vector<TransportDestination*> >::iterator itr;
  6596. vector<TransportDestination*>::iterator transport_vector_itr;
  6597. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6598. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6599. safe_delete(*transport_vector_itr);
  6600. }
  6601. }
  6602. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6603. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6604. itr2->second->clear(true);
  6605. delete itr2->second;
  6606. }
  6607. transporters.clear();
  6608. location_transporters.clear();
  6609. MTransporters.unlock();
  6610. }
  6611. void ZoneServer::DeleteGlobalSpawns() {
  6612. ClearLootTables();
  6613. map<int32, NPC*>::iterator npc_list_iter;
  6614. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6615. safe_delete(npc_list_iter->second);
  6616. }
  6617. npc_list.clear();
  6618. map<int32, Object*>::iterator object_list_iter;
  6619. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6620. safe_delete(object_list_iter->second);
  6621. }
  6622. object_list.clear();
  6623. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6624. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6625. safe_delete(groundspawn_list_iter->second);
  6626. }
  6627. groundspawn_list.clear();
  6628. map<int32, Widget*>::iterator widget_list_iter;
  6629. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6630. safe_delete(widget_list_iter->second);
  6631. }
  6632. widget_list.clear();
  6633. map<int32, Sign*>::iterator sign_list_iter;
  6634. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6635. safe_delete(sign_list_iter->second);
  6636. }
  6637. sign_list.clear();
  6638. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6639. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6640. safe_delete(appearance_list_iter->second);
  6641. }
  6642. npc_appearance_list.clear();*/
  6643. ClearEntityCommands();
  6644. DeleteGroundSpawnItems();
  6645. DeleteGlobalTransporters();
  6646. DeleteTransporterMaps();
  6647. }
  6648. void ZoneServer::AddTransportMap(int32 id, string name) {
  6649. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6650. m_transportMaps[id] = name;
  6651. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6652. }
  6653. bool ZoneServer::TransportHasMap(int32 id) {
  6654. bool ret = false;
  6655. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6656. ret = m_transportMaps.count(id) > 0;
  6657. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6658. return ret;
  6659. }
  6660. string ZoneServer::GetTransportMap(int32 id) {
  6661. string ret;
  6662. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6663. if (m_transportMaps.count(id) > 0)
  6664. ret = m_transportMaps[id];
  6665. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6666. return ret;
  6667. }
  6668. void ZoneServer::DeleteTransporterMaps() {
  6669. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6670. m_transportMaps.clear();
  6671. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6672. }
  6673. void ZoneServer::ReloadSpawns() {
  6674. if (reloading)
  6675. return;
  6676. reloading = true;
  6677. world.SetReloadingSubsystem("Spawns");
  6678. // Let every one in the zone know what is happening
  6679. HandleBroadcast("Reloading all spawns for this zone.");
  6680. DeleteGlobalSpawns();
  6681. Depop(false, true);
  6682. }
  6683. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6684. vector<Client*>::iterator itr;
  6685. MClientList.readlock(__FUNCTION__, __LINE__);
  6686. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6687. Client* client = *itr;
  6688. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6689. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6690. }
  6691. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6692. }
  6693. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6694. if (m_flightPaths.count(id) > 0) {
  6695. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6696. safe_delete(info);
  6697. return;
  6698. }
  6699. m_flightPaths[id] = info;
  6700. }
  6701. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6702. if (m_flightPaths.count(id) == 0) {
  6703. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6704. safe_delete(location);
  6705. return;
  6706. }
  6707. m_flightPathRoutes[id].push_back(location);
  6708. }
  6709. void ZoneServer::DeleteFlightPaths() {
  6710. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6711. vector<FlightPathLocation*>::iterator itr2;
  6712. map<int32, FlightPathInfo*>::iterator itr3;
  6713. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6714. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6715. safe_delete(*itr2);
  6716. }
  6717. itr->second.clear();
  6718. }
  6719. m_flightPathRoutes.clear();
  6720. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6721. safe_delete(itr3->second);
  6722. }
  6723. m_flightPaths.clear();
  6724. }
  6725. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6726. // Only send a packet if there are flight paths
  6727. if (m_flightPathRoutes.size() > 0) {
  6728. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6729. if (packet) {
  6730. int32 num_routes = m_flightPaths.size();
  6731. packet->setArrayLengthByName("number_of_routes", num_routes);
  6732. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6733. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6734. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6735. map<int32, FlightPathInfo*>::iterator itr;
  6736. int32 i = 0;
  6737. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6738. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6739. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6740. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6741. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6742. vector<FlightPathLocation*>::iterator itr2;
  6743. int32 j = 0;
  6744. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6745. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6746. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6747. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6748. }
  6749. }
  6750. client->QueuePacket(packet->serialize());
  6751. safe_delete(packet);
  6752. }
  6753. }
  6754. }
  6755. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6756. int32 index = 0;
  6757. map<int32, FlightPathInfo*>::iterator itr;
  6758. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6759. if (itr->first == id)
  6760. return index;
  6761. }
  6762. return -1;
  6763. }
  6764. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6765. float speed = 1;
  6766. if (m_flightPaths.count(id) > 0)
  6767. speed = m_flightPaths[id]->speed;
  6768. return speed;
  6769. }
  6770. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6771. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6772. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6773. map<int32, Spawn*>::iterator itr;
  6774. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6775. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6776. {
  6777. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6778. if (loc && loc->conditional > 0) {
  6779. if ((loc->conditional & condition) != condition) {
  6780. Despawn(itr->second, 0);
  6781. }
  6782. }
  6783. }
  6784. }
  6785. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6786. map<int32, SpawnLocation*>::iterator itr2;
  6787. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6788. SpawnLocation* loc = itr2->second;
  6789. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6790. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6791. ProcessSpawnLocation(loc);
  6792. }
  6793. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6794. }
  6795. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6796. Spawn* spawn = 0;
  6797. map<int32, Spawn*>::iterator itr;
  6798. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6799. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6800. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6801. spawn = itr->second;
  6802. if (spawn && spawn != newSpawn) {
  6803. if (newSpawn->GetDatabaseID())
  6804. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6805. if (newSpawn->GetSpawnLocationID())
  6806. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6807. if (spawn->GetDatabaseID())
  6808. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6809. if (spawn->GetSpawnLocationID())
  6810. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6811. }
  6812. }
  6813. list<Spawn*>::iterator itr2;
  6814. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6815. spawn = *itr2;
  6816. if (spawn && spawn != newSpawn) {
  6817. if (newSpawn->GetDatabaseID())
  6818. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6819. if (newSpawn->GetSpawnLocationID())
  6820. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6821. if (spawn->GetDatabaseID())
  6822. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6823. if (spawn->GetSpawnLocationID())
  6824. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6825. }
  6826. }
  6827. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6828. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6829. }
  6830. // we only call this inside a write lock
  6831. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6832. Spawn* spawn = 0;
  6833. map<int32, Spawn*>::iterator itr;
  6834. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6835. spawn = itr->second;
  6836. if (spawn && spawn != oldSpawn) {
  6837. if (oldSpawn->GetDatabaseID())
  6838. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6839. if (oldSpawn->GetSpawnLocationID())
  6840. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6841. // don't need to remove oldSpawn proximities, we clear them all out
  6842. }
  6843. }
  6844. }
  6845. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6846. {
  6847. if (!entry || !spawn)
  6848. return;
  6849. const char* script = 0;
  6850. for (int x = 0; x < 3; x++)
  6851. {
  6852. switch (x)
  6853. {
  6854. case 0:
  6855. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6856. break;
  6857. case 1:
  6858. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6859. break;
  6860. case 2:
  6861. script = world.GetSpawnScript(entry->spawn_id);
  6862. break;
  6863. }
  6864. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6865. {
  6866. spawn->SetSpawnScript(string(script));
  6867. break;
  6868. }
  6869. }
  6870. }
  6871. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6872. {
  6873. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6874. return std::vector<HouseItem>();
  6875. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6876. std::vector<HouseItem> items;
  6877. map<int32, Spawn*>::iterator itr;
  6878. Spawn* spawn = 0;
  6879. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6880. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6881. spawn = itr->second;
  6882. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6883. {
  6884. HouseItem tmpItem;
  6885. tmpItem.item_id = spawn->GetPickupItemID();
  6886. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6887. tmpItem.spawn_id = spawn->GetID();
  6888. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6889. if (!tmpItem.item)
  6890. continue;
  6891. items.push_back(tmpItem);
  6892. }
  6893. }
  6894. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6895. return items;
  6896. }
  6897. void ZoneServer::SendHouseItems(Client* client)
  6898. {
  6899. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6900. return;
  6901. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6902. std::vector<HouseItem> items = GetHouseItems(client);
  6903. // setting this to 1 puts it on the door widget
  6904. packet->setDataByName("is_widget_door", 1);
  6905. packet->setArrayLengthByName("num_items", items.size());
  6906. for (int i = 0; i < items.size(); i++)
  6907. {
  6908. HouseItem tmpItem = items[i];
  6909. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6910. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6911. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6912. // location, 0 = floor, 1 = ceiling
  6913. //packet->setArrayDataByName("location", 1, i, 0);
  6914. // item_state int8
  6915. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6916. // 1 = virtual (toggle visibility available, no move item)
  6917. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6918. // 3 = virtual/hidden/toggle visibility
  6919. // 4 = none (cannot pick up item / move item / toggle visibility)
  6920. // 5 = none, toggle visibility (cannot pick up item / move item)
  6921. // 8 = none (cannot pick up item / move item / toggle visibility)
  6922. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6923. // makes it so we don't have access to move item/retrieve item
  6924. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6925. //packet->setArrayDataByName("tradeable", 1, i);
  6926. //packet->setArrayDataByName("item_description", "failboat", i);
  6927. // access to move item/retrieve item, do not use in conjunction with tradeable
  6928. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6929. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6930. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6931. //packet->setArrayDataByName("first_item_description", "test", i);
  6932. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6933. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6934. }
  6935. EQ2Packet* pack = packet->serialize();
  6936. client->QueuePacket(pack);
  6937. safe_delete(packet);
  6938. }
  6939. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6940. {
  6941. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6942. return nullptr;
  6943. map<int32, Spawn*>::iterator itr;
  6944. Spawn* spawn = 0;
  6945. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6946. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6947. spawn = itr->second;
  6948. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6949. {
  6950. Spawn* tmpSpawn = spawn;
  6951. MSpawnList.releasereadlock();
  6952. return tmpSpawn;
  6953. }
  6954. }
  6955. MSpawnList.releasereadlock();
  6956. return nullptr;
  6957. }
  6958. void ZoneServer::AddPendingSpawnRemove(int32 id)
  6959. {
  6960. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6961. m_pendingSpawnRemove.insert(make_pair(id,true));
  6962. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6963. }
  6964. void ZoneServer::ProcessSpawnRemovals()
  6965. {
  6966. MSpawnList.writelock(__FUNCTION__, __LINE__);
  6967. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6968. if (m_pendingSpawnRemove.size() > 0) {
  6969. map<int32,bool>::iterator itr2;
  6970. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  6971. spawn_list.erase(itr2->first);
  6972. m_pendingSpawnRemove.clear();
  6973. }
  6974. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6975. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  6976. }
  6977. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  6978. {
  6979. if( spawn->GetSpawnGroupID() > 0 )
  6980. spawn->RemoveSpawnFromGroup();
  6981. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  6982. MutexList<int32>::iterator itr2 = groupList->begin();
  6983. while(itr2.Next())
  6984. {
  6985. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  6986. if(groupSpawn)
  6987. {
  6988. // found existing group member to add it in
  6989. spawn->AddSpawnToGroup(groupSpawn);
  6990. break;
  6991. }
  6992. }
  6993. groupList->Add(spawn->GetID());
  6994. spawn->SetSpawnGroupID(group_id);
  6995. }
  6996. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  6997. {
  6998. if(spawn_id < 1)
  6999. return;
  7000. MLuaQueueStateCmd.lock();
  7001. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7002. MLuaQueueStateCmd.unlock();
  7003. }
  7004. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7005. {
  7006. if(spawn_id < 1)
  7007. return;
  7008. MLuaQueueStateCmd.lock();
  7009. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7010. MLuaQueueStateCmd.unlock();
  7011. }
  7012. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7013. {
  7014. vector<Client*>::iterator itr;
  7015. MLuaQueueStateCmd.lock();
  7016. if(lua_queued_state_commands.size() > 0)
  7017. {
  7018. std::map<int32, int32>::iterator statecmds;
  7019. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7020. {
  7021. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7022. if(!spawn)
  7023. continue;
  7024. MClientList.readlock(__FUNCTION__, __LINE__);
  7025. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7026. Client* client = *itr;
  7027. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  7028. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7029. }
  7030. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7031. }
  7032. lua_queued_state_commands.clear();
  7033. }
  7034. if(lua_spawn_update_command.size() > 0)
  7035. {
  7036. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7037. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7038. {
  7039. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7040. if(!spawn)
  7041. continue;
  7042. std::map<std::string,float>::iterator innermap;
  7043. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7044. {
  7045. MClientList.readlock(__FUNCTION__, __LINE__);
  7046. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7047. Client* client = *itr;
  7048. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  7049. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7050. }
  7051. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7052. }
  7053. lua_spawn_update_command[updatecmds->first].clear();
  7054. }
  7055. lua_spawn_update_command.clear();
  7056. }
  7057. MLuaQueueStateCmd.unlock();
  7058. }
  7059. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7060. {
  7061. // client may be null when passed
  7062. client_spawn_map.Put(player, client);
  7063. }