Entity.cpp 119 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. memset(&melee_combat_data, 0, sizeof(CombatData));
  50. memset(&ranged_combat_data, 0, sizeof(CombatData));
  51. //memset(&info_struct, 0, sizeof(InfoStruct));
  52. memset(&features, 0, sizeof(CharFeatures));
  53. memset(&equipment, 0, sizeof(EQ2_Equipment));
  54. pet = 0;
  55. charmedPet = 0;
  56. deityPet = 0;
  57. cosmeticPet = 0;
  58. speed = 0;
  59. speed_multiplier = 1.0f;
  60. m_threatTransfer = 0;
  61. group_member_info = 0;
  62. trade = 0;
  63. deity = 0;
  64. MProcList.SetName("Entity::m_procList");
  65. MDetriments.SetName("Entity::MDetriments");
  66. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  67. MSpellEffects.SetName("Entity::MSpellEffects");
  68. m_procList.clear();
  69. control_effects.clear();
  70. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  71. control_effects[i] = NULL;
  72. immunities.clear();
  73. info_struct.ResetEffects(this);
  74. MCommandMutex.SetName("Entity::MCommandMutex");
  75. hasSeeInvisSpell = false;
  76. hasSeeHideSpell = false;
  77. owner = 0;
  78. m_petType = 0;
  79. m_petSpellID = 0;
  80. m_petSpellTier = 0;
  81. m_petDismissing = false;
  82. }
  83. Entity::~Entity(){
  84. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  85. while(itr2.Next())
  86. safe_delete(itr2.value);
  87. ClearProcs();
  88. safe_delete(m_threatTransfer);
  89. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  90. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  91. safe_delete(itr3->second);
  92. control_effects.clear();
  93. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  94. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  95. safe_delete(itr4->second);
  96. immunities.clear();
  97. if(!IsPlayer())
  98. DeleteSpellEffects();
  99. }
  100. void Entity::DeleteSpellEffects(bool removeClient)
  101. {
  102. map<LuaSpell*,bool> deletedPtrs;
  103. for(int i=0;i<45;i++){
  104. if(i<30){
  105. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  106. {
  107. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  108. {
  109. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  110. if (IsPlayer())
  111. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  112. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  113. }
  114. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  115. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  116. }
  117. }
  118. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  119. {
  120. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  121. GetInfoStruct()->spell_effects[i].spell = nullptr;
  122. }
  123. }
  124. }
  125. void Entity::RemoveSpells()
  126. {
  127. for(int i=0;i<45;i++){
  128. if(i<30){
  129. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  130. {
  131. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  132. }
  133. }
  134. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  135. {
  136. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  137. }
  138. }
  139. }
  140. void Entity::MapInfoStruct()
  141. {
  142. /** GETS **/
  143. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  144. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  145. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  146. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  147. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  148. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  149. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  150. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  151. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  152. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  153. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  154. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  155. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  156. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  157. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  158. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  159. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  160. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  161. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  162. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  163. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  164. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  165. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  166. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  167. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  168. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  169. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  170. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  171. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  172. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  173. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  174. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  175. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  176. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  177. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  178. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  179. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  180. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  181. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  182. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  183. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  184. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  185. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  186. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  187. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  188. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  189. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  190. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  191. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  192. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  193. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  194. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  195. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  196. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  197. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  198. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  199. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  200. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  201. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  202. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  203. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  204. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  205. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  206. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  207. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  208. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  209. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  210. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  211. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  212. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  213. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  214. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  215. // int8 account_age_bonus_[19];
  216. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  217. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  218. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  219. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  220. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  221. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  223. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  224. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  225. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  226. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  227. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  228. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  229. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  230. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  231. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  232. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  233. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  234. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  235. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  236. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  237. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  238. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  239. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  240. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  241. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  242. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  243. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  244. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  245. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  246. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  247. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  248. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  249. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  250. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  251. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  252. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  253. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  254. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  255. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  256. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  257. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  258. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  259. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  260. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  261. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  262. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  263. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  264. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  265. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  266. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  267. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  268. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  269. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  270. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  271. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  272. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  273. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  274. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  275. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  276. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  277. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  278. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  279. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  280. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  281. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  282. /** SETS **/
  283. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  284. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  285. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  286. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  287. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  288. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  289. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  290. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  291. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  292. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  293. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  294. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  295. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  296. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  297. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  298. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  299. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  300. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  301. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  302. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  303. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  304. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  305. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  306. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  307. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  308. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  309. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  310. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  311. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  312. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  313. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  314. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  315. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  316. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  317. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  318. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  319. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  320. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  321. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  322. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  323. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  324. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  325. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  326. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  327. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  328. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  329. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  330. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  331. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  332. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  333. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  334. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  335. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  336. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  337. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  338. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  339. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  340. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  341. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  342. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  343. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  344. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  345. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  346. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  347. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  348. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  349. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  350. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  351. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  352. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  353. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  354. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  355. // int8 account_age_bonus_[19];
  356. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  357. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  358. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  359. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  360. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  361. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  362. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  363. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  364. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  365. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  366. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  367. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  368. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  369. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  370. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  371. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  372. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  373. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  374. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  375. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  376. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  377. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  378. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  379. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  380. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  381. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  382. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  383. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  384. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  385. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  386. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  387. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  388. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  389. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  390. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  391. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  392. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  393. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  394. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  395. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  396. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  397. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  398. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  399. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  400. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  401. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  402. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  403. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  404. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  405. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  406. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  407. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  408. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  409. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  410. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  411. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  412. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  413. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  414. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  415. set_sint16_funcs["hp_region"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  416. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  417. set_int8_funcs["hp_region_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  418. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  419. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  420. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  421. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  422. }
  423. bool Entity::HasMoved(bool include_heading){
  424. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  425. return false;
  426. bool ret_val = true;
  427. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  428. ret_val = false;
  429. }
  430. last_x = GetX();
  431. last_y = GetY();
  432. last_z = GetZ();
  433. last_heading = GetHeading();
  434. return ret_val;
  435. }
  436. int16 Entity::GetStr(){
  437. return GetInfoStruct()->get_str();
  438. }
  439. int16 Entity::GetSta(){
  440. return GetInfoStruct()->get_sta();
  441. }
  442. int16 Entity::GetInt(){
  443. return GetInfoStruct()->get_intel();
  444. }
  445. int16 Entity::GetWis(){
  446. return GetInfoStruct()->get_wis();
  447. }
  448. int16 Entity::GetAgi(){
  449. return GetInfoStruct()->get_agi();
  450. }
  451. int16 Entity::GetPrimaryStat(){
  452. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  453. if (base_class == FIGHTER)
  454. return GetInfoStruct()->get_str();
  455. else if (base_class == PRIEST)
  456. return GetInfoStruct()->get_wis();
  457. else if (base_class == MAGE)
  458. return GetInfoStruct()->get_intel();
  459. else
  460. return GetInfoStruct()->get_agi();
  461. }
  462. int16 Entity::GetHeatResistance(){
  463. return GetInfoStruct()->get_heat();
  464. }
  465. int16 Entity::GetColdResistance(){
  466. return GetInfoStruct()->get_cold();
  467. }
  468. int16 Entity::GetMagicResistance(){
  469. return GetInfoStruct()->get_magic();
  470. }
  471. int16 Entity::GetMentalResistance(){
  472. return GetInfoStruct()->get_mental();
  473. }
  474. int16 Entity::GetDivineResistance(){
  475. return GetInfoStruct()->get_divine();
  476. }
  477. int16 Entity::GetDiseaseResistance(){
  478. return GetInfoStruct()->get_disease();
  479. }
  480. int16 Entity::GetPoisonResistance(){
  481. return GetInfoStruct()->get_poison();
  482. }
  483. int8 Entity::GetConcentrationCurrent() {
  484. return GetInfoStruct()->get_cur_concentration();
  485. }
  486. int8 Entity::GetConcentrationMax() {
  487. return GetInfoStruct()->get_max_concentration();
  488. }
  489. int16 Entity::GetStrBase(){
  490. return GetInfoStruct()->get_str_base();
  491. }
  492. int16 Entity::GetStaBase(){
  493. return GetInfoStruct()->get_sta_base();
  494. }
  495. int16 Entity::GetIntBase(){
  496. return GetInfoStruct()->get_intel_base();
  497. }
  498. int16 Entity::GetWisBase(){
  499. return GetInfoStruct()->get_wis_base();
  500. }
  501. int16 Entity::GetAgiBase(){
  502. return GetInfoStruct()->get_agi_base();
  503. }
  504. int16 Entity::GetHeatResistanceBase(){
  505. return GetInfoStruct()->get_heat_base();
  506. }
  507. int16 Entity::GetColdResistanceBase(){
  508. return GetInfoStruct()->get_cold_base();
  509. }
  510. int16 Entity::GetMagicResistanceBase(){
  511. return GetInfoStruct()->get_magic_base();
  512. }
  513. int16 Entity::GetMentalResistanceBase(){
  514. return GetInfoStruct()->get_mental_base();
  515. }
  516. int16 Entity::GetDivineResistanceBase(){
  517. return GetInfoStruct()->get_divine_base();
  518. }
  519. int16 Entity::GetDiseaseResistanceBase(){
  520. return GetInfoStruct()->get_disease_base();
  521. }
  522. int16 Entity::GetPoisonResistanceBase(){
  523. return GetInfoStruct()->get_poison_base();
  524. }
  525. sint8 Entity::GetAlignment(){
  526. return GetInfoStruct()->get_alignment();
  527. }
  528. bool Entity::IsCasting(){
  529. return casting;
  530. }
  531. void Entity::IsCasting(bool val){
  532. casting = val;
  533. }
  534. int32 Entity::GetRangeLastAttackTime(){
  535. return ranged_combat_data.range_last_attack_time;
  536. }
  537. void Entity::SetRangeLastAttackTime(int32 time){
  538. ranged_combat_data.range_last_attack_time = time;
  539. }
  540. int16 Entity::GetRangeAttackDelay(){
  541. return ranged_combat_data.ranged_attack_delay;
  542. // if(IsPlayer()){
  543. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  544. // if(item && item->IsRanged())
  545. // return item->ranged_info->weapon_info.delay*100;
  546. // }
  547. // return 3000;
  548. }
  549. int32 Entity::GetPrimaryLastAttackTime(){
  550. return melee_combat_data.primary_last_attack_time;
  551. }
  552. int16 Entity::GetPrimaryAttackDelay(){
  553. return melee_combat_data.primary_attack_delay;
  554. }
  555. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  556. melee_combat_data.primary_attack_delay = new_delay;
  557. }
  558. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  559. melee_combat_data.primary_last_attack_time = new_time;
  560. }
  561. int32 Entity::GetSecondaryLastAttackTime(){
  562. return melee_combat_data.secondary_last_attack_time;
  563. }
  564. int16 Entity::GetSecondaryAttackDelay(){
  565. return melee_combat_data.secondary_attack_delay;
  566. }
  567. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  568. melee_combat_data.secondary_attack_delay = new_delay;
  569. }
  570. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  571. melee_combat_data.secondary_last_attack_time = new_time;
  572. }
  573. void Entity::ChangePrimaryWeapon(){
  574. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  575. if(item && item->details.item_id > 0 && item->IsWeapon()){
  576. melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
  577. melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
  578. melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
  579. melee_combat_data.primary_weapon_type = item->GetWeaponType();
  580. melee_combat_data.wield_type = item->weapon_info->wield_type;
  581. }
  582. else{
  583. int16 effective_level = GetInfoStruct()->get_effective_level();
  584. if ( !effective_level )
  585. effective_level = GetLevel();
  586. melee_combat_data.primary_weapon_delay = 2000;
  587. melee_combat_data.primary_weapon_damage_low = (int32)(1 + effective_level * .2);
  588. melee_combat_data.primary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/5));
  589. if(IsNPC())
  590. melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
  591. else
  592. melee_combat_data.primary_weapon_type = 1;
  593. melee_combat_data.wield_type = 2;
  594. }
  595. if(IsNPC())
  596. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  597. else
  598. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  599. }
  600. void Entity::ChangeSecondaryWeapon(){
  601. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  602. if(item && item->details.item_id > 0 && item->IsWeapon()){
  603. melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
  604. melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
  605. melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
  606. melee_combat_data.secondary_weapon_type = item->GetWeaponType();
  607. }
  608. else{
  609. int16 effective_level = GetInfoStruct()->get_effective_level();
  610. if ( !effective_level )
  611. effective_level = GetLevel();
  612. melee_combat_data.secondary_weapon_delay = 2000;
  613. melee_combat_data.secondary_weapon_damage_low = (int32)(1 + effective_level * .2);
  614. melee_combat_data.secondary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/6));
  615. melee_combat_data.secondary_weapon_type = 1;
  616. }
  617. if(IsNPC())
  618. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  619. else
  620. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  621. }
  622. void Entity::ChangeRangedWeapon(){
  623. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  624. if(item && item->details.item_id > 0 && item->IsRanged()){
  625. ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
  626. ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
  627. ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
  628. ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
  629. }
  630. }
  631. int32 Entity::GetPrimaryWeaponMinDamage(){
  632. return melee_combat_data.primary_weapon_damage_low;
  633. }
  634. int32 Entity::GetPrimaryWeaponMaxDamage(){
  635. return melee_combat_data.primary_weapon_damage_high;
  636. }
  637. int32 Entity::GetSecondaryWeaponMinDamage(){
  638. return melee_combat_data.secondary_weapon_damage_low;
  639. }
  640. int32 Entity::GetSecondaryWeaponMaxDamage(){
  641. return melee_combat_data.secondary_weapon_damage_high;
  642. }
  643. int8 Entity::GetPrimaryWeaponType(){
  644. return melee_combat_data.primary_weapon_type;
  645. }
  646. int8 Entity::GetSecondaryWeaponType(){
  647. return melee_combat_data.secondary_weapon_type;
  648. }
  649. int32 Entity::GetRangedWeaponMinDamage(){
  650. return ranged_combat_data.ranged_weapon_damage_low;
  651. }
  652. int32 Entity::GetRangedWeaponMaxDamage(){
  653. return ranged_combat_data.ranged_weapon_damage_high;
  654. }
  655. int8 Entity::GetRangedWeaponType(){
  656. return ranged_combat_data.ranged_weapon_type;
  657. }
  658. bool Entity::IsDualWield(){
  659. return melee_combat_data.wield_type == 1;
  660. }
  661. int8 Entity::GetWieldType(){
  662. return melee_combat_data.wield_type;
  663. }
  664. bool Entity::BehindTarget(Spawn* target){
  665. return BehindSpawn(target, GetX(), GetZ());
  666. }
  667. bool Entity::FlankingTarget(Spawn* target) {
  668. return IsFlankingSpawn(target, GetX(), GetZ());
  669. }
  670. float Entity::GetDodgeChance(){
  671. float ret = 0;
  672. return ret;
  673. }
  674. bool Entity::EngagedInCombat(){
  675. return in_combat;
  676. }
  677. void Entity::InCombat(bool val){
  678. bool changeCombatState = false;
  679. if((in_combat && !val) || (!in_combat && val))
  680. changeCombatState = true;
  681. in_combat = val;
  682. if(changeCombatState)
  683. SetRegenValues(GetInfoStruct()->get_effective_level());
  684. }
  685. void Entity::DoRegenUpdate(){
  686. if(GetHP() == 0)//dead
  687. return;
  688. sint32 hp = GetHP();
  689. sint32 power = GetPower();
  690. if(hp < GetTotalHP()){
  691. sint16 temp = GetInfoStruct()->get_hp_regen();
  692. if((hp + temp) > GetTotalHP())
  693. SetHP(GetTotalHP());
  694. else
  695. SetHP(hp + temp);
  696. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  697. }
  698. if(GetPower() < GetTotalPower()){
  699. sint16 temp = GetInfoStruct()->get_power_regen();
  700. if((power + temp) > GetTotalPower())
  701. SetPower(GetTotalPower());
  702. else
  703. SetPower(power + temp);
  704. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  705. }
  706. }
  707. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  708. if (!luaspell)
  709. return;
  710. Spell* spell = luaspell->spell;
  711. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  712. if (effect){
  713. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  714. effect->spell = luaspell;
  715. effect->spell_id = spell->GetSpellData()->id;
  716. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  717. effect->conc_used = spell->GetSpellData()->req_concentration;
  718. effect->total_time = spell->GetSpellDuration() / 10;
  719. effect->tier = spell->GetSpellData()->tier;
  720. if (spell->GetSpellData()->duration_until_cancel)
  721. effect->expire_timestamp = 0xFFFFFFFF;
  722. else
  723. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  724. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  725. }
  726. }
  727. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  728. if (!luaspell || !luaspell->caster)
  729. return;
  730. Spell* spell = luaspell->spell;
  731. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  732. SpellEffects* effect = 0;
  733. if (old_effect){
  734. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  735. RemoveSpellEffect(old_effect->spell);
  736. }
  737. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  738. if(!effect)
  739. effect = GetFreeSpellEffectSlot();
  740. if(effect){
  741. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  742. effect->spell = luaspell;
  743. effect->spell_id = spell->GetSpellData()->id;
  744. effect->caster = luaspell->caster;
  745. effect->total_time = spell->GetSpellDuration()/10;
  746. if (spell->GetSpellData()->duration_until_cancel)
  747. effect->expire_timestamp = 0xFFFFFFFF;
  748. else if(override_expire_time)
  749. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  750. else
  751. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  752. effect->icon = spell->GetSpellData()->icon;
  753. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  754. effect->tier = spell->GetSpellTier();
  755. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  756. changed = true;
  757. info_changed = true;
  758. AddChangedZoneSpawn();
  759. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  760. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  761. }
  762. }
  763. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  764. if (!luaspell)
  765. return;
  766. bool found = false;
  767. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  768. for (int i = 0; i<30; i++){
  769. // If we already found the spell then we are bumping all other up one so there are no gaps
  770. // This check needs to be first so found can never be true on the first iteration (i = 0)
  771. if (found) {
  772. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  773. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  774. }
  775. // Compare spells, if we found a match set the found flag
  776. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  777. found = true;
  778. }
  779. // if we found the spell in the array then we need to set the last element to empty
  780. if (found) {
  781. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  782. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  783. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  784. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  785. }
  786. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  787. }
  788. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  789. bool found = false;
  790. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  791. for(int i=0;i<45;i++) {
  792. if (found) {
  793. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  794. }
  795. if (GetInfoStruct()->spell_effects[i].spell == spell)
  796. found = true;
  797. }
  798. if (found) {
  799. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  800. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  801. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  802. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  803. changed = true;
  804. info_changed = true;
  805. AddChangedZoneSpawn();
  806. }
  807. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  808. }
  809. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  810. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  811. return false;
  812. }
  813. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  814. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  815. return false;
  816. }
  817. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  818. MaintainedEffects* ret = 0;
  819. InfoStruct* info = GetInfoStruct();
  820. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  821. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  822. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  823. ret = &info->maintained_effects[i];
  824. ret->spell_id = 0;
  825. ret->slot_pos = i;
  826. break;
  827. }
  828. }
  829. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  830. return ret;
  831. }
  832. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  833. MaintainedEffects* ret = 0;
  834. InfoStruct* info = GetInfoStruct();
  835. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  836. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  837. if (info->maintained_effects[i].spell_id == spell_id){
  838. ret = &info->maintained_effects[i];
  839. break;
  840. }
  841. }
  842. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  843. return ret;
  844. }
  845. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  846. SpellEffects* ret = 0;
  847. InfoStruct* info = GetInfoStruct();
  848. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  849. for(int i=0;i<45;i++){
  850. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  851. ret = &info->spell_effects[i];
  852. ret->spell_id = 0;
  853. break;
  854. }
  855. }
  856. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  857. return ret;
  858. }
  859. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  860. SpellEffects* ret = 0;
  861. InfoStruct* info = GetInfoStruct();
  862. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  863. for(int i = 0; i < 45; i++) {
  864. if(info->spell_effects[i].spell_id == id) {
  865. if (!caster || info->spell_effects[i].caster == caster){
  866. ret = &info->spell_effects[i];
  867. break;
  868. }
  869. }
  870. }
  871. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  872. return ret;
  873. }
  874. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  875. SpellEffects* ret = 0;
  876. InfoStruct* info = GetInfoStruct();
  877. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  878. for(int i = 0; i < 45; i++) {
  879. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  880. ret = &info->spell_effects[i];
  881. break;
  882. }
  883. }
  884. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  885. return ret;
  886. }
  887. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  888. SpellEffects* ret = 0;
  889. InfoStruct* info = GetInfoStruct();
  890. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  891. for(int i = 0; i < 45; i++) {
  892. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  893. {
  894. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  895. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  896. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  897. {
  898. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  899. ret = &info->spell_effects[i];
  900. break;
  901. }
  902. }
  903. }
  904. }
  905. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  906. return ret;
  907. }
  908. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  909. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  910. return nullptr;
  911. LuaSpell* ret = nullptr;
  912. InfoStruct* info = GetInfoStruct();
  913. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  914. //this for loop primarily handles self checks and 'friendly' checks
  915. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  916. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  917. {
  918. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  919. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  920. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  921. ((spell->spell->GetSpellData()->friendly_spell) ||
  922. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  923. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  924. ret = info->maintained_effects[i].spell;
  925. break;
  926. }
  927. }
  928. }
  929. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  930. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  931. {
  932. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  933. if(effect)
  934. ret = effect->spell;
  935. }
  936. return ret;
  937. }
  938. InfoStruct* Entity::GetInfoStruct(){
  939. return &info_struct;
  940. }
  941. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  942. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  943. return 0;
  944. }
  945. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  946. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  947. return 0;
  948. }
  949. float Entity::GetMaxSpeed(){
  950. return max_speed;
  951. }
  952. void Entity::SetMaxSpeed(float val){
  953. max_speed = val;
  954. }
  955. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  956. {
  957. float skillAndItemsChance = 0.0f;
  958. Skill* skill = GetSkillByName(skillName, false);
  959. if(skill){
  960. MStats.lock();
  961. float item_chance_or_skill = stats[item_stat];
  962. MStats.unlock();
  963. if(add_to_skill)
  964. {
  965. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  966. }
  967. else
  968. {
  969. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  970. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  971. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  972. }
  973. }
  974. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  975. skillAndItemsChance = max_cap;
  976. return skillAndItemsChance;
  977. }
  978. void Entity::CalculateBonuses(){
  979. InfoStruct* info = &info_struct;
  980. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  981. info->set_block(info->get_block_base());
  982. info->set_cur_attack(info->get_attack_base());
  983. info->set_cur_mitigation(info->get_mitigation_base());
  984. info->set_base_avoidance_pct(info->get_avoidance_base());
  985. LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  986. info->set_disease(info->get_disease_base());
  987. info->set_divine(info->get_divine_base());
  988. info->set_heat(info->get_heat_base());
  989. info->set_magic(info->get_magic_base());
  990. info->set_mental(info->get_mental_base());
  991. info->set_cold(info->get_cold_base());
  992. info->set_poison(info->get_poison_base());
  993. info->set_elemental_base(info->get_heat());
  994. info->set_noxious_base(info->get_poison());
  995. info->set_arcane_base(info->get_magic());
  996. info->set_sta(info->get_sta_base());
  997. info->set_agi(info->get_agi_base());
  998. info->set_str(info->get_str_base());
  999. info->set_wis(info->get_wis_base());
  1000. info->set_intel(info->get_intel_base());
  1001. info->set_ability_modifier(0);
  1002. info->set_critical_mitigation(0);
  1003. info->set_block_chance(0);
  1004. info->set_crit_chance(0);
  1005. info->set_crit_bonus(0);
  1006. info->set_potency(0);
  1007. info->set_hate_mod(0);
  1008. info->set_reuse_speed(0);
  1009. info->set_casting_speed(0);
  1010. info->set_recovery_speed(0);
  1011. info->set_spell_reuse_speed(0);
  1012. info->set_spell_multi_attack(0);
  1013. info->set_dps(0);
  1014. info->set_dps_multiplier(0);
  1015. info->set_haste(0);
  1016. info->set_attackspeed(0);
  1017. info->set_multi_attack(0);
  1018. info->set_flurry(0);
  1019. info->set_melee_ae(0);
  1020. info->set_strikethrough(0);
  1021. info->set_accuracy(0);
  1022. info->set_offensivespeed(0);
  1023. stats.clear();
  1024. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1025. CalculateSpellBonuses(values);
  1026. info->add_sta((float)values->sta);
  1027. info->add_str((float)values->str);
  1028. info->add_agi((float)values->agi);
  1029. info->add_wis((float)values->wis);
  1030. info->add_intel((float)values->int_);
  1031. info->add_disease(values->vs_disease);
  1032. info->add_divine(values->vs_divine);
  1033. info->add_heat(values->vs_heat);
  1034. info->add_magic(values->vs_magic);
  1035. int32 sta_hp_bonus = 0.0;
  1036. int32 prim_power_bonus = 0.0;
  1037. float bonus_mod = 0.0;
  1038. if (IsPlayer()) {
  1039. bonus_mod = CalculateBonusMod();
  1040. sta_hp_bonus = info->get_sta() * bonus_mod;
  1041. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1042. }
  1043. prim_power_bonus = floor(float(prim_power_bonus));
  1044. sta_hp_bonus = floor(float(sta_hp_bonus));
  1045. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1046. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1047. if(GetHP() > GetTotalHP())
  1048. SetHP(GetTotalHP());
  1049. if(GetPower() > GetTotalPower())
  1050. SetPower(GetTotalPower());
  1051. info->add_mental(values->vs_mental);
  1052. info->add_poison(values->vs_poison);
  1053. info->add_max_concentration(values->concentration);
  1054. info->add_cold(values->vs_cold);
  1055. info->add_mitigation_skill1(values->vs_slash);
  1056. info->add_mitigation_skill2(values->vs_pierce);
  1057. info->add_mitigation_skill3(values->vs_crush);
  1058. info->add_ability_modifier(values->ability_modifier);
  1059. info->add_critical_mitigation(values->criticalmitigation);
  1060. info->add_block_chance(values->extrashieldblockchance);
  1061. info->add_crit_chance(values->beneficialcritchance);
  1062. info->add_crit_bonus(values->critbonus);
  1063. info->add_potency(values->potency);
  1064. info->add_hate_mod(values->hategainmod);
  1065. info->add_reuse_speed(values->abilityreusespeed);
  1066. info->add_casting_speed(values->abilitycastingspeed);
  1067. info->add_recovery_speed(values->abilityrecoveryspeed);
  1068. info->add_spell_reuse_speed(values->spellreusespeed);
  1069. info->add_spell_multi_attack(values->spellmultiattackchance);
  1070. info->add_dps(values->dps);
  1071. info->add_dps_multiplier(CalculateDPSMultiplier());
  1072. info->add_haste(values->attackspeed);
  1073. info->add_multi_attack(values->multiattackchance);
  1074. info->add_flurry(values->flurry);
  1075. info->add_melee_ae(values->aeautoattackchance);
  1076. info->add_strikethrough(values->strikethrough);
  1077. info->add_accuracy(values->accuracy);
  1078. info->add_offensivespeed(values->offensivespeed);
  1079. info->add_uncontested_block(values->uncontested_block);
  1080. info->add_uncontested_parry(values->uncontested_parry);
  1081. info->add_uncontested_dodge(values->uncontested_dodge);
  1082. info->add_uncontested_riposte(values->uncontested_riposte);
  1083. float full_pct_hit = 100.0f;
  1084. //info->cur_concentration = 0;
  1085. MStats.lock();
  1086. float parryStat = stats[ITEM_STAT_PARRY];
  1087. MStats.unlock();
  1088. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1089. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1090. if(parry_pct > 70.0f)
  1091. parry_pct = 70.0f;
  1092. info->set_parry(parry_pct);
  1093. full_pct_hit -= parry_pct;
  1094. float block_pct = 0.0f;
  1095. if(GetAdventureClass() != BRAWLER)
  1096. {
  1097. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1098. if(item && item->details.item_id > 0 && item->IsShield()){
  1099. // if high is set and greater than low use high, otherwise use low
  1100. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1101. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1102. if(mitigation)
  1103. {
  1104. /*DOF Prima Guide: Shields now have the following base chances
  1105. to block: Tower (10%), Kite (10%), Round
  1106. (5%), Buckler (3%). Your chances to block
  1107. scale up or down based on the con of your
  1108. opponent.*/
  1109. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1110. float baseBlock = 0.0f;
  1111. if(skill)
  1112. {
  1113. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1114. baseBlock = 10.0f;
  1115. else if (skill->short_name.data == "roundshield")
  1116. baseBlock = 5.0f;
  1117. else if (skill->short_name.data == "buckler")
  1118. baseBlock = 3.0f;
  1119. }
  1120. if(GetLevel() > mitigation)
  1121. block_pct = log10f((float)mitigation/((float)GetLevel()*10.0f));
  1122. else
  1123. block_pct = log10f(((float)GetLevel()/(float)mitigation)) * log10f(GetLevel()) * 2.0f;
  1124. if(block_pct < 0.0f)
  1125. block_pct *= -1.0f;
  1126. block_pct += baseBlock;
  1127. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1128. if(block_pct > 70.0f)
  1129. block_pct = 70.0f;
  1130. }
  1131. }
  1132. }
  1133. else
  1134. {
  1135. //info->cur_concentration = 0;
  1136. MStats.lock();
  1137. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1138. MStats.unlock();
  1139. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1140. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1141. }
  1142. float block_actual = 0.0f;
  1143. if(full_pct_hit > 0.0f)
  1144. block_actual = block_pct * (full_pct_hit / 100.0f);
  1145. info->set_block(block_actual);
  1146. full_pct_hit -= block_actual;
  1147. //info->cur_concentration = 0;
  1148. MStats.lock();
  1149. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1150. MStats.unlock();
  1151. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1152. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1153. float dodge_actual = 0.0f;
  1154. if(full_pct_hit > 0.0f)
  1155. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(GetLevel() * GetAgi()) / 100.0f);
  1156. info->set_avoidance_base(dodge_actual);
  1157. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1158. info->set_avoidance_display(total_avoidance);
  1159. SetRegenValues(effective_level);
  1160. safe_delete(values);
  1161. }
  1162. void Entity::SetRegenValues(int16 effective_level)
  1163. {
  1164. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1165. if(!GetInfoStruct()->get_hp_regen_override())
  1166. {
  1167. sint16 regen_hp_rate = 0;
  1168. sint16 temp = 0;
  1169. MStats.lock();
  1170. if(!IsAggroed())
  1171. {
  1172. if(classicRegen)
  1173. {
  1174. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1175. regen_hp_rate = (int)(effective_level*.75)+1;
  1176. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1177. temp += stats[ITEM_STAT_HPREGENPPT];
  1178. }
  1179. else
  1180. {
  1181. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1182. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1183. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1184. }
  1185. }
  1186. else
  1187. {
  1188. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1189. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1190. }
  1191. MStats.unlock();
  1192. GetInfoStruct()->set_hp_regen(temp);
  1193. }
  1194. if(!GetInfoStruct()->get_power_regen_override())
  1195. {
  1196. sint16 regen_power_rate = 0;
  1197. sint16 temp = 0;
  1198. MStats.lock();
  1199. if(!IsAggroed())
  1200. {
  1201. if(classicRegen)
  1202. {
  1203. regen_power_rate = effective_level + 1;
  1204. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1205. temp += stats[ITEM_STAT_MPREGENPPT];
  1206. }
  1207. else
  1208. {
  1209. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1210. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1211. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1212. }
  1213. }
  1214. else
  1215. {
  1216. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1217. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1218. }
  1219. MStats.unlock();
  1220. GetInfoStruct()->set_power_regen(temp);
  1221. }
  1222. }
  1223. EquipmentItemList* Entity::GetEquipmentList(){
  1224. return &equipment_list;
  1225. }
  1226. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1227. return &appearance_equipment_list;
  1228. }
  1229. void Entity::SetEquipment(Item* item, int8 slot){
  1230. std::lock_guard<std::mutex> lk(MEquipment);
  1231. if(!item && slot < NUM_SLOTS){
  1232. SetInfo(&equipment.equip_id[slot], 0);
  1233. SetInfo(&equipment.color[slot].red, 0);
  1234. SetInfo(&equipment.color[slot].green, 0);
  1235. SetInfo(&equipment.color[slot].blue, 0);
  1236. SetInfo(&equipment.highlight[slot].red, 0);
  1237. SetInfo(&equipment.highlight[slot].green, 0);
  1238. SetInfo(&equipment.highlight[slot].blue, 0);
  1239. }
  1240. else{
  1241. if ( slot >= NUM_SLOTS )
  1242. slot = item->details.slot_id;
  1243. if( slot >= NUM_SLOTS )
  1244. return;
  1245. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1246. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1247. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1248. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1249. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1250. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1251. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1252. }
  1253. }
  1254. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1255. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1256. while(itr.Next()){
  1257. if(itr.value->luaspell == spell && itr.value->type == type){
  1258. bonus_list.Remove(itr.value, true);
  1259. return true;
  1260. }
  1261. }
  1262. return false;
  1263. }
  1264. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1265. CheckSpellBonusRemoval(spell, type);
  1266. BonusValues* bonus = new BonusValues;
  1267. bonus->spell_id = spell->spell->GetSpellID();
  1268. bonus->luaspell = spell;
  1269. bonus->type = type;
  1270. bonus->value = value;
  1271. bonus->class_req = class_req;
  1272. bonus->race_req = race_req;
  1273. bonus->faction_req = faction_req;
  1274. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1275. bonus_list.Add(bonus);
  1276. if(IsNPC())
  1277. CalculateBonuses();
  1278. }
  1279. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1280. BonusValues *ret = 0;
  1281. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1282. while (itr.Next()) {
  1283. if (itr.value->spell_id == spell_id) {
  1284. ret = itr.value;
  1285. break;
  1286. }
  1287. }
  1288. return ret;
  1289. }
  1290. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1291. vector<BonusValues*>* list = new vector<BonusValues*>;
  1292. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1293. while (itr.Next()) {
  1294. if (itr.value->luaspell == spell)
  1295. list->push_back(itr.value);
  1296. }
  1297. return list;
  1298. }
  1299. void Entity::RemoveSpellBonus(const LuaSpell* spell){
  1300. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1301. while(itr.Next()){
  1302. if(itr.value->luaspell == spell)
  1303. bonus_list.Remove(itr.value, true);
  1304. }
  1305. if(IsNPC())
  1306. CalculateBonuses();
  1307. }
  1308. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1309. if(stats){
  1310. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1311. vector<BonusValues*> bv;
  1312. //First check if we meet the requirement for each bonus
  1313. bool race_match = false;
  1314. while(itr.Next()) {
  1315. if (itr.value->race_req.size() > 0) {
  1316. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1317. if (GetRace() == itr.value->race_req[i]) {
  1318. race_match = true;
  1319. }
  1320. }
  1321. }
  1322. else
  1323. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1324. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1325. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1326. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1327. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1328. bv.push_back(itr.value);
  1329. }
  1330. //Sort the bonuses by spell id and luaspell
  1331. BonusValues* bonus = nullptr;
  1332. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1333. for (int8 i = 0; i < bv.size(); i++){
  1334. bonus = bv.at(i);
  1335. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1336. }
  1337. //Now check for the highest tier of each spell id and apply those bonuses
  1338. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1339. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1340. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1341. LuaSpell* key = nullptr;
  1342. sint8 highest_tier = -1;
  1343. //Find the highest tier for this spell id
  1344. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1345. LuaSpell* current_spell = tier_itr->first;
  1346. sint8 current_tier = 0;
  1347. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1348. highest_tier = current_tier;
  1349. key = current_spell;
  1350. }
  1351. }
  1352. //We've found the highest tier for this spell id, so add the bonuses
  1353. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1354. for (int8 i = 0; i < final_bonuses->size(); i++)
  1355. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1356. }
  1357. }
  1358. }
  1359. void Entity::AddMezSpell(LuaSpell* spell) {
  1360. if (!spell)
  1361. return;
  1362. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1363. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1364. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1365. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1366. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1367. if (!IsRooted())
  1368. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1369. if (!IsStifled() && !IsFeared())
  1370. GetZone()->LockAllSpells((Player*)this);
  1371. }
  1372. if (IsNPC() && !IsMezImmune())
  1373. {
  1374. HaltMovement();
  1375. }
  1376. mez_spells->Add(spell);
  1377. }
  1378. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1379. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1380. if (!mez_spells || mez_spells->size(true) == 0)
  1381. return;
  1382. mez_spells->Remove(spell);
  1383. if (mez_spells->size(true) == 0){
  1384. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1385. if (!IsStifled() && !IsFeared())
  1386. GetZone()->UnlockAllSpells((Player*)this);
  1387. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1388. if (!IsRooted())
  1389. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1390. }
  1391. }
  1392. }
  1393. void Entity::RemoveAllMezSpells() {
  1394. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1395. if (!mez_spells)
  1396. return;
  1397. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1398. while (itr.Next()){
  1399. LuaSpell* spell = itr.value;
  1400. if (!spell)
  1401. continue;
  1402. GetZone()->RemoveTargetFromSpell(spell, this);
  1403. RemoveDetrimentalSpell(spell);
  1404. RemoveSpellEffect(spell);
  1405. if (IsPlayer())
  1406. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1407. }
  1408. mez_spells->clear();
  1409. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1410. if (!IsStifled() && !IsFeared())
  1411. GetZone()->UnlockAllSpells((Player*)this);
  1412. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1413. if (!IsRooted())
  1414. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1415. }
  1416. }
  1417. void Entity::AddStifleSpell(LuaSpell* spell) {
  1418. if (!spell)
  1419. return;
  1420. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1421. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1422. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1423. GetZone()->LockAllSpells((Player*)this);
  1424. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1425. }
  1426. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1427. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1428. if (!stifle_list || stifle_list->size(true) == 0)
  1429. return;
  1430. stifle_list->Remove(spell);
  1431. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1432. GetZone()->UnlockAllSpells((Player*)this);
  1433. }
  1434. void Entity::AddDazeSpell(LuaSpell* spell) {
  1435. if (!spell)
  1436. return;
  1437. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1438. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1439. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1440. }
  1441. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1442. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1443. if (!daze_list || daze_list->size(true) == 0)
  1444. return;
  1445. daze_list->Remove(spell);
  1446. }
  1447. void Entity::AddStunSpell(LuaSpell* spell) {
  1448. if (!spell)
  1449. return;
  1450. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1451. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1452. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1453. if (!IsMezzed()){
  1454. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1455. if (!IsRooted())
  1456. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1457. if (!IsStifled() && !IsFeared())
  1458. GetZone()->LockAllSpells((Player*)this);
  1459. }
  1460. }
  1461. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1462. }
  1463. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1464. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1465. if (!stun_list || stun_list->size(true) == 0)
  1466. return;
  1467. stun_list->Remove(spell);
  1468. if (stun_list->size(true) == 0){
  1469. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1470. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1471. if (!IsRooted())
  1472. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1473. if (!IsStifled() && !IsFeared())
  1474. GetZone()->UnlockAllSpells((Player*)this);
  1475. }
  1476. }
  1477. }
  1478. void Entity::HideDeityPet(bool val) {
  1479. if (!deityPet)
  1480. return;
  1481. if (val) {
  1482. deityPet->AddAllowAccessSpawn(deityPet);
  1483. GetZone()->HidePrivateSpawn(deityPet);
  1484. }
  1485. else
  1486. deityPet->MakeSpawnPublic();
  1487. }
  1488. void Entity::HideCosmeticPet(bool val) {
  1489. if (!cosmeticPet)
  1490. return;
  1491. if (val) {
  1492. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1493. GetZone()->HidePrivateSpawn(cosmeticPet);
  1494. }
  1495. else
  1496. cosmeticPet->MakeSpawnPublic();
  1497. }
  1498. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1499. {
  1500. DismissPet(GetPet(), from_death, spawnListLocked);
  1501. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1502. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1503. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1504. }
  1505. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1506. if (!pet)
  1507. return;
  1508. Entity* PetOwner = pet->GetOwner();
  1509. if(pet->IsNPC())
  1510. {
  1511. ((NPC*)pet)->SetDismissing(true);
  1512. // Remove the spell maintained spell
  1513. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1514. if (spell)
  1515. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1516. }
  1517. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1518. if(PetOwner)
  1519. PetOwner->SetCharmedPet(0);
  1520. if (!from_death) {
  1521. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1522. pet->SetPet(false);
  1523. pet->SetOwner(0);
  1524. if(pet->IsNPC())
  1525. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1526. pet->SetDismissing(false);
  1527. }
  1528. }
  1529. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1530. PetOwner->SetCombatPet(0);
  1531. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1532. PetOwner->SetDeityPet(0);
  1533. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1534. PetOwner->SetCosmeticPet(0);
  1535. // if owner is player and no combat pets left reset the pet info
  1536. if (PetOwner && PetOwner->IsPlayer()) {
  1537. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1538. ((Player*)PetOwner)->ResetPetInfo();
  1539. }
  1540. // remove the spawn from the world
  1541. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1542. GetZone()->RemoveSpawn(pet);
  1543. }
  1544. float Entity::CalculateBonusMod() {
  1545. int8 level = GetLevel();
  1546. if (level <= 20)
  1547. return 3.0;
  1548. else if (level >= 90)
  1549. return 10.0;
  1550. else
  1551. return (level - 20) * .1 + 3.0;
  1552. }
  1553. float Entity::CalculateDPSMultiplier(){
  1554. float dps = GetInfoStruct()->get_dps();
  1555. if (dps > 0){
  1556. if (dps <= 100)
  1557. return (dps / 100 + 1);
  1558. else if (dps <= 200)
  1559. return (((dps - 100) * .25 + 100) / 100 + 1);
  1560. else if (dps <= 300)
  1561. return (((dps - 200) * .1 + 125) / 100 + 1);
  1562. else if (dps <= 900)
  1563. return (((dps - 300) * .05 + 135) / 100 + 1);
  1564. else
  1565. return (((dps - 900) * .01 + 165) / 100 + 1);
  1566. }
  1567. return 1;
  1568. }
  1569. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1570. if (m_wardList.count(spellID) == 0) {
  1571. m_wardList[spellID] = ward;
  1572. }
  1573. }
  1574. WardInfo* Entity::GetWard(int32 spellID) {
  1575. WardInfo* ret = 0;
  1576. if (m_wardList.count(spellID) > 0)
  1577. ret = m_wardList[spellID];
  1578. return ret;
  1579. }
  1580. void Entity::RemoveWard(int32 spellID) {
  1581. if (m_wardList.count(spellID) > 0) {
  1582. // Delete the ward info
  1583. safe_delete(m_wardList[spellID]);
  1584. // Remove from the ward list
  1585. m_wardList.erase(spellID);
  1586. }
  1587. }
  1588. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1589. map<int32, WardInfo*>::iterator itr;
  1590. WardInfo* ward = 0;
  1591. LuaSpell* spell = 0;
  1592. while (m_wardList.size() > 0 && damage > 0) {
  1593. // Get the ward with the lowest base damage
  1594. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1595. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1596. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1597. (itr->second->WardType == WARD_TYPE_ALL ||
  1598. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1599. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1600. ward = itr->second;
  1601. }
  1602. }
  1603. if (!ward)
  1604. break;
  1605. spell = ward->Spell;
  1606. // damage to redirect at the source (like intercept)
  1607. int32 redirectDamage = 0;
  1608. if (ward->RedirectDamagePercent)
  1609. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1610. // percentage the spell absorbs of all possible damage
  1611. int32 damageToAbsorb = 0;
  1612. if (ward->DamageAbsorptionPercentage > 0)
  1613. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1614. else
  1615. damageToAbsorb = damage;
  1616. int32 maxDamageAbsorptionAllowed = 0;
  1617. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1618. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1619. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1620. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1621. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1622. int32 baseDamageRemaining = damage - damageToAbsorb;
  1623. bool hasSpellBeenRemoved = false;
  1624. if (ward->AbsorbAllDamage)
  1625. {
  1626. ward->LastAbsorbedDamage = ward->DamageLeft;
  1627. if (!redirectDamage)
  1628. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1629. damage = 0;
  1630. }
  1631. else if (damageToAbsorb >= ward->DamageLeft) {
  1632. // Damage is greater than or equal to the amount left on the ward
  1633. ward->LastAbsorbedDamage = ward->DamageLeft;
  1634. // remove what damage we can absorb
  1635. damageToAbsorb -= ward->DamageLeft;
  1636. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1637. baseDamageRemaining += damageToAbsorb;
  1638. damage = baseDamageRemaining;
  1639. ward->DamageLeft = 0;
  1640. spell->damage_remaining = 0;
  1641. if(!redirectDamage)
  1642. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1643. if (!ward->keepWard) {
  1644. hasSpellBeenRemoved = true;
  1645. RemoveWard(spell->spell->GetSpellID());
  1646. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1647. }
  1648. }
  1649. else {
  1650. ward->LastAbsorbedDamage = damageToAbsorb;
  1651. // Damage is less then the amount left on the ward
  1652. ward->DamageLeft -= damageToAbsorb;
  1653. spell->damage_remaining = ward->DamageLeft;
  1654. if (spell->caster->IsPlayer())
  1655. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1656. if (!redirectDamage)
  1657. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1658. // remaining damage not absorbed by percentage must be set
  1659. damage = baseDamageRemaining;
  1660. }
  1661. if (redirectDamage)
  1662. {
  1663. ward->LastRedirectDamage = redirectDamage;
  1664. if (this->IsPlayer())
  1665. {
  1666. Client* client = GetZone()->GetClientBySpawn(this);
  1667. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1668. }
  1669. if (spell->caster && spell->caster->IsPlayer())
  1670. {
  1671. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1672. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1673. }
  1674. if (attacker && spell->caster)
  1675. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
  1676. }
  1677. bool shouldRemoveSpell = false;
  1678. ward->HitCount++; // increment hit count
  1679. if (ward->MaxHitCount && spell->num_triggers)
  1680. {
  1681. spell->num_triggers--;
  1682. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1683. }
  1684. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1685. shouldRemoveSpell = true;
  1686. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1687. {
  1688. RemoveWard(spell->spell->GetSpellID());
  1689. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1690. }
  1691. // Reset ward pointer
  1692. ward = 0;
  1693. }
  1694. return damage;
  1695. }
  1696. float Entity::CalculateCastingSpeedMod() {
  1697. float cast_speed = info_struct.get_casting_speed();
  1698. if(cast_speed > 0)
  1699. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1700. else if (cast_speed < 0)
  1701. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1702. return 0;
  1703. }
  1704. float Entity::GetSpeed() {
  1705. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1706. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1707. ret = GetMaxSpeed();
  1708. MStats.lock();
  1709. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1710. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1711. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1712. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1713. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1714. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1715. else if (stats.count(ITEM_STAT_SPEED))
  1716. ret += stats[ITEM_STAT_SPEED];
  1717. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1718. ret += stats[ITEM_STAT_MOUNTSPEED];
  1719. MStats.unlock();
  1720. ret *= speed_multiplier;
  1721. return ret;
  1722. }
  1723. float Entity::GetAirSpeed() {
  1724. float ret = speed;
  1725. if (!EngagedInCombat())
  1726. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1727. ret *= speed_multiplier;
  1728. return ret;
  1729. }
  1730. int8 Entity::GetTraumaCount() {
  1731. return det_count_list[DET_TYPE_TRAUMA];
  1732. }
  1733. int8 Entity::GetArcaneCount() {
  1734. return det_count_list[DET_TYPE_ARCANE];
  1735. }
  1736. int8 Entity::GetNoxiousCount() {
  1737. return det_count_list[DET_TYPE_NOXIOUS];
  1738. }
  1739. int8 Entity::GetElementalCount() {
  1740. return det_count_list[DET_TYPE_ELEMENTAL];
  1741. }
  1742. int8 Entity::GetCurseCount() {
  1743. return det_count_list[DET_TYPE_CURSE];
  1744. }
  1745. Mutex* Entity::GetDetrimentMutex() {
  1746. return &MDetriments;
  1747. }
  1748. Mutex* Entity::GetMaintainedMutex() {
  1749. return &MMaintainedSpells;
  1750. }
  1751. Mutex* Entity::GetSpellEffectMutex() {
  1752. return &MSpellEffects;
  1753. }
  1754. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1755. DetrimentalEffects* det;
  1756. bool ret = false;
  1757. MDetriments.readlock(__FUNCTION__, __LINE__);
  1758. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1759. det = &detrimental_spell_effects.at(i);
  1760. if(det && det->det_type == det_type && !det->incurable){
  1761. ret = true;
  1762. break;
  1763. }
  1764. }
  1765. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1766. return ret;
  1767. }
  1768. void Entity::ClearAllDetriments() {
  1769. MDetriments.writelock(__FUNCTION__, __LINE__);
  1770. detrimental_spell_effects.clear();
  1771. det_count_list.clear();
  1772. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1773. }
  1774. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1775. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1776. return;
  1777. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1778. DetrimentalEffects* det;
  1779. vector<LuaSpell*> remove_list;
  1780. LuaSpell* spell = 0;
  1781. vector<LevelArray*>* levels;
  1782. int8 caster_class1 = 0;
  1783. int8 caster_class2 = 0;
  1784. int8 caster_class3 = 0;
  1785. int8 level_class = 0;
  1786. InfoStruct* info_struct = 0;
  1787. bool pass_level_check = false;
  1788. MDetriments.readlock(__FUNCTION__, __LINE__);
  1789. for (int32 i = 0; i<det_list->size(); i++){
  1790. det = &det_list->at(i);
  1791. if (det && det->det_type == det_type && !det->incurable){
  1792. levels = det->spell->spell->GetSpellLevels();
  1793. info_struct = det->caster->GetInfoStruct();
  1794. caster_class1 = info_struct->get_class1();
  1795. caster_class2 = info_struct->get_class2();
  1796. caster_class3 = info_struct->get_class3();
  1797. pass_level_check = false;
  1798. for (int32 x = 0; x < levels->size(); x++){
  1799. level_class = levels->at(x)->adventure_class;
  1800. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1801. && cure_level >= (levels->at(x)->spell_level / 10))){
  1802. pass_level_check = true;
  1803. break;
  1804. }
  1805. }
  1806. if (pass_level_check){
  1807. remove_list.push_back(det->spell);
  1808. cure_count--;
  1809. if (cure_count == 0)
  1810. break;
  1811. }
  1812. }
  1813. }
  1814. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1815. for (int32 i = 0; i<remove_list.size(); i++){
  1816. spell = remove_list.at(i);
  1817. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1818. if (GetZone())
  1819. GetZone()->RemoveTargetFromSpell(spell, this);
  1820. RemoveSpellEffect(spell);
  1821. RemoveDetrimentalSpell(spell);
  1822. }
  1823. remove_list.clear();
  1824. }
  1825. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1826. if (cure_count <= 0 || GetDetCount() <= 0)
  1827. return;
  1828. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1829. DetrimentalEffects* det;
  1830. vector<LuaSpell*> remove_list;
  1831. LuaSpell* spell = 0;
  1832. vector<LevelArray*>* levels;
  1833. int8 caster_class1 = 0;
  1834. int8 caster_class2 = 0;
  1835. int8 caster_class3 = 0;
  1836. int8 level_class = 0;
  1837. InfoStruct* info_struct = 0;
  1838. bool pass_level_check = false;
  1839. MDetriments.readlock(__FUNCTION__, __LINE__);
  1840. for (int32 i = 0; i<det_list->size(); i++){
  1841. det = &det_list->at(i);
  1842. if (det && det->control_effect == control_type && !det->incurable){
  1843. levels = det->spell->spell->GetSpellLevels();
  1844. info_struct = det->caster->GetInfoStruct();
  1845. caster_class1 = info_struct->get_class1();
  1846. caster_class2 = info_struct->get_class2();
  1847. caster_class3 = info_struct->get_class3();
  1848. pass_level_check = false;
  1849. for (int32 x = 0; x < levels->size(); x++){
  1850. level_class = levels->at(x)->adventure_class;
  1851. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1852. && cure_level >= (levels->at(x)->spell_level / 10))){
  1853. pass_level_check = true;
  1854. break;
  1855. }
  1856. }
  1857. if (pass_level_check){
  1858. remove_list.push_back(det->spell);
  1859. cure_count--;
  1860. if (cure_count == 0)
  1861. break;
  1862. }
  1863. }
  1864. }
  1865. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1866. for (int32 i = 0; i<remove_list.size(); i++){
  1867. spell = remove_list.at(i);
  1868. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1869. if (GetZone())
  1870. GetZone()->RemoveTargetFromSpell(spell, this);
  1871. RemoveSpellEffect(spell);
  1872. RemoveDetrimentalSpell(spell);
  1873. }
  1874. remove_list.clear();
  1875. }
  1876. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1877. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1878. return;
  1879. MDetriments.writelock(__FUNCTION__, __LINE__);
  1880. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1881. vector<DetrimentalEffects>::iterator itr;
  1882. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1883. if((*itr).spell == spell){
  1884. det_count_list[(*itr).det_type]--;
  1885. det_list->erase(itr);
  1886. if(IsPlayer())
  1887. ((Player*)this)->SetCharSheetChanged(true);
  1888. break;
  1889. }
  1890. }
  1891. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1892. }
  1893. int8 Entity::GetDetTypeCount(int8 det_type){
  1894. return det_count_list[det_type];
  1895. }
  1896. int8 Entity::GetDetCount() {
  1897. int8 det_count = 0;
  1898. map<int8, int8>::iterator itr;
  1899. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  1900. det_count += (*itr).second;
  1901. return det_count;
  1902. }
  1903. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  1904. return &detrimental_spell_effects;
  1905. }
  1906. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  1907. if(!luaspell || !luaspell->caster)
  1908. return;
  1909. Spell* spell = luaspell->spell;
  1910. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  1911. DetrimentalEffects new_det;
  1912. if(det)
  1913. RemoveDetrimentalSpell(det->spell);
  1914. SpellData* data = spell->GetSpellData();
  1915. if(!data)
  1916. return;
  1917. new_det.caster = luaspell->caster;
  1918. new_det.spell = luaspell;
  1919. if (spell->GetSpellData()->duration_until_cancel)
  1920. new_det.expire_timestamp = 0xFFFFFFFF;
  1921. else if(override_expire_timestamp)
  1922. new_det.expire_timestamp = override_expire_timestamp;
  1923. else
  1924. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  1925. new_det.icon = data->icon;
  1926. new_det.icon_backdrop = data->icon_backdrop;
  1927. new_det.tier = data->tier;
  1928. new_det.det_type = data->det_type;
  1929. new_det.incurable = data->incurable;
  1930. new_det.spell_id = spell->GetSpellID();
  1931. new_det.control_effect = data->control_effect_type;
  1932. new_det.total_time = spell->GetSpellDuration()/10;
  1933. MDetriments.writelock(__FUNCTION__, __LINE__);
  1934. detrimental_spell_effects.push_back(new_det);
  1935. det_count_list[new_det.det_type]++;
  1936. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1937. }
  1938. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  1939. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1940. DetrimentalEffects* ret = 0;
  1941. MDetriments.readlock(__FUNCTION__, __LINE__);
  1942. for(int32 i=0; i<det_list->size(); i++){
  1943. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  1944. ret = &det_list->at(i);
  1945. }
  1946. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1947. return ret;
  1948. }
  1949. void Entity::CancelAllStealth() {
  1950. bool did_change = false;
  1951. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1952. if (stealth_list){
  1953. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  1954. while (itr.Next()){
  1955. if (itr.value->caster == this)
  1956. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  1957. else{
  1958. GetZone()->RemoveTargetFromSpell(itr.value, this);
  1959. RemoveSpellEffect(itr.value);
  1960. }
  1961. did_change = true;
  1962. }
  1963. }
  1964. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1965. if (invis_list){
  1966. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  1967. while (invis_itr.Next()){
  1968. if (invis_itr.value->caster == this)
  1969. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  1970. else{
  1971. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  1972. RemoveSpellEffect(invis_itr.value);
  1973. }
  1974. did_change = true;
  1975. }
  1976. }
  1977. if (did_change){
  1978. info_changed = true;
  1979. changed = true;
  1980. AddChangedZoneSpawn();
  1981. if (IsPlayer())
  1982. ((Player*)this)->SetCharSheetChanged(true);
  1983. }
  1984. }
  1985. bool Entity::IsStealthed(){
  1986. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1987. return (!stealth_list || stealth_list->size(true) == 0) == false;
  1988. }
  1989. bool Entity::CanSeeInvis(Entity* target) {
  1990. if (!target)
  1991. return true;
  1992. if (!target->IsStealthed() && !target->IsInvis())
  1993. return true;
  1994. if (target->IsStealthed() && HasSeeHideSpell())
  1995. return true;
  1996. else if (target->IsInvis() && HasSeeInvisSpell())
  1997. return true;
  1998. return false;
  1999. }
  2000. bool Entity::IsInvis(){
  2001. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2002. return (!invis_list || invis_list->size(true) == 0) == false;
  2003. }
  2004. void Entity::AddStealthSpell(LuaSpell* spell) {
  2005. if (!spell)
  2006. return;
  2007. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2008. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2009. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2010. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2011. info_changed = true;
  2012. changed = true;
  2013. AddChangedZoneSpawn();
  2014. if (IsPlayer())
  2015. {
  2016. ((Player*)this)->SetCharSheetChanged(true);
  2017. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2018. }
  2019. }
  2020. }
  2021. void Entity::AddInvisSpell(LuaSpell* spell) {
  2022. if (!spell)
  2023. return;
  2024. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2025. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2026. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2027. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2028. info_changed = true;
  2029. changed = true;
  2030. AddChangedZoneSpawn();
  2031. if (IsPlayer())
  2032. {
  2033. ((Player*)this)->SetCharSheetChanged(true);
  2034. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2035. }
  2036. }
  2037. }
  2038. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2039. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2040. if (!invis_list || invis_list->size(true) == 0)
  2041. return;
  2042. invis_list->Remove(spell);
  2043. RemoveSpellEffect(spell);
  2044. if (invis_list->size(true) == 0){
  2045. info_changed = true;
  2046. changed = true;
  2047. AddChangedZoneSpawn();
  2048. if (IsPlayer())
  2049. {
  2050. ((Player*)this)->SetCharSheetChanged(true);
  2051. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2052. }
  2053. }
  2054. }
  2055. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2056. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2057. if (!stealth_list || stealth_list->size(true) == 0)
  2058. return;
  2059. stealth_list->Remove(spell);
  2060. RemoveSpellEffect(spell);
  2061. if (stealth_list->size() == 0){
  2062. info_changed = true;
  2063. changed = true;
  2064. AddChangedZoneSpawn();
  2065. if (IsPlayer())
  2066. {
  2067. ((Player*)this)->SetCharSheetChanged(true);
  2068. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2069. }
  2070. }
  2071. }
  2072. void Entity::AddRootSpell(LuaSpell* spell) {
  2073. if (!spell)
  2074. return;
  2075. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2076. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2077. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2078. if (IsPlayer()){
  2079. if (!IsMezzedOrStunned())
  2080. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2081. }
  2082. else
  2083. SetSpeedMultiplier(0.0f);
  2084. }
  2085. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2086. }
  2087. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2088. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2089. if (!root_list || root_list->size(true) == 0)
  2090. return;
  2091. root_list->Remove(spell);
  2092. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2093. if (IsPlayer()){
  2094. if (!IsMezzedOrStunned())
  2095. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2096. }
  2097. else {
  2098. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2099. SetSpeedMultiplier(GetHighestSnare());
  2100. }
  2101. }
  2102. }
  2103. void Entity::AddFearSpell(LuaSpell* spell){
  2104. if (!spell)
  2105. return;
  2106. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2107. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2108. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2109. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2110. if (!IsMezzedOrStunned() && !IsStifled())
  2111. GetZone()->LockAllSpells((Player*)this);
  2112. }
  2113. if (!IsFearImmune() && IsNPC())
  2114. {
  2115. HaltMovement();
  2116. }
  2117. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2118. }
  2119. void Entity::RemoveFearSpell(LuaSpell* spell){
  2120. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2121. if (!fear_list || fear_list->size(true) == 0)
  2122. return;
  2123. fear_list->Remove(spell);
  2124. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2125. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2126. if (!IsMezzedOrStunned() && !IsStifled())
  2127. GetZone()->LockAllSpells((Player*)this);
  2128. }
  2129. if (IsNPC())
  2130. {
  2131. HaltMovement();
  2132. }
  2133. }
  2134. void Entity::AddSnareSpell(LuaSpell* spell) {
  2135. if (!spell)
  2136. return;
  2137. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2138. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2139. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2140. // Don't set speed multiplier if there is a root or no snare values
  2141. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2142. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2143. SetSpeedMultiplier(GetHighestSnare());
  2144. }
  2145. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2146. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2147. if (!snare_list || snare_list->size(true) == 0)
  2148. return;
  2149. snare_list->Remove(spell);
  2150. snare_values.erase(spell);
  2151. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2152. // only change speeds if there are no roots
  2153. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2154. if (!roots || roots->size(true) == 0) {
  2155. float multiplier = GetHighestSnare();
  2156. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2157. SetSpeedMultiplier(multiplier);
  2158. }
  2159. }
  2160. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2161. if (!spell)
  2162. return;
  2163. snare_values[spell] = snare_val;
  2164. }
  2165. float Entity::GetHighestSnare() {
  2166. // For simplicity this will return the highest snare value, which is actually the lowest value
  2167. float ret = 1.0f;
  2168. if (snare_values.size() == 0)
  2169. return ret;
  2170. map<LuaSpell*, float>::iterator itr;
  2171. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2172. if (itr->second < ret)
  2173. ret = itr->second;
  2174. }
  2175. return ret;
  2176. }
  2177. bool Entity::IsSnared() {
  2178. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2179. return false;
  2180. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2181. return (!snare_list || snare_list->size(true) == 0) == false;
  2182. }
  2183. bool Entity::IsMezzed(){
  2184. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2185. return false;
  2186. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2187. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2188. }
  2189. bool Entity::IsStifled(){
  2190. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2191. return false;
  2192. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2193. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2194. }
  2195. bool Entity::IsDazed(){
  2196. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2197. return false;
  2198. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2199. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2200. }
  2201. bool Entity::IsStunned(){
  2202. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2203. return false;
  2204. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2205. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2206. }
  2207. bool Entity::IsRooted(){
  2208. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2209. return false;
  2210. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2211. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2212. }
  2213. bool Entity::IsFeared(){
  2214. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2215. return false;
  2216. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2217. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2218. }
  2219. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2220. if (!spell)
  2221. return;
  2222. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2223. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2224. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2225. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2226. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2227. }
  2228. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2229. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2230. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2231. return;
  2232. waterwalk_list->Remove(spell);
  2233. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2234. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2235. }
  2236. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2237. if (!spell)
  2238. return;
  2239. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2240. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2241. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2242. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2243. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2244. }
  2245. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2246. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2247. if (!waterjump_list || waterjump_list->size(true) == 0)
  2248. return;
  2249. waterjump_list->Remove(spell);
  2250. if (waterjump_list->size(true) == 0 && IsPlayer())
  2251. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2252. }
  2253. void Entity::AddAOEImmunity(LuaSpell* spell){
  2254. if (!spell)
  2255. return;
  2256. if (!immunities[IMMUNITY_TYPE_AOE])
  2257. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2258. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2259. }
  2260. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2261. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2262. if (!aoe_list || aoe_list->size(true) == 0)
  2263. return;
  2264. aoe_list->Remove(spell);
  2265. }
  2266. bool Entity::IsAOEImmune(){
  2267. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2268. }
  2269. void Entity::AddStunImmunity(LuaSpell* spell){
  2270. if (!spell)
  2271. return;
  2272. if (!immunities[IMMUNITY_TYPE_STUN])
  2273. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2274. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2275. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2276. if (!IsFeared() && !IsStifled())
  2277. ((Player*)this)->UnlockAllSpells();
  2278. }
  2279. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2280. }
  2281. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2282. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2283. if (!stun_list || stun_list->size(true) == 0)
  2284. return;
  2285. stun_list->Remove(spell);
  2286. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2287. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2288. if (!IsFeared() && !IsStifled())
  2289. ((Player*)this)->UnlockAllSpells();
  2290. }
  2291. }
  2292. bool Entity::IsStunImmune(){
  2293. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2294. }
  2295. void Entity::AddStifleImmunity(LuaSpell* spell){
  2296. if (!spell)
  2297. return;
  2298. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2299. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2300. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2301. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2302. ((Player*)this)->UnlockAllSpells();
  2303. }
  2304. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2305. }
  2306. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2307. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2308. if (!stifle_list || stifle_list->size(true) == 0)
  2309. return;
  2310. stifle_list->Remove(spell);
  2311. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2312. ((Player*)this)->UnlockAllSpells();
  2313. }
  2314. bool Entity::IsStifleImmune(){
  2315. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2316. }
  2317. void Entity::AddMezImmunity(LuaSpell* spell){
  2318. if (!spell)
  2319. return;
  2320. if (!immunities[IMMUNITY_TYPE_MEZ])
  2321. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2322. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2323. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2324. if (!IsFeared() && !IsStifled())
  2325. ((Player*)this)->UnlockAllSpells();
  2326. }
  2327. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2328. }
  2329. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2330. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2331. if (!mez_list || mez_list->size(true) == 0)
  2332. return;
  2333. mez_list->Remove(spell);
  2334. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2335. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2336. if (!IsFeared() && !IsStifled())
  2337. ((Player*)this)->LockAllSpells();
  2338. }
  2339. }
  2340. bool Entity::IsMezImmune(){
  2341. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2342. }
  2343. void Entity::AddRootImmunity(LuaSpell* spell){
  2344. if (!spell)
  2345. return;
  2346. if (!immunities[IMMUNITY_TYPE_ROOT])
  2347. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2348. if (IsPlayer() && IsRooted())
  2349. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2350. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2351. }
  2352. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2353. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2354. if (!root_list || root_list->size(true) == 0)
  2355. return;
  2356. root_list->Remove(spell);
  2357. if (IsPlayer() && IsRooted())
  2358. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2359. }
  2360. bool Entity::IsRootImmune(){
  2361. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2362. }
  2363. void Entity::AddFearImmunity(LuaSpell* spell){
  2364. if (!spell)
  2365. return;
  2366. if (!immunities[IMMUNITY_TYPE_FEAR])
  2367. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2368. if (IsPlayer() && IsFeared()){
  2369. if (!IsMezzedOrStunned() && !IsStifled())
  2370. ((Player*)this)->UnlockAllSpells();
  2371. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2372. }
  2373. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2374. }
  2375. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2376. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2377. if (!fear_list || fear_list->size(true) == 0)
  2378. return;
  2379. fear_list->Remove(spell);
  2380. if (IsPlayer() && IsFeared()){
  2381. if (!IsMezzedOrStunned() && !IsStifled())
  2382. ((Player*)this)->LockAllSpells();
  2383. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2384. }
  2385. }
  2386. bool Entity::IsFearImmune(){
  2387. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2388. }
  2389. void Entity::AddDazeImmunity(LuaSpell* spell){
  2390. if (!spell)
  2391. return;
  2392. if (!immunities[IMMUNITY_TYPE_DAZE])
  2393. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2394. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2395. }
  2396. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2397. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2398. if (!daze_list || daze_list->size(true) == 0)
  2399. return;
  2400. daze_list->Remove(spell);
  2401. }
  2402. bool Entity::IsDazeImmune(){
  2403. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2404. }
  2405. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2406. if (!spell)
  2407. return;
  2408. if (!immunities[type])
  2409. immunities[type] = new MutexList<LuaSpell*>;
  2410. immunities[type]->Add(spell);
  2411. }
  2412. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2413. MutexList<LuaSpell*>* list = immunities[type];
  2414. if (!list || list->size(true) == 0)
  2415. return;
  2416. list->Remove(spell);
  2417. }
  2418. bool Entity::IsImmune(int16 type){
  2419. return (immunities[type] && immunities[type]->size(true) > 0);
  2420. }
  2421. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2422. if (!spell)
  2423. return;
  2424. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2425. int32 effect_bitmask = spell->effect_bitmask;
  2426. if (effect_bitmask == 0)
  2427. return;
  2428. if (effect_bitmask & EFFECT_FLAG_STUN)
  2429. RemoveStunSpell(spell);
  2430. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2431. RemoveRootSpell(spell);
  2432. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2433. RemoveMezSpell(spell);
  2434. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2435. RemoveStifleSpell(spell);
  2436. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2437. RemoveDazeSpell(spell);
  2438. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2439. RemoveFearSpell(spell);
  2440. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2441. RemoveSpellBonus(spell);
  2442. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2443. RemoveSkillBonus(spell->spell->GetSpellID());
  2444. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2445. RemoveStealthSpell(spell);
  2446. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2447. RemoveInvisSpell(spell);
  2448. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2449. RemoveSnareSpell(spell);
  2450. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2451. RemoveWaterwalkSpell(spell);
  2452. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2453. RemoveWaterjumpSpell(spell);
  2454. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2455. RemoveFlightSpell(spell);
  2456. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2457. RemoveGlideSpell(spell);
  2458. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2459. RemoveAOEImmunity(spell);
  2460. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2461. RemoveStunImmunity(spell);
  2462. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2463. RemoveMezImmunity(spell);
  2464. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2465. RemoveDazeImmunity(spell);
  2466. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2467. RemoveRootImmunity(spell);
  2468. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2469. RemoveStifleImmunity(spell);
  2470. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2471. RemoveFearImmunity(spell);
  2472. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2473. RemoveSafefallSpell(spell);
  2474. }
  2475. void Entity::RemoveSkillBonus(int32 spell_id){
  2476. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2477. return;
  2478. }
  2479. void Entity::AddFlightSpell(LuaSpell* spell){
  2480. if (!spell)
  2481. return;
  2482. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2483. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2484. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2485. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2486. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2487. }
  2488. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2489. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2490. if (!flight_list || flight_list->size(true) == 0)
  2491. return;
  2492. flight_list->Remove(spell);
  2493. if (IsPlayer() && flight_list->size(true) == 0)
  2494. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2495. }
  2496. void Entity::AddGlideSpell(LuaSpell* spell){
  2497. if (!spell)
  2498. return;
  2499. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2500. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2501. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2502. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2503. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2504. }
  2505. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2506. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2507. if (!glide_list || glide_list->size(true) == 0)
  2508. return;
  2509. glide_list->Remove(spell);
  2510. if (IsPlayer() && glide_list->size(true) == 0)
  2511. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2512. }
  2513. void Entity::AddSafefallSpell(LuaSpell* spell){
  2514. if (!spell)
  2515. return;
  2516. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2517. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2518. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2519. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2520. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2521. }
  2522. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2523. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2524. if (!safe_list || safe_list->size(true) == 0)
  2525. return;
  2526. safe_list->Remove(spell);
  2527. if (IsPlayer() && safe_list->size(true) == 0)
  2528. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2529. }
  2530. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2531. if (!group_member_info || group_id == 0)
  2532. return;
  2533. if(!inGroupMgrLock)
  2534. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2535. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2536. if (group)
  2537. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2538. if(!inGroupMgrLock)
  2539. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2540. }
  2541. #include "WorldDatabase.h"
  2542. extern WorldDatabase database;
  2543. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2544. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2545. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2546. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2547. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2548. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2549. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2550. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2551. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2552. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2553. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2554. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2555. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2556. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2557. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2558. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2559. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2560. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2561. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2562. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2563. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2564. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2565. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2566. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2567. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2568. float eyes2[3];
  2569. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2570. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2571. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2572. float ears[3];
  2573. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2574. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2575. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2576. float eye_brows[3];
  2577. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2578. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2579. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2580. float cheeks[3];
  2581. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2582. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2583. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2584. float lips[3];
  2585. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2586. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2587. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2588. float chin[3];
  2589. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2590. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2591. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2592. float nose[3];
  2593. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2594. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2595. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2596. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2597. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2598. if (is_soga) {
  2599. appearance.soga_model_type = model_id;
  2600. features.soga_skin_color = skin_color;
  2601. features.soga_eye_color = eye_color;
  2602. features.soga_hair_color1 = hair_color1;
  2603. features.soga_hair_color2 = hair_color2;
  2604. features.soga_hair_highlight_color = hair_highlight;
  2605. features.soga_hair_type = hair_id;
  2606. features.soga_hair_type_color = hair_type_color;
  2607. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2608. features.soga_hair_face_type = face_id;
  2609. features.soga_hair_face_color = hair_face_color;
  2610. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2611. features.wing_type = wing_id;
  2612. features.wing_color1 = wing_color1;
  2613. features.wing_color2 = wing_color2;
  2614. features.soga_chest_type = chest_id;
  2615. features.shirt_color = shirt_color;
  2616. features.soga_legs_type = legs_id;
  2617. features.pants_color = pants_color;
  2618. features.soga_eye_type[0] = eyes2[0];
  2619. features.soga_eye_type[1] = eyes2[1];
  2620. features.soga_eye_type[2] = eyes2[2];
  2621. features.soga_ear_type[0] = ears[0];
  2622. features.soga_ear_type[0] = ears[1];
  2623. features.soga_ear_type[0] = ears[2];
  2624. features.soga_eye_brow_type[0] = eye_brows[0];
  2625. features.soga_eye_brow_type[1] = eye_brows[1];
  2626. features.soga_eye_brow_type[2] = eye_brows[2];
  2627. features.soga_cheek_type[0] = cheeks[0];
  2628. features.soga_cheek_type[1] = cheeks[1];
  2629. features.soga_cheek_type[2] = cheeks[2];
  2630. features.soga_lip_type[0] = lips[0];
  2631. features.soga_lip_type[1] = lips[1];
  2632. features.soga_lip_type[2] = lips[2];
  2633. features.soga_chin_type[0] = chin[0];
  2634. features.soga_chin_type[1] = chin[1];
  2635. features.soga_chin_type[2] = chin[2];
  2636. features.soga_nose_type[0] = nose[0];
  2637. features.soga_nose_type[1] = nose[1];
  2638. features.soga_nose_type[2] = nose[2];
  2639. }
  2640. else {
  2641. appearance.model_type = model_id;
  2642. features.skin_color = skin_color;
  2643. features.eye_color = eye_color;
  2644. features.hair_color1 = hair_color1;
  2645. features.hair_color2 = hair_color2;
  2646. features.hair_highlight_color = hair_highlight;
  2647. features.hair_type = hair_id;
  2648. features.hair_type_color = hair_type_color;
  2649. features.hair_type_highlight_color = hair_type_highlight_color;
  2650. features.hair_face_type = face_id;
  2651. features.hair_face_color = hair_face_color;
  2652. features.hair_face_highlight_color = hair_face_highlight_color;
  2653. features.wing_type = wing_id;
  2654. features.wing_color1 = wing_color1;
  2655. features.wing_color2 = wing_color2;
  2656. features.chest_type = chest_id;
  2657. features.shirt_color = shirt_color;
  2658. features.legs_type = legs_id;
  2659. features.pants_color = pants_color;
  2660. features.eye_type[0] = eyes2[0];
  2661. features.eye_type[1] = eyes2[1];
  2662. features.eye_type[2] = eyes2[2];
  2663. features.ear_type[0] = ears[0];
  2664. features.ear_type[0] = ears[1];
  2665. features.ear_type[0] = ears[2];
  2666. features.eye_brow_type[0] = eye_brows[0];
  2667. features.eye_brow_type[1] = eye_brows[1];
  2668. features.eye_brow_type[2] = eye_brows[2];
  2669. features.cheek_type[0] = cheeks[0];
  2670. features.cheek_type[1] = cheeks[1];
  2671. features.cheek_type[2] = cheeks[2];
  2672. features.lip_type[0] = lips[0];
  2673. features.lip_type[1] = lips[1];
  2674. features.lip_type[2] = lips[2];
  2675. features.chin_type[0] = chin[0];
  2676. features.chin_type[1] = chin[1];
  2677. features.chin_type[2] = chin[2];
  2678. features.nose_type[0] = nose[0];
  2679. features.nose_type[1] = nose[1];
  2680. features.nose_type[2] = nose[2];
  2681. }
  2682. features.body_size = body_size;
  2683. features.body_age = body_age;
  2684. info_changed = true;
  2685. changed = true;
  2686. }
  2687. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2688. // handled in npc or player
  2689. return;
  2690. }
  2691. bool Entity::HasControlEffect(int8 type)
  2692. {
  2693. if (type >= CONTROL_MAX_EFFECTS)
  2694. return false;
  2695. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2696. if (!spell_list || spell_list->size(true) == 0)
  2697. return false;
  2698. return true;
  2699. }
  2700. void Entity::HaltMovement()
  2701. {
  2702. this->ClearRunningLocations();
  2703. if (GetZone())
  2704. GetZone()->movementMgr->StopNavigation(this);
  2705. RunToLocation(GetX(), GetY(), GetZ());
  2706. }
  2707. std::string Entity::GetInfoStructString(std::string field)
  2708. {
  2709. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2710. if(itr != get_string_funcs.end())
  2711. {
  2712. auto func = (itr->second)();
  2713. return func;
  2714. }
  2715. return std::string("");
  2716. }
  2717. int8 Entity::GetInfoStructInt8(std::string field)
  2718. {
  2719. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2720. if(itr != get_int8_funcs.end())
  2721. {
  2722. auto func = (itr->second)();
  2723. return func;
  2724. }
  2725. return 0;
  2726. }
  2727. int16 Entity::GetInfoStructInt16(std::string field)
  2728. {
  2729. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2730. if(itr != get_int16_funcs.end())
  2731. {
  2732. auto func = (itr->second)();
  2733. return func;
  2734. }
  2735. return 0;
  2736. }
  2737. int32 Entity::GetInfoStructInt32(std::string field)
  2738. {
  2739. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2740. if(itr != get_int32_funcs.end())
  2741. {
  2742. auto func = (itr->second)();
  2743. return func;
  2744. }
  2745. return 0;
  2746. }
  2747. int64 Entity::GetInfoStructInt64(std::string field)
  2748. {
  2749. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2750. if(itr != get_int64_funcs.end())
  2751. {
  2752. auto func = (itr->second)();
  2753. return func;
  2754. }
  2755. return 0;
  2756. }
  2757. sint8 Entity::GetInfoStructSInt8(std::string field)
  2758. {
  2759. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2760. if(itr != get_sint8_funcs.end())
  2761. {
  2762. auto func = (itr->second)();
  2763. return func;
  2764. }
  2765. return 0;
  2766. }
  2767. sint16 Entity::GetInfoStructSInt16(std::string field)
  2768. {
  2769. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2770. if(itr != get_sint16_funcs.end())
  2771. {
  2772. auto func = (itr->second)();
  2773. return func;
  2774. }
  2775. return 0;
  2776. }
  2777. sint32 Entity::GetInfoStructSInt32(std::string field)
  2778. {
  2779. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2780. if(itr != get_sint32_funcs.end())
  2781. {
  2782. auto func = (itr->second)();
  2783. return func;
  2784. }
  2785. return 0;
  2786. }
  2787. sint64 Entity::GetInfoStructSInt64(std::string field)
  2788. {
  2789. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2790. if(itr != get_sint64_funcs.end())
  2791. {
  2792. auto func = (itr->second)();
  2793. return func;
  2794. }
  2795. return 0;
  2796. }
  2797. float Entity::GetInfoStructFloat(std::string field)
  2798. {
  2799. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2800. if(itr != get_float_funcs.end())
  2801. {
  2802. auto func = (itr->second)();
  2803. return func;
  2804. }
  2805. return 0.0f;
  2806. }
  2807. int64 Entity::GetInfoStructUInt(std::string field)
  2808. {
  2809. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2810. if(itr != get_int8_funcs.end())
  2811. {
  2812. auto func = (itr->second)();
  2813. return func;
  2814. }
  2815. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2816. if(itr2 != get_int16_funcs.end())
  2817. {
  2818. auto func = (itr2->second)();
  2819. return func;
  2820. }
  2821. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2822. if(itr3 != get_int32_funcs.end())
  2823. {
  2824. auto func = (itr3->second)();
  2825. return func;
  2826. }
  2827. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2828. if(itr4 != get_int64_funcs.end())
  2829. {
  2830. auto func = (itr4->second)();
  2831. return func;
  2832. }
  2833. return 0;
  2834. }
  2835. sint64 Entity::GetInfoStructSInt(std::string field)
  2836. {
  2837. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2838. if(itr != get_sint8_funcs.end())
  2839. {
  2840. auto func = (itr->second)();
  2841. return func;
  2842. }
  2843. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2844. if(itr2 != get_sint16_funcs.end())
  2845. {
  2846. auto func = (itr2->second)();
  2847. return func;
  2848. }
  2849. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2850. if(itr3 != get_sint32_funcs.end())
  2851. {
  2852. auto func = (itr3->second)();
  2853. return func;
  2854. }
  2855. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2856. if(itr4 != get_sint64_funcs.end())
  2857. {
  2858. auto func = (itr4->second)();
  2859. return func;
  2860. }
  2861. return 0;
  2862. }
  2863. bool Entity::SetInfoStructString(std::string field, std::string value)
  2864. {
  2865. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2866. if(itr != set_string_funcs.end())
  2867. {
  2868. (itr->second)(value);
  2869. return true;
  2870. }
  2871. return false;
  2872. }
  2873. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2874. {
  2875. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2876. if(itr != set_int8_funcs.end())
  2877. {
  2878. (itr->second)((int8)value);
  2879. return true;
  2880. }
  2881. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2882. if(itr2 != set_int16_funcs.end())
  2883. {
  2884. (itr2->second)((int16)value);
  2885. return true;
  2886. }
  2887. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2888. if(itr3 != set_int32_funcs.end())
  2889. {
  2890. (itr3->second)((int32)value);
  2891. return true;
  2892. }
  2893. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  2894. if(itr4 != set_int64_funcs.end())
  2895. {
  2896. (itr4->second)(value);
  2897. return true;
  2898. }
  2899. return false;
  2900. }
  2901. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  2902. {
  2903. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  2904. if(itr != set_sint8_funcs.end())
  2905. {
  2906. (itr->second)((sint8)value);
  2907. return true;
  2908. }
  2909. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  2910. if(itr2 != set_sint16_funcs.end())
  2911. {
  2912. (itr2->second)((sint16)value);
  2913. return true;
  2914. }
  2915. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  2916. if(itr3 != set_sint32_funcs.end())
  2917. {
  2918. (itr3->second)((sint32)value);
  2919. return true;
  2920. }
  2921. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  2922. if(itr4 != set_sint64_funcs.end())
  2923. {
  2924. (itr4->second)(value);
  2925. return true;
  2926. }
  2927. return false;
  2928. }
  2929. bool Entity::SetInfoStructFloat(std::string field, float value)
  2930. {
  2931. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  2932. if(itr != set_float_funcs.end())
  2933. {
  2934. (itr->second)(value);
  2935. return true;
  2936. }
  2937. return false;
  2938. }
  2939. Entity* Entity::GetOwner() {
  2940. Entity* ent = nullptr;
  2941. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  2942. if ( spawn && spawn->IsEntity() )
  2943. ent = (Entity*)spawn;
  2944. return ent;
  2945. }