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rifter_bleeder6.lua 3.0 KB

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  1. --[[
  2. Script Name : rifter_bleeder5_1.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder5_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:32:48 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -177.1, 1.17, -121.73, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10))
  53. end