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rifter_bleeder7.lua 3.2 KB

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  1. --[[
  2. Script Name : rifter_bleeder7.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder7.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:34:42 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -173.74, 1.17, -116.58, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -168.22, -0.02, -118.56, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -169.77, 1.17, -122.7, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -172.07, 1.17, -123.6, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -176.95, 1.17, -117.24, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -178.83, 1.17, -120.5, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -182.97, 1.17, -117.31, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -188.78, 1.17, -116.73, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -188.79, 1.17, -118.95, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -187.43, 1.17, -120.61, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -187.76, 1.17, -126.25, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -185.58, 1.17, -127.25, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -185.52, 1.17, -125.01, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -183.52, 1.17, -121.96, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -182.63, 1.17, -120.81, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -171.77, 1.17, -119.64, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -171.1, 1.17, -124.92, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -176.49, 1.17, -127.09, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -179.34, 1.17, -119.15, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -176.49, 1.17, -127.09, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -171.1, 1.17, -124.92, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -171.77, 1.17, -119.64, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -182.63, 1.17, -120.81, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -183.52, 1.17, -121.96, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -185.52, 1.17, -125.01, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -185.58, 1.17, -127.25, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -187.76, 1.17, -126.25, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -187.43, 1.17, -120.61, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -188.79, 1.17, -118.95, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -188.78, 1.17, -116.73, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -182.97, 1.17, -117.31, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -178.83, 1.17, -120.5, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -176.95, 1.17, -117.24, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -172.07, 1.17, -123.6, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -169.77, 1.17, -122.7, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -168.22, -0.02, -118.56, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -173.74, 1.17, -116.58, 2, math.random(0,10))
  55. end