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rifter_hatchling4.lua 3.2 KB

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  1. --[[
  2. Script Name : rifter_hatchling4.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling4.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 02:39:03 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20))
  19. MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20))
  20. MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20))
  21. MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20))
  22. MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20))
  23. MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20))
  24. MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20))
  25. MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20))
  26. MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20))
  27. MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20))
  28. MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20))
  29. MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20))
  30. MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20))
  31. MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20))
  32. MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20))
  33. MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20))
  34. MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20))
  35. MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20))
  36. MovementLoopAddLocation(NPC, -98.28, -0.11, -123.05, 2, math.random(0,20))
  37. MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20))
  38. MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20))
  39. MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20))
  40. MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20))
  41. MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20))
  42. MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20))
  43. MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20))
  44. MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20))
  45. MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20))
  46. MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20))
  47. MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20))
  48. MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20))
  49. MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20))
  50. MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20))
  51. MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20))
  52. MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20))
  53. MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20))
  54. MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20))
  55. end