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shriller12.lua 2.9 KB

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  1. --[[
  2. Script Name : shriller11_1.lua
  3. Script Purpose : Waypoint Path for shriller11_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 12:38:50 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -41.55, 0.27, -79.73, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -42.24, -0.09, -74.33, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -36.86, -0.09, -76.24, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -39.85, -0.1, -75.87, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -38.92, -0.09, -80.89, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -43.39, 0.63, -76.84, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -37.81, 0.63, -78.38, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -38.31, -0.1, -75.6, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -40.76, -0.1, -74.68, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -41.32, 0.09, -79.31, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -39.7, -0.1, -75.33, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -40.21, 0.27, -80.72, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -43.16, 0.27, -79.48, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -41.85, -0.11, -76.26, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -38.38, -0.1, -77.26, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -38.9, -0.1, -79.02, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -40.14, -0.1, -78.63, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -42.43, -0.1, -77.63, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -40.14, -0.1, -78.63, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -38.9, -0.1, -79.02, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -38.38, -0.1, -77.26, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -41.85, -0.11, -76.26, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -43.16, 0.27, -79.48, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -40.21, 0.27, -80.72, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -39.7, -0.1, -75.33, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -41.32, 0.09, -79.31, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -40.76, -0.1, -74.68, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -38.31, -0.1, -75.6, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -37.81, 0.63, -78.38, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -43.39, 0.63, -76.84, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -38.92, -0.09, -80.89, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -39.85, -0.1, -75.87, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -36.86, -0.09, -76.24, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -42.24, -0.09, -74.33, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -41.55, 0.27, -79.73, 2, math.random(0,10))
  53. end