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shriller8.lua 3.6 KB

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  1. --[[
  2. Script Name : shriller8.lua
  3. Script Purpose : Waypoint Path for shriller8.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:35:05 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -61.67, -0.01, -154.33, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -69.75, -0.06, -154.66, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -70.25, -0.08, -148.97, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -76.37, -0.08, -137.69, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -69.46, 0.28, -148.29, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -68.48, -0.11, -152.75, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -85.64, -0.02, -152.22, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -87.59, -0.08, -159.59, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -87.65, -0.06, -171.67, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -88.46, -0.08, -175.81, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -82.56, -0.06, -181.58, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -83.78, -0.06, -190.16, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -86.08, -0.07, -181.35, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -89.88, -0.04, -175.44, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -89.97, -0.08, -159.28, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -84.21, -0.13, -153.79, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -64.8, -0.06, -154.7, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -54.28, 0.12, -147.93, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -34.39, -0.08, -131.78, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -34.98, -0.06, -111.31, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -14.12, -0.06, -89.49, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, 6.2, -0.06, -109.08, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -14.12, -0.06, -89.49, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -34.98, -0.06, -111.31, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -34.39, -0.08, -131.78, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -54.28, 0.12, -147.93, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -64.8, -0.06, -154.7, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -84.21, -0.13, -153.79, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -89.97, -0.08, -159.28, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -89.88, -0.04, -175.44, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -86.08, -0.07, -181.35, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -83.78, -0.06, -190.16, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -82.56, -0.06, -181.58, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -88.46, -0.08, -175.81, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -87.65, -0.06, -171.67, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -87.59, -0.08, -159.59, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -85.64, -0.02, -152.22, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -68.48, -0.11, -152.75, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -69.46, 0.28, -148.29, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -76.37, -0.08, -137.69, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -70.25, -0.08, -148.97, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -69.75, -0.06, -154.66, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -61.67, -0.01, -154.33, 2, math.random(0,10))
  61. end