Player.cpp 253 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. player_spawn_quests_required.clear();
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. player_spawn_history_required.clear();
  137. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  138. map<int8, vector<HistoryData*> >::iterator itr2;
  139. vector<HistoryData*>::iterator itr3;
  140. // Type
  141. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  142. // Sub type
  143. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  144. // vector of data
  145. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  146. safe_delete(*itr3);
  147. }
  148. }
  149. }
  150. m_characterHistory.clear();
  151. mLUAHistory.writelock();
  152. map<int32, LUAHistory*>::iterator itr4;
  153. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  154. safe_delete(itr4->second);
  155. }
  156. m_charLuaHistory.clear();
  157. mLUAHistory.releasewritelock();
  158. safe_delete_array(movement_packet);
  159. safe_delete_array(old_movement_packet);
  160. safe_delete_array(spawn_tmp_info_xor_packet);
  161. safe_delete_array(spawn_tmp_vis_xor_packet);
  162. safe_delete_array(spawn_tmp_pos_xor_packet);
  163. safe_delete_array(spell_xor_packet);
  164. safe_delete_array(spell_orig_packet);
  165. DestroyQuests();
  166. WritePlayerStatistics();
  167. RemovePlayerStatistics();
  168. DeleteMail();
  169. world.RemoveLottoPlayer(GetCharacterID());
  170. safe_delete(info);
  171. index_mutex.writelock(__FUNCTION__, __LINE__);
  172. player_spawn_reverse_id_map.clear();
  173. player_spawn_id_map.clear();
  174. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. info_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_info_packet_list.clear();
  177. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. vis_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_vis_packet_list.clear();
  180. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. pos_mutex.writelock(__FUNCTION__, __LINE__);
  182. spawn_pos_packet_list.clear();
  183. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  184. safe_delete(spawn_header_struct);
  185. safe_delete(spawn_footer_struct);
  186. safe_delete(sign_footer_struct);
  187. safe_delete(widget_footer_struct);
  188. safe_delete(spawn_info_struct);
  189. safe_delete(spawn_vis_struct);
  190. safe_delete(spawn_pos_struct);
  191. ClearPendingSelectableItemRewards(0, true);
  192. ClearPendingItemRewards();
  193. ClearEverything();
  194. // leak fix on Language* pointer from Player::AddLanguage
  195. player_languages_list.Clear();
  196. }
  197. EQ2Packet* Player::serialize(Player* player, int16 version){
  198. return spawn_serialize(player, version);
  199. }
  200. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  201. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  202. if(packet){
  203. packet->setDataByName("x", x);
  204. packet->setDataByName("y", y);
  205. packet->setDataByName("z", z);
  206. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  207. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  208. if (heading != -1.0f)
  209. packet->setDataByName("heading", heading);
  210. EQ2Packet* outapp = packet->serialize();
  211. safe_delete(packet);
  212. return outapp;
  213. }
  214. return 0;
  215. }
  216. void Player::DestroyQuests(){
  217. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  218. map<int32, Quest*>::iterator itr;
  219. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  220. if(itr->second) {
  221. safe_delete(itr->second);
  222. }
  223. }
  224. completed_quests.clear();
  225. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  226. if(itr->second) {
  227. safe_delete(itr->second);
  228. }
  229. }
  230. player_quests.clear();
  231. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  232. if(itr->second) {
  233. safe_delete(itr->second);
  234. }
  235. }
  236. pending_quests.clear();
  237. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  238. }
  239. PlayerInfo* Player::GetPlayerInfo(){
  240. if(info == 0)
  241. info = new PlayerInfo(this);
  242. return info;
  243. }
  244. void PlayerInfo::CalculateXPPercentages(){
  245. int32 xp_needed = info_struct->get_xp_needed();
  246. if(xp_needed > 0){
  247. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  248. int16 percentage = (int16)(div_percent) * 10;
  249. double whole, fractional = 0.0;
  250. fractional = std::modf(div_percent, &whole);
  251. info_struct->set_xp_yellow(percentage);
  252. info_struct->set_xp_blue((int16)(fractional * 1000));
  253. // vitality bars probably need a revisit
  254. info_struct->set_xp_blue_vitality_bar(0);
  255. info_struct->set_xp_yellow_vitality_bar(0);
  256. if(player->GetXPVitality() > 0){
  257. float vitality_total = player->GetXPVitality()*10 + percentage;
  258. vitality_total -= ((int)(percentage/100)*100);
  259. if(vitality_total < 100){ //10%
  260. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  261. }
  262. else
  263. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  264. }
  265. }
  266. }
  267. void PlayerInfo::CalculateTSXPPercentages(){
  268. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  269. if(ts_xp_needed > 0){
  270. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  271. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  272. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  273. /*info_struct->xp_blue_vitality_bar = 0;
  274. info_struct->xp_yellow_vitality_bar = 0;
  275. if(player->GetXPVitality() > 0){
  276. float vitality_total = player->GetXPVitality()*10 + percentage;
  277. vitality_total -= ((int)(percentage/100)*100);
  278. if(vitality_total < 100){ //10%
  279. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  280. }
  281. else
  282. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  283. }*/
  284. }
  285. }
  286. void PlayerInfo::SetHouseZone(int32 id){
  287. house_zone_id = id;
  288. }
  289. void PlayerInfo::SetBindZone(int32 id){
  290. bind_zone_id = id;
  291. }
  292. void PlayerInfo::SetBindX(float x){
  293. bind_x = x;
  294. }
  295. void PlayerInfo::SetBindY(float y){
  296. bind_y = y;
  297. }
  298. void PlayerInfo::SetBindZ(float z){
  299. bind_z = z;
  300. }
  301. void PlayerInfo::SetBindHeading(float heading){
  302. bind_heading = heading;
  303. }
  304. int32 PlayerInfo::GetHouseZoneID(){
  305. return house_zone_id;
  306. }
  307. int32 PlayerInfo::GetBindZoneID(){
  308. return bind_zone_id;
  309. }
  310. float PlayerInfo::GetBindZoneX(){
  311. return bind_x;
  312. }
  313. float PlayerInfo::GetBindZoneY(){
  314. return bind_y;
  315. }
  316. float PlayerInfo::GetBindZoneZ(){
  317. return bind_z;
  318. }
  319. float PlayerInfo::GetBindZoneHeading(){
  320. return bind_heading;
  321. }
  322. PacketStruct* PlayerInfo::serialize2(int16 version){
  323. player->CalculateBonuses();
  324. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  325. if(packet){
  326. //TODO: 2021 FIX THIS CASTING
  327. char deity[32];
  328. strncpy(deity, info_struct->get_deity().c_str(), 32);
  329. packet->setDataByName("deity", deity);
  330. char name[40];
  331. strncpy(name, info_struct->get_name().c_str(), 40);
  332. packet->setDataByName("character_name", name);
  333. packet->setDataByName("race", info_struct->get_race());
  334. packet->setDataByName("gender", info_struct->get_gender());
  335. packet->setDataByName("class1", info_struct->get_class1());
  336. packet->setDataByName("class2", info_struct->get_class2());
  337. packet->setDataByName("class3", info_struct->get_class3());
  338. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  339. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  340. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  341. packet->setDataByName("level", info_struct->get_level());
  342. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  343. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  344. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  345. // for(int8 i=0;i<19;i++)
  346. // {
  347. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  348. // }
  349. //
  350. packet->setDataByName("current_hp", player->GetHP());
  351. packet->setDataByName("max_hp",player-> GetTotalHP());
  352. packet->setDataByName("base_hp", player->GetTotalHPBase());
  353. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  354. packet->setDataByName("bonus_health", bonus_health);
  355. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  356. packet->setDataByName("current_power", player->GetPower());
  357. packet->setDataByName("max_power", player->GetTotalPower());
  358. packet->setDataByName("base_power", player->GetTotalPowerBase());
  359. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  360. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  361. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  362. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  363. packet->setDataByName("attack", info_struct->get_cur_attack());
  364. packet->setDataByName("attack_base", info_struct->get_attack_base());
  365. packet->setDataByName("absorb", info_struct->get_absorb());
  366. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  367. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  368. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  369. CalculateXPPercentages();
  370. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  371. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  372. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  373. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  374. packet->setDataByName("flags", info_struct->get_flags());
  375. packet->setDataByName("flags2", info_struct->get_flags2());
  376. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  377. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  378. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  379. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  380. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  381. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  382. float block_pct = info_struct->get_block()*10.0f;
  383. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  384. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  385. packet->setDataByName("str", info_struct->get_str());
  386. packet->setDataByName("sta", info_struct->get_sta());
  387. packet->setDataByName("agi", info_struct->get_agi());
  388. packet->setDataByName("wis", info_struct->get_wis());
  389. packet->setDataByName("int", info_struct->get_intel());
  390. packet->setDataByName("str_base", info_struct->get_str_base());
  391. packet->setDataByName("sta_base", info_struct->get_sta_base());
  392. packet->setDataByName("agi_base", info_struct->get_agi_base());
  393. packet->setDataByName("wis_base", info_struct->get_wis_base());
  394. packet->setDataByName("int_base", info_struct->get_intel_base());
  395. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  396. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  397. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  398. packet->setDataByName("heat", info_struct->get_heat());
  399. packet->setDataByName("cold", info_struct->get_cold());
  400. packet->setDataByName("magic", info_struct->get_magic());
  401. packet->setDataByName("mental", info_struct->get_mental());
  402. packet->setDataByName("divine", info_struct->get_divine());
  403. packet->setDataByName("disease", info_struct->get_disease());
  404. packet->setDataByName("poison", info_struct->get_poison());
  405. packet->setDataByName("heat_base", info_struct->get_heat_base());
  406. packet->setDataByName("cold_base", info_struct->get_cold_base());
  407. packet->setDataByName("magic_base", info_struct->get_magic_base());
  408. packet->setDataByName("mental_base", info_struct->get_mental_base());
  409. packet->setDataByName("divine_base", info_struct->get_divine_base());
  410. packet->setDataByName("disease_base", info_struct->get_disease_base());
  411. packet->setDataByName("poison_base", info_struct->get_poison_base());
  412. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  413. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  414. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  415. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  416. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  417. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  418. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  419. packet->setDataByName("weight", info_struct->get_weight());
  420. packet->setDataByName("max_weight", info_struct->get_max_weight());
  421. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  422. char pet_name[32];
  423. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  424. packet->setDataByName("pet_name", pet_name);
  425. }
  426. else {
  427. packet->setDataByName("pet_name", "No Pet");
  428. }
  429. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  430. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  431. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  432. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  433. packet->setDataByName("status_points", info_struct->get_status_points());
  434. if(bind_zone_id > 0){
  435. string bind_name = database.GetZoneName(bind_zone_id);
  436. if (bind_name.length() > 0)
  437. packet->setDataByName("bind_zone", bind_name.c_str());
  438. }
  439. else
  440. packet->setDataByName("bind_zone", "None");
  441. if(house_zone_id > 0){
  442. string house_name = database.GetZoneName(house_zone_id);
  443. if (house_name.length() > 0)
  444. packet->setDataByName("house_zone", house_name.c_str());
  445. }
  446. else
  447. packet->setDataByName("house_zone", "None");
  448. //packet->setDataByName("account_age_base", 14);
  449. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  450. packet->setDataByName("power_regen", info_struct->get_power_regen());
  451. /*packet->setDataByName("unknown11", -1, 0);
  452. packet->setDataByName("unknown11", -1, 1);
  453. packet->setDataByName("unknown13", 201, 0);
  454. packet->setDataByName("unknown13", 201, 1);
  455. packet->setDataByName("unknown13", 234, 2);
  456. packet->setDataByName("unknown13", 201, 3);
  457. packet->setDataByName("unknown13", 214, 4);
  458. packet->setDataByName("unknown13", 234, 5);
  459. packet->setDataByName("unknown13", 234, 6);
  460. packet->setDataByName("unknown14", 78);
  461. */
  462. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  463. //packet->setDataByName("unknown15b", 9911);
  464. packet->setDataByName("unknown15a", 78);
  465. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  466. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  467. packet->setDataByName("tradeskill_exp_vitality", 100);
  468. packet->setDataByName("unknown15c", 200);
  469. //packet->setDataByName("unknown15", 100, 10);
  470. packet->setDataByName("unknown18", 16880, 1);
  471. /*packet->setDataByName("unknown19", 1);
  472. packet->setDataByName("unknown19", 3, 1);
  473. packet->setDataByName("unknown19", 1074301064, 2);
  474. packet->setDataByName("unknown19", 1, 3);
  475. packet->setDataByName("unknown19", 3, 4);
  476. packet->setDataByName("unknown19", 1074301064, 5);
  477. packet->setDataByName("unknown19", 6, 6);
  478. packet->setDataByName("unknown19", 14, 7);
  479. packet->setDataByName("unknown19", 1083179008, 8);*/
  480. player->SetGroupInformation(packet);
  481. packet->setDataByName("unknown20", 1, 107);
  482. packet->setDataByName("unknown20", 1, 108);
  483. packet->setDataByName("unknown20", 1, 109);
  484. packet->setDataByName("unknown20", 1, 110);
  485. packet->setDataByName("unknown20", 1, 111);
  486. //packet->setDataByName("unknown20b", 255);
  487. //packet->setDataByName("unknown20b", 255, 1);
  488. //packet->setDataByName("unknown20b", 255, 2);
  489. packet->setDataByName("unknown11", 123);
  490. packet->setDataByName("unknown11", 234, 1);
  491. //packet->setDataByName("in_combat", 32768);
  492. //make name flash red
  493. /*packet->setDataByName("unknown20", 8);
  494. packet->setDataByName("unknown20", 38, 70);
  495. packet->setDataByName("unknown20", 17, 77);
  496. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  497. packet->setDataByName("unknown20", 1, 113);
  498. packet->setDataByName("unknown20", 1, 114);
  499. packet->setDataByName("unknown20", 1, 115);
  500. packet->setDataByName("unknown20", 4294967295, 309);
  501. packet->setDataByName("unknown22", 2, 4);
  502. packet->setDataByName("unknown23", 2, 29);
  503. */
  504. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  505. // for(int i=0;i<19;i++)
  506. // packet->setDataByName("unknown7", 257, i);
  507. //packet->setDataByName("unknown21", info_struct->rain, 2);
  508. packet->setDataByName("rain", info_struct->get_rain());
  509. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  510. /*packet->setDataByName("unknown22", 3, 4);
  511. packet->setDataByName("unknown23", 3, 161);
  512. packet->setDataByName("unknown20", 103);
  513. packet->setDataByName("unknown20", 1280, 70);
  514. packet->setDataByName("unknown20", 9, 71);
  515. packet->setDataByName("unknown20", 5, 72);
  516. packet->setDataByName("unknown20", 4294967271, 73);
  517. packet->setDataByName("unknown20", 5, 75);
  518. packet->setDataByName("unknown20", 1051, 77);
  519. packet->setDataByName("unknown20", 3, 78);
  520. packet->setDataByName("unknown20", 6, 104);
  521. packet->setDataByName("unknown20", 1, 105);
  522. packet->setDataByName("unknown20", 20, 106);
  523. packet->setDataByName("unknown20", 3, 107);
  524. packet->setDataByName("unknown20", 1, 108);
  525. packet->setDataByName("unknown20", 1, 109);
  526. packet->setDataByName("unknown20", 4278190080, 494);
  527. packet->setDataByName("unknown20b", 255);
  528. packet->setDataByName("unknown20b", 255, 1);
  529. packet->setDataByName("unknown20b", 255, 2);
  530. packet->setDataByName("unknown20", 50, 75);
  531. */
  532. //packet->setDataByName("rain2", -102.24);
  533. for(int i=0;i<45;i++){
  534. if(i < 30){
  535. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  536. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  537. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  538. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  539. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  540. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  541. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  542. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  543. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  544. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  545. }
  546. else if(version < 942)//version 942 added 15 additional spell effect slots
  547. break;
  548. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  549. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  550. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  551. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  552. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  553. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  554. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  555. }
  556. return packet;
  557. }
  558. return 0;
  559. }
  560. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  561. if(packet){
  562. string* data = packet->serializeString();
  563. int32 size = data->length();
  564. //DumpPacket((uchar*)data->c_str(), size);
  565. uchar* tmp = new uchar[size];
  566. if(!changes){
  567. orig_packet = new uchar[size];
  568. changes = new uchar[size];
  569. memcpy(orig_packet, (uchar*)data->c_str(), size);
  570. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  571. }
  572. else{
  573. memcpy(changes, (uchar*)data->c_str(), size);
  574. Encode(changes, orig_packet, size);
  575. size = Pack(tmp, changes, size, size, version);
  576. //cout << "INFO HERE:\n";
  577. //DumpPacket(tmp, size);
  578. }
  579. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  580. safe_delete_array(tmp);
  581. safe_delete(packet);
  582. return ret_packet;
  583. }
  584. return 0;
  585. }
  586. void PlayerInfo::SetAccountAge(int32 age){
  587. info_struct->set_account_age_base(age);
  588. }
  589. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  590. player->CalculateBonuses();
  591. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  592. //0-69, locked screen movement
  593. //30-69 normal movement
  594. //10-30 normal movement
  595. if (packet) {
  596. char name[40];
  597. strncpy(name,info_struct->get_name().c_str(),40);
  598. packet->setDataByName("character_name", name);
  599. packet->setDataByName("race", info_struct->get_race());
  600. packet->setDataByName("gender", info_struct->get_gender());
  601. packet->setDataByName("exiled", 0); // need exiled data
  602. packet->setDataByName("class1", info_struct->get_class1());
  603. packet->setDataByName("class2", info_struct->get_class2());
  604. packet->setDataByName("class3", info_struct->get_class3());
  605. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  606. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  607. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  608. packet->setDataByName("level", info_struct->get_level());
  609. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  610. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  611. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  612. //TODO: 2021 FIX THIS CASTING
  613. for (int8 i = 0; i < 19; i++)
  614. packet->setDataByName("account_age_bonus", 0);
  615. //TODO: 2021 FIX THIS CASTING
  616. char deity[32];
  617. strncpy(deity, info_struct->get_deity().c_str(), 32);
  618. packet->setDataByName("deity", deity);
  619. packet->setDataByName("last_name", player->GetLastName());
  620. packet->setDataByName("current_hp", player->GetHP());
  621. packet->setDataByName("max_hp", player->GetTotalHP());
  622. packet->setDataByName("base_hp", player->GetTotalHPBase());
  623. packet->setDataByName("current_power", player->GetPower());
  624. packet->setDataByName("max_power", player->GetTotalPower());
  625. packet->setDataByName("base_power", player->GetTotalPowerBase());
  626. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  627. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  628. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  629. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  630. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  631. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  632. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  633. packet->setDataByName("bonus_health", bonus_health);
  634. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  635. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  636. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  637. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  638. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  639. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  640. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  641. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  642. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  643. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  644. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  645. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  646. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  647. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  648. float block_pct = info_struct->get_block()*10.0f;
  649. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  650. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  651. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  652. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  653. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  654. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  655. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  656. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  657. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  658. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  659. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  660. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  661. if (version <= 996) {
  662. packet->setDataByName("heat", info_struct->get_heat());
  663. packet->setDataByName("cold", info_struct->get_cold());
  664. packet->setDataByName("magic", info_struct->get_magic());
  665. packet->setDataByName("mental", info_struct->get_mental());
  666. packet->setDataByName("divine", info_struct->get_divine());
  667. packet->setDataByName("disease", info_struct->get_disease());
  668. packet->setDataByName("poison", info_struct->get_poison());
  669. packet->setDataByName("heat_base", info_struct->get_heat_base());
  670. packet->setDataByName("cold_base", info_struct->get_cold_base());
  671. packet->setDataByName("magic_base", info_struct->get_magic_base());
  672. packet->setDataByName("mental_base", info_struct->get_mental_base());
  673. packet->setDataByName("divine_base", info_struct->get_divine_base());
  674. packet->setDataByName("disease_base", info_struct->get_disease_base());
  675. packet->setDataByName("poison_base", info_struct->get_poison_base());
  676. }
  677. else {
  678. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  679. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  680. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  681. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  682. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  683. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  684. }
  685. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  686. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  687. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  688. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  689. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  690. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  691. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  692. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  693. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  694. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  696. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  697. CalculateXPPercentages();
  698. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  699. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  700. if(version >= 60114)
  701. {
  702. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  703. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  704. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  705. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  706. }
  707. else
  708. {
  709. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  710. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  711. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  712. }
  713. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  714. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  715. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  716. packet->setDataByName("server_bonus", 0);//confirmed DoV
  717. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  718. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  719. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  720. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  721. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  722. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  723. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  724. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  725. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  726. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  727. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  728. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  729. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  730. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  731. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  732. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  733. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  734. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  735. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  736. packet->setDataByName("items_found", 62);// dov confirmed
  737. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  738. packet->setDataByName("quests_completed", 670);// dov confirmed
  739. packet->setDataByName("exploration_events", 435);// dov confirmed
  740. packet->setDataByName("completed_collections", 144);// dov confirmed
  741. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  742. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  743. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  744. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  745. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  746. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  747. Skill* skill = player->GetSkillByName("Swimming", false);
  748. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  749. if(skill) {
  750. int32 max_val = 450;
  751. if(skill->max_val > 0)
  752. max_val = skill->max_val;
  753. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  754. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  755. float diff_mod = max_breath_mod * diff;
  756. if(diff_mod > max_breath_mod)
  757. breath_modifier = max_breath_mod;
  758. else if(diff_mod > breath_modifier)
  759. breath_modifier = diff_mod;
  760. }
  761. packet->setDataByName("breath", breath_modifier);
  762. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  763. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  764. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  765. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  766. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  767. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  768. if (info_struct->get_attackspeed() > 0) {
  769. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  770. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  771. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  772. }
  773. else {
  774. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  775. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  776. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  777. }
  778. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  779. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  780. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  781. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  782. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  783. packet->setDataByName("flags", info_struct->get_flags());
  784. packet->setDataByName("flags2", info_struct->get_flags2());
  785. if (version == 546) {
  786. if (player->get_character_flag(CF_ANONYMOUS))
  787. packet->setDataByName("flags_anonymous", 1);
  788. if (player->get_character_flag(CF_ROLEPLAYING))
  789. packet->setDataByName("flags_roleplaying", 1);
  790. if (player->get_character_flag(CF_AFK))
  791. packet->setDataByName("flags_afk", 1);
  792. if (player->get_character_flag(CF_LFG))
  793. packet->setDataByName("flags_lfg", 1);
  794. if (player->get_character_flag(CF_LFW))
  795. packet->setDataByName("flags_lfw", 1);
  796. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  797. packet->setDataByName("flags_show_hood", 1);
  798. if (player->get_character_flag(CF_SHOW_ILLUSION))
  799. packet->setDataByName("flags_show_illusion_form", 1);
  800. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  801. packet->setDataByName("flags_show_duel_invites", 1);
  802. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  803. packet->setDataByName("flags_show_trade_invites", 1);
  804. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  805. packet->setDataByName("flags_show_group_invites", 1);
  806. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  807. packet->setDataByName("flags_show_raid_invites", 1);
  808. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  809. packet->setDataByName("flags_show_guild_invites", 1);
  810. }
  811. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  812. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  813. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  814. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  815. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  816. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  817. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  818. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  819. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  820. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  821. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  822. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  823. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  824. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  825. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  826. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  827. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  828. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  829. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  830. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  831. ((Entity*)player)->MStats.lock();
  832. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  833. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  834. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  835. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  836. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  837. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  838. ((Entity*)player)->MStats.unlock();
  839. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  840. packet->setDataByName("pet_id", 0);
  841. else {
  842. packet->setDataByName("pet_id", info_struct->get_pet_id());
  843. char pet_name[32];
  844. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  845. packet->setDataByName("pet_name", pet_name);
  846. }
  847. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  848. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  849. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  850. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  851. packet->setDataByName("rain", info_struct->get_rain());
  852. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  853. packet->setDataByName("status_points", info_struct->get_status_points());
  854. packet->setDataByName("guild_status", 888888);
  855. if (house_zone_id > 0){
  856. string house_name = database.GetZoneName(house_zone_id);
  857. if(house_name.length() > 0)
  858. packet->setDataByName("house_zone", house_name.c_str());
  859. }
  860. else
  861. packet->setDataByName("house_zone", "None");
  862. if (bind_zone_id > 0){
  863. string bind_name = database.GetZoneName(bind_zone_id);
  864. if(bind_name.length() > 0)
  865. packet->setDataByName("bind_zone", bind_name.c_str());
  866. }
  867. else
  868. packet->setDataByName("bind_zone", "None");
  869. ((Entity*)player)->MStats.lock();
  870. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  871. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  872. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  873. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  874. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  875. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  876. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  877. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  878. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  879. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  880. ((Entity*)player)->MStats.unlock();
  881. packet->setDataByName("flurry", info_struct->get_flurry());
  882. packet->setDataByName("unknown153", 153);
  883. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  884. packet->setDataByName("unknown156", 156);
  885. packet->setDataByName("unknown157", 157);
  886. packet->setDataByName("unknown159", 159);
  887. packet->setDataByName("unknown160", 160);
  888. packet->setDataByName("unknown163", 163);
  889. packet->setDataByName("unknown168", 168);
  890. packet->setDataByName("decrease_falling_dmg", 169);
  891. info_struct->set_max_weight(200);
  892. if (version <= 546) {
  893. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  894. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  895. }
  896. else {
  897. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  898. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  899. }
  900. if (version <= 546) {
  901. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  902. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  903. }
  904. else {
  905. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  906. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  907. }
  908. packet->setDataByName("attack", info_struct->get_cur_attack());
  909. packet->setDataByName("attack_base", info_struct->get_attack_base());
  910. packet->setDataByName("absorb", info_struct->get_absorb());
  911. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  912. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  913. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  914. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  915. packet->setDataByName("savagery", 250);
  916. packet->setDataByName("max_savagery", 500);
  917. packet->setDataByName("savagery_level", 1);
  918. packet->setDataByName("max_savagery_level", 5);
  919. packet->setDataByName("dissonance", 5000);
  920. packet->setDataByName("max_dissonance", 10000);
  921. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  922. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  923. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  924. packet->setDataByName("weight", info_struct->get_weight());
  925. packet->setDataByName("max_weight", info_struct->get_max_weight());
  926. packet->setDataByName("unknownint32a", 777777);
  927. packet->setDataByName("unknownint32b", 666666);
  928. packet->setDataByName("mitigation2_cur", 2367);
  929. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  930. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  931. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  932. packet->setDataByName("uncontested_riposte_pve", 0); //????
  933. packet->setDataByName("uncontested_parry_pve", 0); //????
  934. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  935. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  936. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  937. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  938. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  939. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  940. // unknown14c = percent aa exp to next level
  941. packet->setDataByName("unknown14d", 100, 0);
  942. packet->setDataByName("unknown20", 1084227584, 72);
  943. packet->setDataByName("unknown15c", 200);
  944. player->SetGroupInformation(packet);
  945. packet->setDataByName("in_combat_movement_speed", 125);
  946. packet->setDataByName("increase_max_power", 127);
  947. packet->setDataByName("increase_max_power2", 128);
  948. packet->setDataByName("vision", info_struct->get_vision());
  949. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  950. int32 expireTimestamp = 0;
  951. Spawn* maintained_target = 0;
  952. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  953. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  954. for (int i = 0; i < 45; i++) {
  955. if (i < 30) {
  956. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  957. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  958. if (maintained_target)
  959. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  960. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  961. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  962. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  963. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  964. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  965. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  966. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  967. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  968. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  969. if (expireTimestamp == 0xFFFFFFFF)
  970. expireTimestamp = 0;
  971. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  972. }
  973. else if (version < 942)//version 942 added 15 additional spell effect slots
  974. break;
  975. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  976. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  977. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  978. if (expireTimestamp == 0xFFFFFFFF)
  979. expireTimestamp = 0;
  980. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  981. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  982. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  983. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  984. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  985. }
  986. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  987. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  988. int8 det_count = 0;
  989. //Send detriment counts as 255 if all dets of that type are incurable
  990. det_count = player->GetTraumaCount();
  991. if (det_count > 0) {
  992. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  993. det_count = 255;
  994. }
  995. packet->setDataByName("trauma_count", det_count);
  996. det_count = player->GetArcaneCount();
  997. if (det_count > 0) {
  998. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  999. det_count = 255;
  1000. }
  1001. packet->setDataByName("arcane_count", det_count);
  1002. det_count = player->GetNoxiousCount();
  1003. if (det_count > 0) {
  1004. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1005. det_count = 255;
  1006. }
  1007. packet->setDataByName("noxious_count", det_count);
  1008. det_count = player->GetElementalCount();
  1009. if (det_count > 0) {
  1010. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1011. det_count = 255;
  1012. }
  1013. packet->setDataByName("elemental_count", det_count);
  1014. det_count = player->GetCurseCount();
  1015. if (det_count > 0) {
  1016. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1017. det_count = 255;
  1018. }
  1019. packet->setDataByName("curse_count", det_count);
  1020. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1021. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1022. DetrimentalEffects det;
  1023. int32 i = 0;
  1024. for (i = 0; i < det_list->size(); i++) {
  1025. det = det_list->at(i);
  1026. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1027. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1028. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1029. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1030. expireTimestamp = det.expire_timestamp;
  1031. if (expireTimestamp == 0xFFFFFFFF)
  1032. expireTimestamp = 0;
  1033. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1034. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1035. if (i == 30) {
  1036. if (version < 942)
  1037. break;
  1038. }
  1039. else if (i == 45)
  1040. break;
  1041. }
  1042. if (version < 942) {
  1043. while (i < 30) {
  1044. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1045. i++;
  1046. }
  1047. }
  1048. else {
  1049. while (i < 45) {
  1050. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1051. i++;
  1052. }
  1053. }
  1054. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1055. // disabling as not in use right now
  1056. //packet->setDataByName("spirit_rank", 2);
  1057. //packet->setDataByName("spirit", 1);
  1058. //packet->setDataByName("spirit_progress", .67);
  1059. packet->setDataByName("combat_exp_enabled", 1);
  1060. string* data = packet->serializeString();
  1061. int32 size = data->length();
  1062. uchar* tmp = new uchar[size];
  1063. bool reverse = version > 283;
  1064. if (!changes) {
  1065. orig_packet = new uchar[size];
  1066. changes = new uchar[size];
  1067. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1068. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1069. }
  1070. else {
  1071. memcpy(changes, (uchar*)data->c_str(), size);
  1072. if (modifyPos > 0) {
  1073. uchar* ptr2 = (uchar*)changes;
  1074. ptr2 += modifyPos - 1;
  1075. if (modifyValue > 0xFFFF) {
  1076. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1077. }
  1078. else if (modifyValue > 0xFF) {
  1079. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1080. }
  1081. else
  1082. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1083. }
  1084. Encode(changes, orig_packet, size);
  1085. if (modifyPos > 0) {
  1086. uchar* ptr2 = (uchar*)orig_packet;
  1087. if (modifyPos > 64)
  1088. ptr2 += modifyPos - 64;
  1089. int16 tmpsize = modifyPos + 128;
  1090. if (tmpsize > size)
  1091. tmpsize = size;
  1092. }
  1093. size = Pack(tmp, changes, size, size, version, reverse);
  1094. }
  1095. if (version >= 546)
  1096. {
  1097. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1098. if (control_packet) {
  1099. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1100. control_packet->setDataByName("speed", player->GetSpeed());
  1101. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1102. control_packet->setDataByName("size", 0.51);
  1103. Client* client = player->GetClient();
  1104. if (client)
  1105. client->QueuePacket(control_packet->serialize());
  1106. safe_delete(control_packet);
  1107. }
  1108. }
  1109. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1110. safe_delete(packet);
  1111. safe_delete_array(tmp);
  1112. return ret_packet;
  1113. }
  1114. return 0;
  1115. }
  1116. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1117. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1118. if(packet) {
  1119. Spawn* pet = 0;
  1120. pet = player->GetPet();
  1121. if (!pet)
  1122. pet = player->GetCharmedPet();
  1123. if (pet) {
  1124. packet->setDataByName("current_hp", pet->GetHP());
  1125. packet->setDataByName("max_hp", pet->GetTotalHP());
  1126. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1127. packet->setDataByName("current_power", pet->GetPower());
  1128. packet->setDataByName("max_power", pet->GetTotalPower());
  1129. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1130. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1131. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1132. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1133. char pet_name[32];
  1134. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1135. packet->setDataByName("name", pet_name);
  1136. }
  1137. else {
  1138. packet->setDataByName("name", "No Pet");
  1139. packet->setDataByName("no_pet", "No Pet");
  1140. }
  1141. if (version >= 57000) {
  1142. packet->setDataByName("current_power3", pet->GetPower());
  1143. packet->setDataByName("max_power3", pet->GetTotalPower());
  1144. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1145. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1146. }
  1147. else {
  1148. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1149. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1150. }
  1151. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1152. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1153. packet->setDataByName("unknown5", 255); // Hate % maybe
  1154. packet->setDataByName("movement", info_struct->get_pet_movement());
  1155. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1156. }
  1157. else {
  1158. packet->setDataByName("current_hp", 0);
  1159. packet->setDataByName("max_hp", 0);
  1160. packet->setDataByName("base_hp", 0);
  1161. packet->setDataByName("current_power", 0);
  1162. packet->setDataByName("max_power", 0);
  1163. packet->setDataByName("base_power", 0);
  1164. packet->setDataByName("spawn_id", 0);
  1165. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1166. packet->setDataByName("name", "");
  1167. packet->setDataByName("no_pet", "No Pet");
  1168. packet->setDataByName("health_pct_tooltip", 0);
  1169. packet->setDataByName("health_pct_bar", 0);
  1170. packet->setDataByName("power_pct_tooltip", 0);
  1171. packet->setDataByName("power_pct_bar", 0);
  1172. packet->setDataByName("unknown5", 0);
  1173. packet->setDataByName("movement", 0);
  1174. packet->setDataByName("behavior", 0);
  1175. }
  1176. string* data = packet->serializeString();
  1177. int32 size = data->length();
  1178. uchar* tmp = new uchar[size];
  1179. // if this is the first time sending this packet create the buffers
  1180. if(!pet_changes){
  1181. pet_orig_packet = new uchar[size];
  1182. pet_changes = new uchar[size];
  1183. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1184. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1185. // pack the packet, result ends up in tmp
  1186. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1187. }
  1188. else{
  1189. // copy the packet into pet_changes
  1190. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1191. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1192. // puts the xor packet into pet_changes.
  1193. Encode(pet_changes, pet_orig_packet, size);
  1194. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1195. size = Pack(tmp, pet_changes, size, size, version);
  1196. }
  1197. // Create the packet that we will send
  1198. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1199. // Clean up
  1200. safe_delete_array(tmp);
  1201. safe_delete(packet);
  1202. // Return the packet that will be sent to the client
  1203. return ret_packet;
  1204. }
  1205. return 0;
  1206. }
  1207. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1208. bool ret = false;
  1209. int8 item_type;
  1210. Item* item = 0;
  1211. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1212. for(int8 i=0;i<NUM_SLOTS;i++){
  1213. item = equipment_list.items[i];
  1214. if(item) {
  1215. item_type = item->generic_info.item_type;
  1216. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1217. !item->CheckFlag2(INDESTRUCTABLE)){
  1218. ret = true;
  1219. if((item->generic_info.condition - amount) > 0)
  1220. item->generic_info.condition -= amount;
  1221. else
  1222. item->generic_info.condition = 0;
  1223. item->save_needed = true;
  1224. if (client)
  1225. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1226. }
  1227. }
  1228. }
  1229. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1230. return ret;
  1231. }
  1232. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1233. if (version <= 283) {
  1234. if (slot == EQ2_FOOD_SLOT)
  1235. slot = EQ2_ORIG_FOOD_SLOT;
  1236. else if (slot == EQ2_DRINK_SLOT)
  1237. slot = EQ2_ORIG_DRINK_SLOT;
  1238. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1239. slot -= 1;
  1240. }
  1241. else if (version <= 546) {
  1242. if (slot == EQ2_FOOD_SLOT)
  1243. slot = EQ2_DOF_FOOD_SLOT;
  1244. else if (slot == EQ2_DRINK_SLOT)
  1245. slot = EQ2_DOF_DRINK_SLOT;
  1246. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1247. slot -= 1;
  1248. }
  1249. return slot;
  1250. }
  1251. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1252. if (version <= 283) {
  1253. if (slot == EQ2_ORIG_FOOD_SLOT)
  1254. slot = EQ2_FOOD_SLOT;
  1255. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1256. slot = EQ2_DRINK_SLOT;
  1257. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1258. slot += 1;
  1259. }
  1260. else if (version <= 546) {
  1261. if (slot == EQ2_DOF_FOOD_SLOT)
  1262. slot = EQ2_FOOD_SLOT;
  1263. else if (slot == EQ2_DOF_DRINK_SLOT)
  1264. slot = EQ2_DRINK_SLOT;
  1265. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1266. slot += 1;
  1267. }
  1268. return slot;
  1269. }
  1270. int16 Player::GetNumSlotsEquip(int16 version) {
  1271. if(version <= 546) {
  1272. return CLASSIC_NUM_SLOTS;
  1273. }
  1274. return NUM_SLOTS;
  1275. }
  1276. int8 Player::GetMaxBagSlots(int16 version) {
  1277. if(version <= 283) {
  1278. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1279. }
  1280. else if(version = 546) {
  1281. return DOF_EQ_MAX_BAG_SLOTS;
  1282. }
  1283. return 255;
  1284. }
  1285. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1286. vector<EQ2Packet*> packets;
  1287. EquipmentItemList* equipList = &equipment_list;
  1288. if(appearance_type)
  1289. equipList = &appearance_equipment_list;
  1290. if(index >= NUM_SLOTS) {
  1291. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1292. return packets;
  1293. }
  1294. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1295. Item* item = equipList->items[index];
  1296. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1297. if (item && bag_id == -999) {
  1298. int8 old_slot = item->details.slot_id;
  1299. if (item_list.AssignItemToFreeSlot(item)) {
  1300. if(appearance_type)
  1301. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1302. else
  1303. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1304. if (item->GetItemScript() && lua_interface)
  1305. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1306. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1307. if (zone_script && lua_interface)
  1308. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1309. item->save_needed = true;
  1310. EQ2Packet* outapp = item_list.serialize(this, version);
  1311. if (outapp) {
  1312. packets.push_back(outapp);
  1313. packets.push_back(item->serialize(version, false));
  1314. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1315. if (bag_packet)
  1316. packets.push_back(bag_packet);
  1317. }
  1318. equipList->RemoveItem(index);
  1319. SetEquippedItemAppearances();
  1320. packets.push_back(equipList->serialize(version, this));
  1321. SetCharSheetChanged(true);
  1322. SetEquipment(0, old_slot);
  1323. }
  1324. else {
  1325. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1326. if (packet) {
  1327. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1328. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1329. packet->setDataByName("unknown02", 0x00ff);
  1330. packets.push_back(packet->serialize());
  1331. safe_delete(packet);
  1332. }
  1333. }
  1334. }
  1335. else if (item) {
  1336. Item* to_item = 0;
  1337. if(appearance_type && slot == 255)
  1338. {
  1339. sint16 tmpSlot = 0;
  1340. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1341. if(tmpSlot >= 0 && tmpSlot < 255)
  1342. slot = tmpSlot;
  1343. else
  1344. bag_id = 0;
  1345. }
  1346. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1347. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1348. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1349. bool canEquipToSlot = false;
  1350. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1351. canEquipToSlot = true;
  1352. }
  1353. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1354. if (canEquipToSlot) {
  1355. equipList->RemoveItem(index);
  1356. if(item->details.appearance_type)
  1357. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1358. else
  1359. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1360. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1361. if (item->GetItemScript() && lua_interface)
  1362. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1363. if (to_item->GetItemScript() && lua_interface)
  1364. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1365. item_list.RemoveItem(to_item);
  1366. equipList->SetItem(item->details.slot_id, to_item);
  1367. to_item->save_needed = true;
  1368. packets.push_back(to_item->serialize(version, false));
  1369. SetEquipment(to_item);
  1370. item->details.inv_slot_id = bag_id;
  1371. item->details.slot_id = slot;
  1372. item->details.appearance_type = 0;
  1373. if(item_list.AddItem(item)) {
  1374. item->save_needed = true;
  1375. SetEquippedItemAppearances();
  1376. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1377. packets.push_back(item->serialize(version, false));
  1378. packets.push_back(equipList->serialize(version, this));
  1379. packets.push_back(item_list.serialize(this, version));
  1380. }
  1381. else {
  1382. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1383. }
  1384. }
  1385. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1386. bool free_slot = false;
  1387. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1388. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1389. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1390. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1391. if (count == 0) {
  1392. SetEquipment(0, item->details.slot_id);
  1393. if(item->details.appearance_type)
  1394. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1395. else
  1396. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1397. if (item->GetItemScript() && lua_interface)
  1398. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1399. equipList->RemoveItem(index);
  1400. item->details.inv_slot_id = to_item->details.bag_id;
  1401. item->details.slot_id = i;
  1402. item->details.appearance_type = to_item->details.appearance_type;
  1403. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1404. free_slot = true;
  1405. break;
  1406. }
  1407. }
  1408. if (!free_slot) {
  1409. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1410. if (packet) {
  1411. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1412. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1413. packet->setDataByName("unknown02", 0x00ff);
  1414. packets.push_back(packet->serialize());
  1415. safe_delete(packet);
  1416. }
  1417. }
  1418. }
  1419. else if (to_item) {
  1420. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1421. if (packet) {
  1422. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1423. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1424. packet->setDataByName("unknown02", 0x00ff);
  1425. packets.push_back(packet->serialize());
  1426. safe_delete(packet);
  1427. }
  1428. }
  1429. else {
  1430. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1431. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1432. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1433. if (packet) {
  1434. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1435. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1436. packet->setDataByName("unknown02", 0x00ff);
  1437. packets.push_back(packet->serialize());
  1438. safe_delete(packet);
  1439. }
  1440. }
  1441. else {
  1442. // need to check if appearance slot vs equipped
  1443. SetEquipment(0, item->details.slot_id);
  1444. if(item->details.appearance_type)
  1445. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1446. else
  1447. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1448. if (item->GetItemScript() && lua_interface)
  1449. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1450. equipList->RemoveItem(index);
  1451. item->details.inv_slot_id = bag_id;
  1452. item->details.slot_id = slot;
  1453. item->details.appearance_type = 0;
  1454. SerializeItemPackets(equipList, &packets, item, version);
  1455. }
  1456. }
  1457. else {
  1458. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1459. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1460. SetEquipment(0, item->details.slot_id);
  1461. if(item->details.appearance_type)
  1462. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1463. else
  1464. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1465. if (item->GetItemScript() && lua_interface)
  1466. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1467. equipList->RemoveItem(index);
  1468. item->details.inv_slot_id = bag_id;
  1469. item->details.slot_id = slot;
  1470. item->details.appearance_type = 0;
  1471. SerializeItemPackets(equipList, &packets, item, version);
  1472. }
  1473. }
  1474. }
  1475. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1476. if (bag && bag->IsBag())
  1477. packets.push_back(bag->serialize(version, false, this));
  1478. }
  1479. if(send_item_updates && GetClient())
  1480. {
  1481. GetClient()->UpdateSentSpellList();
  1482. GetClient()->ClearSentSpellList();
  1483. }
  1484. return packets;
  1485. }
  1486. map<int32, Item*>* Player::GetItemList(){
  1487. return item_list.GetAllItems();
  1488. }
  1489. vector<Item*>* Player::GetEquippedItemList(){
  1490. return equipment_list.GetAllEquippedItems();
  1491. }
  1492. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1493. return appearance_equipment_list.GetAllEquippedItems();
  1494. }
  1495. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1496. Item* bag = 0;
  1497. if(bag_unique_id > 0)
  1498. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1499. if(bag && bag->IsBag())
  1500. return bag->serialize(version, false, this);
  1501. return 0;
  1502. }
  1503. void Player::SetEquippedItemAppearances(){
  1504. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1505. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1506. if(items){
  1507. for(int32 i=0;i<items->size();i++)
  1508. SetEquipment(items->at(i));
  1509. // just have appearance items brute force replace the slots after the fact
  1510. for(int32 i=0;i<appearance_items->size();i++)
  1511. SetEquipment(appearance_items->at(i));
  1512. }
  1513. safe_delete(items);
  1514. safe_delete(appearance_items);
  1515. info_changed = true;
  1516. GetZone()->SendSpawnChanges(this);
  1517. }
  1518. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1519. EquipmentItemList* equipList = &equipment_list;
  1520. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1521. if(equip_type == 3)
  1522. equipList = &appearance_equipment_list;
  1523. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1524. Item* item_from = equipList->items[slot1];
  1525. Item* item_to = equipList->items[slot2];
  1526. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1527. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1528. if(item_to){
  1529. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1530. return 0;
  1531. }
  1532. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1533. equipList->items[slot1] = nullptr;
  1534. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1535. equipList->SetItem(slot2, item_from);
  1536. if(item_to)
  1537. {
  1538. equipList->SetItem(slot1, item_to);
  1539. item_to->save_needed = true;
  1540. }
  1541. item_from->save_needed = true;
  1542. if (GetClient())
  1543. {
  1544. //EquipmentItemList* equipList = &equipment_list;
  1545. //if(appearance_type)
  1546. // equipList = &appearance_equipment_list;
  1547. if(item_to)
  1548. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1549. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1550. GetClient()->QueuePacket(item_list.serialize(this, version));
  1551. }
  1552. return equipList->serialize(version, this);
  1553. }
  1554. return 0;
  1555. }
  1556. bool Player::CanEquipItem(Item* item, int8 slot) {
  1557. if(client && client->GetVersion() <= 546 && slot == EQ2_EARS_SLOT_2)
  1558. return false;
  1559. if (item) {
  1560. Client* client = GetClient();
  1561. if (client) {
  1562. if (item->IsWeapon() && slot == 1) {
  1563. bool dwable = item->IsDualWieldAble(client, item, slot);
  1564. if (dwable == 0) {
  1565. return false;
  1566. }
  1567. }
  1568. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1569. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1570. }
  1571. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1572. client->Message(0, "%s requires a good race.", item->name.c_str());
  1573. }
  1574. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1575. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1576. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1577. if (override_level > 0 && override_level <= GetLevel())
  1578. return true;
  1579. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1580. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1581. return true;
  1582. else
  1583. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1584. else
  1585. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1586. }
  1587. else
  1588. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1589. }
  1590. else
  1591. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1592. }
  1593. }
  1594. return false;
  1595. }
  1596. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1597. EquipmentItemList* equipList = &equipment_list;
  1598. if(appearance_type)
  1599. equipList = &appearance_equipment_list;
  1600. vector<EQ2Packet*> packets;
  1601. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1602. if (item_list.indexed_items.count(index) == 0) {
  1603. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1604. return packets;
  1605. }
  1606. Item* item = item_list.indexed_items[index];
  1607. int8 orig_slot_id = slot_id;
  1608. if (item) {
  1609. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1610. appearance_type = 1;
  1611. equipList = &appearance_equipment_list;
  1612. }
  1613. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1614. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1615. return packets;
  1616. }
  1617. int8 slot = equipList->GetFreeSlot(item, slot_id, version);
  1618. bool canEquip = CanEquipItem(item,slot);
  1619. int32 conflictSlot = 0;
  1620. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1621. {
  1622. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1623. if(GetClient()) {
  1624. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1625. }
  1626. return packets;
  1627. }
  1628. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1629. bool abort = true;
  1630. switch(conflictSlot) {
  1631. case LORE:
  1632. if(GetClient())
  1633. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1634. break;
  1635. case LORE_EQUIP:
  1636. if(GetClient())
  1637. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1638. break;
  1639. case STACK_LORE:
  1640. if(GetClient())
  1641. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1642. break;
  1643. default:
  1644. abort = false;
  1645. break;
  1646. }
  1647. if(abort) {
  1648. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1649. return packets;
  1650. }
  1651. }
  1652. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1653. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1654. char text[255];
  1655. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1656. char accept_command[25];
  1657. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1658. packet->setDataByName("text", text);
  1659. packet->setDataByName("accept_text", "Attune");
  1660. packet->setDataByName("accept_command", accept_command);
  1661. packet->setDataByName("cancel_text", "Cancel");
  1662. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1663. packet->setDataByName("max_length", 50);
  1664. packet->setDataByName("unknown4", 1);
  1665. packets.push_back(packet->serialize());
  1666. safe_delete(packet);
  1667. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1668. return packets;
  1669. }
  1670. if (canEquip && slot == 255)
  1671. {
  1672. if (slot_id == 255) {
  1673. if(item->slot_data.size() > 0) {
  1674. slot = item->slot_data.at(0);
  1675. }
  1676. else {
  1677. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1678. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1679. return packets;
  1680. }
  1681. }
  1682. else
  1683. slot = slot_id;
  1684. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1685. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1686. // grab player items lock again and assure item still present
  1687. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1688. if (item_list.indexed_items.count(index) == 0) {
  1689. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1690. return packets;
  1691. }
  1692. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1693. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1694. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1695. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1696. //packets.reserve(packets.size() + tmp_packets.size());
  1697. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1698. }
  1699. else {
  1700. // release for delete item / scripting etc
  1701. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1702. }
  1703. }
  1704. else if (canEquip && slot < 255) {
  1705. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1706. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1707. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1708. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1709. //packets.reserve(packets.size() + tmp_packets.size());
  1710. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1711. }
  1712. else {
  1713. // release for delete item / scripting etc
  1714. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1715. }
  1716. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1717. if (item->GetItemScript() && lua_interface)
  1718. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1719. item_list.RemoveItem(item);
  1720. equipList->SetItem(slot, item);
  1721. item->save_needed = true;
  1722. packets.push_back(item->serialize(version, false));
  1723. SetEquipment(item);
  1724. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1725. if (zone_script && lua_interface)
  1726. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1727. int32 bag_id = item->details.inv_slot_id;
  1728. if (item->generic_info.condition == 0) {
  1729. Client* client = GetClient();
  1730. if (client) {
  1731. string popup_text = "Your ";
  1732. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1733. string popup_textcont = " is worn out and will not be effective until repaired.";
  1734. popup_text.append(popup_item);
  1735. popup_text.append(popup_textcont);
  1736. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1737. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1738. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1739. }
  1740. }
  1741. SetEquippedItemAppearances();
  1742. packets.push_back(equipList->serialize(version, this));
  1743. EQ2Packet* outapp = item_list.serialize(this, version);
  1744. if (outapp) {
  1745. packets.push_back(outapp);
  1746. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1747. if (bag_packet)
  1748. packets.push_back(bag_packet);
  1749. }
  1750. SetCharSheetChanged(true);
  1751. }
  1752. else {
  1753. // clear items lock
  1754. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1755. }
  1756. }
  1757. else {
  1758. // clear items lock
  1759. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1760. }
  1761. client->UpdateSentSpellList();
  1762. client->ClearSentSpellList();
  1763. return packets;
  1764. }
  1765. bool Player::AddItem(Item* item, AddItemType type) {
  1766. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1767. int16 lore_stack_count = 0;
  1768. if (item && item->details.item_id > 0) {
  1769. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1770. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1771. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1772. switch(type)
  1773. {
  1774. case AddItemType::BUY_FROM_BROKER:
  1775. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1776. break;
  1777. default:
  1778. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1779. break;
  1780. }
  1781. safe_delete(item);
  1782. return false;
  1783. }
  1784. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1785. conflictAppearanceEquipmentList == STACK_LORE) {
  1786. switch(type)
  1787. {
  1788. default:
  1789. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1790. break;
  1791. }
  1792. safe_delete(item);
  1793. return false;
  1794. }
  1795. else if (item_list.AssignItemToFreeSlot(item)) {
  1796. item->save_needed = true;
  1797. return true;
  1798. }
  1799. else if (item_list.AddOverflowItem(item))
  1800. return true;
  1801. }
  1802. return false;
  1803. }
  1804. bool Player::AddItemToBank(Item* item) {
  1805. if (item && item->details.item_id > 0) {
  1806. sint32 bag = -3;
  1807. sint16 slot = -1;
  1808. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1809. item->details.inv_slot_id = bag;
  1810. item->details.slot_id = slot;
  1811. item->save_needed = true;
  1812. return item_list.AddItem(item);
  1813. }
  1814. else if (item_list.AddOverflowItem(item))
  1815. return true;
  1816. }
  1817. return false;
  1818. }
  1819. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1820. // assure any inventory updates are reflected in sell window
  1821. if(GetClient() && GetClient()->GetMerchantTransaction())
  1822. GetClient()->SendSellMerchantList();
  1823. return item_list.serialize(this, version);
  1824. }
  1825. void Player::UpdateInventory(int32 bag_id) {
  1826. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1827. client->QueuePacket(outapp);
  1828. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1829. if (outapp)
  1830. client->QueuePacket(outapp);
  1831. }
  1832. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1833. Item* item = item_list.GetItemFromIndex(from_index);
  1834. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1835. if (result == 1) {
  1836. if (item) {
  1837. if (!item->needs_deletion)
  1838. item->save_needed = true;
  1839. else if (item->needs_deletion) {
  1840. database.DeleteItem(GetCharacterID(), item, 0);
  1841. client->GetPlayer()->item_list.DestroyItem(from_index);
  1842. client->GetPlayer()->UpdateInventory(to_bag_id);
  1843. if(item_deleted)
  1844. *item_deleted = true;
  1845. }
  1846. }
  1847. return item_list.serialize(this, version);
  1848. }
  1849. else {
  1850. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1851. if (packet) {
  1852. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1853. packet->setMediumStringByName("text", "Could not move item to that location.");
  1854. packet->setDataByName("unknown02", 0x00ff);
  1855. EQ2Packet* outapp = packet->serialize();
  1856. safe_delete(packet);
  1857. return outapp;
  1858. }
  1859. }
  1860. return 0;
  1861. }
  1862. int32 Player::GetCoinsCopper(){
  1863. return GetInfoStruct()->get_coin_copper();
  1864. }
  1865. int32 Player::GetCoinsSilver(){
  1866. return GetInfoStruct()->get_coin_silver();
  1867. }
  1868. int32 Player::GetCoinsGold(){
  1869. return GetInfoStruct()->get_coin_gold();
  1870. }
  1871. int32 Player::GetCoinsPlat(){
  1872. return GetInfoStruct()->get_coin_plat();
  1873. }
  1874. int32 Player::GetBankCoinsCopper(){
  1875. return GetInfoStruct()->get_bank_coin_copper();
  1876. }
  1877. int32 Player::GetBankCoinsSilver(){
  1878. return GetInfoStruct()->get_bank_coin_silver();
  1879. }
  1880. int32 Player::GetBankCoinsGold(){
  1881. return GetInfoStruct()->get_bank_coin_gold();
  1882. }
  1883. int32 Player::GetBankCoinsPlat(){
  1884. return GetInfoStruct()->get_bank_coin_plat();
  1885. }
  1886. int32 Player::GetStatusPoints(){
  1887. return GetInfoStruct()->get_status_points();
  1888. }
  1889. vector<QuickBarItem*>* Player::GetQuickbar(){
  1890. return &quickbar_items;
  1891. }
  1892. bool Player::UpdateQuickbarNeeded(){
  1893. return quickbar_updated;
  1894. }
  1895. void Player::ResetQuickbarNeeded(){
  1896. quickbar_updated = false;
  1897. }
  1898. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1899. RemoveQuickbarItem(bar, slot, false);
  1900. QuickBarItem* ability = new QuickBarItem;
  1901. ability->deleted = false;
  1902. ability->hotbar = bar;
  1903. ability->slot = slot;
  1904. ability->type = type;
  1905. ability->icon = icon;
  1906. ability->tier = tier;
  1907. ability->icon_type = icon_type;
  1908. ability->id = id;
  1909. if(unique_id == 0)
  1910. unique_id = database.NextUniqueHotbarID();
  1911. ability->unique_id = unique_id;
  1912. if(type == QUICKBAR_TEXT_CMD && text){
  1913. ability->text.data = string(text);
  1914. ability->text.size = ability->text.data.length();
  1915. }
  1916. else
  1917. ability->text.size = 0;
  1918. quickbar_items.push_back(ability);
  1919. if(update)
  1920. quickbar_updated = true;
  1921. }
  1922. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1923. vector<QuickBarItem*>::iterator itr;
  1924. QuickBarItem* qbi = 0;
  1925. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1926. qbi = *itr;
  1927. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1928. qbi->deleted = true;
  1929. break;
  1930. }
  1931. }
  1932. if(update)
  1933. quickbar_updated = true;
  1934. }
  1935. void Player::ClearQuickbarItems(){
  1936. quickbar_items.clear();
  1937. }
  1938. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1939. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1940. if(packet){
  1941. vector<QuickBarItem*>::iterator itr;
  1942. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1943. int16 i=0;
  1944. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1945. QuickBarItem* ability = *itr;
  1946. if(!ability || ability->deleted)
  1947. continue;
  1948. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1949. packet->setArrayDataByName("slot", ability->slot, i);
  1950. packet->setArrayDataByName("type", ability->type, i);
  1951. packet->setArrayDataByName("icon", ability->icon, i);
  1952. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1953. packet->setArrayDataByName("id", ability->id, i);
  1954. packet->setArrayDataByName("unique_id", ability->tier, i);
  1955. packet->setArrayDataByName("text", &ability->text, i);
  1956. i++;
  1957. }
  1958. EQ2Packet* app = packet->serialize();
  1959. safe_delete(packet);
  1960. return app;
  1961. }
  1962. return 0;
  1963. }
  1964. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1965. SpellBookEntry* spell = new SpellBookEntry;
  1966. spell->status = 169;
  1967. spell->slot = slot;
  1968. spell->spell_id = spell_id;
  1969. spell->type = type;
  1970. spell->tier = tier;
  1971. spell->timer = timer;
  1972. spell->save_needed = save_needed;
  1973. spell->recast = 0;
  1974. spell->recast_available = 0;
  1975. spell->player = this;
  1976. spell->visible = true;
  1977. spell->in_use = false;
  1978. spell->in_remiss = false;
  1979. MSpellsBook.lock();
  1980. spells.push_back(spell);
  1981. MSpellsBook.unlock();
  1982. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1983. AddPassiveSpell(spell_id, tier);
  1984. }
  1985. void Player::DeleteSpellBook(int8 type_selection){
  1986. MSpellsBook.lock();
  1987. vector<SpellBookEntry*>::iterator itr;
  1988. SpellBookEntry* spell = 0;
  1989. for(itr = spells.begin(); itr != spells.end();){
  1990. spell = *itr;
  1991. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1992. itr++;
  1993. continue;
  1994. }
  1995. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1996. itr++;
  1997. continue;
  1998. }
  1999. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  2000. itr++;
  2001. continue;
  2002. }
  2003. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2004. itr++;
  2005. continue;
  2006. }
  2007. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2008. itr++;
  2009. continue;
  2010. }
  2011. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2012. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2013. RemovePassive(spell->spell_id, spell->tier, true);
  2014. itr = spells.erase(itr);
  2015. }
  2016. MSpellsBook.unlock();
  2017. }
  2018. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2019. MSpellsBook.lock();
  2020. vector<SpellBookEntry*>::iterator itr;
  2021. SpellBookEntry* spell = 0;
  2022. for(itr = spells.begin(); itr != spells.end(); itr++){
  2023. spell = *itr;
  2024. if(spell->spell_id == spell_id){
  2025. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2026. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2027. spells.erase(itr);
  2028. break;
  2029. }
  2030. }
  2031. MSpellsBook.unlock();
  2032. }
  2033. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2034. {
  2035. //sort_by : 0 - alpha, 1 - level, 2 - category
  2036. //order : 0 - ascending, 1 - descending
  2037. //pattern : 0 - zigzag, 1 - down, 2 - across
  2038. MSpellsBook.lock();
  2039. std::vector<SpellBookEntry*> sort_spells(spells);
  2040. if (!maxlvl_only)
  2041. {
  2042. switch (sort_by)
  2043. {
  2044. case 0:
  2045. if (!order)
  2046. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2047. else
  2048. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2049. break;
  2050. case 1:
  2051. if (!order)
  2052. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2053. else
  2054. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2055. break;
  2056. case 2:
  2057. if (!order)
  2058. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2059. else
  2060. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2061. break;
  2062. }
  2063. }
  2064. vector<SpellBookEntry*>::iterator itr;
  2065. SpellBookEntry* spell = 0;
  2066. map<string, SpellBookEntry*> tmpSpells;
  2067. vector<SpellBookEntry*> resultSpells;
  2068. int32 i = 0;
  2069. int8 page_book_count = 0;
  2070. int32 last_start_point = 0;
  2071. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2072. spell = *itr;
  2073. if (spell->type != book_type)
  2074. continue;
  2075. if (maxlvl_only)
  2076. {
  2077. Spell* actual_spell = 0;
  2078. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2079. if(!actual_spell) {
  2080. // we have a spell that doesn't exist here!
  2081. continue;
  2082. }
  2083. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2084. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2085. if ( output.size() < 1 )
  2086. output = string(actual_spell->GetName());
  2087. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2088. if (tmpItr != tmpSpells.end())
  2089. {
  2090. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2091. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2092. {
  2093. tmpItr->second->visible = false;
  2094. tmpItr->second->slot = 0xFFFF;
  2095. std::vector<SpellBookEntry*>::iterator it;
  2096. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2097. if (it != resultSpells.end())
  2098. resultSpells.erase(it);
  2099. tmpSpells.erase(tmpItr);
  2100. }
  2101. else
  2102. continue; // leave as-is we have the newer spell
  2103. }
  2104. spell->visible = true;
  2105. tmpSpells.insert(make_pair(output, spell));
  2106. resultSpells.push_back(spell);
  2107. }
  2108. spell->slot = i;
  2109. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2110. } // end for loop for setting slots
  2111. if (maxlvl_only)
  2112. {
  2113. switch (sort_by)
  2114. {
  2115. case 0:
  2116. if (!order)
  2117. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2118. else
  2119. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2120. break;
  2121. case 1:
  2122. if (!order)
  2123. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2124. else
  2125. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2126. break;
  2127. case 2:
  2128. if (!order)
  2129. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2130. else
  2131. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2132. break;
  2133. }
  2134. i = 0;
  2135. page_book_count = 0;
  2136. last_start_point = 0;
  2137. vector<SpellBookEntry*>::iterator tmpItr;
  2138. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2139. ((SpellBookEntry*)*tmpItr)->slot = i;
  2140. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2141. }
  2142. }
  2143. MSpellsBook.unlock();
  2144. }
  2145. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2146. {
  2147. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2148. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2149. if (!spell1 || !spell2)
  2150. return false;
  2151. return (string(spell1->GetName()) < string(spell2->GetName()));
  2152. }
  2153. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2154. {
  2155. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2156. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2157. if (!spell1 || !spell2)
  2158. return false;
  2159. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2160. }
  2161. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2162. {
  2163. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2164. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2165. if (!spell1 || !spell2)
  2166. return false;
  2167. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2168. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2169. if (lvl1 == 0xFFFF)
  2170. lvl1 = 0;
  2171. if (lvl2 == 0xFFFF)
  2172. lvl2 = 0;
  2173. return (lvl1 < lvl2);
  2174. }
  2175. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2176. {
  2177. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2178. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2179. if (!spell1 || !spell2)
  2180. return false;
  2181. return (string(spell2->GetName()) < string(spell1->GetName()));
  2182. }
  2183. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2184. {
  2185. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2186. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2187. if (!spell1 || !spell2)
  2188. return false;
  2189. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2190. }
  2191. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2192. {
  2193. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2194. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2195. if (!spell1 || !spell2)
  2196. return false;
  2197. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2198. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2199. if (lvl1 == 0xFFFF)
  2200. lvl1 = 0;
  2201. if (lvl2 == 0xFFFF)
  2202. lvl2 = 0;
  2203. return (lvl2 < lvl1);
  2204. }
  2205. int8 Player::GetSpellSlot(int32 spell_id){
  2206. MSpellsBook.lock();
  2207. vector<SpellBookEntry*>::iterator itr;
  2208. SpellBookEntry* spell = 0;
  2209. for(itr = spells.begin(); itr != spells.end(); itr++){
  2210. spell = *itr;
  2211. if(spell->spell_id == spell_id)
  2212. {
  2213. int8 slot = spell->slot;
  2214. MSpellsBook.unlock();
  2215. return slot;
  2216. }
  2217. }
  2218. MSpellsBook.unlock();
  2219. return 0;
  2220. }
  2221. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2222. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2223. if (master_skill) {
  2224. Skill* skill = new Skill(master_skill);
  2225. skill->current_val = current_val;
  2226. skill->previous_val = current_val;
  2227. skill->max_val = max_val;
  2228. if (save_needed)
  2229. skill->save_needed = true;
  2230. skill_list.AddSkill(skill);
  2231. }
  2232. }
  2233. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2234. Skill* skill = skill_list.GetSkill(skill_id);
  2235. if (skill)
  2236. RemoveSkillFromDB(skill, save);
  2237. }
  2238. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2239. skill_list.RemoveSkill(skill);
  2240. if (save)
  2241. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2242. }
  2243. int16 Player::GetSpellSlotMappingCount(){
  2244. int16 ret = 0;
  2245. MSpellsBook.lock();
  2246. for(int32 i=0;i<spells.size();i++){
  2247. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2248. if(spell->slot >= 0 && spell->spell_id > 0)
  2249. ret++;
  2250. }
  2251. MSpellsBook.unlock();
  2252. return ret;
  2253. }
  2254. int8 Player::GetSpellTier(int32 id){
  2255. int8 ret = 0;
  2256. MSpellsBook.lock();
  2257. for(int32 i=0;i<spells.size();i++){
  2258. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2259. if(spell->spell_id == id){
  2260. ret = spell->tier;
  2261. break;
  2262. }
  2263. }
  2264. MSpellsBook.unlock();
  2265. return ret;
  2266. }
  2267. int16 Player::GetSpellPacketCount(){
  2268. int16 ret = 0;
  2269. MSpellsBook.lock();
  2270. for(int32 i=0;i<spells.size();i++){
  2271. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2272. if(spell->spell_id > 0)
  2273. ret++;
  2274. }
  2275. MSpellsBook.unlock();
  2276. return ret;
  2277. }
  2278. void Player::LockAllSpells() {
  2279. vector<SpellBookEntry*>::iterator itr;
  2280. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2281. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2282. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2283. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2284. }
  2285. all_spells_locked = true;
  2286. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2287. }
  2288. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2289. vector<SpellBookEntry*>::iterator itr;
  2290. int32 exception_spell_id = 0;
  2291. if (exception)
  2292. exception_spell_id = exception->GetSpellID();
  2293. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2294. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2295. MaintainedEffects* effect = 0;
  2296. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2297. continue;
  2298. if ((*itr)->in_use == false &&
  2299. (((*itr)->spell_id != exception_spell_id ||
  2300. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2301. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2302. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2303. (*itr)->recast_available = 0;
  2304. }
  2305. else if((*itr)->in_remiss)
  2306. {
  2307. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2308. (*itr)->recast_available = 0;
  2309. (*itr)->in_remiss = false;
  2310. }
  2311. }
  2312. all_spells_locked = false;
  2313. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2314. }
  2315. void Player::LockSpell(Spell* spell, int16 recast) {
  2316. vector<SpellBookEntry*>::iterator itr;
  2317. SpellBookEntry* spell2;
  2318. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2319. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2320. spell2 = *itr;
  2321. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2322. {
  2323. spell2->in_use = true;
  2324. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2325. }
  2326. else if(spell2->in_use)
  2327. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2328. }
  2329. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2330. }
  2331. void Player::UnlockSpell(Spell* spell) {
  2332. if (spell->GetStayLocked())
  2333. return;
  2334. vector<SpellBookEntry*>::iterator itr;
  2335. SpellBookEntry* spell2;
  2336. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2337. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2338. spell2 = *itr;
  2339. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2340. {
  2341. spell2->in_use = false;
  2342. spell2->recast_available = 0;
  2343. if(all_spells_locked)
  2344. spell2->in_remiss = true;
  2345. else
  2346. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2347. }
  2348. }
  2349. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2350. }
  2351. void Player::LockTSSpells() {
  2352. vector<SpellBookEntry*>::iterator itr;
  2353. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2354. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2355. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2356. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2357. }
  2358. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2359. // Unlock all other types
  2360. UnlockAllSpells();
  2361. }
  2362. void Player::UnlockTSSpells() {
  2363. vector<SpellBookEntry*>::iterator itr;
  2364. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2365. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2366. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2367. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2368. }
  2369. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2370. // Lock all other types
  2371. LockAllSpells();
  2372. }
  2373. void Player::QueueSpell(Spell* spell) {
  2374. vector<SpellBookEntry*>::iterator itr;
  2375. SpellBookEntry* spell2;
  2376. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2377. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2378. spell2 = *itr;
  2379. if (spell2->spell_id == spell->GetSpellID())
  2380. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2381. }
  2382. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2383. }
  2384. void Player::UnQueueSpell(Spell* spell) {
  2385. vector<SpellBookEntry*>::iterator itr;
  2386. SpellBookEntry* spell2;
  2387. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2388. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2389. spell2 = *itr;
  2390. if (spell2->spell_id == spell->GetSpellID())
  2391. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2392. }
  2393. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2394. }
  2395. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2396. vector<Spell*> ret;
  2397. vector<SpellBookEntry*>::iterator itr;
  2398. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2399. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2400. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2401. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2402. }
  2403. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2404. return ret;
  2405. }
  2406. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2407. SetSpellEntryRecast(spell, modify_recast, recast);
  2408. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2409. spell->status += value; // use set/remove spell status now
  2410. }
  2411. }
  2412. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2413. SetSpellEntryRecast(spell, modify_recast, recast);
  2414. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2415. spell->status = spell->status | value;
  2416. }
  2417. }
  2418. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2419. SetSpellEntryRecast(spell, modify_recast, recast);
  2420. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2421. spell->status = spell->status & ~value;
  2422. }
  2423. }
  2424. void Player::SetSpellStatus(Spell* spell, int8 status){
  2425. MSpellsBook.lock();
  2426. vector<SpellBookEntry*>::iterator itr;
  2427. SpellBookEntry* spell2 = 0;
  2428. for(itr = spells.begin(); itr != spells.end(); itr++){
  2429. spell2 = *itr;
  2430. if(spell2->spell_id == spell->GetSpellData()->id){
  2431. spell2->status = spell2->status | status;
  2432. break;
  2433. }
  2434. }
  2435. MSpellsBook.unlock();
  2436. }
  2437. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2438. if (modify_recast) {
  2439. spell->recast = recast / 100;
  2440. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2441. if(spell_) {
  2442. float override_recast = 0.0f;
  2443. if(recast > 0) {
  2444. override_recast = static_cast<float>(recast);
  2445. }
  2446. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2447. spell->recast = recast_time / 100;
  2448. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2449. }
  2450. else {
  2451. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2452. }
  2453. }
  2454. }
  2455. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2456. vector<SpellBookEntry*>* ret = 0;
  2457. vector<SpellBookEntry*>::iterator itr;
  2458. MSpellsBook.lock();
  2459. SpellBookEntry* spell = 0;
  2460. for(itr = spells.begin(); itr != spells.end(); itr++){
  2461. spell = *itr;
  2462. if(spell->save_needed){
  2463. if(!ret)
  2464. ret = new vector<SpellBookEntry*>;
  2465. ret->push_back(spell);
  2466. }
  2467. }
  2468. MSpellsBook.unlock();
  2469. return ret;
  2470. }
  2471. int16 Player::GetTierUp(int16 tier)
  2472. {
  2473. switch(tier)
  2474. {
  2475. case 0:
  2476. break;
  2477. case 7:
  2478. case 9:
  2479. tier -= 2;
  2480. break;
  2481. default:
  2482. tier -= 1;
  2483. break;
  2484. }
  2485. return tier;
  2486. }
  2487. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2488. bool ret = false;
  2489. vector<SpellBookEntry*>::iterator itr;
  2490. MSpellsBook.lock();
  2491. SpellBookEntry* spell = 0;
  2492. for(itr = spells.begin(); itr != spells.end(); itr++){
  2493. spell = *itr;
  2494. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2495. ret = true;
  2496. break;
  2497. }
  2498. }
  2499. MSpellsBook.unlock();
  2500. return ret;
  2501. }
  2502. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2503. sint32 ret = 0;
  2504. MSpellsBook.lock();
  2505. vector<SpellBookEntry*>::iterator itr;
  2506. SpellBookEntry* spell = 0;
  2507. for(itr = spells.begin(); itr != spells.end(); itr++){
  2508. spell = *itr;
  2509. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2510. ret = spell->slot;
  2511. }
  2512. MSpellsBook.unlock();
  2513. return ret+1;
  2514. }
  2515. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2516. MSpellsBook.lock();
  2517. vector<SpellBookEntry*>::iterator itr;
  2518. SpellBookEntry* ret = 0;
  2519. SpellBookEntry* spell = 0;
  2520. for(itr = spells.begin(); itr != spells.end(); itr++){
  2521. spell = *itr;
  2522. if(spell->spell_id == spell_id){
  2523. ret = spell;
  2524. break;
  2525. }
  2526. }
  2527. MSpellsBook.unlock();
  2528. return ret;
  2529. }
  2530. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2531. vector<int32> ret;
  2532. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2533. vector<SpellBookEntry*>::iterator itr;
  2534. Spell* spell = 0;
  2535. for(itr = spells.begin(); itr != spells.end(); itr++){
  2536. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2537. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2538. ret.push_back(spell->GetSpellData()->id);
  2539. }
  2540. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2541. return ret;
  2542. }
  2543. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2544. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2545. if(packet){
  2546. int16 count = GetSpellSlotMappingCount();
  2547. int16 ptr = 0;
  2548. if(count > 0){
  2549. packet->setArrayLengthByName("spell_count", count);
  2550. MSpellsBook.lock();
  2551. for(int32 i=0;i<spells.size();i++){
  2552. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2553. if(spell->slot < 0 || spell->spell_id == 0)
  2554. continue;
  2555. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2556. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2557. ptr++;
  2558. }
  2559. MSpellsBook.unlock();
  2560. EQ2Packet* ret = packet->serialize();
  2561. safe_delete(packet);
  2562. return ret;
  2563. }
  2564. safe_delete(packet);
  2565. }
  2566. return 0;
  2567. }
  2568. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2569. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2570. EQ2Packet* ret = 0;
  2571. if (packet) {
  2572. Spell* spell = 0;
  2573. SpellBookEntry* spell_entry = 0;
  2574. int16 count = GetSpellPacketCount();
  2575. int16 ptr = 0;
  2576. // Get the packet size
  2577. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2578. int32 total_bytes = packet2->GetTotalPacketSize();
  2579. safe_delete(packet2);
  2580. packet->setArrayLengthByName("spell_count", count);
  2581. if (count > 0) {
  2582. if (count > spell_count) {
  2583. uchar* tmp = 0;
  2584. if (spell_orig_packet) {
  2585. tmp = new uchar[count * total_bytes];
  2586. memset(tmp, 0, total_bytes * count);
  2587. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2588. safe_delete_array(spell_orig_packet);
  2589. safe_delete_array(spell_xor_packet);
  2590. spell_orig_packet = tmp;
  2591. }
  2592. else {
  2593. spell_orig_packet = new uchar[count * total_bytes];
  2594. memset(spell_orig_packet, 0, total_bytes * count);
  2595. }
  2596. spell_xor_packet = new uchar[count * total_bytes];
  2597. memset(spell_xor_packet, 0, count * total_bytes);
  2598. }
  2599. spell_count = count;
  2600. MSpellsBook.lock();
  2601. for (int32 i = 0; i < spells.size(); i++) {
  2602. spell_entry = (SpellBookEntry*)spells[i];
  2603. if (spell_entry->spell_id == 0)
  2604. continue;
  2605. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2606. if (spell) {
  2607. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2608. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2609. }
  2610. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2611. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2612. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2613. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2614. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2615. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2616. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2617. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2618. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2619. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2620. // Beastlord and Channeler spell support
  2621. if (spell->GetSpellData()->savage_bar == 1)
  2622. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2623. else if (spell->GetSpellData()->savage_bar == 2)
  2624. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2625. else if (spell->GetSpellData()->savage_bar == 3) {
  2626. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2627. // Slot req for channelers
  2628. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2629. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2630. }
  2631. ptr++;
  2632. }
  2633. }
  2634. MSpellsBook.unlock();
  2635. }
  2636. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2637. //packet->PrintPacket();
  2638. //DumpPacket(ret);
  2639. safe_delete(packet);
  2640. }
  2641. return ret;
  2642. }
  2643. PlayerInfo::~PlayerInfo(){
  2644. RemoveOldPackets();
  2645. }
  2646. PlayerInfo::PlayerInfo(Player* in_player){
  2647. orig_packet = 0;
  2648. changes = 0;
  2649. pet_orig_packet = 0;
  2650. pet_changes = 0;
  2651. player = in_player;
  2652. info_struct = player->GetInfoStruct();
  2653. info_struct->set_name(std::string(player->GetName()));
  2654. info_struct->set_deity(std::string("None"));
  2655. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2656. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2657. info_struct->set_class3(player->GetAdventureClass());
  2658. info_struct->set_race(player->GetRace());
  2659. info_struct->set_gender(player->GetGender());
  2660. info_struct->set_level(player->GetLevel());
  2661. info_struct->set_tradeskill_level(player->GetTSLevel());
  2662. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2663. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2664. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2665. for(int i=0;i<45;i++){
  2666. if(i<30){
  2667. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2668. info_struct->maintained_effects[i].icon = 0xFFFF;
  2669. info_struct->maintained_effects[i].spell = nullptr;
  2670. }
  2671. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2672. info_struct->spell_effects[i].spell = nullptr;
  2673. }
  2674. house_zone_id = 0;
  2675. bind_zone_id = 0;
  2676. bind_x = 0;
  2677. bind_y = 0;
  2678. bind_z = 0;
  2679. bind_heading = 0;
  2680. boat_x_offset = 0;
  2681. boat_y_offset = 0;
  2682. boat_z_offset = 0;
  2683. boat_spawn = 0;
  2684. }
  2685. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2686. MaintainedEffects* ret = 0;
  2687. InfoStruct* info = GetInfoStruct();
  2688. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2689. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2690. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2691. ret = &info->maintained_effects[i];
  2692. ret->spell_id = 0;
  2693. ret->slot_pos = i;
  2694. break;
  2695. }
  2696. }
  2697. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2698. return ret;
  2699. }
  2700. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2701. MaintainedEffects* ret = 0;
  2702. InfoStruct* info = GetInfoStruct();
  2703. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2704. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2705. if(info->maintained_effects[i].spell_id == id){
  2706. ret = &info->maintained_effects[i];
  2707. break;
  2708. }
  2709. }
  2710. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2711. return ret;
  2712. }
  2713. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2714. MaintainedEffects* ret = 0;
  2715. InfoStruct* info = GetInfoStruct();
  2716. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2717. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2718. if(info->maintained_effects[i].slot_pos == slot){
  2719. ret = &info->maintained_effects[i];
  2720. break;
  2721. }
  2722. }
  2723. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2724. return ret;
  2725. }
  2726. MaintainedEffects* Player::GetMaintainedSpells() {
  2727. return GetInfoStruct()->maintained_effects;
  2728. }
  2729. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2730. SpellEffects* ret = 0;
  2731. InfoStruct* info = GetInfoStruct();
  2732. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2733. for(int i=0;i<45;i++){
  2734. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2735. ret = &info->spell_effects[i];
  2736. ret->spell_id = 0;
  2737. break;
  2738. }
  2739. }
  2740. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2741. return ret;
  2742. }
  2743. SpellEffects* Player::GetSpellEffects() {
  2744. return GetInfoStruct()->spell_effects;
  2745. }
  2746. // call inside info_mutex
  2747. void Player::ClearRemovalTimers(){
  2748. map<int32, SpawnQueueState*>::iterator itr;
  2749. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2750. SpawnQueueState* sr = itr->second;
  2751. itr = spawn_state_list.erase(itr);
  2752. safe_delete(sr);
  2753. }
  2754. }
  2755. void Player::ClearEverything(){
  2756. index_mutex.writelock(__FUNCTION__, __LINE__);
  2757. player_spawn_id_map.clear();
  2758. player_spawn_reverse_id_map.clear();
  2759. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2760. map<int32, vector<int32>*>::iterator itr;
  2761. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2762. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2763. safe_delete(itr->second);
  2764. }
  2765. player_spawn_quests_required.clear();
  2766. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2767. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2768. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2769. safe_delete(itr->second);
  2770. }
  2771. player_spawn_history_required.clear();
  2772. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2773. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2774. ClearRemovalTimers();
  2775. spawn_packet_sent.clear();
  2776. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2777. info_mutex.writelock(__FUNCTION__, __LINE__);
  2778. spawn_info_packet_list.clear();
  2779. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2780. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2781. spawn_vis_packet_list.clear();
  2782. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2783. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2784. spawn_pos_packet_list.clear();
  2785. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2786. }
  2787. bool Player::IsResurrecting(){
  2788. return resurrecting;
  2789. }
  2790. void Player::SetResurrecting(bool val){
  2791. resurrecting = val;
  2792. }
  2793. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2794. if(!luaspell)
  2795. return;
  2796. Spell* spell = luaspell->spell;
  2797. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2798. int32 target_type = 0;
  2799. Spawn* spawn = 0;
  2800. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2801. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2802. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2803. effect->target = luaspell->initial_target;
  2804. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2805. if (spawn){
  2806. if (spawn == this)
  2807. target_type = 0;
  2808. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2809. target_type = 1;
  2810. else
  2811. target_type = 2;
  2812. }
  2813. effect->target_type = target_type;
  2814. effect->spell = luaspell;
  2815. if(!luaspell->slot_pos)
  2816. luaspell->slot_pos = effect->slot_pos;
  2817. effect->spell_id = spell->GetSpellData()->id;
  2818. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2819. effect->icon = spell->GetSpellData()->icon;
  2820. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2821. effect->conc_used = spell->GetSpellData()->req_concentration;
  2822. effect->total_time = spell->GetSpellDuration()/10;
  2823. effect->tier = spell->GetSpellData()->tier;
  2824. if (spell->GetSpellData()->duration_until_cancel)
  2825. effect->expire_timestamp = 0xFFFFFFFF;
  2826. else
  2827. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2828. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2829. charsheet_changed = true;
  2830. }
  2831. }
  2832. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2833. if(!luaspell || !luaspell->caster)
  2834. return;
  2835. Spell* spell = luaspell->spell;
  2836. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2837. SpellEffects* effect = 0;
  2838. if (old_effect){
  2839. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2840. RemoveSpellEffect(old_effect->spell);
  2841. }
  2842. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2843. effect = GetFreeSpellEffectSlot();
  2844. if(effect){
  2845. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2846. effect->spell = luaspell;
  2847. effect->spell_id = spell->GetSpellData()->id;
  2848. effect->caster = luaspell->caster;
  2849. effect->total_time = spell->GetSpellDuration()/10;
  2850. if (spell->GetSpellData()->duration_until_cancel)
  2851. effect->expire_timestamp = 0xFFFFFFFF;
  2852. else if(override_expire_time)
  2853. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2854. else
  2855. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2856. effect->icon = spell->GetSpellData()->icon;
  2857. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2858. effect->tier = spell->GetSpellTier();
  2859. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2860. charsheet_changed = true;
  2861. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2862. {
  2863. if(GetClient()) {
  2864. GetClient()->TriggerSpellSave();
  2865. }
  2866. if(((Player*)luaspell->caster)->GetClient()) {
  2867. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2868. }
  2869. }
  2870. }
  2871. }
  2872. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2873. if(!luaspell)
  2874. return;
  2875. bool found = false;
  2876. Client* client = GetClient();
  2877. LuaSpell* old_spell = 0;
  2878. LuaSpell* current_spell = 0;
  2879. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2880. for(int i=0;i<30;i++){
  2881. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2882. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2883. if (found) {
  2884. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2885. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2886. //Update the maintained window uses_remaining and damage_remaining values
  2887. if (current_spell && current_spell->num_triggers > 0)
  2888. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2889. else if (current_spell && current_spell->damage_remaining > 0)
  2890. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2891. else if (old_spell && old_spell->had_triggers)
  2892. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2893. else if (old_spell && old_spell->had_dmg_remaining)
  2894. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2895. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2896. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2897. if (current_spell)
  2898. current_spell->slot_pos = i - 1;
  2899. }
  2900. // Compare spells, if we found a match set the found flag
  2901. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2902. found = true;
  2903. }
  2904. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2905. if (found) {
  2906. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2907. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2908. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2909. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2910. charsheet_changed = true;
  2911. }
  2912. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2913. }
  2914. void Player::RemoveSpellEffect(LuaSpell* spell){
  2915. bool found = false;
  2916. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2917. for(int i=0;i<45;i++){
  2918. if (found) {
  2919. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2920. }
  2921. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2922. found = true;
  2923. }
  2924. if (found) {
  2925. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2926. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2927. changed = true;
  2928. info_changed = true;
  2929. AddChangedZoneSpawn();
  2930. charsheet_changed = true;
  2931. }
  2932. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2933. }
  2934. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2935. {
  2936. if(GetClient() && GetClient()->IsReloadingZone())
  2937. return;
  2938. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2939. // XML structs may be to slow to use in this portion of the code as a single
  2940. // client sends a LOT of these packets when they are moving. I have commented
  2941. // out all the code for xml structs, to switch to it just uncomment
  2942. // the code and comment the 2 if/else if/else blocks, both have a comment
  2943. // above them to let you know wich ones they are.
  2944. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2945. int16 total_bytes; // = update->GetTotalPacketSize();
  2946. // Comment out this if/else if/else block if you switch to xml structs
  2947. if (version >= 1144)
  2948. total_bytes = sizeof(Player_Update1144);
  2949. else if (version >= 1096)
  2950. total_bytes = sizeof(Player_Update1096);
  2951. else if (version <= 283)
  2952. total_bytes = sizeof(Player_Update283);
  2953. else
  2954. total_bytes = sizeof(Player_Update);
  2955. if (!movement_packet)
  2956. movement_packet = new uchar[total_bytes];
  2957. else if (!old_movement_packet)
  2958. old_movement_packet = new uchar[total_bytes];
  2959. if (movement_packet && old_movement_packet)
  2960. memcpy(old_movement_packet, movement_packet, total_bytes);
  2961. bool reverse = version > 283;
  2962. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2963. if (!movement_packet || !old_movement_packet)
  2964. return;
  2965. Decode(movement_packet, old_movement_packet, total_bytes);
  2966. //update->LoadPacketData(movement_packet, total_bytes);
  2967. int32 activity; // = update->getType_int32_ByName("activity");
  2968. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2969. float direction1; // = update->getType_float_ByName("direction1");
  2970. float direction2; // = update->getType_float_ByName("direction2");;
  2971. float speed; // = update->getType_float_ByName("speed");;
  2972. float side_speed;
  2973. float x; // = update->getType_float_ByName("x");;
  2974. float y; // = update->getType_float_ByName("y");;
  2975. float z; // = update->getType_float_ByName("z");;
  2976. float x_speed;
  2977. float y_speed;
  2978. float z_speed;
  2979. // comment out this if/else if/else block if you use xml structs
  2980. if (version >= 1144) {
  2981. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2982. activity = update->activity;
  2983. grid_id = update->grid_location;
  2984. direction1 = update->direction1;
  2985. direction2 = update->direction2;
  2986. speed = update->speed;
  2987. side_speed = update->side_speed;
  2988. x = update->x;
  2989. y = update->y;
  2990. z = update->z;
  2991. x_speed = update->speed_x;
  2992. y_speed = update->speed_y;
  2993. z_speed = update->speed_z;
  2994. SetPitch(180 + update->pitch);
  2995. }
  2996. else if (version >= 1096) {
  2997. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2998. activity = update->activity;
  2999. grid_id = update->grid_location;
  3000. direction1 = update->direction1;
  3001. direction2 = update->direction2;
  3002. speed = update->speed;
  3003. side_speed = update->side_speed;
  3004. x = update->x;
  3005. y = update->y;
  3006. z = update->z;
  3007. x_speed = update->speed_x;
  3008. y_speed = update->speed_y;
  3009. z_speed = update->speed_z;
  3010. SetPitch(180 + update->pitch);
  3011. }
  3012. else if (version <= 283) {
  3013. Player_Update283* update = (Player_Update283*)movement_packet;
  3014. activity = update->activity;
  3015. grid_id = update->grid_location;
  3016. direction1 = update->direction1;
  3017. direction2 = update->direction2;
  3018. speed = update->speed;
  3019. side_speed = update->side_speed;
  3020. x = update->x;
  3021. y = update->y;
  3022. z = update->z;
  3023. x_speed = update->speed_x;
  3024. y_speed = update->speed_y;
  3025. z_speed = update->speed_z;
  3026. if (update->pitch != 0)
  3027. SetPitch(180 + update->pitch);
  3028. }
  3029. else {
  3030. Player_Update* update = (Player_Update*)movement_packet;
  3031. activity = update->activity;
  3032. grid_id = update->grid_location;
  3033. direction1 = update->direction1;
  3034. direction2 = update->direction2;
  3035. speed = update->speed;
  3036. side_speed = update->side_speed;
  3037. x = update->x;
  3038. y = update->y;
  3039. z = update->z;
  3040. x_speed = update->speed_x;
  3041. y_speed = update->speed_y;
  3042. z_speed = update->speed_z;
  3043. appearance.pos.X2 = update->orig_x;
  3044. appearance.pos.Y2 = update->orig_y;
  3045. appearance.pos.Z2 = update->orig_z;
  3046. appearance.pos.X3 = update->orig_x2;
  3047. appearance.pos.Y3 = update->orig_y2;
  3048. appearance.pos.Z3 = update->orig_z2;
  3049. SetPitch(180 + update->pitch);
  3050. }
  3051. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3052. if (activity != last_movement_activity) {
  3053. switch(activity) {
  3054. case UPDATE_ACTIVITY_RUNNING:
  3055. case UPDATE_ACTIVITY_RUNNING_AOM:
  3056. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3057. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3058. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3059. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3060. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3061. GetZone()->RemoveDrowningVictim(this);
  3062. break;
  3063. }
  3064. case UPDATE_ACTIVITY_DROWNING:
  3065. case UPDATE_ACTIVITY_DROWNING2:
  3066. case UPDATE_ACTIVITY_DROWNING_AOM:
  3067. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3068. if(GetZone() && !GetInvulnerable()) {
  3069. GetZone()->AddDrowningVictim(this);
  3070. }
  3071. break;
  3072. }
  3073. case UPDATE_ACTIVITY_JUMPING:
  3074. case UPDATE_ACTIVITY_JUMPING_AOM:
  3075. case UPDATE_ACTIVITY_FALLING:
  3076. case UPDATE_ACTIVITY_FALLING_AOM: {
  3077. if(GetInitialState() != 1024) {
  3078. SetInitialState(1024);
  3079. }
  3080. else if(GetInitialState() == 1024) {
  3081. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3082. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3083. }
  3084. else {
  3085. SetInitialState(16512);
  3086. }
  3087. }
  3088. break;
  3089. }
  3090. }
  3091. last_movement_activity = activity;
  3092. }
  3093. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3094. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3095. Spawn* boat = 0;
  3096. float boat_x = x;
  3097. float boat_y = y;
  3098. float boat_z = z;
  3099. if (GetBoatSpawn() == 0 && GetZone()) {
  3100. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3101. SetBoatSpawn(boat);
  3102. if(boat)
  3103. {
  3104. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3105. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3106. boat->AddRailPassenger(GetCharacterID());
  3107. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3108. }
  3109. }
  3110. if (boat || (GetBoatSpawn() && GetZone())) {
  3111. if (!boat)
  3112. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3113. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3114. boat_x -= boat->GetX();
  3115. boat_y -= boat->GetY();
  3116. boat_z -= boat->GetZ();
  3117. }
  3118. }
  3119. SetBoatX(boat_x);
  3120. SetBoatY(boat_y);
  3121. SetBoatZ(boat_z);
  3122. pos_packet_speed = speed;
  3123. grid_id = GetLocation();
  3124. }
  3125. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3126. {
  3127. lift_cooldown.Start(100, true);
  3128. }
  3129. else if(lift_cooldown.Check())
  3130. {
  3131. if(GetBoatSpawn())
  3132. {
  3133. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3134. if(boat)
  3135. {
  3136. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3137. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3138. boat->RemoveRailPassenger(GetCharacterID());
  3139. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3140. }
  3141. }
  3142. SetBoatSpawn(0);
  3143. lift_cooldown.Disable();
  3144. }
  3145. if (!IsResurrecting() && !GetBoatSpawn())
  3146. {
  3147. if (!IsRooted() && !IsMezzedOrStunned()) {
  3148. SetX(x);
  3149. SetY(y, true, true);
  3150. SetZ(z);
  3151. SetSpeedX(x_speed);
  3152. SetSpeedY(y_speed);
  3153. SetSpeedZ(z_speed);
  3154. SetSideSpeed(side_speed);
  3155. pos_packet_speed = speed;
  3156. }
  3157. else {
  3158. SetSpeedX(0);
  3159. SetSpeedY(0);
  3160. SetSpeedZ(0);
  3161. SetSideSpeed(0);
  3162. pos_packet_speed = 0;
  3163. }
  3164. }
  3165. if (GetLocation() != grid_id)
  3166. {
  3167. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3168. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3169. if (zone_script && lua_interface) {
  3170. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3171. }
  3172. SetLocation(grid_id);
  3173. if (zone_script && lua_interface) {
  3174. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3175. }
  3176. }
  3177. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3178. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3179. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3180. GetSkillByName("Swimming", true);
  3181. }
  3182. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3183. //update->PrintPacket();
  3184. //safe_delete(update);
  3185. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3186. }
  3187. int16 Player::GetLastMovementActivity(){
  3188. return last_movement_activity;
  3189. }
  3190. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3191. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3192. }
  3193. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3194. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3195. }
  3196. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3197. uchar* ret = 0;
  3198. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3199. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3200. return ret;
  3201. }
  3202. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3203. uchar* ret = 0;
  3204. if(spawn_info_packet_list.count(spawn_id) == 1)
  3205. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3206. return ret;
  3207. }
  3208. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3209. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3210. }
  3211. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3212. uchar* ret = 0;
  3213. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3214. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3215. return ret;
  3216. }
  3217. uchar* Player::GetTempInfoPacketForXOR(){
  3218. return spawn_tmp_info_xor_packet;
  3219. }
  3220. uchar* Player::GetTempVisPacketForXOR(){
  3221. return spawn_tmp_vis_xor_packet;
  3222. }
  3223. uchar* Player::GetTempPosPacketForXOR(){
  3224. return spawn_tmp_pos_xor_packet;
  3225. }
  3226. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3227. spawn_tmp_info_xor_packet = new uchar[size];
  3228. info_xor_size = size;
  3229. return spawn_tmp_info_xor_packet;
  3230. }
  3231. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3232. spawn_tmp_vis_xor_packet = new uchar[size];
  3233. vis_xor_size = size;
  3234. return spawn_tmp_vis_xor_packet;
  3235. }
  3236. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3237. spawn_tmp_pos_xor_packet = new uchar[size];
  3238. pos_xor_size = size;
  3239. return spawn_tmp_pos_xor_packet;
  3240. }
  3241. bool Player::CheckPlayerInfo(){
  3242. return info != 0;
  3243. }
  3244. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3245. bool val = true;
  3246. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3247. int16 index = GetIndexForSpawn(spawn);
  3248. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3249. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3250. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3251. if(GetClient() && GetClient()->IsReloadingZone()) {
  3252. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3253. val = false;
  3254. }
  3255. // we don't do anything this spawn is already populated by the player
  3256. }
  3257. else {
  3258. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3259. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3260. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3261. if(itr != spawn_packet_sent.end())
  3262. itr->second = state;
  3263. else
  3264. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3265. if(state == SPAWN_STATE_SENT_WAIT) {
  3266. map<int32,SpawnQueueState*>::iterator state_itr;
  3267. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3268. safe_delete(state_itr->second);
  3269. spawn_state_list.erase(state_itr);
  3270. }
  3271. SpawnQueueState* removal = new SpawnQueueState;
  3272. removal->index_id = index;
  3273. removal->spawn_state_timer = Timer(500, true);
  3274. removal->spawn_state_timer.Start();
  3275. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3276. }
  3277. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3278. spawn_state_list.count(spawn->GetID()) == 0) {
  3279. SpawnQueueState* removal = new SpawnQueueState;
  3280. removal->index_id = index;
  3281. removal->spawn_state_timer = Timer(1000, true);
  3282. removal->spawn_state_timer.Start();
  3283. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3284. }
  3285. }
  3286. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3287. return val;
  3288. }
  3289. void Player::CheckSpawnStateQueue() {
  3290. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3291. return;
  3292. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3293. map<int32, SpawnQueueState*>::iterator itr;
  3294. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3295. if(itr->second->spawn_state_timer.Check()) {
  3296. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3297. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3298. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3299. switch(sent_itr->second) {
  3300. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3301. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3302. SpawnQueueState* sr = itr->second;
  3303. itr = spawn_state_list.erase(itr);
  3304. safe_delete(sr);
  3305. break;
  3306. }
  3307. case SpawnState::SPAWN_STATE_REMOVING: {
  3308. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3309. itr->second->spawn_state_timer.Disable();
  3310. continue;
  3311. }
  3312. if(itr->second->index_id) {
  3313. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3314. packet->setDataByName("spawn_index", itr->second->index_id);
  3315. packet->setDataByName("delete", 1);
  3316. GetClient()->QueuePacket(packet->serialize());
  3317. safe_delete(packet);
  3318. }
  3319. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3320. itr++;
  3321. break;
  3322. }
  3323. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3324. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3325. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3326. SpawnQueueState* sr = itr->second;
  3327. itr = spawn_state_list.erase(itr);
  3328. safe_delete(sr);
  3329. break;
  3330. }
  3331. default: {
  3332. // reset
  3333. itr->second->spawn_state_timer.Disable();
  3334. break;
  3335. }
  3336. }
  3337. }
  3338. else
  3339. itr++;
  3340. }
  3341. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3342. }
  3343. bool Player::WasSentSpawn(int32 spawn_id){
  3344. if(GetID() == spawn_id)
  3345. return true;
  3346. bool ret = false;
  3347. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3348. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3349. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3350. ret = true;
  3351. }
  3352. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3353. return ret;
  3354. }
  3355. bool Player::IsSendingSpawn(int32 spawn_id){
  3356. bool ret = false;
  3357. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3358. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3359. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3360. ret = true;
  3361. }
  3362. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3363. return ret;
  3364. }
  3365. bool Player::IsRemovingSpawn(int32 spawn_id){
  3366. bool ret = false;
  3367. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3368. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3369. if(itr != spawn_packet_sent.end() &&
  3370. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3371. ret = true;
  3372. }
  3373. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3374. return ret;
  3375. }
  3376. PlayerSkillList* Player::GetSkills(){
  3377. return &skill_list;
  3378. }
  3379. void Player::InCombat(bool val, bool range) {
  3380. if (val)
  3381. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3382. else
  3383. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3384. bool changeCombatState = false;
  3385. if((in_combat && !val) || (!in_combat && val))
  3386. changeCombatState = true;
  3387. in_combat = val;
  3388. if(in_combat)
  3389. AddIconValue(64);
  3390. else
  3391. RemoveIconValue(64);
  3392. bool update_regen = false;
  3393. if(GetInfoStruct()->get_engaged_encounter()) {
  3394. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3395. GetInfoStruct()->set_engaged_encounter(0);
  3396. update_regen = true;
  3397. }
  3398. }
  3399. if(changeCombatState || update_regen)
  3400. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3401. charsheet_changed = true;
  3402. info_changed = true;
  3403. }
  3404. void Player::SetCharSheetChanged(bool val){
  3405. charsheet_changed = val;
  3406. }
  3407. bool Player::GetCharSheetChanged(){
  3408. return charsheet_changed;
  3409. }
  3410. bool Player::AdventureXPEnabled(){
  3411. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3412. }
  3413. bool Player::TradeskillXPEnabled() {
  3414. // TODO: need to identify the flag to togle tradeskill xp
  3415. return true;
  3416. }
  3417. void Player::set_character_flag(int flag){
  3418. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3419. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3420. if (flag > CF_MAXIMUM_FLAG) return;
  3421. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3422. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3423. charsheet_changed = true;
  3424. info_changed = true;
  3425. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3426. }
  3427. void Player::reset_character_flag(int flag){
  3428. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3429. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3430. if (flag > CF_MAXIMUM_FLAG) return;
  3431. if (flag < 32)
  3432. {
  3433. int8 origflag = GetInfoStruct()->get_flags();
  3434. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3435. }
  3436. else
  3437. {
  3438. int8 flag2 = GetInfoStruct()->get_flags2();
  3439. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3440. }
  3441. charsheet_changed = true;
  3442. info_changed = true;
  3443. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3444. }
  3445. void Player::toggle_character_flag(int flag){
  3446. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3447. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3448. if (flag > CF_MAXIMUM_FLAG) return;
  3449. if (flag < 32)
  3450. {
  3451. int32 origflag = GetInfoStruct()->get_flags();
  3452. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3453. }
  3454. else
  3455. {
  3456. int32 flag2 = GetInfoStruct()->get_flags2();
  3457. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3458. }
  3459. charsheet_changed = true;
  3460. info_changed = true;
  3461. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3462. }
  3463. bool Player::get_character_flag(int flag){
  3464. bool ret = false;
  3465. if (flag > CF_MAXIMUM_FLAG){
  3466. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3467. return ret;
  3468. }
  3469. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3470. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3471. return ret;
  3472. }
  3473. float Player::GetXPVitality(){
  3474. return GetInfoStruct()->get_xp_vitality();
  3475. }
  3476. float Player::GetTSXPVitality() {
  3477. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3478. }
  3479. bool Player::DoubleXPEnabled(){
  3480. return GetInfoStruct()->get_xp_vitality() > 0;
  3481. }
  3482. void Player::SetCharacterID(int32 new_id){
  3483. char_id = new_id;
  3484. }
  3485. int32 Player::GetCharacterID(){
  3486. return char_id;
  3487. }
  3488. float Player::CalculateXP(Spawn* victim){
  3489. if(AdventureXPEnabled() == false || !victim)
  3490. return 0;
  3491. float multiplier = 0;
  3492. float zone_xp_modifier = 1; // let's be safe!!
  3493. if( GetZone()->GetXPModifier() != 0 ) {
  3494. zone_xp_modifier = GetZone()->GetXPModifier();
  3495. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3496. }
  3497. switch(GetArrowColor(victim->GetLevel())){
  3498. case ARROW_COLOR_GRAY:
  3499. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3500. return 0.0f;
  3501. break;
  3502. case ARROW_COLOR_GREEN:
  3503. multiplier = 3.25;
  3504. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3505. break;
  3506. case ARROW_COLOR_BLUE:
  3507. multiplier = 3.5;
  3508. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3509. break;
  3510. case ARROW_COLOR_WHITE:
  3511. multiplier = 4;
  3512. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3513. break;
  3514. case ARROW_COLOR_YELLOW:
  3515. multiplier = 4.25;
  3516. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3517. break;
  3518. case ARROW_COLOR_ORANGE:
  3519. multiplier = 4.5;
  3520. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3521. break;
  3522. case ARROW_COLOR_RED:
  3523. multiplier = 6;
  3524. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3525. break;
  3526. }
  3527. float total = multiplier * 8;
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3529. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3530. total *= (victim->GetDifficulty() - 5);
  3531. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3532. }
  3533. else if(victim->GetDifficulty() <= 5) {
  3534. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3535. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3536. }
  3537. if(victim->GetHeroic() > 1) {
  3538. total *= victim->GetHeroic();
  3539. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3540. }
  3541. if(DoubleXPEnabled()) {
  3542. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3543. float percent = (((float)(total))/GetNeededXP()) *100;
  3544. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3545. float xp_vitality = GetXPVitality();
  3546. if(xp_vitality >= percent) {
  3547. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3548. total *= 2;
  3549. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3550. }
  3551. else {
  3552. total += ((GetXPVitality() / percent) *2)*total;
  3553. GetInfoStruct()->set_xp_vitality(0);
  3554. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3555. }
  3556. }
  3557. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3558. return total * world.GetXPRate() * zone_xp_modifier;
  3559. }
  3560. float Player::CalculateTSXP(int8 level){
  3561. if(TradeskillXPEnabled() == false)
  3562. return 0;
  3563. float multiplier = 0;
  3564. float zone_xp_modifier = 1; // let's be safe!!
  3565. if( GetZone()->GetXPModifier() != 0 ) {
  3566. zone_xp_modifier = GetZone()->GetXPModifier();
  3567. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3568. }
  3569. sint16 diff = level - GetTSLevel();
  3570. if(GetTSLevel() < 10)
  3571. diff *= 3;
  3572. else if(GetTSLevel() <= 20)
  3573. diff *= 2;
  3574. if(diff >= 9)
  3575. multiplier = 6;
  3576. else if(diff >= 5)
  3577. multiplier = 4.5;
  3578. else if(diff >= 1)
  3579. multiplier = 4.25;
  3580. else if(diff == 0)
  3581. multiplier = 4;
  3582. else if(diff <= -11)
  3583. multiplier = 0;
  3584. else if(diff <= -6)
  3585. multiplier = 3.25;
  3586. else //if(diff < 0)
  3587. multiplier = 3.5;
  3588. float total = multiplier * 8;
  3589. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3590. if(DoubleXPEnabled()) {
  3591. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3592. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3593. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3594. float ts_xp_vitality = GetTSXPVitality();
  3595. if(ts_xp_vitality >= percent) {
  3596. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3597. total *= 2;
  3598. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3599. }
  3600. else {
  3601. total += ((GetTSXPVitality() / percent) *2)*total;
  3602. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3603. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3604. }
  3605. }
  3606. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3607. return total * world.GetXPRate() * zone_xp_modifier;
  3608. }
  3609. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3610. {
  3611. float xpDebt = GetXPDebt();
  3612. // not a real timestamp to work with
  3613. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3614. return;
  3615. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3616. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3617. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3618. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3619. return;
  3620. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3621. // not enough time passed to calculate debt xp recovered
  3622. if(periodsPassed < 1.0f)
  3623. return;
  3624. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3625. if(debtToSubtract >= xpDebt)
  3626. GetInfoStruct()->set_xp_debt(0.0f);
  3627. else
  3628. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3629. }
  3630. void Player::SetNeededXP(int32 val){
  3631. GetInfoStruct()->set_xp_needed(val);
  3632. }
  3633. void Player::SetNeededXP(){
  3634. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3635. // Get xp needed to get to the next level
  3636. int16 level = GetLevel() + 1;
  3637. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3638. if (level > 95)
  3639. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3640. else
  3641. SetNeededXP(m_levelXPReq[level]);
  3642. }
  3643. void Player::SetXP(int32 val){
  3644. GetInfoStruct()->set_xp(val);
  3645. }
  3646. void Player::SetNeededTSXP(int32 val) {
  3647. GetInfoStruct()->set_ts_xp_needed(val);
  3648. }
  3649. void Player::SetNeededTSXP() {
  3650. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3651. }
  3652. void Player::SetTSXP(int32 val) {
  3653. GetInfoStruct()->set_ts_xp(val);
  3654. }
  3655. float Player::GetXPDebt(){
  3656. return GetInfoStruct()->get_xp_debt();
  3657. }
  3658. int32 Player::GetNeededXP(){
  3659. return GetInfoStruct()->get_xp_needed();
  3660. }
  3661. int32 Player::GetXP(){
  3662. return GetInfoStruct()->get_xp();
  3663. }
  3664. int32 Player::GetNeededTSXP() {
  3665. return GetInfoStruct()->get_ts_xp_needed();
  3666. }
  3667. int32 Player::GetTSXP() {
  3668. return GetInfoStruct()->get_ts_xp();
  3669. }
  3670. bool Player::AddXP(int32 xp_amount){
  3671. if(!GetClient()) // potential linkdead player
  3672. return false;
  3673. MStats.lock();
  3674. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3675. MStats.unlock();
  3676. if(GetInfoStruct()->get_xp_debt())
  3677. {
  3678. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3679. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3680. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3681. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3682. {
  3683. GetInfoStruct()->set_xp_debt(0.0f);
  3684. if(amountRequiredClearDebt > xp_amount)
  3685. xp_amount = 0;
  3686. else
  3687. xp_amount -= amountRequiredClearDebt;
  3688. }
  3689. else
  3690. {
  3691. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3692. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3693. if(amountToTakeFromDebt > xp_amount)
  3694. xp_amount = 0;
  3695. else
  3696. xp_amount -= amountToTakeFromDebt;
  3697. }
  3698. }
  3699. // used up in xp debt
  3700. if(!xp_amount) {
  3701. SetCharSheetChanged(true);
  3702. return true;
  3703. }
  3704. int32 prev_level = GetLevel();
  3705. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3706. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3707. while((xp_amount + GetXP()) >= GetNeededXP()){
  3708. if (!CheckLevelStatus(GetLevel() + 1)) {
  3709. if(GetClient()) {
  3710. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3711. }
  3712. SetCharSheetChanged(true);
  3713. return false;
  3714. }
  3715. xp_amount -= GetNeededXP() - GetXP();
  3716. SetLevel(GetLevel() + 1);
  3717. }
  3718. SetXP(GetXP() + xp_amount);
  3719. GetPlayerInfo()->CalculateXPPercentages();
  3720. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3721. if(current_xp_percent >= miniding_min_percent){
  3722. SetHP(GetTotalHP());
  3723. SetPower(GetTotalPower());
  3724. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3725. }
  3726. if(GetClient()) {
  3727. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3728. if (prev_level != GetLevel())
  3729. GetClient()->ChangeLevel(prev_level, GetLevel());
  3730. }
  3731. SetCharSheetChanged(true);
  3732. return true;
  3733. }
  3734. bool Player::AddTSXP(int32 xp_amount){
  3735. MStats.lock();
  3736. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3737. MStats.unlock();
  3738. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3739. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3740. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3741. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3742. if(GetClient()) {
  3743. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3744. }
  3745. return false;
  3746. }
  3747. xp_amount -= GetNeededTSXP() - GetTSXP();
  3748. SetTSLevel(GetTSLevel() + 1);
  3749. SetTSXP(0);
  3750. SetNeededTSXP();
  3751. }
  3752. SetTSXP(GetTSXP() + xp_amount);
  3753. GetPlayerInfo()->CalculateXPPercentages();
  3754. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3755. if(current_xp_percent >= miniding_min_percent){
  3756. SetHP(GetTotalHP());
  3757. SetPower(GetTotalPower());
  3758. }
  3759. if (GetTradeskillClass() == 0){
  3760. SetTradeskillClass(1);
  3761. GetInfoStruct()->set_tradeskill_class1(1);
  3762. GetInfoStruct()->set_tradeskill_class2(1);
  3763. GetInfoStruct()->set_tradeskill_class3(1);
  3764. }
  3765. return true;
  3766. }
  3767. void Player::CalculateLocation(){
  3768. if(GetSpeed() > 0 ){
  3769. if(GetHeading() >= 270 && GetHeading() <= 360){
  3770. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3771. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3772. }
  3773. else if(GetHeading() >= 180 && GetHeading() < 270){
  3774. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3775. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3776. }
  3777. else if(GetHeading() >= 90 && GetHeading() < 180){
  3778. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3779. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3780. }
  3781. else if(GetHeading() >= 0 && GetHeading() < 90){
  3782. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3783. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3784. }
  3785. }
  3786. }
  3787. Spawn* Player::GetSpawnByIndex(int16 index){
  3788. Spawn* spawn = 0;
  3789. index_mutex.readlock(__FUNCTION__, __LINE__);
  3790. if(player_spawn_id_map.count(index) > 0)
  3791. spawn = player_spawn_id_map[index];
  3792. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3793. return spawn;
  3794. }
  3795. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3796. int16 val = 0;
  3797. index_mutex.readlock(__FUNCTION__, __LINE__);
  3798. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3799. val = player_spawn_reverse_id_map[spawn];
  3800. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3801. return val;
  3802. }
  3803. bool Player::WasSpawnRemoved(Spawn* spawn){
  3804. bool wasRemoved = false;
  3805. if(IsRemovingSpawn(spawn->GetID()))
  3806. return false;
  3807. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3808. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3809. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3810. wasRemoved = true;
  3811. }
  3812. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3813. return wasRemoved;
  3814. }
  3815. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3816. {
  3817. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3818. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3819. info_mutex.writelock(__FUNCTION__, __LINE__);
  3820. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3821. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3822. index_mutex.writelock(__FUNCTION__, __LINE__);
  3823. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3824. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3825. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3826. player_spawn_reverse_id_map.erase(spawn);
  3827. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3828. player_spawn_id_map.erase(spawn->GetID());
  3829. int32 id = spawn->GetID();
  3830. if (spawn_info_packet_list.count(id))
  3831. spawn_info_packet_list.erase(id);
  3832. if (spawn_pos_packet_list.count(id))
  3833. spawn_pos_packet_list.erase(id);
  3834. if (spawn_vis_packet_list.count(id))
  3835. spawn_vis_packet_list.erase(id);
  3836. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3837. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3838. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3839. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3840. }
  3841. vector<int32> Player::GetQuestIDs(){
  3842. vector<int32> ret;
  3843. map<int32, Quest*>::iterator itr;
  3844. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3845. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3846. if(itr->second)
  3847. ret.push_back(itr->second->GetQuestID());
  3848. }
  3849. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3850. return ret;
  3851. }
  3852. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3853. vector<Quest*>* quest_updates = 0;
  3854. map<int32, Quest*>::iterator itr;
  3855. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3856. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3857. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3858. if(!quest_updates)
  3859. quest_updates = new vector<Quest*>();
  3860. quest_updates->push_back(itr->second);
  3861. }
  3862. }
  3863. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3864. return quest_updates;
  3865. }
  3866. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3867. map<int32, Quest*>::iterator itr;
  3868. vector<Quest*>* update_list = new vector<Quest*>;
  3869. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3870. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3871. if(itr->second){
  3872. if(item && qty > 0){
  3873. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3874. update_list->push_back(itr->second);
  3875. }
  3876. }
  3877. }
  3878. }
  3879. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3880. if(update_list && update_list->size() > 0){
  3881. Client* client = GetClient();
  3882. if(client){
  3883. for(int8 i=0;i<update_list->size(); i++){
  3884. client->SendQuestUpdate(update_list->at(i));
  3885. client->SendQuestFailure(update_list->at(i));
  3886. }
  3887. }
  3888. }
  3889. update_list->clear();
  3890. safe_delete(update_list);
  3891. }
  3892. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3893. map<int32, Quest*>::iterator itr;
  3894. vector<Quest*>* update_list = new vector<Quest*>;
  3895. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3896. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3897. if(itr->second){
  3898. if(item && qty > 0){
  3899. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3900. update_list->push_back(itr->second);
  3901. }
  3902. }
  3903. }
  3904. }
  3905. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3906. if(update_list && update_list->size() > 0){
  3907. Client* client = GetClient();
  3908. if(client){
  3909. for(int8 i=0;i<update_list->size(); i++){
  3910. client->SendQuestUpdate(update_list->at(i));
  3911. client->SendQuestFailure(update_list->at(i));
  3912. }
  3913. }
  3914. }
  3915. update_list->clear();
  3916. safe_delete(update_list);
  3917. }
  3918. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3919. vector<Quest*>* quest_updates = 0;
  3920. map<int32, Quest*>::iterator itr;
  3921. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3922. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3923. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3924. if (!quest_updates)
  3925. quest_updates = new vector<Quest*>();
  3926. quest_updates->push_back(itr->second);
  3927. }
  3928. }
  3929. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3930. return quest_updates;
  3931. }
  3932. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3933. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3934. Quest* quest = 0;
  3935. if(packet){
  3936. int16 total_quests_num = 0;
  3937. int16 total_completed_quests = 0;
  3938. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3939. map<int32, Quest*> total_quests = player_quests;
  3940. if(all_quests && completed_quests.size() > 0)
  3941. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3942. if(total_quests.size() > 0){
  3943. map<string, int16> quest_types;
  3944. map<int32, Quest*>::iterator itr;
  3945. int16 zone_id = 0;
  3946. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3947. if(itr->first && itr->second){
  3948. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3949. current_quest_id = itr->first;
  3950. if(itr->second->GetTurnedIn())
  3951. total_completed_quests++;
  3952. if(itr->second->GetType()){
  3953. if(quest_types.count(itr->second->GetType()) == 0){
  3954. quest_types[itr->second->GetType()] = zone_id;
  3955. zone_id++;
  3956. }
  3957. }
  3958. if(itr->second->GetZone()){
  3959. if(quest_types.count(itr->second->GetType()) == 0){
  3960. quest_types[itr->second->GetType()] = zone_id;
  3961. zone_id++;
  3962. }
  3963. }
  3964. total_quests_num++;
  3965. }
  3966. else
  3967. continue;
  3968. }
  3969. packet->setArrayLengthByName("num_quests", total_quests_num);
  3970. int16 i = 0;
  3971. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3972. if(i == 0 && quest_types.size() > 0){
  3973. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3974. map<string, int16>::iterator type_itr;
  3975. int16 x = 0;
  3976. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3977. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3978. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3979. x++;
  3980. }
  3981. }
  3982. if(itr->first == 0 || !itr->second)
  3983. continue;
  3984. if(!all_quests && !itr->second->GetUpdateRequired())
  3985. continue;
  3986. quest = itr->second;
  3987. if(!quest->GetDeleted())
  3988. packet->setArrayDataByName("active", 1, i);
  3989. packet->setArrayDataByName("name", quest->GetName(), i);
  3990. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3991. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3992. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  3993. if(itr->second->GetCompleted())
  3994. packet->setArrayDataByName("completed", 1, i);
  3995. if(itr->second->GetTurnedIn()){
  3996. packet->setArrayDataByName("turned_in", 1, i);
  3997. packet->setArrayDataByName("completed", 1, i);
  3998. packet->setArrayDataByName("visible", 1, i);
  3999. packet->setArrayDataByName("unknown3", 1, i);
  4000. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4001. }
  4002. if (updated) {
  4003. packet->setArrayDataByName("quest_updated", 1, i);
  4004. packet->setArrayDataByName("journal_updated", 1, i);
  4005. }
  4006. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4007. packet->setArrayDataByName("day", quest->GetDay(), i);
  4008. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4009. packet->setArrayDataByName("year", quest->GetYear(), i);
  4010. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4011. int8 difficulty = 0;
  4012. string category = quest->GetType();
  4013. if(category == "Tradeskill")
  4014. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4015. else
  4016. difficulty = GetArrowColor(quest->GetQuestLevel());
  4017. packet->setArrayDataByName("difficulty", difficulty, i);
  4018. if (itr->second->GetEncounterLevel() > 4)
  4019. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4020. else
  4021. packet->setArrayDataByName("encounter_level", 4, i);
  4022. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4023. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4024. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4025. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4026. if(version >= 931 && quest->GetVisible()){
  4027. if (quest->GetCompletedFlag())
  4028. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4029. else if (quest->IsRepeatable())
  4030. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4031. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4032. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4033. if (quest->IsTracked())
  4034. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4035. else
  4036. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4037. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4038. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4039. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4040. }
  4041. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4042. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4043. }
  4044. }
  4045. else
  4046. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4047. if (itr->second->IsRepeatable())
  4048. packet->setArrayDataByName("repeatable", 1, i);
  4049. packet->setArrayDataByName("display_status", display_status, i);
  4050. i++;
  4051. }
  4052. //packet->setDataByName("unknown4", 0);
  4053. packet->setDataByName("visible_quest_id", current_quest_id);
  4054. }
  4055. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4056. packet->setDataByName("player_crc", crc);
  4057. packet->setDataByName("player_name", GetName());
  4058. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4059. packet->setDataByName("max_quests", 75);
  4060. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4061. #if EQDEBUG >= 9
  4062. packet->PrintPacket();
  4063. #endif
  4064. }
  4065. return packet;
  4066. }
  4067. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4068. if (!quest)
  4069. return 0;
  4070. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4071. if (packet) {
  4072. packet->setArrayLengthByName("num_quests", 1);
  4073. packet->setArrayLengthByName("num_quest_zones", 1);
  4074. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4075. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4076. if(!quest->GetDeleted() && !quest->GetCompleted())
  4077. packet->setArrayDataByName("active", 1);
  4078. packet->setArrayDataByName("name", quest->GetName());
  4079. // don't see these two in the struct
  4080. packet->setArrayDataByName("quest_type", quest->GetType());
  4081. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4082. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4083. if(quest->GetCompleted())
  4084. packet->setArrayDataByName("completed", 1);
  4085. if(quest->GetTurnedIn()) {
  4086. packet->setArrayDataByName("turned_in", 1);
  4087. packet->setArrayDataByName("completed", 1);
  4088. packet->setArrayDataByName("visible", 1);
  4089. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4090. }
  4091. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4092. packet->setArrayDataByName("day", quest->GetDay());
  4093. packet->setArrayDataByName("month", quest->GetMonth());
  4094. packet->setArrayDataByName("year", quest->GetYear());
  4095. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4096. int8 difficulty = 0;
  4097. string category = quest->GetType();
  4098. if(category == "Tradeskill")
  4099. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4100. else
  4101. difficulty = GetArrowColor(quest->GetQuestLevel());
  4102. packet->setArrayDataByName("difficulty", difficulty);
  4103. if (quest->GetEncounterLevel() > 4)
  4104. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4105. else
  4106. packet->setArrayDataByName("encounter_level", 4);
  4107. if (version >= 931) {
  4108. packet->setArrayDataByName("zonetype_id", 0);
  4109. packet->setArrayDataByName("zone_id", 0);
  4110. }
  4111. if(version >= 931 && quest->GetVisible()){
  4112. if (quest->GetCompletedFlag())
  4113. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4114. else if (quest->IsRepeatable())
  4115. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4116. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4117. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4118. if (quest->IsTracked())
  4119. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4120. else
  4121. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4122. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4123. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4124. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4125. }
  4126. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4127. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4128. }
  4129. }
  4130. else
  4131. packet->setArrayDataByName("visible", quest->GetVisible());
  4132. if (quest->IsRepeatable())
  4133. packet->setArrayDataByName("repeatable", 1);
  4134. packet->setArrayDataByName("display_status", display_status);
  4135. if (updated) {
  4136. packet->setArrayDataByName("quest_updated", 1);
  4137. packet->setArrayDataByName("journal_updated", 1);
  4138. }
  4139. if(version >= 546)
  4140. packet->setDataByName("unknown3", 1);
  4141. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4142. packet->setDataByName("player_crc", crc);
  4143. packet->setDataByName("player_name", GetName());
  4144. packet->setDataByName("used_quests", player_quests.size());
  4145. packet->setDataByName("unknown4a", 1);
  4146. packet->setDataByName("max_quests", 75);
  4147. }
  4148. return packet;
  4149. }
  4150. Quest* Player::SetStepComplete(int32 id, int32 step){
  4151. Quest* ret = 0;
  4152. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4153. if(player_quests.count(id) > 0){
  4154. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4155. ret = player_quests[id];
  4156. }
  4157. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4158. return ret;
  4159. }
  4160. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4161. Quest* ret = 0;
  4162. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4163. if (player_quests.count(quest_id) > 0) {
  4164. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4165. ret = player_quests[quest_id];
  4166. }
  4167. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4168. return ret;
  4169. }
  4170. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4171. int32 ret = 0;
  4172. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4173. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4174. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4175. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4176. return ret;
  4177. }
  4178. void Player::RemoveQuest(int32 id, bool delete_quest){
  4179. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4180. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4181. if(itr != player_quests.end()) {
  4182. player_quests.erase(itr);
  4183. }
  4184. if(delete_quest){
  4185. safe_delete(player_quests[id]);
  4186. }
  4187. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4188. SendQuestRequiredSpawns(id);
  4189. }
  4190. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4191. vector<Quest*>* quest_updates = 0;
  4192. map<int32, Quest*>::iterator itr;
  4193. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4194. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4195. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4196. if(!quest_updates)
  4197. quest_updates = new vector<Quest*>();
  4198. quest_updates->push_back(itr->second);
  4199. }
  4200. }
  4201. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4202. return quest_updates;
  4203. }
  4204. vector<Quest*>* Player::CheckQuestsFailures(){
  4205. vector<Quest*>* quest_failures = 0;
  4206. map<int32, Quest*>::iterator itr;
  4207. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4208. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4209. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4210. if(!quest_failures)
  4211. quest_failures = new vector<Quest*>();
  4212. quest_failures->push_back(itr->second);
  4213. }
  4214. }
  4215. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4216. return quest_failures;
  4217. }
  4218. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4219. vector<Quest*>* quest_updates = 0;
  4220. map<int32, Quest*>::iterator itr;
  4221. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4222. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4223. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4224. if(!quest_updates)
  4225. quest_updates = new vector<Quest*>();
  4226. quest_updates->push_back(itr->second);
  4227. }
  4228. }
  4229. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4230. return quest_updates;
  4231. }
  4232. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4233. bool reqMet = false;
  4234. map<int32, Quest*>::iterator itr;
  4235. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4236. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4237. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4238. reqMet = true;
  4239. break;
  4240. }
  4241. }
  4242. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4243. return reqMet;
  4244. }
  4245. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4246. vector<Quest*>* quest_updates = 0;
  4247. map<int32, Quest*>::iterator itr;
  4248. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4249. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4250. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4251. if(!quest_updates)
  4252. quest_updates = new vector<Quest*>();
  4253. quest_updates->push_back(itr->second);
  4254. }
  4255. }
  4256. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4257. return quest_updates;
  4258. }
  4259. int16 Player::GetTaskGroupStep(int32 quest_id){
  4260. Quest* quest = 0;
  4261. int16 step = 0;
  4262. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4263. if(player_quests.count(quest_id) > 0){
  4264. quest = player_quests[quest_id];
  4265. if(quest) {
  4266. step = quest->GetTaskGroupStep();
  4267. }
  4268. }
  4269. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4270. return step;
  4271. }
  4272. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4273. bool ret = false;
  4274. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4275. if(player_quests.count(quest_id) > 0){
  4276. Quest* quest = player_quests[quest_id];
  4277. if ( quest != NULL )
  4278. ret = quest->GetQuestStepCompleted(step_id);
  4279. }
  4280. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4281. return ret;
  4282. }
  4283. int16 Player::GetQuestStep(int32 quest_id){
  4284. Quest* quest = 0;
  4285. int16 step = 0;
  4286. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4287. if(player_quests.count(quest_id) > 0){
  4288. quest = player_quests[quest_id];
  4289. if(quest) {
  4290. step = quest->GetQuestStep();
  4291. }
  4292. }
  4293. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4294. return step;
  4295. }
  4296. map<int32, Quest*>* Player::GetPlayerQuests(){
  4297. return &player_quests;
  4298. }
  4299. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4300. return &completed_quests;
  4301. }
  4302. Quest* Player::GetAnyQuest(int32 quest_id) {
  4303. if(player_quests.count(quest_id) > 0)
  4304. return player_quests[quest_id];
  4305. if(completed_quests.count(quest_id) > 0)
  4306. return completed_quests[quest_id];
  4307. return 0;
  4308. }
  4309. Quest* Player::GetCompletedQuest(int32 quest_id){
  4310. if(completed_quests.count(quest_id) > 0)
  4311. return completed_quests[quest_id];
  4312. return 0;
  4313. }
  4314. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4315. bool ret = false;
  4316. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4317. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4318. ret = true;
  4319. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4320. return ret;
  4321. }
  4322. bool Player::HasActiveQuest(int32 quest_id){
  4323. bool ret = false;
  4324. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4325. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4326. ret = true;
  4327. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4328. return ret;
  4329. }
  4330. bool Player::HasAnyQuest(int32 quest_id){
  4331. bool ret = false;
  4332. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4333. if(player_quests.count(quest_id) > 0)
  4334. ret = true;
  4335. if(completed_quests.count(quest_id) > 0)
  4336. ret = true;
  4337. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4338. return ret;
  4339. }
  4340. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4341. int32 count = 0;
  4342. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4343. Quest* quest = GetCompletedQuest(quest_id);
  4344. if(quest) {
  4345. count = quest->GetCompleteCount();
  4346. }
  4347. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4348. return count;
  4349. }
  4350. Quest* Player::GetQuest(int32 quest_id){
  4351. if(player_quests.count(quest_id) > 0)
  4352. return player_quests[quest_id];
  4353. return 0;
  4354. }
  4355. void Player::AddCompletedQuest(Quest* quest){
  4356. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4357. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4358. completed_quests[quest->GetQuestID()] = quest;
  4359. if(existing && existing != quest) {
  4360. safe_delete(existing);
  4361. }
  4362. quest->SetSaveNeeded(true);
  4363. quest->SetTurnedIn(true);
  4364. if(quest->GetCompletedDescription())
  4365. quest->SetDescription(string(quest->GetCompletedDescription()));
  4366. quest->SetUpdateRequired(true);
  4367. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4368. }
  4369. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4370. if(current_quest_flagged.count(spawn) > 0){
  4371. current_quest_flagged.erase(spawn);
  4372. return true;
  4373. }
  4374. return false;
  4375. }
  4376. bool Player::CheckQuestRequired(Spawn* spawn){
  4377. if(spawn)
  4378. return spawn->MeetsSpawnAccessRequirements(this);
  4379. return false;
  4380. }
  4381. int8 Player::CheckQuestFlag(Spawn* spawn){
  4382. int8 ret = 0;
  4383. if (!spawn) {
  4384. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4385. return ret;
  4386. }
  4387. if(spawn->HasProvidedQuests()){
  4388. vector<int32>* quests = spawn->GetProvidedQuests();
  4389. Quest* quest = 0;
  4390. for(int32 i=0;i<quests->size();i++){
  4391. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4392. if(player_quests.count(quests->at(i)) > 0){
  4393. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4394. ret = 2;
  4395. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4396. break;
  4397. }
  4398. }
  4399. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4400. int8 flag = 0;
  4401. if (CanReceiveQuest(quests->at(i), &flag)){
  4402. if(flag) {
  4403. ret = flag;
  4404. break;
  4405. }
  4406. master_quest_list.LockQuests();
  4407. quest = master_quest_list.GetQuest(quests->at(i), false);
  4408. master_quest_list.UnlockQuests();
  4409. if(quest){
  4410. int8 color = quest->GetFeatherColor();
  4411. // purple
  4412. if (color == 1)
  4413. ret = 16;
  4414. // green
  4415. else if (color == 2)
  4416. ret = 32;
  4417. // blue
  4418. else if (color == 3)
  4419. ret = 64;
  4420. // normal
  4421. else
  4422. ret = 1;
  4423. break;
  4424. }
  4425. }
  4426. }
  4427. }
  4428. map<int32, Quest*>::iterator itr;
  4429. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4430. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4431. // must make sure the quest ptr is alive or nullptr
  4432. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4433. ret = 2;
  4434. }
  4435. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4436. if(ret > 0)
  4437. current_quest_flagged[spawn] = true;
  4438. return ret;
  4439. }
  4440. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4441. bool passed = true;
  4442. int32 x;
  4443. master_quest_list.LockQuests();
  4444. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4445. master_quest_list.UnlockQuests();
  4446. if (!quest)
  4447. passed = false;
  4448. //check if quest is already completed, and not repeatable
  4449. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4450. passed = false;
  4451. //check if the player already has this quest
  4452. else if (player_quests.count(quest_id) > 0)
  4453. passed = false;
  4454. //Check Prereq Adv Levels
  4455. else if (quest->GetPrereqLevel() > GetLevel())
  4456. passed = false;
  4457. else if (quest->GetPrereqMaxLevel() > 0){
  4458. if (GetLevel() > quest->GetPrereqMaxLevel())
  4459. passed = false;
  4460. }
  4461. //Check Prereq TS Levels
  4462. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4463. passed = false;
  4464. else if (quest->GetPrereqMaxTSLevel() > 0){
  4465. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4466. passed = false;
  4467. }
  4468. // Check quest pre req
  4469. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4470. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4471. if(passed && prereq_quests && prereq_quests->size() > 0){
  4472. for(int32 x=0;x<prereq_quests->size();x++){
  4473. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4474. passed = false;
  4475. break;
  4476. }
  4477. }
  4478. }
  4479. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4480. //Check Prereq Classes
  4481. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4482. if(passed && prereq_classes && prereq_classes->size() > 0){
  4483. for(int32 x=0;x<prereq_classes->size();x++){
  4484. if(prereq_classes->at(x) == GetAdventureClass()){
  4485. passed = true;
  4486. break;
  4487. }
  4488. else
  4489. passed = false;
  4490. }
  4491. }
  4492. //Check Prereq TS Classes
  4493. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4494. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4495. for( x=0;x<prereq_tsclasses->size();x++){
  4496. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4497. passed = true;
  4498. break;
  4499. }
  4500. else
  4501. passed = false;
  4502. }
  4503. }
  4504. // Check model prereq
  4505. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4506. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4507. for(x=0;x<prereq_model_types->size();x++){
  4508. if(prereq_model_types->at(x) == GetModelType()){
  4509. passed = true;
  4510. break;
  4511. }
  4512. else
  4513. passed = false;
  4514. }
  4515. }
  4516. // Check faction pre req
  4517. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4518. if(passed && prereq_factions && prereq_factions->size() > 0){
  4519. sint32 val = 0;
  4520. for(x=0;x<prereq_factions->size();x++){
  4521. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4522. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4523. passed = true;
  4524. break;
  4525. }
  4526. else
  4527. passed = false;
  4528. }
  4529. }
  4530. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4531. // Check race pre req
  4532. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4533. if(passed && prereq_races && prereq_races->size() > 0){
  4534. for(x=0;x<prereq_races->size();x++){
  4535. if(prereq_races->at(x) == GetRace()){
  4536. passed = true;
  4537. break;
  4538. }
  4539. else
  4540. passed = false;
  4541. }
  4542. }
  4543. int32 flag = 0;
  4544. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4545. if(ret)
  4546. *ret = flag;
  4547. if(!flag) {
  4548. passed = false;
  4549. }
  4550. else {
  4551. passed = true;
  4552. }
  4553. }
  4554. return passed;
  4555. }
  4556. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4557. if(!GetClient())
  4558. return false;
  4559. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4560. Quest* quest = GetAnyQuest(quest_id);
  4561. if(!quest) {
  4562. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4563. return false;
  4564. }
  4565. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4566. if(qrd->is_temporary) {
  4567. quest->SetStatusTmpReward(qrd->tmp_status);
  4568. quest->SetCoinTmpReward(qrd->tmp_coin);
  4569. }
  4570. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4571. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4572. SetActiveReward(true);
  4573. return true;
  4574. }
  4575. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4576. vector<Item*>* items = 0;
  4577. bool ret = false;
  4578. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4579. Quest* quest = GetAnyQuest(quest_id);
  4580. if(!quest) {
  4581. if(quest_exists) {
  4582. *quest_exists = false;
  4583. }
  4584. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4585. return nullptr;
  4586. }
  4587. if(quest_exists) {
  4588. *quest_exists = true;
  4589. }
  4590. if(quest->GetQuestTemporaryState())
  4591. items = quest->GetTmpRewardItems();
  4592. else
  4593. items = quest->GetRewardItems();
  4594. if (item_id == 0) {
  4595. ret = true;
  4596. }
  4597. else {
  4598. items = quest->GetSelectableRewardItems();
  4599. if (items && items->size() > 0) {
  4600. for (int32 i = 0; i < items->size(); i++) {
  4601. if (items->at(i)->details.item_id == item_id) {
  4602. ret = true;
  4603. break;
  4604. }
  4605. }
  4606. }
  4607. }
  4608. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4609. return quest;
  4610. }
  4611. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4612. if(!GetClient()) {
  4613. return false;
  4614. }
  4615. Collection *collection = 0;
  4616. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4617. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4618. if(quest){
  4619. GetClient()->AcceptQuestReward(quest, item_id);
  4620. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4621. return true;
  4622. }
  4623. bool collectedItems = false;
  4624. if (client->GetPlayer()->HasPendingItemRewards()) {
  4625. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4626. if (items.size() > 0) {
  4627. collectedItems = true;
  4628. for (int i = 0; i < items.size(); i++) {
  4629. client->GetPlayer()->AddItem(new Item(items[i]));
  4630. }
  4631. client->GetPlayer()->ClearPendingItemRewards();
  4632. client->GetPlayer()->SetActiveReward(false);
  4633. }
  4634. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4635. if (selectable_item.size() > 0) {
  4636. collectedItems = true;
  4637. map<int32, Item*>::iterator itr;
  4638. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4639. client->GetPlayer()->AddItem(new Item(itr->second));
  4640. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4641. }
  4642. client->GetPlayer()->SetActiveReward(false);
  4643. }
  4644. }
  4645. else if (collection = GetPendingCollectionReward())
  4646. {
  4647. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4648. collectedItems = true;
  4649. }
  4650. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4651. return collectedItems;
  4652. }
  4653. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4654. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4655. Quest* quest = GetAnyQuest(quest_id);
  4656. if(!quest) {
  4657. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4658. return false;
  4659. }
  4660. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4661. if (quest_step) {
  4662. if(GetClient()) {
  4663. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4664. }
  4665. quest_step->WasUpdated(false);
  4666. }
  4667. bool turnedIn = quest->GetTurnedIn();
  4668. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4669. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4670. GetClient()->SendQuestJournal();
  4671. return true;
  4672. }
  4673. void Player::SendQuest(int32 quest_id) {
  4674. if(!GetClient()) {
  4675. return;
  4676. }
  4677. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4678. Quest* quest = GetQuest(quest_id);
  4679. if (quest)
  4680. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4681. else {
  4682. quest = GetCompletedQuest(quest_id);
  4683. if (quest)
  4684. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4685. }
  4686. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4687. }
  4688. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4689. if(!GetClient()) {
  4690. return;
  4691. }
  4692. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4693. // If character has already completed this quest once update the given date in the database
  4694. Quest* quest = GetQuest(id);
  4695. Quest* quest2 = GetCompletedQuest(id);
  4696. if (quest && quest2) {
  4697. quest->SetCompleteCount(quest2->GetCompleteCount());
  4698. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4699. }
  4700. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4701. }
  4702. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4703. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4704. Quest* quest = GetAnyQuest(quest_id);
  4705. if(quest) {
  4706. quest->GetTmpRewardItemsByID(items);
  4707. }
  4708. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4709. }
  4710. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4711. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4712. Quest* quest = GetAnyQuest(quest_id);
  4713. if(quest) {
  4714. Item* item = master_item_list.GetItem(item_id);
  4715. if(item) {
  4716. Item* tmpItem = new Item(item);
  4717. tmpItem->details.count = item_count;
  4718. quest->AddTmpRewardItem(tmpItem);
  4719. }
  4720. }
  4721. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4722. }
  4723. bool Player::ShouldSendSpawn(Spawn* spawn){
  4724. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4725. return false;
  4726. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4727. return true;
  4728. return false;
  4729. }
  4730. int8 Player::GetTSArrowColor(int8 level){
  4731. int8 color = 0;
  4732. sint16 diff = level - GetTSLevel();
  4733. if(GetLevel() < 10)
  4734. diff *= 3;
  4735. else if(GetLevel() <= 20)
  4736. diff *= 2;
  4737. if(diff >= 9)
  4738. color = ARROW_COLOR_RED;
  4739. else if(diff >= 5)
  4740. color = ARROW_COLOR_ORANGE;
  4741. else if(diff >= 1)
  4742. color = ARROW_COLOR_YELLOW;
  4743. else if(diff == 0)
  4744. color = ARROW_COLOR_WHITE;
  4745. else if(diff <= -11)
  4746. color = ARROW_COLOR_GRAY;
  4747. else if(diff <= -6)
  4748. color = ARROW_COLOR_GREEN;
  4749. else //if(diff < 0)
  4750. color = ARROW_COLOR_BLUE;
  4751. return color;
  4752. }
  4753. void Player::AddCoins(int64 val){
  4754. int32 tmp = 0;
  4755. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4756. if(val >= 1000000){
  4757. tmp = val / 1000000;
  4758. val -= tmp*1000000;
  4759. GetInfoStruct()->add_coin_plat(tmp);
  4760. }
  4761. if(val >= 10000){
  4762. tmp = val / 10000;
  4763. val -= tmp*10000;
  4764. GetInfoStruct()->add_coin_gold(tmp);
  4765. }
  4766. if(val >= 100){
  4767. tmp = val / 100;
  4768. val -= tmp*100;
  4769. GetInfoStruct()->add_coin_silver(tmp);
  4770. }
  4771. GetInfoStruct()->add_coin_copper(val);
  4772. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4773. if(new_copper_value >= 100){
  4774. tmp = new_copper_value/100;
  4775. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4776. GetInfoStruct()->add_coin_silver(tmp);
  4777. }
  4778. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4779. if(new_silver_value >= 100){
  4780. tmp = new_silver_value/100;
  4781. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4782. GetInfoStruct()->add_coin_gold(tmp);
  4783. }
  4784. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4785. if(new_gold_value >= 100){
  4786. tmp = new_gold_value/100;
  4787. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4788. GetInfoStruct()->add_coin_plat(tmp);
  4789. }
  4790. charsheet_changed = true;
  4791. }
  4792. bool Player::RemoveCoins(int64 val){
  4793. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4794. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4795. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4796. total_coins += GetInfoStruct()->get_coin_copper();
  4797. if(total_coins >= val){
  4798. total_coins -= val;
  4799. GetInfoStruct()->set_coin_plat(0);
  4800. GetInfoStruct()->set_coin_gold(0);
  4801. GetInfoStruct()->set_coin_silver(0);
  4802. GetInfoStruct()->set_coin_copper(0);
  4803. AddCoins(total_coins);
  4804. return true;
  4805. }
  4806. return false;
  4807. }
  4808. bool Player::HasCoins(int64 val) {
  4809. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4810. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4811. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4812. total_coins += GetInfoStruct()->get_coin_copper();
  4813. if(total_coins >= val)
  4814. return true;
  4815. return false;
  4816. }
  4817. bool Player::HasPendingLootItems(int32 id){
  4818. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4819. }
  4820. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4821. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4822. }
  4823. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4824. vector<Item*>* ret = 0;
  4825. if(pending_loot_items.count(id) > 0){
  4826. ret = new vector<Item*>();
  4827. map<int32, bool>::iterator itr;
  4828. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4829. if(master_item_list.GetItem(itr->first))
  4830. ret->push_back(master_item_list.GetItem(itr->first));
  4831. }
  4832. }
  4833. return ret;
  4834. }
  4835. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4836. if(pending_loot_items.count(id) > 0){
  4837. pending_loot_items[id].erase(item_id);
  4838. if(pending_loot_items[id].size() == 0)
  4839. pending_loot_items.erase(id);
  4840. }
  4841. }
  4842. void Player::RemovePendingLootItems(int32 id){
  4843. if(pending_loot_items.count(id) > 0)
  4844. pending_loot_items.erase(id);
  4845. }
  4846. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4847. if(items){
  4848. Item* item = 0;
  4849. for(int32 i=0;i<items->size();i++){
  4850. item = items->at(i);
  4851. if(item)
  4852. pending_loot_items[id][item->details.item_id] = true;
  4853. }
  4854. }
  4855. }
  4856. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4857. if (statistics.count(stat_id) == 0) {
  4858. Statistic* stat = new Statistic;
  4859. stat->stat_id = stat_id;
  4860. stat->stat_value = stat_value;
  4861. stat->stat_date = stat_date;
  4862. stat->save_needed = false;
  4863. statistics[stat_id] = stat;
  4864. }
  4865. }
  4866. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4867. if (statistics.count(stat_id) == 0)
  4868. AddPlayerStatistic(stat_id, 0, 0);
  4869. Statistic* stat = statistics[stat_id];
  4870. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4871. stat->stat_date = Timer::GetUnixTimeStamp();
  4872. stat->save_needed = true;
  4873. }
  4874. void Player::WritePlayerStatistics() {
  4875. map<int32, Statistic*>::iterator stat_itr;
  4876. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4877. Statistic* stat = stat_itr->second;
  4878. if (stat->save_needed) {
  4879. stat->save_needed = false;
  4880. database.WritePlayerStatistic(this, stat);
  4881. }
  4882. }
  4883. }
  4884. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4885. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4886. return statistics[stat_id]->stat_value;
  4887. return 0;
  4888. }
  4889. void Player::RemovePlayerStatistics() {
  4890. map<int32, Statistic*>::iterator stat_itr;
  4891. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4892. safe_delete(stat_itr->second);
  4893. statistics.clear();
  4894. }
  4895. void Player::SetGroup(PlayerGroup* new_group){
  4896. group = new_group;
  4897. }
  4898. /*PlayerGroup* Player::GetGroup(){
  4899. return group;
  4900. }*/
  4901. bool Player::IsGroupMember(Entity* player) {
  4902. bool ret = false;
  4903. if (GetGroupMemberInfo() && player) {
  4904. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4905. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4906. /*deque<GroupMemberInfo*>::iterator itr;
  4907. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4908. for (itr = members->begin(); itr != members->end(); itr++) {
  4909. GroupMemberInfo* gmi = *itr;
  4910. if (gmi->client && gmi->client->GetPlayer() == player) {
  4911. ret = true;
  4912. break;
  4913. }
  4914. }
  4915. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4916. }
  4917. return ret;
  4918. }
  4919. void Player::SetGroupInformation(PacketStruct* packet){
  4920. int8 det_count = 0;
  4921. Entity* member = 0;
  4922. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4923. if (GetGroupMemberInfo()) {
  4924. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4925. if (group)
  4926. {
  4927. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4928. deque<GroupMemberInfo*>* members = group->GetMembers();
  4929. deque<GroupMemberInfo*>::iterator itr;
  4930. GroupMemberInfo* info = 0;
  4931. int x = 0;
  4932. for (itr = members->begin(); itr != members->end(); itr++) {
  4933. info = *itr;
  4934. if (info == GetGroupMemberInfo()) {
  4935. if (info->leader)
  4936. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4937. continue;
  4938. }
  4939. else {
  4940. if (info->leader)
  4941. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4942. }
  4943. member = info->member;
  4944. if (member && member->GetZone() == GetZone()) {
  4945. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4946. if (member->HasPet()) {
  4947. if (member->GetPet())
  4948. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4949. else
  4950. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4951. }
  4952. else
  4953. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4954. //Send detriment counts as 255 if all dets of that type are incurable
  4955. det_count = member->GetTraumaCount();
  4956. if (det_count > 0) {
  4957. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4958. det_count = 255;
  4959. }
  4960. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4961. det_count = member->GetArcaneCount();
  4962. if (det_count > 0) {
  4963. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4964. det_count = 255;
  4965. }
  4966. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4967. det_count = member->GetNoxiousCount();
  4968. if (det_count > 0) {
  4969. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4970. det_count = 255;
  4971. }
  4972. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4973. det_count = member->GetElementalCount();
  4974. if (det_count > 0) {
  4975. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4976. det_count = 255;
  4977. }
  4978. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4979. det_count = member->GetCurseCount();
  4980. if (det_count > 0) {
  4981. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4982. det_count = 255;
  4983. }
  4984. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4985. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  4986. }
  4987. else {
  4988. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4989. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4990. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  4991. }
  4992. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4993. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4994. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4995. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4996. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4997. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4998. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4999. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5000. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5001. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5002. x++;
  5003. }
  5004. }
  5005. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5006. }
  5007. //packet->PrintPacket();
  5008. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5009. }
  5010. PlayerItemList* Player::GetPlayerItemList(){
  5011. return &item_list;
  5012. }
  5013. void Player::ResetSavedSpawns(){
  5014. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5015. ClearRemovalTimers();
  5016. spawn_packet_sent.clear();
  5017. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5018. info_mutex.writelock(__FUNCTION__, __LINE__);
  5019. spawn_info_packet_list.clear();
  5020. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5021. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5022. spawn_vis_packet_list.clear();
  5023. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5024. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5025. spawn_pos_packet_list.clear();
  5026. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5027. index_mutex.writelock(__FUNCTION__, __LINE__);
  5028. player_spawn_reverse_id_map.clear();
  5029. player_spawn_id_map.clear();
  5030. player_spawn_id_map[1] = this;
  5031. player_spawn_reverse_id_map[this] = 1;
  5032. spawn_index = 1;
  5033. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5034. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5035. player_spawn_quests_required.clear();
  5036. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5037. if(info)
  5038. info->RemoveOldPackets();
  5039. safe_delete_array(movement_packet);
  5040. safe_delete_array(old_movement_packet);
  5041. }
  5042. void Player::SetReturningFromLD(bool val){
  5043. if(val && val != returning_from_ld)
  5044. {
  5045. if(GetPlayerItemList())
  5046. GetPlayerItemList()->ResetPackets();
  5047. GetEquipmentList()->ResetPackets();
  5048. GetAppearanceEquipmentList()->ResetPackets();
  5049. skill_list.ResetPackets();
  5050. safe_delete_array(spell_orig_packet);
  5051. safe_delete_array(spell_xor_packet);
  5052. spell_orig_packet=0;
  5053. spell_xor_packet=0;
  5054. spell_count = 0;
  5055. reset_character_flag(CF_IS_SITTING);
  5056. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5057. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5058. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5059. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5060. SetTempVisualState(0);
  5061. safe_delete_array(spawn_tmp_info_xor_packet);
  5062. safe_delete_array(spawn_tmp_vis_xor_packet);
  5063. safe_delete_array(spawn_tmp_pos_xor_packet);
  5064. spawn_tmp_info_xor_packet = 0;
  5065. spawn_tmp_vis_xor_packet = 0;
  5066. spawn_tmp_pos_xor_packet = 0;
  5067. pos_xor_size = 0;
  5068. info_xor_size = 0;
  5069. vis_xor_size = 0;
  5070. index_mutex.writelock(__FUNCTION__, __LINE__);
  5071. player_spawn_id_map[1] = this;
  5072. player_spawn_reverse_id_map[this] = 1;
  5073. spawn_index = 1;
  5074. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5075. }
  5076. returning_from_ld = val;
  5077. }
  5078. bool Player::IsReturningFromLD(){
  5079. return returning_from_ld;
  5080. }
  5081. void Player::AddFriend(const char* name, bool save){
  5082. if(name){
  5083. if(save)
  5084. friend_list[name] = 1;
  5085. else
  5086. friend_list[name] = 0;
  5087. }
  5088. }
  5089. bool Player::IsFriend(const char* name){
  5090. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5091. return true;
  5092. return false;
  5093. }
  5094. void Player::RemoveFriend(const char* name){
  5095. if(friend_list.count(name) > 0)
  5096. friend_list[name] = 2;
  5097. }
  5098. map<string, int8>* Player::GetFriends(){
  5099. return &friend_list;
  5100. }
  5101. void Player::AddIgnore(const char* name, bool save){
  5102. if(name){
  5103. if(save)
  5104. ignore_list[name] = 1;
  5105. else
  5106. ignore_list[name] = 0;
  5107. }
  5108. }
  5109. bool Player::IsIgnored(const char* name){
  5110. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5111. return true;
  5112. return false;
  5113. }
  5114. void Player::RemoveIgnore(const char* name){
  5115. if(name && ignore_list.count(name) > 0)
  5116. ignore_list[name] = 2;
  5117. }
  5118. map<string, int8>* Player::GetIgnoredPlayers(){
  5119. return &ignore_list;
  5120. }
  5121. bool Player::CheckLevelStatus(int16 new_level) {
  5122. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5123. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5124. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5125. return false;
  5126. return true;
  5127. }
  5128. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5129. Skill* ret = skill_list.GetSkillByName(name);
  5130. if(check_update)
  5131. {
  5132. if(skill_list.CheckSkillIncrease(ret))
  5133. CalculateBonuses();
  5134. }
  5135. return ret;
  5136. }
  5137. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5138. Skill* ret = skill_list.GetSkill(id);
  5139. if(check_update)
  5140. {
  5141. if(skill_list.CheckSkillIncrease(ret))
  5142. CalculateBonuses();
  5143. }
  5144. return ret;
  5145. }
  5146. void Player::SetRangeAttack(bool val){
  5147. range_attack = val;
  5148. }
  5149. bool Player::GetRangeAttack(){
  5150. return range_attack;
  5151. }
  5152. bool Player::AddMail(Mail* mail) {
  5153. bool ret = false;
  5154. if (mail) {
  5155. mail_list.Put(mail->mail_id, mail);
  5156. ret = true;
  5157. }
  5158. return ret;
  5159. }
  5160. MutexMap<int32, Mail*>* Player::GetMail() {
  5161. return &mail_list;
  5162. }
  5163. Mail* Player::GetMail(int32 mail_id) {
  5164. Mail* mail = 0;
  5165. if (mail_list.count(mail_id) > 0)
  5166. mail = mail_list.Get(mail_id);
  5167. return mail;
  5168. }
  5169. void Player::DeleteMail(bool from_database) {
  5170. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5171. while (itr.Next())
  5172. DeleteMail(itr->first, from_database);
  5173. mail_list.clear();
  5174. }
  5175. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5176. if (mail_list.count(mail_id) > 0) {
  5177. if (from_database)
  5178. database.DeletePlayerMail(mail_list.Get(mail_id));
  5179. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5180. }
  5181. }
  5182. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5183. ZoneServer* ret = nullptr;
  5184. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5185. // If the player has a group and destination zone id
  5186. if (gmi && zone_id) {
  5187. deque<GroupMemberInfo*>::iterator itr;
  5188. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5189. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5190. if (group)
  5191. {
  5192. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5193. deque<GroupMemberInfo*>* members = group->GetMembers();
  5194. // Loop through the group members
  5195. for (itr = members->begin(); itr != members->end(); itr++) {
  5196. // If a group member matches a target
  5197. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5198. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5199. // toggle the flag and break the loop
  5200. ret = (*itr)->member->GetZone();
  5201. break;
  5202. }
  5203. }
  5204. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5205. }
  5206. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5207. }
  5208. return ret;
  5209. }
  5210. /* CharacterInstances */
  5211. CharacterInstances::CharacterInstances() {
  5212. m_instanceList.SetName("Mutex::m_instanceList");
  5213. }
  5214. CharacterInstances::~CharacterInstances() {
  5215. RemoveInstances();
  5216. }
  5217. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5218. InstanceData data;
  5219. data.db_id = db_id;
  5220. data.instance_id = instance_id;
  5221. data.zone_id = zone_id;
  5222. data.zone_instance_type = zone_instancetype;
  5223. data.zone_name = zone_name;
  5224. data.last_success_timestamp = last_success_timestamp;
  5225. data.last_failure_timestamp = last_failure_timestamp;
  5226. data.success_lockout_time = success_lockout_time;
  5227. data.failure_lockout_time = failure_lockout_time;
  5228. instanceList.push_back(data);
  5229. }
  5230. void CharacterInstances::RemoveInstances() {
  5231. instanceList.clear();
  5232. }
  5233. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5234. vector<InstanceData>::iterator itr;
  5235. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5236. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5237. InstanceData* data = &(*itr);
  5238. if (data->zone_id == zone_id) {
  5239. instanceList.erase(itr);
  5240. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5241. return true;
  5242. }
  5243. }
  5244. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5245. return false;
  5246. }
  5247. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5248. vector<InstanceData>::iterator itr;
  5249. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5250. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5251. InstanceData* data = &(*itr);
  5252. if (data->instance_id == instance_id) {
  5253. instanceList.erase(itr);
  5254. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5255. return true;
  5256. }
  5257. }
  5258. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5259. return false;
  5260. }
  5261. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5262. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5263. for(int32 i = 0; i < instanceList.size(); i++) {
  5264. InstanceData* data = &instanceList.at(i);
  5265. if (data->zone_id == zone_id) {
  5266. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5267. return data;
  5268. }
  5269. }
  5270. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5271. return 0;
  5272. }
  5273. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5274. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5275. for(int32 i = 0; i < instanceList.size(); i++) {
  5276. InstanceData* data = &instanceList.at(i);
  5277. if (data->db_id == db_id) {
  5278. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5279. return data;
  5280. }
  5281. }
  5282. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5283. return 0;
  5284. }
  5285. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5286. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5287. for(int32 i = 0; i < instanceList.size(); i++) {
  5288. InstanceData* data = &instanceList.at(i);
  5289. if (data->instance_id == instance_id) {
  5290. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5291. return data;
  5292. }
  5293. }
  5294. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5295. return 0;
  5296. }
  5297. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5298. vector<InstanceData> ret;
  5299. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5300. for (int32 i = 0; i < instanceList.size(); i++) {
  5301. InstanceData* data = &instanceList.at(i);
  5302. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5303. ret.push_back(*data);
  5304. }
  5305. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5306. return ret;
  5307. }
  5308. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5309. vector<InstanceData> ret;
  5310. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5311. for (int32 i = 0; i < instanceList.size(); i++) {
  5312. InstanceData* data = &instanceList.at(i);
  5313. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5314. ret.push_back(*data);
  5315. }
  5316. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5317. return ret;
  5318. }
  5319. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5320. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5321. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5322. // delete instance from `instances` if no more characters assigned to it
  5323. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5324. for (int32 i = 0; i < instanceList.size(); i++) {
  5325. InstanceData* data = &instanceList.at(i);
  5326. // Check to see if we have a valid instance and if it is persistant
  5327. if (data->instance_id > 0) {
  5328. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5329. // Check max duration (last success + success time)
  5330. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5331. // Max duration has passed, instance has expired lets remove the player from it,
  5332. // this will also delete the instace if all players have been removed from it
  5333. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5334. data->instance_id = 0;
  5335. }
  5336. }
  5337. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5338. // Need to check lockout instance ids to ensure they are still valid.
  5339. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5340. data->instance_id = 0;
  5341. }
  5342. }
  5343. }
  5344. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5345. /*for(int32 i=0;i<instanceList->size();i++)
  5346. {
  5347. bool valuesUpdated = false;
  5348. InstanceData data = instanceList->at(i);
  5349. if ( data.grant_reenter_time_left > 0 )
  5350. {
  5351. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5352. data.grant_reenter_time_left = 0;
  5353. else
  5354. data.grant_reenter_time_left -= msDiff;
  5355. valuesUpdated = true;
  5356. }
  5357. if ( data.grant_reset_time_left > 0 )
  5358. {
  5359. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5360. data.grant_reset_time_left = 0;
  5361. else
  5362. data.grant_reset_time_left -= msDiff;
  5363. valuesUpdated = true;
  5364. }
  5365. if ( data.lockout_time > 0 )
  5366. {
  5367. if ( ( data.lockout_time - msDiff ) < 1 )
  5368. {
  5369. data.lockout_time = 0;
  5370. // this means that their timer ran out and we need to clear it from db and player
  5371. RemoveInstanceByInstanceID(data.instance_id);
  5372. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5373. }
  5374. else
  5375. data.lockout_time -= msDiff;
  5376. valuesUpdated = true;
  5377. }
  5378. if ( valuesUpdated )
  5379. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5380. }*/
  5381. }
  5382. int32 CharacterInstances::GetInstanceCount() {
  5383. return instanceList.size();
  5384. }
  5385. void Player::SetPlayerAdventureClass(int8 new_class){
  5386. SetAdventureClass(new_class);
  5387. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5388. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5389. GetInfoStruct()->set_class3(new_class);
  5390. charsheet_changed = true;
  5391. if(GetZone())
  5392. GetZone()->TriggerCharSheetTimer();
  5393. }
  5394. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5395. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5396. }
  5397. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5398. return GetSkills()->GetSkillBonus(spell_id);
  5399. }
  5400. void Player::RemoveSkillBonus(int32 spell_id) {
  5401. GetSkills()->RemoveSkillBonus(spell_id);
  5402. }
  5403. bool Player::HasFreeBankSlot() {
  5404. return item_list.HasFreeBankSlot();
  5405. }
  5406. int8 Player::FindFreeBankSlot() {
  5407. return item_list.FindFreeBankSlot();
  5408. }
  5409. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5410. Title* new_title = new Title;
  5411. new_title->SetID(title_id);
  5412. new_title->SetName(name);
  5413. new_title->SetPrefix(prefix);
  5414. new_title->SetSaveNeeded(save_needed);
  5415. player_titles_list.Add(new_title);
  5416. }
  5417. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5418. }
  5419. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5420. Skill* skill = master_skill_list.GetSkillByName(name);
  5421. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5422. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5423. }
  5424. // Check to see if the player already has the language
  5425. if (HasLanguage(id))
  5426. return;
  5427. // Doesn't already have the language so add it
  5428. Language* new_language = new Language;
  5429. new_language->SetID(id);
  5430. new_language->SetName(name);
  5431. player_languages_list.Add(new_language);
  5432. if (save_needed)
  5433. database.SaveCharacterLang(GetCharacterID(), id);
  5434. }
  5435. bool Player::HasLanguage(int32 id){
  5436. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5437. list<Language*>::iterator itr;
  5438. Language* language = 0;
  5439. bool ret = false;
  5440. for(itr = languages->begin(); itr != languages->end(); itr++){
  5441. language = *itr;
  5442. if(language->GetID() == id){
  5443. ret = true;
  5444. break;
  5445. }
  5446. }
  5447. return ret;
  5448. }
  5449. bool Player::HasLanguage(const char* name){
  5450. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5451. list<Language*>::iterator itr;
  5452. Language* language = 0;
  5453. bool ret = false;
  5454. for(itr = languages->begin(); itr != languages->end(); itr++){
  5455. language = *itr;
  5456. if(!strncmp(language->GetName(), name, strlen(name))){
  5457. ret = true;
  5458. break;
  5459. }
  5460. }
  5461. return ret;
  5462. }
  5463. void Player::AddPassiveSpell(int32 id, int8 tier)
  5464. {
  5465. // Add the spell to the list of passives this player currently has
  5466. // list is used for quickly going over only the passive spells the
  5467. // player has instead of going through all their spells.
  5468. passive_spells.push_back(id);
  5469. Client* client = GetClient();
  5470. // Don not apply passives if the client is null, zoning, or reviving
  5471. if (client == NULL || client->IsZoning() || IsResurrecting())
  5472. return;
  5473. Spell* spell = 0;
  5474. spell = master_spell_list.GetSpell(id, tier);
  5475. if (spell) {
  5476. SpellProcess* spellProcess = 0;
  5477. // Get the current zones spell process
  5478. spellProcess = GetZone()->GetSpellProcess();
  5479. // Cast the spell, CastPassives() bypasses the spell queue
  5480. spellProcess->CastPassives(spell, this);
  5481. }
  5482. }
  5483. void Player::ApplyPassiveSpells()
  5484. {
  5485. Spell* spell = 0;
  5486. SpellBookEntry* spell2 = 0;
  5487. vector<int32>::iterator itr;
  5488. SpellProcess* spellProcess = 0;
  5489. spellProcess = GetZone()->GetSpellProcess();
  5490. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5491. {
  5492. spell2 = GetSpellBookSpell((*itr));
  5493. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5494. if (spell) {
  5495. spellProcess->CastPassives(spell, this);
  5496. }
  5497. }
  5498. }
  5499. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5500. {
  5501. Spell* spell = 0;
  5502. spell = master_spell_list.GetSpell(id, tier);
  5503. if (spell) {
  5504. SpellProcess* spellProcess = 0;
  5505. spellProcess = GetZone()->GetSpellProcess();
  5506. spellProcess->CastPassives(spell, this, true);
  5507. if (remove_from_list) {
  5508. vector<int32>::iterator remove;
  5509. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5510. if (remove != passive_spells.end())
  5511. passive_spells.erase(remove);
  5512. }
  5513. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5514. }
  5515. }
  5516. void Player::RemoveAllPassives()
  5517. {
  5518. vector<int32>::iterator itr;
  5519. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5520. RemoveSpellBookEntry((*itr), false);
  5521. passive_spells.clear();
  5522. }
  5523. void Player::ResetPetInfo() {
  5524. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5525. GetInfoStruct()->set_pet_movement(0);
  5526. GetInfoStruct()->set_pet_behavior(0);
  5527. GetInfoStruct()->set_pet_health_pct(0.0f);
  5528. GetInfoStruct()->set_pet_power_pct(0.0f);
  5529. // Make sure the values get sent to the client
  5530. SetCharSheetChanged(true);
  5531. }
  5532. bool Player::HasRecipeBook(int32 recipe_id){
  5533. return recipebook_list.HasRecipeBook(recipe_id);
  5534. }
  5535. bool Player::DiscoveredLocation(int32 locationID) {
  5536. bool ret = false;
  5537. // No discovery type entry then return false
  5538. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5539. return false;
  5540. // Is a discovery type entry but not a location subtype return false
  5541. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5542. return false;
  5543. vector<HistoryData*>::iterator itr;
  5544. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5545. if ((*itr)->Value == locationID) {
  5546. ret = true;
  5547. break;
  5548. }
  5549. }
  5550. return ret;
  5551. }
  5552. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5553. switch (type) {
  5554. case HISTORY_TYPE_NONE:
  5555. HandleHistoryNone(subtype, value, value2);
  5556. break;
  5557. case HISTORY_TYPE_DEATH:
  5558. HandleHistoryDeath(subtype, value, value2);
  5559. break;
  5560. case HISTORY_TYPE_DISCOVERY:
  5561. HandleHistoryDiscovery(subtype, value, value2);
  5562. break;
  5563. case HISTORY_TYPE_XP:
  5564. HandleHistoryXP(subtype, value, value2);
  5565. break;
  5566. default:
  5567. // Not a valid history event so return out before trying to save into the db
  5568. return;
  5569. }
  5570. }
  5571. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5572. }
  5573. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5574. }
  5575. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5576. switch (subtype) {
  5577. case HISTORY_SUBTYPE_NONE:
  5578. break;
  5579. case HISTORY_SUBTYPE_ADVENTURE:
  5580. break;
  5581. case HISTORY_SUBTYPE_TRADESKILL:
  5582. break;
  5583. case HISTORY_SUBTYPE_QUEST:
  5584. break;
  5585. case HISTORY_SUBTYPE_AA:
  5586. break;
  5587. case HISTORY_SUBTYPE_ITEM:
  5588. break;
  5589. case HISTORY_SUBTYPE_LOCATION: {
  5590. HistoryData* hd = new HistoryData;
  5591. hd->Value = value;
  5592. hd->Value2 = value2;
  5593. hd->EventDate = Timer::GetUnixTimeStamp();
  5594. strcpy(hd->Location, GetZone()->GetZoneName());
  5595. hd->needs_save = true;
  5596. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5597. break;
  5598. }
  5599. default:
  5600. // Invalid subtype, default to NONE
  5601. break;
  5602. }
  5603. }
  5604. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5605. switch (subtype) {
  5606. case HISTORY_SUBTYPE_NONE:
  5607. break;
  5608. case HISTORY_SUBTYPE_ADVENTURE: {
  5609. HistoryData* hd = new HistoryData;
  5610. hd->Value = value;
  5611. hd->Value2 = value2;
  5612. hd->EventDate = Timer::GetUnixTimeStamp();
  5613. strcpy(hd->Location, GetZone()->GetZoneName());
  5614. hd->needs_save = true;
  5615. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5616. }
  5617. break;
  5618. case HISTORY_SUBTYPE_TRADESKILL:
  5619. break;
  5620. case HISTORY_SUBTYPE_QUEST:
  5621. break;
  5622. case HISTORY_SUBTYPE_AA:
  5623. break;
  5624. case HISTORY_SUBTYPE_ITEM:
  5625. break;
  5626. case HISTORY_SUBTYPE_LOCATION:
  5627. break;
  5628. default:
  5629. // Invalid subtype, default to NONE
  5630. break;
  5631. }
  5632. }
  5633. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5634. m_characterHistory[type][subtype].push_back(hd);
  5635. }
  5636. void Player::SaveHistory() {
  5637. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5638. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5639. map<int8, vector<HistoryData*> >::iterator itr2;
  5640. vector<HistoryData*>::iterator itr3;
  5641. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5642. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5643. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5644. if((*itr3)->needs_save) {
  5645. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5646. (*itr3)->needs_save = false;
  5647. }
  5648. }
  5649. }
  5650. }
  5651. }
  5652. void Player::InitXPTable() {
  5653. m_levelXPReq[2] = 600;
  5654. m_levelXPReq[3] = 800;
  5655. m_levelXPReq[4] = 1000;
  5656. m_levelXPReq[5] = 1400;
  5657. m_levelXPReq[6] = 1800;
  5658. m_levelXPReq[7] = 2200;
  5659. m_levelXPReq[8] = 2600;
  5660. m_levelXPReq[9] = 3000;
  5661. m_levelXPReq[10] = 3400;
  5662. m_levelXPReq[11] = 3800;
  5663. m_levelXPReq[12] = 4200;
  5664. m_levelXPReq[13] = 4600;
  5665. m_levelXPReq[14] = 5000;
  5666. m_levelXPReq[15] = 5500;
  5667. m_levelXPReq[16] = 6000;
  5668. m_levelXPReq[17] = 6500;
  5669. m_levelXPReq[18] = 7000;
  5670. m_levelXPReq[19] = 7500;
  5671. m_levelXPReq[20] = 8000;
  5672. m_levelXPReq[21] = 8500;
  5673. m_levelXPReq[22] = 9000;
  5674. m_levelXPReq[23] = 9500;
  5675. m_levelXPReq[24] = 10000;
  5676. m_levelXPReq[25] = 10500;
  5677. m_levelXPReq[26] = 11000;
  5678. m_levelXPReq[27] = 11750;
  5679. m_levelXPReq[28] = 12500;
  5680. m_levelXPReq[29] = 13250;
  5681. m_levelXPReq[30] = 14000;
  5682. m_levelXPReq[31] = 14750;
  5683. m_levelXPReq[32] = 15500;
  5684. m_levelXPReq[33] = 16250;
  5685. m_levelXPReq[34] = 17000;
  5686. m_levelXPReq[35] = 17750;
  5687. m_levelXPReq[36] = 18500;
  5688. m_levelXPReq[37] = 19250;
  5689. m_levelXPReq[38] = 20000;
  5690. m_levelXPReq[39] = 20750;
  5691. m_levelXPReq[40] = 21500;
  5692. m_levelXPReq[41] = 22250;
  5693. m_levelXPReq[42] = 23000;
  5694. m_levelXPReq[43] = 24000;
  5695. m_levelXPReq[44] = 25000;
  5696. m_levelXPReq[45] = 26000;
  5697. m_levelXPReq[46] = 27000;
  5698. m_levelXPReq[47] = 28000;
  5699. m_levelXPReq[48] = 29250;
  5700. m_levelXPReq[49] = 30500;
  5701. m_levelXPReq[50] = 32000;
  5702. m_levelXPReq[51] = 33750;
  5703. m_levelXPReq[52] = 35750;
  5704. m_levelXPReq[53] = 38000;
  5705. m_levelXPReq[54] = 40500;
  5706. m_levelXPReq[55] = 42500;
  5707. m_levelXPReq[56] = 45500;
  5708. m_levelXPReq[57] = 48500;
  5709. m_levelXPReq[58] = 51500;
  5710. m_levelXPReq[59] = 54500;
  5711. m_levelXPReq[60] = 57500;
  5712. m_levelXPReq[61] = 60500;
  5713. m_levelXPReq[62] = 63500;
  5714. m_levelXPReq[63] = 66500;
  5715. m_levelXPReq[64] = 70000;
  5716. m_levelXPReq[65] = 73500;
  5717. m_levelXPReq[66] = 77000;
  5718. m_levelXPReq[67] = 80500;
  5719. m_levelXPReq[68] = 84000;
  5720. m_levelXPReq[69] = 87500;
  5721. m_levelXPReq[70] = 91000;
  5722. m_levelXPReq[71] = 94500;
  5723. m_levelXPReq[72] = 98000;
  5724. m_levelXPReq[73] = 101500;
  5725. m_levelXPReq[74] = 105000;
  5726. m_levelXPReq[75] = 108500;
  5727. m_levelXPReq[76] = 116500;
  5728. m_levelXPReq[77] = 132500;
  5729. m_levelXPReq[78] = 152500;
  5730. m_levelXPReq[79] = 172500;
  5731. m_levelXPReq[80] = 192500;
  5732. m_levelXPReq[81] = 212500;
  5733. m_levelXPReq[82] = 232500;
  5734. m_levelXPReq[83] = 252500;
  5735. m_levelXPReq[84] = 272500;
  5736. m_levelXPReq[85] = 292500;
  5737. m_levelXPReq[86] = 312500;
  5738. m_levelXPReq[87] = 332500;
  5739. m_levelXPReq[88] = 352500;
  5740. m_levelXPReq[89] = 372500;
  5741. m_levelXPReq[90] = 392500;
  5742. m_levelXPReq[91] = 863550;
  5743. m_levelXPReq[92] = 949905;
  5744. m_levelXPReq[93] = 1044895;
  5745. m_levelXPReq[94] = 1149385;
  5746. m_levelXPReq[95] = 1264323;
  5747. }
  5748. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5749. bool locked = true;
  5750. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5751. if (player_spawn_quests_required.size() > 0 ) {
  5752. ZoneServer* zone = GetZone();
  5753. Client* client = GetClient();
  5754. if (!client){
  5755. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5756. return;
  5757. }
  5758. int xxx = player_spawn_quests_required.count(quest_id);
  5759. if (player_spawn_quests_required.count(quest_id) > 0){
  5760. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5761. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5762. Spawn* spawn = 0;
  5763. vector<int32>::iterator itr;
  5764. for (itr = spawns.begin(); itr != spawns.end();){
  5765. spawn = zone->GetSpawnByID(*itr);
  5766. if (spawn)
  5767. zone->SendSpawnChanges(spawn, client, false, true);
  5768. else {
  5769. itr = spawns.erase(itr);
  5770. continue;
  5771. }
  5772. itr++;
  5773. }
  5774. locked = false;
  5775. }
  5776. }
  5777. if (locked)
  5778. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5779. }
  5780. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5781. bool locked = true;
  5782. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5783. if (player_spawn_history_required.size() > 0) {
  5784. ZoneServer* zone = GetZone();
  5785. Client* client = GetClient();
  5786. if (!client){
  5787. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5788. return;
  5789. }
  5790. if (player_spawn_history_required.count(event_id) > 0){
  5791. vector<int32> spawns = *player_spawn_history_required[event_id];
  5792. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5793. Spawn* spawn = 0;
  5794. vector<int32>::iterator itr;
  5795. for (itr = spawns.begin(); itr != spawns.end();){
  5796. spawn = zone->GetSpawnByID(*itr);
  5797. if (spawn)
  5798. zone->SendSpawnChanges(spawn, client, false, true);
  5799. else {
  5800. itr = spawns.erase(itr);
  5801. continue;
  5802. }
  5803. itr++;
  5804. }
  5805. locked = false;
  5806. }
  5807. }
  5808. if (locked)
  5809. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5810. }
  5811. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5812. if(!spawn || !quest_id)
  5813. return;
  5814. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5815. if(player_spawn_quests_required.count(quest_id) == 0)
  5816. player_spawn_quests_required[quest_id] = new vector<int32>;
  5817. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5818. int32 current_spawn = 0;
  5819. for(int32 i=0;i<quest_spawns->size();i++){
  5820. current_spawn = quest_spawns->at(i);
  5821. if (current_spawn == spawn->GetID()){
  5822. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5823. return;
  5824. }
  5825. }
  5826. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5827. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5828. }
  5829. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5830. if (!spawn || !event_id)
  5831. return;
  5832. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5833. if (player_spawn_history_required.count(event_id) == 0)
  5834. player_spawn_history_required[event_id] = new vector<int32>;
  5835. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5836. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5837. if (itr == history_spawns->end())
  5838. history_spawns->push_back(spawn->GetID());
  5839. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5840. }
  5841. int32 PlayerInfo::GetBoatSpawn(){
  5842. return boat_spawn;
  5843. }
  5844. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5845. if(spawn)
  5846. boat_spawn = spawn->GetID();
  5847. else
  5848. boat_spawn = 0;
  5849. }
  5850. void PlayerInfo::RemoveOldPackets(){
  5851. safe_delete_array(changes);
  5852. safe_delete_array(orig_packet);
  5853. safe_delete_array(pet_changes);
  5854. safe_delete_array(pet_orig_packet);
  5855. changes = 0;
  5856. orig_packet = 0;
  5857. pet_changes = 0;
  5858. pet_orig_packet = 0;
  5859. }
  5860. PlayerControlFlags::PlayerControlFlags(){
  5861. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5862. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5863. flags_changed = false;
  5864. flag_changes.clear();
  5865. current_flags.clear();
  5866. }
  5867. PlayerControlFlags::~PlayerControlFlags(){
  5868. flag_changes.clear();
  5869. current_flags.clear();
  5870. }
  5871. bool PlayerControlFlags::ControlFlagsChanged(){
  5872. bool ret;
  5873. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5874. ret = flags_changed;
  5875. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5876. return ret;
  5877. }
  5878. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5879. if (!param || !param_value)
  5880. return;
  5881. bool active_changed = false;
  5882. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5883. active_changed = (current_flags[param][param_value] != is_active);
  5884. if (active_changed){
  5885. current_flags[param][param_value] = is_active;
  5886. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5887. flag_changes[param][param_value] = is_active ? 1 : 0;
  5888. flags_changed = true;
  5889. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5890. }
  5891. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5892. }
  5893. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5894. if (!client)
  5895. return;
  5896. map<int8, int8>* ptr = 0;
  5897. map<int8, map<int8, int8> >::iterator itr;
  5898. map<int8, int8>::iterator itr2;
  5899. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5900. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5901. ptr = &itr->second;
  5902. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5903. int32 param = itr2->first;
  5904. if(client->GetVersion() <= 546) {
  5905. if(itr->first == 1) { // first set of flags DoF only supports these
  5906. bool skip = false;
  5907. switch(itr2->first) {
  5908. case 1: // flymode for DoF
  5909. case 2: // no clip mode for DoF
  5910. case 4: // we don't know
  5911. case 32: { // safe fall (DoF is low gravity for this parameter)
  5912. skip = true;
  5913. break;
  5914. }
  5915. }
  5916. if(skip) {
  5917. continue;
  5918. }
  5919. }
  5920. bool bypassFlag = true;
  5921. // remap control effects to old DoF from AoM
  5922. switch(itr->first) {
  5923. case 4: {
  5924. if(itr2->first == 64) { // stun
  5925. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5926. param = 16;
  5927. bypassFlag = false;
  5928. }
  5929. break;
  5930. }
  5931. }
  5932. if(itr->first > 1 && bypassFlag) {
  5933. continue; // we don't support flag sets higher than 1 for DoF
  5934. }
  5935. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5936. }
  5937. else {
  5938. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5939. }
  5940. }
  5941. }
  5942. flag_changes.clear();
  5943. flags_changed = false;
  5944. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5945. }
  5946. bool Player::ControlFlagsChanged(){
  5947. return control_flags.ControlFlagsChanged();
  5948. }
  5949. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5950. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5951. }
  5952. void Player::SendControlFlagUpdates(Client* client){
  5953. control_flags.SendControlFlagUpdates(client);
  5954. }
  5955. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5956. mLUAHistory.writelock();
  5957. if (m_charLuaHistory.count(event_id) > 0) {
  5958. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5959. safe_delete(history);
  5960. mLUAHistory.releasewritelock();
  5961. return;
  5962. }
  5963. m_charLuaHistory.insert(make_pair(event_id,history));
  5964. mLUAHistory.releasewritelock();
  5965. }
  5966. void Player::SaveLUAHistory() {
  5967. mLUAHistory.readlock();
  5968. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5969. map<int32, LUAHistory*>::iterator itr;
  5970. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5971. if (itr->second->SaveNeeded) {
  5972. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5973. itr->second->SaveNeeded = false;
  5974. }
  5975. }
  5976. mLUAHistory.releasereadlock();
  5977. }
  5978. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5979. mLUAHistory.writelock();
  5980. LUAHistory* hd = 0;
  5981. if (m_charLuaHistory.count(event_id) > 0)
  5982. hd = m_charLuaHistory[event_id];
  5983. else {
  5984. hd = new LUAHistory;
  5985. m_charLuaHistory.insert(make_pair(event_id,hd));
  5986. }
  5987. hd->Value = value;
  5988. hd->Value2 = value2;
  5989. hd->SaveNeeded = true;
  5990. mLUAHistory.releasewritelock();
  5991. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5992. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5993. mLUAHistory.readlock();
  5994. SendHistoryRequiredSpawns(event_id);
  5995. mLUAHistory.releasereadlock();
  5996. }
  5997. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5998. LUAHistory* ret = 0;
  5999. mLUAHistory.readlock();
  6000. if (m_charLuaHistory.count(event_id) > 0)
  6001. ret = m_charLuaHistory[event_id];
  6002. mLUAHistory.releasereadlock();
  6003. return ret;
  6004. }
  6005. bool Player::CanSeeInvis(Entity* target)
  6006. {
  6007. if (!target->IsStealthed() && !target->IsInvis())
  6008. return true;
  6009. if (target->IsStealthed() && HasSeeHideSpell())
  6010. return true;
  6011. else if (target->IsInvis() && HasSeeInvisSpell())
  6012. return true;
  6013. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  6014. if (radius == 0) // radius of 0 is always seen
  6015. return true;
  6016. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  6017. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  6018. return true;
  6019. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  6020. Item* item = 0;
  6021. vector<Item*>* equipped_list = GetEquippedItemList();
  6022. bool seeInvis = false;
  6023. bool seeStealth = false;
  6024. for (int32 i = 0; i < equipped_list->size(); i++)
  6025. {
  6026. item = equipped_list->at(i);
  6027. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6028. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6029. if (target->IsStealthed() && seeStealth)
  6030. return true;
  6031. else if (target->IsInvis() && seeInvis)
  6032. return true;
  6033. }
  6034. return false;
  6035. }
  6036. // returns true if we need to update target info due to see invis status change
  6037. bool Player::CheckChangeInvisHistory(Entity* target)
  6038. {
  6039. std::map<int32, bool>::iterator it;
  6040. it = target_invis_history.find(target->GetID());
  6041. if (it != target_invis_history.end())
  6042. {
  6043. //canSeeStatus
  6044. if (it->second)
  6045. {
  6046. if (!this->CanSeeInvis(target))
  6047. {
  6048. UpdateTargetInvisHistory(target->GetID(), false);
  6049. return true;
  6050. }
  6051. else
  6052. return false;
  6053. }
  6054. else
  6055. {
  6056. if (this->CanSeeInvis(target))
  6057. {
  6058. UpdateTargetInvisHistory(target->GetID(), true);
  6059. return true;
  6060. }
  6061. else
  6062. return false;
  6063. }
  6064. }
  6065. if (!this->CanSeeInvis(target))
  6066. UpdateTargetInvisHistory(target->GetID(), false);
  6067. else
  6068. UpdateTargetInvisHistory(target->GetID(), true);
  6069. return true;
  6070. }
  6071. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6072. {
  6073. target_invis_history[targetID] = canSeeStatus;
  6074. }
  6075. void Player::RemoveTargetInvisHistory(int32 targetID)
  6076. {
  6077. target_invis_history.erase(targetID);
  6078. }
  6079. bool Player::SetSpawnMap(Spawn* spawn)
  6080. {
  6081. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6082. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6083. spawn_id += 1;
  6084. if (spawn_index == 255)
  6085. spawn_index += 1; //just so we dont have to worry about overloading
  6086. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6087. if(itr != player_spawn_id_map.end()) {
  6088. player_spawn_id_map.erase(itr);
  6089. }
  6090. player_spawn_id_map[spawn_id] = spawn;
  6091. player_spawn_reverse_id_map[this] = spawn_id;
  6092. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6093. return false;
  6094. }
  6095. index_mutex.writelock(__FUNCTION__, __LINE__);
  6096. spawn_id += 1;
  6097. if (spawn_index == 255)
  6098. spawn_index += 1; //just so we dont have to worry about overloading
  6099. int32 tmp_id = spawn_id;
  6100. player_spawn_id_map[tmp_id] = spawn;
  6101. if(player_spawn_reverse_id_map.count(spawn))
  6102. player_spawn_reverse_id_map.erase(spawn);
  6103. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6104. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6105. return true;
  6106. }
  6107. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6108. {
  6109. NPC* npc = new NPC();
  6110. string newName(GetName());
  6111. newName.append("'s spirit shard");
  6112. strcpy(npc->appearance.name, newName.c_str());
  6113. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6114. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6115. if(primary_command_list){
  6116. npc->SetPrimaryCommands(primary_command_list);
  6117. npc->primary_command_list_id = result.GetInt32(9);
  6118. }
  6119. if(secondary_command_list){
  6120. npc->SetSecondaryCommands(secondary_command_list);
  6121. npc->secondary_command_list_id = result.GetInt32(10);
  6122. }*/
  6123. npc->appearance.level = GetLevel();
  6124. npc->appearance.race = GetRace();
  6125. npc->appearance.gender = GetGender();
  6126. npc->appearance.adventure_class = GetAdventureClass();
  6127. npc->appearance.model_type = GetModelType();
  6128. npc->appearance.soga_model_type = GetSogaModelType();
  6129. npc->appearance.display_name = 1;
  6130. npc->features.hair_type = GetHairType();
  6131. npc->features.hair_face_type = GetFacialHairType();
  6132. npc->features.wing_type = GetWingType();
  6133. npc->features.chest_type = GetChestType();
  6134. npc->features.legs_type = GetLegsType();
  6135. npc->features.soga_hair_type = GetSogaHairType();
  6136. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6137. npc->appearance.attackable = 0;
  6138. npc->appearance.show_level = 1;
  6139. npc->appearance.targetable = 1;
  6140. npc->appearance.show_command_icon = 1;
  6141. npc->appearance.display_hand_icon = 0;
  6142. npc->appearance.hide_hood = GetHideHood();
  6143. npc->size = GetSize();
  6144. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6145. npc->appearance.action_state = appearance.action_state;
  6146. npc->appearance.visual_state = 6193; // ghostly look
  6147. npc->appearance.mood_state = appearance.mood_state;
  6148. npc->appearance.emote_state = appearance.emote_state;
  6149. npc->appearance.pos.state = appearance.pos.state;
  6150. npc->appearance.activity_status = appearance.activity_status;
  6151. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6152. npc->SetPrefixTitle(GetPrefixTitle());
  6153. npc->SetSuffixTitle(GetSuffixTitle());
  6154. npc->SetLastName(GetLastName());
  6155. npc->SetX(origX);
  6156. npc->SetY(origY);
  6157. npc->SetZ(origZ);
  6158. npc->SetHeading(origHeading);
  6159. npc->SetSpawnOrigX(origX);
  6160. npc->SetSpawnOrigY(origY);
  6161. npc->SetSpawnOrigZ(origZ);
  6162. npc->SetSpawnOrigHeading(origHeading);
  6163. npc->SetLocation(origGridID);
  6164. npc->SetAlive(false);
  6165. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6166. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6167. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6168. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6169. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6170. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6171. npc->SetShardID(dbid);
  6172. npc->SetShardCharID(GetCharacterID());
  6173. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6174. if(script)
  6175. npc->SetSpawnScript(script);
  6176. return npc;
  6177. }
  6178. void Player::SaveSpellEffects()
  6179. {
  6180. if(stop_save_spell_effects)
  6181. {
  6182. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6183. return;
  6184. }
  6185. SpellProcess* spellProcess = 0;
  6186. // Get the current zones spell process
  6187. spellProcess = GetZone()->GetSpellProcess();
  6188. Query savedEffects;
  6189. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6190. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6191. InfoStruct* info = GetInfoStruct();
  6192. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6193. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6194. for(int i = 0; i < 45; i++) {
  6195. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6196. {
  6197. Spawn* spawn = nullptr;
  6198. int32 target_char_id = 0;
  6199. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6200. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6201. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6202. target_char_id = ((Player*)spawn)->GetCharacterID();
  6203. int32 timestamp = 0xFFFFFFFF;
  6204. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6205. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6206. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6207. if(caster_char_id == 0)
  6208. continue;
  6209. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6210. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6211. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6212. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6213. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6214. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6215. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6216. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6217. }
  6218. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6219. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6220. int32 target_char_id = 0;
  6221. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6222. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6223. else if(!info->maintained_effects[i].spell->initial_target)
  6224. target_char_id = GetCharacterID();
  6225. else if(spawn && spawn->IsPlayer())
  6226. target_char_id = ((Player*)spawn)->GetCharacterID();
  6227. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6228. target_char_id = 0xFFFFFFFF;
  6229. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6230. int32 timestamp = 0xFFFFFFFF;
  6231. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6232. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6233. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6234. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6235. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6236. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6237. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6238. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6239. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6240. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6241. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6242. bool firstTarget = true;
  6243. map<Spawn*, int8> targetsInserted;
  6244. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6245. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6246. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6247. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6248. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6249. {
  6250. int32 tmpCharID = 0;
  6251. int8 type = 0;
  6252. if(targetsInserted.find(spawn) != targetsInserted.end())
  6253. continue;
  6254. if(spawn->IsPlayer())
  6255. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6256. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6257. {
  6258. tmpCharID = 0xFFFFFFFF;
  6259. }
  6260. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6261. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6262. {
  6263. type = ((Entity*)spawn)->GetPetType();
  6264. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6265. tmpCharID = petOwner->GetCharacterID();
  6266. }
  6267. if(!firstTarget)
  6268. insertTargets.append(", ");
  6269. targetsInserted.insert(make_pair(spawn, true));
  6270. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6271. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6272. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6273. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6274. firstTarget = false;
  6275. }
  6276. }
  6277. multimap<int32,int8>::iterator entries;
  6278. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6279. {
  6280. if(!firstTarget)
  6281. insertTargets.append(", ");
  6282. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6283. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6284. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6285. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6286. firstTarget = false;
  6287. }
  6288. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6289. if(!firstTarget) {
  6290. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6291. }
  6292. }
  6293. }
  6294. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6295. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6296. }
  6297. void Player::MentorTarget()
  6298. {
  6299. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6300. {
  6301. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6302. reset_mentorship = true;
  6303. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6304. }
  6305. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6306. {
  6307. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6308. {
  6309. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6310. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6311. {
  6312. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6313. return;
  6314. }
  6315. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6316. {
  6317. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6318. {
  6319. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6320. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6321. }
  6322. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6323. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6324. }
  6325. }
  6326. }
  6327. }
  6328. }
  6329. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6330. {
  6331. if(update_stats) {
  6332. RemoveSpells();
  6333. }
  6334. if(client->GetPlayer()->GetGroupMemberInfo())
  6335. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6336. InfoStruct* info = GetInfoStruct();
  6337. info->set_effective_level(effective_level);
  6338. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6339. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6340. client->GetPlayer()->CalculateBonuses();
  6341. if(update_stats) {
  6342. client->GetPlayer()->SetHP(GetTotalHP());
  6343. client->GetPlayer()->SetPower(GetTotalPower());
  6344. }
  6345. /*info->set_agi_base(effective_level * 2 + 15);
  6346. info->set_intel_base(effective_level * 2 + 15);
  6347. info->set_wis_base(effective_level * 2 + 15);
  6348. info->set_str_base(effective_level * 2 + 15);
  6349. info->set_sta_base(effective_level * 2 + 15);
  6350. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6351. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6352. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6353. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6354. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6355. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6356. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6357. GetClient()->ClearSentItemDetails();
  6358. if(GetClient())
  6359. {
  6360. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6361. if (app) {
  6362. GetClient()->QueuePacket(app);
  6363. }
  6364. }
  6365. GetEquipmentList()->SendEquippedItems(this);
  6366. }
  6367. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6368. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6369. GetInfoStruct()->set_effective_level(level);
  6370. }
  6371. SetInfo(&appearance.level, level, setUpdateFlags);
  6372. SetXP(0);
  6373. SetNeededXP();
  6374. }
  6375. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6376. if(item_list.AddItem(item)) {
  6377. item->save_needed = true;
  6378. SetEquippedItemAppearances();
  6379. packets->push_back(equipList->serialize(version, this));
  6380. packets->push_back(item->serialize(version, false));
  6381. if(to_item)
  6382. packets->push_back(to_item->serialize(version, false, this));
  6383. packets->push_back(item_list.serialize(this, version));
  6384. return true;
  6385. }
  6386. else {
  6387. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6388. }
  6389. return false;
  6390. }
  6391. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6392. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6393. return;
  6394. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6395. GMTagFilter filter;
  6396. filter.filter_type = filter_type;
  6397. filter.filter_value = filter_value;
  6398. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6399. if(filter_search_str)
  6400. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6401. filter.visual_tag = visual_tag;
  6402. gm_visual_filters.push_back(filter);
  6403. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6404. }
  6405. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6406. if(!in_vismutex_lock)
  6407. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6408. int16 tag_id = 0;
  6409. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6410. for(;itr != gm_visual_filters.end();itr++) {
  6411. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6412. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6413. tag_id = itr->visual_tag;
  6414. break;
  6415. }
  6416. }
  6417. }
  6418. if(!in_vismutex_lock)
  6419. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6420. return tag_id;
  6421. }
  6422. void Player::ClearGMVisualFilters() {
  6423. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6424. gm_visual_filters.clear();
  6425. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6426. }
  6427. int Player::GetPVPAlignment(){
  6428. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6429. int alignment = 0;
  6430. if(bind_zone && bind_zone != 0){
  6431. //0 is good.
  6432. //1 is evil.
  6433. //2 is neutral aka haven players.
  6434. switch(bind_zone){
  6435. //good zones
  6436. case 114: //Gfay
  6437. case 221: //Qeynos Harbor
  6438. case 222: //North Qeynos
  6439. case 231: //South Qeynos
  6440. case 233: //Nettleville
  6441. case 234: //Starcrest
  6442. case 235: //Graystone
  6443. case 236: //CastleView
  6444. case 237: //Willowood
  6445. case 238: //Baubbleshire
  6446. case 470: //Frostfang
  6447. case 589: //Qeynos Combined 1
  6448. case 660: //Qeynos Combined 2
  6449. alignment = 0; //good
  6450. break;
  6451. //evil zones
  6452. case 128: //East Freeport
  6453. case 134: //Big Bend
  6454. case 135: //Stonestair
  6455. case 136: //Temple St.
  6456. case 137: //Beggars Ct.
  6457. case 138: //Longshadow
  6458. case 139: //Scale Yard
  6459. case 144: //North Freeport
  6460. case 166: //South Freeport
  6461. case 168: //West Freeport
  6462. case 184: //Neriak
  6463. case 644: //BigBend2
  6464. case 645: //Stonestair2
  6465. case 646: //Temple St2
  6466. case 647: //Beggars Ct2
  6467. case 648: //LongShadow2
  6468. case 649: //Scale Yard2
  6469. alignment = 1; //evil
  6470. break;
  6471. //Neutral (MajDul?)
  6472. case 45: //haven
  6473. case 46: //MajDul
  6474. alignment = 2;
  6475. break;
  6476. default:
  6477. alignment = -1; //error
  6478. }
  6479. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6480. return alignment;
  6481. }
  6482. return -1; //error
  6483. }
  6484. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6485. switch(pattern) {
  6486. case 1: { // down
  6487. *i = (*i) + 2;
  6488. (*page_book_count)++;
  6489. if(*page_book_count > 3) {
  6490. if(((*i) % 2) == 0) {
  6491. (*i) = (*last_start_point) + 1;
  6492. }
  6493. else {
  6494. (*last_start_point) = (*last_start_point) + 8;
  6495. (*i) = (*last_start_point);
  6496. }
  6497. (*page_book_count) = 0;
  6498. }
  6499. break;
  6500. }
  6501. case 2: { // across
  6502. (*page_book_count)++;
  6503. switch(*page_book_count) {
  6504. case 1:
  6505. case 3: {
  6506. (*i)++;
  6507. break;
  6508. }
  6509. case 2: {
  6510. (*i) = (*i) + 7;
  6511. break;
  6512. }
  6513. case 4: {
  6514. (*last_start_point) = (*last_start_point) + 2;
  6515. (*i) = (*last_start_point);
  6516. (*page_book_count) = 0;
  6517. break;
  6518. }
  6519. }
  6520. break;
  6521. }
  6522. default: { // zig-zag
  6523. (*i)++;
  6524. break;
  6525. }
  6526. }
  6527. }
  6528. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6529. std::shared_lock lock(spawn_aggro_range_mutex);
  6530. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6531. if(spawn_itr != player_aggro_range_spawns.end()) {
  6532. return spawn_itr->second;
  6533. }
  6534. return false;
  6535. }
  6536. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6537. std::unique_lock lock(spawn_aggro_range_mutex);
  6538. player_aggro_range_spawns[spawn_id] = in_range;
  6539. }
  6540. void Player::ProcessSpawnRangeUpdates() {
  6541. std::unique_lock lock(spawn_aggro_range_mutex);
  6542. if(GetClient()->GetCurrentZone() == nullptr) {
  6543. return;
  6544. }
  6545. map<int32, bool>::iterator spawn_itr;
  6546. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6547. if(spawn_itr->second) {
  6548. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6549. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6550. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6551. spawn_itr->second = false;
  6552. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6553. continue;
  6554. }
  6555. }
  6556. spawn_itr++;
  6557. }
  6558. }