ChestTrap.cpp 7.4 KB

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  1. #include "ChestTrap.h"
  2. #include <vector>
  3. #include <algorithm> // std::random_shuffle
  4. #include <string.h>
  5. int32 ChestTrapList::Size() {
  6. MChestTrapList.readlock(__FUNCTION__, __LINE__);
  7. int32 size = chesttrap_list.size();
  8. MChestTrapList.releasereadlock(__FUNCTION__, __LINE__);
  9. return size;
  10. }
  11. void ChestTrapList::AddChestTrap(ChestTrap* trap) {
  12. if (trap->GetDBID() < 1)
  13. return;
  14. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  15. if (chesttrap_list.count(trap->GetDBID()) > 0)
  16. {
  17. ChestTrap* tmpTrap = chesttrap_list[trap->GetDBID()];
  18. chesttrap_list.erase(trap->GetDBID());
  19. safe_delete(tmpTrap);
  20. }
  21. chesttrap_list[trap->GetDBID()] = trap;
  22. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  23. }
  24. bool ChestTrapList::GetChestTrap(int32 id, ChestTrap::ChestTrapInfo* cti) {
  25. ChestTrap* res = 0;
  26. MChestTrapList.readlock(__FUNCTION__, __LINE__);
  27. if (chesttrap_list.count(id) > 0)
  28. res = chesttrap_list[id];
  29. memset(cti, 0, sizeof(ChestTrap::ChestTrapInfo));
  30. if (res)
  31. memcpy(cti, res->GetChestTrapInfo(), sizeof(ChestTrap::ChestTrapInfo));
  32. MChestTrapList.releasereadlock(__FUNCTION__, __LINE__);
  33. return cti;
  34. }
  35. bool ChestTrapList::GetNextTrap(int32 zoneid, int32 chest_difficulty, ChestTrap::ChestTrapInfo* cti)
  36. {
  37. MChestListsInUse.writelock(__FUNCTION__, __LINE__);
  38. ChestTrapList* zoneTrapList = GetChestListByZone(zoneid);
  39. ChestTrapList* zoneDifficultyTrapList = zoneTrapList->GetChestListByDifficulty(chest_difficulty);
  40. bool ret = zoneTrapList->GetNextChestTrap(cti);
  41. MChestListsInUse.releasewritelock(__FUNCTION__, __LINE__);
  42. return ret;
  43. }
  44. void ChestTrapList::Clear() {
  45. MChestListsInUse.writelock(__FUNCTION__, __LINE__);
  46. ClearTraps();
  47. ClearTrapList();
  48. MChestListsInUse.releasewritelock(__FUNCTION__, __LINE__);
  49. }
  50. bool ChestTrapList::GetNextChestTrap(ChestTrap::ChestTrapInfo* cti) {
  51. MChestTrapList.readlock(__FUNCTION__, __LINE__);
  52. if (cycleItr == chesttrap_list.end())
  53. {
  54. MChestTrapList.releasereadlock(__FUNCTION__, __LINE__);
  55. //re-shuffle the map, we reached the end
  56. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  57. shuffleMap(this);
  58. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  59. }
  60. else
  61. MChestTrapList.releasereadlock(__FUNCTION__, __LINE__);
  62. if (cycleItr == chesttrap_list.end())
  63. return false;
  64. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  65. ChestTrap* trap = cycleItr->second;
  66. memset(cti, 0, sizeof(ChestTrap::ChestTrapInfo));
  67. if (trap)
  68. memcpy(cti, trap->GetChestTrapInfo(), sizeof(ChestTrap::ChestTrapInfo));
  69. cycleItr++;
  70. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  71. return true;
  72. }
  73. ChestTrapList* ChestTrapList::GetChestListByDifficulty(int32 difficulty) {
  74. ChestTrapList* usedList = 0;
  75. int32 id = 0;
  76. if (ChestTrapParent)
  77. {
  78. usedList = GetChestTrapList(ChestTrapBaseList::DIFFICULTY);
  79. id = ChestTrapBaseList::DIFFICULTY;
  80. }
  81. else
  82. {
  83. usedList = GetChestTrapListByID(difficulty);
  84. id = difficulty;
  85. }
  86. if (usedList && usedList->IsListLoaded())
  87. return usedList;
  88. else if (!usedList)
  89. {
  90. usedList = new ChestTrapList();
  91. AddChestTrapList(usedList, id);
  92. }
  93. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  94. map<int32, ChestTrap*>::iterator itr;
  95. for (itr = chesttrap_list.begin(); itr != chesttrap_list.end(); itr++) {
  96. ChestTrap* curTrap = itr->second;
  97. if ((curTrap->GetMinChestDifficulty() <= difficulty && difficulty <= curTrap->GetMaxChestDifficulty()) ||
  98. (curTrap->GetMinChestDifficulty() == 0 && curTrap->GetMaxChestDifficulty() == 0))
  99. usedList->AddChestTrap(curTrap);
  100. }
  101. shuffleMap(usedList);
  102. usedList->SetListLoaded(true);
  103. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  104. return usedList;
  105. }
  106. ChestTrapList* ChestTrapList::GetChestListByZone(int32 zoneid) {
  107. ChestTrapList* usedList = 0;
  108. int32 id = 0;
  109. if (ChestTrapParent)
  110. {
  111. usedList = GetChestTrapList(ChestTrapBaseList::ZONE);
  112. id = ChestTrapBaseList::ZONE;
  113. }
  114. else
  115. {
  116. usedList = GetChestTrapListByID(zoneid);
  117. id = zoneid;
  118. }
  119. if (usedList && usedList->IsListLoaded())
  120. return usedList;
  121. else if (!usedList)
  122. {
  123. usedList = new ChestTrapList();
  124. AddChestTrapList(usedList, id);
  125. }
  126. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  127. map<int32, ChestTrap*>::iterator itr;
  128. for (itr = chesttrap_list.begin(); itr != chesttrap_list.end(); itr++) {
  129. ChestTrap* curTrap = itr->second;
  130. if (curTrap->GetApplicableZoneID() == zoneid || curTrap->GetApplicableZoneID() == -1)
  131. usedList->AddChestTrap(curTrap);
  132. }
  133. shuffleMap(usedList);
  134. usedList->SetListLoaded(true);
  135. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  136. return usedList;
  137. }
  138. map<int32, ChestTrap*>* ChestTrapList::GetAllChestTraps() { return &chesttrap_list; }
  139. bool ChestTrapList::IsListLoaded() { return ListLoaded; }
  140. void ChestTrapList::SetListLoaded(bool val) { ListLoaded = val; }
  141. void ChestTrapList::AddChestTrapList(ChestTrapList* traplist, int32 id) {
  142. if (chesttrap_innerlist.count(id) > 0)
  143. {
  144. ChestTrapList* tmpTrapList = chesttrap_innerlist[id];
  145. chesttrap_innerlist.erase(id);
  146. safe_delete(tmpTrapList);
  147. }
  148. chesttrap_innerlist[id] = traplist;
  149. }
  150. ChestTrapList* ChestTrapList::GetChestTrapList(ChestTrapBaseList listName) {
  151. ChestTrapList* ctl = 0;
  152. MChestTrapInnerList.readlock(__FUNCTION__, __LINE__);
  153. if (chesttrap_innerlist.count(listName) > 0)
  154. ctl = chesttrap_innerlist[listName];
  155. MChestTrapInnerList.releasereadlock(__FUNCTION__, __LINE__);
  156. return ctl;
  157. }
  158. ChestTrapList* ChestTrapList::GetChestTrapListByID(int32 id) {
  159. ChestTrapList* ctl = 0;
  160. MChestTrapInnerList.readlock(__FUNCTION__, __LINE__);
  161. if (chesttrap_innerlist.count(id) > 0)
  162. ctl = chesttrap_innerlist[id];
  163. MChestTrapInnerList.releasereadlock(__FUNCTION__, __LINE__);
  164. return ctl;
  165. }
  166. void ChestTrapList::ClearTraps() {
  167. MChestTrapList.writelock(__FUNCTION__, __LINE__);
  168. map<int32, ChestTrap*>::iterator itr;
  169. for (itr = chesttrap_list.begin(); itr != chesttrap_list.end(); itr++)
  170. safe_delete(itr->second);
  171. chesttrap_list.clear();
  172. MChestTrapList.releasewritelock(__FUNCTION__, __LINE__);
  173. }
  174. void ChestTrapList::ClearTrapList() {
  175. MChestTrapInnerList.writelock(__FUNCTION__, __LINE__);
  176. map<int32, ChestTrapList*>::iterator itr2;
  177. for (itr2 = chesttrap_innerlist.begin(); itr2 != chesttrap_innerlist.end(); itr2++)
  178. safe_delete(itr2->second);
  179. chesttrap_innerlist.clear();
  180. MChestTrapInnerList.releasewritelock(__FUNCTION__, __LINE__);
  181. // reinstantiate the base lists (zone/difficulty/etc)
  182. InstantiateLists(ChestTrapParent);
  183. }
  184. void ChestTrapList::SetupMutexes()
  185. {
  186. MChestTrapList.SetName("ChestTrapList");
  187. MChestTrapInnerList.SetName("MChestTrapInnerList");
  188. MChestListsInUse.SetName("MChestListsInUse");
  189. }
  190. void ChestTrapList::InstantiateLists(bool parent)
  191. {
  192. if (parent)
  193. {
  194. difficultyList = new ChestTrapList(false);
  195. zoneList = new ChestTrapList(false);
  196. MChestTrapInnerList.writelock(__FUNCTION__, __LINE__);
  197. chesttrap_innerlist[ChestTrapBaseList::DIFFICULTY] = difficultyList;
  198. chesttrap_innerlist[ChestTrapBaseList::ZONE] = zoneList;
  199. MChestTrapInnerList.releasewritelock(__FUNCTION__, __LINE__);
  200. }
  201. }
  202. void ChestTrapList::shuffleMap(ChestTrapList* list) {
  203. std::vector<ChestTrap*> tmp_chests;
  204. map<int32, ChestTrap*>::iterator itr;
  205. for (itr = chesttrap_list.begin(); itr != chesttrap_list.end(); itr++) {
  206. ChestTrap* curTrap = itr->second;
  207. tmp_chests.push_back(curTrap);
  208. }
  209. std::random_shuffle(tmp_chests.begin(), tmp_chests.end());
  210. chesttrap_list.clear();
  211. int count = 0;
  212. for (std::vector<ChestTrap*>::iterator it = tmp_chests.begin(); it != tmp_chests.end(); ++it)
  213. {
  214. chesttrap_list[count] = *it;
  215. count++;
  216. }
  217. cycleItr = chesttrap_list.begin();
  218. }