adefiledmage133769581.lua 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledmage133769581.lua
  3. Script Purpose : Waypoint Path for adefiledmage133769581.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 130.39, -0.44, -207.69, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 136.8, -0.46, -208.25, 2, 0)
  20. MovementLoopAddLocation(NPC, 157.77, -0.53, -212.67, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 164.05, -0.56, -217.58, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 135.43, -0.5, -213.72, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 151.82, -0.91, -218.14, 2, 0)
  24. MovementLoopAddLocation(NPC, 158.04, -0.53, -220.51, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 141.37, -0.47, -209.63, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 135.66, -0.45, -209.74, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 157.72, -0.53, -210.7, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 152.92, -0.52, -212.67, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 156.15, -0.53, -212.69, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 123.8, -0.84, -218.62, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 134.17, -0.73, -218.26, 2, 0)
  32. MovementLoopAddLocation(NPC, 157.33, -0.53, -219.65, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 162.63, -0.55, -219.71, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 157.55, -0.54, -218.75, 2, 0)
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,2)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  52. else
  53. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  54. end
  55. end