9
3

afallenbrigand133770250.lua 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand133770250.lua
  3. Script Purpose : Waypoint Path for afallenbrigand133770250.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -123.51, 4.33, -46.93, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -122.71, 4.52, -77.02, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -122.4, 4.53, -87.02, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -123.62, 4.53, -64.67, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -119.83, 4.44, -101.3, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -105.04, 4.27, -109.55, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -116.11, 3.86, -113.1, 2, 0)
  26. MovementLoopAddLocation(NPC, -132.1, 3.7, -111.67, 2, 0)
  27. MovementLoopAddLocation(NPC, -139.91, 4.2, -107.61, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -135.41, 4.28, -108.17, 2, 0)
  29. MovementLoopAddLocation(NPC, -131.2, 4.21, -106.76, 2, 0)
  30. MovementLoopAddLocation(NPC, -123.01, 4.53, -101.16, 2, 0)
  31. MovementLoopAddLocation(NPC, -117.08, 4.31, -100.36, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -104.88, 4.47, -117.81, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -104.39, 4.46, -99.48, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -112.1, 4.16, -88.01, 2, 0)
  35. MovementLoopAddLocation(NPC, -116.69, 4.26, -84.82, 2, 0)
  36. MovementLoopAddLocation(NPC, -123.55, 4.53, -83, 2, math.random(12, 22))
  37. end
  38. function aggro(NPC, Spawn)
  39. math.randomseed(os.time())
  40. local choice = math.random (1,3)
  41. if choice == 1 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  43. elseif choice == 2 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  45. else
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  47. end
  48. end
  49. function death(NPC, Spawn)
  50. math.randomseed(os.time())
  51. local choice = math.random(1,2)
  52. if choice == 1 then
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  54. else
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  56. end
  57. end