Player.cpp 249 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. player_spawn_quests_required.clear();
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. player_spawn_history_required.clear();
  137. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  138. map<int8, vector<HistoryData*> >::iterator itr2;
  139. vector<HistoryData*>::iterator itr3;
  140. // Type
  141. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  142. // Sub type
  143. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  144. // vector of data
  145. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  146. safe_delete(*itr3);
  147. }
  148. }
  149. }
  150. m_characterHistory.clear();
  151. mLUAHistory.writelock();
  152. map<int32, LUAHistory*>::iterator itr4;
  153. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  154. safe_delete(itr4->second);
  155. }
  156. m_charLuaHistory.clear();
  157. mLUAHistory.releasewritelock();
  158. safe_delete_array(movement_packet);
  159. safe_delete_array(old_movement_packet);
  160. safe_delete_array(spawn_tmp_info_xor_packet);
  161. safe_delete_array(spawn_tmp_vis_xor_packet);
  162. safe_delete_array(spawn_tmp_pos_xor_packet);
  163. safe_delete_array(spell_xor_packet);
  164. safe_delete_array(spell_orig_packet);
  165. DestroyQuests();
  166. WritePlayerStatistics();
  167. RemovePlayerStatistics();
  168. DeleteMail();
  169. world.RemoveLottoPlayer(GetCharacterID());
  170. safe_delete(info);
  171. index_mutex.writelock(__FUNCTION__, __LINE__);
  172. player_spawn_reverse_id_map.clear();
  173. player_spawn_id_map.clear();
  174. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. info_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_info_packet_list.clear();
  177. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. vis_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_vis_packet_list.clear();
  180. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. pos_mutex.writelock(__FUNCTION__, __LINE__);
  182. spawn_pos_packet_list.clear();
  183. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  184. safe_delete(spawn_header_struct);
  185. safe_delete(spawn_footer_struct);
  186. safe_delete(sign_footer_struct);
  187. safe_delete(widget_footer_struct);
  188. safe_delete(spawn_info_struct);
  189. safe_delete(spawn_vis_struct);
  190. safe_delete(spawn_pos_struct);
  191. ClearPendingSelectableItemRewards(0, true);
  192. ClearPendingItemRewards();
  193. }
  194. EQ2Packet* Player::serialize(Player* player, int16 version){
  195. return spawn_serialize(player, version);
  196. }
  197. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  198. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  199. if(packet){
  200. packet->setDataByName("x", x);
  201. packet->setDataByName("y", y);
  202. packet->setDataByName("z", z);
  203. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  204. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  205. if (heading != -1.0f)
  206. packet->setDataByName("heading", heading);
  207. EQ2Packet* outapp = packet->serialize();
  208. safe_delete(packet);
  209. return outapp;
  210. }
  211. return 0;
  212. }
  213. void Player::DestroyQuests(){
  214. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  215. map<int32, Quest*>::iterator itr;
  216. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  217. safe_delete(itr->second);
  218. }
  219. completed_quests.clear();
  220. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  221. safe_delete(itr->second);
  222. }
  223. player_quests.clear();
  224. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  225. safe_delete(itr->second);
  226. }
  227. pending_quests.clear();
  228. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  229. }
  230. PlayerInfo* Player::GetPlayerInfo(){
  231. if(info == 0)
  232. info = new PlayerInfo(this);
  233. return info;
  234. }
  235. void PlayerInfo::CalculateXPPercentages(){
  236. int32 xp_needed = info_struct->get_xp_needed();
  237. if(xp_needed > 0){
  238. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  239. info_struct->set_xp_yellow((int16)percentage);
  240. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  241. info_struct->set_xp_blue_vitality_bar(0);
  242. info_struct->set_xp_yellow_vitality_bar(0);
  243. if(player->GetXPVitality() > 0){
  244. float vitality_total = player->GetXPVitality()*10 + percentage;
  245. vitality_total -= ((int)(percentage/100)*100);
  246. if(vitality_total < 100){ //10%
  247. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  248. }
  249. else
  250. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  251. }
  252. }
  253. }
  254. void PlayerInfo::CalculateTSXPPercentages(){
  255. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  256. if(ts_xp_needed > 0){
  257. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  258. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  259. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  260. /*info_struct->xp_blue_vitality_bar = 0;
  261. info_struct->xp_yellow_vitality_bar = 0;
  262. if(player->GetXPVitality() > 0){
  263. float vitality_total = player->GetXPVitality()*10 + percentage;
  264. vitality_total -= ((int)(percentage/100)*100);
  265. if(vitality_total < 100){ //10%
  266. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  267. }
  268. else
  269. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  270. }*/
  271. }
  272. }
  273. void PlayerInfo::SetHouseZone(int32 id){
  274. house_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindZone(int32 id){
  277. bind_zone_id = id;
  278. }
  279. void PlayerInfo::SetBindX(float x){
  280. bind_x = x;
  281. }
  282. void PlayerInfo::SetBindY(float y){
  283. bind_y = y;
  284. }
  285. void PlayerInfo::SetBindZ(float z){
  286. bind_z = z;
  287. }
  288. void PlayerInfo::SetBindHeading(float heading){
  289. bind_heading = heading;
  290. }
  291. int32 PlayerInfo::GetHouseZoneID(){
  292. return house_zone_id;
  293. }
  294. int32 PlayerInfo::GetBindZoneID(){
  295. return bind_zone_id;
  296. }
  297. float PlayerInfo::GetBindZoneX(){
  298. return bind_x;
  299. }
  300. float PlayerInfo::GetBindZoneY(){
  301. return bind_y;
  302. }
  303. float PlayerInfo::GetBindZoneZ(){
  304. return bind_z;
  305. }
  306. float PlayerInfo::GetBindZoneHeading(){
  307. return bind_heading;
  308. }
  309. PacketStruct* PlayerInfo::serialize2(int16 version){
  310. player->CalculateBonuses();
  311. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  312. if(packet){
  313. //TODO: 2021 FIX THIS CASTING
  314. char deity[32];
  315. strncpy(deity, info_struct->get_deity().c_str(), 32);
  316. packet->setDataByName("deity", deity);
  317. char name[40];
  318. strncpy(name, info_struct->get_name().c_str(), 40);
  319. packet->setDataByName("character_name", name);
  320. packet->setDataByName("race", info_struct->get_race());
  321. packet->setDataByName("gender", info_struct->get_gender());
  322. packet->setDataByName("class1", info_struct->get_class1());
  323. packet->setDataByName("class2", info_struct->get_class2());
  324. packet->setDataByName("class3", info_struct->get_class3());
  325. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  326. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  327. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  328. packet->setDataByName("level", info_struct->get_level());
  329. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  330. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  331. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  332. // for(int8 i=0;i<19;i++)
  333. // {
  334. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  335. // }
  336. //
  337. packet->setDataByName("current_hp", player->GetHP());
  338. packet->setDataByName("max_hp",player-> GetTotalHP());
  339. packet->setDataByName("base_hp", player->GetTotalHPBase());
  340. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  341. packet->setDataByName("bonus_health", bonus_health);
  342. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  343. packet->setDataByName("current_power", player->GetPower());
  344. packet->setDataByName("max_power", player->GetTotalPower());
  345. packet->setDataByName("base_power", player->GetTotalPowerBase());
  346. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  347. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  348. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  349. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  350. packet->setDataByName("attack", info_struct->get_cur_attack());
  351. packet->setDataByName("attack_base", info_struct->get_attack_base());
  352. packet->setDataByName("absorb", info_struct->get_absorb());
  353. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  354. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  355. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  356. CalculateXPPercentages();
  357. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  358. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  359. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  360. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  361. packet->setDataByName("flags", info_struct->get_flags());
  362. packet->setDataByName("flags2", info_struct->get_flags2());
  363. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  364. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  365. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  366. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  367. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  368. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  369. float block_pct = info_struct->get_block()*10.0f;
  370. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  371. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  372. packet->setDataByName("str", info_struct->get_str());
  373. packet->setDataByName("sta", info_struct->get_sta());
  374. packet->setDataByName("agi", info_struct->get_agi());
  375. packet->setDataByName("wis", info_struct->get_wis());
  376. packet->setDataByName("int", info_struct->get_intel());
  377. packet->setDataByName("str_base", info_struct->get_str_base());
  378. packet->setDataByName("sta_base", info_struct->get_sta_base());
  379. packet->setDataByName("agi_base", info_struct->get_agi_base());
  380. packet->setDataByName("wis_base", info_struct->get_wis_base());
  381. packet->setDataByName("int_base", info_struct->get_intel_base());
  382. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  383. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  384. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  385. packet->setDataByName("heat", info_struct->get_heat());
  386. packet->setDataByName("cold", info_struct->get_cold());
  387. packet->setDataByName("magic", info_struct->get_magic());
  388. packet->setDataByName("mental", info_struct->get_mental());
  389. packet->setDataByName("divine", info_struct->get_divine());
  390. packet->setDataByName("disease", info_struct->get_disease());
  391. packet->setDataByName("poison", info_struct->get_poison());
  392. packet->setDataByName("heat_base", info_struct->get_heat_base());
  393. packet->setDataByName("cold_base", info_struct->get_cold_base());
  394. packet->setDataByName("magic_base", info_struct->get_magic_base());
  395. packet->setDataByName("mental_base", info_struct->get_mental_base());
  396. packet->setDataByName("divine_base", info_struct->get_divine_base());
  397. packet->setDataByName("disease_base", info_struct->get_disease_base());
  398. packet->setDataByName("poison_base", info_struct->get_poison_base());
  399. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  400. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  401. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  402. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  403. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  404. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  405. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  406. packet->setDataByName("weight", info_struct->get_weight());
  407. packet->setDataByName("max_weight", info_struct->get_max_weight());
  408. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  409. char pet_name[32];
  410. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  411. packet->setDataByName("pet_name", pet_name);
  412. }
  413. else {
  414. packet->setDataByName("pet_name", "No Pet");
  415. }
  416. packet->setDataByName("status_points", info_struct->get_status_points());
  417. if(bind_zone_id > 0){
  418. string bind_name = database.GetZoneName(bind_zone_id);
  419. if (bind_name.length() > 0)
  420. packet->setDataByName("bind_zone", bind_name.c_str());
  421. }
  422. else
  423. packet->setDataByName("bind_zone", "None");
  424. if(house_zone_id > 0){
  425. string house_name = database.GetZoneName(house_zone_id);
  426. if (house_name.length() > 0)
  427. packet->setDataByName("house_zone", house_name.c_str());
  428. }
  429. else
  430. packet->setDataByName("house_zone", "None");
  431. //packet->setDataByName("account_age_base", 14);
  432. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  433. packet->setDataByName("power_regen", info_struct->get_power_regen());
  434. /*packet->setDataByName("unknown11", -1, 0);
  435. packet->setDataByName("unknown11", -1, 1);
  436. packet->setDataByName("unknown13", 201, 0);
  437. packet->setDataByName("unknown13", 201, 1);
  438. packet->setDataByName("unknown13", 234, 2);
  439. packet->setDataByName("unknown13", 201, 3);
  440. packet->setDataByName("unknown13", 214, 4);
  441. packet->setDataByName("unknown13", 234, 5);
  442. packet->setDataByName("unknown13", 234, 6);
  443. packet->setDataByName("unknown14", 78);
  444. */
  445. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  446. //packet->setDataByName("unknown15b", 9911);
  447. packet->setDataByName("unknown15a", 78);
  448. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  449. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  450. packet->setDataByName("tradeskill_exp_vitality", 100);
  451. packet->setDataByName("unknown15c", 200);
  452. //packet->setDataByName("unknown15", 100, 10);
  453. packet->setDataByName("unknown18", 16880, 1);
  454. /*packet->setDataByName("unknown19", 1);
  455. packet->setDataByName("unknown19", 3, 1);
  456. packet->setDataByName("unknown19", 1074301064, 2);
  457. packet->setDataByName("unknown19", 1, 3);
  458. packet->setDataByName("unknown19", 3, 4);
  459. packet->setDataByName("unknown19", 1074301064, 5);
  460. packet->setDataByName("unknown19", 6, 6);
  461. packet->setDataByName("unknown19", 14, 7);
  462. packet->setDataByName("unknown19", 1083179008, 8);*/
  463. player->SetGroupInformation(packet);
  464. packet->setDataByName("unknown20", 1, 107);
  465. packet->setDataByName("unknown20", 1, 108);
  466. packet->setDataByName("unknown20", 1, 109);
  467. packet->setDataByName("unknown20", 1, 110);
  468. packet->setDataByName("unknown20", 1, 111);
  469. //packet->setDataByName("unknown20b", 255);
  470. //packet->setDataByName("unknown20b", 255, 1);
  471. //packet->setDataByName("unknown20b", 255, 2);
  472. packet->setDataByName("unknown11", 123);
  473. packet->setDataByName("unknown11", 234, 1);
  474. //packet->setDataByName("in_combat", 32768);
  475. //make name flash red
  476. /*packet->setDataByName("unknown20", 8);
  477. packet->setDataByName("unknown20", 38, 70);
  478. packet->setDataByName("unknown20", 17, 77);
  479. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  480. packet->setDataByName("unknown20", 1, 113);
  481. packet->setDataByName("unknown20", 1, 114);
  482. packet->setDataByName("unknown20", 1, 115);
  483. packet->setDataByName("unknown20", 4294967295, 309);
  484. packet->setDataByName("unknown22", 2, 4);
  485. packet->setDataByName("unknown23", 2, 29);
  486. */
  487. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  488. // for(int i=0;i<19;i++)
  489. // packet->setDataByName("unknown7", 257, i);
  490. //packet->setDataByName("unknown21", info_struct->rain, 2);
  491. packet->setDataByName("rain", info_struct->get_rain());
  492. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  493. /*packet->setDataByName("unknown22", 3, 4);
  494. packet->setDataByName("unknown23", 3, 161);
  495. packet->setDataByName("unknown20", 103);
  496. packet->setDataByName("unknown20", 1280, 70);
  497. packet->setDataByName("unknown20", 9, 71);
  498. packet->setDataByName("unknown20", 5, 72);
  499. packet->setDataByName("unknown20", 4294967271, 73);
  500. packet->setDataByName("unknown20", 5, 75);
  501. packet->setDataByName("unknown20", 1051, 77);
  502. packet->setDataByName("unknown20", 3, 78);
  503. packet->setDataByName("unknown20", 6, 104);
  504. packet->setDataByName("unknown20", 1, 105);
  505. packet->setDataByName("unknown20", 20, 106);
  506. packet->setDataByName("unknown20", 3, 107);
  507. packet->setDataByName("unknown20", 1, 108);
  508. packet->setDataByName("unknown20", 1, 109);
  509. packet->setDataByName("unknown20", 4278190080, 494);
  510. packet->setDataByName("unknown20b", 255);
  511. packet->setDataByName("unknown20b", 255, 1);
  512. packet->setDataByName("unknown20b", 255, 2);
  513. packet->setDataByName("unknown20", 50, 75);
  514. */
  515. //packet->setDataByName("rain2", -102.24);
  516. for(int i=0;i<45;i++){
  517. if(i < 30){
  518. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  525. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  526. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  528. }
  529. else if(version < 942)//version 942 added 15 additional spell effect slots
  530. break;
  531. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  532. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  533. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  535. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  536. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  537. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  538. }
  539. return packet;
  540. }
  541. return 0;
  542. }
  543. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  544. if(packet){
  545. string* data = packet->serializeString();
  546. int32 size = data->length();
  547. //DumpPacket((uchar*)data->c_str(), size);
  548. uchar* tmp = new uchar[size];
  549. if(!changes){
  550. orig_packet = new uchar[size];
  551. changes = new uchar[size];
  552. memcpy(orig_packet, (uchar*)data->c_str(), size);
  553. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  554. }
  555. else{
  556. memcpy(changes, (uchar*)data->c_str(), size);
  557. Encode(changes, orig_packet, size);
  558. size = Pack(tmp, changes, size, size, version);
  559. //cout << "INFO HERE:\n";
  560. //DumpPacket(tmp, size);
  561. }
  562. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  563. safe_delete_array(tmp);
  564. safe_delete(packet);
  565. return ret_packet;
  566. }
  567. return 0;
  568. }
  569. void PlayerInfo::SetAccountAge(int32 age){
  570. info_struct->set_account_age_base(age);
  571. }
  572. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  573. player->CalculateBonuses();
  574. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  575. //0-69, locked screen movement
  576. //30-69 normal movement
  577. //10-30 normal movement
  578. if (packet) {
  579. char name[40];
  580. strncpy(name,info_struct->get_name().c_str(),40);
  581. packet->setDataByName("character_name", name);
  582. packet->setDataByName("race", info_struct->get_race());
  583. packet->setDataByName("gender", info_struct->get_gender());
  584. packet->setDataByName("exiled", 0); // need exiled data
  585. packet->setDataByName("class1", info_struct->get_class1());
  586. packet->setDataByName("class2", info_struct->get_class2());
  587. packet->setDataByName("class3", info_struct->get_class3());
  588. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  589. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  590. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  591. packet->setDataByName("level", info_struct->get_level());
  592. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  593. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  594. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  595. //TODO: 2021 FIX THIS CASTING
  596. for (int8 i = 0; i < 19; i++)
  597. packet->setDataByName("account_age_bonus", 0);
  598. //TODO: 2021 FIX THIS CASTING
  599. char deity[32];
  600. strncpy(deity, info_struct->get_deity().c_str(), 32);
  601. packet->setDataByName("deity", deity);
  602. packet->setDataByName("last_name", player->GetLastName());
  603. packet->setDataByName("current_hp", player->GetHP());
  604. packet->setDataByName("max_hp", player->GetTotalHP());
  605. packet->setDataByName("base_hp", player->GetTotalHPBase());
  606. packet->setDataByName("current_power", player->GetPower());
  607. packet->setDataByName("max_power", player->GetTotalPower());
  608. packet->setDataByName("base_power", player->GetTotalPowerBase());
  609. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  610. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  611. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  612. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  613. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  614. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  615. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  616. packet->setDataByName("bonus_health", bonus_health);
  617. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  618. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  619. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  620. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  621. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  622. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  623. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  624. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  625. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  626. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  627. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  628. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  629. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  630. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  631. float block_pct = info_struct->get_block()*10.0f;
  632. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  633. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  634. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  635. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  636. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  637. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  638. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  639. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  640. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  641. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  642. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  643. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  644. if (version <= 996) {
  645. packet->setDataByName("heat", info_struct->get_heat());
  646. packet->setDataByName("cold", info_struct->get_cold());
  647. packet->setDataByName("magic", info_struct->get_magic());
  648. packet->setDataByName("mental", info_struct->get_mental());
  649. packet->setDataByName("divine", info_struct->get_divine());
  650. packet->setDataByName("disease", info_struct->get_disease());
  651. packet->setDataByName("poison", info_struct->get_poison());
  652. packet->setDataByName("heat_base", info_struct->get_heat_base());
  653. packet->setDataByName("cold_base", info_struct->get_cold_base());
  654. packet->setDataByName("magic_base", info_struct->get_magic_base());
  655. packet->setDataByName("mental_base", info_struct->get_mental_base());
  656. packet->setDataByName("divine_base", info_struct->get_divine_base());
  657. packet->setDataByName("disease_base", info_struct->get_disease_base());
  658. packet->setDataByName("poison_base", info_struct->get_poison_base());
  659. }
  660. else {
  661. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  662. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  663. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  664. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  665. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  666. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  667. }
  668. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  669. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  672. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  673. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  674. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  675. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  676. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  677. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  678. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  679. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  680. CalculateXPPercentages();
  681. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  682. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  683. if(version >= 60114)
  684. {
  685. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  686. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  687. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  688. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  689. }
  690. else
  691. {
  692. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  693. }
  694. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  695. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  696. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  697. packet->setDataByName("server_bonus", 0);//confirmed DoV
  698. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  699. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  700. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  701. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  702. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  703. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  704. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  705. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  706. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  707. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  708. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  709. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  710. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  711. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  712. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  713. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  714. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  715. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  716. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  717. packet->setDataByName("items_found", 62);// dov confirmed
  718. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  719. packet->setDataByName("quests_completed", 670);// dov confirmed
  720. packet->setDataByName("exploration_events", 435);// dov confirmed
  721. packet->setDataByName("completed_collections", 144);// dov confirmed
  722. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  723. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  724. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  725. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  726. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  727. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  728. Skill* skill = player->GetSkillByName("Swimming", false);
  729. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  730. if(skill) {
  731. int32 max_val = 450;
  732. if(skill->max_val > 0)
  733. max_val = skill->max_val;
  734. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  735. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  736. float diff_mod = max_breath_mod * diff;
  737. if(diff_mod > max_breath_mod)
  738. breath_modifier = max_breath_mod;
  739. else if(diff_mod > breath_modifier)
  740. breath_modifier = diff_mod;
  741. }
  742. packet->setDataByName("breath", breath_modifier);
  743. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  744. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  745. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  746. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  747. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  748. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  749. if (info_struct->get_attackspeed() > 0) {
  750. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  751. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  752. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  753. }
  754. else {
  755. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  756. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  757. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  758. }
  759. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  760. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  761. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  762. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  763. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  764. packet->setDataByName("flags", info_struct->get_flags());
  765. packet->setDataByName("flags2", info_struct->get_flags2());
  766. if (version == 546) {
  767. if (player->get_character_flag(CF_ANONYMOUS))
  768. packet->setDataByName("flags_anonymous", 1);
  769. if (player->get_character_flag(CF_ROLEPLAYING))
  770. packet->setDataByName("flags_roleplaying", 1);
  771. if (player->get_character_flag(CF_AFK))
  772. packet->setDataByName("flags_afk", 1);
  773. if (player->get_character_flag(CF_LFG))
  774. packet->setDataByName("flags_lfg", 1);
  775. if (player->get_character_flag(CF_LFW))
  776. packet->setDataByName("flags_lfw", 1);
  777. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  778. packet->setDataByName("flags_show_hood", 1);
  779. if (player->get_character_flag(CF_SHOW_ILLUSION))
  780. packet->setDataByName("flags_show_illusion_form", 1);
  781. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  782. packet->setDataByName("flags_show_duel_invites", 1);
  783. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  784. packet->setDataByName("flags_show_trade_invites", 1);
  785. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  786. packet->setDataByName("flags_show_group_invites", 1);
  787. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  788. packet->setDataByName("flags_show_raid_invites", 1);
  789. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  790. packet->setDataByName("flags_show_guild_invites", 1);
  791. }
  792. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  793. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  794. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  795. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  796. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  797. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  798. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  799. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  800. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  801. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  802. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  803. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  804. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  805. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  806. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  807. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  808. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  809. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  810. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  811. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  812. ((Entity*)player)->MStats.lock();
  813. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  814. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  815. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  816. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  817. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  818. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  819. ((Entity*)player)->MStats.unlock();
  820. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  821. packet->setDataByName("pet_id", 0);
  822. else {
  823. packet->setDataByName("pet_id", info_struct->get_pet_id());
  824. char pet_name[32];
  825. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  826. packet->setDataByName("pet_name", pet_name);
  827. }
  828. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  829. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  830. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  831. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  832. packet->setDataByName("rain", info_struct->get_rain());
  833. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  834. packet->setDataByName("status_points", info_struct->get_status_points());
  835. packet->setDataByName("guild_status", 888888);
  836. if (house_zone_id > 0){
  837. string house_name = database.GetZoneName(house_zone_id);
  838. if(house_name.length() > 0)
  839. packet->setDataByName("house_zone", house_name.c_str());
  840. }
  841. else
  842. packet->setDataByName("house_zone", "None");
  843. if (bind_zone_id > 0){
  844. string bind_name = database.GetZoneName(bind_zone_id);
  845. if(bind_name.length() > 0)
  846. packet->setDataByName("bind_zone", bind_name.c_str());
  847. }
  848. else
  849. packet->setDataByName("bind_zone", "None");
  850. ((Entity*)player)->MStats.lock();
  851. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  852. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  853. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  854. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  855. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  856. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  857. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  858. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  859. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  860. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  861. ((Entity*)player)->MStats.unlock();
  862. packet->setDataByName("flurry", info_struct->get_flurry());
  863. packet->setDataByName("unknown153", 153);
  864. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  865. packet->setDataByName("unknown156", 156);
  866. packet->setDataByName("unknown157", 157);
  867. packet->setDataByName("unknown159", 159);
  868. packet->setDataByName("unknown160", 160);
  869. packet->setDataByName("unknown163", 163);
  870. packet->setDataByName("unknown168", 168);
  871. packet->setDataByName("decrease_falling_dmg", 169);
  872. info_struct->set_max_weight(200);
  873. if (version <= 546) {
  874. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  875. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  876. }
  877. else {
  878. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  879. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  880. }
  881. if (version <= 546) {
  882. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  883. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  884. }
  885. else {
  886. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  887. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  888. }
  889. packet->setDataByName("attack", info_struct->get_cur_attack());
  890. packet->setDataByName("attack_base", info_struct->get_attack_base());
  891. packet->setDataByName("absorb", info_struct->get_absorb());
  892. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  893. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  894. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  895. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  896. packet->setDataByName("savagery", 250);
  897. packet->setDataByName("max_savagery", 500);
  898. packet->setDataByName("savagery_level", 1);
  899. packet->setDataByName("max_savagery_level", 5);
  900. packet->setDataByName("dissonance", 5000);
  901. packet->setDataByName("max_dissonance", 10000);
  902. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  903. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  904. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  905. packet->setDataByName("weight", info_struct->get_weight());
  906. packet->setDataByName("max_weight", info_struct->get_max_weight());
  907. packet->setDataByName("unknownint32a", 777777);
  908. packet->setDataByName("unknownint32b", 666666);
  909. packet->setDataByName("mitigation2_cur", 2367);
  910. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  911. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  912. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  913. packet->setDataByName("uncontested_riposte_pve", 0); //????
  914. packet->setDataByName("uncontested_parry_pve", 0); //????
  915. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  916. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  917. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  918. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  919. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  920. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  921. // unknown14c = percent aa exp to next level
  922. packet->setDataByName("unknown14d", 100, 0);
  923. packet->setDataByName("unknown20", 1084227584, 72);
  924. packet->setDataByName("unknown15c", 200);
  925. player->SetGroupInformation(packet);
  926. packet->setDataByName("in_combat_movement_speed", 125);
  927. packet->setDataByName("increase_max_power", 127);
  928. packet->setDataByName("increase_max_power2", 128);
  929. packet->setDataByName("vision", info_struct->get_vision());
  930. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  931. int32 expireTimestamp = 0;
  932. Spawn* maintained_target = 0;
  933. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  934. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  935. for (int i = 0; i < 45; i++) {
  936. if (i < 30) {
  937. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  938. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  939. if (maintained_target)
  940. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  946. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  947. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  948. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  949. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  950. if (expireTimestamp == 0xFFFFFFFF)
  951. expireTimestamp = 0;
  952. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  953. }
  954. else if (version < 942)//version 942 added 15 additional spell effect slots
  955. break;
  956. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  957. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  958. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  959. if (expireTimestamp == 0xFFFFFFFF)
  960. expireTimestamp = 0;
  961. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  962. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  963. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  964. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  965. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  966. }
  967. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  968. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  969. int8 det_count = 0;
  970. //Send detriment counts as 255 if all dets of that type are incurable
  971. det_count = player->GetTraumaCount();
  972. if (det_count > 0) {
  973. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  974. det_count = 255;
  975. }
  976. packet->setDataByName("trauma_count", det_count);
  977. det_count = player->GetArcaneCount();
  978. if (det_count > 0) {
  979. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  980. det_count = 255;
  981. }
  982. packet->setDataByName("arcane_count", det_count);
  983. det_count = player->GetNoxiousCount();
  984. if (det_count > 0) {
  985. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  986. det_count = 255;
  987. }
  988. packet->setDataByName("noxious_count", det_count);
  989. det_count = player->GetElementalCount();
  990. if (det_count > 0) {
  991. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  992. det_count = 255;
  993. }
  994. packet->setDataByName("elemental_count", det_count);
  995. det_count = player->GetCurseCount();
  996. if (det_count > 0) {
  997. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  998. det_count = 255;
  999. }
  1000. packet->setDataByName("curse_count", det_count);
  1001. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1002. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1003. DetrimentalEffects det;
  1004. int32 i = 0;
  1005. for (i = 0; i < det_list->size(); i++) {
  1006. det = det_list->at(i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1008. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1009. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1010. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1011. expireTimestamp = det.expire_timestamp;
  1012. if (expireTimestamp == 0xFFFFFFFF)
  1013. expireTimestamp = 0;
  1014. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1015. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1016. if (i == 30) {
  1017. if (version < 942)
  1018. break;
  1019. }
  1020. else if (i == 45)
  1021. break;
  1022. }
  1023. if (version < 942) {
  1024. while (i < 30) {
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1026. i++;
  1027. }
  1028. }
  1029. else {
  1030. while (i < 45) {
  1031. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1032. i++;
  1033. }
  1034. }
  1035. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1036. // disabling as not in use right now
  1037. //packet->setDataByName("spirit_rank", 2);
  1038. //packet->setDataByName("spirit", 1);
  1039. //packet->setDataByName("spirit_progress", .67);
  1040. packet->setDataByName("combat_exp_enabled", 1);
  1041. string* data = packet->serializeString();
  1042. int32 size = data->length();
  1043. uchar* tmp = new uchar[size];
  1044. bool reverse = version > 283;
  1045. if (!changes) {
  1046. orig_packet = new uchar[size];
  1047. changes = new uchar[size];
  1048. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1049. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1050. }
  1051. else {
  1052. memcpy(changes, (uchar*)data->c_str(), size);
  1053. if (modifyPos > 0) {
  1054. uchar* ptr2 = (uchar*)changes;
  1055. ptr2 += modifyPos - 1;
  1056. if (modifyValue > 0xFFFF) {
  1057. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1058. }
  1059. else if (modifyValue > 0xFF) {
  1060. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1061. }
  1062. else
  1063. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1064. }
  1065. Encode(changes, orig_packet, size);
  1066. if (modifyPos > 0) {
  1067. uchar* ptr2 = (uchar*)orig_packet;
  1068. if (modifyPos > 64)
  1069. ptr2 += modifyPos - 64;
  1070. int16 tmpsize = modifyPos + 128;
  1071. if (tmpsize > size)
  1072. tmpsize = size;
  1073. }
  1074. size = Pack(tmp, changes, size, size, version, reverse);
  1075. }
  1076. if (version >= 546)
  1077. {
  1078. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1079. if (control_packet) {
  1080. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1081. control_packet->setDataByName("speed", player->GetSpeed());
  1082. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1083. control_packet->setDataByName("size", 0.51);
  1084. Client* client = player->GetZone()->GetClientBySpawn(player);
  1085. if (client)
  1086. client->QueuePacket(control_packet->serialize());
  1087. safe_delete(control_packet);
  1088. }
  1089. }
  1090. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1091. safe_delete(packet);
  1092. safe_delete_array(tmp);
  1093. return ret_packet;
  1094. }
  1095. return 0;
  1096. }
  1097. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1098. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1099. if(packet) {
  1100. Spawn* pet = 0;
  1101. pet = player->GetPet();
  1102. if (!pet)
  1103. pet = player->GetCharmedPet();
  1104. if (pet) {
  1105. packet->setDataByName("current_hp", pet->GetHP());
  1106. packet->setDataByName("max_hp", pet->GetTotalHP());
  1107. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1108. packet->setDataByName("current_power", pet->GetPower());
  1109. packet->setDataByName("max_power", pet->GetTotalPower());
  1110. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1111. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1112. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1113. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1114. char pet_name[32];
  1115. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1116. packet->setDataByName("name", pet_name);
  1117. }
  1118. else {
  1119. packet->setDataByName("name", "No Pet");
  1120. packet->setDataByName("no_pet", "No Pet");
  1121. }
  1122. if (version >= 57000) {
  1123. packet->setDataByName("current_power3", pet->GetPower());
  1124. packet->setDataByName("max_power3", pet->GetTotalPower());
  1125. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1126. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1127. }
  1128. else {
  1129. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1130. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1131. }
  1132. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1133. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1134. packet->setDataByName("unknown5", 255); // Hate % maybe
  1135. packet->setDataByName("movement", info_struct->get_pet_movement());
  1136. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1137. }
  1138. else {
  1139. packet->setDataByName("current_hp", 0);
  1140. packet->setDataByName("max_hp", 0);
  1141. packet->setDataByName("base_hp", 0);
  1142. packet->setDataByName("current_power", 0);
  1143. packet->setDataByName("max_power", 0);
  1144. packet->setDataByName("base_power", 0);
  1145. packet->setDataByName("spawn_id", 0);
  1146. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1147. packet->setDataByName("name", "");
  1148. packet->setDataByName("no_pet", "No Pet");
  1149. packet->setDataByName("health_pct_tooltip", 0);
  1150. packet->setDataByName("health_pct_bar", 0);
  1151. packet->setDataByName("power_pct_tooltip", 0);
  1152. packet->setDataByName("power_pct_bar", 0);
  1153. packet->setDataByName("unknown5", 0);
  1154. packet->setDataByName("movement", 0);
  1155. packet->setDataByName("behavior", 0);
  1156. }
  1157. string* data = packet->serializeString();
  1158. int32 size = data->length();
  1159. uchar* tmp = new uchar[size];
  1160. // if this is the first time sending this packet create the buffers
  1161. if(!pet_changes){
  1162. pet_orig_packet = new uchar[size];
  1163. pet_changes = new uchar[size];
  1164. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1165. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1166. // pack the packet, result ends up in tmp
  1167. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1168. }
  1169. else{
  1170. // copy the packet into pet_changes
  1171. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1172. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1173. // puts the xor packet into pet_changes.
  1174. Encode(pet_changes, pet_orig_packet, size);
  1175. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1176. size = Pack(tmp, pet_changes, size, size, version);
  1177. }
  1178. // Create the packet that we will send
  1179. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1180. // Clean up
  1181. safe_delete_array(tmp);
  1182. safe_delete(packet);
  1183. // Return the packet that will be sent to the client
  1184. return ret_packet;
  1185. }
  1186. return 0;
  1187. }
  1188. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1189. bool ret = false;
  1190. int8 item_type;
  1191. Item* item = 0;
  1192. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1193. for(int8 i=0;i<NUM_SLOTS;i++){
  1194. item = equipment_list.items[i];
  1195. if(item) {
  1196. item_type = item->generic_info.item_type;
  1197. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1198. !item->CheckFlag2(INDESTRUCTABLE)){
  1199. ret = true;
  1200. if((item->generic_info.condition - amount) > 0)
  1201. item->generic_info.condition -= amount;
  1202. else
  1203. item->generic_info.condition = 0;
  1204. item->save_needed = true;
  1205. if (client)
  1206. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1207. }
  1208. }
  1209. }
  1210. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1211. return ret;
  1212. }
  1213. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1214. if (version <= 283) {
  1215. if (slot == EQ2_FOOD_SLOT)
  1216. slot = EQ2_ORIG_FOOD_SLOT;
  1217. else if (slot == EQ2_DRINK_SLOT)
  1218. slot = EQ2_ORIG_DRINK_SLOT;
  1219. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1220. slot -= 1;
  1221. }
  1222. else if (version <= 546) {
  1223. if (slot == EQ2_FOOD_SLOT)
  1224. slot = EQ2_DOF_FOOD_SLOT;
  1225. else if (slot == EQ2_DRINK_SLOT)
  1226. slot = EQ2_DOF_DRINK_SLOT;
  1227. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1228. slot -= 1;
  1229. }
  1230. return slot;
  1231. }
  1232. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1233. if (version <= 283) {
  1234. if (slot == EQ2_ORIG_FOOD_SLOT)
  1235. slot = EQ2_FOOD_SLOT;
  1236. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1237. slot = EQ2_DRINK_SLOT;
  1238. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1239. slot += 1;
  1240. }
  1241. else if (version <= 546) {
  1242. if (slot == EQ2_DOF_FOOD_SLOT)
  1243. slot = EQ2_FOOD_SLOT;
  1244. else if (slot == EQ2_DOF_DRINK_SLOT)
  1245. slot = EQ2_DRINK_SLOT;
  1246. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1247. slot += 1;
  1248. }
  1249. return slot;
  1250. }
  1251. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1252. vector<EQ2Packet*> packets;
  1253. EquipmentItemList* equipList = &equipment_list;
  1254. if(appearance_type)
  1255. equipList = &appearance_equipment_list;
  1256. if(index >= NUM_SLOTS) {
  1257. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1258. return packets;
  1259. }
  1260. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1261. Item* item = equipList->items[index];
  1262. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1263. if (item && bag_id == -999) {
  1264. int8 old_slot = item->details.slot_id;
  1265. if (item_list.AssignItemToFreeSlot(item)) {
  1266. if(appearance_type)
  1267. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1268. else
  1269. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1270. if (item->GetItemScript() && lua_interface)
  1271. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1272. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1273. if (zone_script && lua_interface)
  1274. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1275. item->save_needed = true;
  1276. EQ2Packet* outapp = item_list.serialize(this, version);
  1277. if (outapp) {
  1278. packets.push_back(outapp);
  1279. packets.push_back(item->serialize(version, false));
  1280. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1281. if (bag_packet)
  1282. packets.push_back(bag_packet);
  1283. }
  1284. equipList->RemoveItem(index);
  1285. SetEquippedItemAppearances();
  1286. packets.push_back(equipList->serialize(version, this));
  1287. SetCharSheetChanged(true);
  1288. SetEquipment(0, old_slot);
  1289. }
  1290. else {
  1291. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1292. if (packet) {
  1293. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1294. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1295. packet->setDataByName("unknown02", 0x00ff);
  1296. packets.push_back(packet->serialize());
  1297. safe_delete(packet);
  1298. }
  1299. }
  1300. }
  1301. else if (item) {
  1302. Item* to_item = 0;
  1303. if(appearance_type && slot == 255)
  1304. {
  1305. sint16 tmpSlot = 0;
  1306. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1307. if(tmpSlot >= 0 && tmpSlot < 255)
  1308. slot = tmpSlot;
  1309. else
  1310. bag_id = 0;
  1311. }
  1312. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1313. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1314. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1315. bool canEquipToSlot = false;
  1316. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1317. canEquipToSlot = true;
  1318. }
  1319. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1320. if (canEquipToSlot) {
  1321. equipList->RemoveItem(index);
  1322. if(item->details.appearance_type)
  1323. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1324. else
  1325. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1326. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1327. if (item->GetItemScript() && lua_interface)
  1328. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1329. if (to_item->GetItemScript() && lua_interface)
  1330. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1331. item_list.RemoveItem(to_item);
  1332. equipList->SetItem(item->details.slot_id, to_item);
  1333. to_item->save_needed = true;
  1334. packets.push_back(to_item->serialize(version, false));
  1335. SetEquipment(to_item);
  1336. item->details.inv_slot_id = bag_id;
  1337. item->details.slot_id = slot;
  1338. item->details.appearance_type = 0;
  1339. if(item_list.AddItem(item)) {
  1340. item->save_needed = true;
  1341. SetEquippedItemAppearances();
  1342. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1343. packets.push_back(item->serialize(version, false));
  1344. packets.push_back(equipList->serialize(version, this));
  1345. packets.push_back(item_list.serialize(this, version));
  1346. }
  1347. else {
  1348. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1349. }
  1350. }
  1351. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1352. bool free_slot = false;
  1353. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1354. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1355. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1356. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1357. if (count == 0) {
  1358. SetEquipment(0, item->details.slot_id);
  1359. if(item->details.appearance_type)
  1360. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1361. else
  1362. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1363. if (item->GetItemScript() && lua_interface)
  1364. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1365. equipList->RemoveItem(index);
  1366. item->details.inv_slot_id = to_item->details.bag_id;
  1367. item->details.slot_id = i;
  1368. item->details.appearance_type = to_item->details.appearance_type;
  1369. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1370. free_slot = true;
  1371. break;
  1372. }
  1373. }
  1374. if (!free_slot) {
  1375. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1376. if (packet) {
  1377. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1378. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1379. packet->setDataByName("unknown02", 0x00ff);
  1380. packets.push_back(packet->serialize());
  1381. safe_delete(packet);
  1382. }
  1383. }
  1384. }
  1385. else if (to_item) {
  1386. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1387. if (packet) {
  1388. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1389. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1390. packet->setDataByName("unknown02", 0x00ff);
  1391. packets.push_back(packet->serialize());
  1392. safe_delete(packet);
  1393. }
  1394. }
  1395. else {
  1396. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1397. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1398. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1399. if (packet) {
  1400. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1401. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1402. packet->setDataByName("unknown02", 0x00ff);
  1403. packets.push_back(packet->serialize());
  1404. safe_delete(packet);
  1405. }
  1406. }
  1407. else {
  1408. // need to check if appearance slot vs equipped
  1409. SetEquipment(0, item->details.slot_id);
  1410. if(item->details.appearance_type)
  1411. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1412. else
  1413. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1414. if (item->GetItemScript() && lua_interface)
  1415. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1416. equipList->RemoveItem(index);
  1417. item->details.inv_slot_id = bag_id;
  1418. item->details.slot_id = slot;
  1419. item->details.appearance_type = 0;
  1420. SerializeItemPackets(equipList, &packets, item, version);
  1421. }
  1422. }
  1423. else {
  1424. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1425. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1426. SetEquipment(0, item->details.slot_id);
  1427. if(item->details.appearance_type)
  1428. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1429. else
  1430. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1431. if (item->GetItemScript() && lua_interface)
  1432. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1433. equipList->RemoveItem(index);
  1434. item->details.inv_slot_id = bag_id;
  1435. item->details.slot_id = slot;
  1436. item->details.appearance_type = 0;
  1437. SerializeItemPackets(equipList, &packets, item, version);
  1438. }
  1439. }
  1440. }
  1441. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1442. if (bag && bag->IsBag())
  1443. packets.push_back(bag->serialize(version, false, this));
  1444. }
  1445. if(send_item_updates && GetClient())
  1446. {
  1447. GetClient()->UpdateSentSpellList();
  1448. GetClient()->ClearSentSpellList();
  1449. }
  1450. return packets;
  1451. }
  1452. map<int32, Item*>* Player::GetItemList(){
  1453. return item_list.GetAllItems();
  1454. }
  1455. vector<Item*>* Player::GetEquippedItemList(){
  1456. return equipment_list.GetAllEquippedItems();
  1457. }
  1458. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1459. return appearance_equipment_list.GetAllEquippedItems();
  1460. }
  1461. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1462. Item* bag = 0;
  1463. if(bag_unique_id > 0)
  1464. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1465. if(bag && bag->IsBag())
  1466. return bag->serialize(version, false, this);
  1467. return 0;
  1468. }
  1469. void Player::SetEquippedItemAppearances(){
  1470. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1471. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1472. if(items){
  1473. for(int32 i=0;i<items->size();i++)
  1474. SetEquipment(items->at(i));
  1475. // just have appearance items brute force replace the slots after the fact
  1476. for(int32 i=0;i<appearance_items->size();i++)
  1477. SetEquipment(appearance_items->at(i));
  1478. }
  1479. safe_delete(items);
  1480. safe_delete(appearance_items);
  1481. info_changed = true;
  1482. GetZone()->SendSpawnChanges(this);
  1483. }
  1484. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1485. EquipmentItemList* equipList = &equipment_list;
  1486. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1487. if(equip_type == 3)
  1488. equipList = &appearance_equipment_list;
  1489. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1490. Item* item_from = equipList->items[slot1];
  1491. Item* item_to = equipList->items[slot2];
  1492. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1493. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1494. if(item_to){
  1495. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1496. return 0;
  1497. }
  1498. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1499. equipList->items[slot1] = nullptr;
  1500. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1501. equipList->SetItem(slot2, item_from);
  1502. if(item_to)
  1503. {
  1504. equipList->SetItem(slot1, item_to);
  1505. item_to->save_needed = true;
  1506. }
  1507. item_from->save_needed = true;
  1508. if (GetClient())
  1509. {
  1510. //EquipmentItemList* equipList = &equipment_list;
  1511. //if(appearance_type)
  1512. // equipList = &appearance_equipment_list;
  1513. if(item_to)
  1514. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1515. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1516. GetClient()->QueuePacket(item_list.serialize(this, version));
  1517. }
  1518. return equipList->serialize(version, this);
  1519. }
  1520. return 0;
  1521. }
  1522. bool Player::CanEquipItem(Item* item, int8 slot) {
  1523. if (item) {
  1524. Client* client = GetZone()->GetClientBySpawn(this);
  1525. if (client) {
  1526. if (item->IsWeapon() && slot == 1) {
  1527. bool dwable = item->IsDualWieldAble(client, item, slot);
  1528. if (dwable == 0) {
  1529. return false;
  1530. }
  1531. }
  1532. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1533. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1534. }
  1535. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1536. client->Message(0, "%s requires a good race.", item->name.c_str());
  1537. }
  1538. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1539. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1540. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1541. if (override_level > 0 && override_level <= GetLevel())
  1542. return true;
  1543. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1544. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1545. return true;
  1546. else
  1547. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1548. else
  1549. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1550. }
  1551. else
  1552. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1553. }
  1554. else
  1555. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1556. }
  1557. }
  1558. return false;
  1559. }
  1560. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1561. EquipmentItemList* equipList = &equipment_list;
  1562. if(appearance_type)
  1563. equipList = &appearance_equipment_list;
  1564. vector<EQ2Packet*> packets;
  1565. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1566. if (item_list.indexed_items.count(index) == 0) {
  1567. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1568. return packets;
  1569. }
  1570. Item* item = item_list.indexed_items[index];
  1571. int8 orig_slot_id = slot_id;
  1572. slot_id = ConvertSlotFromClient(slot_id, version);
  1573. if (item) {
  1574. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1575. appearance_type = 1;
  1576. equipList = &appearance_equipment_list;
  1577. }
  1578. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1579. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1580. return packets;
  1581. }
  1582. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1583. bool canEquip = CanEquipItem(item,slot);
  1584. int32 conflictSlot = 0;
  1585. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1586. {
  1587. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1588. if(GetClient()) {
  1589. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1590. }
  1591. return packets;
  1592. }
  1593. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1594. bool abort = true;
  1595. switch(conflictSlot) {
  1596. case LORE:
  1597. if(GetClient())
  1598. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1599. break;
  1600. case LORE_EQUIP:
  1601. if(GetClient())
  1602. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1603. break;
  1604. case STACK_LORE:
  1605. if(GetClient())
  1606. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1607. break;
  1608. default:
  1609. abort = false;
  1610. break;
  1611. }
  1612. if(abort) {
  1613. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1614. return packets;
  1615. }
  1616. }
  1617. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1618. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1619. char text[255];
  1620. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1621. char accept_command[25];
  1622. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1623. packet->setDataByName("text", text);
  1624. packet->setDataByName("accept_text", "Attune");
  1625. packet->setDataByName("accept_command", accept_command);
  1626. packet->setDataByName("cancel_text", "Cancel");
  1627. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1628. packet->setDataByName("max_length", 50);
  1629. packet->setDataByName("unknown4", 1);
  1630. packets.push_back(packet->serialize());
  1631. safe_delete(packet);
  1632. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1633. return packets;
  1634. }
  1635. if (canEquip && slot == 255)
  1636. {
  1637. if (slot_id == 255)
  1638. slot = item->slot_data.at(0);
  1639. else
  1640. slot = slot_id;
  1641. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1642. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1643. // grab player items lock again and assure item still present
  1644. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1645. if (item_list.indexed_items.count(index) == 0) {
  1646. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1647. return packets;
  1648. }
  1649. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1650. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1651. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1652. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1653. //packets.reserve(packets.size() + tmp_packets.size());
  1654. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1655. }
  1656. else {
  1657. // release for delete item / scripting etc
  1658. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1659. }
  1660. }
  1661. else if (canEquip && slot < 255) {
  1662. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1663. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1664. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1665. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1666. //packets.reserve(packets.size() + tmp_packets.size());
  1667. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1668. }
  1669. else {
  1670. // release for delete item / scripting etc
  1671. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1672. }
  1673. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1674. if (item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1676. item_list.RemoveItem(item);
  1677. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1678. item->save_needed = true;
  1679. packets.push_back(item->serialize(version, false));
  1680. SetEquipment(item);
  1681. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1682. if (zone_script && lua_interface)
  1683. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1684. int32 bag_id = item->details.inv_slot_id;
  1685. if (item->generic_info.condition == 0) {
  1686. Client* client = GetZone()->GetClientBySpawn(this);
  1687. if (client) {
  1688. string popup_text = "Your ";
  1689. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1690. string popup_textcont = " is worn out and will not be effective until repaired.";
  1691. popup_text.append(popup_item);
  1692. popup_text.append(popup_textcont);
  1693. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1694. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1695. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1696. }
  1697. }
  1698. SetEquippedItemAppearances();
  1699. packets.push_back(equipList->serialize(version, this));
  1700. EQ2Packet* outapp = item_list.serialize(this, version);
  1701. if (outapp) {
  1702. packets.push_back(outapp);
  1703. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1704. if (bag_packet)
  1705. packets.push_back(bag_packet);
  1706. }
  1707. SetCharSheetChanged(true);
  1708. }
  1709. else {
  1710. // clear items lock
  1711. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1712. }
  1713. }
  1714. else {
  1715. // clear items lock
  1716. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1717. }
  1718. client->UpdateSentSpellList();
  1719. client->ClearSentSpellList();
  1720. return packets;
  1721. }
  1722. bool Player::AddItem(Item* item, AddItemType type) {
  1723. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1724. int16 lore_stack_count = 0;
  1725. if (item && item->details.item_id > 0) {
  1726. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1727. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1728. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1729. switch(type)
  1730. {
  1731. case AddItemType::BUY_FROM_BROKER:
  1732. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1733. break;
  1734. default:
  1735. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1736. break;
  1737. }
  1738. return false;
  1739. }
  1740. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1741. conflictAppearanceEquipmentList == STACK_LORE) {
  1742. switch(type)
  1743. {
  1744. default:
  1745. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1746. break;
  1747. }
  1748. return false;
  1749. }
  1750. else if (item_list.AssignItemToFreeSlot(item)) {
  1751. item->save_needed = true;
  1752. return true;
  1753. }
  1754. else if (item_list.AddOverflowItem(item))
  1755. return true;
  1756. }
  1757. return false;
  1758. }
  1759. bool Player::AddItemToBank(Item* item) {
  1760. if (item && item->details.item_id > 0) {
  1761. sint32 bag = -3;
  1762. sint16 slot = -1;
  1763. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1764. item->details.inv_slot_id = bag;
  1765. item->details.slot_id = slot;
  1766. item->save_needed = true;
  1767. return item_list.AddItem(item);
  1768. }
  1769. else if (item_list.AddOverflowItem(item))
  1770. return true;
  1771. }
  1772. return false;
  1773. }
  1774. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1775. // assure any inventory updates are reflected in sell window
  1776. if(GetClient() && GetClient()->GetMerchantTransaction())
  1777. GetClient()->SendSellMerchantList();
  1778. return item_list.serialize(this, version);
  1779. }
  1780. void Player::UpdateInventory(int32 bag_id) {
  1781. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1782. client->QueuePacket(outapp);
  1783. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1784. if (outapp)
  1785. client->QueuePacket(outapp);
  1786. }
  1787. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1788. Item* item = item_list.GetItemFromIndex(from_index);
  1789. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1790. if (result == 1) {
  1791. if (item) {
  1792. if (!item->needs_deletion)
  1793. item->save_needed = true;
  1794. else if (item->needs_deletion) {
  1795. database.DeleteItem(GetCharacterID(), item, 0);
  1796. client->GetPlayer()->item_list.DestroyItem(from_index);
  1797. client->GetPlayer()->UpdateInventory(to_bag_id);
  1798. if(item_deleted)
  1799. *item_deleted = true;
  1800. }
  1801. }
  1802. return item_list.serialize(this, version);
  1803. }
  1804. else {
  1805. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1806. if (packet) {
  1807. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1808. packet->setMediumStringByName("text", "Could not move item to that location.");
  1809. packet->setDataByName("unknown02", 0x00ff);
  1810. EQ2Packet* outapp = packet->serialize();
  1811. safe_delete(packet);
  1812. return outapp;
  1813. }
  1814. }
  1815. return 0;
  1816. }
  1817. int32 Player::GetCoinsCopper(){
  1818. return GetInfoStruct()->get_coin_copper();
  1819. }
  1820. int32 Player::GetCoinsSilver(){
  1821. return GetInfoStruct()->get_coin_silver();
  1822. }
  1823. int32 Player::GetCoinsGold(){
  1824. return GetInfoStruct()->get_coin_gold();
  1825. }
  1826. int32 Player::GetCoinsPlat(){
  1827. return GetInfoStruct()->get_coin_plat();
  1828. }
  1829. int32 Player::GetBankCoinsCopper(){
  1830. return GetInfoStruct()->get_bank_coin_copper();
  1831. }
  1832. int32 Player::GetBankCoinsSilver(){
  1833. return GetInfoStruct()->get_bank_coin_silver();
  1834. }
  1835. int32 Player::GetBankCoinsGold(){
  1836. return GetInfoStruct()->get_bank_coin_gold();
  1837. }
  1838. int32 Player::GetBankCoinsPlat(){
  1839. return GetInfoStruct()->get_bank_coin_plat();
  1840. }
  1841. int32 Player::GetStatusPoints(){
  1842. return GetInfoStruct()->get_status_points();
  1843. }
  1844. vector<QuickBarItem*>* Player::GetQuickbar(){
  1845. return &quickbar_items;
  1846. }
  1847. bool Player::UpdateQuickbarNeeded(){
  1848. return quickbar_updated;
  1849. }
  1850. void Player::ResetQuickbarNeeded(){
  1851. quickbar_updated = false;
  1852. }
  1853. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1854. RemoveQuickbarItem(bar, slot, false);
  1855. QuickBarItem* ability = new QuickBarItem;
  1856. ability->deleted = false;
  1857. ability->hotbar = bar;
  1858. ability->slot = slot;
  1859. ability->type = type;
  1860. ability->icon = icon;
  1861. ability->tier = tier;
  1862. ability->icon_type = icon_type;
  1863. ability->id = id;
  1864. if(unique_id == 0)
  1865. unique_id = database.NextUniqueHotbarID();
  1866. ability->unique_id = unique_id;
  1867. if(type == QUICKBAR_TEXT_CMD && text){
  1868. ability->text.data = string(text);
  1869. ability->text.size = ability->text.data.length();
  1870. }
  1871. else
  1872. ability->text.size = 0;
  1873. quickbar_items.push_back(ability);
  1874. if(update)
  1875. quickbar_updated = true;
  1876. }
  1877. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1878. vector<QuickBarItem*>::iterator itr;
  1879. QuickBarItem* qbi = 0;
  1880. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1881. qbi = *itr;
  1882. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1883. qbi->deleted = true;
  1884. break;
  1885. }
  1886. }
  1887. if(update)
  1888. quickbar_updated = true;
  1889. }
  1890. void Player::ClearQuickbarItems(){
  1891. quickbar_items.clear();
  1892. }
  1893. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1894. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1895. if(packet){
  1896. vector<QuickBarItem*>::iterator itr;
  1897. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1898. int16 i=0;
  1899. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1900. QuickBarItem* ability = *itr;
  1901. if(!ability || ability->deleted)
  1902. continue;
  1903. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1904. packet->setArrayDataByName("slot", ability->slot, i);
  1905. packet->setArrayDataByName("type", ability->type, i);
  1906. packet->setArrayDataByName("icon", ability->icon, i);
  1907. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1908. packet->setArrayDataByName("id", ability->id, i);
  1909. packet->setArrayDataByName("unique_id", ability->tier, i);
  1910. packet->setArrayDataByName("text", &ability->text, i);
  1911. i++;
  1912. }
  1913. EQ2Packet* app = packet->serialize();
  1914. safe_delete(packet);
  1915. return app;
  1916. }
  1917. return 0;
  1918. }
  1919. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1920. SpellBookEntry* spell = new SpellBookEntry;
  1921. spell->status = 169;
  1922. spell->slot = slot;
  1923. spell->spell_id = spell_id;
  1924. spell->type = type;
  1925. spell->tier = tier;
  1926. spell->timer = timer;
  1927. spell->save_needed = save_needed;
  1928. spell->recast = 0;
  1929. spell->recast_available = 0;
  1930. spell->player = this;
  1931. spell->visible = true;
  1932. spell->in_use = false;
  1933. spell->in_remiss = false;
  1934. MSpellsBook.lock();
  1935. spells.push_back(spell);
  1936. MSpellsBook.unlock();
  1937. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1938. AddPassiveSpell(spell_id, tier);
  1939. }
  1940. void Player::DeleteSpellBook(int8 type_selection){
  1941. MSpellsBook.lock();
  1942. vector<SpellBookEntry*>::iterator itr;
  1943. SpellBookEntry* spell = 0;
  1944. for(itr = spells.begin(); itr != spells.end();){
  1945. spell = *itr;
  1946. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1947. itr++;
  1948. continue;
  1949. }
  1950. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1951. itr++;
  1952. continue;
  1953. }
  1954. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1955. itr++;
  1956. continue;
  1957. }
  1958. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  1959. itr++;
  1960. continue;
  1961. }
  1962. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  1963. itr++;
  1964. continue;
  1965. }
  1966. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  1967. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1968. RemovePassive(spell->spell_id, spell->tier, true);
  1969. itr = spells.erase(itr);
  1970. }
  1971. MSpellsBook.unlock();
  1972. }
  1973. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1974. MSpellsBook.lock();
  1975. vector<SpellBookEntry*>::iterator itr;
  1976. SpellBookEntry* spell = 0;
  1977. for(itr = spells.begin(); itr != spells.end(); itr++){
  1978. spell = *itr;
  1979. if(spell->spell_id == spell_id){
  1980. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1981. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1982. spells.erase(itr);
  1983. break;
  1984. }
  1985. }
  1986. MSpellsBook.unlock();
  1987. }
  1988. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1989. {
  1990. //sort_by : 0 - alpha, 1 - level, 2 - category
  1991. //order : 0 - ascending, 1 - descending
  1992. //pattern : 0 - zigzag, 1 - down, 2 - across
  1993. MSpellsBook.lock();
  1994. std::vector<SpellBookEntry*> sort_spells(spells);
  1995. if (!maxlvl_only)
  1996. {
  1997. switch (sort_by)
  1998. {
  1999. case 0:
  2000. if (!order)
  2001. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2002. else
  2003. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2004. break;
  2005. case 1:
  2006. if (!order)
  2007. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2008. else
  2009. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2010. break;
  2011. case 2:
  2012. if (!order)
  2013. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2014. else
  2015. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2016. break;
  2017. }
  2018. }
  2019. vector<SpellBookEntry*>::iterator itr;
  2020. SpellBookEntry* spell = 0;
  2021. map<string, SpellBookEntry*> tmpSpells;
  2022. vector<SpellBookEntry*> resultSpells;
  2023. int32 i = 0;
  2024. int8 page_book_count = 0;
  2025. int32 last_start_point = 0;
  2026. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2027. spell = *itr;
  2028. if (spell->type != book_type)
  2029. continue;
  2030. if (maxlvl_only)
  2031. {
  2032. Spell* actual_spell = 0;
  2033. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2034. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2035. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2036. if ( output.size() < 1 )
  2037. output = string(actual_spell->GetName());
  2038. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2039. if (tmpItr != tmpSpells.end())
  2040. {
  2041. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2042. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2043. {
  2044. tmpItr->second->visible = false;
  2045. tmpItr->second->slot = 0xFFFF;
  2046. std::vector<SpellBookEntry*>::iterator it;
  2047. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2048. if (it != resultSpells.end())
  2049. resultSpells.erase(it);
  2050. tmpSpells.erase(tmpItr);
  2051. }
  2052. else
  2053. continue; // leave as-is we have the newer spell
  2054. }
  2055. spell->visible = true;
  2056. tmpSpells.insert(make_pair(output, spell));
  2057. resultSpells.push_back(spell);
  2058. }
  2059. spell->slot = i;
  2060. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2061. } // end for loop for setting slots
  2062. if (maxlvl_only)
  2063. {
  2064. switch (sort_by)
  2065. {
  2066. case 0:
  2067. if (!order)
  2068. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2069. else
  2070. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2071. break;
  2072. case 1:
  2073. if (!order)
  2074. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2075. else
  2076. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2077. break;
  2078. case 2:
  2079. if (!order)
  2080. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2081. else
  2082. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2083. break;
  2084. }
  2085. i = 0;
  2086. page_book_count = 0;
  2087. last_start_point = 0;
  2088. vector<SpellBookEntry*>::iterator tmpItr;
  2089. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2090. ((SpellBookEntry*)*tmpItr)->slot = i;
  2091. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2092. }
  2093. }
  2094. MSpellsBook.unlock();
  2095. }
  2096. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2097. {
  2098. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2099. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2100. if (!spell1 || !spell2)
  2101. return false;
  2102. return (string(spell1->GetName()) < string(spell2->GetName()));
  2103. }
  2104. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2105. {
  2106. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2107. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2108. if (!spell1 || !spell2)
  2109. return false;
  2110. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2111. }
  2112. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2113. {
  2114. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2115. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2116. if (!spell1 || !spell2)
  2117. return false;
  2118. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2119. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2120. if (lvl1 == 0xFFFF)
  2121. lvl1 = 0;
  2122. if (lvl2 == 0xFFFF)
  2123. lvl2 = 0;
  2124. return (lvl1 < lvl2);
  2125. }
  2126. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2127. {
  2128. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2129. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2130. if (!spell1 || !spell2)
  2131. return false;
  2132. return (string(spell2->GetName()) < string(spell1->GetName()));
  2133. }
  2134. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2135. {
  2136. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2137. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2138. if (!spell1 || !spell2)
  2139. return false;
  2140. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2141. }
  2142. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2143. {
  2144. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2145. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2146. if (!spell1 || !spell2)
  2147. return false;
  2148. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2149. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2150. if (lvl1 == 0xFFFF)
  2151. lvl1 = 0;
  2152. if (lvl2 == 0xFFFF)
  2153. lvl2 = 0;
  2154. return (lvl2 < lvl1);
  2155. }
  2156. int8 Player::GetSpellSlot(int32 spell_id){
  2157. MSpellsBook.lock();
  2158. vector<SpellBookEntry*>::iterator itr;
  2159. SpellBookEntry* spell = 0;
  2160. for(itr = spells.begin(); itr != spells.end(); itr++){
  2161. spell = *itr;
  2162. if(spell->spell_id == spell_id)
  2163. {
  2164. int8 slot = spell->slot;
  2165. MSpellsBook.unlock();
  2166. return slot;
  2167. }
  2168. }
  2169. MSpellsBook.unlock();
  2170. return 0;
  2171. }
  2172. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2173. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2174. if (master_skill) {
  2175. Skill* skill = new Skill(master_skill);
  2176. skill->current_val = current_val;
  2177. skill->previous_val = current_val;
  2178. skill->max_val = max_val;
  2179. if (save_needed)
  2180. skill->save_needed = true;
  2181. skill_list.AddSkill(skill);
  2182. }
  2183. }
  2184. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2185. Skill* skill = skill_list.GetSkill(skill_id);
  2186. if (skill)
  2187. RemoveSkillFromDB(skill, save);
  2188. }
  2189. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2190. skill_list.RemoveSkill(skill);
  2191. if (save)
  2192. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2193. }
  2194. int16 Player::GetSpellSlotMappingCount(){
  2195. int16 ret = 0;
  2196. MSpellsBook.lock();
  2197. for(int32 i=0;i<spells.size();i++){
  2198. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2199. if(spell->slot >= 0 && spell->spell_id > 0)
  2200. ret++;
  2201. }
  2202. MSpellsBook.unlock();
  2203. return ret;
  2204. }
  2205. int8 Player::GetSpellTier(int32 id){
  2206. int8 ret = 0;
  2207. MSpellsBook.lock();
  2208. for(int32 i=0;i<spells.size();i++){
  2209. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2210. if(spell->spell_id == id){
  2211. ret = spell->tier;
  2212. break;
  2213. }
  2214. }
  2215. MSpellsBook.unlock();
  2216. return ret;
  2217. }
  2218. int16 Player::GetSpellPacketCount(){
  2219. int16 ret = 0;
  2220. MSpellsBook.lock();
  2221. for(int32 i=0;i<spells.size();i++){
  2222. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2223. if(spell->spell_id > 0)
  2224. ret++;
  2225. }
  2226. MSpellsBook.unlock();
  2227. return ret;
  2228. }
  2229. void Player::LockAllSpells() {
  2230. vector<SpellBookEntry*>::iterator itr;
  2231. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2232. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2233. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2234. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2235. }
  2236. all_spells_locked = true;
  2237. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2238. }
  2239. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2240. vector<SpellBookEntry*>::iterator itr;
  2241. int32 exception_spell_id = 0;
  2242. if (exception)
  2243. exception_spell_id = exception->GetSpellID();
  2244. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2245. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2246. MaintainedEffects* effect = 0;
  2247. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2248. continue;
  2249. if ((*itr)->in_use == false &&
  2250. (((*itr)->spell_id != exception_spell_id ||
  2251. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2252. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2253. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2254. else if((*itr)->in_remiss)
  2255. {
  2256. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2257. (*itr)->in_remiss = false;
  2258. }
  2259. }
  2260. all_spells_locked = false;
  2261. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2262. }
  2263. void Player::LockSpell(Spell* spell, int16 recast) {
  2264. vector<SpellBookEntry*>::iterator itr;
  2265. SpellBookEntry* spell2;
  2266. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2267. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2268. spell2 = *itr;
  2269. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2270. {
  2271. spell2->in_use = true;
  2272. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2273. }
  2274. else if(spell2->in_use)
  2275. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2276. }
  2277. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2278. }
  2279. void Player::UnlockSpell(Spell* spell) {
  2280. if (spell->GetStayLocked())
  2281. return;
  2282. vector<SpellBookEntry*>::iterator itr;
  2283. SpellBookEntry* spell2;
  2284. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2285. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2286. spell2 = *itr;
  2287. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2288. {
  2289. spell2->in_use = false;
  2290. if(all_spells_locked)
  2291. spell2->in_remiss = true;
  2292. else
  2293. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2294. }
  2295. }
  2296. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2297. }
  2298. void Player::LockTSSpells() {
  2299. vector<SpellBookEntry*>::iterator itr;
  2300. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2301. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2302. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2303. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2304. }
  2305. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2306. // Unlock all other types
  2307. UnlockAllSpells();
  2308. }
  2309. void Player::UnlockTSSpells() {
  2310. vector<SpellBookEntry*>::iterator itr;
  2311. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2312. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2313. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2314. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2315. }
  2316. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2317. // Lock all other types
  2318. LockAllSpells();
  2319. }
  2320. void Player::QueueSpell(Spell* spell) {
  2321. vector<SpellBookEntry*>::iterator itr;
  2322. SpellBookEntry* spell2;
  2323. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2324. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2325. spell2 = *itr;
  2326. if (spell2->spell_id == spell->GetSpellID())
  2327. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2328. }
  2329. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2330. }
  2331. void Player::UnQueueSpell(Spell* spell) {
  2332. vector<SpellBookEntry*>::iterator itr;
  2333. SpellBookEntry* spell2;
  2334. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2335. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2336. spell2 = *itr;
  2337. if (spell2->spell_id == spell->GetSpellID())
  2338. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2339. }
  2340. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2341. }
  2342. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2343. vector<Spell*> ret;
  2344. vector<SpellBookEntry*>::iterator itr;
  2345. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2346. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2347. if ((*itr)->timer == timerID)
  2348. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2349. }
  2350. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2351. return ret;
  2352. }
  2353. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2354. if (modify_recast) {
  2355. spell->recast = recast;
  2356. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2357. }
  2358. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2359. spell->status += value; // use set/remove spell status now
  2360. }
  2361. }
  2362. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2363. if (modify_recast) {
  2364. spell->recast = recast;
  2365. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2366. }
  2367. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2368. spell->status = spell->status | value;
  2369. }
  2370. }
  2371. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2372. if (modify_recast) {
  2373. spell->recast = recast;
  2374. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2375. }
  2376. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2377. spell->status = spell->status & ~value;
  2378. }
  2379. }
  2380. void Player::SetSpellStatus(Spell* spell, int8 status){
  2381. MSpellsBook.lock();
  2382. vector<SpellBookEntry*>::iterator itr;
  2383. SpellBookEntry* spell2 = 0;
  2384. for(itr = spells.begin(); itr != spells.end(); itr++){
  2385. spell2 = *itr;
  2386. if(spell2->spell_id == spell->GetSpellData()->id){
  2387. spell2->status = spell2->status | status;
  2388. break;
  2389. }
  2390. }
  2391. MSpellsBook.unlock();
  2392. }
  2393. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2394. vector<SpellBookEntry*>* ret = 0;
  2395. vector<SpellBookEntry*>::iterator itr;
  2396. MSpellsBook.lock();
  2397. SpellBookEntry* spell = 0;
  2398. for(itr = spells.begin(); itr != spells.end(); itr++){
  2399. spell = *itr;
  2400. if(spell->save_needed){
  2401. if(!ret)
  2402. ret = new vector<SpellBookEntry*>;
  2403. ret->push_back(spell);
  2404. }
  2405. }
  2406. MSpellsBook.unlock();
  2407. return ret;
  2408. }
  2409. int16 Player::GetTierUp(int16 tier)
  2410. {
  2411. switch(tier)
  2412. {
  2413. case 0:
  2414. break;
  2415. case 7:
  2416. case 9:
  2417. tier -= 2;
  2418. break;
  2419. default:
  2420. tier -= 1;
  2421. break;
  2422. }
  2423. return tier;
  2424. }
  2425. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2426. bool ret = false;
  2427. vector<SpellBookEntry*>::iterator itr;
  2428. MSpellsBook.lock();
  2429. SpellBookEntry* spell = 0;
  2430. for(itr = spells.begin(); itr != spells.end(); itr++){
  2431. spell = *itr;
  2432. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2433. ret = true;
  2434. break;
  2435. }
  2436. }
  2437. MSpellsBook.unlock();
  2438. return ret;
  2439. }
  2440. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2441. sint32 ret = 0;
  2442. MSpellsBook.lock();
  2443. vector<SpellBookEntry*>::iterator itr;
  2444. SpellBookEntry* spell = 0;
  2445. for(itr = spells.begin(); itr != spells.end(); itr++){
  2446. spell = *itr;
  2447. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2448. ret = spell->slot;
  2449. }
  2450. MSpellsBook.unlock();
  2451. return ret+1;
  2452. }
  2453. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2454. MSpellsBook.lock();
  2455. vector<SpellBookEntry*>::iterator itr;
  2456. SpellBookEntry* ret = 0;
  2457. SpellBookEntry* spell = 0;
  2458. for(itr = spells.begin(); itr != spells.end(); itr++){
  2459. spell = *itr;
  2460. if(spell->spell_id == spell_id){
  2461. ret = spell;
  2462. break;
  2463. }
  2464. }
  2465. MSpellsBook.unlock();
  2466. return ret;
  2467. }
  2468. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2469. vector<int32> ret;
  2470. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2471. vector<SpellBookEntry*>::iterator itr;
  2472. Spell* spell = 0;
  2473. for(itr = spells.begin(); itr != spells.end(); itr++){
  2474. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2475. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2476. ret.push_back(spell->GetSpellData()->id);
  2477. }
  2478. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2479. return ret;
  2480. }
  2481. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2482. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2483. if(packet){
  2484. int16 count = GetSpellSlotMappingCount();
  2485. int16 ptr = 0;
  2486. if(count > 0){
  2487. packet->setArrayLengthByName("spell_count", count);
  2488. MSpellsBook.lock();
  2489. for(int32 i=0;i<spells.size();i++){
  2490. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2491. if(spell->slot < 0 || spell->spell_id == 0)
  2492. continue;
  2493. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2494. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2495. ptr++;
  2496. }
  2497. MSpellsBook.unlock();
  2498. EQ2Packet* ret = packet->serialize();
  2499. safe_delete(packet);
  2500. return ret;
  2501. }
  2502. safe_delete(packet);
  2503. }
  2504. return 0;
  2505. }
  2506. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2507. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2508. EQ2Packet* ret = 0;
  2509. if (packet) {
  2510. Spell* spell = 0;
  2511. SpellBookEntry* spell_entry = 0;
  2512. int16 count = GetSpellPacketCount();
  2513. int16 ptr = 0;
  2514. // Get the packet size
  2515. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2516. int32 total_bytes = packet2->GetTotalPacketSize();
  2517. safe_delete(packet2);
  2518. packet->setArrayLengthByName("spell_count", count);
  2519. if (count > 0) {
  2520. if (count > spell_count) {
  2521. uchar* tmp = 0;
  2522. if (spell_orig_packet) {
  2523. tmp = new uchar[count * total_bytes];
  2524. memset(tmp, 0, total_bytes * count);
  2525. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2526. safe_delete_array(spell_orig_packet);
  2527. safe_delete_array(spell_xor_packet);
  2528. spell_orig_packet = tmp;
  2529. }
  2530. else {
  2531. spell_orig_packet = new uchar[count * total_bytes];
  2532. memset(spell_orig_packet, 0, total_bytes * count);
  2533. }
  2534. spell_xor_packet = new uchar[count * total_bytes];
  2535. memset(spell_xor_packet, 0, count * total_bytes);
  2536. }
  2537. spell_count = count;
  2538. MSpellsBook.lock();
  2539. for (int32 i = 0; i < spells.size(); i++) {
  2540. spell_entry = (SpellBookEntry*)spells[i];
  2541. if (spell_entry->spell_id == 0)
  2542. continue;
  2543. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2544. if (spell) {
  2545. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2546. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2547. }
  2548. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2549. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2550. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2551. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2552. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2553. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2554. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2555. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2556. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2557. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2558. // Beastlord and Channeler spell support
  2559. if (spell->GetSpellData()->savage_bar == 1)
  2560. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2561. else if (spell->GetSpellData()->savage_bar == 2)
  2562. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2563. else if (spell->GetSpellData()->savage_bar == 3) {
  2564. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2565. // Slot req for channelers
  2566. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2567. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2568. }
  2569. ptr++;
  2570. }
  2571. }
  2572. MSpellsBook.unlock();
  2573. }
  2574. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2575. //packet->PrintPacket();
  2576. //DumpPacket(ret);
  2577. safe_delete(packet);
  2578. }
  2579. return ret;
  2580. }
  2581. PlayerInfo::~PlayerInfo(){
  2582. RemoveOldPackets();
  2583. }
  2584. PlayerInfo::PlayerInfo(Player* in_player){
  2585. orig_packet = 0;
  2586. changes = 0;
  2587. pet_orig_packet = 0;
  2588. pet_changes = 0;
  2589. player = in_player;
  2590. info_struct = player->GetInfoStruct();
  2591. info_struct->set_name(std::string(player->GetName()));
  2592. info_struct->set_deity(std::string("None"));
  2593. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2594. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2595. info_struct->set_class3(player->GetAdventureClass());
  2596. info_struct->set_race(player->GetRace());
  2597. info_struct->set_gender(player->GetGender());
  2598. info_struct->set_level(player->GetLevel());
  2599. info_struct->set_tradeskill_level(player->GetTSLevel());
  2600. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2601. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2602. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2603. for(int i=0;i<45;i++){
  2604. if(i<30){
  2605. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2606. info_struct->maintained_effects[i].icon = 0xFFFF;
  2607. info_struct->maintained_effects[i].spell = nullptr;
  2608. }
  2609. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2610. info_struct->spell_effects[i].spell = nullptr;
  2611. }
  2612. house_zone_id = 0;
  2613. bind_zone_id = 0;
  2614. bind_x = 0;
  2615. bind_y = 0;
  2616. bind_z = 0;
  2617. bind_heading = 0;
  2618. boat_x_offset = 0;
  2619. boat_y_offset = 0;
  2620. boat_z_offset = 0;
  2621. boat_spawn = 0;
  2622. }
  2623. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2624. MaintainedEffects* ret = 0;
  2625. InfoStruct* info = GetInfoStruct();
  2626. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2627. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2628. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2629. ret = &info->maintained_effects[i];
  2630. ret->spell_id = 0;
  2631. ret->slot_pos = i;
  2632. break;
  2633. }
  2634. }
  2635. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2636. return ret;
  2637. }
  2638. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2639. MaintainedEffects* ret = 0;
  2640. InfoStruct* info = GetInfoStruct();
  2641. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2642. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2643. if(info->maintained_effects[i].spell_id == id){
  2644. ret = &info->maintained_effects[i];
  2645. break;
  2646. }
  2647. }
  2648. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2649. return ret;
  2650. }
  2651. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2652. MaintainedEffects* ret = 0;
  2653. InfoStruct* info = GetInfoStruct();
  2654. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2655. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2656. if(info->maintained_effects[i].slot_pos == slot){
  2657. ret = &info->maintained_effects[i];
  2658. break;
  2659. }
  2660. }
  2661. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2662. return ret;
  2663. }
  2664. MaintainedEffects* Player::GetMaintainedSpells() {
  2665. return GetInfoStruct()->maintained_effects;
  2666. }
  2667. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2668. SpellEffects* ret = 0;
  2669. InfoStruct* info = GetInfoStruct();
  2670. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2671. for(int i=0;i<45;i++){
  2672. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2673. ret = &info->spell_effects[i];
  2674. ret->spell_id = 0;
  2675. break;
  2676. }
  2677. }
  2678. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2679. return ret;
  2680. }
  2681. SpellEffects* Player::GetSpellEffects() {
  2682. return GetInfoStruct()->spell_effects;
  2683. }
  2684. // call inside info_mutex
  2685. void Player::ClearRemovalTimers(){
  2686. map<int32, SpawnQueueState*>::iterator itr;
  2687. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2688. SpawnQueueState* sr = itr->second;
  2689. itr = spawn_state_list.erase(itr);
  2690. safe_delete(sr);
  2691. }
  2692. }
  2693. void Player::ClearEverything(){
  2694. index_mutex.writelock(__FUNCTION__, __LINE__);
  2695. player_spawn_id_map.clear();
  2696. player_spawn_reverse_id_map.clear();
  2697. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2698. map<int32, vector<int32>*>::iterator itr;
  2699. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2700. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2701. safe_delete(itr->second);
  2702. }
  2703. player_spawn_quests_required.clear();
  2704. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2705. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2706. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2707. safe_delete(itr->second);
  2708. }
  2709. player_spawn_history_required.clear();
  2710. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2711. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2712. ClearRemovalTimers();
  2713. spawn_packet_sent.clear();
  2714. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2715. info_mutex.writelock(__FUNCTION__, __LINE__);
  2716. spawn_info_packet_list.clear();
  2717. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2718. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2719. spawn_vis_packet_list.clear();
  2720. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2721. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2722. spawn_pos_packet_list.clear();
  2723. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2724. }
  2725. bool Player::IsResurrecting(){
  2726. return resurrecting;
  2727. }
  2728. void Player::SetResurrecting(bool val){
  2729. resurrecting = val;
  2730. }
  2731. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2732. if(!luaspell)
  2733. return;
  2734. Spell* spell = luaspell->spell;
  2735. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2736. int32 target_type = 0;
  2737. Spawn* spawn = 0;
  2738. if(effect){
  2739. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2740. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2741. effect->target = luaspell->initial_target;
  2742. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2743. if (spawn){
  2744. if (spawn == this)
  2745. target_type = 0;
  2746. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2747. target_type = 1;
  2748. else
  2749. target_type = 2;
  2750. }
  2751. effect->target_type = target_type;
  2752. effect->spell = luaspell;
  2753. if(!luaspell->slot_pos)
  2754. luaspell->slot_pos = effect->slot_pos;
  2755. effect->spell_id = spell->GetSpellData()->id;
  2756. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2757. effect->icon = spell->GetSpellData()->icon;
  2758. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2759. effect->conc_used = spell->GetSpellData()->req_concentration;
  2760. effect->total_time = spell->GetSpellDuration()/10;
  2761. effect->tier = spell->GetSpellData()->tier;
  2762. if (spell->GetSpellData()->duration_until_cancel)
  2763. effect->expire_timestamp = 0xFFFFFFFF;
  2764. else
  2765. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2766. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2767. charsheet_changed = true;
  2768. }
  2769. }
  2770. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2771. if(!luaspell || !luaspell->caster)
  2772. return;
  2773. Spell* spell = luaspell->spell;
  2774. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2775. SpellEffects* effect = 0;
  2776. if (old_effect){
  2777. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2778. RemoveSpellEffect(old_effect->spell);
  2779. }
  2780. effect = GetFreeSpellEffectSlot();
  2781. if(effect){
  2782. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2783. effect->spell = luaspell;
  2784. effect->spell_id = spell->GetSpellData()->id;
  2785. effect->caster = luaspell->caster;
  2786. effect->total_time = spell->GetSpellDuration()/10;
  2787. if (spell->GetSpellData()->duration_until_cancel)
  2788. effect->expire_timestamp = 0xFFFFFFFF;
  2789. else if(override_expire_time)
  2790. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2791. else
  2792. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2793. effect->icon = spell->GetSpellData()->icon;
  2794. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2795. effect->tier = spell->GetSpellTier();
  2796. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2797. charsheet_changed = true;
  2798. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2799. {
  2800. if(GetClient()) {
  2801. GetClient()->TriggerSpellSave();
  2802. }
  2803. if(((Player*)luaspell->caster)->GetClient()) {
  2804. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2805. }
  2806. }
  2807. }
  2808. }
  2809. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2810. if(!luaspell)
  2811. return;
  2812. bool found = false;
  2813. Client* client = GetZone()->GetClientBySpawn(this);
  2814. LuaSpell* old_spell = 0;
  2815. LuaSpell* current_spell = 0;
  2816. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2817. for(int i=0;i<30;i++){
  2818. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2819. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2820. if (found) {
  2821. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2822. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2823. //Update the maintained window uses_remaining and damage_remaining values
  2824. if (current_spell && current_spell->num_triggers > 0)
  2825. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2826. else if (current_spell && current_spell->damage_remaining > 0)
  2827. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2828. else if (old_spell && old_spell->had_triggers)
  2829. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2830. else if (old_spell && old_spell->had_dmg_remaining)
  2831. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2832. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2833. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2834. if (current_spell)
  2835. current_spell->slot_pos = i - 1;
  2836. }
  2837. // Compare spells, if we found a match set the found flag
  2838. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2839. found = true;
  2840. }
  2841. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2842. if (found) {
  2843. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2844. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2845. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2846. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2847. charsheet_changed = true;
  2848. }
  2849. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2850. }
  2851. void Player::RemoveSpellEffect(LuaSpell* spell){
  2852. bool found = false;
  2853. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2854. for(int i=0;i<45;i++){
  2855. if (found) {
  2856. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2857. }
  2858. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2859. found = true;
  2860. }
  2861. if (found) {
  2862. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2863. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2864. changed = true;
  2865. info_changed = true;
  2866. AddChangedZoneSpawn();
  2867. charsheet_changed = true;
  2868. }
  2869. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2870. }
  2871. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2872. {
  2873. if(GetClient() && GetClient()->IsReloadingZone())
  2874. return;
  2875. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2876. // XML structs may be to slow to use in this portion of the code as a single
  2877. // client sends a LOT of these packets when they are moving. I have commented
  2878. // out all the code for xml structs, to switch to it just uncomment
  2879. // the code and comment the 2 if/else if/else blocks, both have a comment
  2880. // above them to let you know wich ones they are.
  2881. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2882. int16 total_bytes; // = update->GetTotalPacketSize();
  2883. // Comment out this if/else if/else block if you switch to xml structs
  2884. if (version >= 1144)
  2885. total_bytes = sizeof(Player_Update1144);
  2886. else if (version >= 1096)
  2887. total_bytes = sizeof(Player_Update1096);
  2888. else if (version <= 283)
  2889. total_bytes = sizeof(Player_Update283);
  2890. else
  2891. total_bytes = sizeof(Player_Update);
  2892. if (!movement_packet)
  2893. movement_packet = new uchar[total_bytes];
  2894. else if (!old_movement_packet)
  2895. old_movement_packet = new uchar[total_bytes];
  2896. if (movement_packet && old_movement_packet)
  2897. memcpy(old_movement_packet, movement_packet, total_bytes);
  2898. bool reverse = version > 283;
  2899. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2900. if (!movement_packet || !old_movement_packet)
  2901. return;
  2902. Decode(movement_packet, old_movement_packet, total_bytes);
  2903. //update->LoadPacketData(movement_packet, total_bytes);
  2904. int32 activity; // = update->getType_int32_ByName("activity");
  2905. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2906. float direction1; // = update->getType_float_ByName("direction1");
  2907. float direction2; // = update->getType_float_ByName("direction2");;
  2908. float speed; // = update->getType_float_ByName("speed");;
  2909. float side_speed;
  2910. float x; // = update->getType_float_ByName("x");;
  2911. float y; // = update->getType_float_ByName("y");;
  2912. float z; // = update->getType_float_ByName("z");;
  2913. float x_speed;
  2914. float y_speed;
  2915. float z_speed;
  2916. // comment out this if/else if/else block if you use xml structs
  2917. if (version >= 1144) {
  2918. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2919. activity = update->activity;
  2920. grid_id = update->grid_location;
  2921. direction1 = update->direction1;
  2922. direction2 = update->direction2;
  2923. speed = update->speed;
  2924. side_speed = update->side_speed;
  2925. x = update->x;
  2926. y = update->y;
  2927. z = update->z;
  2928. x_speed = update->speed_x;
  2929. y_speed = update->speed_y;
  2930. z_speed = update->speed_z;
  2931. SetPitch(180 + update->pitch);
  2932. }
  2933. else if (version >= 1096) {
  2934. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2935. activity = update->activity;
  2936. grid_id = update->grid_location;
  2937. direction1 = update->direction1;
  2938. direction2 = update->direction2;
  2939. speed = update->speed;
  2940. side_speed = update->side_speed;
  2941. x = update->x;
  2942. y = update->y;
  2943. z = update->z;
  2944. x_speed = update->speed_x;
  2945. y_speed = update->speed_y;
  2946. z_speed = update->speed_z;
  2947. SetPitch(180 + update->pitch);
  2948. }
  2949. else if (version <= 283) {
  2950. Player_Update283* update = (Player_Update283*)movement_packet;
  2951. activity = update->activity;
  2952. grid_id = update->grid_location;
  2953. direction1 = update->direction1;
  2954. direction2 = update->direction2;
  2955. speed = update->speed;
  2956. side_speed = update->side_speed;
  2957. x = update->x;
  2958. y = update->y;
  2959. z = update->z;
  2960. x_speed = update->speed_x;
  2961. y_speed = update->speed_y;
  2962. z_speed = update->speed_z;
  2963. if (update->pitch != 0)
  2964. SetPitch(180 + update->pitch);
  2965. }
  2966. else {
  2967. Player_Update* update = (Player_Update*)movement_packet;
  2968. activity = update->activity;
  2969. grid_id = update->grid_location;
  2970. direction1 = update->direction1;
  2971. direction2 = update->direction2;
  2972. speed = update->speed;
  2973. side_speed = update->side_speed;
  2974. x = update->x;
  2975. y = update->y;
  2976. z = update->z;
  2977. x_speed = update->speed_x;
  2978. y_speed = update->speed_y;
  2979. z_speed = update->speed_z;
  2980. appearance.pos.X2 = update->orig_x;
  2981. appearance.pos.Y2 = update->orig_y;
  2982. appearance.pos.Z2 = update->orig_z;
  2983. appearance.pos.X3 = update->orig_x2;
  2984. appearance.pos.Y3 = update->orig_y2;
  2985. appearance.pos.Z3 = update->orig_z2;
  2986. SetPitch(180 + update->pitch);
  2987. }
  2988. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2989. if (activity != last_movement_activity) {
  2990. switch(activity) {
  2991. case UPDATE_ACTIVITY_RUNNING:
  2992. case UPDATE_ACTIVITY_RUNNING_AOM:
  2993. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2994. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2995. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2996. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2997. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2998. GetZone()->RemoveDrowningVictim(this);
  2999. break;
  3000. }
  3001. case UPDATE_ACTIVITY_DROWNING:
  3002. case UPDATE_ACTIVITY_DROWNING2:
  3003. case UPDATE_ACTIVITY_DROWNING_AOM:
  3004. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3005. if(GetZone() && !GetInvulnerable()) {
  3006. GetZone()->AddDrowningVictim(this);
  3007. }
  3008. break;
  3009. }
  3010. case UPDATE_ACTIVITY_JUMPING:
  3011. case UPDATE_ACTIVITY_JUMPING_AOM:
  3012. case UPDATE_ACTIVITY_FALLING:
  3013. case UPDATE_ACTIVITY_FALLING_AOM: {
  3014. if(GetInitialState() != 1024) {
  3015. SetInitialState(1024);
  3016. }
  3017. else if(GetInitialState() == 1024) {
  3018. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3019. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3020. }
  3021. else {
  3022. SetInitialState(16512);
  3023. }
  3024. }
  3025. break;
  3026. }
  3027. }
  3028. last_movement_activity = activity;
  3029. }
  3030. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3031. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3032. Spawn* boat = 0;
  3033. float boat_x = x;
  3034. float boat_y = y;
  3035. float boat_z = z;
  3036. if (GetBoatSpawn() == 0 && GetZone()) {
  3037. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3038. SetBoatSpawn(boat);
  3039. if(boat)
  3040. {
  3041. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3042. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3043. boat->AddRailPassenger(GetCharacterID());
  3044. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3045. }
  3046. }
  3047. if (boat || (GetBoatSpawn() && GetZone())) {
  3048. if (!boat)
  3049. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3050. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3051. boat_x -= boat->GetX();
  3052. boat_y -= boat->GetY();
  3053. boat_z -= boat->GetZ();
  3054. }
  3055. }
  3056. SetBoatX(boat_x);
  3057. SetBoatY(boat_y);
  3058. SetBoatZ(boat_z);
  3059. pos_packet_speed = speed;
  3060. grid_id = GetLocation();
  3061. }
  3062. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3063. {
  3064. lift_cooldown.Start(100, true);
  3065. }
  3066. else if(lift_cooldown.Check())
  3067. {
  3068. if(GetBoatSpawn())
  3069. {
  3070. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3071. if(boat)
  3072. {
  3073. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3074. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3075. boat->RemoveRailPassenger(GetCharacterID());
  3076. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3077. }
  3078. }
  3079. SetBoatSpawn(0);
  3080. lift_cooldown.Disable();
  3081. }
  3082. if (!IsResurrecting() && !GetBoatSpawn())
  3083. {
  3084. if (!IsRooted() && !IsMezzedOrStunned()) {
  3085. SetX(x);
  3086. SetY(y);
  3087. SetZ(z);
  3088. SetSpeedX(x_speed);
  3089. SetSpeedY(y_speed);
  3090. SetSpeedZ(z_speed);
  3091. SetSideSpeed(side_speed);
  3092. pos_packet_speed = speed;
  3093. }
  3094. else {
  3095. SetSpeedX(0);
  3096. SetSpeedY(0);
  3097. SetSpeedZ(0);
  3098. SetSideSpeed(0);
  3099. pos_packet_speed = 0;
  3100. }
  3101. }
  3102. if (GetLocation() != grid_id)
  3103. {
  3104. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3105. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3106. if (zone_script && lua_interface) {
  3107. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3108. }
  3109. SetLocation(grid_id);
  3110. if (zone_script && lua_interface) {
  3111. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3112. }
  3113. }
  3114. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3115. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3116. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3117. GetSkillByName("Swimming", true);
  3118. }
  3119. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3120. //update->PrintPacket();
  3121. //safe_delete(update);
  3122. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3123. }
  3124. int16 Player::GetLastMovementActivity(){
  3125. return last_movement_activity;
  3126. }
  3127. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3128. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3129. }
  3130. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3131. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3132. }
  3133. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3134. uchar* ret = 0;
  3135. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3136. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3137. return ret;
  3138. }
  3139. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3140. uchar* ret = 0;
  3141. if(spawn_info_packet_list.count(spawn_id) == 1)
  3142. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3143. return ret;
  3144. }
  3145. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3146. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3147. }
  3148. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3149. uchar* ret = 0;
  3150. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3151. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3152. return ret;
  3153. }
  3154. uchar* Player::GetTempInfoPacketForXOR(){
  3155. return spawn_tmp_info_xor_packet;
  3156. }
  3157. uchar* Player::GetTempVisPacketForXOR(){
  3158. return spawn_tmp_vis_xor_packet;
  3159. }
  3160. uchar* Player::GetTempPosPacketForXOR(){
  3161. return spawn_tmp_pos_xor_packet;
  3162. }
  3163. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3164. spawn_tmp_info_xor_packet = new uchar[size];
  3165. info_xor_size = size;
  3166. return spawn_tmp_info_xor_packet;
  3167. }
  3168. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3169. spawn_tmp_vis_xor_packet = new uchar[size];
  3170. vis_xor_size = size;
  3171. return spawn_tmp_vis_xor_packet;
  3172. }
  3173. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3174. spawn_tmp_pos_xor_packet = new uchar[size];
  3175. pos_xor_size = size;
  3176. return spawn_tmp_pos_xor_packet;
  3177. }
  3178. bool Player::CheckPlayerInfo(){
  3179. return info != 0;
  3180. }
  3181. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3182. bool val = true;
  3183. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3184. int16 index = GetIndexForSpawn(spawn);
  3185. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3186. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3187. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3188. if(GetClient() && GetClient()->IsReloadingZone()) {
  3189. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3190. val = false;
  3191. }
  3192. // we don't do anything this spawn is already populated by the player
  3193. }
  3194. else {
  3195. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3196. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3197. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3198. if(itr != spawn_packet_sent.end())
  3199. itr->second = state;
  3200. else
  3201. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3202. if(state == SPAWN_STATE_SENT_WAIT) {
  3203. map<int32,SpawnQueueState*>::iterator state_itr;
  3204. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3205. safe_delete(state_itr->second);
  3206. spawn_state_list.erase(state_itr);
  3207. }
  3208. SpawnQueueState* removal = new SpawnQueueState;
  3209. removal->index_id = index;
  3210. removal->spawn_state_timer = Timer(500, true);
  3211. removal->spawn_state_timer.Start();
  3212. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3213. }
  3214. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3215. spawn_state_list.count(spawn->GetID()) == 0) {
  3216. SpawnQueueState* removal = new SpawnQueueState;
  3217. removal->index_id = index;
  3218. removal->spawn_state_timer = Timer(1000, true);
  3219. removal->spawn_state_timer.Start();
  3220. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3221. }
  3222. }
  3223. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3224. return val;
  3225. }
  3226. void Player::CheckSpawnStateQueue() {
  3227. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3228. return;
  3229. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3230. map<int32, SpawnQueueState*>::iterator itr;
  3231. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3232. if(itr->second->spawn_state_timer.Check()) {
  3233. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3234. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3235. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3236. switch(sent_itr->second) {
  3237. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3238. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3239. SpawnQueueState* sr = itr->second;
  3240. itr = spawn_state_list.erase(itr);
  3241. safe_delete(sr);
  3242. break;
  3243. }
  3244. case SpawnState::SPAWN_STATE_REMOVING: {
  3245. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3246. itr->second->spawn_state_timer.Disable();
  3247. continue;
  3248. }
  3249. if(itr->second->index_id) {
  3250. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3251. packet->setDataByName("spawn_index", itr->second->index_id);
  3252. packet->setDataByName("delete", 1);
  3253. GetClient()->QueuePacket(packet->serialize());
  3254. safe_delete(packet);
  3255. }
  3256. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3257. itr++;
  3258. break;
  3259. }
  3260. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3261. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3262. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3263. SpawnQueueState* sr = itr->second;
  3264. itr = spawn_state_list.erase(itr);
  3265. safe_delete(sr);
  3266. break;
  3267. }
  3268. default: {
  3269. // reset
  3270. itr->second->spawn_state_timer.Disable();
  3271. break;
  3272. }
  3273. }
  3274. }
  3275. else
  3276. itr++;
  3277. }
  3278. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3279. }
  3280. bool Player::WasSentSpawn(int32 spawn_id){
  3281. if(GetID() == spawn_id)
  3282. return true;
  3283. bool ret = false;
  3284. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3285. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3286. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3287. ret = true;
  3288. }
  3289. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3290. return ret;
  3291. }
  3292. bool Player::IsSendingSpawn(int32 spawn_id){
  3293. bool ret = false;
  3294. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3295. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3296. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3297. ret = true;
  3298. }
  3299. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3300. return ret;
  3301. }
  3302. bool Player::IsRemovingSpawn(int32 spawn_id){
  3303. bool ret = false;
  3304. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3305. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3306. if(itr != spawn_packet_sent.end() &&
  3307. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3308. ret = true;
  3309. }
  3310. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3311. return ret;
  3312. }
  3313. PlayerSkillList* Player::GetSkills(){
  3314. return &skill_list;
  3315. }
  3316. void Player::InCombat(bool val, bool range) {
  3317. if (val)
  3318. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3319. else
  3320. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3321. bool changeCombatState = false;
  3322. if((in_combat && !val) || (!in_combat && val))
  3323. changeCombatState = true;
  3324. in_combat = val;
  3325. if(in_combat)
  3326. AddIconValue(64);
  3327. else
  3328. RemoveIconValue(64);
  3329. if(changeCombatState)
  3330. SetRegenValues(GetInfoStruct()->get_effective_level());
  3331. charsheet_changed = true;
  3332. info_changed = true;
  3333. }
  3334. void Player::SetCharSheetChanged(bool val){
  3335. charsheet_changed = val;
  3336. }
  3337. bool Player::GetCharSheetChanged(){
  3338. return charsheet_changed;
  3339. }
  3340. bool Player::AdventureXPEnabled(){
  3341. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3342. }
  3343. bool Player::TradeskillXPEnabled() {
  3344. // TODO: need to identify the flag to togle tradeskill xp
  3345. return true;
  3346. }
  3347. void Player::set_character_flag(int flag){
  3348. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3349. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3350. if (flag > CF_MAXIMUM_FLAG) return;
  3351. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3352. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3353. charsheet_changed = true;
  3354. info_changed = true;
  3355. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3356. }
  3357. void Player::reset_character_flag(int flag){
  3358. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3359. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3360. if (flag > CF_MAXIMUM_FLAG) return;
  3361. if (flag < 32)
  3362. {
  3363. int8 origflag = GetInfoStruct()->get_flags();
  3364. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3365. }
  3366. else
  3367. {
  3368. int8 flag2 = GetInfoStruct()->get_flags2();
  3369. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3370. }
  3371. charsheet_changed = true;
  3372. info_changed = true;
  3373. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3374. }
  3375. void Player::toggle_character_flag(int flag){
  3376. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3377. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3378. if (flag > CF_MAXIMUM_FLAG) return;
  3379. if (flag < 32)
  3380. {
  3381. int32 origflag = GetInfoStruct()->get_flags();
  3382. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3383. }
  3384. else
  3385. {
  3386. int32 flag2 = GetInfoStruct()->get_flags2();
  3387. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3388. }
  3389. charsheet_changed = true;
  3390. info_changed = true;
  3391. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3392. }
  3393. bool Player::get_character_flag(int flag){
  3394. bool ret = false;
  3395. if (flag > CF_MAXIMUM_FLAG){
  3396. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3397. return ret;
  3398. }
  3399. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3400. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3401. return ret;
  3402. }
  3403. float Player::GetXPVitality(){
  3404. return GetInfoStruct()->get_xp_vitality();
  3405. }
  3406. float Player::GetTSXPVitality() {
  3407. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3408. }
  3409. bool Player::DoubleXPEnabled(){
  3410. return GetInfoStruct()->get_xp_vitality() > 0;
  3411. }
  3412. void Player::SetCharacterID(int32 new_id){
  3413. char_id = new_id;
  3414. }
  3415. int32 Player::GetCharacterID(){
  3416. return char_id;
  3417. }
  3418. float Player::CalculateXP(Spawn* victim){
  3419. if(AdventureXPEnabled() == false || !victim)
  3420. return 0;
  3421. float multiplier = 0;
  3422. float zone_xp_modifier = 1; // let's be safe!!
  3423. if( GetZone()->GetXPModifier() != 0 ) {
  3424. zone_xp_modifier = GetZone()->GetXPModifier();
  3425. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3426. }
  3427. switch(GetArrowColor(victim->GetLevel())){
  3428. case ARROW_COLOR_GRAY:
  3429. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3430. return 0.0f;
  3431. break;
  3432. case ARROW_COLOR_GREEN:
  3433. multiplier = 3.25;
  3434. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3435. break;
  3436. case ARROW_COLOR_BLUE:
  3437. multiplier = 3.5;
  3438. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3439. break;
  3440. case ARROW_COLOR_WHITE:
  3441. multiplier = 4;
  3442. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3443. break;
  3444. case ARROW_COLOR_YELLOW:
  3445. multiplier = 4.25;
  3446. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3447. break;
  3448. case ARROW_COLOR_ORANGE:
  3449. multiplier = 4.5;
  3450. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3451. break;
  3452. case ARROW_COLOR_RED:
  3453. multiplier = 6;
  3454. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3455. break;
  3456. }
  3457. float total = multiplier * 8;
  3458. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3459. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3460. total *= (victim->GetEncounterLevel() - 5);
  3461. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3462. }
  3463. else if(victim->GetEncounterLevel() <= 5) {
  3464. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3465. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3466. }
  3467. if(victim->GetHeroic() > 1) {
  3468. total *= victim->GetHeroic();
  3469. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3470. }
  3471. if(DoubleXPEnabled()) {
  3472. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3473. float percent = (((float)(total))/GetNeededXP()) *100;
  3474. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3475. float xp_vitality = GetXPVitality();
  3476. if(xp_vitality >= percent) {
  3477. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3478. total *= 2;
  3479. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3480. }
  3481. else {
  3482. total += ((GetXPVitality() / percent) *2)*total;
  3483. GetInfoStruct()->set_xp_vitality(0);
  3484. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3485. }
  3486. }
  3487. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3488. return total * world.GetXPRate() * zone_xp_modifier;
  3489. }
  3490. float Player::CalculateTSXP(int8 level){
  3491. if(TradeskillXPEnabled() == false)
  3492. return 0;
  3493. float multiplier = 0;
  3494. float zone_xp_modifier = 1; // let's be safe!!
  3495. if( GetZone()->GetXPModifier() != 0 ) {
  3496. zone_xp_modifier = GetZone()->GetXPModifier();
  3497. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3498. }
  3499. sint16 diff = level - GetTSLevel();
  3500. if(GetTSLevel() < 10)
  3501. diff *= 3;
  3502. else if(GetTSLevel() <= 20)
  3503. diff *= 2;
  3504. if(diff >= 9)
  3505. multiplier = 6;
  3506. else if(diff >= 5)
  3507. multiplier = 4.5;
  3508. else if(diff >= 1)
  3509. multiplier = 4.25;
  3510. else if(diff == 0)
  3511. multiplier = 4;
  3512. else if(diff <= -11)
  3513. multiplier = 0;
  3514. else if(diff <= -6)
  3515. multiplier = 3.25;
  3516. else //if(diff < 0)
  3517. multiplier = 3.5;
  3518. float total = multiplier * 8;
  3519. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3520. if(DoubleXPEnabled()) {
  3521. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3522. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3523. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3524. float ts_xp_vitality = GetTSXPVitality();
  3525. if(ts_xp_vitality >= percent) {
  3526. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3527. total *= 2;
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3529. }
  3530. else {
  3531. total += ((GetTSXPVitality() / percent) *2)*total;
  3532. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3533. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3534. }
  3535. }
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3537. return total * world.GetXPRate() * zone_xp_modifier;
  3538. }
  3539. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3540. {
  3541. float xpDebt = GetXPDebt();
  3542. // not a real timestamp to work with
  3543. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3544. return;
  3545. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3546. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3547. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3548. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3549. return;
  3550. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3551. // not enough time passed to calculate debt xp recovered
  3552. if(periodsPassed < 1.0f)
  3553. return;
  3554. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3555. if(debtToSubtract >= xpDebt)
  3556. GetInfoStruct()->set_xp_debt(0.0f);
  3557. else
  3558. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3559. }
  3560. void Player::SetNeededXP(int32 val){
  3561. GetInfoStruct()->set_xp_needed(val);
  3562. }
  3563. void Player::SetNeededXP(){
  3564. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3565. // Get xp needed to get to the next level
  3566. int16 level = GetLevel() + 1;
  3567. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3568. if (level > 95)
  3569. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3570. else
  3571. SetNeededXP(m_levelXPReq[level]);
  3572. }
  3573. void Player::SetXP(int32 val){
  3574. GetInfoStruct()->set_xp(val);
  3575. }
  3576. void Player::SetNeededTSXP(int32 val) {
  3577. GetInfoStruct()->set_ts_xp_needed(val);
  3578. }
  3579. void Player::SetNeededTSXP() {
  3580. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3581. }
  3582. void Player::SetTSXP(int32 val) {
  3583. GetInfoStruct()->set_ts_xp(val);
  3584. }
  3585. float Player::GetXPDebt(){
  3586. return GetInfoStruct()->get_xp_debt();
  3587. }
  3588. int32 Player::GetNeededXP(){
  3589. return GetInfoStruct()->get_xp_needed();
  3590. }
  3591. int32 Player::GetXP(){
  3592. return GetInfoStruct()->get_xp();
  3593. }
  3594. int32 Player::GetNeededTSXP() {
  3595. return GetInfoStruct()->get_ts_xp_needed();
  3596. }
  3597. int32 Player::GetTSXP() {
  3598. return GetInfoStruct()->get_ts_xp();
  3599. }
  3600. bool Player::AddXP(int32 xp_amount){
  3601. if(!GetClient()) // potential linkdead player
  3602. return false;
  3603. MStats.lock();
  3604. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3605. MStats.unlock();
  3606. if(GetInfoStruct()->get_xp_debt())
  3607. {
  3608. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3609. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3610. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3611. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3612. {
  3613. GetInfoStruct()->set_xp_debt(0.0f);
  3614. if(amountRequiredClearDebt > xp_amount)
  3615. xp_amount = 0;
  3616. else
  3617. xp_amount -= amountRequiredClearDebt;
  3618. }
  3619. else
  3620. {
  3621. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3622. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3623. if(amountToTakeFromDebt > xp_amount)
  3624. xp_amount = 0;
  3625. else
  3626. xp_amount -= amountToTakeFromDebt;
  3627. }
  3628. }
  3629. // used up in xp debt
  3630. if(!xp_amount) {
  3631. SetCharSheetChanged(true);
  3632. return true;
  3633. }
  3634. int32 prev_level = GetLevel();
  3635. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3636. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3637. while((xp_amount + GetXP()) >= GetNeededXP()){
  3638. if (!CheckLevelStatus(GetLevel() + 1)) {
  3639. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3640. SetCharSheetChanged(true);
  3641. return false;
  3642. }
  3643. xp_amount -= GetNeededXP() - GetXP();
  3644. SetLevel(GetLevel() + 1);
  3645. }
  3646. SetXP(GetXP() + xp_amount);
  3647. GetPlayerInfo()->CalculateXPPercentages();
  3648. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3649. if(current_xp_percent >= miniding_min_percent){
  3650. SetHP(GetTotalHP());
  3651. SetPower(GetTotalPower());
  3652. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3653. }
  3654. if(GetClient()) {
  3655. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3656. if (prev_level != GetLevel())
  3657. GetClient()->ChangeLevel(prev_level, GetLevel());
  3658. }
  3659. SetCharSheetChanged(true);
  3660. return true;
  3661. }
  3662. bool Player::AddTSXP(int32 xp_amount){
  3663. MStats.lock();
  3664. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3665. MStats.unlock();
  3666. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3667. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3668. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3669. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3670. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3671. return false;
  3672. }
  3673. xp_amount -= GetNeededTSXP() - GetTSXP();
  3674. SetTSLevel(GetTSLevel() + 1);
  3675. SetTSXP(0);
  3676. SetNeededTSXP();
  3677. }
  3678. SetTSXP(GetTSXP() + xp_amount);
  3679. GetPlayerInfo()->CalculateXPPercentages();
  3680. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3681. if(current_xp_percent >= miniding_min_percent){
  3682. SetHP(GetTotalHP());
  3683. SetPower(GetTotalPower());
  3684. }
  3685. if (GetTradeskillClass() == 0){
  3686. SetTradeskillClass(1);
  3687. GetInfoStruct()->set_tradeskill_class1(1);
  3688. GetInfoStruct()->set_tradeskill_class2(1);
  3689. GetInfoStruct()->set_tradeskill_class3(1);
  3690. }
  3691. return true;
  3692. }
  3693. void Player::CalculateLocation(){
  3694. if(GetSpeed() > 0 ){
  3695. if(GetHeading() >= 270 && GetHeading() <= 360){
  3696. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3697. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3698. }
  3699. else if(GetHeading() >= 180 && GetHeading() < 270){
  3700. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3701. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3702. }
  3703. else if(GetHeading() >= 90 && GetHeading() < 180){
  3704. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3705. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3706. }
  3707. else if(GetHeading() >= 0 && GetHeading() < 90){
  3708. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3709. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3710. }
  3711. }
  3712. }
  3713. Spawn* Player::GetSpawnByIndex(int16 index){
  3714. Spawn* spawn = 0;
  3715. index_mutex.readlock(__FUNCTION__, __LINE__);
  3716. if(player_spawn_id_map.count(index) > 0)
  3717. spawn = player_spawn_id_map[index];
  3718. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3719. return spawn;
  3720. }
  3721. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3722. int16 val = 0;
  3723. index_mutex.readlock(__FUNCTION__, __LINE__);
  3724. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3725. val = player_spawn_reverse_id_map[spawn];
  3726. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3727. return val;
  3728. }
  3729. bool Player::WasSpawnRemoved(Spawn* spawn){
  3730. bool wasRemoved = false;
  3731. if(IsRemovingSpawn(spawn->GetID()))
  3732. return false;
  3733. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3734. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3735. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3736. wasRemoved = true;
  3737. }
  3738. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3739. return wasRemoved;
  3740. }
  3741. void Player::RemoveSpawn(Spawn* spawn)
  3742. {
  3743. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3744. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3745. info_mutex.writelock(__FUNCTION__, __LINE__);
  3746. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3747. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3748. index_mutex.writelock(__FUNCTION__, __LINE__);
  3749. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3750. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3751. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3752. player_spawn_reverse_id_map.erase(spawn);
  3753. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3754. player_spawn_id_map.erase(spawn->GetID());
  3755. int32 id = spawn->GetID();
  3756. if (spawn_info_packet_list.count(id))
  3757. spawn_info_packet_list.erase(id);
  3758. if (spawn_pos_packet_list.count(id))
  3759. spawn_pos_packet_list.erase(id);
  3760. if (spawn_vis_packet_list.count(id))
  3761. spawn_vis_packet_list.erase(id);
  3762. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3763. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3764. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3765. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3766. }
  3767. vector<int32> Player::GetQuestIDs(){
  3768. vector<int32> ret;
  3769. map<int32, Quest*>::iterator itr;
  3770. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3771. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3772. if(itr->second)
  3773. ret.push_back(itr->second->GetQuestID());
  3774. }
  3775. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3776. return ret;
  3777. }
  3778. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3779. vector<Quest*>* quest_updates = 0;
  3780. map<int32, Quest*>::iterator itr;
  3781. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3782. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3783. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3784. if(!quest_updates)
  3785. quest_updates = new vector<Quest*>();
  3786. quest_updates->push_back(itr->second);
  3787. }
  3788. }
  3789. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3790. return quest_updates;
  3791. }
  3792. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3793. map<int32, Quest*>::iterator itr;
  3794. vector<Quest*>* update_list = new vector<Quest*>;
  3795. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3796. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3797. if(itr->second){
  3798. if(item && qty > 0){
  3799. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3800. update_list->push_back(itr->second);
  3801. }
  3802. }
  3803. }
  3804. }
  3805. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3806. if(update_list && update_list->size() > 0){
  3807. Client* client = GetZone()->GetClientBySpawn(this);
  3808. if(client){
  3809. for(int8 i=0;i<update_list->size(); i++){
  3810. client->SendQuestUpdate(update_list->at(i));
  3811. client->SendQuestFailure(update_list->at(i));
  3812. }
  3813. }
  3814. }
  3815. update_list->clear();
  3816. safe_delete(update_list);
  3817. }
  3818. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3819. map<int32, Quest*>::iterator itr;
  3820. vector<Quest*>* update_list = new vector<Quest*>;
  3821. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3822. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3823. if(itr->second){
  3824. if(item && qty > 0){
  3825. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3826. update_list->push_back(itr->second);
  3827. }
  3828. }
  3829. }
  3830. }
  3831. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3832. if(update_list && update_list->size() > 0){
  3833. Client* client = GetZone()->GetClientBySpawn(this);
  3834. if(client){
  3835. for(int8 i=0;i<update_list->size(); i++){
  3836. client->SendQuestUpdate(update_list->at(i));
  3837. client->SendQuestFailure(update_list->at(i));
  3838. }
  3839. }
  3840. }
  3841. update_list->clear();
  3842. safe_delete(update_list);
  3843. }
  3844. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3845. vector<Quest*>* quest_updates = 0;
  3846. map<int32, Quest*>::iterator itr;
  3847. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3848. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3849. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3850. if (!quest_updates)
  3851. quest_updates = new vector<Quest*>();
  3852. quest_updates->push_back(itr->second);
  3853. }
  3854. }
  3855. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3856. return quest_updates;
  3857. }
  3858. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3859. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3860. Quest* quest = 0;
  3861. if(packet){
  3862. int16 total_quests_num = 0;
  3863. int16 total_completed_quests = 0;
  3864. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3865. map<int32, Quest*> total_quests = player_quests;
  3866. if(all_quests && completed_quests.size() > 0)
  3867. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3868. if(total_quests.size() > 0){
  3869. map<string, int16> quest_types;
  3870. map<int32, Quest*>::iterator itr;
  3871. int16 zone_id = 0;
  3872. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3873. if(itr->first && itr->second){
  3874. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3875. current_quest_id = itr->first;
  3876. if(itr->second->GetTurnedIn())
  3877. total_completed_quests++;
  3878. if(itr->second->GetType()){
  3879. if(quest_types.count(itr->second->GetType()) == 0){
  3880. quest_types[itr->second->GetType()] = zone_id;
  3881. zone_id++;
  3882. }
  3883. }
  3884. if(itr->second->GetZone()){
  3885. if(quest_types.count(itr->second->GetType()) == 0){
  3886. quest_types[itr->second->GetType()] = zone_id;
  3887. zone_id++;
  3888. }
  3889. }
  3890. total_quests_num++;
  3891. }
  3892. else
  3893. continue;
  3894. }
  3895. packet->setArrayLengthByName("num_quests", total_quests_num);
  3896. int16 i = 0;
  3897. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3898. if(i == 0 && quest_types.size() > 0){
  3899. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3900. map<string, int16>::iterator type_itr;
  3901. int16 x = 0;
  3902. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3903. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3904. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3905. x++;
  3906. }
  3907. }
  3908. if(itr->first == 0 || !itr->second)
  3909. continue;
  3910. if(!all_quests && !itr->second->GetUpdateRequired())
  3911. continue;
  3912. quest = itr->second;
  3913. if(!quest->GetDeleted())
  3914. packet->setArrayDataByName("active", 1, i);
  3915. packet->setArrayDataByName("name", quest->GetName(), i);
  3916. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3917. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3918. int8 display_status = 0;
  3919. if(itr->second->GetCompleted())
  3920. packet->setArrayDataByName("completed", 1, i);
  3921. if(itr->second->GetTurnedIn()){
  3922. packet->setArrayDataByName("turned_in", 1, i);
  3923. packet->setArrayDataByName("completed", 1, i);
  3924. packet->setArrayDataByName("visible", 1, i);
  3925. packet->setArrayDataByName("unknown3", 1, i);
  3926. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3927. }
  3928. if (updated) {
  3929. packet->setArrayDataByName("quest_updated", 1, i);
  3930. packet->setArrayDataByName("journal_updated", 1, i);
  3931. }
  3932. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3933. packet->setArrayDataByName("day", quest->GetDay(), i);
  3934. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3935. packet->setArrayDataByName("year", quest->GetYear(), i);
  3936. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3937. int8 difficulty = 0;
  3938. string category = quest->GetType();
  3939. if(category == "Tradeskill")
  3940. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3941. else
  3942. difficulty = GetArrowColor(quest->GetQuestLevel());
  3943. packet->setArrayDataByName("difficulty", difficulty, i);
  3944. if (itr->second->GetEncounterLevel() > 4)
  3945. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3946. else
  3947. packet->setArrayDataByName("encounter_level", 4, i);
  3948. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3949. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3950. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3951. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3952. if(version >= 931 && quest->GetVisible()){
  3953. if (quest->GetCompletedFlag())
  3954. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3955. else if (quest->IsRepeatable())
  3956. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3957. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3958. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3959. if (quest->IsTracked())
  3960. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3961. else
  3962. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3963. if (quest->IsHidden() && !quest->GetTurnedIn())
  3964. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3965. else if(!quest->IsHidden()) {
  3966. display_status += QUEST_DISPLAY_STATUS_SHOW;
  3967. }
  3968. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  3969. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  3970. }
  3971. }
  3972. else
  3973. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3974. if (itr->second->IsRepeatable())
  3975. packet->setArrayDataByName("repeatable", 1, i);
  3976. packet->setArrayDataByName("display_status", display_status, i);
  3977. i++;
  3978. }
  3979. //packet->setDataByName("unknown4", 0);
  3980. packet->setDataByName("visible_quest_id", current_quest_id);
  3981. }
  3982. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3983. packet->setDataByName("player_crc", crc);
  3984. packet->setDataByName("player_name", GetName());
  3985. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3986. packet->setDataByName("max_quests", 75);
  3987. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3988. #if EQDEBUG >= 9
  3989. packet->PrintPacket();
  3990. #endif
  3991. }
  3992. return packet;
  3993. }
  3994. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3995. if (!quest)
  3996. return 0;
  3997. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3998. if (packet) {
  3999. packet->setArrayLengthByName("num_quests", 1);
  4000. packet->setArrayLengthByName("num_quest_zones", 1);
  4001. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4002. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4003. if(!quest->GetDeleted() && !quest->GetCompleted())
  4004. packet->setArrayDataByName("active", 1);
  4005. packet->setArrayDataByName("name", quest->GetName());
  4006. // don't see these two in the struct
  4007. packet->setArrayDataByName("quest_type", quest->GetType());
  4008. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4009. int8 display_status = 0;
  4010. if(quest->GetCompleted())
  4011. packet->setArrayDataByName("completed", 1);
  4012. if(quest->GetTurnedIn()) {
  4013. packet->setArrayDataByName("turned_in", 1);
  4014. packet->setArrayDataByName("completed", 1);
  4015. packet->setArrayDataByName("visible", 1);
  4016. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4017. }
  4018. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4019. packet->setArrayDataByName("day", quest->GetDay());
  4020. packet->setArrayDataByName("month", quest->GetMonth());
  4021. packet->setArrayDataByName("year", quest->GetYear());
  4022. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4023. int8 difficulty = 0;
  4024. string category = quest->GetType();
  4025. if(category == "Tradeskill")
  4026. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4027. else
  4028. difficulty = GetArrowColor(quest->GetQuestLevel());
  4029. packet->setArrayDataByName("difficulty", difficulty);
  4030. if (quest->GetEncounterLevel() > 4)
  4031. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4032. else
  4033. packet->setArrayDataByName("encounter_level", 4);
  4034. if (version >= 931) {
  4035. packet->setArrayDataByName("zonetype_id", 0);
  4036. packet->setArrayDataByName("zone_id", 0);
  4037. }
  4038. if(version >= 931 && quest->GetVisible()){
  4039. if (quest->GetCompletedFlag())
  4040. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4041. else if (quest->IsRepeatable())
  4042. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4043. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4044. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4045. if (quest->IsTracked())
  4046. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4047. else
  4048. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4049. if (quest->IsHidden() && !quest->GetTurnedIn())
  4050. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4051. else if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4052. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4053. }
  4054. }
  4055. else
  4056. packet->setArrayDataByName("visible", quest->GetVisible());
  4057. if (quest->IsRepeatable())
  4058. packet->setArrayDataByName("repeatable", 1);
  4059. packet->setArrayDataByName("display_status", display_status);
  4060. if (updated) {
  4061. packet->setArrayDataByName("quest_updated", 1);
  4062. packet->setArrayDataByName("journal_updated", 1);
  4063. }
  4064. if(version >= 546)
  4065. packet->setDataByName("unknown3", 1);
  4066. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4067. packet->setDataByName("player_crc", crc);
  4068. packet->setDataByName("player_name", GetName());
  4069. packet->setDataByName("used_quests", player_quests.size());
  4070. packet->setDataByName("unknown4a", 1);
  4071. packet->setDataByName("max_quests", 75);
  4072. }
  4073. return packet;
  4074. }
  4075. Quest* Player::SetStepComplete(int32 id, int32 step){
  4076. Quest* ret = 0;
  4077. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4078. if(player_quests.count(id) > 0){
  4079. if(player_quests[id]->SetStepComplete(step))
  4080. ret = player_quests[id];
  4081. }
  4082. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4083. return ret;
  4084. }
  4085. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4086. Quest* ret = 0;
  4087. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4088. if (player_quests.count(quest_id) > 0) {
  4089. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4090. ret = player_quests[quest_id];
  4091. }
  4092. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4093. return ret;
  4094. }
  4095. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4096. int32 ret = 0;
  4097. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4098. if (player_quests.count(quest_id) > 0)
  4099. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4100. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4101. return ret;
  4102. }
  4103. void Player::RemoveQuest(int32 id, bool delete_quest){
  4104. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4105. if(delete_quest){
  4106. safe_delete(player_quests[id]);
  4107. }
  4108. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4109. if(itr != player_quests.end()) {
  4110. player_quests.erase(itr);
  4111. }
  4112. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4113. SendQuestRequiredSpawns(id);
  4114. }
  4115. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4116. vector<Quest*>* quest_updates = 0;
  4117. map<int32, Quest*>::iterator itr;
  4118. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4119. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4120. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4121. if(!quest_updates)
  4122. quest_updates = new vector<Quest*>();
  4123. quest_updates->push_back(itr->second);
  4124. }
  4125. }
  4126. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4127. return quest_updates;
  4128. }
  4129. vector<Quest*>* Player::CheckQuestsFailures(){
  4130. vector<Quest*>* quest_failures = 0;
  4131. map<int32, Quest*>::iterator itr;
  4132. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4133. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4134. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4135. if(!quest_failures)
  4136. quest_failures = new vector<Quest*>();
  4137. quest_failures->push_back(itr->second);
  4138. }
  4139. }
  4140. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4141. return quest_failures;
  4142. }
  4143. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4144. vector<Quest*>* quest_updates = 0;
  4145. map<int32, Quest*>::iterator itr;
  4146. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4147. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4148. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4149. if(!quest_updates)
  4150. quest_updates = new vector<Quest*>();
  4151. quest_updates->push_back(itr->second);
  4152. }
  4153. }
  4154. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4155. return quest_updates;
  4156. }
  4157. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4158. bool reqMet = false;
  4159. map<int32, Quest*>::iterator itr;
  4160. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4161. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4162. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4163. reqMet = true;
  4164. break;
  4165. }
  4166. }
  4167. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4168. return reqMet;
  4169. }
  4170. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4171. vector<Quest*>* quest_updates = 0;
  4172. map<int32, Quest*>::iterator itr;
  4173. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4174. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4175. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4176. if(!quest_updates)
  4177. quest_updates = new vector<Quest*>();
  4178. quest_updates->push_back(itr->second);
  4179. }
  4180. }
  4181. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4182. return quest_updates;
  4183. }
  4184. int16 Player::GetTaskGroupStep(int32 quest_id){
  4185. Quest* quest = 0;
  4186. int16 step = 0;
  4187. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4188. if(player_quests.count(quest_id) > 0){
  4189. quest = player_quests[quest_id];
  4190. if(quest) {
  4191. step = quest->GetTaskGroupStep();
  4192. }
  4193. }
  4194. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4195. return step;
  4196. }
  4197. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4198. bool ret = false;
  4199. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4200. if(player_quests.count(quest_id) > 0){
  4201. Quest* quest = player_quests[quest_id];
  4202. if ( quest != NULL )
  4203. ret = quest->GetQuestStepCompleted(step_id);
  4204. }
  4205. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4206. return ret;
  4207. }
  4208. int16 Player::GetQuestStep(int32 quest_id){
  4209. Quest* quest = 0;
  4210. int16 step = 0;
  4211. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4212. if(player_quests.count(quest_id) > 0){
  4213. quest = player_quests[quest_id];
  4214. if(quest) {
  4215. step = quest->GetQuestStep();
  4216. }
  4217. }
  4218. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4219. return step;
  4220. }
  4221. map<int32, Quest*>* Player::GetPlayerQuests(){
  4222. return &player_quests;
  4223. }
  4224. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4225. return &completed_quests;
  4226. }
  4227. Quest* Player::GetAnyQuest(int32 quest_id) {
  4228. if(player_quests.count(quest_id) > 0)
  4229. return player_quests[quest_id];
  4230. if(completed_quests.count(quest_id) > 0)
  4231. return completed_quests[quest_id];
  4232. return 0;
  4233. }
  4234. Quest* Player::GetCompletedQuest(int32 quest_id){
  4235. if(completed_quests.count(quest_id) > 0)
  4236. return completed_quests[quest_id];
  4237. return 0;
  4238. }
  4239. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4240. bool ret = false;
  4241. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4242. if(completed_quests.count(quest_id) > 0)
  4243. ret = true;
  4244. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4245. return ret;
  4246. }
  4247. bool Player::HasActiveQuest(int32 quest_id){
  4248. bool ret = false;
  4249. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4250. if(player_quests.count(quest_id) > 0)
  4251. ret = true;
  4252. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4253. return ret;
  4254. }
  4255. bool Player::HasAnyQuest(int32 quest_id){
  4256. bool ret = false;
  4257. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4258. if(player_quests.count(quest_id) > 0)
  4259. ret = true;
  4260. if(completed_quests.count(quest_id) > 0)
  4261. ret = true;
  4262. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4263. return ret;
  4264. }
  4265. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4266. int32 count = 0;
  4267. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4268. Quest* quest = GetCompletedQuest(quest_id);
  4269. count = quest->GetCompleteCount();
  4270. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4271. return count;
  4272. }
  4273. Quest* Player::GetQuest(int32 quest_id){
  4274. if(player_quests.count(quest_id) > 0)
  4275. return player_quests[quest_id];
  4276. return 0;
  4277. }
  4278. void Player::AddCompletedQuest(Quest* quest){
  4279. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4280. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4281. completed_quests[quest->GetQuestID()] = quest;
  4282. if(existing && existing != quest) {
  4283. safe_delete(existing);
  4284. }
  4285. quest->SetSaveNeeded(true);
  4286. quest->SetTurnedIn(true);
  4287. if(quest->GetCompletedDescription())
  4288. quest->SetDescription(string(quest->GetCompletedDescription()));
  4289. quest->SetUpdateRequired(true);
  4290. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4291. }
  4292. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4293. if(current_quest_flagged.count(spawn) > 0){
  4294. current_quest_flagged.erase(spawn);
  4295. return true;
  4296. }
  4297. return false;
  4298. }
  4299. bool Player::CheckQuestRequired(Spawn* spawn){
  4300. if(spawn)
  4301. return spawn->MeetsSpawnAccessRequirements(this);
  4302. return false;
  4303. }
  4304. int8 Player::CheckQuestFlag(Spawn* spawn){
  4305. int8 ret = 0;
  4306. if (!spawn) {
  4307. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4308. return ret;
  4309. }
  4310. if(spawn->HasProvidedQuests()){
  4311. vector<int32>* quests = spawn->GetProvidedQuests();
  4312. Quest* quest = 0;
  4313. for(int32 i=0;i<quests->size();i++){
  4314. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4315. if(player_quests.count(quests->at(i)) > 0){
  4316. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4317. ret = 2;
  4318. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4319. break;
  4320. }
  4321. }
  4322. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4323. int8 flag = 0;
  4324. if (CanReceiveQuest(quests->at(i), &flag)){
  4325. if(flag) {
  4326. ret = flag;
  4327. break;
  4328. }
  4329. master_quest_list.LockQuests();
  4330. quest = master_quest_list.GetQuest(quests->at(i), false);
  4331. master_quest_list.UnlockQuests();
  4332. if(quest){
  4333. int8 color = quest->GetFeatherColor();
  4334. // purple
  4335. if (color == 1)
  4336. ret = 16;
  4337. // green
  4338. else if (color == 2)
  4339. ret = 32;
  4340. // blue
  4341. else if (color == 3)
  4342. ret = 64;
  4343. // normal
  4344. else
  4345. ret = 1;
  4346. break;
  4347. }
  4348. }
  4349. }
  4350. }
  4351. map<int32, Quest*>::iterator itr;
  4352. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4353. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4354. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4355. ret = 2;
  4356. }
  4357. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4358. if(ret > 0)
  4359. current_quest_flagged[spawn] = true;
  4360. return ret;
  4361. }
  4362. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4363. bool passed = true;
  4364. int32 x;
  4365. master_quest_list.LockQuests();
  4366. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4367. master_quest_list.UnlockQuests();
  4368. if (!quest)
  4369. passed = false;
  4370. //check if quest is already completed, and not repeatable
  4371. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4372. passed = false;
  4373. //check if the player already has this quest
  4374. else if (player_quests.count(quest_id) > 0)
  4375. passed = false;
  4376. //Check Prereq Adv Levels
  4377. else if (quest->GetPrereqLevel() > GetLevel())
  4378. passed = false;
  4379. else if (quest->GetPrereqMaxLevel() > 0){
  4380. if (GetLevel() > quest->GetPrereqMaxLevel())
  4381. passed = false;
  4382. }
  4383. //Check Prereq TS Levels
  4384. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4385. passed = false;
  4386. else if (quest->GetPrereqMaxTSLevel() > 0){
  4387. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4388. passed = false;
  4389. }
  4390. // Check quest pre req
  4391. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4392. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4393. if(passed && prereq_quests && prereq_quests->size() > 0){
  4394. for(int32 x=0;x<prereq_quests->size();x++){
  4395. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4396. passed = false;
  4397. break;
  4398. }
  4399. }
  4400. }
  4401. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4402. //Check Prereq Classes
  4403. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4404. if(passed && prereq_classes && prereq_classes->size() > 0){
  4405. for(int32 x=0;x<prereq_classes->size();x++){
  4406. if(prereq_classes->at(x) == GetAdventureClass()){
  4407. passed = true;
  4408. break;
  4409. }
  4410. else
  4411. passed = false;
  4412. }
  4413. }
  4414. //Check Prereq TS Classes
  4415. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4416. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4417. for( x=0;x<prereq_tsclasses->size();x++){
  4418. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4419. passed = true;
  4420. break;
  4421. }
  4422. else
  4423. passed = false;
  4424. }
  4425. }
  4426. // Check model prereq
  4427. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4428. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4429. for(x=0;x<prereq_model_types->size();x++){
  4430. if(prereq_model_types->at(x) == GetModelType()){
  4431. passed = true;
  4432. break;
  4433. }
  4434. else
  4435. passed = false;
  4436. }
  4437. }
  4438. // Check faction pre req
  4439. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4440. if(passed && prereq_factions && prereq_factions->size() > 0){
  4441. sint32 val = 0;
  4442. for(x=0;x<prereq_factions->size();x++){
  4443. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4444. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4445. passed = true;
  4446. break;
  4447. }
  4448. else
  4449. passed = false;
  4450. }
  4451. }
  4452. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4453. // Check race pre req
  4454. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4455. if(passed && prereq_races && prereq_races->size() > 0){
  4456. for(x=0;x<prereq_races->size();x++){
  4457. if(prereq_races->at(x) == GetRace()){
  4458. passed = true;
  4459. break;
  4460. }
  4461. else
  4462. passed = false;
  4463. }
  4464. }
  4465. int32 flag = 0;
  4466. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4467. if(ret)
  4468. *ret = flag;
  4469. if(!flag) {
  4470. passed = false;
  4471. }
  4472. else {
  4473. passed = true;
  4474. }
  4475. }
  4476. return passed;
  4477. }
  4478. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4479. if(!GetClient())
  4480. return false;
  4481. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4482. Quest* quest = GetAnyQuest(quest_id);
  4483. if(!quest) {
  4484. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4485. return false;
  4486. }
  4487. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4488. if(qrd->is_temporary) {
  4489. quest->SetStatusTmpReward(qrd->tmp_status);
  4490. quest->SetCoinTmpReward(qrd->tmp_coin);
  4491. }
  4492. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4493. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4494. SetActiveReward(true);
  4495. return true;
  4496. }
  4497. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4498. vector<Item*>* items = 0;
  4499. bool ret = false;
  4500. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4501. Quest* quest = GetAnyQuest(quest_id);
  4502. if(!quest) {
  4503. if(quest_exists) {
  4504. *quest_exists = false;
  4505. }
  4506. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4507. return nullptr;
  4508. }
  4509. if(quest_exists) {
  4510. *quest_exists = true;
  4511. }
  4512. if(quest->GetQuestTemporaryState())
  4513. items = quest->GetTmpRewardItems();
  4514. else
  4515. items = quest->GetRewardItems();
  4516. if (item_id == 0) {
  4517. ret = true;
  4518. }
  4519. else {
  4520. items = quest->GetSelectableRewardItems();
  4521. if (items && items->size() > 0) {
  4522. for (int32 i = 0; i < items->size(); i++) {
  4523. if (items->at(i)->details.item_id == item_id) {
  4524. ret = true;
  4525. break;
  4526. }
  4527. }
  4528. }
  4529. }
  4530. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4531. return quest;
  4532. }
  4533. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4534. if(!GetClient()) {
  4535. return false;
  4536. }
  4537. Collection *collection = 0;
  4538. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4539. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4540. if(quest){
  4541. GetClient()->AcceptQuestReward(quest, item_id);
  4542. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4543. return true;
  4544. }
  4545. bool collectedItems = false;
  4546. if (client->GetPlayer()->HasPendingItemRewards()) {
  4547. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4548. if (items.size() > 0) {
  4549. collectedItems = true;
  4550. for (int i = 0; i < items.size(); i++) {
  4551. client->GetPlayer()->AddItem(new Item(items[i]));
  4552. }
  4553. client->GetPlayer()->ClearPendingItemRewards();
  4554. client->GetPlayer()->SetActiveReward(false);
  4555. }
  4556. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4557. if (selectable_item.size() > 0) {
  4558. collectedItems = true;
  4559. map<int32, Item*>::iterator itr;
  4560. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4561. client->GetPlayer()->AddItem(new Item(itr->second));
  4562. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4563. }
  4564. client->GetPlayer()->SetActiveReward(false);
  4565. }
  4566. }
  4567. else if (collection = GetPendingCollectionReward())
  4568. {
  4569. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4570. collectedItems = true;
  4571. }
  4572. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4573. return collectedItems;
  4574. }
  4575. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4576. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4577. Quest* quest = GetAnyQuest(quest_id);
  4578. if(!quest) {
  4579. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4580. return false;
  4581. }
  4582. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4583. if (quest_step) {
  4584. if(GetClient()) {
  4585. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4586. }
  4587. quest_step->WasUpdated(false);
  4588. }
  4589. bool turnedIn = quest->GetTurnedIn();
  4590. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4591. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4592. GetClient()->SendQuestJournal();
  4593. }
  4594. void Player::SendQuest(int32 quest_id) {
  4595. if(!GetClient()) {
  4596. return;
  4597. }
  4598. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4599. Quest* quest = GetQuest(quest_id);
  4600. if (quest)
  4601. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4602. else {
  4603. quest = GetCompletedQuest(quest_id);
  4604. if (quest)
  4605. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4606. }
  4607. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4608. }
  4609. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4610. if(!GetClient()) {
  4611. return;
  4612. }
  4613. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4614. // If character has already completed this quest once update the given date in the database
  4615. Quest* quest = GetQuest(id);
  4616. Quest* quest2 = GetCompletedQuest(id);
  4617. if (quest && quest2) {
  4618. quest->SetCompleteCount(quest2->GetCompleteCount());
  4619. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4620. }
  4621. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4622. }
  4623. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4624. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4625. Quest* quest = GetAnyQuest(quest_id);
  4626. if(quest) {
  4627. quest->GetTmpRewardItemsByID(items);
  4628. }
  4629. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4630. }
  4631. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4632. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4633. Quest* quest = GetAnyQuest(quest_id);
  4634. if(quest) {
  4635. Item* item = master_item_list.GetItem(item_id);
  4636. if(item) {
  4637. Item* tmpItem = new Item(item);
  4638. tmpItem->details.count = item_count;
  4639. quest->AddTmpRewardItem(tmpItem);
  4640. }
  4641. }
  4642. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4643. }
  4644. bool Player::ShouldSendSpawn(Spawn* spawn){
  4645. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4646. return false;
  4647. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4648. return true;
  4649. return false;
  4650. }
  4651. int8 Player::GetArrowColor(int8 spawn_level){
  4652. int8 color = 0;
  4653. sint16 diff = spawn_level - GetLevel();
  4654. if(GetLevel() < 10)
  4655. diff *= 3;
  4656. else if(GetLevel() <= 20)
  4657. diff *= 2;
  4658. if(diff >= 9)
  4659. color = ARROW_COLOR_RED;
  4660. else if(diff >= 5)
  4661. color = ARROW_COLOR_ORANGE;
  4662. else if(diff >= 1)
  4663. color = ARROW_COLOR_YELLOW;
  4664. else if(diff == 0)
  4665. color = ARROW_COLOR_WHITE;
  4666. else if(diff <= -11)
  4667. color = ARROW_COLOR_GRAY;
  4668. else if(diff <= -6)
  4669. color = ARROW_COLOR_GREEN;
  4670. else //if(diff < 0)
  4671. color = ARROW_COLOR_BLUE;
  4672. return color;
  4673. }
  4674. int8 Player::GetTSArrowColor(int8 level){
  4675. int8 color = 0;
  4676. sint16 diff = level - GetTSLevel();
  4677. if(GetLevel() < 10)
  4678. diff *= 3;
  4679. else if(GetLevel() <= 20)
  4680. diff *= 2;
  4681. if(diff >= 9)
  4682. color = ARROW_COLOR_RED;
  4683. else if(diff >= 5)
  4684. color = ARROW_COLOR_ORANGE;
  4685. else if(diff >= 1)
  4686. color = ARROW_COLOR_YELLOW;
  4687. else if(diff == 0)
  4688. color = ARROW_COLOR_WHITE;
  4689. else if(diff <= -11)
  4690. color = ARROW_COLOR_GRAY;
  4691. else if(diff <= -6)
  4692. color = ARROW_COLOR_GREEN;
  4693. else //if(diff < 0)
  4694. color = ARROW_COLOR_BLUE;
  4695. return color;
  4696. }
  4697. void Player::AddCoins(int64 val){
  4698. int32 tmp = 0;
  4699. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4700. if(val >= 1000000){
  4701. tmp = val / 1000000;
  4702. val -= tmp*1000000;
  4703. GetInfoStruct()->add_coin_plat(tmp);
  4704. }
  4705. if(val >= 10000){
  4706. tmp = val / 10000;
  4707. val -= tmp*10000;
  4708. GetInfoStruct()->add_coin_gold(tmp);
  4709. }
  4710. if(val >= 100){
  4711. tmp = val / 100;
  4712. val -= tmp*100;
  4713. GetInfoStruct()->add_coin_silver(tmp);
  4714. }
  4715. GetInfoStruct()->add_coin_copper(val);
  4716. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4717. if(new_copper_value >= 100){
  4718. tmp = new_copper_value/100;
  4719. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4720. GetInfoStruct()->add_coin_silver(tmp);
  4721. }
  4722. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4723. if(new_silver_value >= 100){
  4724. tmp = new_silver_value/100;
  4725. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4726. GetInfoStruct()->add_coin_gold(tmp);
  4727. }
  4728. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4729. if(new_gold_value >= 100){
  4730. tmp = new_gold_value/100;
  4731. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4732. GetInfoStruct()->add_coin_plat(tmp);
  4733. }
  4734. charsheet_changed = true;
  4735. }
  4736. bool Player::RemoveCoins(int64 val){
  4737. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4738. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4739. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4740. total_coins += GetInfoStruct()->get_coin_copper();
  4741. if(total_coins >= val){
  4742. total_coins -= val;
  4743. GetInfoStruct()->set_coin_plat(0);
  4744. GetInfoStruct()->set_coin_gold(0);
  4745. GetInfoStruct()->set_coin_silver(0);
  4746. GetInfoStruct()->set_coin_copper(0);
  4747. AddCoins(total_coins);
  4748. return true;
  4749. }
  4750. return false;
  4751. }
  4752. bool Player::HasCoins(int64 val) {
  4753. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4754. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4755. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4756. total_coins += GetInfoStruct()->get_coin_copper();
  4757. if(total_coins >= val)
  4758. return true;
  4759. return false;
  4760. }
  4761. bool Player::HasPendingLootItems(int32 id){
  4762. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4763. }
  4764. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4765. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4766. }
  4767. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4768. vector<Item*>* ret = 0;
  4769. if(pending_loot_items.count(id) > 0){
  4770. ret = new vector<Item*>();
  4771. map<int32, bool>::iterator itr;
  4772. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4773. if(master_item_list.GetItem(itr->first))
  4774. ret->push_back(master_item_list.GetItem(itr->first));
  4775. }
  4776. }
  4777. return ret;
  4778. }
  4779. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4780. if(pending_loot_items.count(id) > 0){
  4781. pending_loot_items[id].erase(item_id);
  4782. if(pending_loot_items[id].size() == 0)
  4783. pending_loot_items.erase(id);
  4784. }
  4785. }
  4786. void Player::RemovePendingLootItems(int32 id){
  4787. if(pending_loot_items.count(id) > 0)
  4788. pending_loot_items.erase(id);
  4789. }
  4790. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4791. if(items){
  4792. Item* item = 0;
  4793. for(int32 i=0;i<items->size();i++){
  4794. item = items->at(i);
  4795. if(item)
  4796. pending_loot_items[id][item->details.item_id] = true;
  4797. }
  4798. }
  4799. }
  4800. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4801. if (statistics.count(stat_id) == 0) {
  4802. Statistic* stat = new Statistic;
  4803. stat->stat_id = stat_id;
  4804. stat->stat_value = stat_value;
  4805. stat->stat_date = stat_date;
  4806. stat->save_needed = false;
  4807. statistics[stat_id] = stat;
  4808. }
  4809. }
  4810. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4811. if (statistics.count(stat_id) == 0)
  4812. AddPlayerStatistic(stat_id, 0, 0);
  4813. Statistic* stat = statistics[stat_id];
  4814. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4815. stat->stat_date = Timer::GetUnixTimeStamp();
  4816. stat->save_needed = true;
  4817. }
  4818. void Player::WritePlayerStatistics() {
  4819. map<int32, Statistic*>::iterator stat_itr;
  4820. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4821. Statistic* stat = stat_itr->second;
  4822. if (stat->save_needed) {
  4823. stat->save_needed = false;
  4824. database.WritePlayerStatistic(this, stat);
  4825. }
  4826. }
  4827. }
  4828. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4829. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4830. return statistics[stat_id]->stat_value;
  4831. return 0;
  4832. }
  4833. void Player::RemovePlayerStatistics() {
  4834. map<int32, Statistic*>::iterator stat_itr;
  4835. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4836. safe_delete(stat_itr->second);
  4837. statistics.clear();
  4838. }
  4839. void Player::SetGroup(PlayerGroup* new_group){
  4840. group = new_group;
  4841. }
  4842. /*PlayerGroup* Player::GetGroup(){
  4843. return group;
  4844. }*/
  4845. bool Player::IsGroupMember(Entity* player) {
  4846. bool ret = false;
  4847. if (GetGroupMemberInfo() && player) {
  4848. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4849. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4850. /*deque<GroupMemberInfo*>::iterator itr;
  4851. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4852. for (itr = members->begin(); itr != members->end(); itr++) {
  4853. GroupMemberInfo* gmi = *itr;
  4854. if (gmi->client && gmi->client->GetPlayer() == player) {
  4855. ret = true;
  4856. break;
  4857. }
  4858. }
  4859. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4860. }
  4861. return ret;
  4862. }
  4863. void Player::SetGroupInformation(PacketStruct* packet){
  4864. int8 det_count = 0;
  4865. Entity* member = 0;
  4866. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4867. if (GetGroupMemberInfo()) {
  4868. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4869. if (group)
  4870. {
  4871. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4872. deque<GroupMemberInfo*>* members = group->GetMembers();
  4873. deque<GroupMemberInfo*>::iterator itr;
  4874. GroupMemberInfo* info = 0;
  4875. int x = 0;
  4876. for (itr = members->begin(); itr != members->end(); itr++) {
  4877. info = *itr;
  4878. if (info == GetGroupMemberInfo()) {
  4879. if (info->leader)
  4880. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4881. continue;
  4882. }
  4883. else {
  4884. if (info->leader)
  4885. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4886. }
  4887. member = info->member;
  4888. if (member && member->GetZone() == GetZone()) {
  4889. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4890. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4891. if (member->HasPet()) {
  4892. if (member->GetPet())
  4893. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4894. else
  4895. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4896. }
  4897. else
  4898. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4899. //Send detriment counts as 255 if all dets of that type are incurable
  4900. det_count = member->GetTraumaCount();
  4901. if (det_count > 0) {
  4902. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4903. det_count = 255;
  4904. }
  4905. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4906. det_count = member->GetArcaneCount();
  4907. if (det_count > 0) {
  4908. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4909. det_count = 255;
  4910. }
  4911. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4912. det_count = member->GetNoxiousCount();
  4913. if (det_count > 0) {
  4914. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4915. det_count = 255;
  4916. }
  4917. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4918. det_count = member->GetElementalCount();
  4919. if (det_count > 0) {
  4920. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4921. det_count = 255;
  4922. }
  4923. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4924. det_count = member->GetCurseCount();
  4925. if (det_count > 0) {
  4926. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4927. det_count = 255;
  4928. }
  4929. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4930. }
  4931. else {
  4932. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4933. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4934. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4935. }
  4936. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4937. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4938. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4939. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4940. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4941. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4942. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4943. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4944. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4945. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4946. x++;
  4947. }
  4948. }
  4949. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4950. }
  4951. //packet->PrintPacket();
  4952. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4953. }
  4954. PlayerItemList* Player::GetPlayerItemList(){
  4955. return &item_list;
  4956. }
  4957. void Player::ResetSavedSpawns(){
  4958. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4959. ClearRemovalTimers();
  4960. spawn_packet_sent.clear();
  4961. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4962. info_mutex.writelock(__FUNCTION__, __LINE__);
  4963. spawn_info_packet_list.clear();
  4964. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4965. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4966. spawn_vis_packet_list.clear();
  4967. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4968. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4969. spawn_pos_packet_list.clear();
  4970. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4971. index_mutex.writelock(__FUNCTION__, __LINE__);
  4972. player_spawn_reverse_id_map.clear();
  4973. player_spawn_id_map.clear();
  4974. player_spawn_id_map[1] = this;
  4975. player_spawn_reverse_id_map[this] = 1;
  4976. spawn_index = 1;
  4977. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4978. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4979. player_spawn_quests_required.clear();
  4980. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4981. if(info)
  4982. info->RemoveOldPackets();
  4983. safe_delete_array(movement_packet);
  4984. safe_delete_array(old_movement_packet);
  4985. }
  4986. void Player::SetReturningFromLD(bool val){
  4987. if(val && val != returning_from_ld)
  4988. {
  4989. if(GetPlayerItemList())
  4990. GetPlayerItemList()->ResetPackets();
  4991. GetEquipmentList()->ResetPackets();
  4992. GetAppearanceEquipmentList()->ResetPackets();
  4993. skill_list.ResetPackets();
  4994. safe_delete_array(spell_orig_packet);
  4995. safe_delete_array(spell_xor_packet);
  4996. spell_orig_packet=0;
  4997. spell_xor_packet=0;
  4998. spell_count = 0;
  4999. reset_character_flag(CF_IS_SITTING);
  5000. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5001. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5002. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5003. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5004. SetTempVisualState(0);
  5005. safe_delete_array(spawn_tmp_info_xor_packet);
  5006. safe_delete_array(spawn_tmp_vis_xor_packet);
  5007. safe_delete_array(spawn_tmp_pos_xor_packet);
  5008. spawn_tmp_info_xor_packet = 0;
  5009. spawn_tmp_vis_xor_packet = 0;
  5010. spawn_tmp_pos_xor_packet = 0;
  5011. pos_xor_size = 0;
  5012. info_xor_size = 0;
  5013. vis_xor_size = 0;
  5014. index_mutex.writelock(__FUNCTION__, __LINE__);
  5015. player_spawn_id_map[1] = this;
  5016. player_spawn_reverse_id_map[this] = 1;
  5017. spawn_index = 1;
  5018. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5019. }
  5020. returning_from_ld = val;
  5021. }
  5022. bool Player::IsReturningFromLD(){
  5023. return returning_from_ld;
  5024. }
  5025. void Player::AddFriend(const char* name, bool save){
  5026. if(name){
  5027. if(save)
  5028. friend_list[name] = 1;
  5029. else
  5030. friend_list[name] = 0;
  5031. }
  5032. }
  5033. bool Player::IsFriend(const char* name){
  5034. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5035. return true;
  5036. return false;
  5037. }
  5038. void Player::RemoveFriend(const char* name){
  5039. if(friend_list.count(name) > 0)
  5040. friend_list[name] = 2;
  5041. }
  5042. map<string, int8>* Player::GetFriends(){
  5043. return &friend_list;
  5044. }
  5045. void Player::AddIgnore(const char* name, bool save){
  5046. if(name){
  5047. if(save)
  5048. ignore_list[name] = 1;
  5049. else
  5050. ignore_list[name] = 0;
  5051. }
  5052. }
  5053. bool Player::IsIgnored(const char* name){
  5054. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5055. return true;
  5056. return false;
  5057. }
  5058. void Player::RemoveIgnore(const char* name){
  5059. if(name && ignore_list.count(name) > 0)
  5060. ignore_list[name] = 2;
  5061. }
  5062. map<string, int8>* Player::GetIgnoredPlayers(){
  5063. return &ignore_list;
  5064. }
  5065. bool Player::CheckLevelStatus(int16 new_level) {
  5066. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5067. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5068. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5069. return false;
  5070. return true;
  5071. }
  5072. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5073. Skill* ret = skill_list.GetSkillByName(name);
  5074. if(check_update)
  5075. {
  5076. if(skill_list.CheckSkillIncrease(ret))
  5077. CalculateBonuses();
  5078. }
  5079. return ret;
  5080. }
  5081. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5082. Skill* ret = skill_list.GetSkill(id);
  5083. if(check_update)
  5084. {
  5085. if(skill_list.CheckSkillIncrease(ret))
  5086. CalculateBonuses();
  5087. }
  5088. return ret;
  5089. }
  5090. void Player::SetRangeAttack(bool val){
  5091. range_attack = val;
  5092. }
  5093. bool Player::GetRangeAttack(){
  5094. return range_attack;
  5095. }
  5096. bool Player::AddMail(Mail* mail) {
  5097. bool ret = false;
  5098. if (mail) {
  5099. mail_list.Put(mail->mail_id, mail);
  5100. ret = true;
  5101. }
  5102. return ret;
  5103. }
  5104. MutexMap<int32, Mail*>* Player::GetMail() {
  5105. return &mail_list;
  5106. }
  5107. Mail* Player::GetMail(int32 mail_id) {
  5108. Mail* mail = 0;
  5109. if (mail_list.count(mail_id) > 0)
  5110. mail = mail_list.Get(mail_id);
  5111. return mail;
  5112. }
  5113. void Player::DeleteMail(bool from_database) {
  5114. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5115. while (itr.Next())
  5116. DeleteMail(itr->first, from_database);
  5117. mail_list.clear();
  5118. }
  5119. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5120. if (mail_list.count(mail_id) > 0) {
  5121. if (from_database)
  5122. database.DeletePlayerMail(mail_list.Get(mail_id));
  5123. mail_list.erase(mail_id);
  5124. }
  5125. }
  5126. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5127. ZoneServer* ret = nullptr;
  5128. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5129. // If the player has a group and destination zone id
  5130. if (gmi && zone_id) {
  5131. deque<GroupMemberInfo*>::iterator itr;
  5132. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5133. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5134. if (group)
  5135. {
  5136. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5137. deque<GroupMemberInfo*>* members = group->GetMembers();
  5138. // Loop through the group members
  5139. for (itr = members->begin(); itr != members->end(); itr++) {
  5140. // If a group member matches a target
  5141. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5142. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5143. // toggle the flag and break the loop
  5144. ret = (*itr)->member->GetZone();
  5145. break;
  5146. }
  5147. }
  5148. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5149. }
  5150. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5151. }
  5152. return ret;
  5153. }
  5154. /* CharacterInstances */
  5155. CharacterInstances::CharacterInstances() {
  5156. m_instanceList.SetName("Mutex::m_instanceList");
  5157. }
  5158. CharacterInstances::~CharacterInstances() {
  5159. RemoveInstances();
  5160. }
  5161. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5162. InstanceData data;
  5163. data.db_id = db_id;
  5164. data.instance_id = instance_id;
  5165. data.zone_id = zone_id;
  5166. data.zone_instance_type = zone_instancetype;
  5167. data.zone_name = zone_name;
  5168. data.last_success_timestamp = last_success_timestamp;
  5169. data.last_failure_timestamp = last_failure_timestamp;
  5170. data.success_lockout_time = success_lockout_time;
  5171. data.failure_lockout_time = failure_lockout_time;
  5172. instanceList.push_back(data);
  5173. }
  5174. void CharacterInstances::RemoveInstances() {
  5175. instanceList.clear();
  5176. }
  5177. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5178. vector<InstanceData>::iterator itr;
  5179. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5180. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5181. InstanceData* data = &(*itr);
  5182. if (data->zone_id == zone_id) {
  5183. instanceList.erase(itr);
  5184. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5185. return true;
  5186. }
  5187. }
  5188. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5189. return false;
  5190. }
  5191. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5192. vector<InstanceData>::iterator itr;
  5193. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5194. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5195. InstanceData* data = &(*itr);
  5196. if (data->instance_id == instance_id) {
  5197. instanceList.erase(itr);
  5198. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5199. return true;
  5200. }
  5201. }
  5202. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5203. return false;
  5204. }
  5205. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5206. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5207. for(int32 i = 0; i < instanceList.size(); i++) {
  5208. InstanceData* data = &instanceList.at(i);
  5209. if (data->zone_id == zone_id) {
  5210. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5211. return data;
  5212. }
  5213. }
  5214. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5215. return 0;
  5216. }
  5217. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5218. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5219. for(int32 i = 0; i < instanceList.size(); i++) {
  5220. InstanceData* data = &instanceList.at(i);
  5221. if (data->db_id == db_id) {
  5222. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5223. return data;
  5224. }
  5225. }
  5226. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5227. return 0;
  5228. }
  5229. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5230. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5231. for(int32 i = 0; i < instanceList.size(); i++) {
  5232. InstanceData* data = &instanceList.at(i);
  5233. if (data->instance_id == instance_id) {
  5234. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5235. return data;
  5236. }
  5237. }
  5238. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5239. return 0;
  5240. }
  5241. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5242. vector<InstanceData> ret;
  5243. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5244. for (int32 i = 0; i < instanceList.size(); i++) {
  5245. InstanceData* data = &instanceList.at(i);
  5246. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5247. ret.push_back(*data);
  5248. }
  5249. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5250. return ret;
  5251. }
  5252. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5253. vector<InstanceData> ret;
  5254. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5255. for (int32 i = 0; i < instanceList.size(); i++) {
  5256. InstanceData* data = &instanceList.at(i);
  5257. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5258. ret.push_back(*data);
  5259. }
  5260. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5261. return ret;
  5262. }
  5263. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5264. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5265. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5266. // delete instance from `instances` if no more characters assigned to it
  5267. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5268. for (int32 i = 0; i < instanceList.size(); i++) {
  5269. InstanceData* data = &instanceList.at(i);
  5270. // Check to see if we have a valid instance and if it is persistant
  5271. if (data->instance_id > 0) {
  5272. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5273. // Check max duration (last success + success time)
  5274. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5275. // Max duration has passed, instance has expired lets remove the player from it,
  5276. // this will also delete the instace if all players have been removed from it
  5277. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5278. data->instance_id = 0;
  5279. }
  5280. }
  5281. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5282. // Need to check lockout instance ids to ensure they are still valid.
  5283. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5284. data->instance_id = 0;
  5285. }
  5286. }
  5287. }
  5288. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5289. /*for(int32 i=0;i<instanceList->size();i++)
  5290. {
  5291. bool valuesUpdated = false;
  5292. InstanceData data = instanceList->at(i);
  5293. if ( data.grant_reenter_time_left > 0 )
  5294. {
  5295. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5296. data.grant_reenter_time_left = 0;
  5297. else
  5298. data.grant_reenter_time_left -= msDiff;
  5299. valuesUpdated = true;
  5300. }
  5301. if ( data.grant_reset_time_left > 0 )
  5302. {
  5303. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5304. data.grant_reset_time_left = 0;
  5305. else
  5306. data.grant_reset_time_left -= msDiff;
  5307. valuesUpdated = true;
  5308. }
  5309. if ( data.lockout_time > 0 )
  5310. {
  5311. if ( ( data.lockout_time - msDiff ) < 1 )
  5312. {
  5313. data.lockout_time = 0;
  5314. // this means that their timer ran out and we need to clear it from db and player
  5315. RemoveInstanceByInstanceID(data.instance_id);
  5316. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5317. }
  5318. else
  5319. data.lockout_time -= msDiff;
  5320. valuesUpdated = true;
  5321. }
  5322. if ( valuesUpdated )
  5323. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5324. }*/
  5325. }
  5326. int32 CharacterInstances::GetInstanceCount() {
  5327. return instanceList.size();
  5328. }
  5329. void Player::SetPlayerAdventureClass(int8 new_class){
  5330. SetAdventureClass(new_class);
  5331. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5332. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5333. GetInfoStruct()->set_class3(new_class);
  5334. charsheet_changed = true;
  5335. if(GetZone())
  5336. GetZone()->TriggerCharSheetTimer();
  5337. }
  5338. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5339. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5340. }
  5341. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5342. return GetSkills()->GetSkillBonus(spell_id);
  5343. }
  5344. void Player::RemoveSkillBonus(int32 spell_id) {
  5345. GetSkills()->RemoveSkillBonus(spell_id);
  5346. }
  5347. bool Player::HasFreeBankSlot() {
  5348. return item_list.HasFreeBankSlot();
  5349. }
  5350. int8 Player::FindFreeBankSlot() {
  5351. return item_list.FindFreeBankSlot();
  5352. }
  5353. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5354. Title* new_title = new Title;
  5355. new_title->SetID(title_id);
  5356. new_title->SetName(name);
  5357. new_title->SetPrefix(prefix);
  5358. new_title->SetSaveNeeded(save_needed);
  5359. player_titles_list.Add(new_title);
  5360. }
  5361. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5362. }
  5363. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5364. Skill* skill = master_skill_list.GetSkillByName(name);
  5365. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5366. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5367. }
  5368. // Check to see if the player already has the language
  5369. if (HasLanguage(id))
  5370. return;
  5371. // Doesn't already have the language so add it
  5372. Language* new_language = new Language;
  5373. new_language->SetID(id);
  5374. new_language->SetName(name);
  5375. player_languages_list.Add(new_language);
  5376. if (save_needed)
  5377. database.SaveCharacterLang(GetCharacterID(), id);
  5378. }
  5379. bool Player::HasLanguage(int32 id){
  5380. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5381. list<Language*>::iterator itr;
  5382. Language* language = 0;
  5383. bool ret = false;
  5384. for(itr = languages->begin(); itr != languages->end(); itr++){
  5385. language = *itr;
  5386. if(language->GetID() == id){
  5387. ret = true;
  5388. break;
  5389. }
  5390. }
  5391. return ret;
  5392. }
  5393. bool Player::HasLanguage(const char* name){
  5394. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5395. list<Language*>::iterator itr;
  5396. Language* language = 0;
  5397. bool ret = false;
  5398. for(itr = languages->begin(); itr != languages->end(); itr++){
  5399. language = *itr;
  5400. if(!strncmp(language->GetName(), name, strlen(name))){
  5401. ret = true;
  5402. break;
  5403. }
  5404. }
  5405. return ret;
  5406. }
  5407. void Player::AddPassiveSpell(int32 id, int8 tier)
  5408. {
  5409. // Add the spell to the list of passives this player currently has
  5410. // list is used for quickly going over only the passive spells the
  5411. // player has instead of going through all their spells.
  5412. passive_spells.push_back(id);
  5413. Client* client = GetZone()->GetClientBySpawn(this);
  5414. // Don not apply passives if the client is null, zoning, or reviving
  5415. if (client == NULL || client->IsZoning() || IsResurrecting())
  5416. return;
  5417. Spell* spell = 0;
  5418. spell = master_spell_list.GetSpell(id, tier);
  5419. if (spell) {
  5420. SpellProcess* spellProcess = 0;
  5421. // Get the current zones spell process
  5422. spellProcess = GetZone()->GetSpellProcess();
  5423. // Cast the spell, CastPassives() bypasses the spell queue
  5424. spellProcess->CastPassives(spell, this);
  5425. }
  5426. }
  5427. void Player::ApplyPassiveSpells()
  5428. {
  5429. Spell* spell = 0;
  5430. SpellBookEntry* spell2 = 0;
  5431. vector<int32>::iterator itr;
  5432. SpellProcess* spellProcess = 0;
  5433. spellProcess = GetZone()->GetSpellProcess();
  5434. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5435. {
  5436. spell2 = GetSpellBookSpell((*itr));
  5437. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5438. if (spell) {
  5439. spellProcess->CastPassives(spell, this);
  5440. }
  5441. }
  5442. }
  5443. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5444. {
  5445. Spell* spell = 0;
  5446. spell = master_spell_list.GetSpell(id, tier);
  5447. if (spell) {
  5448. SpellProcess* spellProcess = 0;
  5449. spellProcess = GetZone()->GetSpellProcess();
  5450. spellProcess->CastPassives(spell, this, true);
  5451. if (remove_from_list) {
  5452. vector<int32>::iterator remove;
  5453. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5454. if (remove != passive_spells.end())
  5455. passive_spells.erase(remove);
  5456. }
  5457. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5458. }
  5459. }
  5460. void Player::RemoveAllPassives()
  5461. {
  5462. vector<int32>::iterator itr;
  5463. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5464. RemoveSpellBookEntry((*itr), false);
  5465. passive_spells.clear();
  5466. }
  5467. void Player::ResetPetInfo() {
  5468. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5469. GetInfoStruct()->set_pet_movement(0);
  5470. GetInfoStruct()->set_pet_behavior(0);
  5471. GetInfoStruct()->set_pet_health_pct(0.0f);
  5472. GetInfoStruct()->set_pet_power_pct(0.0f);
  5473. // Make sure the values get sent to the client
  5474. SetCharSheetChanged(true);
  5475. }
  5476. bool Player::HasRecipeBook(int32 recipe_id){
  5477. return recipebook_list.HasRecipeBook(recipe_id);
  5478. }
  5479. bool Player::DiscoveredLocation(int32 locationID) {
  5480. bool ret = false;
  5481. // No discovery type entry then return false
  5482. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5483. return false;
  5484. // Is a discovery type entry but not a location subtype return false
  5485. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5486. return false;
  5487. vector<HistoryData*>::iterator itr;
  5488. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5489. if ((*itr)->Value == locationID) {
  5490. ret = true;
  5491. break;
  5492. }
  5493. }
  5494. return ret;
  5495. }
  5496. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5497. switch (type) {
  5498. case HISTORY_TYPE_NONE:
  5499. HandleHistoryNone(subtype, value, value2);
  5500. break;
  5501. case HISTORY_TYPE_DEATH:
  5502. HandleHistoryDeath(subtype, value, value2);
  5503. break;
  5504. case HISTORY_TYPE_DISCOVERY:
  5505. HandleHistoryDiscovery(subtype, value, value2);
  5506. break;
  5507. case HISTORY_TYPE_XP:
  5508. HandleHistoryXP(subtype, value, value2);
  5509. break;
  5510. default:
  5511. // Not a valid history event so return out before trying to save into the db
  5512. return;
  5513. }
  5514. }
  5515. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5516. }
  5517. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5518. }
  5519. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5520. switch (subtype) {
  5521. case HISTORY_SUBTYPE_NONE:
  5522. break;
  5523. case HISTORY_SUBTYPE_ADVENTURE:
  5524. break;
  5525. case HISTORY_SUBTYPE_TRADESKILL:
  5526. break;
  5527. case HISTORY_SUBTYPE_QUEST:
  5528. break;
  5529. case HISTORY_SUBTYPE_AA:
  5530. break;
  5531. case HISTORY_SUBTYPE_ITEM:
  5532. break;
  5533. case HISTORY_SUBTYPE_LOCATION: {
  5534. HistoryData* hd = new HistoryData;
  5535. hd->Value = value;
  5536. hd->Value2 = value2;
  5537. hd->EventDate = Timer::GetUnixTimeStamp();
  5538. strcpy(hd->Location, GetZone()->GetZoneName());
  5539. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5540. break;
  5541. }
  5542. default:
  5543. // Invalid subtype, default to NONE
  5544. break;
  5545. }
  5546. }
  5547. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5548. switch (subtype) {
  5549. case HISTORY_SUBTYPE_NONE:
  5550. break;
  5551. case HISTORY_SUBTYPE_ADVENTURE: {
  5552. HistoryData* hd = new HistoryData;
  5553. hd->Value = value;
  5554. hd->Value2 = value2;
  5555. hd->EventDate = Timer::GetUnixTimeStamp();
  5556. strcpy(hd->Location, GetZone()->GetZoneName());
  5557. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5558. }
  5559. break;
  5560. case HISTORY_SUBTYPE_TRADESKILL:
  5561. break;
  5562. case HISTORY_SUBTYPE_QUEST:
  5563. break;
  5564. case HISTORY_SUBTYPE_AA:
  5565. break;
  5566. case HISTORY_SUBTYPE_ITEM:
  5567. break;
  5568. case HISTORY_SUBTYPE_LOCATION:
  5569. break;
  5570. default:
  5571. // Invalid subtype, default to NONE
  5572. break;
  5573. }
  5574. }
  5575. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5576. m_characterHistory[type][subtype].push_back(hd);
  5577. }
  5578. void Player::SaveHistory() {
  5579. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5580. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5581. map<int8, vector<HistoryData*> >::iterator itr2;
  5582. vector<HistoryData*>::iterator itr3;
  5583. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5584. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5585. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5586. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5587. }
  5588. }
  5589. }
  5590. }
  5591. void Player::InitXPTable() {
  5592. m_levelXPReq[2] = 600;
  5593. m_levelXPReq[3] = 800;
  5594. m_levelXPReq[4] = 1000;
  5595. m_levelXPReq[5] = 1400;
  5596. m_levelXPReq[6] = 1800;
  5597. m_levelXPReq[7] = 2200;
  5598. m_levelXPReq[8] = 2600;
  5599. m_levelXPReq[9] = 3000;
  5600. m_levelXPReq[10] = 3400;
  5601. m_levelXPReq[11] = 3800;
  5602. m_levelXPReq[12] = 4200;
  5603. m_levelXPReq[13] = 4600;
  5604. m_levelXPReq[14] = 5000;
  5605. m_levelXPReq[15] = 5500;
  5606. m_levelXPReq[16] = 6000;
  5607. m_levelXPReq[17] = 6500;
  5608. m_levelXPReq[18] = 7000;
  5609. m_levelXPReq[19] = 7500;
  5610. m_levelXPReq[20] = 8000;
  5611. m_levelXPReq[21] = 8500;
  5612. m_levelXPReq[22] = 9000;
  5613. m_levelXPReq[23] = 9500;
  5614. m_levelXPReq[24] = 10000;
  5615. m_levelXPReq[25] = 10500;
  5616. m_levelXPReq[26] = 11000;
  5617. m_levelXPReq[27] = 11750;
  5618. m_levelXPReq[28] = 12500;
  5619. m_levelXPReq[29] = 13250;
  5620. m_levelXPReq[30] = 14000;
  5621. m_levelXPReq[31] = 14750;
  5622. m_levelXPReq[32] = 15500;
  5623. m_levelXPReq[33] = 16250;
  5624. m_levelXPReq[34] = 17000;
  5625. m_levelXPReq[35] = 17750;
  5626. m_levelXPReq[36] = 18500;
  5627. m_levelXPReq[37] = 19250;
  5628. m_levelXPReq[38] = 20000;
  5629. m_levelXPReq[39] = 20750;
  5630. m_levelXPReq[40] = 21500;
  5631. m_levelXPReq[41] = 22250;
  5632. m_levelXPReq[42] = 23000;
  5633. m_levelXPReq[43] = 24000;
  5634. m_levelXPReq[44] = 25000;
  5635. m_levelXPReq[45] = 26000;
  5636. m_levelXPReq[46] = 27000;
  5637. m_levelXPReq[47] = 28000;
  5638. m_levelXPReq[48] = 29250;
  5639. m_levelXPReq[49] = 30500;
  5640. m_levelXPReq[50] = 32000;
  5641. m_levelXPReq[51] = 33750;
  5642. m_levelXPReq[52] = 35750;
  5643. m_levelXPReq[53] = 38000;
  5644. m_levelXPReq[54] = 40500;
  5645. m_levelXPReq[55] = 42500;
  5646. m_levelXPReq[56] = 45500;
  5647. m_levelXPReq[57] = 48500;
  5648. m_levelXPReq[58] = 51500;
  5649. m_levelXPReq[59] = 54500;
  5650. m_levelXPReq[60] = 57500;
  5651. m_levelXPReq[61] = 60500;
  5652. m_levelXPReq[62] = 63500;
  5653. m_levelXPReq[63] = 66500;
  5654. m_levelXPReq[64] = 70000;
  5655. m_levelXPReq[65] = 73500;
  5656. m_levelXPReq[66] = 77000;
  5657. m_levelXPReq[67] = 80500;
  5658. m_levelXPReq[68] = 84000;
  5659. m_levelXPReq[69] = 87500;
  5660. m_levelXPReq[70] = 91000;
  5661. m_levelXPReq[71] = 94500;
  5662. m_levelXPReq[72] = 98000;
  5663. m_levelXPReq[73] = 101500;
  5664. m_levelXPReq[74] = 105000;
  5665. m_levelXPReq[75] = 108500;
  5666. m_levelXPReq[76] = 116500;
  5667. m_levelXPReq[77] = 132500;
  5668. m_levelXPReq[78] = 152500;
  5669. m_levelXPReq[79] = 172500;
  5670. m_levelXPReq[80] = 192500;
  5671. m_levelXPReq[81] = 212500;
  5672. m_levelXPReq[82] = 232500;
  5673. m_levelXPReq[83] = 252500;
  5674. m_levelXPReq[84] = 272500;
  5675. m_levelXPReq[85] = 292500;
  5676. m_levelXPReq[86] = 312500;
  5677. m_levelXPReq[87] = 332500;
  5678. m_levelXPReq[88] = 352500;
  5679. m_levelXPReq[89] = 372500;
  5680. m_levelXPReq[90] = 392500;
  5681. m_levelXPReq[91] = 863550;
  5682. m_levelXPReq[92] = 949905;
  5683. m_levelXPReq[93] = 1044895;
  5684. m_levelXPReq[94] = 1149385;
  5685. m_levelXPReq[95] = 1264323;
  5686. }
  5687. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5688. bool locked = true;
  5689. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5690. if (player_spawn_quests_required.size() > 0 ) {
  5691. ZoneServer* zone = GetZone();
  5692. Client* client = zone->GetClientBySpawn(this);
  5693. if (!client){
  5694. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5695. return;
  5696. }
  5697. int xxx = player_spawn_quests_required.count(quest_id);
  5698. if (player_spawn_quests_required.count(quest_id) > 0){
  5699. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5700. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5701. Spawn* spawn = 0;
  5702. vector<int32>::iterator itr;
  5703. for (itr = spawns.begin(); itr != spawns.end();){
  5704. spawn = zone->GetSpawnByID(*itr);
  5705. if (spawn)
  5706. zone->SendSpawnChanges(spawn, client, false, true);
  5707. else {
  5708. itr = spawns.erase(itr);
  5709. continue;
  5710. }
  5711. itr++;
  5712. }
  5713. locked = false;
  5714. }
  5715. }
  5716. if (locked)
  5717. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5718. }
  5719. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5720. bool locked = true;
  5721. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5722. if (player_spawn_history_required.size() > 0) {
  5723. ZoneServer* zone = GetZone();
  5724. Client* client = zone->GetClientBySpawn(this);
  5725. if (!client){
  5726. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5727. return;
  5728. }
  5729. if (player_spawn_history_required.count(event_id) > 0){
  5730. vector<int32> spawns = *player_spawn_history_required[event_id];
  5731. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5732. Spawn* spawn = 0;
  5733. vector<int32>::iterator itr;
  5734. for (itr = spawns.begin(); itr != spawns.end();){
  5735. spawn = zone->GetSpawnByID(*itr);
  5736. if (spawn)
  5737. zone->SendSpawnChanges(spawn, client, false, true);
  5738. else {
  5739. itr = spawns.erase(itr);
  5740. continue;
  5741. }
  5742. itr++;
  5743. }
  5744. locked = false;
  5745. }
  5746. }
  5747. if (locked)
  5748. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5749. }
  5750. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5751. if(!spawn || !quest_id)
  5752. return;
  5753. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5754. if(player_spawn_quests_required.count(quest_id) == 0)
  5755. player_spawn_quests_required[quest_id] = new vector<int32>;
  5756. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5757. int32 current_spawn = 0;
  5758. for(int32 i=0;i<quest_spawns->size();i++){
  5759. current_spawn = quest_spawns->at(i);
  5760. if (current_spawn == spawn->GetID()){
  5761. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5762. return;
  5763. }
  5764. }
  5765. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5766. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5767. }
  5768. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5769. if (!spawn || !event_id)
  5770. return;
  5771. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5772. if (player_spawn_history_required.count(event_id) == 0)
  5773. player_spawn_history_required[event_id] = new vector<int32>;
  5774. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5775. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5776. if (itr == history_spawns->end())
  5777. history_spawns->push_back(spawn->GetID());
  5778. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5779. }
  5780. int32 PlayerInfo::GetBoatSpawn(){
  5781. return boat_spawn;
  5782. }
  5783. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5784. if(spawn)
  5785. boat_spawn = spawn->GetID();
  5786. else
  5787. boat_spawn = 0;
  5788. }
  5789. void PlayerInfo::RemoveOldPackets(){
  5790. safe_delete_array(changes);
  5791. safe_delete_array(orig_packet);
  5792. safe_delete_array(pet_changes);
  5793. safe_delete_array(pet_orig_packet);
  5794. changes = 0;
  5795. orig_packet = 0;
  5796. pet_changes = 0;
  5797. pet_orig_packet = 0;
  5798. }
  5799. PlayerControlFlags::PlayerControlFlags(){
  5800. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5801. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5802. flags_changed = false;
  5803. flag_changes.clear();
  5804. current_flags.clear();
  5805. }
  5806. PlayerControlFlags::~PlayerControlFlags(){
  5807. flag_changes.clear();
  5808. current_flags.clear();
  5809. }
  5810. bool PlayerControlFlags::ControlFlagsChanged(){
  5811. bool ret;
  5812. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5813. ret = flags_changed;
  5814. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5815. return ret;
  5816. }
  5817. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5818. if (!param || !param_value)
  5819. return;
  5820. bool active_changed = false;
  5821. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5822. active_changed = (current_flags[param][param_value] != is_active);
  5823. if (active_changed){
  5824. current_flags[param][param_value] = is_active;
  5825. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5826. flag_changes[param][param_value] = is_active ? 1 : 0;
  5827. flags_changed = true;
  5828. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5829. }
  5830. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5831. }
  5832. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5833. if (!client)
  5834. return;
  5835. map<int8, int8>* ptr = 0;
  5836. map<int8, map<int8, int8> >::iterator itr;
  5837. map<int8, int8>::iterator itr2;
  5838. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5839. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5840. ptr = &itr->second;
  5841. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5842. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5843. }
  5844. }
  5845. flag_changes.clear();
  5846. flags_changed = false;
  5847. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5848. }
  5849. bool Player::ControlFlagsChanged(){
  5850. return control_flags.ControlFlagsChanged();
  5851. }
  5852. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5853. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5854. }
  5855. void Player::SendControlFlagUpdates(Client* client){
  5856. control_flags.SendControlFlagUpdates(client);
  5857. }
  5858. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5859. mLUAHistory.writelock();
  5860. if (m_charLuaHistory.count(event_id) > 0) {
  5861. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5862. safe_delete(history);
  5863. mLUAHistory.releasewritelock();
  5864. return;
  5865. }
  5866. m_charLuaHistory.insert(make_pair(event_id,history));
  5867. mLUAHistory.releasewritelock();
  5868. }
  5869. void Player::SaveLUAHistory() {
  5870. mLUAHistory.readlock();
  5871. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5872. map<int32, LUAHistory*>::iterator itr;
  5873. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5874. if (itr->second->SaveNeeded) {
  5875. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5876. itr->second->SaveNeeded = false;
  5877. }
  5878. }
  5879. mLUAHistory.releasereadlock();
  5880. }
  5881. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5882. mLUAHistory.writelock();
  5883. LUAHistory* hd = 0;
  5884. if (m_charLuaHistory.count(event_id) > 0)
  5885. hd = m_charLuaHistory[event_id];
  5886. else {
  5887. hd = new LUAHistory;
  5888. m_charLuaHistory.insert(make_pair(event_id,hd));
  5889. }
  5890. hd->Value = value;
  5891. hd->Value2 = value2;
  5892. hd->SaveNeeded = true;
  5893. mLUAHistory.releasewritelock();
  5894. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5895. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5896. mLUAHistory.readlock();
  5897. SendHistoryRequiredSpawns(event_id);
  5898. mLUAHistory.releasereadlock();
  5899. }
  5900. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5901. LUAHistory* ret = 0;
  5902. mLUAHistory.readlock();
  5903. if (m_charLuaHistory.count(event_id) > 0)
  5904. ret = m_charLuaHistory[event_id];
  5905. mLUAHistory.releasereadlock();
  5906. return ret;
  5907. }
  5908. bool Player::CanSeeInvis(Entity* target)
  5909. {
  5910. if (!target->IsStealthed() && !target->IsInvis())
  5911. return true;
  5912. if (target->IsStealthed() && HasSeeHideSpell())
  5913. return true;
  5914. else if (target->IsInvis() && HasSeeInvisSpell())
  5915. return true;
  5916. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5917. if (radius == 0) // radius of 0 is always seen
  5918. return true;
  5919. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5920. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5921. return true;
  5922. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5923. Item* item = 0;
  5924. vector<Item*>* equipped_list = GetEquippedItemList();
  5925. bool seeInvis = false;
  5926. bool seeStealth = false;
  5927. for (int32 i = 0; i < equipped_list->size(); i++)
  5928. {
  5929. item = equipped_list->at(i);
  5930. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5931. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5932. if (target->IsStealthed() && seeStealth)
  5933. return true;
  5934. else if (target->IsInvis() && seeInvis)
  5935. return true;
  5936. }
  5937. return false;
  5938. }
  5939. // returns true if we need to update target info due to see invis status change
  5940. bool Player::CheckChangeInvisHistory(Entity* target)
  5941. {
  5942. std::map<int32, bool>::iterator it;
  5943. it = target_invis_history.find(target->GetID());
  5944. if (it != target_invis_history.end())
  5945. {
  5946. //canSeeStatus
  5947. if (it->second)
  5948. {
  5949. if (!this->CanSeeInvis(target))
  5950. {
  5951. UpdateTargetInvisHistory(target->GetID(), false);
  5952. return true;
  5953. }
  5954. else
  5955. return false;
  5956. }
  5957. else
  5958. {
  5959. if (this->CanSeeInvis(target))
  5960. {
  5961. UpdateTargetInvisHistory(target->GetID(), true);
  5962. return true;
  5963. }
  5964. else
  5965. return false;
  5966. }
  5967. }
  5968. if (!this->CanSeeInvis(target))
  5969. UpdateTargetInvisHistory(target->GetID(), false);
  5970. else
  5971. UpdateTargetInvisHistory(target->GetID(), true);
  5972. return true;
  5973. }
  5974. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5975. {
  5976. target_invis_history[targetID] = canSeeStatus;
  5977. }
  5978. void Player::RemoveTargetInvisHistory(int32 targetID)
  5979. {
  5980. target_invis_history.erase(targetID);
  5981. }
  5982. bool Player::SetSpawnMap(Spawn* spawn)
  5983. {
  5984. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5985. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5986. spawn_id += 1;
  5987. if (spawn_index == 255)
  5988. spawn_index += 1; //just so we dont have to worry about overloading
  5989. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5990. if(itr != player_spawn_id_map.end()) {
  5991. player_spawn_id_map.erase(itr);
  5992. }
  5993. player_spawn_id_map[spawn_id] = spawn;
  5994. player_spawn_reverse_id_map[this] = spawn_id;
  5995. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5996. return false;
  5997. }
  5998. index_mutex.writelock(__FUNCTION__, __LINE__);
  5999. spawn_id += 1;
  6000. if (spawn_index == 255)
  6001. spawn_index += 1; //just so we dont have to worry about overloading
  6002. int32 tmp_id = spawn_id;
  6003. player_spawn_id_map[tmp_id] = spawn;
  6004. if(player_spawn_reverse_id_map.count(spawn))
  6005. player_spawn_reverse_id_map.erase(spawn);
  6006. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6007. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6008. return true;
  6009. }
  6010. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6011. {
  6012. NPC* npc = new NPC();
  6013. string newName(GetName());
  6014. newName.append("'s spirit shard");
  6015. strcpy(npc->appearance.name, newName.c_str());
  6016. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6017. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6018. if(primary_command_list){
  6019. npc->SetPrimaryCommands(primary_command_list);
  6020. npc->primary_command_list_id = result.GetInt32(9);
  6021. }
  6022. if(secondary_command_list){
  6023. npc->SetSecondaryCommands(secondary_command_list);
  6024. npc->secondary_command_list_id = result.GetInt32(10);
  6025. }*/
  6026. npc->appearance.level = GetLevel();
  6027. npc->appearance.race = GetRace();
  6028. npc->appearance.gender = GetGender();
  6029. npc->appearance.adventure_class = GetAdventureClass();
  6030. npc->appearance.model_type = GetModelType();
  6031. npc->appearance.soga_model_type = GetSogaModelType();
  6032. npc->appearance.display_name = 1;
  6033. npc->features.hair_type = GetHairType();
  6034. npc->features.hair_face_type = GetFacialHairType();
  6035. npc->features.wing_type = GetWingType();
  6036. npc->features.chest_type = GetChestType();
  6037. npc->features.legs_type = GetLegsType();
  6038. npc->features.soga_hair_type = GetSogaHairType();
  6039. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6040. npc->appearance.attackable = 0;
  6041. npc->appearance.show_level = 1;
  6042. npc->appearance.targetable = 1;
  6043. npc->appearance.show_command_icon = 1;
  6044. npc->appearance.display_hand_icon = 0;
  6045. npc->appearance.hide_hood = GetHideHood();
  6046. npc->size = GetSize();
  6047. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6048. npc->appearance.action_state = appearance.action_state;
  6049. npc->appearance.visual_state = 6193; // ghostly look
  6050. npc->appearance.mood_state = appearance.mood_state;
  6051. npc->appearance.emote_state = appearance.emote_state;
  6052. npc->appearance.pos.state = appearance.pos.state;
  6053. npc->appearance.activity_status = appearance.activity_status;
  6054. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6055. npc->SetPrefixTitle(GetPrefixTitle());
  6056. npc->SetSuffixTitle(GetSuffixTitle());
  6057. npc->SetLastName(GetLastName());
  6058. npc->SetX(origX);
  6059. npc->SetY(origY);
  6060. npc->SetZ(origZ);
  6061. npc->SetHeading(origHeading);
  6062. npc->SetSpawnOrigX(origX);
  6063. npc->SetSpawnOrigY(origY);
  6064. npc->SetSpawnOrigZ(origZ);
  6065. npc->SetSpawnOrigHeading(origHeading);
  6066. npc->SetLocation(origGridID);
  6067. npc->SetAlive(false);
  6068. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6069. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6070. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6071. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6072. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6073. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6074. npc->SetShardID(dbid);
  6075. npc->SetShardCharID(GetCharacterID());
  6076. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6077. if(script)
  6078. npc->SetSpawnScript(script);
  6079. return npc;
  6080. }
  6081. void Player::SaveSpellEffects()
  6082. {
  6083. if(stop_save_spell_effects)
  6084. {
  6085. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6086. return;
  6087. }
  6088. SpellProcess* spellProcess = 0;
  6089. // Get the current zones spell process
  6090. spellProcess = GetZone()->GetSpellProcess();
  6091. Query savedEffects;
  6092. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6093. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6094. InfoStruct* info = GetInfoStruct();
  6095. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6096. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6097. for(int i = 0; i < 45; i++) {
  6098. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6099. {
  6100. Spawn* spawn = nullptr;
  6101. int32 target_char_id = 0;
  6102. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6103. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6104. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6105. target_char_id = ((Player*)spawn)->GetCharacterID();
  6106. int32 timestamp = 0xFFFFFFFF;
  6107. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6108. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6109. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6110. if(caster_char_id == 0)
  6111. continue;
  6112. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6113. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6114. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6115. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6116. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6117. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6118. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6119. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6120. }
  6121. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6122. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6123. int32 target_char_id = 0;
  6124. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6125. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6126. else if(!info->maintained_effects[i].spell->initial_target)
  6127. target_char_id = GetCharacterID();
  6128. else if(spawn && spawn->IsPlayer())
  6129. target_char_id = ((Player*)spawn)->GetCharacterID();
  6130. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6131. target_char_id = 0xFFFFFFFF;
  6132. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6133. int32 timestamp = 0xFFFFFFFF;
  6134. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6135. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6136. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6137. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6138. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6139. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6140. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6141. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6142. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6143. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6144. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6145. bool firstTarget = true;
  6146. map<Spawn*, int8> targetsInserted;
  6147. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6148. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6149. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6150. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6151. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6152. {
  6153. int32 tmpCharID = 0;
  6154. int8 type = 0;
  6155. if(targetsInserted.find(spawn) != targetsInserted.end())
  6156. continue;
  6157. if(spawn->IsPlayer())
  6158. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6159. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6160. {
  6161. tmpCharID = 0xFFFFFFFF;
  6162. }
  6163. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6164. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6165. {
  6166. type = ((Entity*)spawn)->GetPetType();
  6167. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6168. tmpCharID = petOwner->GetCharacterID();
  6169. }
  6170. if(!firstTarget)
  6171. insertTargets.append(", ");
  6172. targetsInserted.insert(make_pair(spawn, true));
  6173. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6174. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6175. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6176. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6177. firstTarget = false;
  6178. }
  6179. }
  6180. multimap<int32,int8>::iterator entries;
  6181. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6182. {
  6183. if(!firstTarget)
  6184. insertTargets.append(", ");
  6185. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6186. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6187. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6188. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6189. firstTarget = false;
  6190. }
  6191. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6192. if(!firstTarget) {
  6193. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6194. }
  6195. }
  6196. }
  6197. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6198. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6199. }
  6200. void Player::MentorTarget()
  6201. {
  6202. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6203. {
  6204. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6205. reset_mentorship = true;
  6206. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6207. }
  6208. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6209. {
  6210. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6211. {
  6212. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6213. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6214. {
  6215. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6216. return;
  6217. }
  6218. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6219. {
  6220. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6221. {
  6222. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6223. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6224. }
  6225. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6226. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6227. }
  6228. }
  6229. }
  6230. }
  6231. }
  6232. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6233. {
  6234. RemoveSpells();
  6235. if(client->GetPlayer()->GetGroupMemberInfo())
  6236. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6237. InfoStruct* info = GetInfoStruct();
  6238. info->set_effective_level(effective_level);
  6239. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6240. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6241. client->GetPlayer()->CalculateBonuses();
  6242. if(update_stats) {
  6243. client->GetPlayer()->SetHP(GetTotalHP());
  6244. client->GetPlayer()->SetPower(GetTotalPower());
  6245. }
  6246. /*info->set_agi_base(effective_level * 2 + 15);
  6247. info->set_intel_base(effective_level * 2 + 15);
  6248. info->set_wis_base(effective_level * 2 + 15);
  6249. info->set_str_base(effective_level * 2 + 15);
  6250. info->set_sta_base(effective_level * 2 + 15);
  6251. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6252. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6253. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6254. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6255. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6256. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6257. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6258. GetClient()->ClearSentItemDetails();
  6259. if(GetClient())
  6260. {
  6261. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6262. if (app) {
  6263. GetClient()->QueuePacket(app);
  6264. }
  6265. }
  6266. GetEquipmentList()->SendEquippedItems(this);
  6267. }
  6268. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6269. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6270. GetInfoStruct()->set_effective_level(level);
  6271. }
  6272. SetInfo(&appearance.level, level, setUpdateFlags);
  6273. SetXP(0);
  6274. SetNeededXP();
  6275. }
  6276. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6277. if(item_list.AddItem(item)) {
  6278. item->save_needed = true;
  6279. SetEquippedItemAppearances();
  6280. packets->push_back(equipList->serialize(version, this));
  6281. packets->push_back(item->serialize(version, false));
  6282. if(to_item)
  6283. packets->push_back(to_item->serialize(version, false, this));
  6284. packets->push_back(item_list.serialize(this, version));
  6285. return true;
  6286. }
  6287. else {
  6288. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6289. }
  6290. return false;
  6291. }
  6292. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6293. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6294. return;
  6295. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6296. GMTagFilter filter;
  6297. filter.filter_type = filter_type;
  6298. filter.filter_value = filter_value;
  6299. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6300. if(filter_search_str)
  6301. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6302. filter.visual_tag = visual_tag;
  6303. gm_visual_filters.push_back(filter);
  6304. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6305. }
  6306. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6307. if(!in_vismutex_lock)
  6308. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6309. int16 tag_id = 0;
  6310. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6311. for(;itr != gm_visual_filters.end();itr++) {
  6312. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6313. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6314. tag_id = itr->visual_tag;
  6315. break;
  6316. }
  6317. }
  6318. }
  6319. if(!in_vismutex_lock)
  6320. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6321. return tag_id;
  6322. }
  6323. void Player::ClearGMVisualFilters() {
  6324. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6325. gm_visual_filters.clear();
  6326. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6327. }
  6328. int Player::GetPVPAlignment(){
  6329. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6330. int alignment = 0;
  6331. if(bind_zone && bind_zone != 0){
  6332. //0 is good.
  6333. //1 is evil.
  6334. //2 is neutral aka haven players.
  6335. switch(bind_zone){
  6336. //good zones
  6337. case 114: //Gfay
  6338. case 221: //Qeynos Harbor
  6339. case 222: //North Qeynos
  6340. case 231: //South Qeynos
  6341. case 233: //Nettleville
  6342. case 234: //Starcrest
  6343. case 235: //Graystone
  6344. case 236: //CastleView
  6345. case 237: //Willowood
  6346. case 238: //Baubbleshire
  6347. case 470: //Frostfang
  6348. case 589: //Qeynos Combined 1
  6349. case 660: //Qeynos Combined 2
  6350. alignment = 0; //good
  6351. break;
  6352. //evil zones
  6353. case 128: //East Freeport
  6354. case 134: //Big Bend
  6355. case 135: //Stonestair
  6356. case 136: //Temple St.
  6357. case 137: //Beggars Ct.
  6358. case 138: //Longshadow
  6359. case 139: //Scale Yard
  6360. case 144: //North Freeport
  6361. case 166: //South Freeport
  6362. case 168: //West Freeport
  6363. case 184: //Neriak
  6364. case 644: //BigBend2
  6365. case 645: //Stonestair2
  6366. case 646: //Temple St2
  6367. case 647: //Beggars Ct2
  6368. case 648: //LongShadow2
  6369. case 649: //Scale Yard2
  6370. alignment = 1; //evil
  6371. break;
  6372. //Neutral (MajDul?)
  6373. case 45: //haven
  6374. case 46: //MajDul
  6375. alignment = 2;
  6376. break;
  6377. default:
  6378. alignment = -1; //error
  6379. }
  6380. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6381. return alignment;
  6382. }
  6383. return -1; //error
  6384. }
  6385. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6386. switch(pattern) {
  6387. case 1: { // down
  6388. *i = (*i) + 2;
  6389. (*page_book_count)++;
  6390. if(*page_book_count > 3) {
  6391. if(((*i) % 2) == 0) {
  6392. (*i) = (*last_start_point) + 1;
  6393. }
  6394. else {
  6395. (*last_start_point) = (*last_start_point) + 8;
  6396. (*i) = (*last_start_point);
  6397. }
  6398. (*page_book_count) = 0;
  6399. }
  6400. break;
  6401. }
  6402. case 2: { // across
  6403. (*page_book_count)++;
  6404. switch(*page_book_count) {
  6405. case 1:
  6406. case 3: {
  6407. (*i)++;
  6408. break;
  6409. }
  6410. case 2: {
  6411. (*i) = (*i) + 7;
  6412. break;
  6413. }
  6414. case 4: {
  6415. (*last_start_point) = (*last_start_point) + 2;
  6416. (*i) = (*last_start_point);
  6417. (*page_book_count) = 0;
  6418. break;
  6419. }
  6420. }
  6421. break;
  6422. }
  6423. default: { // zig-zag
  6424. (*i)++;
  6425. break;
  6426. }
  6427. }
  6428. }
  6429. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6430. std::shared_lock lock(spawn_aggro_range_mutex);
  6431. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6432. if(spawn_itr != player_aggro_range_spawns.end()) {
  6433. return spawn_itr->second;
  6434. }
  6435. return false;
  6436. }
  6437. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6438. std::unique_lock lock(spawn_aggro_range_mutex);
  6439. player_aggro_range_spawns[spawn_id] = in_range;
  6440. }
  6441. void Player::ProcessSpawnRangeUpdates() {
  6442. std::unique_lock lock(spawn_aggro_range_mutex);
  6443. if(GetClient()->GetCurrentZone() == nullptr) {
  6444. return;
  6445. }
  6446. map<int32, bool>::iterator spawn_itr;
  6447. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6448. if(spawn_itr->second) {
  6449. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6450. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6451. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6452. spawn_itr->second = false;
  6453. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6454. continue;
  6455. }
  6456. }
  6457. spawn_itr++;
  6458. }
  6459. }