ItemsDB.cpp 49 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifdef WIN32
  17. #include <WinSock2.h>
  18. #include <windows.h>
  19. #endif
  20. #include <mysql.h>
  21. #include <assert.h>
  22. #include "../../common/Log.h"
  23. #include "../WorldDatabase.h"
  24. #include "Items.h"
  25. #include "../World.h"
  26. #include "../Rules/Rules.h"
  27. extern World world;
  28. extern RuleManager rule_manager;
  29. // handle new database class til all functions are converted
  30. void WorldDatabase::LoadDataFromRow(DatabaseResult* result, Item* item)
  31. {
  32. // this is too much on top of already having the top level load item debug msg
  33. // LogWrite(ITEM__DEBUG, 5, "Items", "\tSetting details for item ID: %i", result->GetInt32Str("id"));
  34. item->details.item_id = result->GetInt32Str("id");
  35. int8 size = strlen(result->GetStringStr("name"));
  36. if(size > 63)
  37. size = 63;
  38. item->name = string(result->GetStringStr("name"));
  39. item->lowername = ToLower(item->name);
  40. item->details.icon = result->GetInt16Str("icon");
  41. item->details.count = result->GetInt16Str("count");
  42. item->details.tier = result->GetInt8Str("tier");
  43. item->generic_info.weight = result->GetInt32Str("weight");
  44. if( strlen(result->GetStringStr("description")) > 0 )
  45. item->description = string(result->GetStringStr("description"));
  46. item->generic_info.show_name = result->GetInt8Str("show_name");
  47. if( result->GetInt8Str("attuneable") == 1 )
  48. item->generic_info.item_flags += ATTUNEABLE;
  49. if( result->GetInt8Str("artifact") == 1 )
  50. item->generic_info.item_flags += ARTIFACT;
  51. if( result->GetInt8Str("lore") == 1 )
  52. item->generic_info.item_flags += LORE;
  53. if( result->GetInt8Str("temporary") == 1 )
  54. item->generic_info.item_flags += TEMPORARY;
  55. if( result->GetInt8Str("notrade") == 1 )
  56. item->generic_info.item_flags += NO_TRADE;
  57. if( result->GetInt8Str("novalue") == 1 )
  58. item->generic_info.item_flags += NO_VALUE;
  59. if( result->GetInt8Str("nozone") == 1 )
  60. item->generic_info.item_flags += NO_ZONE;
  61. if( result->GetInt8Str("nodestroy") == 1 )
  62. item->generic_info.item_flags += NO_DESTROY;
  63. if( result->GetInt8Str("crafted") == 1 )
  64. item->generic_info.item_flags += CRAFTED;
  65. if( result->GetInt8Str("good_only") == 1 )
  66. item->generic_info.item_flags += GOOD_ONLY;
  67. if( result->GetInt8Str("evil_only") == 1 )
  68. item->generic_info.item_flags += EVIL_ONLY;
  69. if( result->GetInt8Str("stacklore") == 1 )
  70. item->generic_info.item_flags += STACK_LORE;
  71. // add more Flags/Flags2 here
  72. if (result->GetInt8Str("lore_equip") == 1)
  73. item->generic_info.item_flags += LORE_EQUIP;
  74. if (result->GetInt8Str("no_transmute") == 1)
  75. item->generic_info.item_flags += NO_TRANSMUTE;
  76. if (result->GetInt8Str("CURSED_flags_32768") == 1)
  77. item->generic_info.item_flags += CURSED;
  78. if (result->GetInt8Str("ornate") == 1)
  79. item->generic_info.item_flags2 += ORNATE;
  80. if (result->GetInt8Str("heirloom") == 1)
  81. item->generic_info.item_flags2 += HEIRLOOM;
  82. if (result->GetInt8Str("appearance_only") == 1)
  83. item->generic_info.item_flags2 += APPEARANCE_ONLY;
  84. if (result->GetInt8Str("unlocked") == 1)
  85. item->generic_info.item_flags2 += UNLOCKED;
  86. if (result->GetInt8Str("reforged") == 1)
  87. item->generic_info.item_flags2 += REFORGED;
  88. if (result->GetInt8Str("norepair") == 1)
  89. item->generic_info.item_flags2 += NO_REPAIR;
  90. if (result->GetInt8Str("etheral") == 1)
  91. item->generic_info.item_flags2 += ETHERAL;
  92. if (result->GetInt8Str("refined") == 1)
  93. item->generic_info.item_flags2 += REFINED;
  94. if (result->GetInt8Str("no_salvage") == 1)
  95. item->generic_info.item_flags2 += NO_SALVAGE;
  96. if (result->GetInt8Str("indestructable") == 1)
  97. item->generic_info.item_flags2 += INDESTRUCTABLE;
  98. if (result->GetInt8Str("no_experiment") == 1)
  99. item->generic_info.item_flags2 += NO_EXPERIMENT;
  100. if (result->GetInt8Str("house_lore") == 1)
  101. item->generic_info.item_flags2 += HOUSE_LORE;
  102. if (result->GetInt8Str("building_block") == 1)
  103. item->generic_info.item_flags2 += BUILDING_BLOCK;
  104. if (result->GetInt8Str("free_reforge") == 1)
  105. item->generic_info.item_flags2 += FREE_REFORGE;
  106. if( result->GetInt32Str("skill_id_req") == 0 )
  107. item->generic_info.skill_req1 = 0xFFFFFFFF;
  108. else
  109. item->generic_info.skill_req1 = result->GetInt32Str("skill_id_req");
  110. if( result->GetInt32Str("skill_id_req2") == 0 )
  111. item->generic_info.skill_req2 = 0xFFFFFFFF;
  112. else
  113. item->generic_info.skill_req2 = result->GetInt32Str("skill_id_req2");
  114. item->generic_info.skill_min = result->GetInt16Str("skill_min");
  115. if( result->GetInt32Str("slots") > 0)
  116. item->SetSlots(result->GetInt32Str("slots"));
  117. item->sell_price = result->GetInt32Str("sell_price");
  118. item->sell_status = result->GetInt32Str("sell_status_amount");
  119. item->stack_count = result->GetInt16Str("stack_count");
  120. item->generic_info.collectable = result->GetInt8Str("collectable");
  121. item->generic_info.offers_quest_id = result->GetInt32Str("offers_quest_id");
  122. item->generic_info.part_of_quest_id = result->GetInt32Str("part_of_quest_id");
  123. item->details.recommended_level = result->GetInt16Str("recommended_level");
  124. item->details.item_locked = false;
  125. item->generic_info.adventure_default_level = result->GetInt16Str("adventure_default_level");
  126. item->generic_info.max_charges = result->GetInt16Str("max_charges");
  127. item->generic_info.display_charges = result->GetInt8Str("display_charges");
  128. item->generic_info.tradeskill_default_level = result->GetInt16Str("tradeskill_default_level");
  129. item->generic_info.adventure_classes = result->GetInt64Str("adventure_classes");
  130. item->generic_info.tradeskill_classes = result->GetInt64Str("tradeskill_classes");
  131. if( !result->IsNullStr("lua_script") && strlen(result->GetStringStr("lua_script")) > 0 )
  132. {
  133. item->SetItemScript(string(result->GetStringStr("lua_script")));
  134. LogWrite(ITEM__DEBUG, 5, "LUA", "--Loading LUA Item Script: '%s'", item->item_script.c_str());
  135. }
  136. item->effect_type = (ItemEffectType)result->GetInt32Str("effect_type");
  137. if(item->generic_info.max_charges > 0)
  138. item->details.count = item->generic_info.max_charges;
  139. if(item->details.count == 0)
  140. item->details.count = 1;
  141. item->generic_info.usable = result->GetInt8Str("usable");
  142. item->details.soe_id = result->GetSInt32Str("soe_item_id");
  143. item->generic_info.harvest = result->GetInt8Str("harvest");
  144. item->generic_info.body_drop = result->GetInt8Str("body_drop");
  145. item->no_buy_back = (result->GetInt8Str("no_buy_back") == 1);
  146. item->generic_info.pvp_description = result->GetInt8Str("bPvpDesc");
  147. item->generic_info.merc_only = (result->GetInt8Str("merc_only") == 1);
  148. item->generic_info.mount_only = (result->GetInt8Str("mount_only") == 1);
  149. item->generic_info.set_id = result->GetInt32Str("set_id");
  150. item->generic_info.collectable_unk = result->GetInt8Str("collectable_unk");
  151. const char* offerQuestName = result->GetFieldValueStr("offers_quest_name");
  152. if(offerQuestName)
  153. strncpy(item->generic_info.offers_quest_name,offerQuestName,255);
  154. else
  155. strcpy(item->generic_info.offers_quest_name,"");
  156. const char* requiredQuestName = result->GetFieldValueStr("required_by_quest_name");
  157. if(requiredQuestName)
  158. strncpy(item->generic_info.required_by_quest_name,requiredQuestName,255);
  159. else
  160. strcpy(item->generic_info.required_by_quest_name,"");
  161. item->generic_info.transmuted_material = result->GetInt8Str("transmuted_material");
  162. item->crafted = result->GetInt8Str("crafted");
  163. item->tinkered = result->GetInt8Str("tinkered");
  164. item->book_language = result->GetInt8Str("book_language");
  165. }
  166. int32 WorldDatabase::LoadSkillItems(int32 item_id)
  167. {
  168. Query query;
  169. MYSQL_ROW row;
  170. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  171. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, spell_id, spell_tier FROM item_details_skill%s", (item_id == 0) ? "" : select_query_addition.c_str());
  172. int32 total = 0;
  173. int32 id = 0;
  174. if(result)
  175. {
  176. while(result && (row = mysql_fetch_row(result)))
  177. {
  178. id = atoul(row[0]);
  179. Item* item = master_item_list.GetItem(id);
  180. if(!row[1] || !row[2])
  181. continue;
  182. if(item)
  183. {
  184. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading Skill for item_id %u", id);
  185. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, spell: %i, tier: %i", ITEM_TYPE_SKILL, atoi(row[1]), atoi(row[2]));
  186. item->SetItemType(ITEM_TYPE_SKILL);
  187. item->skill_info->spell_id = atoul(row[1]);
  188. item->skill_info->spell_tier = atoi(row[2]);
  189. total++;
  190. }
  191. else
  192. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_skill`, ID: %i", id);
  193. }
  194. }
  195. return total;
  196. }
  197. int32 WorldDatabase::LoadShields(int32 item_id)
  198. {
  199. Query query;
  200. MYSQL_ROW row;
  201. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  202. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_shield%s", (item_id == 0) ? "" : select_query_addition.c_str());
  203. int32 total = 0;
  204. int32 id = 0;
  205. if(result)
  206. {
  207. while(result && (row = mysql_fetch_row(result)))
  208. {
  209. id = strtoul(row[0], NULL, 0);
  210. Item* item = master_item_list.GetItem(id);
  211. if(item)
  212. {
  213. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Shield for item_id: %u", id);
  214. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_SHIELD, atoi(row[1]), atoi(row[2]));
  215. item->SetItemType(ITEM_TYPE_SHIELD);
  216. item->armor_info->mitigation_low = atoi(row[1]);
  217. item->armor_info->mitigation_high = atoi(row[2]);
  218. total++;
  219. }
  220. else
  221. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  222. }
  223. }
  224. return total;
  225. }
  226. int32 WorldDatabase::LoadAdornments(int32 item_id)
  227. {
  228. Query query;
  229. MYSQL_ROW row;
  230. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  231. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, duration, item_types,slot_type FROM item_details_adornments%s", (item_id == 0) ? "" : select_query_addition.c_str());
  232. int32 total = 0;
  233. int32 id = 0;
  234. if (result)
  235. {
  236. while (result && (row = mysql_fetch_row(result)))
  237. {
  238. id = strtoul(row[0], NULL, 0);
  239. Item* item = master_item_list.GetItem(id);
  240. if (item)
  241. {
  242. //LogWrite(ITEM__DEBUG, 0, "Items", "\tItem Adornment for item_id: %u", id);
  243. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", ITEM_TYPE_ADORNMENT, atoi(row[1]), atoi(row[2]), atoi(row[3]));
  244. item->SetItemType(ITEM_TYPE_ADORNMENT);
  245. item->adornment_info->duration = atof(row[1]);
  246. item->adornment_info->item_types = atoi(row[2]);
  247. item->adornment_info->slot_type = atoi(row[3]);
  248. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i",item->generic_info.item_type, item->adornment_info->duration, item->adornment_info->item_types, item->adornment_info->slot_type);
  249. total++;
  250. }
  251. else
  252. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  253. }
  254. }
  255. return total;
  256. }
  257. int32 WorldDatabase::LoadClassifications()
  258. {
  259. int32 total = 0;
  260. int32 id = 0;
  261. return total;
  262. }
  263. int32 WorldDatabase::LoadBaubles(int32 item_id)
  264. {
  265. Query query;
  266. MYSQL_ROW row;
  267. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  268. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, cast, recovery, duration, recast, display_slot_optional, display_cast_time, display_bauble_type, effect_radius, max_aoe_targets, display_until_cancelled FROM item_details_bauble%s", (item_id == 0) ? "" : select_query_addition.c_str());
  269. int32 total = 0;
  270. int32 id = 0;
  271. if(result)
  272. {
  273. while(result && (row = mysql_fetch_row(result)))
  274. {
  275. id = strtoul(row[0], NULL, 0);
  276. Item* item = master_item_list.GetItem(id);
  277. if(item)
  278. {
  279. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bauble for item_id %u", id);
  280. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i", ITEM_TYPE_BAUBLE, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
  281. item->SetItemType(ITEM_TYPE_BAUBLE);
  282. item->bauble_info->cast = atoi(row[1]);
  283. item->bauble_info->recovery = atoi(row[2]);
  284. item->bauble_info->duration = atoi(row[3]);
  285. item->bauble_info->recast = atoi(row[4]);
  286. item->bauble_info->display_slot_optional = atoi(row[5]);
  287. item->bauble_info->display_cast_time = atoi(row[6]);
  288. item->bauble_info->display_bauble_type = atoi(row[7]);
  289. item->bauble_info->effect_radius = atof(row[8]);
  290. item->bauble_info->max_aoe_targets = atoi(row[9]);
  291. item->bauble_info->display_until_cancelled = atoi(row[10]);
  292. total++;
  293. }
  294. else
  295. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bauble`, ID: %i", id);
  296. }
  297. }
  298. return total;
  299. }
  300. int32 WorldDatabase::LoadBooks(int32 item_id)
  301. {
  302. DatabaseResult result;
  303. int32 total = 0;
  304. int32 id = 0;
  305. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  306. if( database_new.Select(&result, "SELECT item_id, language, author, title FROM item_details_book%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  307. {
  308. while( result.Next() )
  309. {
  310. id = result.GetInt32Str("item_id");
  311. Item* item = master_item_list.GetItem(id);
  312. if(item)
  313. {
  314. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Book for item_id %u", id);
  315. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %s, %s",
  316. ITEM_TYPE_BOOK,
  317. result.GetInt8Str("language"),
  318. result.GetStringStr("author"),
  319. result.GetStringStr("title"));
  320. item->SetItemType(ITEM_TYPE_BOOK);
  321. item->book_info->language = result.GetInt8Str("language");
  322. item->book_info->author.data = result.GetStringStr("author");
  323. item->book_info->author.size = item->book_info->author.data.length();
  324. item->book_info->title.data = result.GetStringStr("title");
  325. item->book_info->title.size = item->book_info->title.data.length();
  326. total++;
  327. }
  328. else
  329. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_book`, ID: %i", id);
  330. }
  331. }
  332. return total;
  333. }
  334. int32 WorldDatabase::LoadItemsets(int32 item_id)
  335. {
  336. DatabaseResult result;
  337. int32 total = 0;
  338. int32 id = 0;
  339. std::string select_query_addition = std::string(" and crate.item_id = ") + std::to_string(item_id);
  340. //if (database_new.Select(&result, "SELECT id, itemset_item_id, item_id, item_icon,item_stack_size,item_list_color,language_type FROM item_details_itemset"))
  341. if (database_new.Select(&result, "select crate.item_id, crateitem.reward_item_id, crateitem.icon, crateitem.stack_size, crateitem.name_color, crateitem.name, crateitem.language_type from item_details_reward_crate crate, item_details_reward_crate_item crateitem where crateitem.crate_item_id = crate.item_id%s", (item_id == 0) ? "" : select_query_addition.c_str()))
  342. {
  343. while (result.Next())
  344. {
  345. id = result.GetInt32(0);
  346. Item* item = master_item_list.GetItem(id);
  347. if (item)
  348. {
  349. item->SetItemType(ITEM_TYPE_ITEMCRATE);
  350. //int32 item_id = result.GetInt32Str("item_id");
  351. const char* setName = result.GetString(5);
  352. item->AddSet(result.GetInt32(1),0, result.GetInt16(2), result.GetInt16(3), result.GetInt32(4), setName ? string(setName) : string(""), result.GetInt8(6));
  353. total++;
  354. }
  355. else
  356. LogWrite(ITEM__ERROR, 0, "Item Set Crate Items", "Error loading `item_details_Items`, ID: %i", id);
  357. }
  358. }
  359. return total;
  360. }
  361. int32 WorldDatabase::LoadHouseItem(int32 item_id)
  362. {
  363. Query query;
  364. MYSQL_ROW row;
  365. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  366. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, rent_reduction, status_rent_reduction, coin_rent_reduction, house_only FROM item_details_house%s", (item_id == 0) ? "" : select_query_addition.c_str());
  367. int32 total = 0;
  368. int32 id = 0;
  369. if(result)
  370. {
  371. while(result && (row = mysql_fetch_row(result)))
  372. {
  373. id = strtoul(row[0], NULL, 0);
  374. Item* item = master_item_list.GetItem(id);
  375. if(item)
  376. {
  377. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem HouseItem for item_id %u", id);
  378. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_HOUSE, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  379. item->SetItemType(ITEM_TYPE_HOUSE);
  380. item->houseitem_info->status_rent_reduction = atoi(row[2]);
  381. item->houseitem_info->coin_rent_reduction = atof(row[3]);
  382. item->houseitem_info->house_only = atoi(row[4]);
  383. total++;
  384. }
  385. else
  386. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house`, ID: %i", id);
  387. }
  388. }
  389. return total;
  390. }
  391. int32 WorldDatabase::LoadRecipeBookItems(int32 item_id)
  392. {
  393. Query query;
  394. MYSQL_ROW row;
  395. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  396. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, name FROM item_details_recipe_items%s", (item_id == 0) ? "" : select_query_addition.c_str());
  397. int32 total = 0;
  398. int32 id = 0;
  399. if (result)
  400. {
  401. while(result && (row = mysql_fetch_row(result)))
  402. {
  403. id = strtoul(row[0], NULL, 0);
  404. Item* item = master_item_list.GetItem(id);
  405. if(item)
  406. {
  407. LogWrite(ITEM__DEBUG, 5, "Items", "\tRecipe Book for item_id %u", id);
  408. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%s'", ITEM_TYPE_RECIPE, row[1]);
  409. item->SetItemType(ITEM_TYPE_RECIPE);
  410. item->recipebook_info->recipes.push_back(string(row[1]));
  411. total++;
  412. }
  413. else
  414. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_recipe_items`, ID: %u", id);
  415. }
  416. }
  417. return total;
  418. }
  419. int32 WorldDatabase::LoadHouseContainers(int32 item_id){
  420. DatabaseResult result;
  421. int32 total = 0;
  422. int32 id = 0;
  423. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  424. if( database_new.Select(&result, "SELECT item_id, num_slots, allowed_types, broker_commission, fence_commission FROM item_details_house_container%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  425. {
  426. while (result.Next() )
  427. {
  428. id = result.GetInt32Str("item_id");
  429. Item* item = master_item_list.GetItem(id);
  430. if (item)
  431. {
  432. LogWrite(ITEM__DEBUG, 5, "Items", "\tHouse Container for item_id %u", id);
  433. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%i', '%u', '%i', '%i'", ITEM_TYPE_RECIPE, result.GetInt8Str("num_slots"), result.GetInt64Str("allowed_types"), result.GetInt8Str("broker_commission"), result.GetInt8Str("fence_commission"));
  434. item->SetItemType(ITEM_TYPE_HOUSE_CONTAINER);
  435. item->housecontainer_info->num_slots = result.GetInt8Str("num_slots");
  436. item->housecontainer_info->allowed_types = result.GetInt64Str("allowed_types");
  437. item->housecontainer_info->broker_commission = result.GetInt8Str("broker_commission");
  438. item->housecontainer_info->fence_commission = result.GetInt8Str("fence_commission");
  439. total++;
  440. }
  441. else
  442. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house_container`, ID: %u", id);
  443. }
  444. }
  445. return total;
  446. }
  447. int32 WorldDatabase::LoadArmor(int32 item_id)
  448. {
  449. Query query;
  450. MYSQL_ROW row;
  451. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  452. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_armor%s", (item_id == 0) ? "" : select_query_addition.c_str());
  453. int32 total = 0;
  454. int32 id = 0;
  455. if(result)
  456. {
  457. while(result && (row = mysql_fetch_row(result)))
  458. {
  459. id = strtoul(row[0], NULL, 0);
  460. Item* item = master_item_list.GetItem(id);
  461. if(item)
  462. {
  463. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Armor for item_id %u", id);
  464. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_ARMOR, atoi(row[1]), atoi(row[2]));
  465. item->SetItemType(ITEM_TYPE_ARMOR);
  466. item->armor_info->mitigation_low = atoi(row[1]);
  467. item->armor_info->mitigation_high = atoi(row[2]);
  468. total++;
  469. }
  470. else
  471. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_armor`, ID: %i", id);
  472. }
  473. }
  474. return total;
  475. }
  476. int32 WorldDatabase::LoadBags(int32 item_id)
  477. {
  478. Query query;
  479. MYSQL_ROW row;
  480. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  481. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, num_slots, weight_reduction FROM item_details_bag%s", (item_id == 0) ? "" : select_query_addition.c_str());
  482. int32 total = 0;
  483. int32 id = 0;
  484. if(result)
  485. {
  486. while(result && (row = mysql_fetch_row(result)))
  487. {
  488. id = strtoul(row[0], NULL, 0);
  489. Item* item = master_item_list.GetItem(id);
  490. if(item)
  491. {
  492. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bag for item_id %u", id);
  493. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, slots: %i, wt_red: %i", id, ITEM_TYPE_BAG, atoi(row[1]), atoi(row[2]));
  494. item->SetItemType(ITEM_TYPE_BAG);
  495. item->details.num_slots = atoi(row[1]);
  496. item->details.num_free_slots = item->details.num_slots;
  497. item->bag_info->num_slots = item->details.num_slots;
  498. item->bag_info->weight_reduction = atoi(row[2]);
  499. total++;
  500. }
  501. else
  502. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bag`, ID: %i", id);
  503. }
  504. }
  505. return total;
  506. }
  507. int32 WorldDatabase::LoadFoods(int32 item_id)
  508. {
  509. Query query;
  510. MYSQL_ROW row;
  511. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  512. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, level, duration, satiation FROM item_details_food%s", (item_id == 0) ? "" : select_query_addition.c_str());
  513. int32 total = 0;
  514. int32 id = 0;
  515. if(result)
  516. {
  517. while(result && (row = mysql_fetch_row(result)))
  518. {
  519. id = strtoul(row[0], NULL, 0);
  520. Item* item = master_item_list.GetItem(id);
  521. if(item)
  522. {
  523. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Food for item_id %u", id);
  524. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, lvl: %i, dur: %i, sat: %.2f, tier: %i", ITEM_TYPE_FOOD, atoi(row[1]), atoi(row[2]), atof(row[3]), atoi(row[4]));
  525. item->SetItemType(ITEM_TYPE_FOOD);
  526. item->food_info->type = atoi(row[1]);
  527. item->food_info->level = atoi(row[2]);
  528. item->food_info->duration = atof(row[3]);
  529. item->food_info->satiation = atoi(row[4]);
  530. item->details.tier = atoi(row[4]);
  531. total++;
  532. }
  533. else
  534. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_food`, ID: %i", id);
  535. }
  536. }
  537. return total;
  538. }
  539. int32 WorldDatabase::LoadRangeWeapons(int32 item_id)
  540. {
  541. Query query;
  542. MYSQL_ROW row;
  543. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  544. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, range_low, range_high, damage_type FROM item_details_range%s", (item_id == 0) ? "" : select_query_addition.c_str());
  545. int32 total = 0;
  546. int32 id = 0;
  547. if(result)
  548. {
  549. while(result && (row = mysql_fetch_row(result)))
  550. {
  551. id = strtoul(row[0], NULL, 0);
  552. Item* item = master_item_list.GetItem(id);
  553. if(item)
  554. {
  555. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Ranged for item_id %u", id);
  556. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i, %i, %i", ITEM_TYPE_RANGED, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atof(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
  557. item->SetItemType(ITEM_TYPE_RANGED);
  558. item->ranged_info->weapon_info.damage_low1 = atoi(row[1]);
  559. item->ranged_info->weapon_info.damage_high1 = atoi(row[2]);
  560. item->ranged_info->weapon_info.damage_low2 = atoi(row[3]);
  561. item->ranged_info->weapon_info.damage_high2 = atoi(row[4]);
  562. item->ranged_info->weapon_info.damage_low3 = atoi(row[5]);
  563. item->ranged_info->weapon_info.damage_high3 = atoi(row[6]);
  564. item->ranged_info->weapon_info.delay = atoi(row[7]);
  565. item->ranged_info->weapon_info.rating = atof(row[8]);
  566. item->ranged_info->range_low = atoi(row[9]);
  567. item->ranged_info->range_high = atoi(row[10]);
  568. item->SetWeaponType(atoi(row[11]));
  569. total++;
  570. }
  571. else
  572. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_range`, ID: %i", id);
  573. }
  574. }
  575. return total;
  576. }
  577. int32 WorldDatabase::LoadThrownWeapons(int32 item_id)
  578. {
  579. Query query;
  580. MYSQL_ROW row;
  581. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  582. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, range_bonus, damage_bonus, hit_bonus, damage_type FROM item_details_thrown%s", (item_id == 0) ? "" : select_query_addition.c_str());
  583. int32 total = 0;
  584. int32 id = 0;
  585. if(result)
  586. {
  587. while(result && (row = mysql_fetch_row(result)))
  588. {
  589. id = strtoul(row[0], NULL, 0);
  590. Item* item = master_item_list.GetItem(id);
  591. if(item)
  592. {
  593. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Thrown for item_id %u", id);
  594. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_THROWN, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  595. item->SetItemType(ITEM_TYPE_THROWN);
  596. item->thrown_info->range = atoul(row[1]);
  597. item->thrown_info->damage_modifier = atoul(row[2]);
  598. item->thrown_info->hit_bonus = atof(row[3]);
  599. item->thrown_info->damage_type = atoul(row[4]);
  600. item->SetWeaponType(item->thrown_info->damage_type);
  601. total++;
  602. }
  603. else
  604. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_thrown`, ID: %i", id);
  605. }
  606. }
  607. return total;
  608. }
  609. int32 WorldDatabase::LoadWeapons(int32 item_id)
  610. {
  611. Query query;
  612. MYSQL_ROW row;
  613. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  614. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, wield_style, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, damage_type FROM item_details_weapon%s", (item_id == 0) ? "" : select_query_addition.c_str());
  615. int32 total = 0;
  616. int32 id = 0;
  617. if(result)
  618. {
  619. while(result && (row = mysql_fetch_row(result)))
  620. {
  621. id = strtoul(row[0], NULL, 0);
  622. Item* item = master_item_list.GetItem(id);
  623. if(item)
  624. {
  625. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Weapon for item_id %u", id);
  626. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i", ITEM_TYPE_WEAPON, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atof(row[9]), atoi(row[10]));
  627. item->SetItemType(ITEM_TYPE_WEAPON);
  628. item->weapon_info->wield_type = atoi(row[1]);
  629. item->weapon_info->damage_low1 = atoi(row[2]);
  630. item->weapon_info->damage_high1 = atoi(row[3]);
  631. item->weapon_info->damage_low2 = atoi(row[4]);
  632. item->weapon_info->damage_high2 = atoi(row[5]);
  633. item->weapon_info->damage_low3 = atoi(row[6]);
  634. item->weapon_info->damage_high3 = atoi(row[7]);
  635. item->weapon_info->delay = atoi(row[8]);
  636. item->weapon_info->rating = atof(row[9]);
  637. item->SetWeaponType(atoi(row[10]));
  638. total++;
  639. }
  640. else
  641. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_weapons`, ID: %i", id);
  642. }
  643. }
  644. return total;
  645. }
  646. int32 WorldDatabase::LoadItemAppearances(int32 item_id)
  647. {
  648. Query query;
  649. MYSQL_ROW row;
  650. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  651. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue FROM item_appearances %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  652. int32 id = 0;
  653. Item* item = 0;
  654. int32 total = 0;
  655. if(result && mysql_num_rows(result) >0)
  656. {
  657. while(result && (row = mysql_fetch_row(result)))
  658. {
  659. if(id != strtoul(row[0], NULL, 0))
  660. {
  661. id = strtoul(row[0], NULL, 0);
  662. item = master_item_list.GetItem(id);
  663. if(item)
  664. {
  665. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Appearance for item_id %u", id);
  666. LogWrite(ITEM__DEBUG, 5, "Items", "\tequip_type: %i, R: %i, G: %i, B: %i, HR: %i, HG: %i, HB: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  667. item->SetAppearance(atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  668. total++;
  669. }
  670. else
  671. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_appearances, ID: %i", id);
  672. }
  673. }
  674. }
  675. return total;
  676. }
  677. int32 WorldDatabase::LoadItemEffects(int32 item_id)
  678. {
  679. Query query;
  680. MYSQL_ROW row;
  681. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  682. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, effect, percentage, bullet FROM item_effects %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  683. int32 id = 0;
  684. Item* item = 0;
  685. int32 total = 0;
  686. if(result && mysql_num_rows(result) >0)
  687. {
  688. while(result && (row = mysql_fetch_row(result)))
  689. {
  690. if(id != atoul(row[0]))
  691. {
  692. id = atoul(row[0]);
  693. item = master_item_list.GetItem(id);
  694. }
  695. if(item && row[1])
  696. {
  697. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Effects for item_id %u", id);
  698. LogWrite(ITEM__DEBUG, 5, "Items", "\tEffect: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  699. item->AddEffect(row[1], atoi(row[2]), atoi(row[3]));
  700. total++;
  701. }
  702. else
  703. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_effects, ID: %i", id);
  704. }
  705. }
  706. return total;
  707. }
  708. int32 WorldDatabase::LoadBookPages(int32 item_id)
  709. {
  710. Query query;
  711. MYSQL_ROW row;
  712. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  713. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, page, page_text, page_text_valign, page_text_halign FROM item_details_book_pages %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  714. int32 id = 0;
  715. Item* item = 0;
  716. int32 total = 0;
  717. if (result && mysql_num_rows(result) > 0)
  718. {
  719. while (result && (row = mysql_fetch_row(result)))
  720. {
  721. if (id != atoul(row[0]))
  722. {
  723. id = atoul(row[0]);
  724. item = master_item_list.GetItem(id);
  725. }
  726. if (item && row[1])
  727. {
  728. LogWrite(ITEM__DEBUG, 5, "Items", "\tBook Pages for item_id %u", id);
  729. //LogWrite(ITEM__DEBUG, 5, "Items", "\tPages: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  730. item->AddBookPage(atoi(row[1]), row[2], atoi(row[3]), atoi(row[4]));
  731. total++;
  732. }
  733. else
  734. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_details_book_pages, ID: %i", id);
  735. }
  736. }
  737. return total;
  738. }
  739. int32 WorldDatabase::LoadItemLevelOverride(int32 item_id)
  740. {
  741. Query query;
  742. MYSQL_ROW row;
  743. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  744. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, adventure_class_id, tradeskill_class_id, level FROM item_levels_override %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  745. int32 id = 0;
  746. Item* item = 0;
  747. int32 total = 0;
  748. if(result && mysql_num_rows(result) >0)
  749. {
  750. while(result && (row = mysql_fetch_row(result)))
  751. {
  752. if(id != strtoul(row[0], NULL, 0))
  753. {
  754. id = strtoul(row[0], NULL, 0);
  755. item = master_item_list.GetItem(id);
  756. }
  757. if(item)
  758. {
  759. LogWrite(ITEM__DEBUG, 5, "Items", "\tLevel Override for item_id %u", id);
  760. LogWrite(ITEM__DEBUG, 5, "Items", "\tAdv: %i, TS: %i, Lvl: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]));
  761. item->AddLevelOverride(atoi(row[1]), atoi(row[2]), atoi(row[3]));
  762. total++;
  763. }
  764. else
  765. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_levels_override`, ID: %i", id);
  766. }
  767. }
  768. return total;
  769. }
  770. int32 WorldDatabase::LoadItemStats(int32 item_id)
  771. {
  772. Query query;
  773. MYSQL_ROW row;
  774. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  775. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, subtype, iValue, fValue, sValue, level FROM item_mod_stats %sORDER BY stats_order asc", (item_id == 0) ? "" : select_query_addition.c_str());
  776. int32 id = 0;
  777. Item* item = 0;
  778. int32 total = 0;
  779. if(result && mysql_num_rows(result) >0)
  780. {
  781. while(result && (row = mysql_fetch_row(result)))
  782. {
  783. if(id != strtoul(row[0], NULL, 0))
  784. {
  785. id = strtoul(row[0], NULL, 0);
  786. item = master_item_list.GetItem(id);
  787. }
  788. if(item)
  789. {
  790. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Stats for item_id %u", id);
  791. float fValue = 0.0f;
  792. if(row[3])
  793. fValue = atof(row[3]);
  794. else if(row[4])
  795. fValue = atof(row[4]);
  796. //LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, sub: %i, val: %.2f, name: %s", atoi(row[1]), atoi(row[2]), atof(row[3]), row[4]);
  797. item->AddStat(atoi(row[1]), atoi(row[2]), fValue, atoul(row[6]), row[5]);
  798. total++;
  799. }
  800. else
  801. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_stats`, ID: %i", id);
  802. }
  803. }
  804. return total;
  805. }
  806. int32 WorldDatabase::LoadItemModStrings(int32 item_id)
  807. {
  808. DatabaseResult result;
  809. int32 id = 0;
  810. Item* item = 0;
  811. int32 total = 0;
  812. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  813. if( !database_new.Select(&result, "SELECT * FROM item_mod_strings%s", (item_id == 0) ? "" : select_query_addition.c_str()) ) {
  814. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadItemModStrings in %s, line: %i", __FUNCTION__, __LINE__);
  815. return 0;
  816. }
  817. else {
  818. while( result.Next() )
  819. {
  820. int32 item_id = result.GetInt32Str("item_id");
  821. if(id != item_id)
  822. {
  823. item = master_item_list.GetItem(item_id);
  824. id = item_id;
  825. }
  826. const char* modName = result.GetFieldValueStr("mod");
  827. if(item && modName)
  828. {
  829. Item::ItemStatString* stat_ = new Item::ItemStatString;
  830. stat_->stat_string.data = string(modName);
  831. stat_->stat_string.size = stat_->stat_string.data.length();
  832. item->AddStatString(stat_);
  833. }
  834. total++;
  835. }
  836. }
  837. return total;
  838. }
  839. void WorldDatabase::LoadBrokerItemStats()
  840. {
  841. DatabaseResult result;
  842. if( !database_new.Select(&result, "SELECT * FROM broker_item_map") ) {
  843. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadBrokerItemStats in %s, line: %i", __FUNCTION__, __LINE__);
  844. }
  845. else {
  846. while( result.Next() )
  847. {
  848. int32 version_range1 = result.GetInt32Str("version_range1");
  849. int32 version_range2 = result.GetInt32Str("version_range2");
  850. int64 client_bitmask = result.GetInt64Str("client_bitmask");
  851. int64 server_bitmask = result.GetInt64Str("server_bitmask");
  852. master_item_list.AddBrokerItemMapRange(version_range1, version_range2, client_bitmask, server_bitmask);
  853. }
  854. }
  855. }
  856. void WorldDatabase::ReloadItemList(int32 item_id)
  857. {
  858. LogWrite(ITEM__DEBUG, 0, "Items", "Unloading Item List...");
  859. if(!item_id) {
  860. master_item_list.RemoveAll();
  861. }
  862. LoadItemList(item_id);
  863. }
  864. void WorldDatabase::LoadItemList(int32 item_id)
  865. {
  866. DatabaseResult result;
  867. int32 t_now = Timer::GetUnixTimeStamp();
  868. int32 total = 0;
  869. int32 normal_items = 0;
  870. string item_type;
  871. std::string select_query_addition = std::string(" where id = ") + std::to_string(item_id);
  872. if( !database_new.Select(&result, "SELECT * FROM items%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  873. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load items in %s, line: %i", __FUNCTION__, __LINE__);
  874. else
  875. {
  876. while( result.Next() )
  877. {
  878. item_type = result.GetStringStr("item_type");
  879. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading: %s (ID: %i, Type: %s)...", result.GetStringStr("name"), result.GetInt32Str("id"), item_type.c_str());
  880. Item* item = new Item;
  881. LoadDataFromRow(&result, item);
  882. master_item_list.AddItem(item);
  883. if( strcmp(item_type.c_str(), "Normal") == 0 )
  884. {
  885. item->SetItemType(ITEM_TYPE_NORMAL);
  886. normal_items++;
  887. }
  888. total++;
  889. }
  890. }
  891. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Normal Items", normal_items);
  892. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Baubles", LoadBaubles(item_id));
  893. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Bags", LoadBags(item_id));
  894. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Books", LoadBooks(item_id));
  895. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Sets", LoadItemsets(item_id));
  896. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Items", LoadHouseItem(item_id));
  897. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Food Items", LoadFoods(item_id));
  898. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Weapons", LoadWeapons(item_id));
  899. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Ranged Weapons", LoadRangeWeapons(item_id));
  900. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Thrown Weapons", LoadThrownWeapons(item_id));
  901. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Armor Pieces", LoadArmor(item_id));
  902. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Shields", LoadShields(item_id));
  903. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Skill Items", LoadSkillItems(item_id));
  904. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Adornment Items", LoadAdornments(item_id));
  905. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Recipe Book Items", LoadRecipeBookItems(item_id));
  906. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Containers", LoadHouseContainers(item_id));
  907. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Appearances...");
  908. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Appearances", LoadItemAppearances(item_id));
  909. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats...");
  910. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemStats(item_id));
  911. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats Mods (Strings)...");
  912. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemModStrings(item_id));
  913. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Effects...");
  914. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Effects", LoadItemEffects(item_id));
  915. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Book Pages...");
  916. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Book Pages", LoadBookPages(item_id));
  917. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Level Overrides...");
  918. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Level Overrides", LoadItemLevelOverride(item_id));
  919. if(!item_id) {
  920. LoadBrokerItemStats();
  921. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded Broker Item Stat Map Versioning");
  922. }
  923. LogWrite(ITEM__INFO, 0, "Items", "Loaded %u Total Item%s (took %u seconds)", total, ( total == 1 ) ? "" : "s", Timer::GetUnixTimeStamp() - t_now);
  924. }
  925. int32 WorldDatabase::LoadNextUniqueItemID()
  926. {
  927. Query query;
  928. MYSQL_ROW row;
  929. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(id) FROM character_items");
  930. if(result && (row = mysql_fetch_row(result)))
  931. {
  932. if(row[0])
  933. {
  934. LogWrite(ITEM__DEBUG, 0, "Items", "%s: max(id): %u", __FUNCTION__, atoul(row[0]));
  935. return strtoul(row[0], NULL, 0);
  936. }
  937. else
  938. return 0;
  939. }
  940. else if(!result)
  941. LogWrite(ITEM__ERROR, 0, "Items", "%s: Unable to load next unique item ID.", __FUNCTION__);
  942. return 0;
  943. }
  944. void WorldDatabase::SaveItems(Client* client)
  945. {
  946. LogWrite(ITEM__DEBUG, 3, "Items", "Save Items for Player %i", client->GetCharacterID());
  947. map<int32, Item*>* items = client->GetPlayer()->GetItemList();
  948. map<int32, Item*>::iterator item_iter;
  949. Item* item = 0;
  950. for(item_iter = items->begin(); item_iter != items->end(); item_iter++)
  951. {
  952. item = item_iter->second;
  953. if(item) {
  954. if(item->CheckFlag(TEMPORARY)) {
  955. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  956. }
  957. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  958. DeleteItem(client->GetCharacterID(), item, 0);
  959. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  960. if(!client->IsZoning()) {
  961. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  962. }
  963. }
  964. else if(item->save_needed)
  965. {
  966. LogWrite(ITEM__DEBUG, 5, "Items", "SaveItems: Acct: %u, Char: %u, Item: %u, NOT-EQUIPPED", client->GetAccountID(), client->GetCharacterID(), item);
  967. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  968. item->save_needed = false;
  969. }
  970. }
  971. }
  972. safe_delete(items);
  973. vector<Item*>* equipped_list = client->GetPlayer()->GetEquippedItemList();
  974. for(int32 i=0;i<equipped_list->size();i++)
  975. {
  976. item = equipped_list->at(i);
  977. if(item)
  978. {
  979. if(item->CheckFlag(TEMPORARY)) {
  980. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  981. }
  982. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  983. DeleteItem(client->GetCharacterID(), item, 0);
  984. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  985. if(!client->IsZoning()) {
  986. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  987. }
  988. }
  989. else if(item->save_needed) {
  990. if(item->details.appearance_type)
  991. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  992. else
  993. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "EQUIPPED");
  994. }
  995. item->save_needed = false;
  996. }
  997. }
  998. safe_delete(equipped_list);
  999. vector<Item*>* appearance_equipped_list = client->GetPlayer()->GetAppearanceEquippedItemList();
  1000. for(int32 i=0;i<appearance_equipped_list->size();i++)
  1001. {
  1002. item = appearance_equipped_list->at(i);
  1003. if(item)
  1004. {
  1005. if(item->CheckFlag(TEMPORARY)) {
  1006. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1007. }
  1008. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1009. DeleteItem(client->GetCharacterID(), item, 0);
  1010. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1011. if(!client->IsZoning()) {
  1012. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1013. }
  1014. }
  1015. else if(item->save_needed) {
  1016. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  1017. item->save_needed = false;
  1018. }
  1019. }
  1020. }
  1021. safe_delete(appearance_equipped_list);
  1022. vector<Item*>* overflow = client->GetPlayer()->item_list.GetOverflowItemList();
  1023. for (int32 i = 0; i < overflow->size(); i++){
  1024. item = overflow->at(i);
  1025. if (item) {
  1026. if(item->CheckFlag(TEMPORARY)) {
  1027. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1028. }
  1029. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1030. DeleteItem(client->GetCharacterID(), item, 0);
  1031. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1032. if(!client->IsZoning()) {
  1033. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1034. }
  1035. }
  1036. else {
  1037. sint16 slot = item->details.slot_id;
  1038. item->details.slot_id = i;
  1039. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  1040. item->details.slot_id = slot;
  1041. }
  1042. }
  1043. }
  1044. safe_delete(overflow);
  1045. }
  1046. void WorldDatabase::SaveItem(int32 account_id, int32 char_id, Item* item, const char* type)
  1047. {
  1048. LogWrite(ITEM__DEBUG, 1, "Items", "Saving ItemID: %u (Type: %s) for account: %u, player: %u", item->details.item_id, type, account_id, char_id);
  1049. Query query;
  1050. string update_item = string("REPLACE INTO character_items (id, type, char_id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, account_id, login_checksum) VALUES (%u, '%s', %u, %i, %u, '%s', %i, %i, %i, %i, %i, %i, %i, %u, %u, %u, 0)");
  1051. query.AddQueryAsync(char_id, this, Q_REPLACE, update_item.c_str(), item->details.unique_id, type, char_id, item->details.slot_id, item->details.item_id,
  1052. getSafeEscapeString(item->creator.c_str()).c_str(),item->adorn0,item->adorn1,item->adorn2, item->generic_info.condition, item->CheckFlag(ATTUNED) ? 1 : 0, item->details.inv_slot_id, item->details.count, item->GetMaxSellValue(), item->no_sale, account_id);
  1053. if(item->CheckFlag2(HEIRLOOM)) {
  1054. std::map<int32, bool>::iterator itr;
  1055. for(itr = item->grouped_char_ids.begin(); itr != item->grouped_char_ids.end(); itr++) {
  1056. string addmembers_query = string("REPLACE INTO character_items_group_members (unique_id, character_id) VALUES (%u, %u)");
  1057. query.AddQueryAsync(char_id, this, Q_REPLACE, addmembers_query.c_str(), item->details.unique_id, itr->first);
  1058. }
  1059. }
  1060. }
  1061. void WorldDatabase::DeleteItem(int32 char_id, Item* item, const char* type)
  1062. {
  1063. Query query;
  1064. string delete_item;
  1065. if(type)
  1066. {
  1067. LogWrite(ITEM__DEBUG, 1, "Items", "Deleting item_id %u (Type: %s) for player %u", item->details.item_id, type, char_id);
  1068. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u) AND type='%s'");
  1069. query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id, type);
  1070. }
  1071. else
  1072. {
  1073. LogWrite(ITEM__DEBUG, 0, "Items", "Deleting item_id %u for player %u", item->details.item_id, char_id);
  1074. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u)");
  1075. query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id);
  1076. }
  1077. if(item->CheckFlag2(HEIRLOOM)) {
  1078. delete_item = string("DELETE FROM character_items_group_members WHERE unique_id = %u");
  1079. query.RunQuery2(Q_DELETE, delete_item.c_str(), item->details.unique_id);
  1080. }
  1081. }
  1082. void WorldDatabase::LoadCharacterItemList(int32 account_id, int32 char_id, Player* player, int16 version)
  1083. {
  1084. LogWrite(ITEM__DEBUG, 0, "Items", "Loading items for character '%s' (%u)", player->GetName(), char_id);
  1085. Query query;
  1086. MYSQL_ROW row;
  1087. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, UNIX_TIMESTAMP(last_saved), UNIX_TIMESTAMP(created) FROM character_items where char_id = %u or (bag_id = -4 and account_id = %u) ORDER BY slot asc", char_id, account_id);
  1088. if(result)
  1089. {
  1090. bool ret = true;
  1091. while(result && (row = mysql_fetch_row(result)))
  1092. {
  1093. LogWrite(ITEM__DEBUG, 5, "Items", "Loading character item: %u, slot: %i", strtoul(row[1], NULL, 0), atoi(row[2]));
  1094. Item* master_item = master_item_list.GetItem(strtoul(row[3], NULL, 0));
  1095. if(master_item)
  1096. {
  1097. Item* item = new Item(master_item);
  1098. item->details.unique_id = strtoul(row[1], NULL, 0);
  1099. item->details.slot_id = atoi(row[2]);
  1100. if(item->details.num_slots > 0)
  1101. item->details.bag_id = item->details.unique_id;
  1102. item->save_needed = false;
  1103. // we need the items basics (unique id slot id bag id) to continue this temporary check
  1104. if(item->CheckFlag(TEMPORARY)) {
  1105. std::time_t last_saved = static_cast<std::time_t>(atoul(row[14]));
  1106. double timeInSeconds = std::difftime(std::time(nullptr), last_saved);
  1107. LogWrite(ITEM__INFO, 0, "Items", "Character ID %u has a temporary item %s time in seconds %f last saved.", char_id, item->name.c_str(), timeInSeconds);
  1108. if(timeInSeconds >= rule_manager.GetGlobalRule(R_Player, TemporaryItemLogoutTime)->GetFloat()) {
  1109. DeleteItem(char_id, item, 0);
  1110. LogWrite(ITEM__INFO, 0, "Items", "\tCharacter ID %u had a temporary item %s which was removed due to time limit.", char_id, item->name.c_str());
  1111. safe_delete(item);
  1112. continue;
  1113. }
  1114. }
  1115. if(row[4])
  1116. item->creator = string(row[4]);//creator
  1117. item->adorn0 = atoi(row[5]); //adorn0
  1118. item->adorn1 = atoi(row[6]); //adorn1
  1119. item->adorn2 = atoi(row[7]); //adorn2
  1120. item->generic_info.condition = atoi(row[8]); //condition
  1121. if(row[9] && atoi(row[9])>0) //attuned
  1122. {
  1123. if(item->CheckFlag(ATTUNEABLE))
  1124. item->generic_info.item_flags -= ATTUNEABLE;
  1125. if(!item->CheckFlag(NO_TRADE))
  1126. item->generic_info.item_flags += NO_TRADE;
  1127. item->generic_info.item_flags += ATTUNED;
  1128. }
  1129. if(item->CheckFlag2(HEIRLOOM)) {
  1130. MYSQL_ROW row2;
  1131. MYSQL_RES* result2 = query.RunQuery2(Q_SELECT, "SELECT character_id from character_items_group_members where unique_id = %u", item->details.unique_id);
  1132. if(result2)
  1133. {
  1134. bool ret = true;
  1135. while(result2 && (row2 = mysql_fetch_row(result2)))
  1136. {
  1137. item->grouped_char_ids.insert(std::make_pair(atoul(row2[0]),true));
  1138. }
  1139. }
  1140. }
  1141. item->details.inv_slot_id = atol(row[10]); //bag_id
  1142. item->details.count = atoi(row[11]); //count
  1143. item->SetMaxSellValue(atoul(row[12])); //max sell value
  1144. item->no_sale = (atoul(row[13]) == 1);
  1145. item->details.appearance_type = 0;
  1146. // position 14 is used for the last_saved timestamp (primarily for checking temporary items on login)
  1147. item->created = static_cast<std::time_t>(atoul(row[15]));
  1148. if(strncasecmp(row[0], "EQUIPPED", 8)==0)
  1149. ret = player->GetEquipmentList()->AddItem(item->details.slot_id, item);
  1150. else if (strncasecmp(row[0], "APPEARANCE", 10) == 0)
  1151. {
  1152. item->details.appearance_type = 1;
  1153. ret = player->GetAppearanceEquipmentList()->AddItem(item->details.slot_id, item);
  1154. }
  1155. else {
  1156. if (version < 1209 && item->details.count > 255) {
  1157. int stacks = item->details.count / 255;
  1158. int8 remainder = item->details.count % 255;
  1159. item->details.count = remainder;
  1160. if (item->details.inv_slot_id == -2)
  1161. player->item_list.AddOverflowItem(item);
  1162. else {
  1163. if(!player->item_list.AddItem(item))
  1164. item = nullptr;
  1165. }
  1166. if(item) {
  1167. for (int stack = 1; stack <= stacks; stack++) {
  1168. item->details.count = 255;
  1169. item->details.inv_slot_id = -2;
  1170. player->item_list.AddOverflowItem(item);
  1171. }
  1172. }
  1173. }
  1174. else {
  1175. if (item->details.inv_slot_id == -2)
  1176. player->item_list.AddOverflowItem(item);
  1177. else
  1178. player->item_list.AddItem(item);
  1179. }
  1180. }
  1181. }
  1182. else
  1183. ret = false;
  1184. }
  1185. if(!ret)
  1186. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error Loading item(s) for Char ID: %u (%s)", __FUNCTION__, char_id, player->GetName());
  1187. }
  1188. }