LuaFunctions.cpp 374 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "LuaFunctions.h"
  17. #include "Spawn.h"
  18. #include "WorldDatabase.h"
  19. #include "LuaInterface.h"
  20. #include "../common/ConfigReader.h"
  21. #include "client.h"
  22. #include "World.h"
  23. #include "Commands/Commands.h"
  24. #include "races.h"
  25. #include "classes.h"
  26. #include "Variables.h"
  27. #include "SpellProcess.h"
  28. #include "Rules/Rules.h"
  29. #include "../common/Log.h"
  30. #include <math.h>
  31. #include "HeroicOp/HeroicOp.h"
  32. #include "RaceTypes/RaceTypes.h"
  33. #include "ClientPacketFunctions.h"
  34. #include "Transmute.h"
  35. #include "Titles.h"
  36. #include <boost/algorithm/string/predicate.hpp>
  37. #include <sstream>
  38. #include <boost/algorithm/string.hpp>
  39. extern MasterFactionList master_faction_list;
  40. extern WorldDatabase database;
  41. extern LuaInterface* lua_interface;
  42. extern ConfigReader configReader;
  43. extern MasterQuestList master_quest_list;
  44. extern MasterItemList master_item_list;
  45. extern MasterSpellList master_spell_list;
  46. extern World world;
  47. extern Commands commands;
  48. extern ZoneList zone_list;
  49. extern Races races;
  50. extern Classes classes;
  51. extern Variables variables;
  52. extern MasterSkillList master_skill_list;
  53. extern MasterHeroicOPList master_ho_list;
  54. extern MasterRaceTypeList race_types_list;
  55. extern MasterLanguagesList master_languages_list;
  56. extern MasterTitlesList master_titles_list;
  57. extern RuleManager rule_manager;
  58. vector<string> ParseString(string strVal, char delim) {
  59. stringstream ss(strVal);
  60. vector<string> ret;
  61. while (ss.good())
  62. {
  63. string substr;
  64. getline(ss, substr, delim);
  65. ret.push_back(substr);
  66. }
  67. return ret;
  68. }
  69. vector<unsigned int> ParseStringToInt32(string strVal, char delim) {
  70. stringstream ss(strVal);
  71. vector<unsigned int> ret;
  72. while (ss.good())
  73. {
  74. string substr;
  75. getline(ss, substr, delim);
  76. stringstream valss(substr);
  77. unsigned int val = 0;
  78. valss >> val;
  79. ret.push_back(val);
  80. }
  81. return ret;
  82. }
  83. map<string, signed int> ParseStringMap(string strVal, char delim) {
  84. vector<string> pairs = ParseString(strVal, delim);
  85. vector<string>::iterator itr;
  86. map<string, signed int> ret;
  87. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  88. vector<string> keyvaluepair = ParseString(*itr, ':');
  89. if (keyvaluepair.size() == 2) {
  90. stringstream valss(keyvaluepair[1]);
  91. int32 val = 0;
  92. valss >> val;
  93. ret[keyvaluepair[0]] = val;
  94. }
  95. }
  96. return ret;
  97. }
  98. map<unsigned int, unsigned short> ParseIntMap(string strVal, char delim) {
  99. vector<string> pairs = ParseString(strVal, delim);
  100. vector<string>::iterator itr;
  101. map<unsigned int, unsigned short> ret;
  102. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  103. vector<string> keyvaluepair = ParseString(*itr, ':');
  104. int32 key = 0;
  105. if (keyvaluepair.size() > 0) {
  106. stringstream keyss(keyvaluepair[0]);
  107. keyss >> key;
  108. }
  109. if (keyvaluepair.size() == 1) {
  110. ret[key] = 1;
  111. }
  112. else if (keyvaluepair.size() == 2) {
  113. stringstream valss(keyvaluepair[1]);
  114. unsigned short val = 0;
  115. valss >> val;
  116. ret[key] = val;
  117. }
  118. }
  119. return ret;
  120. }
  121. map<unsigned int, signed int> ParseSInt32Map(string strVal, char delim) {
  122. vector<string> pairs = ParseString(strVal, delim);
  123. vector<string>::iterator itr;
  124. map<unsigned int, signed int> ret;
  125. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  126. vector<string> keyvaluepair = ParseString(*itr, ':');
  127. int32 key = 0;
  128. if (keyvaluepair.size() > 0) {
  129. stringstream keyss(keyvaluepair[0]);
  130. keyss >> key;
  131. }
  132. if (keyvaluepair.size() == 1) {
  133. ret[key] = 1;
  134. }
  135. else if (keyvaluepair.size() == 2) {
  136. stringstream valss(keyvaluepair[1]);
  137. signed int val = 0;
  138. valss >> val;
  139. ret[key] = val;
  140. }
  141. }
  142. return ret;
  143. }
  144. int EQ2Emu_lua_PlayFlavor(lua_State* state) {
  145. if (!lua_interface)
  146. return 0;
  147. Spawn* spawn = lua_interface->GetSpawn(state);
  148. string mp3_string = lua_interface->GetStringValue(state, 2);
  149. string text_string = lua_interface->GetStringValue(state, 3);
  150. string emote_string = lua_interface->GetStringValue(state, 4);
  151. int32 key1 = lua_interface->GetInt32Value(state, 5);
  152. int32 key2 = lua_interface->GetInt32Value(state, 6);
  153. Spawn* player = lua_interface->GetSpawn(state, 7);
  154. int8 language = lua_interface->GetInt8Value(state, 8);
  155. if (spawn) {
  156. const char* mp3 = 0;
  157. const char* text = 0;
  158. const char* emote = 0;
  159. if (mp3_string.length() > 0)
  160. mp3 = mp3_string.c_str();
  161. if (text_string.length() > 0)
  162. text = text_string.c_str();
  163. if (emote_string.length() > 0)
  164. emote = emote_string.c_str();
  165. Client* client = 0;
  166. if (player && player->IsPlayer())
  167. client = spawn->GetZone()->GetClientBySpawn(player);
  168. if (client) {
  169. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  170. spawn->GetZone()->PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  171. }
  172. else
  173. spawn->GetZone()->PlayFlavor(spawn, mp3, text, emote, key1, key2, language);
  174. }
  175. return 0;
  176. }
  177. int EQ2Emu_lua_PlaySound(lua_State* state) {
  178. if (!lua_interface)
  179. return 0;
  180. Spawn* spawn = lua_interface->GetSpawn(state);
  181. string sound_string = lua_interface->GetStringValue(state, 2);
  182. float x = lua_interface->GetFloatValue(state, 3);
  183. float y = lua_interface->GetFloatValue(state, 4);
  184. float z = lua_interface->GetFloatValue(state, 5);
  185. Spawn* player = lua_interface->GetSpawn(state, 6);
  186. if (spawn && sound_string.length() > 0) {
  187. Client* client = 0;
  188. if (player && player->IsPlayer())
  189. client = spawn->GetZone()->GetClientBySpawn(player);
  190. if (client)
  191. spawn->GetZone()->PlaySoundFile(client, sound_string.c_str(), x, y, z);
  192. else
  193. spawn->GetZone()->PlaySoundFile(0, sound_string.c_str(), x, y, z);
  194. }
  195. return 0;
  196. }
  197. int EQ2Emu_lua_SetRequiredQuest(lua_State* state) {
  198. if (!lua_interface)
  199. return 0;
  200. Spawn* spawn = lua_interface->GetSpawn(state);
  201. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  202. int16 quest_step = lua_interface->GetInt16Value(state, 3);
  203. bool private_spawn = (lua_interface->GetInt8Value(state, 4) == 1);
  204. bool continued_access = (lua_interface->GetInt8Value(state, 5) == 1);
  205. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  206. if (!spawn) {
  207. lua_interface->LogError("%s: LUA SetRequiredQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  208. return 0;
  209. }
  210. if (quest_id > 0) {
  211. //Add this quest to the list of required quests for this spawn
  212. spawn->SetQuestsRequired(quest_id, quest_step);
  213. //If private spawn value set
  214. if (private_spawn) {
  215. //Set the spawn to be private when not granted access through this quest
  216. spawn->AddAllowAccessSpawn(spawn);
  217. spawn->SetPrivateQuestSpawn(true);
  218. }
  219. //This value allows access after a quest step, or the whole quest has been completed
  220. if (continued_access)
  221. spawn->SetQuestsRequiredContinuedAccess(true);
  222. //This value will override vis_flags in the vis packet
  223. if (flag_override > 0)
  224. spawn->SetQuestsRequiredOverride(flag_override);
  225. }
  226. return 0;
  227. }
  228. int EQ2Emu_lua_SpawnSetByDistance(lua_State* state) {
  229. if (!lua_interface)
  230. return 0;
  231. Spawn* spawn = lua_interface->GetSpawn(state);
  232. float max_distance = lua_interface->GetFloatValue(state, 2);
  233. string variable = lua_interface->GetStringValue(state, 3);
  234. string value = lua_interface->GetStringValue(state, 4);
  235. if (max_distance > 0 && spawn && value.length() > 0 && variable.length() > 0 && spawn->GetZone())
  236. spawn->GetZone()->SpawnSetByDistance(spawn, max_distance, variable, value);
  237. return 0;
  238. }
  239. int EQ2Emu_lua_PerformCameraShake(lua_State* state) {
  240. if (!lua_interface)
  241. return 0;
  242. Client* client = 0;
  243. Spawn* player = lua_interface->GetSpawn(state);
  244. if (!player) {
  245. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not valid");
  246. return 0;
  247. }
  248. if (!player->IsPlayer()) {
  249. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not a player");
  250. return 0;
  251. }
  252. if (player->GetZone())
  253. client = player->GetZone()->GetClientBySpawn(player);
  254. if (!client) {
  255. lua_interface->LogError("LUA PerformCameraShake command error: could not find client");
  256. return 0;
  257. }
  258. float intensity = lua_interface->GetFloatValue(state, 2);
  259. int8 direction = lua_interface->GetInt8Value(state, 3);
  260. PacketStruct* packet = configReader.getStruct("WS_PerformCameraShakeMsg", client->GetVersion());
  261. if (packet) {
  262. /* Client Intensity Logic (does not restrict service side, but expect .01 - 1.0 range)
  263. v1 = *(float *)(a1 + 4);
  264. if ( v1 > 0.0 )
  265. v2 = fminf(v1, 1.0);
  266. else
  267. v2 = 0.1;
  268. */
  269. packet->setDataByName("intensity", intensity);
  270. if ( client->GetVersion() > 546 )
  271. packet->setDataByName("direction", direction);
  272. client->QueuePacket(packet->serialize());
  273. safe_delete(packet);
  274. }
  275. return 0;
  276. }
  277. int EQ2Emu_lua_KillSpawn(lua_State* state) {
  278. if (!lua_interface)
  279. return 0;
  280. Spawn* dead = lua_interface->GetSpawn(state);
  281. Spawn* killer = lua_interface->GetSpawn(state, 2);
  282. bool send_packet = (lua_interface->GetInt8Value(state, 3) == 1);
  283. if (dead && dead->Alive() && dead->GetZone())
  284. dead->GetZone()->KillSpawn(false, dead, killer, send_packet);
  285. return 0;
  286. }
  287. int EQ2Emu_lua_KillSpawnByDistance(lua_State* state) {
  288. if (!lua_interface)
  289. return 0;
  290. Spawn* spawn = lua_interface->GetSpawn(state);
  291. float max_distance = lua_interface->GetFloatValue(state, 2);
  292. bool include_players = lua_interface->GetInt8Value(state, 3);
  293. bool send_packet = (lua_interface->GetInt8Value(state, 4) == 1);
  294. if (max_distance > 0 && spawn && spawn->GetZone())
  295. spawn->GetZone()->KillSpawnByDistance(spawn, max_distance, include_players, send_packet);
  296. return 0;
  297. }
  298. int EQ2Emu_lua_Despawn(lua_State* state) {
  299. if (!lua_interface)
  300. return 0;
  301. Spawn* spawn = lua_interface->GetSpawn(state);
  302. int32 delay = lua_interface->GetInt32Value(state, 2);
  303. if (spawn && spawn->GetZone())
  304. spawn->GetZone()->Despawn(spawn, delay);
  305. return 0;
  306. }
  307. int EQ2Emu_lua_ChangeHandIcon(lua_State* state) {
  308. if (!lua_interface)
  309. return 0;
  310. Spawn* spawn = lua_interface->GetSpawn(state);
  311. int8 displayHandIcon = lua_interface->GetInt8Value(state, 2);
  312. if (spawn) {
  313. spawn->info_changed = true;
  314. spawn->SetShowHandIcon(displayHandIcon);
  315. }
  316. return 0;
  317. }
  318. //this function is used to force an update packet to be sent.
  319. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  320. int EQ2Emu_lua_SetVisualFlag(lua_State* state) {
  321. if (!lua_interface)
  322. return 0;
  323. Spawn* spawn = lua_interface->GetSpawn(state);
  324. if (spawn) {
  325. spawn->vis_changed = true;
  326. spawn->GetZone()->AddChangedSpawn(spawn);
  327. }
  328. return 0;
  329. }
  330. //this function is used to force an update packet to be sent.
  331. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  332. int EQ2Emu_lua_SetInfoFlag(lua_State* state) {
  333. if (!lua_interface)
  334. return 0;
  335. Spawn* spawn = lua_interface->GetSpawn(state);
  336. if (spawn) {
  337. spawn->info_changed = true;
  338. spawn->GetZone()->AddChangedSpawn(spawn);
  339. }
  340. return 0;
  341. }
  342. int EQ2Emu_lua_SendStateCommand(lua_State* state) {
  343. if (!lua_interface)
  344. return 0;
  345. Spawn* spawn = lua_interface->GetSpawn(state);
  346. int32 new_state = lua_interface->GetInt32Value(state, 2);
  347. Spawn* player = lua_interface->GetSpawn(state, 3);
  348. lua_interface->ResetFunctionStack(state);
  349. if (spawn) {
  350. if(player)
  351. {
  352. if(player->IsPlayer())
  353. {
  354. Client* client = ((Player*)player)->GetClient();
  355. if(client)
  356. {
  357. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), new_state);
  358. lua_interface->SetBooleanValue(state, true);
  359. return 1;
  360. }
  361. else
  362. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in SendStateCommand,attempted to pass player value in argument 3, but argument does not have active client.", spawn->GetName());
  363. }
  364. else
  365. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in SendStateCommand,attempted to pass player value in argument 3, but argument is NOT a player.", spawn->GetName());
  366. }
  367. else
  368. {
  369. spawn->GetZone()->QueueStateCommandToClients(spawn->GetID(), new_state);
  370. lua_interface->SetBooleanValue(state, true);
  371. return 1;
  372. }
  373. }
  374. lua_interface->SetBooleanValue(state, false);
  375. return 1;
  376. }
  377. int EQ2Emu_lua_SpawnSet(lua_State* state) {
  378. if (!lua_interface)
  379. return 0;
  380. Spawn* spawn = lua_interface->GetSpawn(state);
  381. string variable = lua_interface->GetStringValue(state, 2);
  382. string value = lua_interface->GetStringValue(state, 3);
  383. bool no_update = lua_interface->GetBooleanValue(state, 4); // send update is true by default in SetSpawnCommand, so allow user to specify 'true' to disable send update.
  384. bool temporary_flag = true;
  385. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  386. if(num_args >= 5)
  387. temporary_flag = lua_interface->GetBooleanValue(state, 5); // this used to be false, but no one bothered to set it temporary, we don't need to update the DB
  388. int32 type = commands.GetSpawnSetType(variable);
  389. if (type != 0xFFFFFFFF && value.length() > 0 && spawn)
  390. commands.SetSpawnCommand(0, spawn, type, value.c_str(), !no_update, temporary_flag);
  391. return 0;
  392. }
  393. int EQ2Emu_lua_GetSpawn(lua_State* state) {
  394. if (!lua_interface)
  395. return 0;
  396. Spawn* spawn = lua_interface->GetSpawn(state);
  397. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  398. if (spawn && spawn_id > 0) {
  399. Spawn* closest_spawn = spawn->GetZone()->GetClosestSpawn(spawn, spawn_id);
  400. if (closest_spawn) {
  401. lua_interface->SetSpawnValue(state, closest_spawn);
  402. return 1;
  403. }
  404. }
  405. return 0;
  406. }
  407. int EQ2Emu_lua_GetSpawnFromList(lua_State* state) {
  408. if (!lua_interface)
  409. return 0;
  410. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  411. int32 position = lua_interface->GetInt32Value(state, 2);
  412. if (spawnList) {
  413. if (spawnList->size() > position) {
  414. lua_interface->SetSpawnValue(state, spawnList->at(position));
  415. return 1;
  416. }
  417. else {
  418. return 0;
  419. }
  420. return spawnList->size();
  421. }
  422. return 0;
  423. }
  424. int EQ2Emu_lua_GetSpawnListSize(lua_State* state) {
  425. if (!lua_interface)
  426. return 0;
  427. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  428. if (spawnList) {
  429. return spawnList->size();
  430. }
  431. return 0;
  432. }
  433. int EQ2Emu_lua_CreateSpawnList(lua_State* state) {
  434. if (!lua_interface)
  435. return 0;
  436. vector<Spawn*>* spawnList = new vector<Spawn*>();
  437. lua_interface->SetSpawnListValue(state, spawnList);
  438. return 1;
  439. }
  440. int EQ2Emu_lua_AddSpawnToSpawnList(lua_State* state) {
  441. if (!lua_interface)
  442. return 0;
  443. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  444. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  445. if (spawnList) {
  446. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  447. if (it == spawnList->end())
  448. spawnList->push_back(spawn);
  449. }
  450. return 0;
  451. }
  452. int EQ2Emu_lua_RemoveSpawnFromSpawnList(lua_State* state) {
  453. if (!lua_interface)
  454. return 0;
  455. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  456. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  457. if (spawnList) {
  458. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  459. if(it != spawnList->end())
  460. spawnList->erase(it);
  461. }
  462. return 0;
  463. }
  464. int EQ2Emu_lua_GetSpawnListBySpawnID(lua_State* state) {
  465. if (!lua_interface)
  466. return 0;
  467. Spawn* spawn = lua_interface->GetSpawn(state);
  468. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  469. if (spawn) {
  470. vector<Spawn*> spawns = spawn->GetZone()->GetSpawnsByID(spawn_id);
  471. if (spawns.size() > 0) {
  472. vector<Spawn*>* spawnList = new vector<Spawn*>();
  473. vector<Spawn*>::iterator itr;
  474. for (itr = spawns.begin(); itr != spawns.end(); itr++) {
  475. spawnList->push_back(*itr);
  476. }
  477. lua_interface->SetSpawnListValue(state, spawnList);
  478. return 1;
  479. }
  480. }
  481. return 0;
  482. }
  483. int EQ2Emu_lua_GetSpawnListByRailID(lua_State* state) {
  484. if (!lua_interface)
  485. return 0;
  486. Spawn* spawn = lua_interface->GetSpawn(state);
  487. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  488. if (spawn) {
  489. vector<Spawn*> spawns = spawn->GetZone()->GetSpawnsByRailID(rail_id);
  490. if (spawns.size() > 0) {
  491. vector<Spawn*>* spawnList = new vector<Spawn*>();
  492. vector<Spawn*>::iterator itr;
  493. for (itr = spawns.begin(); itr != spawns.end(); itr++) {
  494. spawnList->push_back(*itr);
  495. }
  496. lua_interface->SetSpawnListValue(state, spawnList);
  497. return 1;
  498. }
  499. }
  500. return 0;
  501. }
  502. int EQ2Emu_lua_GetPassengerSpawnList(lua_State* state) {
  503. if (!lua_interface)
  504. return 0;
  505. Spawn* spawn = lua_interface->GetSpawn(state);
  506. if (spawn) {
  507. vector<Spawn*> spawns = spawn->GetPassengersOnRail();
  508. if (spawns.size() > 0) {
  509. lua_createtable(state, spawns.size(), 0);
  510. int newTable = lua_gettop(state);
  511. for (int32 i = 0; i < spawns.size(); i++) {
  512. lua_interface->SetSpawnValue(state, spawns.at(i));
  513. lua_rawseti(state, newTable, i + 1);
  514. }
  515. return 1;
  516. }
  517. }
  518. return 0;
  519. }
  520. int EQ2Emu_lua_GetVariableValue(lua_State* state) {
  521. if (!lua_interface)
  522. return 0;
  523. string variable_name = lua_interface->GetStringValue(state);
  524. Variable* var = variables.FindVariable(variable_name);
  525. if (var) {
  526. lua_interface->SetStringValue(state, var->GetValue());
  527. return 1;
  528. }
  529. return 0;
  530. }
  531. int EQ2Emu_lua_GetCoinMessage(lua_State* state) {
  532. if (!lua_interface)
  533. return 0;
  534. int32 total_coins = lua_interface->GetInt32Value(state);
  535. if (total_coins == 0) {
  536. lua_interface->SetStringValue(state, "0 copper");
  537. return 1;
  538. }
  539. char tmp[64] = { 0 };
  540. string message = "";
  541. int32 val = 0;
  542. if (total_coins >= 1000000) {
  543. val = total_coins / 1000000;
  544. total_coins -= 1000000 * val;
  545. sprintf(tmp, " %u Platinum", val);
  546. message.append(tmp);
  547. memset(tmp, 0, 64);
  548. }
  549. if (total_coins >= 10000) {
  550. val = total_coins / 10000;
  551. total_coins -= 10000 * val;
  552. sprintf(tmp, " %u Gold", val);
  553. message.append(tmp);
  554. memset(tmp, 0, 64);
  555. }
  556. if (total_coins >= 100) {
  557. val = total_coins / 100;
  558. total_coins -= 100 * val;
  559. sprintf(tmp, " %u Silver", val);
  560. message.append(tmp);
  561. memset(tmp, 0, 64);
  562. }
  563. if (total_coins > 0) {
  564. sprintf(tmp, " %u Copper", (int32)total_coins);
  565. message.append(tmp);
  566. }
  567. lua_interface->SetStringValue(state, message.c_str());
  568. return 1;
  569. }
  570. int EQ2Emu_lua_GetSpawnByGroupID(lua_State* state) {
  571. ZoneServer* zone = lua_interface->GetZone(state);
  572. int32 group_id = lua_interface->GetInt32Value(state, 2);
  573. if (zone) {
  574. Spawn* spawn = zone->GetSpawnGroup(group_id);
  575. if (spawn) {
  576. lua_interface->SetSpawnValue(state, spawn);
  577. return 1;
  578. }
  579. }
  580. return 0;
  581. }
  582. int EQ2Emu_lua_GetSpawnByLocationID(lua_State* state) {
  583. ZoneServer* zone = lua_interface->GetZone(state);
  584. int32 location_id = lua_interface->GetInt32Value(state, 2);
  585. if (zone) {
  586. Spawn* spawn = zone->GetSpawnByLocationID(location_id);
  587. if (spawn) {
  588. lua_interface->SetSpawnValue(state, spawn);
  589. return 1;
  590. }
  591. }
  592. return 0;
  593. }
  594. int EQ2Emu_lua_GetSpawnID(lua_State* state) {
  595. Spawn* spawn = lua_interface->GetSpawn(state);
  596. if (spawn) {
  597. lua_interface->SetInt32Value(state, spawn->GetDatabaseID());
  598. return 1;
  599. }
  600. return 0;
  601. }
  602. int EQ2Emu_lua_GetSpawnGroupID(lua_State* state) {
  603. Spawn* spawn = lua_interface->GetSpawn(state);
  604. if (spawn) {
  605. lua_interface->SetInt32Value(state, spawn->GetSpawnGroupID());
  606. return 1;
  607. }
  608. return 0;
  609. }
  610. int EQ2Emu_lua_SetSpawnGroupID(lua_State* state) {
  611. if (!lua_interface)
  612. return 0;
  613. Spawn* spawn = lua_interface->GetSpawn(state);
  614. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  615. lua_interface->ResetFunctionStack(state);
  616. if (spawn) {
  617. spawn->SetSpawnGroupID(new_group_id);
  618. lua_interface->SetBooleanValue(state, true);
  619. return 1;
  620. }
  621. lua_interface->SetBooleanValue(state, false);
  622. return 1;
  623. }
  624. int EQ2Emu_lua_AddSpawnToGroup(lua_State* state) {
  625. if (!lua_interface)
  626. return 0;
  627. Spawn* spawn = lua_interface->GetSpawn(state);
  628. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  629. lua_interface->ResetFunctionStack(state);
  630. if (spawn) {
  631. spawn->GetZone()->AddSpawnToGroup(spawn, new_group_id);
  632. lua_interface->SetBooleanValue(state, true);
  633. return 1;
  634. }
  635. lua_interface->SetBooleanValue(state, false);
  636. return 1;
  637. }
  638. int EQ2Emu_lua_GetSpawnLocationID(lua_State* state) {
  639. Spawn* spawn = lua_interface->GetSpawn(state);
  640. if (spawn) {
  641. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationID());
  642. return 1;
  643. }
  644. return 0;
  645. }
  646. int EQ2Emu_lua_GetSpawnLocationPlacementID(lua_State* state) {
  647. Spawn* spawn = lua_interface->GetSpawn(state);
  648. if (spawn) {
  649. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationPlacementID());
  650. return 1;
  651. }
  652. return 0;
  653. }
  654. int EQ2Emu_lua_GetFactionAmount(lua_State* state) {
  655. Player* player = (Player*)lua_interface->GetSpawn(state);
  656. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  657. if (player && player->IsPlayer() && faction_id > 0) {
  658. lua_interface->SetInt32Value(state, player->GetFactions()->GetFactionValue(faction_id));
  659. return 1;
  660. }
  661. return 0;
  662. }
  663. int EQ2Emu_lua_SetFactionID(lua_State* state) {
  664. if (!lua_interface)
  665. return 0;
  666. Spawn* spawn = lua_interface->GetSpawn(state);
  667. int32 value = lua_interface->GetInt32Value(state, 2);
  668. if (spawn) {
  669. spawn->SetFactionID(value);
  670. }
  671. return 0;
  672. }
  673. int EQ2Emu_lua_GetFactionID(lua_State* state) {
  674. Spawn* spawn = lua_interface->GetSpawn(state);
  675. if (spawn) {
  676. lua_interface->SetInt32Value(state, spawn->GetFactionID());
  677. return 1;
  678. }
  679. return 0;
  680. }
  681. int EQ2Emu_lua_GetGender(lua_State* state) {
  682. Spawn* spawn = lua_interface->GetSpawn(state);
  683. if (spawn) {
  684. lua_interface->SetInt32Value(state, spawn->GetGender());
  685. return 1;
  686. }
  687. return 0;
  688. }
  689. int EQ2Emu_lua_GetTarget(lua_State* state) {
  690. Spawn* spawn = lua_interface->GetSpawn(state);
  691. if (spawn && spawn->IsEntity() && ((Entity*)spawn)->GetTarget()) {
  692. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetTarget());
  693. return 1;
  694. }
  695. return 0;
  696. }
  697. int EQ2Emu_lua_PlayVoice(lua_State* state) {
  698. if (!lua_interface)
  699. return 0;
  700. Spawn* spawn = lua_interface->GetSpawn(state);
  701. string mp3_string = lua_interface->GetStringValue(state, 2);
  702. int32 key1 = lua_interface->GetInt32Value(state, 3);
  703. int32 key2 = lua_interface->GetInt32Value(state, 4);
  704. Spawn* player = lua_interface->GetSpawn(state, 5);
  705. if (spawn && mp3_string.length() > 0) {
  706. Client* client = 0;
  707. if (player && player->IsPlayer())
  708. client = spawn->GetZone()->GetClientBySpawn(player);
  709. if (client) {
  710. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  711. spawn->GetZone()->PlayVoice(client, spawn, mp3_string.c_str(), key1, key2);
  712. }
  713. else
  714. spawn->GetZone()->PlayVoice(spawn, mp3_string.c_str(), key1, key2);
  715. }
  716. return 0;
  717. }
  718. int EQ2Emu_lua_GetCurrentZoneSafeLocation(lua_State* state) {
  719. if (!lua_interface)
  720. return 0;
  721. Spawn* spawn = lua_interface->GetSpawn(state);
  722. if (spawn) {
  723. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeX());
  724. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeY());
  725. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeZ());
  726. return 3;
  727. }
  728. return 0;
  729. }
  730. int EQ2Emu_lua_HasLootItem(lua_State* state) {
  731. if (!lua_interface)
  732. return 0;
  733. Spawn* spawn = lua_interface->GetSpawn(state);
  734. if (spawn) {
  735. int32 item_id = lua_interface->GetInt32Value(state, 2);
  736. lua_interface->SetBooleanValue(state, spawn->HasLootItemID(item_id));
  737. return 1;
  738. }
  739. return 0;
  740. }
  741. int EQ2Emu_lua_AddLootItem(lua_State* state) {
  742. if (!lua_interface)
  743. return 0;
  744. Spawn* spawn = lua_interface->GetSpawn(state);
  745. if (spawn && spawn->IsEntity()) {
  746. int32 item_id = lua_interface->GetInt32Value(state, 2);
  747. int16 charges = lua_interface->GetInt16Value(state, 3);
  748. if (charges == 0)
  749. charges = 1;
  750. ((Entity*)spawn)->AddLootItem(item_id, charges);
  751. }
  752. return 0;
  753. }
  754. int EQ2Emu_lua_RemoveLootItem(lua_State* state) {
  755. if (!lua_interface)
  756. return 0;
  757. Spawn* spawn = lua_interface->GetSpawn(state);
  758. if (spawn && spawn->IsEntity()) {
  759. int32 item_id = lua_interface->GetInt32Value(state, 2);
  760. Item* item = spawn->LootItem(item_id);
  761. safe_delete(item);
  762. }
  763. return 0;
  764. }
  765. int EQ2Emu_lua_AddLootCoin(lua_State* state) {
  766. if (!lua_interface)
  767. return 0;
  768. Spawn* spawn = lua_interface->GetSpawn(state);
  769. if (spawn) {
  770. int32 val = lua_interface->GetInt32Value(state, 2);
  771. spawn->AddLootCoins(val);
  772. }
  773. return 0;
  774. }
  775. int EQ2Emu_lua_GiveLoot(lua_State* state) {
  776. if (!lua_interface)
  777. return 0;
  778. Spawn* entity = lua_interface->GetSpawn(state);
  779. Spawn* player = lua_interface->GetSpawn(state, 2);
  780. if (entity && player && player->IsPlayer()) {
  781. int32 coins = lua_interface->GetInt32Value(state, 3);
  782. vector<Item*>* items = 0;
  783. int i = 0;
  784. int32 item_id = 0;
  785. while ((item_id = lua_interface->GetInt32Value(state, 4 + i))) {
  786. if (items == 0)
  787. items = new vector<Item*>;
  788. if (master_item_list.GetItem(item_id))
  789. items->push_back(master_item_list.GetItem(item_id));
  790. i++;
  791. }
  792. Client* client = 0;
  793. client = player->GetZone()->GetClientBySpawn(player);
  794. if (client)
  795. ((Player*)player)->AddPendingLootItems(entity->GetID(), items);
  796. if(coins > 0)
  797. entity->AddLootCoins(coins);
  798. safe_delete(items);
  799. }
  800. return 0;
  801. }
  802. int EQ2Emu_lua_HasPendingLootItem(lua_State* state) {
  803. if (!lua_interface)
  804. return 0;
  805. Spawn* entity = lua_interface->GetSpawn(state);
  806. Spawn* player = lua_interface->GetSpawn(state, 2);
  807. int32 item_id = lua_interface->GetInt32Value(state, 3);
  808. if (entity && entity->IsEntity() && player && player->IsPlayer() && item_id > 0) {
  809. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItem(entity->GetID(), item_id));
  810. return 1;
  811. }
  812. return 0;
  813. }
  814. int EQ2Emu_lua_HasPendingLoot(lua_State* state) {
  815. if (!lua_interface)
  816. return 0;
  817. Spawn* entity = lua_interface->GetSpawn(state);
  818. Spawn* player = lua_interface->GetSpawn(state, 2);
  819. if (entity && player && player->IsPlayer()) {
  820. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItems(entity->GetID()));
  821. return 1;
  822. }
  823. return 0;
  824. }
  825. int EQ2Emu_lua_CreateConversation(lua_State* state) {
  826. if (!lua_interface)
  827. return 0;
  828. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  829. safe_delete(conversation);
  830. conversation = new vector<ConversationOption>();
  831. lua_interface->SetConversationValue(state, conversation);
  832. return 1;
  833. }
  834. int EQ2Emu_lua_AddConversationOption(lua_State* state) {
  835. if (!lua_interface)
  836. return 0;
  837. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  838. if (conversation) {
  839. ConversationOption conv_option;
  840. conv_option.option = lua_interface->GetStringValue(state, 2);
  841. conv_option.function = lua_interface->GetStringValue(state, 3);
  842. if (conv_option.option.length() > 0)
  843. conversation->push_back(conv_option);
  844. }
  845. return 0;
  846. }
  847. int EQ2Emu_lua_CloseConversation(lua_State* state) {
  848. if (!lua_interface)
  849. return 0;
  850. Spawn* npc = lua_interface->GetSpawn(state);
  851. Spawn* player = lua_interface->GetSpawn(state, 2);
  852. if (npc && player && player->IsPlayer() && player->GetZone()) {
  853. Client* client = player->GetZone()->GetClientBySpawn(player);
  854. if (client) {
  855. int32 conversation_id = client->GetConversationID(npc, 0);
  856. client->CloseDialog(conversation_id);
  857. }
  858. }
  859. return 0;
  860. }
  861. int EQ2Emu_lua_CloseItemConversation(lua_State* state) {
  862. if (!lua_interface)
  863. return 0;
  864. Item* item = lua_interface->GetItem(state);
  865. Spawn* player = lua_interface->GetSpawn(state, 2);
  866. if (item && player && player->IsPlayer() && player->GetZone()) {
  867. Client* client = player->GetZone()->GetClientBySpawn(player);
  868. if (client) {
  869. int32 conversation_id = client->GetConversationID(0, item);
  870. client->CloseDialog(conversation_id);
  871. }
  872. }
  873. return 0;
  874. }
  875. int EQ2Emu_lua_StartDialogConversation(lua_State* state) {
  876. if (!lua_interface)
  877. return 0;
  878. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  879. Spawn* spawn = 0;
  880. Item* item = 0;
  881. int8 type = lua_interface->GetInt8Value(state, 2);
  882. if (type == 1 || type == 3)
  883. spawn = lua_interface->GetSpawn(state, 3);
  884. else if (type == 2 || type == 4)
  885. item = lua_interface->GetItem(state, 3);
  886. Spawn* player = lua_interface->GetSpawn(state, 4);
  887. string text = lua_interface->GetStringValue(state, 5);
  888. string mp3 = lua_interface->GetStringValue(state, 6);
  889. int32 key1 = lua_interface->GetInt32Value(state, 7);
  890. int32 key2 = lua_interface->GetInt32Value(state, 8);
  891. if (conversation && text.length() > 0 && (spawn || item) && player && player->IsPlayer()) {
  892. Client* client = player->GetZone()->GetClientBySpawn(player);
  893. if (client) {
  894. if (spawn) {
  895. // Need to do this so the function works the same as it did before
  896. if (type == 1)
  897. type++;
  898. if (mp3.length() > 0)
  899. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()), mp3.c_str(), key1, key2);
  900. else
  901. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()));
  902. }
  903. else {
  904. if (mp3.length() > 0)
  905. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type, mp3.c_str(), key1, key2);
  906. else
  907. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type);
  908. }
  909. }
  910. }
  911. safe_delete(conversation);
  912. lua_interface->SetConversationValue(state, NULL);
  913. return 0;
  914. }
  915. /*int EQ2Emu_lua_StartItemConversation(lua_State* state){
  916. if(!lua_interface)
  917. return 0;
  918. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  919. Item* item = lua_interface->GetItem(state, 2);
  920. Spawn* player = lua_interface->GetSpawn(state, 3);
  921. string text = lua_interface->GetStringValue(state, 4);
  922. string mp3 = lua_interface->GetStringValue(state, 5);
  923. int32 key1 = lua_interface->GetInt32Value(state, 6);
  924. int32 key2 = lua_interface->GetInt32Value(state, 7);
  925. if(conversation && text.length() > 0 && item && player && player->IsPlayer()){
  926. Client* client = player->GetZone()->GetClientBySpawn(player);
  927. if(client){
  928. if(mp3.length() > 0)
  929. client->DisplayConversation(item, conversation, (char*)text.c_str(), mp3.c_str(), key1, key2);
  930. else
  931. client->DisplayConversation(item, conversation, (char*)text.c_str());
  932. }
  933. safe_delete(conversation);
  934. }
  935. return 0;
  936. }*/
  937. int EQ2Emu_lua_StartConversation(lua_State* state) {
  938. if (!lua_interface)
  939. return 0;
  940. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  941. Spawn* source = lua_interface->GetSpawn(state, 2);
  942. Spawn* player = lua_interface->GetSpawn(state, 3);
  943. string text = lua_interface->GetStringValue(state, 4);
  944. string mp3 = lua_interface->GetStringValue(state, 5);
  945. int32 key1 = lua_interface->GetInt32Value(state, 6);
  946. int32 key2 = lua_interface->GetInt32Value(state, 7);
  947. if (conversation && conversation->size() > 0 && text.length() > 0 && source && player && player->IsPlayer()) {
  948. Client* client = source->GetZone()->GetClientBySpawn(player);
  949. if (mp3.length() > 0)
  950. client->DisplayConversation(source, 1, conversation, text.c_str(), mp3.c_str(), key1, key2);
  951. else
  952. client->DisplayConversation(source, 1, conversation, text.c_str());
  953. safe_delete(conversation);
  954. lua_interface->SetConversationValue(state, NULL);
  955. }
  956. else
  957. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in StartConversation, potentially AddConversationOption not yet called or the StartConversation arguments are incorrect, text: %s, conversationSize: %i.", source ? source->GetName() : "UNKNOWN", text.size() ? text.c_str() : "", conversation ? conversation->size() : -1);
  958. return 0;
  959. }
  960. int EQ2Emu_lua_SetPlayerProximityFunction(lua_State* state) {
  961. if (!lua_interface)
  962. return 0;
  963. Spawn* spawn = lua_interface->GetSpawn(state);
  964. float distance = lua_interface->GetFloatValue(state, 2);
  965. string in_range_function = lua_interface->GetStringValue(state, 3);
  966. string leaving_range_function = lua_interface->GetStringValue(state, 4);
  967. if (spawn && !spawn->IsPlayer() && distance > 0 && in_range_function.length() > 0)
  968. spawn->GetZone()->AddPlayerProximity(spawn, distance, in_range_function, leaving_range_function);
  969. return 0;
  970. }
  971. int EQ2Emu_lua_SetLocationProximityFunction(lua_State* state) {
  972. ZoneServer* zone = lua_interface->GetZone(state);
  973. float x = lua_interface->GetFloatValue(state, 2);
  974. float y = lua_interface->GetFloatValue(state, 3);
  975. float z = lua_interface->GetFloatValue(state, 4);
  976. float max_variation = lua_interface->GetFloatValue(state, 5);
  977. string in_range_function = lua_interface->GetStringValue(state, 6);
  978. string leaving_range_function = lua_interface->GetStringValue(state, 7);
  979. if (zone && in_range_function.length() > 0)
  980. zone->AddLocationProximity(x, y, z, max_variation, in_range_function, leaving_range_function);
  981. return 0;
  982. }
  983. int EQ2Emu_lua_SetLootCoin(lua_State* state) {
  984. if (!lua_interface)
  985. return 0;
  986. Spawn* spawn = lua_interface->GetSpawn(state);
  987. if (spawn && spawn->IsEntity()) {
  988. int32 val = lua_interface->GetInt32Value(state, 2);
  989. ((Entity*)spawn)->SetLootCoins(val);
  990. }
  991. return 0;
  992. }
  993. int EQ2Emu_lua_GetLootCoin(lua_State* state) {
  994. if (!lua_interface)
  995. return 0;
  996. Spawn* spawn = lua_interface->GetSpawn(state);
  997. if (spawn && spawn->IsEntity()) {
  998. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetLootCoins());
  999. return 1;
  1000. }
  1001. return 0;
  1002. }
  1003. int EQ2Emu_lua_MovementLoopAdd(lua_State* state) {
  1004. if (!lua_interface)
  1005. return 0;
  1006. Spawn* spawn = lua_interface->GetSpawn(state);
  1007. float x = lua_interface->GetFloatValue(state, 2);
  1008. float y = lua_interface->GetFloatValue(state, 3);
  1009. float z = lua_interface->GetFloatValue(state, 4);
  1010. float speed = lua_interface->GetFloatValue(state, 5);
  1011. int32 delay = lua_interface->GetInt32Value(state, 6); //this should be given as seconds, as it is converted to ms later
  1012. string function = lua_interface->GetStringValue(state, 7);
  1013. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  1014. float heading = lua_interface->GetFloatValue(state, 8);
  1015. if (spawn) {
  1016. spawn->AddMovementLocation(x, y, z, speed, delay, function.c_str(), heading, (num_args > 7) ? true : false );
  1017. spawn->GetZone()->AddMovementNPC(spawn);
  1018. }
  1019. lua_interface->ResetFunctionStack(state);
  1020. return 0;
  1021. }
  1022. int EQ2Emu_lua_IsPlayer(lua_State* state) {
  1023. if (!lua_interface)
  1024. return 0;
  1025. Spawn* spawn = lua_interface->GetSpawn(state);
  1026. if (spawn) {
  1027. lua_interface->SetBooleanValue(state, spawn->IsPlayer());
  1028. return 1;
  1029. }
  1030. return 0;
  1031. }
  1032. int EQ2Emu_lua_GetCharacterID(lua_State* state) {
  1033. if (!lua_interface)
  1034. return 0;
  1035. Spawn* spawn = lua_interface->GetSpawn(state);
  1036. if (spawn && spawn->IsPlayer()) {
  1037. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetCharacterID());
  1038. return 1;
  1039. }
  1040. lua_interface->SetInt32Value(state, 0);
  1041. return 1;
  1042. }
  1043. int EQ2Emu_lua_FaceTarget(lua_State* state) {
  1044. if (!lua_interface)
  1045. return 0;
  1046. Spawn* spawn = lua_interface->GetSpawn(state);
  1047. Spawn* target = lua_interface->GetSpawn(state, 2);
  1048. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  1049. bool reset_action_state = true;
  1050. if(num_args > 2)
  1051. reset_action_state = lua_interface->GetBooleanValue(state, 3);
  1052. if (spawn && target) {
  1053. if (spawn->IsEntity())
  1054. // ((Entity*)spawn)->FaceTarget(target);
  1055. static_cast<Entity*>(spawn)->FaceTarget(target, reset_action_state);
  1056. }
  1057. lua_interface->ResetFunctionStack(state);
  1058. return 0;
  1059. }
  1060. int EQ2Emu_lua_MoveToLocation(lua_State* state) {
  1061. if (!lua_interface)
  1062. return 0;
  1063. Spawn* spawn = lua_interface->GetSpawn(state);
  1064. float x = lua_interface->GetFloatValue(state, 2);
  1065. float y = lua_interface->GetFloatValue(state, 3);
  1066. float z = lua_interface->GetFloatValue(state, 4);
  1067. float speed = lua_interface->GetFloatValue(state, 5);
  1068. string lua_function = lua_interface->GetStringValue(state, 6);
  1069. bool more_points = lua_interface->GetBooleanValue(state, 7);
  1070. if (spawn) {
  1071. if (speed == 0)
  1072. speed = spawn->GetSpeed();
  1073. spawn->AddRunningLocation(x, y, z, speed, 0.0f, true, !more_points, lua_function);
  1074. }
  1075. lua_interface->ResetFunctionStack(state);
  1076. return 0;
  1077. }
  1078. int EQ2Emu_lua_ClearRunningLocations(lua_State* state) {
  1079. if (!lua_interface)
  1080. return 0;
  1081. Spawn* spawn = lua_interface->GetSpawn(state);
  1082. if (spawn) {
  1083. spawn->ClearRunningLocations();
  1084. }
  1085. return 0;
  1086. }
  1087. int EQ2Emu_lua_Say(lua_State* state) {
  1088. if (!lua_interface)
  1089. return 0;
  1090. Spawn* spawn = lua_interface->GetSpawn(state);
  1091. string message = lua_interface->GetStringValue(state, 2);
  1092. Spawn* player = lua_interface->GetSpawn(state, 3);
  1093. int32 language = lua_interface->GetInt32Value(state, 4);
  1094. if (spawn && message.length() > 0) {
  1095. Client* client = 0;
  1096. if (player && player->IsPlayer())
  1097. client = spawn->GetZone()->GetClientBySpawn(player);
  1098. if (client)
  1099. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1100. else
  1101. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1102. }
  1103. lua_interface->ResetFunctionStack(state);
  1104. return 0;
  1105. }
  1106. int EQ2Emu_lua_Shout(lua_State* state) {
  1107. if (!lua_interface)
  1108. return 0;
  1109. Spawn* spawn = lua_interface->GetSpawn(state);
  1110. string message = lua_interface->GetStringValue(state, 2);
  1111. Spawn* player = lua_interface->GetSpawn(state, 3);
  1112. float dist = lua_interface->GetFloatValue(state, 4);
  1113. if (spawn && message.length() > 0) {
  1114. Client* client = 0;
  1115. if (player && player->IsPlayer())
  1116. client = spawn->GetZone()->GetClientBySpawn(player);
  1117. if (client)
  1118. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SHOUT, message.c_str(), (dist > 0.0f) ? dist : 30.0f);
  1119. else
  1120. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SHOUT, message.c_str(), (dist > 0.0f) ? dist : 30.0f);
  1121. }
  1122. lua_interface->ResetFunctionStack(state);
  1123. return 0;
  1124. }
  1125. int EQ2Emu_lua_SayOOC(lua_State* state) {
  1126. if (!lua_interface)
  1127. return 0;
  1128. Spawn* spawn = lua_interface->GetSpawn(state);
  1129. string message = lua_interface->GetStringValue(state, 2);
  1130. Spawn* player = lua_interface->GetSpawn(state, 3);
  1131. if (spawn && message.length() > 0) {
  1132. Client* client = 0;
  1133. if (player && player->IsPlayer())
  1134. client = spawn->GetZone()->GetClientBySpawn(player);
  1135. if (client)
  1136. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1137. else
  1138. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1139. }
  1140. lua_interface->ResetFunctionStack(state);
  1141. return 0;
  1142. }
  1143. int EQ2Emu_lua_Emote(lua_State* state) {
  1144. if (!lua_interface)
  1145. return 0;
  1146. Spawn* spawn = lua_interface->GetSpawn(state);
  1147. string message = lua_interface->GetStringValue(state, 2);
  1148. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  1149. Spawn* player = lua_interface->GetSpawn(state, 4);
  1150. char* to = 0;
  1151. if (spawn2)
  1152. to = spawn2->GetName();
  1153. if (spawn && message.length() > 0) {
  1154. Client* client = 0;
  1155. if (player && player->IsPlayer())
  1156. client = spawn->GetZone()->GetClientBySpawn(player);
  1157. if (client)
  1158. spawn->GetZone()->HandleChatMessage(client, spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1159. else
  1160. spawn->GetZone()->HandleChatMessage(spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1161. }
  1162. lua_interface->ResetFunctionStack(state);
  1163. return 0;
  1164. }
  1165. int EQ2Emu_lua_SpellHeal(lua_State* state) {
  1166. if (!lua_interface)
  1167. return 0;
  1168. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1169. if (!luaspell)
  1170. return 0;
  1171. Spawn* caster = luaspell->caster;
  1172. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1173. int32 min_heal = lua_interface->GetInt32Value(state, 2);
  1174. int32 max_heal = lua_interface->GetInt32Value(state, 3);
  1175. Spawn* target = lua_interface->GetSpawn(state, 4);
  1176. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1177. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1178. string custom_spell_name = lua_interface->GetStringValue(state, 7);//custom spell name
  1179. lua_interface->ResetFunctionStack(state);
  1180. boost::to_lower(heal_type);
  1181. if (caster && caster->IsEntity()) {
  1182. bool success = false;
  1183. luaspell->resisted = false;
  1184. if (target) {
  1185. float distance = caster->GetDistance(target, true);
  1186. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1187. success = true;
  1188. }
  1189. if ((!success || luaspell->spell->GetSpellData()->group_spell) && luaspell->targets.size() > 0) {
  1190. Spawn* target = 0;
  1191. ZoneServer* zone = luaspell->caster->GetZone();
  1192. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1193. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1194. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1195. float distance = caster->GetDistance(target, true);
  1196. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1197. }
  1198. }
  1199. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1200. success = true;
  1201. }
  1202. if (success) {
  1203. if (caster->GetZone())
  1204. caster->GetZone()->TriggerCharSheetTimer();
  1205. }
  1206. }
  1207. return 0;
  1208. }
  1209. int EQ2Emu_lua_SpellHealPct(lua_State* state) {
  1210. if (!lua_interface)
  1211. return 0;
  1212. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1213. if (!luaspell)
  1214. return 0;
  1215. Spawn* caster = luaspell->caster;
  1216. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1217. float percentage = lua_interface->GetFloatValue(state, 2);
  1218. bool current_value = lua_interface->GetBooleanValue(state, 3);
  1219. bool caster_value = lua_interface->GetBooleanValue(state, 4);
  1220. Spawn* target = lua_interface->GetSpawn(state, 5);
  1221. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  1222. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  1223. string custom_spell_name = lua_interface->GetStringValue(state, 8);//custom spell name
  1224. lua_interface->ResetFunctionStack(state);
  1225. boost::to_lower(heal_type);
  1226. int32 min_heal = 0, max_heal = 0;
  1227. if (caster && caster->IsEntity() && target) {
  1228. if(percentage <= 0.0f)
  1229. {
  1230. LogWrite(LUA__ERROR, 0, "LUA", "Error applying SpellHealPct on '%s'. percentage %f is less than or equal to 0.",target->GetName(),percentage);
  1231. return 0;
  1232. }
  1233. if(heal_type == "power")
  1234. {
  1235. if(current_value)
  1236. {
  1237. if(caster_value)
  1238. min_heal = max_heal = (int32)(float)caster->GetPower() * (percentage / 100.0f);
  1239. else
  1240. min_heal = max_heal = (int32)(float)target->GetPower() * (percentage / 100.0f);
  1241. }
  1242. else
  1243. {
  1244. if(caster_value)
  1245. min_heal = max_heal = (int32)(float)caster->GetTotalPower() * (percentage / 100.0f);
  1246. else
  1247. min_heal = max_heal = (int32)(float)target->GetTotalPower() * (percentage / 100.0f);
  1248. }
  1249. }
  1250. else
  1251. {
  1252. if(current_value)
  1253. {
  1254. if(caster_value)
  1255. min_heal = max_heal = (int32)(float)caster->GetHP() * (percentage / 100.0f);
  1256. else
  1257. min_heal = max_heal = (int32)(float)target->GetHP() * (percentage / 100.0f);
  1258. }
  1259. else
  1260. {
  1261. if(caster_value)
  1262. min_heal = max_heal = (int32)(float)caster->GetTotalHP() * (percentage / 100.0f);
  1263. else
  1264. min_heal = max_heal = (int32)(float)target->GetTotalHP() * (percentage / 100.0f);
  1265. }
  1266. }
  1267. bool success = false;
  1268. luaspell->resisted = false;
  1269. if (target) {
  1270. float distance = caster->GetDistance(target, true);
  1271. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1272. success = true;
  1273. }
  1274. if ((!success || luaspell->spell->GetSpellData()->group_spell) && luaspell->targets.size() > 0) {
  1275. Spawn* target = 0;
  1276. ZoneServer* zone = luaspell->caster->GetZone();
  1277. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1278. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1279. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1280. float distance = caster->GetDistance(target, true);
  1281. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1282. }
  1283. }
  1284. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1285. success = true;
  1286. }
  1287. if (success) {
  1288. if (caster->GetZone())
  1289. caster->GetZone()->TriggerCharSheetTimer();
  1290. }
  1291. }
  1292. return 0;
  1293. }
  1294. int EQ2Emu_lua_AddItem(lua_State* state) {
  1295. if (!lua_interface)
  1296. return 0;
  1297. Spawn* spawn = lua_interface->GetSpawn(state);
  1298. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1299. int16 quantity = lua_interface->GetInt32Value(state, 3);
  1300. // default of 1 quantity to add
  1301. if (quantity == 0)
  1302. quantity = 1;
  1303. if (spawn && spawn->IsPlayer()) {
  1304. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1305. if (client && item_id > 0) {
  1306. lua_interface->SetBooleanValue(state, client->AddItem(item_id, quantity));
  1307. return 1;
  1308. }
  1309. }
  1310. lua_interface->SetBooleanValue(state, false);
  1311. return 1;
  1312. }
  1313. int EQ2Emu_lua_SummonItem(lua_State* state) {
  1314. if (!lua_interface)
  1315. return 0;
  1316. Spawn* spawn = lua_interface->GetSpawn(state);
  1317. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1318. bool send_messages = (lua_interface->GetInt8Value(state, 3) == 1);
  1319. string location = lua_interface->GetStringValue(state, 4);
  1320. if (spawn && spawn->IsPlayer()) {
  1321. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1322. if (client && item_id > 0) {
  1323. if (strncasecmp(location.c_str(), "bank", 4) == 0)
  1324. lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, 1));
  1325. else
  1326. lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
  1327. if (send_messages) {
  1328. Item* item = master_item_list.GetItem(item_id);
  1329. if (item) {
  1330. client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1331. string popup_text = "You receive " + item->name;
  1332. client->SendPopupMessage(10, popup_text.c_str(), "ui_harvested_normal", 3, 0xFF, 0xFF, 0xFF);
  1333. }
  1334. }
  1335. return 1;
  1336. }
  1337. }
  1338. lua_interface->SetBooleanValue(state, false);
  1339. return 1;
  1340. }
  1341. int EQ2Emu_lua_RemoveItem(lua_State* state) {
  1342. Spawn* spawn = lua_interface->GetSpawn(state);
  1343. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1344. int16 quantity = lua_interface->GetInt16Value(state, 3);
  1345. // default of 1 to remove
  1346. if (quantity == 0)
  1347. quantity = 1;
  1348. Client* client;
  1349. Item* item;
  1350. if (spawn && spawn->IsPlayer() && item_id > 0) {
  1351. if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) {
  1352. if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) {
  1353. if (client->RemoveItem(item, quantity)) {
  1354. lua_interface->SetBooleanValue(state, true);
  1355. return 1;
  1356. }
  1357. }
  1358. }
  1359. }
  1360. lua_interface->SetBooleanValue(state, false);
  1361. return 1;
  1362. }
  1363. int EQ2Emu_lua_HasItem(lua_State* state) {
  1364. Spawn* player = lua_interface->GetSpawn(state);
  1365. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1366. bool include_bank = lua_interface->GetInt8Value(state, 3);
  1367. if (player && player->IsPlayer()) {
  1368. bool hasItem = false;
  1369. hasItem = ((Player*)player)->item_list.HasItem(item_id, include_bank);
  1370. if (!hasItem)
  1371. hasItem = ((Player*)player)->GetEquipmentList()->HasItem(item_id);
  1372. lua_interface->SetBooleanValue(state, hasItem);
  1373. return 1;
  1374. }
  1375. lua_interface->SetBooleanValue(state, false);
  1376. return 1;
  1377. }
  1378. int EQ2Emu_lua_Spawn(lua_State* state) {
  1379. if (!lua_interface)
  1380. return 0;
  1381. ZoneServer* zone = lua_interface->GetZone(state);
  1382. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  1383. bool restricted_npc = (lua_interface->GetInt8Value(state, 3) == 1);
  1384. float x = lua_interface->GetFloatValue(state, 4);
  1385. float y = lua_interface->GetFloatValue(state, 5);
  1386. float z = lua_interface->GetFloatValue(state, 6);
  1387. float heading = lua_interface->GetFloatValue(state, 7);
  1388. if (zone && spawn_id > 0 && (x != 0 || y != 0 || z != 0)) {
  1389. Spawn* spawn = zone->GetSpawn(spawn_id);
  1390. if (!spawn)
  1391. lua_interface->LogError("%s: LUA Spawn command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), spawn_id);
  1392. else {
  1393. spawn->SetX(x);
  1394. spawn->SetZ(z);
  1395. spawn->SetY(y,true,true);
  1396. spawn->SetLocation(zone->GetClosestLocation(spawn));
  1397. spawn->SetHeading(heading);
  1398. if (restricted_npc)
  1399. spawn->AddAllowAccessSpawn(spawn);
  1400. const char* spawn_script = world.GetSpawnScript(spawn_id);
  1401. bool scriptActive = false;
  1402. if (spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0) {
  1403. scriptActive = true;
  1404. spawn->SetSpawnScript(string(spawn_script));
  1405. }
  1406. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  1407. zone->AddSpawn(spawn);
  1408. if (scriptActive) {
  1409. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1410. }
  1411. lua_interface->SetSpawnValue(state, spawn);
  1412. return 1;
  1413. }
  1414. }
  1415. else {
  1416. string output = "Invalid paramaters to LUA Spawn command: \n";
  1417. if (!zone)
  1418. output = output.append("\t").append("Missing zone reference. \n");
  1419. if (spawn_id == 0)
  1420. output = output.append("\t").append("Missing spawn_id.");
  1421. lua_interface->LogError("%s: Error in EQ2Emu_lua_Spawn - %s", lua_interface->GetScriptName(state), output.c_str());
  1422. }
  1423. return 0;
  1424. }
  1425. int EQ2Emu_lua_GetZoneName(lua_State* state) {
  1426. if (!lua_interface)
  1427. return 0;
  1428. ZoneServer* zone = lua_interface->GetZone(state);
  1429. if (zone) {
  1430. lua_interface->SetStringValue(state, zone->GetZoneName());
  1431. return 1;
  1432. }
  1433. return 0;
  1434. }
  1435. int EQ2Emu_lua_GetZoneID(lua_State* state) {
  1436. if (!lua_interface)
  1437. return 0;
  1438. ZoneServer* zone = lua_interface->GetZone(state);
  1439. if (zone) {
  1440. lua_interface->SetInt32Value(state, zone->GetZoneID());
  1441. return 1;
  1442. }
  1443. return 0;
  1444. }
  1445. int EQ2Emu_lua_GetZone(lua_State* state) {
  1446. if (!lua_interface)
  1447. return 0;
  1448. int32 zone_id = lua_interface->GetInt32Value(state);
  1449. ZoneServer* zone = 0;
  1450. if (zone_id > 0)
  1451. zone = zone_list.Get(zone_id);
  1452. else {
  1453. string zone_name = lua_interface->GetStringValue(state);
  1454. if (zone_name.length() > 0) {
  1455. zone = zone_list.Get(zone_name.c_str());
  1456. }
  1457. else {
  1458. Spawn* spawn = lua_interface->GetSpawn(state);
  1459. if (spawn)
  1460. zone = spawn->GetZone();
  1461. }
  1462. }
  1463. if (zone) {
  1464. lua_interface->SetZoneValue(state, zone);
  1465. return 1;
  1466. }
  1467. return 0;
  1468. }
  1469. int EQ2Emu_lua_AddHate(lua_State* state) {
  1470. Spawn* entity = lua_interface->GetSpawn(state);
  1471. Spawn* npc = lua_interface->GetSpawn(state, 2);
  1472. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  1473. bool send_packet = lua_interface->GetInt8Value(state, 4) == 1 ? true : false;
  1474. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1475. if (entity && entity->IsEntity() && amount != 0) {
  1476. if (luaspell) {
  1477. ZoneServer* zone = luaspell->caster->GetZone();
  1478. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1479. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1480. Spawn* spawn = zone->GetSpawnByID(luaspell->targets.at(i));
  1481. if (spawn && spawn->IsNPC() && spawn->Alive() && spawn->GetZone()) {
  1482. ((NPC*)spawn)->AddHate((Entity*)entity, amount);
  1483. if (send_packet)
  1484. entity->GetZone()->SendThreatPacket(entity, npc, amount, luaspell->spell->GetName());
  1485. }
  1486. }
  1487. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1488. }
  1489. else if (npc && npc->IsNPC() && npc->GetZone())
  1490. ((NPC*)npc)->AddHate((Entity*)entity, amount);
  1491. }
  1492. return 0;
  1493. }
  1494. int EQ2Emu_lua_Zone(lua_State* state) {
  1495. if (!lua_interface)
  1496. return 0;
  1497. ZoneServer* zone = lua_interface->GetZone(state);
  1498. Spawn* player = lua_interface->GetSpawn(state, 2);
  1499. Client* client = 0;
  1500. if (player && player->IsPlayer())
  1501. client = player->GetZone()->GetClientBySpawn(player);
  1502. float x = lua_interface->GetFloatValue(state, 3);
  1503. float y = lua_interface->GetFloatValue(state, 4);
  1504. float z = lua_interface->GetFloatValue(state, 5);
  1505. float heading = lua_interface->GetFloatValue(state, 6);
  1506. if (zone && client) {
  1507. LogWrite(LUA__DEBUG, 0, "LUA", "LUA Zone Request by Player: '%s' (%u)", player->GetName(), player->GetID());
  1508. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Zone: '%s' (%u)", zone->GetZoneName(), zone->GetZoneID());
  1509. if (!client->CheckZoneAccess(zone->GetZoneName()))
  1510. {
  1511. LogWrite(LUA__WARNING, 0, "LUA", "CheckZoneAccess() FAILED! LUA Zone Request Denied!");
  1512. return 0;
  1513. }
  1514. if (x != 0 || y != 0 || z != 0) {
  1515. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Coordinates: %2f, %2f, %2f, %2f", x, y, z, heading);
  1516. player->SetX(x);
  1517. player->SetY(y);
  1518. player->SetZ(z);
  1519. player->SetHeading(heading);
  1520. client->Zone(zone->GetZoneName(), false);
  1521. }
  1522. else
  1523. client->Zone(zone->GetZoneName());
  1524. }
  1525. else
  1526. lua_interface->LogError("%s: Error in EQ2Emu_lua_Zone: invalid zone or spawn input.", lua_interface->GetScriptName(state));
  1527. return 0;
  1528. }
  1529. int EQ2Emu_lua_AddSpawnAccess(lua_State* state) {
  1530. if (!lua_interface)
  1531. return 0;
  1532. Spawn* spawn = lua_interface->GetSpawn(state);
  1533. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  1534. if (spawn && spawn2)
  1535. spawn->AddAllowAccessSpawn(spawn2);
  1536. return 0;
  1537. }
  1538. int EQ2Emu_lua_CastSpell(lua_State* state) {
  1539. if (!lua_interface)
  1540. return 0;
  1541. Spawn* target = lua_interface->GetSpawn(state);
  1542. int32 spell_id = lua_interface->GetInt32Value(state, 2);
  1543. int8 spell_tier = lua_interface->GetInt8Value(state, 3);
  1544. Spawn* caster = lua_interface->GetSpawn(state, 4);
  1545. int16 custom_cast_time = lua_interface->GetInt16Value(state, 5);
  1546. if (!target) {
  1547. lua_interface->LogError("%s: LUA CastSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  1548. return 0;
  1549. }
  1550. if (!target->IsEntity()) {
  1551. lua_interface->LogError("%s: LUA CastSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  1552. return 0;
  1553. }
  1554. if (spell_id <= 0) {
  1555. lua_interface->LogError("%s: LUA CastSpell command error: spell id is not valid", lua_interface->GetScriptName(state));
  1556. return 0;
  1557. }
  1558. if (caster && !caster->IsEntity()) {
  1559. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  1560. return 0;
  1561. }
  1562. if (spell_tier == 0)
  1563. spell_tier = 1;
  1564. if (!caster)
  1565. caster = target;
  1566. target->GetZone()->ProcessSpell(master_spell_list.GetSpell(spell_id, spell_tier), (Entity*)caster, (Entity*)target, true, false, NULL, custom_cast_time);
  1567. return 0;
  1568. }
  1569. int EQ2Emu_lua_SpellDamage(lua_State* state) {
  1570. if (!lua_interface)
  1571. return 0;
  1572. Spawn* target = lua_interface->GetSpawn(state);
  1573. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1574. if (!luaspell)
  1575. return 0;
  1576. Spawn* caster = luaspell->caster;
  1577. sint32 type = lua_interface->GetSInt32Value(state, 2);
  1578. int32 min_damage = lua_interface->GetInt32Value(state, 3);
  1579. int32 max_damage = lua_interface->GetInt32Value(state, 4);
  1580. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1581. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1582. //lua_interface->ResetFunctionStack(state);
  1583. int32 class_id = lua_interface->GetInt32Value(state, 7);
  1584. vector<int16> faction_req;
  1585. vector<int16> race_req;
  1586. int32 class_req = 0;
  1587. int32 i = 0;
  1588. int8 f = 0;
  1589. int8 r = 0;
  1590. while ((class_id = lua_interface->GetInt32Value(state, 7 + i))) {
  1591. if (class_id < 100) {
  1592. class_req += pow(2.0, double(class_id - 1));
  1593. }
  1594. else if (class_id > 100 && class_id < 1000) {
  1595. race_req.push_back(class_id);
  1596. r++;
  1597. }
  1598. else {
  1599. faction_req.push_back(class_id);
  1600. f++;
  1601. }
  1602. i++;
  1603. }
  1604. if (caster && caster->IsEntity()) {
  1605. bool race_match = false;
  1606. bool success = false;
  1607. luaspell->resisted = false;
  1608. if (luaspell->targets.size() > 0) {
  1609. ZoneServer* zone = luaspell->caster->GetZone();
  1610. Spawn* target = 0;
  1611. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1612. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1613. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1614. if (race_req.size() > 0) {
  1615. for (int8 i = 0; i < race_req.size(); i++) {
  1616. if (target->GetLuaRaceId() == race_req[i]) {
  1617. race_match = true;
  1618. }
  1619. }
  1620. }
  1621. else
  1622. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1623. if (race_match == true) {
  1624. float distance = caster->GetDistance(target, true);
  1625. ((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs);
  1626. }
  1627. }
  1628. }
  1629. success = true;
  1630. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1631. }
  1632. else if (target) {
  1633. //check class and race/faction here
  1634. if (race_req.size() > 0) {
  1635. for (int8 i = 0; i < race_req.size(); i++) {
  1636. if (target->GetLuaRaceId() == race_req[i]) {
  1637. race_match = true;
  1638. }
  1639. }
  1640. }
  1641. else
  1642. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1643. if (race_match == true) {
  1644. float distance = caster->GetDistance(target, true);
  1645. if (((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs))
  1646. success = true;
  1647. }
  1648. }
  1649. if (success) {
  1650. Spell* spell = luaspell->spell;
  1651. if (caster->IsPlayer() && spell && spell->GetSpellData()->target_type == 1 && spell->GetSpellData()->spell_book_type == 1) { //offense combat art
  1652. ((Player*)caster)->InCombat(true);
  1653. if (caster->GetZone())
  1654. caster->GetZone()->TriggerCharSheetTimer();
  1655. }
  1656. }
  1657. }
  1658. return 0;
  1659. }
  1660. int EQ2Emu_lua_ModifyPower(lua_State* state) {
  1661. if (!lua_interface)
  1662. return 0;
  1663. Spawn* spawn = lua_interface->GetSpawn(state);
  1664. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1665. lua_interface->ResetFunctionStack(state);
  1666. if (spawn && value != 0) {
  1667. if (spawn->GetPower() + value > spawn->GetTotalPower())
  1668. spawn->SetPower(spawn->GetTotalPower());
  1669. else
  1670. spawn->SetPower(spawn->GetPower() + value);
  1671. }
  1672. return 0;
  1673. }
  1674. int EQ2Emu_lua_ModifyHP(lua_State* state) {
  1675. if (!lua_interface)
  1676. return 0;
  1677. Spawn* spawn = lua_interface->GetSpawn(state);
  1678. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1679. lua_interface->ResetFunctionStack(state);
  1680. if (spawn && value != 0) {
  1681. if (spawn->GetHP() + value > spawn->GetTotalHP())
  1682. spawn->SetHP(spawn->GetTotalHP());
  1683. else
  1684. spawn->SetHP(spawn->GetHP() + value);
  1685. }
  1686. return 0;
  1687. }
  1688. int EQ2Emu_lua_ModifyMaxPower(lua_State* state) {
  1689. if (!lua_interface)
  1690. return 0;
  1691. Spawn* spawn = lua_interface->GetSpawn(state);
  1692. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1693. lua_interface->ResetFunctionStack(state);
  1694. if (spawn && value != 0) {
  1695. spawn->SetPower(spawn->GetPower() + value);
  1696. if (value > spawn->GetTotalHPBase())
  1697. spawn->SetTotalPower(spawn->GetTotalPower() + value);
  1698. }
  1699. return 0;
  1700. }
  1701. int EQ2Emu_lua_ModifyMaxHP(lua_State* state) {
  1702. if (!lua_interface)
  1703. return 0;
  1704. Spawn* spawn = lua_interface->GetSpawn(state);
  1705. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1706. lua_interface->ResetFunctionStack(state);
  1707. if (spawn && value != 0) {
  1708. spawn->SetHP(spawn->GetHP() + value);
  1709. if (value > spawn->GetTotalHPBase())
  1710. spawn->SetTotalHP(spawn->GetTotalHP() + value);
  1711. }
  1712. return 0;
  1713. }
  1714. int EQ2Emu_lua_SetCurrentHP(lua_State* state) {
  1715. if (!lua_interface)
  1716. return 0;
  1717. Spawn* spawn = lua_interface->GetSpawn(state);
  1718. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1719. lua_interface->ResetFunctionStack(state);
  1720. if (spawn) {
  1721. spawn->SetHP(value);
  1722. if (value > spawn->GetTotalHPBase())
  1723. spawn->SetTotalHP(value);
  1724. }
  1725. return 0;
  1726. }
  1727. int EQ2Emu_lua_SetMaxHP(lua_State* state) {
  1728. if (!lua_interface)
  1729. return 0;
  1730. Spawn* spawn = lua_interface->GetSpawn(state);
  1731. float value = lua_interface->GetFloatValue(state, 2);
  1732. lua_interface->ResetFunctionStack(state);
  1733. if (spawn && spawn->IsEntity() && value > 0)
  1734. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
  1735. if (spawn->IsPlayer())
  1736. ((Player*)spawn)->SetCharSheetChanged(true);
  1737. return 0;
  1738. }
  1739. int EQ2Emu_lua_SetMaxHPBase(lua_State* state) {
  1740. if (!lua_interface)
  1741. return 0;
  1742. Spawn* spawn = lua_interface->GetSpawn(state);
  1743. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1744. lua_interface->ResetFunctionStack(state);
  1745. if (spawn && spawn->IsEntity() && value > 0)
  1746. ((Entity*)spawn)->SetTotalHPBase(value);
  1747. return 0;
  1748. }
  1749. int EQ2Emu_lua_SetCurrentPower(lua_State* state) {
  1750. if (!lua_interface)
  1751. return 0;
  1752. Spawn* spawn = lua_interface->GetSpawn(state);
  1753. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1754. lua_interface->ResetFunctionStack(state);
  1755. if (spawn && value > 0) {
  1756. spawn->SetPower(value);
  1757. if (value > spawn->GetTotalPowerBase())
  1758. spawn->SetTotalPower(value);
  1759. }
  1760. return 0;
  1761. }
  1762. int EQ2Emu_lua_SetMaxPower(lua_State* state) {
  1763. if (!lua_interface)
  1764. return 0;
  1765. Spawn* spawn = lua_interface->GetSpawn(state);
  1766. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1767. lua_interface->ResetFunctionStack(state);
  1768. if (spawn && spawn->IsEntity() && value > 0)
  1769. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_POWER, value - spawn->GetTotalPower());
  1770. return 0;
  1771. }
  1772. int EQ2Emu_lua_SetMaxPowerBase(lua_State* state) {
  1773. if (!lua_interface)
  1774. return 0;
  1775. Spawn* spawn = lua_interface->GetSpawn(state);
  1776. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1777. lua_interface->ResetFunctionStack(state);
  1778. if (spawn && spawn->IsEntity() && value > 0)
  1779. ((Entity*)spawn)->SetTotalPowerBase(value);
  1780. return 0;
  1781. }
  1782. int EQ2Emu_lua_SetPosition(lua_State* state) {
  1783. if (!lua_interface)
  1784. return 0;
  1785. Spawn* spawn = lua_interface->GetSpawn(state);
  1786. float x = lua_interface->GetFloatValue(state, 2);
  1787. float y = lua_interface->GetFloatValue(state, 3);
  1788. float z = lua_interface->GetFloatValue(state, 4);
  1789. float heading = lua_interface->GetFloatValue(state, 5);
  1790. lua_interface->ResetFunctionStack(state);
  1791. if (spawn) {
  1792. spawn->SetX(x);
  1793. spawn->SetY(y);
  1794. spawn->SetZ(z);
  1795. if (heading != 0)
  1796. spawn->SetHeading(heading);
  1797. spawn->SetSpawnOrigX(spawn->GetX());
  1798. spawn->SetSpawnOrigY(spawn->GetY());
  1799. spawn->SetSpawnOrigZ(spawn->GetZ());
  1800. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  1801. if (spawn->IsPlayer()) {
  1802. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1803. if (client) {
  1804. EQ2Packet* packet = client->GetPlayer()->Move(x, y, z, client->GetVersion(), (heading == 0 ? -1.0f : (heading + 180.0f)));
  1805. client->QueuePacket(packet);
  1806. }
  1807. }
  1808. }
  1809. return 0;
  1810. }
  1811. int EQ2Emu_lua_SetHeading(lua_State* state) {
  1812. if (!lua_interface)
  1813. return 0;
  1814. Spawn* spawn = lua_interface->GetSpawn(state);
  1815. float value = lua_interface->GetFloatValue(state, 2);
  1816. lua_interface->ResetFunctionStack(state);
  1817. if (spawn) {
  1818. spawn->SetHeading(value);
  1819. if (spawn->IsPlayer()) {
  1820. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1821. if (client) {
  1822. EQ2Packet* packet = client->GetPlayer()->Move(spawn->GetX(), spawn->GetY(), spawn->GetZ(), client->GetVersion(), value + 180.0f);
  1823. client->QueuePacket(packet);
  1824. }
  1825. }
  1826. }
  1827. return 0;
  1828. }
  1829. int EQ2Emu_lua_SetModelType(lua_State* state) {
  1830. if (!lua_interface)
  1831. return 0;
  1832. Spawn* spawn = lua_interface->GetSpawn(state);
  1833. int16 value = lua_interface->GetInt16Value(state, 2);
  1834. lua_interface->ResetFunctionStack(state);
  1835. if (spawn)
  1836. spawn->SetModelType(value);
  1837. return 0;
  1838. }
  1839. int EQ2Emu_lua_SetAdventureClass(lua_State* state) {
  1840. if (!lua_interface)
  1841. return 0;
  1842. Spawn* spawn = lua_interface->GetSpawn(state);
  1843. int8 value = lua_interface->GetInt8Value(state, 2);
  1844. lua_interface->ResetFunctionStack(state);
  1845. if (spawn) {
  1846. if (spawn->IsPlayer())
  1847. ((Player*)spawn)->SetPlayerAdventureClass(value);
  1848. else
  1849. spawn->SetAdventureClass(value);
  1850. }
  1851. return 0;
  1852. }
  1853. int EQ2Emu_lua_SetTradeskillClass(lua_State* state) {
  1854. if (!lua_interface)
  1855. return 0;
  1856. Spawn* spawn = lua_interface->GetSpawn(state);
  1857. int8 value = lua_interface->GetInt8Value(state, 2);
  1858. lua_interface->ResetFunctionStack(state);
  1859. if (spawn) {
  1860. spawn->SetTradeskillClass(value);
  1861. if (spawn->IsEntity()) {
  1862. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class1(classes.GetTSBaseClass(spawn->GetTradeskillClass()));
  1863. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()));
  1864. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class3(spawn->GetTradeskillClass());
  1865. }
  1866. if (spawn->IsPlayer())
  1867. ((Player*)spawn)->SetCharSheetChanged(true);
  1868. }
  1869. return 0;
  1870. }
  1871. int EQ2Emu_lua_SetMount(lua_State* state) {
  1872. if (!lua_interface)
  1873. return 0;
  1874. Spawn* spawn = lua_interface->GetSpawn(state);
  1875. int16 value = lua_interface->GetInt16Value(state, 2);
  1876. if (spawn && spawn->IsEntity()) {
  1877. ((Entity*)spawn)->SetMount(value);
  1878. EQ2_Color color;
  1879. color.red = 255;
  1880. color.green = 255;
  1881. color.blue = 255;
  1882. ((Entity*)spawn)->SetMountColor(&color);
  1883. ((Entity*)spawn)->SetMountSaddleColor(&color);
  1884. }
  1885. return 0;
  1886. }
  1887. int EQ2Emu_lua_SetMountColor(lua_State* state) {
  1888. if (!lua_interface)
  1889. return 0;
  1890. Spawn* spawn = lua_interface->GetSpawn(state);
  1891. EQ2_Color mount_color;
  1892. EQ2_Color saddle_color;
  1893. mount_color.red = lua_interface->GetInt8Value(state, 2);
  1894. mount_color.green = lua_interface->GetInt8Value(state, 3);
  1895. mount_color.blue = lua_interface->GetInt8Value(state, 4);
  1896. saddle_color.red = lua_interface->GetInt8Value(state, 5);
  1897. saddle_color.green = lua_interface->GetInt8Value(state, 6);
  1898. saddle_color.blue = lua_interface->GetInt8Value(state, 7);
  1899. if (spawn && spawn->IsEntity()) {
  1900. ((Entity*)spawn)->SetMountColor(&mount_color);
  1901. ((Entity*)spawn)->SetMountSaddleColor(&saddle_color);
  1902. }
  1903. return 0;
  1904. }
  1905. int EQ2Emu_lua_GetMount(lua_State* state) {
  1906. if (!lua_interface)
  1907. return 0;
  1908. Spawn* spawn = lua_interface->GetSpawn(state);
  1909. if (spawn && spawn->IsEntity()) {
  1910. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetMount());
  1911. return 1;
  1912. }
  1913. return 0;
  1914. }
  1915. int EQ2Emu_lua_GetRace(lua_State* state) {
  1916. if (!lua_interface)
  1917. return 0;
  1918. Spawn* spawn = lua_interface->GetSpawn(state);
  1919. if (spawn)
  1920. {
  1921. LogWrite(LUA__DEBUG, 0, "LUA", "%s - Race: %i", __FUNCTION__, spawn->GetRace());
  1922. lua_interface->SetInt32Value(state, spawn->GetRace());
  1923. return 1;
  1924. }
  1925. return 0;
  1926. }
  1927. int EQ2Emu_lua_GetRaceName(lua_State* state) {
  1928. if (!lua_interface)
  1929. return 0;
  1930. Spawn* spawn = lua_interface->GetSpawn(state);
  1931. if (spawn) {
  1932. lua_interface->SetStringValue(state, races.GetRaceName(spawn->GetRace()));
  1933. return 1;
  1934. }
  1935. return 0;
  1936. }
  1937. int EQ2Emu_lua_GetClass(lua_State* state) {
  1938. Spawn* spawn = lua_interface->GetSpawn(state);
  1939. if (spawn) {
  1940. lua_interface->SetInt32Value(state, spawn->GetAdventureClass());
  1941. return 1;
  1942. }
  1943. return 0;
  1944. }
  1945. int EQ2Emu_lua_GetClassName(lua_State* state) {
  1946. Spawn* spawn = lua_interface->GetSpawn(state);
  1947. if (spawn) {
  1948. lua_interface->SetStringValue(state, classes.GetClassName(spawn->GetAdventureClass()));
  1949. return 1;
  1950. }
  1951. return 0;
  1952. }
  1953. int EQ2Emu_lua_SetSpeed(lua_State* state) {
  1954. if (!lua_interface)
  1955. return 0;
  1956. Spawn* spawn = lua_interface->GetSpawn(state);
  1957. float value = lua_interface->GetFloatValue(state, 2);
  1958. lua_interface->ResetFunctionStack(state);
  1959. if (spawn) {
  1960. spawn->SetSpeed(value);
  1961. ((Entity*)spawn)->SetSpeed(value);
  1962. if (spawn->IsPlayer()) {
  1963. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1964. if (client) {
  1965. PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
  1966. if (packet) {
  1967. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1968. packet->setDataByName("speed", value);
  1969. packet->setDataByName("size", 0.51);
  1970. EQ2Packet* app = packet->serialize();
  1971. client->QueuePacket(app);
  1972. safe_delete(packet);
  1973. }
  1974. }
  1975. }
  1976. }
  1977. return 0;
  1978. }
  1979. int EQ2Emu_lua_AddSpellBonus(lua_State* state) {
  1980. if (!lua_interface)
  1981. return 0;
  1982. Spawn* spawn = lua_interface->GetSpawn(state);
  1983. const int16 type = lua_interface->GetInt16Value(state, 2);
  1984. const float value = lua_interface->GetFloatValue(state, 3);
  1985. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1986. int64 class_req = 0;
  1987. int32 class_id = 0;
  1988. vector<int16> faction_req;
  1989. vector<int16> race_req;
  1990. int32 i = 0;
  1991. int8 f = 0;
  1992. int8 r = 0;
  1993. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  1994. if (class_id < 100) {
  1995. class_req += pow(2.0, double(class_id - 1));
  1996. }
  1997. else if (class_id > 100 && class_id < 1000) {
  1998. race_req.push_back(class_id);
  1999. r++;
  2000. }
  2001. else {
  2002. faction_req.push_back(class_id);
  2003. f++;
  2004. }
  2005. i++;
  2006. }
  2007. if (value != 0 && type >= 0) {
  2008. if (luaspell && luaspell->spell && luaspell->caster) {
  2009. ZoneServer* zone = luaspell->caster->GetZone();
  2010. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2011. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2012. Spawn* target = zone->GetSpawnByID(luaspell->targets[i]);
  2013. if (target) {
  2014. if (target->IsPlayer()) {
  2015. ((Player*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2016. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Player '%s'. Is a Group Member.", ((Player*)target)->GetName());
  2017. if (((Player*)target)->GetGroupMemberInfo())
  2018. ((Player*)target)->UpdateGroupMemberInfo();
  2019. ((Player*)target)->SetCharSheetChanged(true);
  2020. }
  2021. else if (target->IsNPC())
  2022. ((NPC*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2023. else
  2024. lua_interface->LogError("%s: Error applying spell bonus on non entity.", lua_interface->GetScriptName(state));
  2025. }
  2026. }
  2027. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2028. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  2029. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  2030. }
  2031. else if (spawn && spawn->IsEntity()) {
  2032. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2033. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Entity '%s'. Is a Group Member.", ((Entity*)spawn)->GetName());
  2034. if (spawn->IsPlayer())
  2035. ((Player*)spawn)->SetCharSheetChanged(true);
  2036. }
  2037. else
  2038. lua_interface->LogError("%s: Unable to apply spell bonus in AddSpellBonus.", lua_interface->GetScriptName(state));
  2039. }
  2040. else
  2041. lua_interface->LogError("%s: Invalid parameters for AddSpellBonus.", lua_interface->GetScriptName(state));
  2042. return 0;
  2043. }
  2044. int EQ2Emu_lua_AddSpawnSpellBonus(lua_State* state) {
  2045. if (!lua_interface)
  2046. return 0;
  2047. Spawn* spawn = lua_interface->GetSpawn(state);
  2048. int16 type = lua_interface->GetInt16Value(state, 2);
  2049. sint32 value = lua_interface->GetSInt32Value(state, 3);
  2050. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2051. if (!spawn) {
  2052. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  2053. return 0;
  2054. }
  2055. if (!spawn->IsEntity()) {
  2056. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  2057. return 0;
  2058. }
  2059. if (value == 0) {
  2060. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: value must be set", lua_interface->GetScriptName(state));
  2061. return 0;
  2062. }
  2063. if (!luaspell || !luaspell->spell) {
  2064. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  2065. return 0;
  2066. }
  2067. int32 class_req = 0;
  2068. vector<int16> faction_req;
  2069. vector<int16> race_req;
  2070. int32 class_id = 0;
  2071. int32 i = 0;
  2072. int8 f = 0;
  2073. int8 r = 0;
  2074. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  2075. if (class_id < 100) {
  2076. class_req += pow(2.0, double(class_id - 1));
  2077. }
  2078. else if (class_id > 100 && class_id < 1000) {
  2079. race_req.push_back(class_id);
  2080. r++;
  2081. }
  2082. else {
  2083. faction_req.push_back(class_id);
  2084. f++;
  2085. }
  2086. i++;
  2087. }
  2088. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2089. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  2090. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  2091. if (spawn->IsPlayer())
  2092. ((Player*)spawn)->SetCharSheetChanged(true);
  2093. return 0;
  2094. }
  2095. int EQ2Emu_lua_RemoveSpawnSpellBonus(lua_State* state) {
  2096. if (!lua_interface)
  2097. return 0;
  2098. Spawn* spawn = lua_interface->GetSpawn(state);
  2099. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2100. if (!spawn) {
  2101. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  2102. return 0;
  2103. }
  2104. if (!spawn->IsEntity()) {
  2105. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  2106. return 0;
  2107. }
  2108. if (!luaspell || !luaspell->spell) {
  2109. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  2110. return 0;
  2111. }
  2112. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2113. if (spawn->IsPlayer())
  2114. ((Player*)spawn)->SetCharSheetChanged(true);
  2115. return 0;
  2116. }
  2117. int EQ2Emu_lua_RemoveSpellBonus(lua_State* state) {
  2118. if (!lua_interface)
  2119. return 0;
  2120. Spawn* spawn = lua_interface->GetSpawn(state);
  2121. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2122. if (luaspell && luaspell->spell) {
  2123. ZoneServer* zone = luaspell->caster->GetZone();
  2124. Spawn* target = 0;
  2125. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2126. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2127. target = zone->GetSpawnByID(luaspell->targets[i]);
  2128. if (target && target->IsEntity()) {
  2129. ((Entity*)target)->RemoveSpellBonus(luaspell);
  2130. if (target->IsPlayer())
  2131. ((Player*)target)->SetCharSheetChanged(true);
  2132. }
  2133. }
  2134. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2135. }
  2136. else if (spawn && spawn->IsEntity()) {
  2137. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2138. if (spawn->IsPlayer())
  2139. ((Player*)spawn)->SetCharSheetChanged(true);
  2140. }
  2141. return 0;
  2142. }
  2143. int EQ2Emu_lua_AddSkillBonus(lua_State* state) {
  2144. if (!lua_interface)
  2145. return 0;
  2146. Spawn* spawn = lua_interface->GetSpawn(state);
  2147. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  2148. float value = lua_interface->GetFloatValue(state, 3);
  2149. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2150. if (value != 0) {
  2151. int32 spell_id = 0;
  2152. if (luaspell && luaspell->spell && luaspell->caster) {
  2153. spell_id = luaspell->spell->GetSpellID();
  2154. ZoneServer* zone = luaspell->caster->GetZone();
  2155. Spawn* target = 0;
  2156. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2157. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2158. target = zone->GetSpawnByID(luaspell->targets[i]);
  2159. if (target && target->Alive()) {
  2160. if (target->IsPlayer()) {
  2161. ((Player*)target)->AddSkillBonus(spell_id, skill_id, value);
  2162. Client* client = target->GetZone()->GetClientBySpawn(target);
  2163. if (client) {
  2164. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2165. if (packet)
  2166. client->QueuePacket(packet);
  2167. }
  2168. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2169. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2170. }
  2171. else if (target->IsNPC()) {
  2172. ((NPC*)target)->AddSkillBonus(spell_id, skill_id, value);
  2173. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2174. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2175. }
  2176. else
  2177. LogWrite(LUA__ERROR, 0, "LUA", "Error applying bonus buff on '%s'. Not a NPC or player.", target->GetName());
  2178. }
  2179. }
  2180. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2181. }
  2182. else if (spawn) {
  2183. if (spawn->IsPlayer()) {
  2184. ((Player*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2185. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2186. if (client) {
  2187. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2188. if (packet)
  2189. client->QueuePacket(packet);
  2190. }
  2191. }
  2192. else if (spawn->IsNPC())
  2193. ((NPC*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2194. else
  2195. LogWrite(LUA__ERROR, 0, "LUA", "Error applying skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2196. }
  2197. }
  2198. else
  2199. lua_interface->LogError("%s: Invalid parameters for AddSkillBonus.", lua_interface->GetScriptName(state));
  2200. return 0;
  2201. }
  2202. int EQ2Emu_lua_RemoveSkillBonus(lua_State* state) {
  2203. if (!lua_interface)
  2204. return 0;
  2205. Spawn* spawn = lua_interface->GetSpawn(state);
  2206. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2207. if (spawn && spawn->IsPlayer()) {
  2208. int32 spell_id = 0;
  2209. if (luaspell && luaspell->spell) {
  2210. spell_id = luaspell->spell->GetSpellID();
  2211. ZoneServer* zone = luaspell->caster->GetZone();
  2212. Spawn* target = 0;
  2213. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2214. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2215. target = zone->GetSpawnByID(luaspell->targets[i]);
  2216. if (target) {
  2217. if (target->IsPlayer()) {
  2218. ((Player*)target)->RemoveSkillBonus(spell_id);
  2219. Client* client = target->GetZone()->GetClientBySpawn(target);
  2220. if (client) {
  2221. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2222. if (packet)
  2223. client->QueuePacket(packet);
  2224. }
  2225. }
  2226. else if (target->IsNPC())
  2227. ((NPC*)target)->RemoveSkillBonus(spell_id);
  2228. else
  2229. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2230. }
  2231. }
  2232. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2233. }
  2234. else if (spawn) {
  2235. if (spawn->IsPlayer()) {
  2236. ((Player*)spawn)->RemoveSkillBonus(spell_id);
  2237. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2238. if (client) {
  2239. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2240. if (packet)
  2241. client->QueuePacket(packet);
  2242. }
  2243. }
  2244. else if (spawn->IsNPC())
  2245. ((NPC*)spawn)->RemoveSkillBonus(spell_id);
  2246. else
  2247. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2248. }
  2249. }
  2250. return 0;
  2251. }
  2252. int EQ2Emu_lua_AddControlEffect(lua_State* state) {
  2253. if (!lua_interface)
  2254. return 0;
  2255. Spawn* spawn = lua_interface->GetSpawn(state);
  2256. int8 type = lua_interface->GetInt32Value(state, 2);
  2257. bool only_add_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2258. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2259. if (!only_add_spawn && luaspell && luaspell->spell && luaspell->caster && type != 0) {
  2260. ZoneServer* zone = luaspell->caster->GetZone();
  2261. Spawn* target = 0;
  2262. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2263. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2264. target = zone->GetSpawnByID(luaspell->targets[i]);
  2265. if (target && target->IsEntity()) {
  2266. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2267. ((Entity*)target)->AddMezSpell(luaspell);
  2268. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2269. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2270. if (target->IsNPC())
  2271. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2272. }
  2273. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2274. ((Entity*)target)->AddStifleSpell(luaspell);
  2275. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2276. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2277. if (target->IsNPC())
  2278. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2279. }
  2280. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2281. ((Entity*)target)->AddDazeSpell(luaspell);
  2282. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2283. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2284. if (target->IsNPC())
  2285. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2286. }
  2287. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2288. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2289. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2290. ((Entity*)target)->AddStunSpell(luaspell);
  2291. if (target->IsNPC())
  2292. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2293. }
  2294. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2295. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2296. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2297. ((Entity*)target)->AddRootSpell(luaspell);
  2298. if (target->IsNPC())
  2299. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2300. }
  2301. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2302. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2303. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2304. ((Entity*)target)->AddFearSpell(luaspell);
  2305. if (target->IsNPC())
  2306. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2307. }
  2308. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2309. ((Entity*)target)->AddWaterwalkSpell(luaspell);
  2310. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2311. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2312. }
  2313. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2314. ((Entity*)target)->AddWaterjumpSpell(luaspell);
  2315. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2316. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2317. }
  2318. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2319. ((Entity*)target)->AddSnareSpell(luaspell);
  2320. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2321. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2322. if (target->IsNPC())
  2323. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2324. }
  2325. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2326. ((Entity*)target)->AddFlightSpell(luaspell);
  2327. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2328. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2329. }
  2330. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2331. ((Entity*)target)->AddGlideSpell(luaspell);
  2332. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2333. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2334. }
  2335. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2336. ((Entity*)target)->AddSafefallSpell(luaspell);
  2337. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2338. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2339. }
  2340. else
  2341. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2342. }
  2343. else
  2344. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), target->GetName());
  2345. }
  2346. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2347. }
  2348. else if (only_add_spawn && spawn && spawn->IsEntity()) {
  2349. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2350. ((Entity*)spawn)->AddMezSpell(luaspell);
  2351. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2352. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2353. }
  2354. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2355. ((Entity*)spawn)->AddStifleSpell(luaspell);
  2356. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2357. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2358. }
  2359. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2360. ((Entity*)spawn)->AddDazeSpell(luaspell);
  2361. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2362. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2363. }
  2364. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2365. ((Entity*)spawn)->AddStunSpell(luaspell);
  2366. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2367. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2368. }
  2369. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2370. ((Entity*)spawn)->AddRootSpell(luaspell);
  2371. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2372. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2373. }
  2374. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2375. ((Entity*)spawn)->AddFearSpell(luaspell);
  2376. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2377. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2378. }
  2379. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2380. ((Entity*)spawn)->AddWaterwalkSpell(luaspell);
  2381. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2382. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2383. }
  2384. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2385. ((Entity*)spawn)->AddWaterjumpSpell(luaspell);
  2386. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2387. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2388. }
  2389. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2390. ((Entity*)spawn)->AddSnareSpell(luaspell);
  2391. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2392. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2393. }
  2394. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2395. ((Entity*)spawn)->AddFlightSpell(luaspell);
  2396. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2397. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2398. }
  2399. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2400. ((Entity*)spawn)->AddGlideSpell(luaspell);
  2401. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2402. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2403. }
  2404. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2405. ((Entity*)spawn)->AddSafefallSpell(luaspell);
  2406. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2407. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2408. }
  2409. else
  2410. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2411. }
  2412. else
  2413. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), spawn->GetName());
  2414. return 0;
  2415. }
  2416. int EQ2Emu_lua_RemoveControlEffect(lua_State* state) {
  2417. if (!lua_interface)
  2418. return 0;
  2419. Spawn* spawn = lua_interface->GetSpawn(state);
  2420. int8 type = lua_interface->GetInt8Value(state, 2);
  2421. bool only_remove_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2422. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2423. if (spawn && spawn->IsEntity()) {
  2424. if (!only_remove_spawn && luaspell && luaspell->spell) {
  2425. ZoneServer* zone = luaspell->caster->GetZone();
  2426. Spawn* target = 0;
  2427. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2428. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2429. target = zone->GetSpawnByID(luaspell->targets[i]);
  2430. if (target) {
  2431. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2432. ((Entity*)target)->RemoveMezSpell(luaspell);
  2433. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2434. ((Entity*)target)->RemoveStifleSpell(luaspell);
  2435. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2436. ((Entity*)target)->RemoveDazeSpell(luaspell);
  2437. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2438. ((Entity*)target)->RemoveStunSpell(luaspell);
  2439. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2440. ((Entity*)target)->RemoveRootSpell(luaspell);
  2441. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2442. ((Entity*)target)->RemoveFearSpell(luaspell);
  2443. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2444. ((Entity*)target)->RemoveWaterwalkSpell(luaspell);
  2445. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2446. ((Entity*)target)->RemoveWaterjumpSpell(luaspell);
  2447. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2448. ((Entity*)target)->RemoveSnareSpell(luaspell);
  2449. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2450. ((Entity*)target)->RemoveFlightSpell(luaspell);
  2451. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2452. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2453. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2454. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2455. else
  2456. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2457. }
  2458. }
  2459. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2460. }
  2461. else if (only_remove_spawn) {
  2462. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2463. ((Entity*)spawn)->RemoveMezSpell(luaspell);
  2464. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2465. ((Entity*)spawn)->RemoveStifleSpell(luaspell);
  2466. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2467. ((Entity*)spawn)->RemoveDazeSpell(luaspell);
  2468. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2469. ((Entity*)spawn)->RemoveStunSpell(luaspell);
  2470. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2471. ((Entity*)spawn)->RemoveRootSpell(luaspell);
  2472. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2473. ((Entity*)spawn)->RemoveFearSpell(luaspell);
  2474. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2475. ((Entity*)spawn)->RemoveWaterwalkSpell(luaspell);
  2476. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2477. ((Entity*)spawn)->RemoveWaterjumpSpell(luaspell);
  2478. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2479. ((Entity*)spawn)->RemoveSnareSpell(luaspell);
  2480. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2481. ((Entity*)spawn)->RemoveFlightSpell(luaspell);
  2482. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2483. ((Entity*)spawn)->RemoveGlideSpell(luaspell);
  2484. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2485. ((Entity*)spawn)->RemoveSafefallSpell(luaspell);
  2486. else
  2487. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2488. }
  2489. }
  2490. return 0;
  2491. }
  2492. int EQ2Emu_lua_HasControlEffect(lua_State* state) {
  2493. if (!lua_interface)
  2494. return 0;
  2495. Spawn* spawn = lua_interface->GetSpawn(state);
  2496. int8 type = lua_interface->GetInt8Value(state, 2);
  2497. bool hasEffect = false;
  2498. if (!spawn)
  2499. lua_interface->LogError("%s: LUA HasControlEffect error: Could not find spawn.", lua_interface->GetScriptName(state));
  2500. else if (!spawn->IsEntity())
  2501. lua_interface->LogError("%s: LUA HasControlEffect error: spawn %s is not an entity!.", lua_interface->GetScriptName(state), spawn->GetName());
  2502. else if (type < CONTROL_MAX_EFFECTS)
  2503. hasEffect = ((Entity*)spawn)->HasControlEffect(type);
  2504. else
  2505. lua_interface->LogError("%s: LUA HasControlEffect unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2506. lua_interface->SetBooleanValue(state, hasEffect);
  2507. return 1;
  2508. }
  2509. int EQ2Emu_lua_GetBaseAggroRadius(lua_State* state) {
  2510. if (!lua_interface)
  2511. return 0;
  2512. Spawn* spawn = lua_interface->GetSpawn(state);
  2513. float distance = 0.0f;
  2514. if (!spawn)
  2515. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2516. else if (!spawn->IsNPC())
  2517. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2518. else
  2519. distance = ((NPC*)spawn)->GetBaseAggroRadius();
  2520. lua_interface->SetFloatValue(state, distance);
  2521. return 1;
  2522. }
  2523. int EQ2Emu_lua_GetAggroRadius(lua_State* state) {
  2524. if (!lua_interface)
  2525. return 0;
  2526. Spawn* spawn = lua_interface->GetSpawn(state);
  2527. float distance = 0.0f;
  2528. if (!spawn)
  2529. lua_interface->LogError("%s: LUA GetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2530. else if (!spawn->IsNPC())
  2531. lua_interface->LogError("%s: LUA GetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2532. else
  2533. distance = ((NPC*)spawn)->GetAggroRadius();
  2534. lua_interface->SetFloatValue(state, distance);
  2535. return 1;
  2536. }
  2537. int EQ2Emu_lua_SetAggroRadius(lua_State* state) {
  2538. if (!lua_interface)
  2539. return 0;
  2540. Spawn* spawn = lua_interface->GetSpawn(state);
  2541. float distance = lua_interface->GetFloatValue(state, 2);
  2542. bool override = lua_interface->GetBooleanValue(state, 3);
  2543. bool result = false;
  2544. lua_interface->ResetFunctionStack(state);
  2545. if (!spawn)
  2546. lua_interface->LogError("%s: LUA SetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2547. else if (!spawn->IsNPC())
  2548. lua_interface->LogError("%s: LUA SetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2549. else
  2550. {
  2551. ((NPC*)spawn)->SetAggroRadius(distance, override);
  2552. result = true;
  2553. }
  2554. lua_interface->SetBooleanValue(state, result);
  2555. return 1;
  2556. }
  2557. int EQ2Emu_lua_SetIntBase(lua_State* state) {
  2558. if (!lua_interface)
  2559. return 0;
  2560. Spawn* spawn = lua_interface->GetSpawn(state);
  2561. int16 value = lua_interface->GetInt16Value(state, 2);
  2562. if (spawn && spawn->IsEntity()) {
  2563. ((Entity*)spawn)->GetInfoStruct()->set_intel_base(value);
  2564. if (spawn->IsPlayer())
  2565. ((Player*)spawn)->SetCharSheetChanged(true);
  2566. }
  2567. return 0;
  2568. }
  2569. int EQ2Emu_lua_SetAgiBase(lua_State* state) {
  2570. if (!lua_interface)
  2571. return 0;
  2572. Spawn* spawn = lua_interface->GetSpawn(state);
  2573. int16 value = lua_interface->GetInt16Value(state, 2);
  2574. if (spawn && spawn->IsEntity()) {
  2575. ((Entity*)spawn)->GetInfoStruct()->set_agi_base(value);
  2576. if (spawn->IsPlayer())
  2577. ((Player*)spawn)->SetCharSheetChanged(true);
  2578. }
  2579. return 0;
  2580. }
  2581. int EQ2Emu_lua_SetWisBase(lua_State* state) {
  2582. if (!lua_interface)
  2583. return 0;
  2584. Spawn* spawn = lua_interface->GetSpawn(state);
  2585. int16 value = lua_interface->GetInt16Value(state, 2);
  2586. if (spawn && spawn->IsEntity()) {
  2587. ((Entity*)spawn)->GetInfoStruct()->set_wis_base(value);
  2588. if (spawn->IsPlayer())
  2589. ((Player*)spawn)->SetCharSheetChanged(true);
  2590. }
  2591. return 0;
  2592. }
  2593. int EQ2Emu_lua_SetStaBase(lua_State* state) {
  2594. if (!lua_interface)
  2595. return 0;
  2596. Spawn* spawn = lua_interface->GetSpawn(state);
  2597. int16 value = lua_interface->GetInt16Value(state, 2);
  2598. if (spawn && spawn->IsEntity()) {
  2599. ((Entity*)spawn)->GetInfoStruct()->set_sta_base(value);
  2600. if (spawn->IsPlayer())
  2601. ((Player*)spawn)->SetCharSheetChanged(true);
  2602. }
  2603. return 0;
  2604. }
  2605. int EQ2Emu_lua_SetStrBase(lua_State* state) {
  2606. if (!lua_interface)
  2607. return 0;
  2608. Spawn* spawn = lua_interface->GetSpawn(state);
  2609. int16 value = lua_interface->GetInt16Value(state, 2);
  2610. if (spawn && spawn->IsEntity()) {
  2611. ((Entity*)spawn)->GetInfoStruct()->set_str_base(value);
  2612. if (spawn->IsPlayer())
  2613. ((Player*)spawn)->SetCharSheetChanged(true);
  2614. }
  2615. return 0;
  2616. }
  2617. int EQ2Emu_lua_SetDeity(lua_State* state) {
  2618. if (!lua_interface)
  2619. return 0;
  2620. Spawn* spawn = lua_interface->GetSpawn(state);
  2621. int8 value = lua_interface->GetInt8Value(state, 2);
  2622. if (spawn && spawn->IsEntity()) {
  2623. ((Entity*)spawn)->SetDeity(value);
  2624. if (spawn->IsPlayer())
  2625. ((Player*)spawn)->SetCharSheetChanged(true);
  2626. }
  2627. lua_interface->ResetFunctionStack(state);
  2628. return 0;
  2629. }
  2630. int EQ2Emu_lua_GetDeity(lua_State* state) {
  2631. if (!lua_interface)
  2632. return 0;
  2633. Spawn* spawn = lua_interface->GetSpawn(state);
  2634. if (spawn && spawn->IsEntity()) {
  2635. int8 deity = ((Entity*)spawn)->GetDeity();
  2636. lua_interface->SetInt32Value(state, deity);
  2637. return 1;
  2638. }
  2639. return 0;
  2640. }
  2641. int EQ2Emu_lua_SetInt(lua_State* state) {
  2642. if (!lua_interface)
  2643. return 0;
  2644. Spawn* spawn = lua_interface->GetSpawn(state);
  2645. sint32 value = lua_interface->GetSInt32Value(state, 2);
  2646. if (spawn && spawn->IsEntity()) {
  2647. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_INT, value);
  2648. if (spawn->IsPlayer())
  2649. ((Player*)spawn)->SetCharSheetChanged(true);
  2650. }
  2651. return 0;
  2652. }
  2653. int EQ2Emu_lua_SetWis(lua_State* state) {
  2654. if (!lua_interface)
  2655. return 0;
  2656. Spawn* spawn = lua_interface->GetSpawn(state);
  2657. float value = lua_interface->GetFloatValue(state, 2);
  2658. if (spawn && spawn->IsEntity()) {
  2659. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_WIS, value);
  2660. if (spawn->IsPlayer())
  2661. ((Player*)spawn)->SetCharSheetChanged(true);
  2662. }
  2663. return 0;
  2664. }
  2665. int EQ2Emu_lua_SetSta(lua_State* state) {
  2666. if (!lua_interface)
  2667. return 0;
  2668. Spawn* spawn = lua_interface->GetSpawn(state);
  2669. float value = lua_interface->GetFloatValue(state, 2);
  2670. if (spawn && spawn->IsEntity()) {
  2671. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STA, value);
  2672. if (spawn->IsPlayer())
  2673. ((Player*)spawn)->SetCharSheetChanged(true);
  2674. }
  2675. return 0;
  2676. }
  2677. int EQ2Emu_lua_SetStr(lua_State* state) {
  2678. if (!lua_interface)
  2679. return 0;
  2680. Spawn* spawn = lua_interface->GetSpawn(state);
  2681. float value = lua_interface->GetFloatValue(state, 2);
  2682. if (spawn && spawn->IsEntity()) {
  2683. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STR, value);
  2684. if (spawn->IsPlayer())
  2685. ((Player*)spawn)->SetCharSheetChanged(true);
  2686. }
  2687. return 0;
  2688. }
  2689. int EQ2Emu_lua_SetAgi(lua_State* state) {
  2690. if (!lua_interface)
  2691. return 0;
  2692. Spawn* spawn = lua_interface->GetSpawn(state);
  2693. float value = lua_interface->GetFloatValue(state, 2);
  2694. if (spawn && spawn->IsEntity()) {
  2695. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_AGI, value);
  2696. if (spawn->IsPlayer())
  2697. ((Player*)spawn)->SetCharSheetChanged(true);
  2698. }
  2699. return 0;
  2700. }
  2701. int EQ2Emu_lua_GetCurrentHP(lua_State* state) {
  2702. if (!lua_interface)
  2703. return 0;
  2704. Spawn* spawn = lua_interface->GetSpawn(state);
  2705. if (spawn) {
  2706. lua_interface->SetInt32Value(state, spawn->GetHP());
  2707. return 1;
  2708. }
  2709. return 0;
  2710. }
  2711. int EQ2Emu_lua_GetMaxHP(lua_State* state) {
  2712. if (!lua_interface)
  2713. return 0;
  2714. Spawn* spawn = lua_interface->GetSpawn(state);
  2715. if (spawn) {
  2716. lua_interface->SetInt32Value(state, spawn->GetTotalHP());
  2717. return 1;
  2718. }
  2719. return 0;
  2720. }
  2721. int EQ2Emu_lua_GetMaxHPBase(lua_State* state) {
  2722. if (!lua_interface)
  2723. return 0;
  2724. Spawn* spawn = lua_interface->GetSpawn(state);
  2725. if (spawn) {
  2726. lua_interface->SetInt32Value(state, spawn->GetTotalHPBase());
  2727. return 1;
  2728. }
  2729. return 0;
  2730. }
  2731. int EQ2Emu_lua_GetName(lua_State* state) {
  2732. if (!lua_interface)
  2733. return 0;
  2734. Spawn* spawn = lua_interface->GetSpawn(state);
  2735. if (spawn) {
  2736. lua_interface->SetStringValue(state, spawn->GetName());
  2737. return 1;
  2738. }
  2739. return 0;
  2740. }
  2741. int EQ2Emu_lua_GetLevel(lua_State* state) {
  2742. Spawn* spawn = lua_interface->GetSpawn(state);
  2743. if (spawn) {
  2744. lua_interface->SetInt32Value(state, spawn->GetLevel());
  2745. return 1;
  2746. }
  2747. return 0;
  2748. }
  2749. int EQ2Emu_lua_GetCurrentPower(lua_State* state) {
  2750. if (!lua_interface)
  2751. return 0;
  2752. Spawn* spawn = lua_interface->GetSpawn(state);
  2753. if (spawn) {
  2754. lua_interface->SetInt32Value(state, spawn->GetPower());
  2755. return 1;
  2756. }
  2757. return 0;
  2758. }
  2759. int EQ2Emu_lua_GetMaxPower(lua_State* state) {
  2760. if (!lua_interface)
  2761. return 0;
  2762. Spawn* spawn = lua_interface->GetSpawn(state);
  2763. if (spawn) {
  2764. lua_interface->SetInt32Value(state, spawn->GetTotalPower());
  2765. return 1;
  2766. }
  2767. return 0;
  2768. }
  2769. int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) {
  2770. if (!lua_interface)
  2771. return 0;
  2772. Spawn* spawn = lua_interface->GetSpawn(state);
  2773. if (spawn) {
  2774. lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase());
  2775. return 1;
  2776. }
  2777. return 0;
  2778. }
  2779. int EQ2Emu_lua_GetDistance(lua_State* state) {
  2780. if (!lua_interface)
  2781. return 0;
  2782. Spawn* spawn = lua_interface->GetSpawn(state);
  2783. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  2784. bool include_radius = lua_interface->GetInt8Value(state, 3) == 1;
  2785. if (spawn && spawn2) {
  2786. float distance = spawn->GetDistance(spawn2, false, include_radius);
  2787. lua_interface->SetFloatValue(state, distance);
  2788. return 1;
  2789. }
  2790. return 0;
  2791. }
  2792. int EQ2Emu_lua_GetX(lua_State* state) {
  2793. if (!lua_interface)
  2794. return 0;
  2795. Spawn* spawn = lua_interface->GetSpawn(state);
  2796. if (spawn) {
  2797. lua_interface->SetFloatValue(state, spawn->GetX());
  2798. return 1;
  2799. }
  2800. return 0;
  2801. }
  2802. int EQ2Emu_lua_GetY(lua_State* state) {
  2803. if (!lua_interface)
  2804. return 0;
  2805. Spawn* spawn = lua_interface->GetSpawn(state);
  2806. if (spawn) {
  2807. lua_interface->SetFloatValue(state, spawn->GetY());
  2808. return 1;
  2809. }
  2810. return 0;
  2811. }
  2812. int EQ2Emu_lua_GetZ(lua_State* state) {
  2813. if (!lua_interface)
  2814. return 0;
  2815. Spawn* spawn = lua_interface->GetSpawn(state);
  2816. if (spawn) {
  2817. lua_interface->SetFloatValue(state, spawn->GetZ());
  2818. return 1;
  2819. }
  2820. return 0;
  2821. }
  2822. int EQ2Emu_lua_GetHeading(lua_State* state) {
  2823. if (!lua_interface)
  2824. return 0;
  2825. Spawn* spawn = lua_interface->GetSpawn(state);
  2826. if (spawn) {
  2827. lua_interface->SetFloatValue(state, spawn->GetHeading());
  2828. return 1;
  2829. }
  2830. return 0;
  2831. }
  2832. int EQ2Emu_lua_GetModelType(lua_State* state) {
  2833. if (!lua_interface)
  2834. return 0;
  2835. Spawn* spawn = lua_interface->GetSpawn(state);
  2836. if (spawn) {
  2837. lua_interface->SetInt32Value(state, spawn->GetModelType());
  2838. return 1;
  2839. }
  2840. return 0;
  2841. }
  2842. int EQ2Emu_lua_GetSpeed(lua_State* state) {
  2843. if (!lua_interface)
  2844. return 0;
  2845. Spawn* spawn = lua_interface->GetSpawn(state);
  2846. if (spawn) {
  2847. lua_interface->SetFloatValue(state, spawn->GetSpeed());
  2848. return 1;
  2849. }
  2850. return 0;
  2851. }
  2852. int EQ2Emu_lua_HasMoved(lua_State* state) {
  2853. if (!lua_interface)
  2854. return 0;
  2855. Spawn* spawn = lua_interface->GetSpawn(state);
  2856. if (spawn && spawn->IsEntity()) {
  2857. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->HasMoved(false));
  2858. return 1;
  2859. }
  2860. return 0;
  2861. }
  2862. int EQ2Emu_lua_GetInt(lua_State* state) {
  2863. if (!lua_interface)
  2864. return 0;
  2865. Spawn* spawn = lua_interface->GetSpawn(state);
  2866. if (spawn && spawn->IsEntity()) {
  2867. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetInt());
  2868. return 1;
  2869. }
  2870. return 0;
  2871. }
  2872. int EQ2Emu_lua_GetWis(lua_State* state) {
  2873. if (!lua_interface)
  2874. return 0;
  2875. Spawn* spawn = lua_interface->GetSpawn(state);
  2876. if (spawn && spawn->IsEntity()) {
  2877. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWis());
  2878. return 1;
  2879. }
  2880. return 0;
  2881. }
  2882. int EQ2Emu_lua_GetSta(lua_State* state) {
  2883. if (!lua_interface)
  2884. return 0;
  2885. Spawn* spawn = lua_interface->GetSpawn(state);
  2886. if (spawn && spawn->IsEntity()) {
  2887. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetSta());
  2888. return 1;
  2889. }
  2890. return 0;
  2891. }
  2892. int EQ2Emu_lua_GetStr(lua_State* state) {
  2893. if (!lua_interface)
  2894. return 0;
  2895. Spawn* spawn = lua_interface->GetSpawn(state);
  2896. if (spawn && spawn->IsEntity()) {
  2897. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStr());
  2898. return 1;
  2899. }
  2900. return 0;
  2901. }
  2902. int EQ2Emu_lua_GetAgi(lua_State* state) {
  2903. if (!lua_interface)
  2904. return 0;
  2905. Spawn* spawn = lua_interface->GetSpawn(state);
  2906. if (spawn && spawn->IsEntity()) {
  2907. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgi());
  2908. return 1;
  2909. }
  2910. return 0;
  2911. }
  2912. int EQ2Emu_lua_GetIntBase(lua_State* state) {
  2913. if (!lua_interface)
  2914. return 0;
  2915. Spawn* spawn = lua_interface->GetSpawn(state);
  2916. if (spawn && spawn->IsEntity()) {
  2917. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetIntBase());
  2918. return 1;
  2919. }
  2920. return 0;
  2921. }
  2922. int EQ2Emu_lua_GetWisBase(lua_State* state) {
  2923. if (!lua_interface)
  2924. return 0;
  2925. Spawn* spawn = lua_interface->GetSpawn(state);
  2926. if (spawn && spawn->IsEntity()) {
  2927. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWisBase());
  2928. return 1;
  2929. }
  2930. return 0;
  2931. }
  2932. int EQ2Emu_lua_GetStaBase(lua_State* state) {
  2933. if (!lua_interface)
  2934. return 0;
  2935. Spawn* spawn = lua_interface->GetSpawn(state);
  2936. if (spawn && spawn->IsEntity()) {
  2937. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStaBase());
  2938. return 1;
  2939. }
  2940. return 0;
  2941. }
  2942. int EQ2Emu_lua_GetStrBase(lua_State* state) {
  2943. if (!lua_interface)
  2944. return 0;
  2945. Spawn* spawn = lua_interface->GetSpawn(state);
  2946. if (spawn && spawn->IsEntity()) {
  2947. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStrBase());
  2948. return 1;
  2949. }
  2950. return 0;
  2951. }
  2952. int EQ2Emu_lua_GetAgiBase(lua_State* state) {
  2953. if (!lua_interface)
  2954. return 0;
  2955. Spawn* spawn = lua_interface->GetSpawn(state);
  2956. if (spawn && spawn->IsEntity()) {
  2957. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgiBase());
  2958. return 1;
  2959. }
  2960. return 0;
  2961. }
  2962. int EQ2Emu_lua_SetStepComplete(lua_State* state) {
  2963. if (!lua_interface)
  2964. return 0;
  2965. Spawn* player = lua_interface->GetSpawn(state);
  2966. if (!player || !player->IsPlayer()) {
  2967. lua_interface->LogError("%s: LUA SetStepComplete command error: player is not valid", lua_interface->GetScriptName(state));
  2968. return 0;
  2969. }
  2970. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2971. if (quest_id <= 0) {
  2972. lua_interface->LogError("%s: LUA SetStepComplete command error: quest_id is not valid", lua_interface->GetScriptName(state));
  2973. return 0;
  2974. } else if ((((Player*)player)->player_quests.count(quest_id) <= 0)) {
  2975. lua_interface->LogError("%s: LUA SetStepComplete command error: player does not have quest", lua_interface->GetScriptName(state));
  2976. return 0;
  2977. }
  2978. int32 step = lua_interface->GetInt32Value(state, 3);
  2979. if (step > 0) {
  2980. Client* client = player->GetZone()->GetClientBySpawn(player);
  2981. if (client)
  2982. client->AddPendingQuestUpdate(quest_id, step);
  2983. } else {
  2984. lua_interface->LogError("%s: LUA SetStepComplete command error: step is not valid", lua_interface->GetScriptName(state));
  2985. }
  2986. return 0;
  2987. }
  2988. int EQ2Emu_lua_AddStepProgress(lua_State* state) {
  2989. Spawn* player = lua_interface->GetSpawn(state);
  2990. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2991. int32 step = lua_interface->GetInt32Value(state, 3);
  2992. int32 progress = lua_interface->GetInt32Value(state, 4);
  2993. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && progress > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2994. Client* client = player->GetZone()->GetClientBySpawn(player);
  2995. if (client)
  2996. client->AddPendingQuestUpdate(quest_id, step, progress);
  2997. }
  2998. return 0;
  2999. }
  3000. int EQ2Emu_lua_GetTaskGroupStep(lua_State* state) {
  3001. if (!lua_interface)
  3002. return 0;
  3003. Spawn* player = lua_interface->GetSpawn(state);
  3004. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3005. if (player && player->IsPlayer() && quest_id > 0) {
  3006. lua_interface->SetInt32Value(state, ((Player*)player)->GetTaskGroupStep(quest_id));
  3007. return 1;
  3008. }
  3009. return 0;
  3010. }
  3011. int EQ2Emu_lua_QuestStepIsComplete(lua_State* state) {
  3012. if (!lua_interface)
  3013. return 0;
  3014. Spawn* player = lua_interface->GetSpawn(state);
  3015. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3016. int32 step_id = lua_interface->GetInt32Value(state, 3);
  3017. if (player && player->IsPlayer() && quest_id > 0) {
  3018. lua_interface->SetBooleanValue(state, ((Player*)player)->GetQuestStepComplete(quest_id, step_id));
  3019. return 1;
  3020. }
  3021. return 0;
  3022. }
  3023. int EQ2Emu_lua_GetQuestStep(lua_State* state) {
  3024. if (!lua_interface)
  3025. return 0;
  3026. Spawn* player = lua_interface->GetSpawn(state);
  3027. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3028. if (player && player->IsPlayer() && quest_id > 0) {
  3029. lua_interface->SetInt32Value(state, ((Player*)player)->GetQuestStep(quest_id));
  3030. return 1;
  3031. }
  3032. return 0;
  3033. }
  3034. int EQ2Emu_lua_RegisterQuest(lua_State* state) {
  3035. if (!lua_interface)
  3036. return 0;
  3037. Quest* quest = lua_interface->GetQuest(state);
  3038. string name = lua_interface->GetStringValue(state, 2);
  3039. string type = lua_interface->GetStringValue(state, 3);
  3040. string zone = lua_interface->GetStringValue(state, 4);
  3041. int16 level = lua_interface->GetInt16Value(state, 5);
  3042. string description = lua_interface->GetStringValue(state, 6);
  3043. bool load = true;
  3044. if (!quest) {
  3045. lua_interface->LogError("%s: Quest not given in RegisterQuest!", lua_interface->GetScriptName(state));
  3046. load = false;
  3047. }
  3048. if (load && name.length() == 0) {
  3049. lua_interface->LogError("%s: Name not given in RegisterQuest!", lua_interface->GetScriptName(state));
  3050. load = false;
  3051. }
  3052. if (load && type.length() == 0) {
  3053. lua_interface->LogError("%s: Type not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3054. load = false;
  3055. }
  3056. if (load && zone.length() == 0) {
  3057. lua_interface->LogError("%s: Zone not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3058. load = false;
  3059. }
  3060. if (load && description.length() == 0) {
  3061. lua_interface->LogError("%s: Description not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3062. load = false;
  3063. }
  3064. if (load && level == 0) {
  3065. lua_interface->LogError("%s: Level not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3066. load = false;
  3067. }
  3068. if (load)
  3069. quest->RegisterQuest(name, type, zone, level, description);
  3070. return 0;
  3071. }
  3072. int EQ2Emu_lua_SetQuestPrereqLevel(lua_State* state) {
  3073. if (!lua_interface)
  3074. return 0;
  3075. Quest* quest = lua_interface->GetQuest(state);
  3076. if (quest) {
  3077. int8 level = lua_interface->GetInt16Value(state, 2);
  3078. quest->SetPrereqLevel(level);
  3079. }
  3080. return 0;
  3081. }
  3082. int EQ2Emu_lua_AddQuestPrereqQuest(lua_State* state) {
  3083. if (!lua_interface)
  3084. return 0;
  3085. Quest* quest = lua_interface->GetQuest(state);
  3086. if (quest) {
  3087. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3088. quest->AddPrereqQuest(quest_id);
  3089. }
  3090. return 0;
  3091. }
  3092. int EQ2Emu_lua_AddQuestPrereqItem(lua_State* state) {
  3093. if (!lua_interface)
  3094. return 0;
  3095. Quest* quest = lua_interface->GetQuest(state);
  3096. if (quest) {
  3097. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3098. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3099. if (quantity == 0)
  3100. quantity = 1;
  3101. Item* master_item = master_item_list.GetItem(item_id);
  3102. if (master_item) {
  3103. Item* item = new Item(master_item);
  3104. item->details.count = quantity;
  3105. quest->AddPrereqItem(item);
  3106. }
  3107. }
  3108. return 0;
  3109. }
  3110. int EQ2Emu_lua_HasQuest(lua_State* state) {
  3111. if (!lua_interface)
  3112. return 0;
  3113. Spawn* player = lua_interface->GetSpawn(state);
  3114. if(!player || !player->IsPlayer()) {
  3115. lua_interface->LogError("%s: LUA HasQuest command error: player is not valid", lua_interface->GetScriptName(state));
  3116. return 0;
  3117. }
  3118. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3119. if (quest_id > 0) {
  3120. lua_interface->SetBooleanValue(state, (((Player*)player)->player_quests.count(quest_id) > 0));
  3121. return 1;
  3122. } else {
  3123. lua_interface->LogError("%s: LUA HasQuest command error: quest_id is not valid", lua_interface->GetScriptName(state));
  3124. }
  3125. return 0;
  3126. }
  3127. int EQ2Emu_lua_QuestReturnNPC(lua_State* state) {
  3128. if (!lua_interface)
  3129. return 0;
  3130. Quest* quest = lua_interface->GetQuest(state);
  3131. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  3132. if (quest && spawn_id > 0)
  3133. quest->SetQuestReturnNPC(spawn_id);
  3134. return 0;
  3135. }
  3136. int EQ2Emu_lua_AddTimer(lua_State* state) {
  3137. if (!lua_interface)
  3138. return 0;
  3139. Spawn* spawn = lua_interface->GetSpawn(state);
  3140. if (!spawn) {
  3141. lua_interface->LogError("%s: LUA AddTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  3142. return 0;
  3143. }
  3144. int32 time = lua_interface->GetInt32Value(state, 2);
  3145. if (time <= 0) {
  3146. lua_interface->LogError("%s: LUA AddTimer command error: time is not set", lua_interface->GetScriptName(state));
  3147. return 0;
  3148. }
  3149. string function = lua_interface->GetStringValue(state, 3);
  3150. if (function.length() == 0) {
  3151. lua_interface->LogError("%s: LUA AddTimer command error: function is not set", lua_interface->GetScriptName(state));
  3152. return 0;
  3153. }
  3154. int32 max_count = lua_interface->GetInt32Value(state, 4);
  3155. Spawn* player = lua_interface->GetSpawn(state, 5);
  3156. SpawnScriptTimer* timer = new SpawnScriptTimer;
  3157. if ( time < 10)
  3158. time = 10;
  3159. timer->timer = Timer::GetCurrentTime2() + time;
  3160. timer->function = function;
  3161. timer->spawn = spawn->GetID();
  3162. timer->player = player ? player->GetID() : 0;
  3163. if (max_count == 0)
  3164. max_count = 1;
  3165. timer->max_count = max_count;
  3166. timer->current_count = 0;
  3167. spawn->GetZone()->AddSpawnScriptTimer(timer);
  3168. return 0;
  3169. }
  3170. int EQ2Emu_lua_GetQuest(lua_State* state) {
  3171. if (!lua_interface)
  3172. return 0;
  3173. Spawn* player = lua_interface->GetSpawn(state);
  3174. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3175. if (player && player->IsPlayer() && quest_id > 0) {
  3176. lua_interface->SetQuestValue(state, ((Player*)player)->player_quests[quest_id]);
  3177. return 1;
  3178. }
  3179. return 0;
  3180. }
  3181. int EQ2Emu_lua_QuestIsComplete(lua_State* state) {
  3182. if (!lua_interface)
  3183. return 0;
  3184. Spawn* player = lua_interface->GetSpawn(state);
  3185. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3186. if (player && player->IsPlayer() && quest_id > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  3187. Quest* quest = ((Player*)player)->player_quests[quest_id];
  3188. if (quest)
  3189. lua_interface->SetBooleanValue(state, quest->GetCompleted());
  3190. return 1;
  3191. }
  3192. return 0;
  3193. }
  3194. int EQ2Emu_lua_HasCompletedQuest(lua_State* state) {
  3195. if (!lua_interface)
  3196. return 0;
  3197. Spawn* player = lua_interface->GetSpawn(state);
  3198. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3199. if (player && player->IsPlayer() && quest_id > 0) {
  3200. lua_interface->SetBooleanValue(state, (((Player*)player)->GetCompletedQuest(quest_id) != 0));
  3201. return 1;
  3202. }
  3203. return 0;
  3204. }
  3205. int EQ2Emu_lua_ProvidesQuest(lua_State* state) {
  3206. if (!lua_interface)
  3207. return 0;
  3208. Spawn* npc = lua_interface->GetSpawn(state);
  3209. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3210. if (npc && !npc->IsPlayer() && quest_id > 0)
  3211. npc->AddProvidedQuest(quest_id);
  3212. return 0;
  3213. }
  3214. int EQ2Emu_lua_OfferQuest(lua_State* state) {
  3215. if (!lua_interface)
  3216. return 0;
  3217. Spawn* npc = lua_interface->GetSpawn(state);
  3218. Spawn* player = lua_interface->GetSpawn(state, 2);
  3219. int32 quest_id = lua_interface->GetInt32Value(state, 3);
  3220. bool forced = lua_interface->GetBooleanValue(state, 4);
  3221. /* NPC is allowed to be null */
  3222. if (player && player->IsPlayer() && quest_id > 0) {
  3223. Quest* master_quest = master_quest_list.GetQuest(quest_id, false);
  3224. if (master_quest) {
  3225. Client* client = player->GetZone()->GetClientBySpawn(player);
  3226. if (!client) {
  3227. lua_interface->LogError("%s: LUA OfferQuest command error: client is not set", lua_interface->GetScriptName(state));
  3228. }
  3229. Quest* quest = new Quest(master_quest);
  3230. if (!quest) {
  3231. lua_interface->LogError("%s: LUA OfferQuest command error: new Quest() failed.", lua_interface->GetScriptName(state));
  3232. }
  3233. if (client && quest) {
  3234. if (npc)
  3235. quest->SetQuestGiver(npc->GetDatabaseID());
  3236. else
  3237. quest->SetQuestGiver(0);
  3238. client->AddPendingQuest(quest, forced);
  3239. }
  3240. }
  3241. else {
  3242. lua_interface->LogError("%s: LUA OfferQuest command error: failed to get quest %d", lua_interface->GetScriptName(state), quest_id);
  3243. }
  3244. }
  3245. else {
  3246. lua_interface->LogError("%s: LUA OfferQuest command error: player is not set or bad quest id %p %d", lua_interface->GetScriptName(state), player, quest_id);
  3247. }
  3248. return 0;
  3249. }
  3250. int EQ2Emu_lua_AddQuestPrereqClass(lua_State* state) {
  3251. if (!lua_interface)
  3252. return 0;
  3253. Quest* quest = lua_interface->GetQuest(state);
  3254. if (quest) {
  3255. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3256. quest->AddPrereqClass(class_id);
  3257. }
  3258. return 0;
  3259. }
  3260. int EQ2Emu_lua_AddQuestPrereqRace(lua_State* state) {
  3261. if (!lua_interface)
  3262. return 0;
  3263. Quest* quest = lua_interface->GetQuest(state);
  3264. if (quest) {
  3265. int8 race = lua_interface->GetInt8Value(state, 2);
  3266. quest->AddPrereqRace(race);
  3267. }
  3268. return 0;
  3269. }
  3270. int EQ2Emu_lua_AddQuestPrereqModelType(lua_State* state) {
  3271. if (!lua_interface)
  3272. return 0;
  3273. Quest* quest = lua_interface->GetQuest(state);
  3274. if (quest) {
  3275. int16 model_type = lua_interface->GetInt16Value(state, 2);
  3276. quest->AddPrereqModelType(model_type);
  3277. }
  3278. return 0;
  3279. }
  3280. int EQ2Emu_lua_AddQuestPrereqTradeskillLevel(lua_State* state) {
  3281. if (!lua_interface)
  3282. return 0;
  3283. Quest* quest = lua_interface->GetQuest(state);
  3284. if (!quest) {
  3285. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillLevel command error: quest is not valid", lua_interface->GetScriptName(state));
  3286. return 0;
  3287. }
  3288. int8 level = lua_interface->GetInt8Value(state, 2);
  3289. quest->SetPrereqTSLevel(level);
  3290. return 0;
  3291. }
  3292. int EQ2Emu_lua_AddQuestPrereqTradeskillClass(lua_State* state) {
  3293. if (!lua_interface)
  3294. return 0;
  3295. Quest* quest = lua_interface->GetQuest(state);
  3296. if (!quest) {
  3297. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillClass command error: quest is not valid", lua_interface->GetScriptName(state));
  3298. return 0;
  3299. }
  3300. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3301. quest->AddPrereqTradeskillClass(class_id);
  3302. return 0;
  3303. }
  3304. int EQ2Emu_lua_AddQuestPrereqFaction(lua_State* state) {
  3305. if (!lua_interface)
  3306. return 0;
  3307. Quest* quest = lua_interface->GetQuest(state);
  3308. if (quest) {
  3309. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3310. sint32 min = lua_interface->GetSInt32Value(state, 3);
  3311. sint32 max = lua_interface->GetSInt32Value(state, 4);
  3312. quest->AddPrereqFaction(faction_id, min, max);
  3313. }
  3314. return 0;
  3315. }
  3316. int EQ2Emu_lua_AddQuestSelectableRewardItem(lua_State* state) {
  3317. if (!lua_interface)
  3318. return 0;
  3319. Quest* quest = lua_interface->GetQuest(state);
  3320. if (quest) {
  3321. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3322. int8 quantity = lua_interface->GetInt8Value(state, 3);
  3323. if (quantity == 0)
  3324. quantity = 1;
  3325. Item* master_item = master_item_list.GetItem(item_id);
  3326. if (master_item) {
  3327. Item* item = new Item(master_item);
  3328. item->details.count = quantity;
  3329. quest->AddSelectableRewardItem(item);
  3330. }
  3331. }
  3332. return 0;
  3333. }
  3334. int EQ2Emu_lua_HasQuestRewardItem(lua_State* state) {
  3335. if (!lua_interface)
  3336. return 0;
  3337. Quest* quest = lua_interface->GetQuest(state);
  3338. if (quest) {
  3339. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3340. vector<Item*>* items = quest->GetRewardItems();
  3341. if (items) {
  3342. vector<Item*>::iterator itr;
  3343. for (itr = items->begin(); itr != items->end(); itr++) {
  3344. if (*itr && (*itr)->details.item_id == item_id) {
  3345. lua_interface->SetBooleanValue(state, true);
  3346. return 1;
  3347. }
  3348. }
  3349. }
  3350. }
  3351. lua_interface->SetBooleanValue(state, false);
  3352. return 1;
  3353. }
  3354. int EQ2Emu_lua_AddQuestRewardItem(lua_State* state) {
  3355. if (!lua_interface)
  3356. return 0;
  3357. Quest* quest = lua_interface->GetQuest(state);
  3358. if (quest) {
  3359. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3360. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3361. if (quantity == 0)
  3362. quantity = 1;
  3363. Item* master_item = master_item_list.GetItem(item_id);
  3364. if (master_item) {
  3365. Item* item = new Item(master_item);
  3366. item->details.count = quantity;
  3367. quest->AddRewardItem(item);
  3368. }
  3369. }
  3370. return 0;
  3371. }
  3372. int EQ2Emu_lua_AddQuestRewardCoin(lua_State* state) {
  3373. if (!lua_interface)
  3374. return 0;
  3375. Quest* quest = lua_interface->GetQuest(state);
  3376. if (quest) {
  3377. int32 copper = lua_interface->GetInt32Value(state, 2);
  3378. int32 silver = lua_interface->GetInt32Value(state, 3);
  3379. int32 gold = lua_interface->GetInt32Value(state, 4);
  3380. int32 plat = lua_interface->GetInt32Value(state, 5);
  3381. quest->AddRewardCoins(copper, silver, gold, plat);
  3382. }
  3383. return 0;
  3384. }
  3385. int EQ2Emu_lua_AddQuestRewardFaction(lua_State* state) {
  3386. if (!lua_interface)
  3387. return 0;
  3388. Quest* quest = lua_interface->GetQuest(state);
  3389. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3390. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  3391. if (quest && faction_id > 0 && amount != 0)
  3392. quest->AddRewardFaction(faction_id, amount);
  3393. return 0;
  3394. }
  3395. int EQ2Emu_lua_SetQuestRewardStatus(lua_State* state) {
  3396. if (!lua_interface)
  3397. return 0;
  3398. Quest* quest = lua_interface->GetQuest(state);
  3399. if (quest) {
  3400. int32 status = lua_interface->GetInt32Value(state, 2);
  3401. quest->SetRewardStatus(status);
  3402. }
  3403. return 0;
  3404. }
  3405. int EQ2Emu_lua_SetStatusTmpReward(lua_State* state) {
  3406. if (!lua_interface)
  3407. return 0;
  3408. Quest* quest = lua_interface->GetQuest(state);
  3409. if (quest) {
  3410. int32 status = lua_interface->GetInt32Value(state, 2);
  3411. quest->SetStatusTmpReward(status);
  3412. }
  3413. return 0;
  3414. }
  3415. int EQ2Emu_lua_SetCoinTmpReward(lua_State* state) {
  3416. if (!lua_interface)
  3417. return 0;
  3418. Quest* quest = lua_interface->GetQuest(state);
  3419. if (quest) {
  3420. int64 coins = lua_interface->GetInt64Value(state, 2);
  3421. quest->SetCoinTmpReward(coins);
  3422. }
  3423. return 0;
  3424. }
  3425. int EQ2Emu_lua_SetQuestRewardComment(lua_State* state) {
  3426. if (!lua_interface)
  3427. return 0;
  3428. Quest* quest = lua_interface->GetQuest(state);
  3429. if (quest) {
  3430. string comment = lua_interface->GetStringValue(state, 2);
  3431. quest->SetRewardComment(comment);
  3432. }
  3433. return 0;
  3434. }
  3435. int EQ2Emu_lua_SetQuestRewardExp(lua_State* state) {
  3436. if (!lua_interface)
  3437. return 0;
  3438. Quest* quest = lua_interface->GetQuest(state);
  3439. if (quest) {
  3440. int32 exp = lua_interface->GetInt32Value(state, 2);
  3441. quest->SetRewardXP(exp);
  3442. }
  3443. return 0;
  3444. }
  3445. int EQ2Emu_lua_AddQuestStep(lua_State* state) {
  3446. Quest* quest = lua_interface->GetQuest(state);
  3447. if (quest) {
  3448. int32 step = lua_interface->GetInt32Value(state, 2);
  3449. string description = lua_interface->GetStringValue(state, 3);
  3450. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3451. float percentage = lua_interface->GetFloatValue(state, 5);
  3452. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3453. int16 icon = lua_interface->GetInt16Value(state, 7);
  3454. int32 usableitemid = lua_interface->GetInt32Value(state, 8);
  3455. const char* taskgroup = 0;
  3456. if (str_taskgroup.length() > 0)
  3457. taskgroup = str_taskgroup.c_str();
  3458. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_NORMAL, description, 0, quantity, taskgroup, 0, 0, percentage, usableitemid);
  3459. if (quest_step && icon && quantity > 0)
  3460. quest_step->SetIcon(icon);
  3461. }
  3462. return 0;
  3463. }
  3464. int EQ2Emu_lua_AddQuestStepKill(lua_State* state) {
  3465. if (!lua_interface)
  3466. return 0;
  3467. Quest* quest = lua_interface->GetQuest(state);
  3468. if (quest) {
  3469. int32 step = lua_interface->GetInt32Value(state, 2);
  3470. string description = lua_interface->GetStringValue(state, 3);
  3471. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3472. float percentage = lua_interface->GetFloatValue(state, 5);
  3473. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3474. int16 icon = lua_interface->GetInt16Value(state, 7);
  3475. const char* taskgroup = 0;
  3476. if (str_taskgroup.length() > 0)
  3477. taskgroup = str_taskgroup.c_str();
  3478. int32 npc_id = 0;
  3479. vector<int32>* ids = 0;
  3480. int i = 0;
  3481. while ((npc_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3482. if (ids == 0)
  3483. ids = new vector<int32>;
  3484. ids->push_back(npc_id);
  3485. i++;
  3486. }
  3487. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_KILL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3488. if (quest_step && icon > 0 && quantity > 0)
  3489. quest_step->SetIcon(icon);
  3490. if (quest->GetPlayer()) {
  3491. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3492. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3493. }
  3494. safe_delete(ids);
  3495. }
  3496. return 0;
  3497. }
  3498. int EQ2Emu_lua_AddQuestStepChat(lua_State* state) {
  3499. if (!lua_interface)
  3500. return 0;
  3501. Quest* quest = lua_interface->GetQuest(state);
  3502. if (quest) {
  3503. int32 step = lua_interface->GetInt32Value(state, 2);
  3504. string description = lua_interface->GetStringValue(state, 3);
  3505. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3506. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3507. int16 icon = lua_interface->GetInt16Value(state, 6);
  3508. const char* taskgroup = 0;
  3509. if (str_taskgroup.length() > 0)
  3510. taskgroup = str_taskgroup.c_str();
  3511. int32 npc_id = 0;
  3512. vector<int32>* ids = 0;
  3513. int i = 0;
  3514. while ((npc_id = lua_interface->GetInt32Value(state, 7 + i))) {
  3515. if (ids == 0)
  3516. ids = new vector<int32>;
  3517. ids->push_back(npc_id);
  3518. i++;
  3519. }
  3520. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CHAT, description, ids, quantity, taskgroup);
  3521. if (quest_step && icon > 0)
  3522. quest_step->SetIcon(icon);
  3523. if (quest->GetPlayer()) {
  3524. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3525. if(client)
  3526. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3527. }
  3528. safe_delete(ids);
  3529. }
  3530. return 0;
  3531. }
  3532. int EQ2Emu_lua_AddQuestStepObtainItem(lua_State* state) {
  3533. if (!lua_interface)
  3534. return 0;
  3535. Quest* quest = lua_interface->GetQuest(state);
  3536. if (quest) {
  3537. int32 step = lua_interface->GetInt32Value(state, 2);
  3538. string description = lua_interface->GetStringValue(state, 3);
  3539. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3540. float percentage = lua_interface->GetFloatValue(state, 5);
  3541. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3542. int16 icon = lua_interface->GetInt16Value(state, 7);
  3543. const char* taskgroup = 0;
  3544. if (str_taskgroup.length() > 0)
  3545. taskgroup = str_taskgroup.c_str();
  3546. int32 item_id = 0;
  3547. vector<int32>* ids = 0;
  3548. int i = 0;
  3549. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3550. if (ids == 0)
  3551. ids = new vector<int32>;
  3552. ids->push_back(item_id);
  3553. i++;
  3554. }
  3555. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_OBTAIN_ITEM, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3556. if (quest_step && icon > 0 && quantity > 0)
  3557. quest_step->SetIcon(icon);
  3558. if (quest->GetPlayer()) {
  3559. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3560. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3561. }
  3562. safe_delete(ids);
  3563. }
  3564. return 0;
  3565. }
  3566. int EQ2Emu_lua_AddQuestStepLocation(lua_State* state) {
  3567. if (!lua_interface)
  3568. return 0;
  3569. Quest* quest = lua_interface->GetQuest(state);
  3570. if (quest) {
  3571. int32 step = lua_interface->GetInt32Value(state, 2);
  3572. string description = lua_interface->GetStringValue(state, 3);
  3573. float max_variation = lua_interface->GetFloatValue(state, 4);
  3574. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3575. int16 icon = lua_interface->GetInt16Value(state, 6);
  3576. const char* taskgroup = 0;
  3577. if (str_taskgroup.length() > 0)
  3578. taskgroup = str_taskgroup.c_str();
  3579. vector<Location>* locations = 0;
  3580. int i = 7;
  3581. while (true) {
  3582. Location loc;
  3583. loc.x = lua_interface->GetFloatValue(state, i);
  3584. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3585. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3586. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3587. break;
  3588. if (locations == 0)
  3589. locations = new vector<Location>;
  3590. locations->push_back(loc);
  3591. i += 3;
  3592. }
  3593. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3594. if (quest_step && icon > 0)
  3595. quest_step->SetIcon(icon);
  3596. if (quest->GetPlayer()) {
  3597. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3598. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3599. }
  3600. }
  3601. return 0;
  3602. }
  3603. int EQ2Emu_lua_AddQuestUsableItem(lua_State* state) {
  3604. if (!lua_interface)
  3605. return 0;
  3606. Quest* quest = lua_interface->GetQuest(state);
  3607. if (quest) {
  3608. int32 step = lua_interface->GetInt32Value(state, 2);
  3609. string description = lua_interface->GetStringValue(state, 3);
  3610. float max_variation = lua_interface->GetFloatValue(state, 4);
  3611. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3612. int16 icon = lua_interface->GetInt16Value(state, 6);
  3613. const char* taskgroup = 0;
  3614. if (str_taskgroup.length() > 0)
  3615. taskgroup = str_taskgroup.c_str();
  3616. vector<Location>* locations = 0;
  3617. int i = 7;
  3618. while (true) {
  3619. Location loc;
  3620. loc.x = lua_interface->GetFloatValue(state, i);
  3621. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3622. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3623. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3624. break;
  3625. if (locations == 0)
  3626. locations = new vector<Location>;
  3627. locations->push_back(loc);
  3628. i += 3;
  3629. }
  3630. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3631. if (quest_step && icon > 0)
  3632. quest_step->SetIcon(icon);
  3633. if (quest->GetPlayer()) {
  3634. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3635. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3636. }
  3637. }
  3638. return 0;
  3639. }
  3640. int EQ2Emu_lua_AddQuestStepSpell(lua_State* state) {
  3641. Quest* quest = lua_interface->GetQuest(state);
  3642. if (quest) {
  3643. int32 step = lua_interface->GetInt32Value(state, 2);
  3644. string description = lua_interface->GetStringValue(state, 3);
  3645. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3646. float percentage = lua_interface->GetFloatValue(state, 5);
  3647. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3648. int16 icon = lua_interface->GetInt16Value(state, 7);
  3649. const char* taskgroup = 0;
  3650. if (str_taskgroup.length() > 0)
  3651. taskgroup = str_taskgroup.c_str();
  3652. int32 spell_id = 0;
  3653. vector<int32>* ids = 0;
  3654. int i = 0;
  3655. while ((spell_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3656. if (ids == 0)
  3657. ids = new vector<int32>;
  3658. ids->push_back(spell_id);
  3659. i++;
  3660. }
  3661. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_SPELL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3662. if (quest_step && icon > 0 && quantity > 0)
  3663. quest_step->SetIcon(icon);
  3664. if (quest->GetPlayer()) {
  3665. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3666. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3667. }
  3668. safe_delete(ids);
  3669. }
  3670. return 0;
  3671. }
  3672. int EQ2Emu_lua_AddQuestStepCraft(lua_State* state) {
  3673. if (!lua_interface)
  3674. return 0;
  3675. Quest* quest = lua_interface->GetQuest(state);
  3676. if (quest) {
  3677. int32 step = lua_interface->GetInt32Value(state, 2);
  3678. string description = lua_interface->GetStringValue(state, 3);
  3679. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3680. float percentage = lua_interface->GetFloatValue(state, 5);
  3681. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3682. int16 icon = lua_interface->GetInt16Value(state, 7);
  3683. const char* taskgroup = 0;
  3684. if (str_taskgroup.length() > 0)
  3685. taskgroup = str_taskgroup.c_str();
  3686. int32 item_id = 0;
  3687. vector<int32>* ids = 0;
  3688. int i = 0;
  3689. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3690. if (ids == 0)
  3691. ids = new vector<int32>;
  3692. ids->push_back(item_id);
  3693. i++;
  3694. }
  3695. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CRAFT, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3696. if (quest_step && icon > 0 && quantity > 0)
  3697. quest_step->SetIcon(icon);
  3698. if (quest->GetPlayer()) {
  3699. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3700. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3701. }
  3702. safe_delete(ids);
  3703. }
  3704. return 0;
  3705. }
  3706. int EQ2Emu_lua_AddQuestStepHarvest(lua_State* state) {
  3707. if (!lua_interface)
  3708. return 0;
  3709. Quest* quest = lua_interface->GetQuest(state);
  3710. if (quest) {
  3711. int32 step = lua_interface->GetInt32Value(state, 2);
  3712. string description = lua_interface->GetStringValue(state, 3);
  3713. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3714. float percentage = lua_interface->GetFloatValue(state, 5);
  3715. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3716. int16 icon = lua_interface->GetInt16Value(state, 7);
  3717. const char* taskgroup = 0;
  3718. if (str_taskgroup.length() > 0)
  3719. taskgroup = str_taskgroup.c_str();
  3720. int32 item_id = 0;
  3721. vector<int32>* ids = 0;
  3722. int i = 0;
  3723. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3724. if (ids == 0)
  3725. ids = new vector<int32>;
  3726. ids->push_back(item_id);
  3727. i++;
  3728. }
  3729. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_HARVEST, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3730. if (quest_step && icon > 0 && quantity > 0)
  3731. quest_step->SetIcon(icon);
  3732. if (quest->GetPlayer()) {
  3733. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3734. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3735. }
  3736. safe_delete(ids);
  3737. }
  3738. return 0;
  3739. }
  3740. int EQ2Emu_lua_SetQuestCompleteAction(lua_State* state) {
  3741. if (!lua_interface)
  3742. return 0;
  3743. Quest* quest = lua_interface->GetQuest(state);
  3744. if (quest) {
  3745. string action = lua_interface->GetStringValue(state, 2);
  3746. if (action.length() > 0)
  3747. quest->SetCompleteAction(action);
  3748. }
  3749. return 0;
  3750. }
  3751. int EQ2Emu_lua_AddQuestStepCompleteAction(lua_State* state) {
  3752. if (!lua_interface)
  3753. return 0;
  3754. Quest* quest = lua_interface->GetQuest(state);
  3755. if (quest) {
  3756. int32 step = lua_interface->GetInt32Value(state, 2);
  3757. string action = lua_interface->GetStringValue(state, 3);
  3758. if (step > 0 && action.length() > 0)
  3759. quest->AddCompleteAction(step, action);
  3760. }
  3761. return 0;
  3762. }
  3763. int EQ2Emu_lua_AddQuestStepProgressAction(lua_State* state) {
  3764. if (!lua_interface)
  3765. return 0;
  3766. Quest* quest = lua_interface->GetQuest(state);
  3767. if (quest) {
  3768. int32 step = lua_interface->GetInt32Value(state, 2);
  3769. string action = lua_interface->GetStringValue(state, 3);
  3770. if (step > 0 && action.length() > 0)
  3771. quest->AddProgressAction(step, action);
  3772. }
  3773. return 0;
  3774. }
  3775. int EQ2Emu_lua_UpdateQuestDescription(lua_State* state) {
  3776. if (!lua_interface)
  3777. return 0;
  3778. Quest* quest = lua_interface->GetQuest(state);
  3779. string description = lua_interface->GetStringValue(state, 2);
  3780. if (quest && description.length() > 0)
  3781. quest->SetDescription(description);
  3782. return 0;
  3783. }
  3784. int EQ2Emu_lua_SetCompletedDescription(lua_State* state) {
  3785. if (!lua_interface)
  3786. return 0;
  3787. Quest* quest = lua_interface->GetQuest(state);
  3788. string description = lua_interface->GetStringValue(state, 2);
  3789. if (quest && description.length() > 0)
  3790. quest->SetCompletedDescription(description);
  3791. return 0;
  3792. }
  3793. int EQ2Emu_lua_UpdateQuestTaskGroupDescription(lua_State* state) {
  3794. if (!lua_interface)
  3795. return 0;
  3796. Quest* quest = lua_interface->GetQuest(state);
  3797. int32 step = lua_interface->GetInt32Value(state, 2);
  3798. string description = lua_interface->GetStringValue(state, 3);
  3799. bool display_bullets = (lua_interface->GetInt8Value(state, 4) == 1);
  3800. if (quest && step > 0 && description.length() > 0) {
  3801. quest->SetTaskGroupDescription(step, description, display_bullets);
  3802. /* if (quest->GetPlayer()) {
  3803. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3804. if (client)
  3805. client->SendQuestUpdateStep(quest, step, false);
  3806. }*/
  3807. }
  3808. return 0;
  3809. }
  3810. int EQ2Emu_lua_UpdateQuestStepDescription(lua_State* state) {
  3811. if (!lua_interface)
  3812. return 0;
  3813. Quest* quest = lua_interface->GetQuest(state);
  3814. int32 step = lua_interface->GetInt32Value(state, 2);
  3815. string description = lua_interface->GetStringValue(state, 3);
  3816. if (quest && step > 0 && description.length() > 0) {
  3817. quest->SetStepDescription(step, description);
  3818. /*if (quest->GetPlayer()) {
  3819. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3820. if (client)
  3821. client->SendQuestUpdateStepImmediately(quest, step);
  3822. }*/
  3823. }
  3824. return 0;
  3825. }
  3826. int EQ2Emu_lua_UpdateQuestZone(lua_State* state) {
  3827. Quest* quest = lua_interface->GetQuest(state);
  3828. string zone = lua_interface->GetStringValue(state, 2);
  3829. if (quest && zone.length() > 0)
  3830. quest->SetZone(zone);
  3831. return 0;
  3832. }
  3833. int EQ2Emu_lua_GiveQuestReward(lua_State* state) {
  3834. if (!lua_interface)
  3835. return 0;
  3836. Quest* quest = lua_interface->GetQuest(state);
  3837. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  3838. lua_interface->ResetFunctionStack(state);
  3839. if (quest && spawn) {
  3840. if (spawn->IsPlayer()) {
  3841. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3842. if (client)
  3843. {
  3844. client->AddPendingQuestAcceptReward(quest);
  3845. client->AddPendingQuestReward(quest);
  3846. }
  3847. }
  3848. }
  3849. return 0;
  3850. }
  3851. int EQ2Emu_lua_Harvest(lua_State* state) {
  3852. if (!lua_interface)
  3853. return 0;
  3854. Spawn* player = lua_interface->GetSpawn(state);
  3855. Spawn* node = lua_interface->GetSpawn(state, 2);
  3856. if (player && node && player->IsPlayer() && node->IsGroundSpawn()) {
  3857. Client* client = player->GetZone()->GetClientBySpawn(player);
  3858. if (client) {
  3859. LogWrite(MISC__TODO, 1, "TODO", "Cancel harvest if skill insufficient; Func: %s, Line: %i", __FUNCTION__, __LINE__);
  3860. ((GroundSpawn*)node)->ProcessHarvest(client);
  3861. if (((GroundSpawn*)node)->GetNumberHarvests() == 0)
  3862. player->GetZone()->RemoveSpawn(node, true);
  3863. }
  3864. }
  3865. else if (player && player->IsPlayer()) {
  3866. Client* client = player->GetZone()->GetClientBySpawn(player);
  3867. if (client)
  3868. client->Message(CHANNEL_COLOR_RED, "Invalid target for this spell.");
  3869. }
  3870. return 0;
  3871. }
  3872. int EQ2Emu_lua_Bind(lua_State* state) {
  3873. if (!lua_interface)
  3874. return 0;
  3875. Spawn* spawn = lua_interface->GetSpawn(state);
  3876. int32 zone_id = lua_interface->GetInt32Value(state, 2);
  3877. float x = lua_interface->GetFloatValue(state, 3);
  3878. float y = lua_interface->GetFloatValue(state, 4);
  3879. float z = lua_interface->GetFloatValue(state, 5);
  3880. float h = lua_interface->GetFloatValue(state, 6);
  3881. if (!spawn) {
  3882. lua_interface->LogError("%s: LUA Bind command error: spawn is not valid", lua_interface->GetScriptName(state));
  3883. return 0;
  3884. }
  3885. if (!spawn->IsPlayer()) {
  3886. lua_interface->LogError("%s: LUA Bind command error: spawn is not a player", lua_interface->GetScriptName(state));
  3887. return 0;
  3888. }
  3889. if (zone_id == 0) {
  3890. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3891. if (!client) {
  3892. lua_interface->LogError("%s: LUA Bind command error: unable to get client from spawn", lua_interface->GetScriptName(state));
  3893. return 0;
  3894. }
  3895. if (!client->Bind())
  3896. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to set bind point.");
  3897. }
  3898. else {
  3899. Player* player = (Player*)spawn;
  3900. player->GetPlayerInfo()->SetBindZone(zone_id);
  3901. player->GetPlayerInfo()->SetBindX(x);
  3902. player->GetPlayerInfo()->SetBindY(y);
  3903. player->GetPlayerInfo()->SetBindZ(z);
  3904. player->GetPlayerInfo()->SetBindHeading(h);
  3905. }
  3906. return 0;
  3907. }
  3908. int EQ2Emu_lua_Gate(lua_State* state) {
  3909. if (!lua_interface)
  3910. return 0;
  3911. Spawn* spawn = lua_interface->GetSpawn(state);
  3912. if (spawn) {
  3913. if (spawn->IsPlayer()) {
  3914. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3915. if (client) {
  3916. if (!client->Gate())
  3917. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to gate.");
  3918. }
  3919. }
  3920. }
  3921. return 0;
  3922. }
  3923. int EQ2Emu_lua_IsBindAllowed(lua_State* state) {
  3924. if (!lua_interface)
  3925. return 0;
  3926. bool ret = false;
  3927. Spawn* spawn = lua_interface->GetSpawn(state);
  3928. if (spawn) {
  3929. if (spawn->IsPlayer()) {
  3930. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3931. if (client)
  3932. ret = client->BindAllowed();
  3933. }
  3934. }
  3935. lua_interface->SetBooleanValue(state, ret);
  3936. return 1;
  3937. }
  3938. int EQ2Emu_lua_IsGateAllowed(lua_State* state) {
  3939. if (!lua_interface)
  3940. return 0;
  3941. bool ret = false;
  3942. Spawn* spawn = lua_interface->GetSpawn(state);
  3943. if (spawn) {
  3944. if (spawn->IsPlayer()) {
  3945. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3946. if (client)
  3947. ret = client->GateAllowed();
  3948. }
  3949. }
  3950. lua_interface->SetBooleanValue(state, ret);
  3951. return 1;
  3952. }
  3953. int EQ2Emu_lua_IsAlive(lua_State* state) {
  3954. Spawn* spawn = lua_interface->GetSpawn(state);
  3955. if (spawn) {
  3956. lua_interface->SetBooleanValue(state, spawn->Alive());
  3957. return 1;
  3958. }
  3959. return 0;
  3960. }
  3961. int EQ2Emu_lua_IsInCombat(lua_State* state) {
  3962. if (!lua_interface)
  3963. return 0;
  3964. Spawn* spawn = lua_interface->GetSpawn(state);
  3965. if (spawn && spawn->IsEntity()) {
  3966. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->EngagedInCombat());
  3967. return 1;
  3968. }
  3969. return 0;
  3970. }
  3971. int EQ2Emu_lua_SendMessage(lua_State* state) {
  3972. Spawn* spawn = lua_interface->GetSpawn(state);
  3973. string message = lua_interface->GetStringValue(state, 2);
  3974. string color_str = lua_interface->GetStringValue(state, 3);
  3975. int8 color = CHANNEL_NARRATIVE;
  3976. if (spawn && spawn->IsPlayer() && message.length() > 0) {
  3977. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3978. if (client) {
  3979. if (color_str.length() > 0) {
  3980. // leave for backwards compat, but all future should just use the number
  3981. if (strncasecmp(color_str.c_str(), "red", 3) == 0)
  3982. color = CHANNEL_COLOR_RED;
  3983. else if (strncasecmp(color_str.c_str(), "yellow", 6) == 0)
  3984. color = CHANNEL_COLOR_YELLOW;
  3985. else
  3986. {
  3987. // use a number to specify the channel as per Commands/Commands.h defines
  3988. color = (int8)atoul(color_str.c_str());
  3989. }
  3990. }
  3991. client->SimpleMessage(color, message.c_str());
  3992. }
  3993. }
  3994. return 0;
  3995. }
  3996. int EQ2Emu_lua_SendPopUpMessage(lua_State* state) {
  3997. Spawn* spawn = lua_interface->GetSpawn(state);
  3998. string message = lua_interface->GetStringValue(state, 2);
  3999. int8 red = lua_interface->GetInt8Value(state, 3);
  4000. int8 green = lua_interface->GetInt8Value(state, 4);
  4001. int8 blue = lua_interface->GetInt8Value(state, 5);
  4002. if (!spawn) {
  4003. lua_interface->LogError("%s: LUA SendPopUpMessage command error: Spawn is not valid.", lua_interface->GetScriptName(state));
  4004. return 0;
  4005. }
  4006. int32 words = ::CountWordsInString(message.c_str());
  4007. if (words < 5)
  4008. words = 5;
  4009. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4010. if (client)
  4011. client->SendPopupMessage(10, message.c_str(), "ui_harvested_normal", words, red, green, blue);
  4012. return 0;
  4013. }
  4014. int EQ2Emu_lua_SetServerControlFlag(lua_State* state) {
  4015. Spawn* spawn = lua_interface->GetSpawn(state);
  4016. int8 param = lua_interface->GetInt8Value(state, 2);
  4017. int8 param_value = lua_interface->GetInt8Value(state, 3);
  4018. int8 value = lua_interface->GetInt8Value(state, 4);
  4019. if (spawn && spawn->IsPlayer() && (param >= 1 && param <= 5)) {
  4020. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4021. if (client) {
  4022. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  4023. switch (param) {
  4024. case 1: {
  4025. packet->setDataByName("parameter1", param_value);
  4026. break;
  4027. }
  4028. case 2: {
  4029. packet->setDataByName("parameter2", param_value);
  4030. break;
  4031. }
  4032. case 3: {
  4033. packet->setDataByName("parameter3", param_value);
  4034. break;
  4035. }
  4036. case 4: {
  4037. packet->setDataByName("parameter4", param_value);
  4038. break;
  4039. }
  4040. case 5: {
  4041. packet->setDataByName("parameter5", param_value);
  4042. break;
  4043. }
  4044. }
  4045. packet->setDataByName("value", value);
  4046. client->QueuePacket(packet->serialize());
  4047. safe_delete(packet);
  4048. }
  4049. }
  4050. return 0;
  4051. }
  4052. int EQ2Emu_lua_ToggleTracking(lua_State* state) {
  4053. Spawn* spawn = lua_interface->GetSpawn(state);
  4054. if (spawn && spawn->IsPlayer()) {
  4055. if (((Player*)spawn)->GetIsTracking())
  4056. spawn->GetZone()->AddPlayerTracking((Player*)spawn);
  4057. else
  4058. spawn->GetZone()->RemovePlayerTracking((Player*)spawn, TRACKING_STOP);
  4059. }
  4060. return 0;
  4061. }
  4062. int EQ2Emu_lua_AddPrimaryEntityCommand(lua_State* state) {
  4063. Spawn* player = lua_interface->GetSpawn(state);
  4064. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  4065. string name = lua_interface->GetStringValue(state, 3);
  4066. float distance = lua_interface->GetFloatValue(state, 4);
  4067. string command = lua_interface->GetStringValue(state, 5);
  4068. string error_text = lua_interface->GetStringValue(state, 6);
  4069. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  4070. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  4071. bool denyListDefault = (lua_interface->GetInt8Value(state, 9) == 1);
  4072. if (spawn) {
  4073. if (distance == 0)
  4074. distance = 10.0f;
  4075. if (command.length() == 0)
  4076. command = name;
  4077. if (command.length() < 1 && name.length() < 1)
  4078. {
  4079. // have to run this first to send a 'blank' default command, then remove all commands from the list
  4080. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  4081. spawn->RemovePrimaryCommands();
  4082. }
  4083. else
  4084. {
  4085. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual, denyListDefault, (player && player->IsPlayer()) ? (Player*)player : NULL);
  4086. }
  4087. }
  4088. return 0;
  4089. }
  4090. int EQ2Emu_lua_HasSpell(lua_State* state) {
  4091. if (!lua_interface)
  4092. return 0;
  4093. Spawn* player = lua_interface->GetSpawn(state);
  4094. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4095. int16 tier = lua_interface->GetInt16Value(state, 3);
  4096. if (player && player->IsPlayer()) {
  4097. lua_interface->SetBooleanValue(state, ((Player*)player)->HasSpell(spellid, tier, true));
  4098. return 1;
  4099. }
  4100. return 0;
  4101. }
  4102. int EQ2Emu_lua_AddSpellBookEntry(lua_State* state) {
  4103. if (!lua_interface)
  4104. return 0;
  4105. Spawn* player = lua_interface->GetSpawn(state);
  4106. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4107. int16 tier = lua_interface->GetInt16Value(state, 3);
  4108. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  4109. bool add_silently = lua_interface->GetBooleanValue(state, 4);
  4110. bool add_to_hotbar = true;
  4111. if (num_args > 4) {
  4112. add_to_hotbar = lua_interface->GetBooleanValue(state, 5);
  4113. }
  4114. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4115. if (player && spell && player->IsPlayer()) {
  4116. Client* client = player->GetClient();
  4117. if (client) {
  4118. if (!client->GetPlayer()->HasSpell(spellid, tier - 1, true))
  4119. {
  4120. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4121. client->GetPlayer()->AddSpellBookEntry(spellid, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4122. client->GetPlayer()->UnlockSpell(spell);
  4123. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4124. }
  4125. else
  4126. {
  4127. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4128. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  4129. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  4130. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4131. client->GetPlayer()->UnlockSpell(spell);
  4132. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4133. }
  4134. //if (client ) {
  4135. // ((Player*)player)->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), ((Player*)player)->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4136. EQ2Packet* outapp = ((Player*)player)->GetSpellBookUpdatePacket(client->GetVersion());
  4137. if (outapp)
  4138. client->QueuePacket(outapp);
  4139. }
  4140. }
  4141. return 0;
  4142. }
  4143. int EQ2Emu_lua_HasFreeSlot(lua_State* state) {
  4144. if (!lua_interface)
  4145. return 0;
  4146. Spawn* player = lua_interface->GetSpawn(state);
  4147. if (player && player->IsPlayer()) {
  4148. lua_interface->SetBooleanValue(state, ((Player*)player)->item_list.HasFreeSlot());
  4149. return 1;
  4150. }
  4151. return 0;
  4152. }
  4153. int EQ2Emu_lua_Attack(lua_State* state) {
  4154. if (lua_interface) {
  4155. Spawn* npc = lua_interface->GetSpawn(state);
  4156. Spawn* player = lua_interface->GetSpawn(state, 2);
  4157. if (npc && player && npc->IsNPC() && player->IsPlayer())
  4158. ((NPC*)npc)->AddHate((Entity*)player, 100);
  4159. }
  4160. return 0;
  4161. }
  4162. int EQ2Emu_lua_ApplySpellVisual(lua_State* state) {
  4163. if (lua_interface) {
  4164. Spawn* target = lua_interface->GetSpawn(state);
  4165. int32 spell_visual = lua_interface->GetInt32Value(state, 2);
  4166. if (target && target->GetZone())
  4167. target->GetZone()->SendCastSpellPacket(spell_visual, target);
  4168. }
  4169. return 0;
  4170. }
  4171. int EQ2Emu_lua_HasCollectionsToHandIn(lua_State* state) {
  4172. Spawn* player;
  4173. if (lua_interface) {
  4174. player = lua_interface->GetSpawn(state);
  4175. if (player && player->IsPlayer()) {
  4176. lua_interface->SetBooleanValue(state, ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn());
  4177. return 1;
  4178. }
  4179. }
  4180. return 0;
  4181. }
  4182. int EQ2Emu_lua_HandInCollections(lua_State* state) {
  4183. Spawn* player;
  4184. Client* client;
  4185. if (lua_interface) {
  4186. player = lua_interface->GetSpawn(state);
  4187. if (player && ((Player*)player)->IsPlayer() && ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn())
  4188. if ((client = player->GetZone()->GetClientBySpawn(player)))
  4189. client->HandInCollections();
  4190. }
  4191. return 0;
  4192. }
  4193. int EQ2Emu_lua_UseWidget(lua_State* state) {
  4194. Spawn* widget;
  4195. if (lua_interface) {
  4196. widget = lua_interface->GetSpawn(state);
  4197. if (widget && widget->IsWidget())
  4198. ((Widget*)widget)->HandleUse(nullptr, "");
  4199. }
  4200. return 0;
  4201. }
  4202. int EQ2Emu_lua_SetSpellList(lua_State* state) {
  4203. Spawn* spawn = 0;
  4204. int32 primary_list = 0;
  4205. int32 secondary_list = 0;
  4206. if (lua_interface) {
  4207. spawn = lua_interface->GetSpawn(state);
  4208. primary_list = lua_interface->GetInt32Value(state, 2);
  4209. secondary_list = lua_interface->GetInt32Value(state, 3);
  4210. if (!spawn->IsNPC()) {
  4211. lua_interface->LogError("%s: LUA SetSpellList command error: Spawn was not a valid NPC", lua_interface->GetScriptName(state));
  4212. return 0;
  4213. }
  4214. NPC* npc = (NPC*)spawn;
  4215. npc->SetPrimarySpellList(primary_list);
  4216. npc->SetSecondarySpellList(secondary_list);
  4217. npc->SetSpells(npc->GetZone()->GetNPCSpells(npc->GetPrimarySpellList(), npc->GetSecondarySpellList()));
  4218. }
  4219. return 0;
  4220. }
  4221. int EQ2Emu_lua_GetPet(lua_State* state) {
  4222. if (!lua_interface)
  4223. return 0;
  4224. Spawn* spawn = lua_interface->GetSpawn(state);
  4225. if (spawn) {
  4226. if (spawn->IsEntity() && ((Entity*)spawn)->GetPet()) {
  4227. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetPet());
  4228. return 1;
  4229. }
  4230. }
  4231. return 0;
  4232. }
  4233. int EQ2Emu_lua_GetCharmedPet(lua_State* state) {
  4234. if (!lua_interface)
  4235. return 0;
  4236. Spawn* spawn = lua_interface->GetSpawn(state);
  4237. if (spawn) {
  4238. if (spawn->IsEntity() && ((Entity*)spawn)->GetCharmedPet()) {
  4239. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCharmedPet());
  4240. return 1;
  4241. }
  4242. }
  4243. return 0;
  4244. }
  4245. int EQ2Emu_lua_GetDeityPet(lua_State* state) {
  4246. if (!lua_interface)
  4247. return 0;
  4248. Spawn* spawn = lua_interface->GetSpawn(state);
  4249. if (spawn) {
  4250. if (spawn->IsEntity() && ((Entity*)spawn)->GetDeityPet()) {
  4251. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetDeityPet());
  4252. return 1;
  4253. }
  4254. }
  4255. return 0;
  4256. }
  4257. int EQ2Emu_lua_GetCosmeticPet(lua_State* state) {
  4258. if (!lua_interface)
  4259. return 0;
  4260. Spawn* spawn = lua_interface->GetSpawn(state);
  4261. if (spawn) {
  4262. if (spawn->IsEntity() && ((Entity*)spawn)->GetCosmeticPet()) {
  4263. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCosmeticPet());
  4264. return 1;
  4265. }
  4266. }
  4267. return 0;
  4268. }
  4269. int EQ2Emu_lua_Charm(lua_State* state) {
  4270. if (!lua_interface)
  4271. return 0;
  4272. Spawn* owner = lua_interface->GetSpawn(state);
  4273. Spawn* pet = lua_interface->GetSpawn(state, 2);
  4274. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4275. if (!luaspell) {
  4276. lua_interface->LogError("%s: LUA Charm command error: Spell is not valid, charm can only be used in spell scripts.", lua_interface->GetScriptName(state));
  4277. return 0;
  4278. }
  4279. if (owner && pet && owner->IsEntity() && pet->IsNPC()) {
  4280. ((Entity*)owner)->SetCharmedPet((Entity*)pet);
  4281. pet->SetPet(true);
  4282. ((NPC*)pet)->SetPetType(PET_TYPE_CHARMED);
  4283. ((NPC*)pet)->SetOwner((Entity*)owner);
  4284. // If owner is player and player does not have a summoned pet set the players charsheet
  4285. if (owner->IsPlayer() && !((Entity*)owner)->GetPet()) {
  4286. Player* player = (Player*)owner;
  4287. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4288. player->GetInfoStruct()->set_pet_name(std::string(pet->GetName()));
  4289. player->GetInfoStruct()->set_pet_movement(2);
  4290. player->GetInfoStruct()->set_pet_behavior(3);
  4291. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4292. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4293. // Make sure the values get sent to the client
  4294. player->SetCharSheetChanged(true);
  4295. }
  4296. // Clear the spawns script so the charmed mob doesn't try to do anything like random walks
  4297. pet->SetSpawnScript("");
  4298. // Set faction to the same as the owner
  4299. pet->SetFactionID(owner->GetFactionID());
  4300. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4301. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4302. // Clear hate list
  4303. ((NPC*)pet)->Brain()->ClearHate();
  4304. // Set the brain to a pet brain
  4305. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4306. }
  4307. return 0;
  4308. }
  4309. int EQ2Emu_lua_GetGroup(lua_State* state) {
  4310. if (!lua_interface)
  4311. return 0;
  4312. Spawn* spawn = lua_interface->GetSpawn(state);
  4313. if (!spawn) {
  4314. lua_interface->LogError("%s: LUA GetGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  4315. return 0;
  4316. }
  4317. vector<Spawn*> groupMembers;
  4318. if (!spawn->IsPlayer() && spawn->HasSpawnGroup()) {
  4319. groupMembers = *spawn->GetSpawnGroup();
  4320. }
  4321. else if (spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo()) {
  4322. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4323. deque<GroupMemberInfo*>::iterator itr;
  4324. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)spawn)->GetGroupMemberInfo()->group_id);
  4325. if (group)
  4326. {
  4327. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4328. deque<GroupMemberInfo*>* members = group->GetMembers();
  4329. GroupMemberInfo* info = 0;
  4330. for (itr = members->begin(); itr != members->end(); itr++) {
  4331. info = *itr;
  4332. if (info->client)
  4333. groupMembers.push_back(info->client->GetPlayer());
  4334. }
  4335. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4336. }
  4337. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4338. }
  4339. else
  4340. return 0;
  4341. lua_createtable(state, groupMembers.size(), 0);
  4342. int newTable = lua_gettop(state);
  4343. for (int32 i = 0; i < groupMembers.size(); i++) {
  4344. lua_interface->SetSpawnValue(state, groupMembers.at(i));
  4345. lua_rawseti(state, newTable, i + 1);
  4346. }
  4347. return 1;
  4348. }
  4349. int EQ2Emu_lua_CreateOptionWindow(lua_State* state) {
  4350. if (!lua_interface)
  4351. return 0;
  4352. vector<OptionWindowOption>* option_window = new vector<OptionWindowOption>();
  4353. lua_interface->SetOptionWindowValue(state, option_window);
  4354. return 1;
  4355. }
  4356. int EQ2Emu_lua_AddOptionWindowOption(lua_State* state) {
  4357. if (!lua_interface)
  4358. return 0;
  4359. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4360. if (option_window) {
  4361. OptionWindowOption option_window_option;
  4362. option_window_option.optionName = lua_interface->GetStringValue(state, 2);
  4363. option_window_option.optionDescription = lua_interface->GetStringValue(state, 3);
  4364. option_window_option.optionIconSheet = lua_interface->GetInt32Value(state, 4);
  4365. option_window_option.optionIconID = lua_interface->GetInt16Value(state, 5);
  4366. option_window_option.optionCommand = lua_interface->GetStringValue(state, 6);
  4367. option_window_option.optionConfirmTitle = lua_interface->GetStringValue(state, 7);
  4368. if (option_window_option.optionName.length() > 0 && option_window_option.optionDescription.length() > 0)
  4369. option_window->push_back(option_window_option);
  4370. }
  4371. return 0;
  4372. }
  4373. int EQ2Emu_lua_SendOptionWindow(lua_State* state) {
  4374. if (!lua_interface)
  4375. return 0;
  4376. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4377. Spawn* player = lua_interface->GetSpawn(state, 2);
  4378. string window_title = lua_interface->GetStringValue(state, 3);
  4379. string cancel_command = lua_interface->GetStringValue(state, 4);
  4380. Client* client = player->GetZone()->GetClientBySpawn(player);
  4381. if (option_window && window_title.length() > 0 && client) {
  4382. PacketStruct* packet = configReader.getStruct("WS_SelectTradeskill", client->GetVersion());
  4383. if (!packet)
  4384. return 0;
  4385. packet->setDataByName("title_text", window_title.c_str());
  4386. if (cancel_command.length() > 0)
  4387. packet->setDataByName("command_text_cancel", cancel_command.c_str());
  4388. packet->setArrayLengthByName("num_selections", option_window->size());
  4389. vector<OptionWindowOption>::iterator itr;
  4390. int8 i = 0;
  4391. for (itr = option_window->begin(); itr != option_window->end(); itr++) {
  4392. OptionWindowOption opt = *itr;
  4393. packet->setArrayDataByName("tradeskill_name", opt.optionName.c_str(), i);
  4394. packet->setArrayDataByName("tradeskill_description", opt.optionDescription.c_str(), i);
  4395. packet->setArrayDataByName("icon_sheet", opt.optionIconSheet, i);
  4396. packet->setArrayDataByName("icon_id", opt.optionIconID, i);
  4397. if (opt.optionCommand.length() > 0)
  4398. packet->setArrayDataByName("command_text", opt.optionCommand.c_str(), i);
  4399. if (opt.optionConfirmTitle.length() > 0)
  4400. packet->setArrayDataByName("confirm_window_title", opt.optionConfirmTitle.c_str(), i);
  4401. i++;
  4402. }
  4403. client->QueuePacket(packet->serialize());
  4404. safe_delete(option_window);
  4405. safe_delete(packet);
  4406. }
  4407. return 0;
  4408. }
  4409. int EQ2Emu_lua_GetTradeskillClass(lua_State* state) {
  4410. if (!lua_interface)
  4411. return 0;
  4412. Spawn* spawn = lua_interface->GetSpawn(state);
  4413. if (spawn) {
  4414. lua_interface->SetInt32Value(state, spawn->GetTradeskillClass());
  4415. return 1;
  4416. }
  4417. else
  4418. lua_interface->LogError("%s: LUA GetTradeskillClass command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4419. return 0;
  4420. }
  4421. int EQ2Emu_lua_GetTradeskillLevel(lua_State* state) {
  4422. if (!lua_interface)
  4423. return 0;
  4424. Spawn* spawn = lua_interface->GetSpawn(state);
  4425. if (spawn) {
  4426. lua_interface->SetInt32Value(state, spawn->GetTSLevel());
  4427. return 1;
  4428. }
  4429. else
  4430. lua_interface->LogError("%s: LUA GetTradeskillLevel command error: Spawns was not valid", lua_interface->GetScriptName(state));
  4431. return 0;
  4432. }
  4433. int EQ2Emu_lua_GetTradeskillClassName(lua_State* state) {
  4434. if (!lua_interface)
  4435. return 0;
  4436. Spawn* spawn = lua_interface->GetSpawn(state);
  4437. if (spawn) {
  4438. int8 class_id = spawn->GetTradeskillClass();
  4439. // Need to add 42 for the offset in the array
  4440. class_id += 44;
  4441. lua_interface->SetStringValue(state, classes.GetClassNameCase(class_id).c_str());
  4442. return 1;
  4443. }
  4444. else
  4445. lua_interface->LogError("%s: LUA GetTradeskillClassName command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4446. return 0;
  4447. }
  4448. int EQ2Emu_lua_SetTradeskillLevel(lua_State* state) {
  4449. if (!lua_interface)
  4450. return 0;
  4451. Spawn* spawn = lua_interface->GetSpawn(state);
  4452. int16 level = lua_interface->GetInt8Value(state, 2);
  4453. if (spawn) {
  4454. if (spawn->IsPlayer())
  4455. spawn->GetZone()->GetClientBySpawn(spawn)->ChangeTSLevel(spawn->GetTSLevel(), level);
  4456. else
  4457. spawn->SetTSLevel(level);
  4458. }
  4459. else
  4460. lua_interface->LogError("%s: LUA SetTradeskillLevel command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4461. return 0;
  4462. }
  4463. int EQ2Emu_lua_SetAttackable(lua_State* state) {
  4464. if (!lua_interface)
  4465. return 0;
  4466. Spawn* spawn = lua_interface->GetSpawn(state);
  4467. int8 attackable = lua_interface->GetInt8Value(state, 2);
  4468. if (spawn) {
  4469. spawn->SetAttackable(attackable);
  4470. spawn->vis_changed = true; //some clients store this in vis instead of info, need to make sense both are updated
  4471. }
  4472. return 0;
  4473. }
  4474. int EQ2Emu_lua_SummonPet(lua_State* state) {
  4475. // Check to see if we have a valid lua_interface
  4476. if (!lua_interface)
  4477. return 0;
  4478. // Get the spawn that is getting the pet
  4479. Spawn* spawn = lua_interface->GetSpawn(state);
  4480. // Get the DB ID of the pet
  4481. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4482. // The max level the pet can gain
  4483. int8 max_level = lua_interface->GetInt8Value(state, 3);
  4484. // Get the spell that this command was called from
  4485. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4486. // Check to make sure the spawn pointer is valid
  4487. if (!spawn) {
  4488. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4489. return 0;
  4490. }
  4491. // Check to make sure the spawn is an entity
  4492. if (!spawn->IsEntity()) {
  4493. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4494. return 0;
  4495. }
  4496. // Check to make sure the spawn doesn't already have a pet of this type
  4497. if (((Entity*)spawn)->GetPet()) {
  4498. if (spawn->IsPlayer()) {
  4499. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4500. if (client)
  4501. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a pet.");
  4502. }
  4503. lua_interface->LogError("%s: LUA SummonPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4504. return 0;
  4505. }
  4506. // Check to see if the DB ID for the pet is set
  4507. if (pet_id == 0) {
  4508. lua_interface->LogError("%s: LUA SummonPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4509. return 0;
  4510. }
  4511. // Check to see if the pointer to the spell is valid
  4512. if (!luaspell) {
  4513. lua_interface->LogError("%s: LUA SummonPet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4514. return 0;
  4515. }
  4516. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  4517. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4518. if (!pet) {
  4519. lua_interface->LogError("%s: LUA SummonPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4520. return 0;
  4521. }
  4522. // Check to make sure the pet is an npc
  4523. if (!pet->IsNPC()) {
  4524. lua_interface->LogError("%s: LUA SummonPet command error: id (%u) did not point to a npc", lua_interface->GetScriptName(state), pet_id);
  4525. return 0;
  4526. }
  4527. // Spawn the pet at the same location as the owner
  4528. pet->SetX(spawn->GetX());
  4529. pet->SetY(spawn->GetY());
  4530. pet->SetZ(spawn->GetZ());
  4531. pet->SetLocation(spawn->GetLocation());
  4532. pet->SetHeading(spawn->GetHeading());
  4533. spawn->GetZone()->AddSpawn(pet);
  4534. /*
  4535. const char* spawn_script = world.GetSpawnScript(pet_id);
  4536. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  4537. spawn->SetSpawnScript(string(spawn_script));
  4538. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4539. }*/
  4540. // Get a random pet name
  4541. string random_pet_name;
  4542. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4543. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4544. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4545. // If player set various values for the char sheet (pet window)
  4546. if (spawn->IsPlayer()) {
  4547. Player* player = (Player*)spawn;
  4548. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4549. player->GetInfoStruct()->set_pet_name(random_pet_name);
  4550. player->GetInfoStruct()->set_pet_movement(2);
  4551. player->GetInfoStruct()->set_pet_behavior(3);
  4552. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4553. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4554. // Make sure the values get sent to the client
  4555. player->SetCharSheetChanged(true);
  4556. }
  4557. // Set the pets name
  4558. pet->SetName(random_pet_name.c_str());
  4559. // Set the level of the pet to the owners level or max level(if set) if owners level is greater
  4560. if (max_level > 0)
  4561. pet->SetLevel(spawn->GetLevel() >= max_level ? max_level : spawn->GetLevel());
  4562. else
  4563. pet->SetLevel(spawn->GetLevel());
  4564. // Set the max level this pet can reach
  4565. ((NPC*)pet)->SetMaxPetLevel(max_level);
  4566. // Set the faction of the pet to the same faction as the owner
  4567. pet->SetFactionID(spawn->GetFactionID());
  4568. // Set the spawn as a pet
  4569. pet->SetPet(true);
  4570. // Give a pointer of the owner to the pet
  4571. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4572. // Give a pointer of the pet to the owner
  4573. ((Entity*)spawn)->SetCombatPet((Entity*)pet);
  4574. // Set the pet type
  4575. ((NPC*)pet)->SetPetType(PET_TYPE_COMBAT);
  4576. // Set the spell id used to create this pet
  4577. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4578. // Set the spell tier used to create this pet
  4579. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4580. // Set the pets spawn type to 6
  4581. pet->SetSpawnType(6);
  4582. // Set the pets brain
  4583. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4584. // Check to see if the pet has a subtitle
  4585. if (strlen(pet->GetSubTitle()) > 0) {
  4586. // Add the players name to the front of the sub title
  4587. string pet_subtitle;
  4588. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4589. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4590. // Set the pets subtitle to the new one
  4591. pet->SetSubTitle(pet_subtitle.c_str());
  4592. }
  4593. // Add the "Pet Options" entity command to the pet
  4594. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4595. // Set the pet as the return value for this function
  4596. lua_interface->SetSpawnValue(state, pet);
  4597. return 1;
  4598. }
  4599. int EQ2Emu_lua_SummonDeityPet(lua_State* state) {
  4600. if (!lua_interface)
  4601. return 0;
  4602. Spawn* spawn = lua_interface->GetSpawn(state);
  4603. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4604. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4605. if (!spawn) {
  4606. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4607. return 0;
  4608. }
  4609. if (!spawn->IsEntity()) {
  4610. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4611. return 0;
  4612. }
  4613. if (((Entity*)spawn)->GetDeityPet()) {
  4614. if (spawn->IsPlayer()) {
  4615. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4616. if (client)
  4617. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a deity pet.");
  4618. }
  4619. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4620. return 0;
  4621. }
  4622. if (pet_id == 0) {
  4623. lua_interface->LogError("%s: LUA SummonDeityPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4624. return 0;
  4625. }
  4626. if (!luaspell) {
  4627. lua_interface->LogError("%s: LUA SummonDeityPet command error: valid spell not found, SummonDeityPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4628. return 0;
  4629. }
  4630. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4631. if (!pet) {
  4632. lua_interface->LogError("%s: LUA SummonDeityPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4633. return 0;
  4634. }
  4635. if (!pet->IsNPC()) {
  4636. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4637. return 0;
  4638. }
  4639. pet->SetX(spawn->GetX());
  4640. pet->SetY(spawn->GetY());
  4641. pet->SetZ(spawn->GetZ());
  4642. pet->SetLocation(spawn->GetLocation());
  4643. pet->SetHeading(spawn->GetHeading());
  4644. spawn->GetZone()->AddSpawn(pet);
  4645. string random_pet_name;
  4646. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4647. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4648. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4649. pet->SetName(random_pet_name.c_str());
  4650. pet->SetLevel(spawn->GetLevel());
  4651. pet->SetFactionID(spawn->GetFactionID());
  4652. pet->SetPet(true);
  4653. ((NPC*)pet)->SetPetType(PET_TYPE_DEITY);
  4654. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4655. ((Entity*)spawn)->SetDeityPet((Entity*)pet);
  4656. pet->SetSpawnType(6);
  4657. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4658. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4659. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4660. if (strlen(pet->GetSubTitle()) > 0) {
  4661. string pet_subtitle;
  4662. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4663. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4664. pet->SetSubTitle(pet_subtitle.c_str());
  4665. }
  4666. // deity and cosmetic pets are not attackable
  4667. pet->SetAttackable(false);
  4668. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4669. lua_interface->SetSpawnValue(state, pet);
  4670. return 1;
  4671. }
  4672. int EQ2Emu_lua_SummonCosmeticPet(lua_State* state) {
  4673. if (!lua_interface)
  4674. return 0;
  4675. Spawn* spawn = lua_interface->GetSpawn(state);
  4676. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4677. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4678. if (!spawn) {
  4679. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4680. return 0;
  4681. }
  4682. if (!spawn->IsEntity()) {
  4683. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4684. return 0;
  4685. }
  4686. if (((Entity*)spawn)->GetCosmeticPet()) {
  4687. if (spawn->IsPlayer()) {
  4688. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4689. if (client)
  4690. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a cosmetic pet.");
  4691. }
  4692. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4693. return 0;
  4694. }
  4695. if (pet_id == 0) {
  4696. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4697. return 0;
  4698. }
  4699. if (!luaspell) {
  4700. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: valid spell not found, SummonCosmeticPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4701. return 0;
  4702. }
  4703. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4704. if (!pet) {
  4705. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4706. return 0;
  4707. }
  4708. if (!pet->IsNPC()) {
  4709. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4710. return 0;
  4711. }
  4712. pet->SetX(spawn->GetX());
  4713. pet->SetY(spawn->GetY());
  4714. pet->SetZ(spawn->GetZ());
  4715. pet->SetLocation(spawn->GetLocation());
  4716. pet->SetHeading(spawn->GetHeading());
  4717. spawn->GetZone()->AddSpawn(pet);
  4718. string random_pet_name;
  4719. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4720. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4721. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4722. pet->SetName(random_pet_name.c_str());
  4723. pet->SetLevel(spawn->GetLevel());
  4724. pet->SetFactionID(spawn->GetFactionID());
  4725. pet->SetPet(true);
  4726. ((NPC*)pet)->SetPetType(PET_TYPE_COSMETIC);
  4727. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4728. ((Entity*)spawn)->SetCosmeticPet((Entity*)pet);
  4729. pet->SetSpawnType(6);
  4730. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4731. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4732. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4733. if (strlen(pet->GetSubTitle()) > 0) {
  4734. string pet_subtitle;
  4735. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4736. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4737. pet->SetSubTitle(pet_subtitle.c_str());
  4738. }
  4739. pet->SetAttackable(false);
  4740. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4741. lua_interface->SetSpawnValue(state, pet);
  4742. return 1;
  4743. }
  4744. int EQ2Emu_lua_DismissPet(lua_State* state) {
  4745. if (!lua_interface)
  4746. return 0;
  4747. Spawn* spawn = lua_interface->GetSpawn(state);
  4748. if (!spawn) {
  4749. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  4750. return 0;
  4751. }
  4752. if (!spawn->IsPet()) {
  4753. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not a pet", lua_interface->GetScriptName(state));
  4754. return 0;
  4755. }
  4756. if (!((NPC*)spawn)->IsDismissing())
  4757. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn, false, true);
  4758. return 0;
  4759. }
  4760. int EQ2Emu_lua_SetQuestFeatherColor(lua_State* state) {
  4761. if (!lua_interface)
  4762. return 0;
  4763. Quest* quest = lua_interface->GetQuest(state);
  4764. if (!quest) {
  4765. lua_interface->LogError("%s: LUA SetQuestFeatherColor command error: valid quest not found, SetQuestFeatherColor can only be called from a quest script", lua_interface->GetScriptName(state));
  4766. return 0;
  4767. }
  4768. int8 feather_color = lua_interface->GetInt8Value(state, 2);
  4769. if (feather_color > 0)
  4770. quest->SetFeatherColor(feather_color);
  4771. return 0;
  4772. }
  4773. int EQ2Emu_lua_RemoveSpawnAccess(lua_State* state) {
  4774. if (!lua_interface)
  4775. return 0;
  4776. Spawn* spawn = lua_interface->GetSpawn(state);
  4777. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  4778. if (!spawn) {
  4779. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: first spawn is not valid", lua_interface->GetScriptName(state));
  4780. return 0;
  4781. }
  4782. if (!spawn2) {
  4783. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: second spawn is not valid", lua_interface->GetScriptName(state));
  4784. return 0;
  4785. }
  4786. spawn->RemoveSpawnAccess(spawn2);
  4787. return 0;
  4788. }
  4789. int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
  4790. if (!lua_interface)
  4791. return 0;
  4792. ZoneServer* zone = lua_interface->GetZone(state);
  4793. int32 location_id = lua_interface->GetInt32Value(state, 2);
  4794. if (!zone) {
  4795. lua_interface->LogError("%s: LUA SpawnByLocationID command error: zone is not valid", lua_interface->GetScriptName(state));
  4796. return 0;
  4797. }
  4798. if (location_id == 0) {
  4799. lua_interface->LogError("%s: LUA SpawnByLocationID command error: location id can not be 0", lua_interface->GetScriptName(state));
  4800. return 0;
  4801. }
  4802. SpawnLocation* location = zone->GetSpawnLocation(location_id);
  4803. if (!location) {
  4804. lua_interface->LogError("%s: LUA SpawnByLocationID command error: no location found for the given ID (%u)", lua_interface->GetScriptName(state), location_id);
  4805. return 0;
  4806. }
  4807. Spawn* spawn = 0;
  4808. if (location->entities[0]) {
  4809. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  4810. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  4811. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  4812. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  4813. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  4814. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  4815. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  4816. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  4817. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  4818. spawn = zone->AddSignSpawn(location, location->entities[0]);
  4819. if (spawn) {
  4820. const char* script = 0;
  4821. for (int x = 0; x < 3; x++) {
  4822. switch (x) {
  4823. case 0:
  4824. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  4825. break;
  4826. case 1:
  4827. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  4828. break;
  4829. case 2:
  4830. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  4831. break;
  4832. }
  4833. if (script && lua_interface->GetSpawnScript(script) != 0) {
  4834. spawn->SetSpawnScript(string(script));
  4835. break;
  4836. }
  4837. }
  4838. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4839. lua_interface->SetSpawnValue(state, spawn);
  4840. return 1;
  4841. }
  4842. else {
  4843. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  4844. safe_delete(spawn);
  4845. }
  4846. }
  4847. return 0;
  4848. }
  4849. int EQ2Emu_lua_CastEntityCommand(lua_State* state) {
  4850. if (!lua_interface)
  4851. return 0;
  4852. Spawn* caster = lua_interface->GetSpawn(state);
  4853. Spawn* target = lua_interface->GetSpawn(state, 2);
  4854. int32 id = lua_interface->GetInt32Value(state, 3);
  4855. string command = lua_interface->GetStringValue(state, 4);
  4856. if (!caster) {
  4857. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not valid", lua_interface->GetScriptName(state));
  4858. return 0;
  4859. }
  4860. if (!target) {
  4861. lua_interface->LogError("%s: LUA CastEntityCommand command error: target is not valid", lua_interface->GetScriptName(state));
  4862. return 0;
  4863. }
  4864. if (!caster->IsPlayer()) {
  4865. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not a player", lua_interface->GetScriptName(state));
  4866. return 0;
  4867. }
  4868. EntityCommand* entity_command = caster->GetZone()->GetEntityCommand(id, command);
  4869. if (!entity_command) {
  4870. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid EntityCommand with the given ID (%u) and name (%s)", lua_interface->GetScriptName(state), id, command.c_str());
  4871. return 0;
  4872. }
  4873. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  4874. if (!client) {
  4875. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid client for the given caster", lua_interface->GetScriptName(state));
  4876. return 0;
  4877. }
  4878. client->GetCurrentZone()->ProcessEntityCommand(entity_command, (Player*)caster, target);
  4879. return 0;
  4880. }
  4881. int EQ2Emu_lua_SetLuaBrain(lua_State* state) {
  4882. if (!lua_interface)
  4883. return 0;
  4884. Spawn* spawn = lua_interface->GetSpawn(state);
  4885. if (!spawn) {
  4886. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not valid", lua_interface->GetScriptName(state));
  4887. return 0;
  4888. }
  4889. if (!spawn->IsNPC()) {
  4890. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not a npc", lua_interface->GetScriptName(state));
  4891. return 0;
  4892. }
  4893. ((NPC*)spawn)->SetBrain(new LuaBrain((NPC*)spawn));
  4894. return 0;
  4895. }
  4896. int EQ2Emu_lua_SetBrainTick(lua_State* state) {
  4897. if (!lua_interface)
  4898. return 0;
  4899. Spawn* spawn = lua_interface->GetSpawn(state);
  4900. int16 tick = lua_interface->GetInt16Value(state, 2);
  4901. if (!spawn) {
  4902. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not valid", lua_interface->GetScriptName(state));
  4903. return 0;
  4904. }
  4905. if (!spawn->IsNPC()) {
  4906. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not a valid npc", lua_interface->GetScriptName(state));
  4907. return 0;
  4908. }
  4909. if (tick < 20) {
  4910. lua_interface->LogError("%s: LUA SetBrainTick command error: tick can not be set below 20 milliseconds", lua_interface->GetScriptName(state));
  4911. return 0;
  4912. }
  4913. ((NPC*)spawn)->Brain()->SetTick(tick);
  4914. return 0;
  4915. }
  4916. int EQ2Emu_lua_SetFollowTarget(lua_State* state) {
  4917. if (!lua_interface)
  4918. return 0;
  4919. Spawn* spawn = lua_interface->GetSpawn(state);
  4920. Spawn* target = lua_interface->GetSpawn(state, 2);
  4921. int32 follow_distance = lua_interface->GetInt32Value(state, 3);
  4922. if (!spawn) {
  4923. lua_interface->LogError("%s: LUA SetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4924. return 0;
  4925. }
  4926. // Target can be null, setting follow target to 0 clears it and will cancel follow, so no need to check it
  4927. spawn->SetFollowTarget(target, follow_distance);
  4928. return 0;
  4929. }
  4930. int EQ2Emu_lua_GetFollowTarget(lua_State* state) {
  4931. if (!lua_interface)
  4932. return 0;
  4933. Spawn* spawn = lua_interface->GetSpawn(state);
  4934. if (!spawn) {
  4935. lua_interface->LogError("%s: LUA GetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4936. return 0;
  4937. }
  4938. Spawn* target = spawn->GetFollowTarget();
  4939. if (target) {
  4940. lua_interface->SetSpawnValue(state, target);
  4941. return 1;
  4942. }
  4943. return 0;
  4944. }
  4945. int EQ2Emu_lua_ToggleFollow(lua_State* state) {
  4946. if (!lua_interface)
  4947. return 0;
  4948. Spawn* spawn = lua_interface->GetSpawn(state);
  4949. if (!spawn) {
  4950. lua_interface->LogError("%s: LUA ToggleFollow command error: spawn is not valid", lua_interface->GetScriptName(state));
  4951. return 0;
  4952. }
  4953. if (spawn->following)
  4954. spawn->following = false;
  4955. else
  4956. spawn->following = true;
  4957. return 0;
  4958. }
  4959. int EQ2Emu_lua_IsFollowing(lua_State* state) {
  4960. if (!lua_interface)
  4961. return 0;
  4962. Spawn* spawn = lua_interface->GetSpawn(state);
  4963. if (!spawn) {
  4964. lua_interface->LogError("%s: LUA IsFollowing command error: spawn is not valid", lua_interface->GetScriptName(state));
  4965. return 0;
  4966. }
  4967. lua_interface->SetBooleanValue(state, spawn->following);
  4968. return 1;
  4969. }
  4970. int EQ2Emu_lua_SetTempVariable(lua_State* state) {
  4971. // As this is unique among the rest of our lua functions as the 3rd param can be of multiple types
  4972. // I will attempt to explain how this function works for future refrence
  4973. // Fist lets make sure lua_interface is valid, if not return out
  4974. if (!lua_interface)
  4975. return 0;
  4976. // Next we grab the first 2 params same as we usually would
  4977. Spawn* spawn = lua_interface->GetSpawn(state);
  4978. string var = lua_interface->GetStringValue(state, 2);
  4979. // DataType will let us know the value type so we can handle it correctly, we set these ourself so the values I used are made up
  4980. // 1 = Spawn
  4981. // 2 = Zone
  4982. // 3 = Item
  4983. // 4 = Quest
  4984. // 5 = String
  4985. // 6 = nil (null)
  4986. int8 dataType = 0;
  4987. // Define pointers for each potential type
  4988. Spawn* spawnVal = 0;
  4989. ZoneServer* zone = 0;
  4990. Item* item = 0;
  4991. Quest* quest = 0;
  4992. string val;
  4993. // Finally we get to grabbing the third param, we will first check to see if it is light user data
  4994. // which is custom data types, in this case it can be Spawn, Zone, Item, or Quest. Conversation and
  4995. // options window are also light user data be we do not handle those.
  4996. // We check with lua_islightuserdata(lua_State*, index)
  4997. if (lua_islightuserdata(state, 3)) {
  4998. // It is light user data so we will grab the param with lua_touserdata(lua_State*, index)
  4999. // and convert it to LUAUserData*
  5000. LUAUserData* data = (LUAUserData*)lua_touserdata(state, 3);
  5001. // Check to make sure the data we got is valid, if not give an error
  5002. if (!data || !data->IsCorrectlyInitialized()) {
  5003. lua_interface->LogError("%s: LUA SetTempVariable command error while processing %s", lua_interface->GetScriptName(state), lua_tostring(state, -1));
  5004. }
  5005. // Check if data is a Spawn, if so set our Spawn pointer and the dataType variable
  5006. else if (data->IsSpawn()) {
  5007. spawnVal = data->spawn;
  5008. dataType = 1;
  5009. }
  5010. // Check if data is a Zone, if so set our Zone pointer and the dataType variable
  5011. else if (data->IsZone()) {
  5012. zone = data->zone;
  5013. dataType = 2;
  5014. }
  5015. // Check if data is a Item, if so set our Item pointer and the dataType variable
  5016. else if (data->IsItem()) {
  5017. item = data->item;
  5018. dataType = 3;
  5019. }
  5020. // Check if data is a Ques, if so set our Quest pointer and the dataType variable
  5021. else if (data->IsQuest()) {
  5022. quest = data->quest;
  5023. dataType = 4;
  5024. }
  5025. }
  5026. // Wasn't light user data, check if it is nil(null)
  5027. else if (lua_isnil(state, 3)) {
  5028. // It is nil (null) set the dataType variable, no need to set a pointer in this case
  5029. dataType = 6;
  5030. }
  5031. // Wasn't light user data or nil (null), must be a string
  5032. else {
  5033. // Set the string and dataType variable
  5034. val = lua_interface->GetStringValue(state, 3);
  5035. dataType = 5;
  5036. }
  5037. // We now have all the params, lets check to make sure they are valid
  5038. if (!spawn) {
  5039. lua_interface->LogError("%s: LUA SetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  5040. return 0;
  5041. }
  5042. if (var.length() == 0) {
  5043. lua_interface->LogError("%s: LUA SetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  5044. return 0;
  5045. }
  5046. if (dataType == 0) {
  5047. lua_interface->LogError("%s: LUA SetTempVariable command error: unknown data type", lua_interface->GetScriptName(state));
  5048. return 0;
  5049. }
  5050. // All params are valid, lets set the spawns temp variable, this is where dataType variable comes in.
  5051. // AddTempVariable has overloads for all the types of data we support, we need to make sure the third
  5052. // param gets sent to the correct list so we check the value of dataType to know where it should go.
  5053. switch (dataType) {
  5054. case 1:
  5055. // 1 = Spawn
  5056. spawn->AddTempVariable(var, spawnVal);
  5057. break;
  5058. case 2:
  5059. // 2 = Zone
  5060. spawn->AddTempVariable(var, zone);
  5061. break;
  5062. case 3:
  5063. // 3 = Item
  5064. spawn->AddTempVariable(var, item);
  5065. break;
  5066. case 4:
  5067. // 4 = Quest
  5068. spawn->AddTempVariable(var, quest);
  5069. break;
  5070. case 5:
  5071. // 5 = String
  5072. spawn->AddTempVariable(var, val);
  5073. break;
  5074. case 6:
  5075. // 6 = nil (null) so the variable is no longer set, lets remove it from the spawn
  5076. spawn->DeleteTempVariable(var);
  5077. break;
  5078. }
  5079. // And we are done so return out
  5080. return 0;
  5081. }
  5082. int EQ2Emu_lua_GetTempVariable(lua_State* state) {
  5083. if (!lua_interface)
  5084. return 0;
  5085. Spawn* spawn = lua_interface->GetSpawn(state);
  5086. string var = lua_interface->GetStringValue(state, 2);
  5087. if (!spawn) {
  5088. lua_interface->LogError("%s: LUA GetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  5089. return 0;
  5090. }
  5091. if (var.length() == 0) {
  5092. lua_interface->LogError("%s: LUA GetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  5093. return 0;
  5094. }
  5095. // This will tell us the type of data this variable contains, uses the same values as the previous function
  5096. int8 type = spawn->GetTempVariableType(var);
  5097. Spawn* spawn2 = 0;
  5098. ZoneServer* zone = 0;
  5099. Item* item = 0;
  5100. Quest* quest = 0;
  5101. // Set the lua function return value based on the type of data the variable contains
  5102. switch (type) {
  5103. case 1:
  5104. spawn2 = spawn->GetTempVariableSpawn(var);
  5105. if (!spawn2)
  5106. return 0;
  5107. lua_interface->SetSpawnValue(state, spawn2);
  5108. break;
  5109. case 2:
  5110. zone = spawn->GetTempVariableZone(var);
  5111. if (!zone)
  5112. return 0;
  5113. lua_interface->SetZoneValue(state, zone);
  5114. break;
  5115. case 3:
  5116. item = spawn->GetTempVariableItem(var);
  5117. if (!item)
  5118. return 0;
  5119. lua_interface->SetItemValue(state, item);
  5120. break;
  5121. case 4:
  5122. quest = spawn->GetTempVariableQuest(var);
  5123. if (!quest)
  5124. return 0;
  5125. lua_interface->SetQuestValue(state, quest);
  5126. break;
  5127. case 5:
  5128. lua_interface->SetStringValue(state, spawn->GetTempVariable(var).c_str());
  5129. break;
  5130. default:
  5131. // Not a valid type then the variable was not set so return out
  5132. return 0;
  5133. }
  5134. // Return value was set so return out
  5135. return 1;
  5136. }
  5137. int EQ2Emu_lua_GiveQuestItem(lua_State* state)
  5138. {
  5139. if (!lua_interface)
  5140. return 0;
  5141. Quest* quest = lua_interface->GetQuest(state);
  5142. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5143. string description = lua_interface->GetStringValue(state, 3);
  5144. int32 item_id = lua_interface->GetInt32Value(state, 4);
  5145. if (!quest) {
  5146. lua_interface->LogError("%s: LUA GiveQuestItem command error: quest is not valid", lua_interface->GetScriptName(state));
  5147. lua_interface->SetBooleanValue(state, false);
  5148. return 1;
  5149. }
  5150. if (!spawn) {
  5151. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5152. lua_interface->SetBooleanValue(state, false);
  5153. return 1;
  5154. }
  5155. if (!spawn->IsPlayer()) {
  5156. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn must be a player", lua_interface->GetScriptName(state));
  5157. lua_interface->SetBooleanValue(state, false);
  5158. return 1;
  5159. }
  5160. if (item_id == 0) {
  5161. lua_interface->LogError("%s: LUA GiveQuestItem command error: item_id is not valid", lua_interface->GetScriptName(state));
  5162. lua_interface->SetBooleanValue(state, false);
  5163. return 1;
  5164. }
  5165. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  5166. if (!client) {
  5167. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get a valid client from the given spawn", lua_interface->GetScriptName(state));
  5168. lua_interface->SetBooleanValue(state, false);
  5169. return 1;
  5170. }
  5171. Item* item = master_item_list.GetItem(item_id);
  5172. if (!item) {
  5173. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get an item from the given id (%u)", lua_interface->GetScriptName(state), item_id);
  5174. lua_interface->SetBooleanValue(state, false);
  5175. return 1;
  5176. }
  5177. Item* firstItem = new Item(item);
  5178. quest->AddTmpRewardItem(firstItem);
  5179. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  5180. bool itemsAddedSuccessfully = true;
  5181. if(num_args > 4)
  5182. {
  5183. for(int8 n=5;n<num_args+1;n++)
  5184. {
  5185. int32 new_item = lua_interface->GetInt32Value(state, n);
  5186. Item* tmpItem = master_item_list.GetItem(new_item);
  5187. if(tmpItem)
  5188. {
  5189. Item* newTmpItem = new Item(tmpItem);
  5190. quest->AddTmpRewardItem(newTmpItem);
  5191. }
  5192. else
  5193. itemsAddedSuccessfully = false;
  5194. }
  5195. }
  5196. client->AddPendingQuestAcceptReward(quest);
  5197. client->DisplayQuestComplete(quest, true, description);
  5198. lua_interface->SetBooleanValue(state, itemsAddedSuccessfully);
  5199. return 1;
  5200. }
  5201. int EQ2Emu_lua_SetQuestRepeatable(lua_State* state) {
  5202. if (!lua_interface)
  5203. return 0;
  5204. Quest* quest = lua_interface->GetQuest(state);
  5205. if (!quest) {
  5206. lua_interface->LogError("%s: LUA SetQuestRepeatable command error: quest is not valid", lua_interface->GetScriptName(state));
  5207. return 0;
  5208. }
  5209. quest->SetRepeatable(true);
  5210. return 0;
  5211. }
  5212. int EQ2Emu_lua_GetArchetypeName(lua_State* state) {
  5213. if (!lua_interface)
  5214. return 0;
  5215. Spawn* spawn = lua_interface->GetSpawn(state);
  5216. if (!spawn) {
  5217. lua_interface->LogError("%s: LUA GetArchetypeName command error: spawn is not valid", lua_interface->GetScriptName(state));
  5218. return 0;
  5219. }
  5220. int8 base_class = classes.GetBaseClass(spawn->GetAdventureClass());
  5221. string ret = classes.GetClassNameCase(base_class);
  5222. if (ret.length() > 0) {
  5223. lua_interface->SetStringValue(state, ret.c_str());
  5224. return 1;
  5225. }
  5226. return 0;
  5227. }
  5228. int EQ2Emu_lua_SendWaypoints(lua_State* state) {
  5229. if (!lua_interface)
  5230. return 0;
  5231. Spawn* player = lua_interface->GetSpawn(state);
  5232. if (player && player->IsPlayer()) {
  5233. Client* client = player->GetClient();
  5234. if (client)
  5235. client->SendWaypoints();
  5236. }
  5237. return 0;
  5238. }
  5239. int EQ2Emu_lua_AddWaypoint(lua_State* state) {
  5240. if (!lua_interface)
  5241. return 0;
  5242. Spawn* player = lua_interface->GetSpawn(state);
  5243. string name = lua_interface->GetStringValue(state, 2);
  5244. int32 type = lua_interface->GetInt32Value(state, 3);
  5245. if (type == 0)
  5246. type = 2;
  5247. if (name.length() > 0) {
  5248. if (player && player->IsPlayer()) {
  5249. Client* client = player->GetClient();
  5250. if (client)
  5251. client->AddWaypoint(name, type);
  5252. }
  5253. }
  5254. return 0;
  5255. }
  5256. int EQ2Emu_lua_RemoveWaypoint(lua_State* state) {
  5257. if (!lua_interface)
  5258. return 0;
  5259. Spawn* player = lua_interface->GetSpawn(state);
  5260. string name = lua_interface->GetStringValue(state, 2);
  5261. if (name.length() > 0) {
  5262. if (player && player->IsPlayer()) {
  5263. Client* client = player->GetClient();
  5264. if (client)
  5265. client->RemoveWaypoint(name);
  5266. }
  5267. }
  5268. return 0;
  5269. }
  5270. int EQ2Emu_lua_AddWard(lua_State* state) {
  5271. if (!lua_interface)
  5272. return 0;
  5273. int32 damage = lua_interface->GetInt32Value(state);
  5274. bool keepWard = (lua_interface->GetInt8Value(state, 2) == 1);
  5275. int8 wardType = lua_interface->GetInt8Value(state, 3);
  5276. int8 damageTypes = lua_interface->GetInt8Value(state, 4);
  5277. int32 damageAbsorptionPercent = lua_interface->GetInt32Value(state, 5);
  5278. int32 damageAbsorptionMaxHealthPercent = lua_interface->GetInt32Value(state, 6);
  5279. int32 redirectDamagePercent = lua_interface->GetInt32Value(state, 7);
  5280. int32 maxHitCount = lua_interface->GetInt32Value(state, 8);
  5281. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5282. bool ward_was_added = false;
  5283. ZoneServer* zone = spell->caster->GetZone();
  5284. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5285. for (int32 i = 0; i < spell->targets.size(); i++) {
  5286. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  5287. if (!target)
  5288. continue;
  5289. if (target->IsEntity()) {
  5290. // If the ward is already active remove it
  5291. if (((Entity*)target)->GetWard(spell->spell->GetSpellID()))
  5292. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5293. // Create new ward info
  5294. WardInfo* ward = new WardInfo;
  5295. ward->Spell = spell;
  5296. ward->BaseDamage = damage;
  5297. ward->DamageLeft = damage;
  5298. ward->AbsorbAllDamage = (damage == 0) ? true : false;
  5299. ward->keepWard = keepWard;
  5300. ward->WardType = wardType;
  5301. if (damageAbsorptionPercent > 100)
  5302. damageAbsorptionPercent = 100;
  5303. ward->DamageAbsorptionPercentage = damageAbsorptionPercent;
  5304. if (damageAbsorptionMaxHealthPercent > 100)
  5305. damageAbsorptionMaxHealthPercent = 100;
  5306. ward->DamageAbsorptionMaxHealthPercent = damageAbsorptionMaxHealthPercent;
  5307. ward->RedirectDamagePercent = redirectDamagePercent;
  5308. ward->LastRedirectDamage = 0;
  5309. ward->LastAbsorbedDamage = 0;
  5310. ward->HitCount = 0;
  5311. spell->num_triggers = maxHitCount;
  5312. spell->had_triggers = true;
  5313. spell->cancel_after_all_triggers = false;
  5314. ward->MaxHitCount = maxHitCount;
  5315. if (wardType == WARD_TYPE_MAGICAL)
  5316. ward->DamageType = damageTypes;
  5317. // Add the ward to the entity
  5318. ((Entity*)target)->AddWard(spell->spell->GetSpellID(), ward);
  5319. ward_was_added = true;
  5320. }
  5321. }
  5322. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5323. if (ward_was_added && spell->caster->IsPlayer()) {
  5324. spell->had_dmg_remaining = true;
  5325. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, damage, 1);
  5326. }
  5327. return 0;
  5328. }
  5329. int EQ2Emu_lua_AddToWard(lua_State* state) {
  5330. if (!lua_interface)
  5331. return 0;
  5332. int32 amount = lua_interface->GetInt32Value(state);
  5333. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5334. WardInfo* ward = 0;
  5335. ZoneServer* zone = spell->caster->GetZone();
  5336. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5337. if (zone->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5338. Entity* target = (Entity*)zone->GetSpawnByID(spell->targets.at(0));
  5339. ward = target->GetWard(spell->spell->GetSpellID());
  5340. if (target && ward) {
  5341. ward->DamageLeft += amount;
  5342. if (ward->DamageLeft > ward->BaseDamage)
  5343. ward->DamageLeft = ward->BaseDamage;
  5344. for (int32 i = 0; i < spell->targets.size(); i++) {
  5345. if (Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i)))
  5346. zone->SendHealPacket(ward->Spell->caster, spawn, HEAL_PACKET_TYPE_REGEN_ABSORB, amount, ward->Spell->spell->GetName());
  5347. }
  5348. }
  5349. }
  5350. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5351. if (ward && spell->caster->IsPlayer())
  5352. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  5353. return 0;
  5354. }
  5355. int EQ2Emu_lua_GetWardAmountLeft(lua_State* state) {
  5356. if (!lua_interface)
  5357. return 0;
  5358. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5359. if (!spell) {
  5360. lua_interface->LogError("%s: LUA GetWardAmountLeft command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5361. return 0;
  5362. }
  5363. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5364. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5365. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5366. if (ward) {
  5367. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5368. return 1;
  5369. }
  5370. }
  5371. return 0;
  5372. }
  5373. int EQ2Emu_lua_GetWardValue(lua_State* state) {
  5374. if (!lua_interface)
  5375. return 0;
  5376. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5377. if (!spell) {
  5378. lua_interface->LogError("%s: LUA GetWardValue command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5379. return 0;
  5380. }
  5381. string type = lua_interface->GetStringValue(state, 2);
  5382. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5383. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5384. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5385. if (ward) {
  5386. if (boost::iequals(type, "damageleft"))
  5387. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5388. else if (boost::iequals(type, "basedamage"))
  5389. lua_interface->SetInt32Value(state, ward->BaseDamage);
  5390. else if (boost::iequals(type, "keepward"))
  5391. lua_interface->SetBooleanValue(state, ward->keepWard);
  5392. else if (boost::iequals(type, "wardtype"))
  5393. lua_interface->SetInt32Value(state, ward->WardType);
  5394. else if (boost::iequals(type, "dmgabsorptionpct"))
  5395. lua_interface->SetInt32Value(state, ward->DamageAbsorptionPercentage);
  5396. else if (boost::iequals(type, "dmgabsorptionmaxhealthpct"))
  5397. lua_interface->SetInt32Value(state, ward->DamageAbsorptionMaxHealthPercent);
  5398. else if (boost::iequals(type, "redirectdamagepercent"))
  5399. lua_interface->SetInt32Value(state, ward->RedirectDamagePercent);
  5400. else if (boost::iequals(type, "lastredirectdamage"))
  5401. lua_interface->SetInt32Value(state, ward->LastRedirectDamage);
  5402. else if (boost::iequals(type, "lastabsorbeddamage"))
  5403. lua_interface->SetInt32Value(state, ward->LastAbsorbedDamage);
  5404. else if (boost::iequals(type, "hitcount"))
  5405. lua_interface->SetInt32Value(state, ward->HitCount);
  5406. else if (boost::iequals(type, "maxhitcount"))
  5407. lua_interface->SetInt32Value(state, ward->MaxHitCount);
  5408. else
  5409. lua_interface->LogError("%s: LUA GetWardValue command argument type '%s' did not match any options", lua_interface->GetScriptName(state), type);
  5410. return 1;
  5411. }
  5412. }
  5413. return 0;
  5414. }
  5415. int EQ2Emu_lua_RemoveWard(lua_State* state) {
  5416. if (!lua_interface)
  5417. return 0;
  5418. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5419. ZoneServer* zone = spell->caster->GetZone();
  5420. Spawn* target = 0;
  5421. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5422. for (int32 i = 0; i < spell->targets.size(); i++) {
  5423. target = zone->GetSpawnByID(spell->targets.at(i));
  5424. if (target && target->IsEntity()) {
  5425. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5426. }
  5427. }
  5428. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5429. return 0;
  5430. }
  5431. int EQ2Emu_lua_Interrupt(lua_State* state)
  5432. {
  5433. if (!lua_interface)
  5434. return 0;
  5435. Spawn* caster = lua_interface->GetSpawn(state); // Second param in lua_interface->get functions defaults to 1
  5436. Spawn* target = lua_interface->GetSpawn(state, 2);
  5437. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5438. if (!caster)
  5439. {
  5440. lua_interface->LogError("%s: LUA Interrupt command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  5441. return 0;
  5442. }
  5443. if (!target)
  5444. {
  5445. lua_interface->LogError("%s: LUA Interrupt command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  5446. return 0;
  5447. }
  5448. if (!spell) {
  5449. lua_interface->LogError("%s: LUA Interrupt command error: spell is not a valid spawn", lua_interface->GetScriptName(state));
  5450. return 0;
  5451. }
  5452. if (!target->IsEntity() && !spell)
  5453. {
  5454. lua_interface->LogError("%s: LUA Interrupt command error: Target is not an entity", lua_interface->GetScriptName(state));
  5455. return 0;
  5456. }
  5457. if (!target && spell) {
  5458. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5459. for (int8 i = 0; i < spell->targets.size(); i++) {
  5460. target = caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  5461. if (!target || !target->IsEntity())
  5462. continue;
  5463. ((Entity*)target)->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5464. }
  5465. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5466. }
  5467. else
  5468. caster->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5469. return 0;
  5470. }
  5471. int EQ2Emu_lua_Stealth(lua_State* state) {
  5472. if (!lua_interface)
  5473. return 0;
  5474. int8 type = lua_interface->GetInt8Value(state);
  5475. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5476. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5477. if (!spell) {
  5478. lua_interface->LogError("%s: LUA Stealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  5479. return 0;
  5480. }
  5481. ZoneServer* zone = spell->caster->GetZone();
  5482. if (spawn) {
  5483. if (spawn->IsEntity()) {
  5484. if (type == 1) {
  5485. ((Entity*)spawn)->AddStealthSpell(spell);
  5486. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5487. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5488. }
  5489. else if (type == 2) {
  5490. ((Entity*)spawn)->AddInvisSpell(spell);
  5491. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5492. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5493. }
  5494. return 0;
  5495. }
  5496. else {
  5497. lua_interface->LogError("%s: LUA Stealth command error: target override is not Entity", lua_interface->GetScriptName(state));
  5498. return 0;
  5499. }
  5500. }
  5501. else {
  5502. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5503. for (int32 i = 0; i < spell->targets.size(); i++) {
  5504. spawn = zone->GetSpawnByID(spell->targets.at(i));
  5505. if (!spawn || !spawn->IsEntity())
  5506. continue;
  5507. if (type == 1) {
  5508. ((Entity*)spawn)->AddStealthSpell(spell);
  5509. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5510. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5511. }
  5512. else if (type == 2) {
  5513. ((Entity*)spawn)->AddInvisSpell(spell);
  5514. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5515. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5516. }
  5517. else {
  5518. lua_interface->LogError("%s: LUA Stealth command error: invalid stealth type given", lua_interface->GetScriptName(state));
  5519. break;
  5520. }
  5521. }
  5522. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5523. }
  5524. return 0;
  5525. }
  5526. int EQ2Emu_lua_IsStealthed(lua_State* state) {
  5527. if (!lua_interface)
  5528. return 0;
  5529. Spawn* spawn = lua_interface->GetSpawn(state);
  5530. if (!spawn) {
  5531. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5532. return 0;
  5533. }
  5534. if (spawn->IsEntity()) {
  5535. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStealthed());
  5536. return 1;
  5537. }
  5538. else
  5539. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not entity", lua_interface->GetScriptName(state));
  5540. return 0;
  5541. }
  5542. int EQ2Emu_lua_IsInvis(lua_State* state) {
  5543. if (!lua_interface)
  5544. return 0;
  5545. Spawn* spawn = lua_interface->GetSpawn(state);
  5546. if (!spawn) {
  5547. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not valid", lua_interface->GetScriptName(state));
  5548. return 0;
  5549. }
  5550. if (spawn->IsEntity()) {
  5551. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsInvis());
  5552. return 1;
  5553. }
  5554. else
  5555. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not entity", lua_interface->GetScriptName(state));
  5556. return 0;
  5557. }
  5558. int EQ2Emu_lua_HasItemEquipped(lua_State* state) {
  5559. if (!lua_interface)
  5560. return 0;
  5561. Spawn* player = lua_interface->GetSpawn(state);
  5562. int32 item_id = lua_interface->GetInt32Value(state, 2);
  5563. lua_interface->ResetFunctionStack(state);
  5564. if (!player->IsPlayer()) {
  5565. lua_interface->LogError("%s: LUA HasItemEquipped command error: spawn is not player", lua_interface->GetScriptName(state));
  5566. return 0;
  5567. }
  5568. lua_interface->SetBooleanValue(state, ((Player*)player)->GetEquipmentList()->HasItem(item_id));
  5569. return 1;
  5570. }
  5571. int EQ2Emu_lua_GetEquippedItemBySlot(lua_State* state) {
  5572. if (!lua_interface)
  5573. return 0;
  5574. Spawn* player = lua_interface->GetSpawn(state);
  5575. int8 slot = lua_interface->GetInt8Value(state, 2);
  5576. lua_interface->ResetFunctionStack(state);
  5577. if (!player) {
  5578. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5579. return 0;
  5580. }
  5581. if (!player->IsPlayer()) {
  5582. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not player", lua_interface->GetScriptName(state));
  5583. return 0;
  5584. }
  5585. Item* item = ((Player*)player)->GetEquipmentList()->GetItem(slot);
  5586. if (!item) {
  5587. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: item was not found in slot", lua_interface->GetScriptName(state));
  5588. return 0;
  5589. }
  5590. lua_interface->SetItemValue(state, item);
  5591. return 1;
  5592. }
  5593. int EQ2Emu_lua_GetEquippedItemByID(lua_State* state) {
  5594. if (!lua_interface)
  5595. return 0;
  5596. Spawn* player = lua_interface->GetSpawn(state);
  5597. int32 id = lua_interface->GetInt32Value(state, 2);
  5598. lua_interface->ResetFunctionStack(state);
  5599. if (!player) {
  5600. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5601. return 0;
  5602. }
  5603. if (!player->IsPlayer()) {
  5604. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5605. return 0;
  5606. }
  5607. Item* item = ((Player*)player)->GetEquipmentList()->GetItemFromItemID(id);
  5608. if (!item) {
  5609. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: equipped item with used id not found", lua_interface->GetScriptName(state));
  5610. return 0;
  5611. }
  5612. lua_interface->SetItemValue(state, item);
  5613. return 1;
  5614. }
  5615. int EQ2Emu_lua_SetEquippedItemByID(lua_State* state) {
  5616. if (!lua_interface)
  5617. return 0;
  5618. Spawn* spawn = lua_interface->GetSpawn(state);
  5619. int8 slot = lua_interface->GetInt8Value(state, 2);
  5620. int32 item_id = lua_interface->GetInt32Value(state, 3);
  5621. lua_interface->ResetFunctionStack(state);
  5622. if (!spawn) {
  5623. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5624. return 0;
  5625. }
  5626. if (!spawn->IsEntity()) {
  5627. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5628. return 0;
  5629. }
  5630. Item* item = master_item_list.GetItem(item_id);
  5631. if (!item) {
  5632. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: equipped item with used id %u not found", item_id, lua_interface->GetScriptName(state));
  5633. return 0;
  5634. }
  5635. Item* copy = new Item(item);
  5636. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, copy);
  5637. if(result)
  5638. {
  5639. ((Entity*)spawn)->SetEquipment(copy, slot);
  5640. spawn->vis_changed = true;
  5641. if(spawn->IsPlayer())
  5642. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5643. }
  5644. else
  5645. {
  5646. safe_delete(copy);
  5647. }
  5648. lua_interface->SetBooleanValue(state, result);
  5649. return 1;
  5650. }
  5651. int EQ2Emu_lua_SetEquippedItem(lua_State* state) {
  5652. if (!lua_interface)
  5653. return 0;
  5654. Spawn* spawn = lua_interface->GetSpawn(state);
  5655. int8 slot = lua_interface->GetInt8Value(state, 2);
  5656. Item* item = lua_interface->GetItem(state, 3);
  5657. lua_interface->ResetFunctionStack(state);
  5658. if (!spawn) {
  5659. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5660. return 0;
  5661. }
  5662. if (!spawn->IsEntity()) {
  5663. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5664. return 0;
  5665. }
  5666. if (!item) {
  5667. lua_interface->LogError("%s: LUA SetEquippedItem command error: passed item not found", lua_interface->GetScriptName(state));
  5668. return 0;
  5669. }
  5670. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, item);
  5671. if(result)
  5672. {
  5673. ((Entity*)spawn)->SetEquipment(item, slot);
  5674. spawn->vis_changed = true;
  5675. if(spawn->IsPlayer())
  5676. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5677. }
  5678. lua_interface->SetBooleanValue(state, result);
  5679. return 1;
  5680. }
  5681. int EQ2Emu_lua_UnequipSlot(lua_State* state) {
  5682. if (!lua_interface)
  5683. return 0;
  5684. Spawn* spawn = lua_interface->GetSpawn(state);
  5685. int8 slot = lua_interface->GetInt8Value(state, 2);
  5686. bool no_delete_item = (lua_interface->GetBooleanValue(state, 2) == false); // if not set then we default to deleting it, otherwise if set to true we don't delete
  5687. lua_interface->ResetFunctionStack(state);
  5688. if (!spawn) {
  5689. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5690. return 0;
  5691. }
  5692. if (!spawn->IsEntity()) {
  5693. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5694. return 0;
  5695. }
  5696. ((Entity*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
  5697. ((Entity*)spawn)->SetEquipment(nullptr, slot);
  5698. spawn->vis_changed = true;
  5699. if(spawn->IsPlayer())
  5700. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5701. lua_interface->SetBooleanValue(state, true);
  5702. return 1;
  5703. }
  5704. int EQ2Emu_lua_SetEquipment(lua_State* state) {
  5705. if (!lua_interface)
  5706. return 0;
  5707. Spawn* spawn = lua_interface->GetSpawn(state);
  5708. int8 slot = lua_interface->GetInt8Value(state, 2);
  5709. int16 type = lua_interface->GetInt16Value(state, 3);
  5710. int8 r = lua_interface->GetInt8Value(state, 4);
  5711. int8 g = lua_interface->GetInt8Value(state, 5);
  5712. int8 b = lua_interface->GetInt8Value(state, 6);
  5713. int8 h_r = lua_interface->GetInt8Value(state, 7);
  5714. int8 h_g = lua_interface->GetInt8Value(state, 8);
  5715. int8 h_b = lua_interface->GetInt8Value(state, 9);
  5716. lua_interface->ResetFunctionStack(state);
  5717. if (!spawn) {
  5718. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not valid", lua_interface->GetScriptName(state));
  5719. return 0;
  5720. }
  5721. if (!spawn->IsEntity()) {
  5722. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5723. return 0;
  5724. }
  5725. ((Entity*)spawn)->SetEquipment(slot, type, r, g, b, h_r, h_g, h_b);
  5726. spawn->vis_changed = true;
  5727. lua_interface->SetBooleanValue(state, true);
  5728. return 1;
  5729. }
  5730. int EQ2Emu_lua_GetItemByID(lua_State* state) {
  5731. if (!lua_interface)
  5732. return 0;
  5733. Spawn* player = lua_interface->GetSpawn(state);
  5734. int32 id = lua_interface->GetInt32Value(state, 2);
  5735. int8 count = lua_interface->GetInt8Value(state, 3);
  5736. bool include_bank = lua_interface->GetInt8Value(state, 4);
  5737. lua_interface->ResetFunctionStack(state);
  5738. if (!player) {
  5739. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5740. return 0;
  5741. }
  5742. if (!player->IsPlayer()) {
  5743. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5744. return 0;
  5745. }
  5746. if (!count)
  5747. count = 1;
  5748. Item* item = ((Player*)player)->GetPlayerItemList()->GetItemFromID(id, count, include_bank);
  5749. if (!item) {
  5750. lua_interface->LogError("%s: LUA GetItemByID command error: item with used id not found", lua_interface->GetScriptName(state));
  5751. return 0;
  5752. }
  5753. lua_interface->SetItemValue(state, item);
  5754. return 1;
  5755. }
  5756. int EQ2Emu_lua_PlayAnimation(lua_State* state) {
  5757. if (!lua_interface)
  5758. return 0;
  5759. Spawn* spawn = lua_interface->GetSpawn(state);
  5760. int32 anim = lua_interface->GetInt32Value(state, 2);
  5761. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  5762. int8 type = lua_interface->GetInt8Value(state, 4);
  5763. if (!spawn) {
  5764. lua_interface->LogError("%s: LUA PlayAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  5765. return 0;
  5766. }
  5767. if (spawn2) {
  5768. if (spawn2->IsPlayer()) {
  5769. if (type != 1 && type != 2)
  5770. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2);
  5771. else
  5772. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2, type);
  5773. return 0;
  5774. }
  5775. else {
  5776. lua_interface->LogError("%s: LUA PlayAnimation command error: second spawn not a player", lua_interface->GetScriptName(state));
  5777. return 0;
  5778. }
  5779. }
  5780. else
  5781. spawn->GetZone()->PlayAnimation(spawn, anim);
  5782. return 0;
  5783. }
  5784. int EQ2Emu_lua_IsPet(lua_State* state) {
  5785. if (!lua_interface)
  5786. return 0;
  5787. Spawn* spawn = lua_interface->GetSpawn(state);
  5788. if (!spawn) {
  5789. lua_interface->LogError("%s: LUA IsPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  5790. return 0;
  5791. }
  5792. lua_interface->SetBooleanValue(state, spawn->IsPet());
  5793. return 1;
  5794. }
  5795. int EQ2Emu_lua_GetOwner(lua_State* state) {
  5796. if (!lua_interface)
  5797. return 0;
  5798. Spawn* spawn = lua_interface->GetSpawn(state);
  5799. if (!spawn) {
  5800. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not valid", lua_interface->GetScriptName(state));
  5801. return 0;
  5802. }
  5803. if (!spawn->IsNPC()) {
  5804. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  5805. return 0;
  5806. }
  5807. if (((NPC*)spawn)->GetOwner()) {
  5808. lua_interface->SetSpawnValue(state, ((NPC*)spawn)->GetOwner());
  5809. return 1;
  5810. }
  5811. return 0;
  5812. }
  5813. int EQ2Emu_lua_SetTarget(lua_State* state) {
  5814. if (!lua_interface)
  5815. return 0;
  5816. Spawn* spawn = lua_interface->GetSpawn(state);
  5817. Spawn* target = lua_interface->GetSpawn(state, 2);
  5818. if (!spawn) {
  5819. lua_interface->LogError("%s: LUA SetTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  5820. return 0;
  5821. }
  5822. if (!spawn) {
  5823. lua_interface->LogError("%s: LUA SetTarget command error: target is not valid", lua_interface->GetScriptName(state));
  5824. return 0;
  5825. }
  5826. spawn->SetTarget(target);
  5827. return 0;
  5828. }
  5829. int EQ2Emu_lua_SetInCombat(lua_State* state) {
  5830. if (!lua_interface)
  5831. return 0;
  5832. Spawn* spawn = lua_interface->GetSpawn(state);
  5833. bool val = lua_interface->GetBooleanValue(state, 2);
  5834. if (!spawn) {
  5835. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not valid", lua_interface->GetScriptName(state));
  5836. return 0;
  5837. }
  5838. if (!spawn->IsEntity()) {
  5839. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5840. return 0;
  5841. }
  5842. ((Entity*)spawn)->InCombat(val);
  5843. if (val) {
  5844. spawn->ClearRunningLocations();
  5845. spawn->CalculateRunningLocation(true);
  5846. }
  5847. return 0;
  5848. }
  5849. int EQ2Emu_lua_CompareSpawns(lua_State* state) {
  5850. if (!lua_interface)
  5851. return 0;
  5852. Spawn* spawn1 = lua_interface->GetSpawn(state);
  5853. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  5854. if (!spawn1) {
  5855. lua_interface->LogError("%s: LUA CompareSpawns command error: first spawn is not valid", lua_interface->GetScriptName(state));
  5856. return 0;
  5857. }
  5858. if (!spawn2) {
  5859. lua_interface->LogError("%s: LUA CompareSpawns command error: second spawn is not valid", lua_interface->GetScriptName(state));
  5860. return 0;
  5861. }
  5862. lua_interface->SetBooleanValue(state, (spawn1 == spawn2));
  5863. return 1;
  5864. }
  5865. int EQ2Emu_lua_Runback(lua_State* state) {
  5866. if (!lua_interface)
  5867. return 0;
  5868. Spawn* spawn = lua_interface->GetSpawn(state);
  5869. if (!spawn) {
  5870. lua_interface->LogError("%s: LUA Runback command error: spawn is not valid", lua_interface->GetScriptName(state));
  5871. return 0;
  5872. }
  5873. if (!spawn->IsNPC()) {
  5874. lua_interface->LogError("%s: LUA Runback command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5875. return 0;
  5876. }
  5877. ((NPC*)spawn)->Runback();
  5878. return 0;
  5879. }
  5880. int EQ2Emu_lua_GetRunbackDistance(lua_State* state) {
  5881. if (!lua_interface)
  5882. return 0;
  5883. Spawn* spawn = lua_interface->GetSpawn(state);
  5884. if (!spawn) {
  5885. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not valid", lua_interface->GetScriptName(state));
  5886. return 0;
  5887. }
  5888. if (!spawn->IsNPC()) {
  5889. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5890. return 0;
  5891. }
  5892. lua_interface->SetFloatValue(state, ((NPC*)spawn)->GetRunbackDistance());
  5893. return 1;
  5894. }
  5895. int EQ2Emu_lua_IsCasting(lua_State* state) {
  5896. if (!lua_interface)
  5897. return 0;
  5898. Spawn* spawn = lua_interface->GetSpawn(state);
  5899. if (!spawn) {
  5900. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not valid", lua_interface->GetScriptName(state));
  5901. return 0;
  5902. }
  5903. if (!spawn->IsEntity()) {
  5904. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5905. return 0;
  5906. }
  5907. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsCasting());
  5908. return 1;
  5909. }
  5910. int EQ2Emu_lua_IsMezzed(lua_State* state) {
  5911. if (!lua_interface)
  5912. return 0;
  5913. Spawn* spawn = lua_interface->GetSpawn(state);
  5914. if (!spawn) {
  5915. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5916. return 0;
  5917. }
  5918. if (!spawn->IsEntity()) {
  5919. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5920. return 0;
  5921. }
  5922. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzed());
  5923. return 1;
  5924. }
  5925. int EQ2Emu_lua_IsStunned(lua_State* state) {
  5926. if (!lua_interface)
  5927. return 0;
  5928. Spawn* spawn = lua_interface->GetSpawn(state);
  5929. if (!spawn) {
  5930. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5931. return 0;
  5932. }
  5933. if (!spawn->IsEntity()) {
  5934. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5935. return 0;
  5936. }
  5937. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStunned());
  5938. return 1;
  5939. }
  5940. int EQ2Emu_lua_IsMezzedOrStunned(lua_State* state) {
  5941. if (!lua_interface)
  5942. return 0;
  5943. Spawn* spawn = lua_interface->GetSpawn(state);
  5944. if (!spawn) {
  5945. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5946. return 0;
  5947. }
  5948. if (!spawn->IsEntity()) {
  5949. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5950. return 0;
  5951. }
  5952. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzedOrStunned());
  5953. return 1;
  5954. }
  5955. int EQ2Emu_lua_ProcessSpell(lua_State* state) {
  5956. if (!lua_interface)
  5957. return 0;
  5958. Spawn* spawn = lua_interface->GetSpawn(state);
  5959. Spawn* target = lua_interface->GetSpawn(state, 2);
  5960. float distance = lua_interface->GetFloatValue(state, 3);
  5961. if (!spawn) {
  5962. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not valid", lua_interface->GetScriptName(state));
  5963. return 0;
  5964. }
  5965. if (!target) {
  5966. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5967. return 0;
  5968. }
  5969. if (!spawn->IsNPC()) {
  5970. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5971. return 0;
  5972. }
  5973. if (!target->IsEntity()) {
  5974. lua_interface->LogError("%s: LUA ProcessSpell command error: target is not an entity", lua_interface->GetScriptName(state));
  5975. return 0;
  5976. }
  5977. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->ProcessSpell(((Entity*)target), distance));
  5978. return 1;
  5979. }
  5980. int EQ2Emu_lua_ProcessMelee(lua_State* state) {
  5981. if (!lua_interface)
  5982. return 0;
  5983. Spawn* spawn = lua_interface->GetSpawn(state);
  5984. Spawn* target = lua_interface->GetSpawn(state, 2);
  5985. float distance = lua_interface->GetFloatValue(state, 3);
  5986. if (!spawn) {
  5987. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not valid", lua_interface->GetScriptName(state));
  5988. return 0;
  5989. }
  5990. if (!target) {
  5991. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not valid", lua_interface->GetScriptName(state));
  5992. return 0;
  5993. }
  5994. if (!spawn->IsNPC()) {
  5995. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5996. return 0;
  5997. }
  5998. if (!target->IsEntity()) {
  5999. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not an entity", lua_interface->GetScriptName(state));
  6000. return 0;
  6001. }
  6002. ((NPC*)spawn)->Brain()->ProcessMelee(((Entity*)target), distance);
  6003. return 0;
  6004. }
  6005. int EQ2Emu_lua_HasRecovered(lua_State* state) {
  6006. if (!lua_interface)
  6007. return 0;
  6008. Spawn* spawn = lua_interface->GetSpawn(state);
  6009. if (!spawn) {
  6010. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not valid", lua_interface->GetScriptName(state));
  6011. return 0;
  6012. }
  6013. if (!spawn->IsNPC()) {
  6014. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6015. return 0;
  6016. }
  6017. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->HasRecovered());
  6018. return 1;
  6019. }
  6020. int EQ2Emu_lua_GetEncounterSize(lua_State* state) {
  6021. if (!lua_interface)
  6022. return 0;
  6023. Spawn* spawn = lua_interface->GetSpawn(state);
  6024. if (!spawn) {
  6025. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not valid", lua_interface->GetScriptName(state));
  6026. return 0;
  6027. }
  6028. if (!spawn->IsNPC()) {
  6029. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6030. return 0;
  6031. }
  6032. lua_interface->SetInt32Value(state, ((NPC*)spawn)->Brain()->GetEncounterSize());
  6033. return 1;
  6034. }
  6035. int EQ2Emu_lua_GetMostHated(lua_State* state) {
  6036. if (!lua_interface)
  6037. return 0;
  6038. Spawn* spawn = lua_interface->GetSpawn(state);
  6039. if (!spawn) {
  6040. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not valid", lua_interface->GetScriptName(state));
  6041. return 0;
  6042. }
  6043. if (!spawn->IsNPC()) {
  6044. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6045. return 0;
  6046. }
  6047. Entity* hated = ((NPC*)spawn)->Brain()->GetMostHated();
  6048. if (hated) {
  6049. lua_interface->SetSpawnValue(state, hated);
  6050. return 1;
  6051. }
  6052. return 0;
  6053. }
  6054. int EQ2Emu_lua_ClearHate(lua_State* state) {
  6055. if (!lua_interface)
  6056. return 0;
  6057. Spawn* spawn = lua_interface->GetSpawn(state);
  6058. Spawn* hated = lua_interface->GetSpawn(state, 2);
  6059. if (!spawn) {
  6060. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not valid", lua_interface->GetScriptName(state));
  6061. return 0;
  6062. }
  6063. if (!spawn->IsNPC()) {
  6064. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not NPC", lua_interface->GetScriptName(state));
  6065. return 0;
  6066. }
  6067. if (!hated) {
  6068. ((NPC*)spawn)->Brain()->ClearHate();
  6069. return 0;
  6070. }
  6071. else
  6072. {
  6073. if (!hated->IsEntity()) {
  6074. lua_interface->LogError("%s: LUA ClearHate command error: second param is not entity", lua_interface->GetScriptName(state));
  6075. return 0;
  6076. }
  6077. ((NPC*)spawn)->Brain()->ClearHate(((Entity*)hated));
  6078. return 0;
  6079. }
  6080. return 0;
  6081. }
  6082. int EQ2Emu_lua_ClearEncounter(lua_State* state) {
  6083. if (!lua_interface)
  6084. return 0;
  6085. Spawn* spawn = lua_interface->GetSpawn(state);
  6086. if (!spawn) {
  6087. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not valid", lua_interface->GetScriptName(state));
  6088. return 0;
  6089. }
  6090. if (!spawn->IsNPC()) {
  6091. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6092. return 0;
  6093. }
  6094. ((NPC*)spawn)->Brain()->ClearEncounter();
  6095. return 0;
  6096. }
  6097. int EQ2Emu_lua_GetEncounter(lua_State* state) {
  6098. if (!lua_interface)
  6099. return 0;
  6100. Spawn* spawn = lua_interface->GetSpawn(state);
  6101. if (!spawn) {
  6102. lua_interface->LogError("%s: LUA GetEncounter command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6103. return 0;
  6104. }
  6105. if (!spawn->IsNPC()) {
  6106. lua_interface->LogError("%s: LUA GetEncounter command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6107. return 0;
  6108. }
  6109. // Temp list to store hate list
  6110. vector<int32>* encounterList = ((NPC*)spawn)->Brain()->GetEncounter();
  6111. if (encounterList->size() == 0) {
  6112. safe_delete(encounterList);
  6113. return 0;
  6114. }
  6115. lua_createtable(state, encounterList->size(), 0);
  6116. int newTable = lua_gettop(state);
  6117. for (int32 i = 0; i < encounterList->size(); i++) {
  6118. Spawn* temp = spawn->GetZone()->GetSpawnByID(encounterList->at(i));
  6119. if (temp)
  6120. lua_interface->SetSpawnValue(state, temp);
  6121. lua_rawseti(state, newTable, i + 1);
  6122. }
  6123. safe_delete(encounterList);
  6124. return 1;
  6125. }
  6126. int EQ2Emu_lua_GetHateList(lua_State* state) {
  6127. if (!lua_interface)
  6128. return 0;
  6129. Spawn* spawn = lua_interface->GetSpawn(state);
  6130. if (!spawn) {
  6131. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not valid", lua_interface->GetScriptName(state));
  6132. return 0;
  6133. }
  6134. if (!spawn->IsNPC()) {
  6135. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6136. return 0;
  6137. }
  6138. // Temp list to store hate list
  6139. vector<Entity*>* hateList = ((NPC*)spawn)->Brain()->GetHateList();
  6140. if (hateList->size() == 0) {
  6141. safe_delete(hateList);
  6142. return 0;
  6143. }
  6144. lua_createtable(state, hateList->size(), 0);
  6145. int newTable = lua_gettop(state);
  6146. for (int32 i = 0; i < hateList->size(); i++) {
  6147. lua_interface->SetSpawnValue(state, hateList->at(i));
  6148. lua_rawseti(state, newTable, i + 1);
  6149. }
  6150. safe_delete(hateList);
  6151. return 1;
  6152. }
  6153. int EQ2Emu_lua_HasGroup(lua_State* state) {
  6154. if (!lua_interface)
  6155. return 0;
  6156. Spawn* spawn = lua_interface->GetSpawn(state);
  6157. if (!spawn) {
  6158. lua_interface->LogError("%s: LUA HasGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  6159. return 0;
  6160. }
  6161. if (spawn->IsPlayer()) {
  6162. if (((Player*)spawn)->GetGroupMemberInfo() && world.GetGroupManager()->GetGroupSize(((Player*)spawn)->GetGroupMemberInfo()->group_id) > 1)
  6163. lua_interface->SetBooleanValue(state, true);
  6164. else
  6165. lua_interface->SetBooleanValue(state, false);
  6166. return 1;
  6167. }
  6168. else {
  6169. lua_interface->SetBooleanValue(state, spawn->HasSpawnGroup());
  6170. return 1;
  6171. }
  6172. }
  6173. int EQ2Emu_lua_SetCompleteFlag(lua_State* state) {
  6174. if (!lua_interface)
  6175. return 0;
  6176. Quest* quest = lua_interface->GetQuest(state);
  6177. if (!quest) {
  6178. lua_interface->LogError("%s: LUA SetCompleteFlag command error: quest is not valid", lua_interface->GetScriptName(state));
  6179. return 0;
  6180. }
  6181. quest->SetCompletedFlag(true);
  6182. return 0;
  6183. }
  6184. int EQ2Emu_lua_HasSpellEffect(lua_State* state) {
  6185. if (!lua_interface)
  6186. return 0;
  6187. Spawn* spawn = lua_interface->GetSpawn(state);
  6188. int32 spellID = lua_interface->GetInt32Value(state, 2);
  6189. int8 tier = lua_interface->GetInt8Value(state, 3);
  6190. if (!spawn) {
  6191. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not valid", lua_interface->GetScriptName(state));
  6192. return 0;
  6193. }
  6194. if (!spawn->IsEntity()) {
  6195. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6196. return 0;
  6197. }
  6198. if (spellID == 0) {
  6199. lua_interface->LogError("%s: LUA HasSpellEffect command error: spell id is not valid", lua_interface->GetScriptName(state));
  6200. return 0;
  6201. }
  6202. SpellEffects* effect = ((Entity*)spawn)->GetSpellEffect(spellID);
  6203. if (effect) {
  6204. if (tier > 0) {
  6205. // If a tier was passed chec to see if it is the same as the effect
  6206. if (tier == effect->tier)
  6207. lua_interface->SetBooleanValue(state, true);
  6208. else
  6209. lua_interface->SetBooleanValue(state, false);
  6210. return 1;
  6211. }
  6212. else {
  6213. // Have an effect but no tier was passed so return true
  6214. lua_interface->SetBooleanValue(state, true);
  6215. }
  6216. return 1;
  6217. }
  6218. // no effect so return false
  6219. lua_interface->SetBooleanValue(state, false);
  6220. return 1;
  6221. }
  6222. int EQ2Emu_lua_AddSpawnIDAccess(lua_State* state) {
  6223. if (!lua_interface)
  6224. return 0;
  6225. Spawn* spawn = lua_interface->GetSpawn(state);
  6226. int32 id = lua_interface->GetInt32Value(state, 2);
  6227. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6228. Spawn* spawn2 = 0;
  6229. vector<Spawn*> list;
  6230. if (!spawn) {
  6231. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6232. return 0;
  6233. }
  6234. //If zone not provided, use spawn's zone
  6235. if (!zone)
  6236. zone = spawn->GetZone();
  6237. list = zone->GetSpawnsByID(id);
  6238. if (list.size() == 0) {
  6239. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6240. return 0;
  6241. }
  6242. vector<Spawn*>::iterator itr = list.begin();
  6243. for (int8 i = 0; i < list.size(); i++) {
  6244. spawn2 = itr[i];
  6245. if (spawn2)
  6246. spawn2->AddAllowAccessSpawn(spawn);
  6247. }
  6248. return 0;
  6249. }
  6250. int EQ2Emu_lua_RemoveSpawnIDAccess(lua_State* state) {
  6251. if (!lua_interface)
  6252. return 0;
  6253. Spawn* spawn = lua_interface->GetSpawn(state);
  6254. int32 id = lua_interface->GetInt32Value(state, 2);
  6255. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6256. Spawn* spawn2 = 0;
  6257. if (!spawn) {
  6258. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6259. return 0;
  6260. }
  6261. //If zone not provided, use spawn's zone
  6262. if (!zone)
  6263. zone = spawn->GetZone();
  6264. vector<Spawn*> list = zone->GetSpawnsByID(id);
  6265. vector<Spawn*>::iterator itr = list.begin();
  6266. if (list.size() == 0) {
  6267. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6268. return 0;
  6269. }
  6270. for (int8 i = 0; i < list.size(); i++) {
  6271. spawn2 = itr[i];
  6272. if (spawn2)
  6273. spawn2->RemoveSpawnAccess(spawn);
  6274. }
  6275. return 0;
  6276. }
  6277. int EQ2Emu_lua_SetQuestYellow(lua_State* state) {
  6278. if (!lua_interface)
  6279. return 0;
  6280. Quest* quest = lua_interface->GetQuest(state);
  6281. if (!quest) {
  6282. lua_interface->LogError("%s: LUA SetQuestYellow command error: quest is not valid", lua_interface->GetScriptName(state));
  6283. return 0;
  6284. }
  6285. quest->SetYellowName(true);
  6286. return 0;
  6287. }
  6288. int EQ2Emu_lua_CanReceiveQuest(lua_State* state) {
  6289. if (!lua_interface)
  6290. return 0;
  6291. Spawn* spawn = lua_interface->GetSpawn(state);
  6292. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  6293. if (!spawn) {
  6294. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  6295. return 0;
  6296. }
  6297. if (!spawn->IsPlayer()) {
  6298. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not player", lua_interface->GetScriptName(state));
  6299. return 0;
  6300. }
  6301. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanReceiveQuest(quest_id));
  6302. return 1;
  6303. }
  6304. int EQ2Emu_lua_SetSuccessTimer(lua_State* state) {
  6305. if (!lua_interface)
  6306. return 0;
  6307. Spawn* spawn = lua_interface->GetSpawn(state);
  6308. if (!spawn) {
  6309. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6310. return 0;
  6311. }
  6312. if (!spawn->IsPlayer()) {
  6313. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6314. return 0;
  6315. }
  6316. ZoneServer* zone = spawn->GetZone();
  6317. if (!zone) {
  6318. lua_interface->LogError("%s: LUA SetSuccessTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6319. return 0;
  6320. }
  6321. Instance_Type iType = zone->GetInstanceType();
  6322. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6323. iType == GROUP_LOCKOUT_INSTANCE ||
  6324. iType == RAID_LOCKOUT_INSTANCE ||
  6325. iType == SOLO_PERSIST_INSTANCE ||
  6326. iType == GROUP_PERSIST_INSTANCE ||
  6327. iType == RAID_PERSIST_INSTANCE) {
  6328. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6329. if (data) {
  6330. // Check to see if the timer has already been set, if it has return out.
  6331. if (Timer::GetUnixTimeStamp() <= data->last_success_timestamp + data->success_lockout_time)
  6332. return 0;
  6333. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 1, Timer::GetUnixTimeStamp());
  6334. data->last_success_timestamp = Timer::GetUnixTimeStamp();
  6335. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6336. if (client) {
  6337. string time_msg = "";
  6338. int32 time = data->success_lockout_time;
  6339. int16 hour;
  6340. int8 min;
  6341. int8 sec;
  6342. hour = time / 3600;
  6343. time = time % 3600;
  6344. min = time / 60;
  6345. time = time % 60;
  6346. sec = time;
  6347. if (hour > 0) {
  6348. char temp[10];
  6349. sprintf(temp, " %i", hour);
  6350. time_msg.append(temp);
  6351. time_msg.append(" hour");
  6352. time_msg.append((hour > 1) ? "s" : "");
  6353. }
  6354. if (min > 0) {
  6355. char temp[5];
  6356. sprintf(temp, " %i", min);
  6357. time_msg.append(temp);
  6358. time_msg.append(" minute");
  6359. time_msg.append((min > 1) ? "s" : "");
  6360. }
  6361. // Only add seconds if minutes and hours are 0
  6362. if (hour == 0 && min == 0 && sec > 0) {
  6363. char temp[5];
  6364. sprintf(temp, " %i", sec);
  6365. time_msg.append(temp);
  6366. time_msg.append(" second");
  6367. time_msg.append((sec > 1) ? "s" : "");
  6368. }
  6369. client->Message(CHANNEL_COLOR_YELLOW, "The success zone reuse timer for %s has been set. You can return in%s.", data->zone_name.c_str(), time_msg.c_str());
  6370. }
  6371. }
  6372. else
  6373. lua_interface->LogError("LUA SetSuccessTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6374. }
  6375. else
  6376. lua_interface->LogError("%s: LUA SetSuccessTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6377. return 0;
  6378. }
  6379. int EQ2Emu_lua_SetFailureTimer(lua_State* state) {
  6380. if (!lua_interface)
  6381. return 0;
  6382. Spawn* spawn = lua_interface->GetSpawn(state);
  6383. if (!spawn) {
  6384. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6385. return 0;
  6386. }
  6387. if (!spawn->IsPlayer()) {
  6388. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6389. return 0;
  6390. }
  6391. ZoneServer* zone = spawn->GetZone();
  6392. if (!zone) {
  6393. lua_interface->LogError("%s: LUA SetFailureTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6394. return 0;
  6395. }
  6396. Instance_Type iType = zone->GetInstanceType();
  6397. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6398. iType == GROUP_LOCKOUT_INSTANCE ||
  6399. iType == RAID_LOCKOUT_INSTANCE ||
  6400. iType == SOLO_PERSIST_INSTANCE ||
  6401. iType == GROUP_PERSIST_INSTANCE ||
  6402. iType == RAID_PERSIST_INSTANCE) {
  6403. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6404. if (data) {
  6405. // Check to see if the timer has already been set, if it has return out.
  6406. if (Timer::GetUnixTimeStamp() <= data->last_failure_timestamp + data->failure_lockout_time)
  6407. return 0;
  6408. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 2, Timer::GetUnixTimeStamp());
  6409. data->last_failure_timestamp = Timer::GetUnixTimeStamp();
  6410. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6411. if (client) {
  6412. string time_msg = "";
  6413. int32 time = data->failure_lockout_time;
  6414. int16 hour;
  6415. int8 min;
  6416. int8 sec;
  6417. hour = time / 3600;
  6418. time = time % 3600;
  6419. min = time / 60;
  6420. time = time % 60;
  6421. sec = time;
  6422. if (hour > 0) {
  6423. char temp[10];
  6424. sprintf(temp, " %i", hour);
  6425. time_msg.append(temp);
  6426. time_msg.append(" hour");
  6427. time_msg.append((hour > 1) ? "s" : "");
  6428. }
  6429. if (min > 0) {
  6430. char temp[5];
  6431. sprintf(temp, " %i", min);
  6432. time_msg.append(temp);
  6433. time_msg.append(" minute");
  6434. time_msg.append((min > 1) ? "s" : "");
  6435. }
  6436. // Only add seconds if minutes and hours are 0
  6437. if (hour == 0 && min == 0 && sec > 0) {
  6438. char temp[5];
  6439. sprintf(temp, " %i", sec);
  6440. time_msg.append(temp);
  6441. time_msg.append(" second");
  6442. time_msg.append((sec > 1) ? "s" : "");
  6443. }
  6444. client->Message(CHANNEL_COLOR_YELLOW, "The failure zone reuse timer for %s has been set. You can return in%s", data->zone_name.c_str(), time_msg.c_str());
  6445. }
  6446. }
  6447. else
  6448. lua_interface->LogError("LUA SetFailureTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6449. }
  6450. else
  6451. lua_interface->LogError("%s: LUA SetFailureTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6452. return 0;
  6453. }
  6454. int EQ2Emu_lua_IsGroundSpawn(lua_State* state) {
  6455. if (!lua_interface)
  6456. return 0;
  6457. Spawn* spawn = lua_interface->GetSpawn(state);
  6458. if (!spawn) {
  6459. lua_interface->LogError("%s: LUA IsGroundSpawn command error: not a valid spawn", lua_interface->GetScriptName(state));
  6460. return 0;
  6461. }
  6462. lua_interface->SetBooleanValue(state, spawn->IsGroundSpawn());
  6463. return 1;
  6464. }
  6465. int EQ2Emu_lua_CanHarvest(lua_State* state) {
  6466. if (!lua_interface)
  6467. return 0;
  6468. Spawn* player = lua_interface->GetSpawn(state);
  6469. Spawn* ground = lua_interface->GetSpawn(state, 2);
  6470. if (!player) {
  6471. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6472. return 0;
  6473. }
  6474. if (!player->IsPlayer()) {
  6475. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a player", lua_interface->GetScriptName(state));
  6476. return 0;
  6477. }
  6478. if (!ground) {
  6479. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6480. return 0;
  6481. }
  6482. if (!ground->IsGroundSpawn()) {
  6483. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a ground spawn", lua_interface->GetScriptName(state));
  6484. return 0;
  6485. }
  6486. vector<GroundSpawnEntry*>* groundspawn_entries = player->GetZone()->GetGroundSpawnEntries(((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6487. if (!groundspawn_entries) {
  6488. lua_interface->LogError("LUA CanHarvest command error: No groundspawn entries assigned to groundspawn id: %u", ((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6489. return 0;
  6490. }
  6491. Skill* skill = 0;
  6492. string collection_skill = string(((GroundSpawn*)ground)->GetCollectionSkill());
  6493. if (collection_skill == "Collecting")
  6494. skill = ((Player*)player)->GetSkillByName("Gathering");
  6495. else
  6496. skill = ((Player*)player)->GetSkillByName(collection_skill.c_str());
  6497. if (!skill) {
  6498. lua_interface->LogError("LUA CanHarvest command error: Player '%s' lacks the skill: '%s'", player->GetName(), collection_skill.c_str());
  6499. return 0;
  6500. }
  6501. vector<GroundSpawnEntry*>::iterator itr;
  6502. GroundSpawnEntry* entry = 0;
  6503. bool can_harvest = false;
  6504. sint32 min_skill = -1;
  6505. int16 totalSkill = skill->current_val;
  6506. int32 skillID = master_item_list.GetItemStatIDByName(collection_skill);
  6507. if(skillID != 0xFFFFFFFF)
  6508. {
  6509. ((Entity*)player)->MStats.lock();
  6510. totalSkill += ((Entity*)player)->stats[skillID];
  6511. ((Entity*)player)->MStats.unlock();
  6512. }
  6513. // first, iterate through groundspawn_entries, discard tables player cannot use
  6514. for (itr = groundspawn_entries->begin(); itr != groundspawn_entries->end(); itr++)
  6515. {
  6516. entry = *itr;
  6517. if (min_skill == -1 || entry->min_skill_level < min_skill)
  6518. min_skill = entry->min_skill_level;
  6519. // if player lacks skill, skip table
  6520. if (entry->min_skill_level > totalSkill)
  6521. continue;
  6522. // if bonus, but player lacks level, skip table
  6523. if (entry->bonus_table && (player->GetLevel() < entry->min_adventure_level))
  6524. continue;
  6525. can_harvest = true;
  6526. break;
  6527. }
  6528. lua_interface->SetBooleanValue(state, can_harvest);
  6529. // If false, send the message to the client
  6530. if (!can_harvest) {
  6531. Client* client = player->GetZone()->GetClientBySpawn(player);
  6532. if (client) {
  6533. string msg = "You do not have enough skill to ";
  6534. if (collection_skill == "Gathering" || collection_skill == "Collecting")
  6535. msg.append("gather");
  6536. else if (collection_skill == "Mining")
  6537. msg.append("mine");
  6538. else if (collection_skill == "Trapping")
  6539. msg.append("trap");
  6540. else if (collection_skill == "Foresting")
  6541. msg.append("forest");
  6542. else if (collection_skill == "Fishing")
  6543. msg.append("catch");
  6544. msg.append(" the %s. It requires %i %s skill, and your skill is %i.");
  6545. client->Message(CHANNEL_HARVESTING_WARNINGS, msg.c_str(), ground->GetName(), min_skill, skill->name.data.c_str(), totalSkill);
  6546. // You do not have enough skill to catch the band of fish. It requires 20 Fishing skill, and your skill is 12.
  6547. }
  6548. }
  6549. return 1;
  6550. }
  6551. int EQ2Emu_lua_HasRecipeBook(lua_State* state) {
  6552. if (!lua_interface)
  6553. return 0;
  6554. Spawn* player = lua_interface->GetSpawn(state);
  6555. int32 recipe_id = lua_interface->GetInt32Value(state, 2);
  6556. if (!player) {
  6557. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not valid", lua_interface->GetScriptName(state));
  6558. return 0;
  6559. }
  6560. if (!player->IsPlayer()) {
  6561. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not a player", lua_interface->GetScriptName(state));
  6562. return 0;
  6563. }
  6564. bool ret = ((Player*)player)->HasRecipeBook(recipe_id);
  6565. lua_interface->SetBooleanValue(state, ret);
  6566. return 1;
  6567. }
  6568. int EQ2Emu_lua_SummonDumbFirePet(lua_State* state) {
  6569. // Check to see if we have a valid lua_interface
  6570. if (!lua_interface)
  6571. return 0;
  6572. // Get the spawn that is getting the pet
  6573. Spawn* spawn = lua_interface->GetSpawn(state);
  6574. Spawn* target = lua_interface->GetSpawn(state, 2);
  6575. // Get the DB ID of the pet
  6576. int32 pet_id = lua_interface->GetInt32Value(state, 3);
  6577. float x = lua_interface->GetFloatValue(state, 4);
  6578. float y = lua_interface->GetFloatValue(state, 5);
  6579. float z = lua_interface->GetFloatValue(state, 6);
  6580. // Get the spell that this command was called from
  6581. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  6582. // Check to make sure the spawn pointer is valid
  6583. if (!spawn) {
  6584. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6585. return 0;
  6586. }
  6587. // Check to make sure the spawn is an entity
  6588. if (!spawn->IsEntity()) {
  6589. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  6590. return 0;
  6591. }
  6592. if (!target) {
  6593. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not valid", lua_interface->GetScriptName(state));
  6594. return 0;
  6595. }
  6596. if (!target->IsEntity()) {
  6597. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not an entity", lua_interface->GetScriptName(state));
  6598. return 0;
  6599. }
  6600. // Check to see if the DB ID for the pet is set
  6601. if (pet_id == 0) {
  6602. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  6603. return 0;
  6604. }
  6605. // Check to see if the pointer to the spell is valid
  6606. if (!luaspell) {
  6607. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  6608. return 0;
  6609. }
  6610. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  6611. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  6612. if (!pet) {
  6613. lua_interface->LogError("LUA SummonDumbFirePet command error: Could not find spawn with id of %u.", pet_id);
  6614. return 0;
  6615. }
  6616. // Check to make sure the pet is an npc
  6617. if (!pet->IsNPC()) {
  6618. lua_interface->LogError("LUA SummonDumbFirePet command error: id (%u) did not point to a npc", pet_id);
  6619. return 0;
  6620. }
  6621. if (x == 0)
  6622. x = spawn->GetX();
  6623. if (y == 0)
  6624. y = spawn->GetY();
  6625. if (z == 0)
  6626. z = spawn->GetZ();
  6627. // Spawn the pet at the same location as the owner
  6628. pet->SetX(x);
  6629. pet->SetY(y);
  6630. pet->SetZ(z);
  6631. pet->SetLocation(spawn->GetLocation());
  6632. pet->SetHeading(spawn->GetHeading());
  6633. spawn->GetZone()->AddSpawn(pet);
  6634. /*
  6635. const char* spawn_script = world.GetSpawnScript(pet_id);
  6636. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  6637. spawn->SetSpawnScript(string(spawn_script));
  6638. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  6639. }*/
  6640. // Get a random pet name
  6641. string random_pet_name;
  6642. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  6643. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  6644. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  6645. // Set the pets name
  6646. pet->SetName(random_pet_name.c_str());
  6647. // Set the level of the pet to the owners level
  6648. pet->SetLevel(spawn->GetLevel());
  6649. // Set the faction of the pet to the same faction as the owner
  6650. pet->SetFactionID(spawn->GetFactionID());
  6651. // Set the spawn as a pet
  6652. pet->SetPet(true);
  6653. // Give a pointer of the owner to the pet
  6654. ((NPC*)pet)->SetOwner((Entity*)spawn);
  6655. // Set the pet type
  6656. ((NPC*)pet)->SetPetType(PET_TYPE_DUMBFIRE);
  6657. // Set the spell id used to create this pet
  6658. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  6659. // Set the spell tier used to create this pet
  6660. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  6661. // Set the pets spawn type to 6
  6662. pet->SetSpawnType(6);
  6663. // Set the pets brain
  6664. ((NPC*)pet)->SetBrain(new DumbFirePetBrain((NPC*)pet, (Entity*)target, luaspell->spell->GetSpellDuration() * 100));
  6665. // Check to see if the pet has a subtitle
  6666. if (strlen(pet->GetSubTitle()) > 0) {
  6667. // Add the players name to the front of the sub title
  6668. string pet_subtitle;
  6669. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  6670. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  6671. // Set the pets subtitle to the new one
  6672. pet->SetSubTitle(pet_subtitle.c_str());
  6673. }
  6674. // Set the pet as the return value for this function
  6675. lua_interface->SetSpawnValue(state, pet);
  6676. return 1;
  6677. }
  6678. int EQ2Emu_lua_SpawnMove(lua_State* state) {
  6679. if (!lua_interface)
  6680. return 0;
  6681. Spawn* spawn = lua_interface->GetSpawn(state);
  6682. Spawn* player = lua_interface->GetSpawn(state, 2);
  6683. float max_distance = lua_interface->GetFloatValue(state, 3);
  6684. string type = lua_interface->GetStringValue(state, 4);
  6685. if (!spawn || (spawn && spawn->IsPlayer())) {
  6686. lua_interface->LogError("%s: LUA SpawnMove command error: first param spawn is not valid or is player", lua_interface->GetScriptName(state));
  6687. return 0;
  6688. }
  6689. if (!player || (player && !player->IsPlayer())) {
  6690. lua_interface->LogError("%s: LUA SpawnMove command error: second param is not player", lua_interface->GetScriptName(state));
  6691. return 0;
  6692. }
  6693. Client* client = 0;
  6694. if (player->GetZone())
  6695. client = player->GetZone()->GetClientBySpawn(player);
  6696. if (!client) {
  6697. lua_interface->LogError("%s: LUA SpawnMove command error: could not find client", lua_interface->GetScriptName(state));
  6698. return 0;
  6699. }
  6700. //Set max_distance to default if not set or not proper value
  6701. if (max_distance <= 0)
  6702. max_distance = 500;
  6703. PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
  6704. if (packet) {
  6705. float unknown2_3 = 0;
  6706. int8 placement_mode = 0;
  6707. if (type == "wall") {
  6708. placement_mode = 2;
  6709. unknown2_3 = 150;
  6710. }
  6711. else if (type == "ceiling")
  6712. placement_mode = 1;
  6713. packet->setDataByName("placement_mode", placement_mode);
  6714. packet->setDataByName("spawn_id", ((Player*)player)->GetIDWithPlayerSpawn(spawn));
  6715. packet->setDataByName("model_type", spawn->GetModelType());
  6716. packet->setDataByName("unknown", 1); //size
  6717. packet->setDataByName("unknown2", 1); //size 2
  6718. packet->setDataByName("unknown2", .5, 1); //size 3
  6719. packet->setDataByName("unknown2", 3, 2);
  6720. packet->setDataByName("unknown2", unknown2_3, 3);
  6721. packet->setDataByName("max_distance", max_distance);
  6722. packet->setDataByName("CoEunknown", 0xFFFFFFFF);
  6723. client->QueuePacket(packet->serialize());
  6724. safe_delete(packet);
  6725. }
  6726. return 0;
  6727. }
  6728. int EQ2Emu_lua_GetItemType(lua_State* state) {
  6729. if (!lua_interface)
  6730. return 0;
  6731. Item* item = lua_interface->GetItem(state);
  6732. if (!item) {
  6733. lua_interface->LogError("%s: LUA GetItemType command error: item pointer is not valid", lua_interface->GetScriptName(state));
  6734. return 0;
  6735. }
  6736. lua_interface->SetInt32Value(state, item->generic_info.item_type);
  6737. return 1;
  6738. }
  6739. int EQ2Emu_lua_AddTransportSpawn(lua_State* state) {
  6740. if (!lua_interface)
  6741. return 0;
  6742. Spawn* spawn = lua_interface->GetSpawn(state);
  6743. if (!spawn) {
  6744. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  6745. return 0;
  6746. }
  6747. if (spawn->GetZone())
  6748. spawn->GetZone()->AddTransportSpawn(spawn);
  6749. return 0;
  6750. }
  6751. int EQ2Emu_lua_IsTransportSpawn(lua_State* state) {
  6752. if (!lua_interface)
  6753. return 0;
  6754. Spawn* spawn = lua_interface->GetSpawn(state);
  6755. if (!spawn) {
  6756. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  6757. return 0;
  6758. }
  6759. lua_interface->SetBooleanValue(state, spawn->IsTransportSpawn());
  6760. return 1;
  6761. }
  6762. int EQ2Emu_lua_GetSkillValue(lua_State* state) {
  6763. if (!lua_interface)
  6764. return 0;
  6765. Skill* skill = lua_interface->GetSkill(state);
  6766. if (!skill) {
  6767. lua_interface->LogError("%s: LUA GetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6768. return 0;
  6769. }
  6770. lua_interface->SetInt32Value(state, skill->current_val);
  6771. return 1;
  6772. }
  6773. int EQ2Emu_lua_GetSkillMaxValue(lua_State* state) {
  6774. if (!lua_interface)
  6775. return 0;
  6776. Skill* skill = lua_interface->GetSkill(state);
  6777. if (!skill) {
  6778. lua_interface->LogError("%s: LUA GetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6779. return 0;
  6780. }
  6781. lua_interface->SetInt32Value(state, skill->max_val);
  6782. return 1;
  6783. }
  6784. int EQ2Emu_lua_GetSkillName(lua_State* state) {
  6785. if (!lua_interface)
  6786. return 0;
  6787. Skill* skill = lua_interface->GetSkill(state);
  6788. if (!skill) {
  6789. lua_interface->LogError("%s: LUA GetSkillName command error: skill is not valid", lua_interface->GetScriptName(state));
  6790. return 0;
  6791. }
  6792. lua_interface->SetStringValue(state, skill->name.data.c_str());
  6793. return 1;
  6794. }
  6795. int EQ2Emu_lua_SetSkillMaxValue(lua_State* state) {
  6796. if (!lua_interface)
  6797. return 0;
  6798. Skill* skill = lua_interface->GetSkill(state);
  6799. int16 value = lua_interface->GetInt16Value(state, 2);
  6800. if (!skill) {
  6801. lua_interface->LogError("%s: LUA SetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6802. return 0;
  6803. }
  6804. skill->max_val = value;
  6805. if (skill->max_val < skill->current_val)
  6806. skill->current_val = skill->max_val;
  6807. return 0;
  6808. }
  6809. int EQ2Emu_lua_SetSkillValue(lua_State* state) {
  6810. if (!lua_interface)
  6811. return 0;
  6812. Skill* skill = lua_interface->GetSkill(state);
  6813. int16 value = lua_interface->GetInt16Value(state, 2);
  6814. if (!skill) {
  6815. lua_interface->LogError("%s: LUA SetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6816. return 0;
  6817. }
  6818. if (value > skill->max_val)
  6819. skill->current_val = skill->max_val;
  6820. else
  6821. skill->current_val = value;
  6822. return 0;
  6823. }
  6824. int EQ2Emu_lua_HasSkill(lua_State* state) {
  6825. if (!lua_interface)
  6826. return 0;
  6827. Spawn* player = lua_interface->GetSpawn(state);
  6828. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6829. if (skill_id > 0 && player && player->IsPlayer()) {
  6830. lua_interface->SetBooleanValue(state, ((Player*)player)->skill_list.HasSkill(skill_id));
  6831. return 1;
  6832. }
  6833. return 0;
  6834. }
  6835. int EQ2Emu_lua_AddSkill(lua_State* state) {
  6836. if (!lua_interface)
  6837. return 0;
  6838. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6839. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6840. int16 current_val = lua_interface->GetInt16Value(state, 3);
  6841. int16 max_val = lua_interface->GetInt16Value(state, 4);
  6842. bool more_to_add = lua_interface->GetBooleanValue(state, 5);
  6843. if (skill_id > 0 && current_val > 0 && max_val > 0) {
  6844. if (player_spawn && player_spawn->IsPlayer()) {
  6845. Player* player = (Player*)player_spawn;
  6846. bool added = false;
  6847. if (!player->skill_list.HasSkill(skill_id)) {
  6848. player->AddSkill(skill_id, current_val, max_val, true);
  6849. added = true;
  6850. }
  6851. if (!more_to_add) { //need to send update regardless, even if THIS skill wasn't added, otherwise if you have a list and the last item wasn't added but the previous ones were, it wouldn't send the update
  6852. Client* client = player->GetClient();
  6853. if (client) {
  6854. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6855. if (packet)
  6856. client->QueuePacket(packet);
  6857. }
  6858. }
  6859. if (added) {
  6860. lua_interface->SetBooleanValue(state, true);
  6861. return 1;
  6862. }
  6863. }
  6864. else {
  6865. lua_interface->LogError("%s: LUA AddSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6866. }
  6867. }
  6868. else {
  6869. lua_interface->LogError("%s: LUA AddSkill command error: Required parameters not set", lua_interface->GetScriptName(state));
  6870. }
  6871. lua_interface->SetBooleanValue(state, false);
  6872. return 1;
  6873. }
  6874. int EQ2Emu_lua_RemoveSkill(lua_State* state) {
  6875. if (!lua_interface)
  6876. return 0;
  6877. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6878. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6879. bool more_to_remove = lua_interface->GetBooleanValue(state, 3);
  6880. if (skill_id > 0) {
  6881. if (player_spawn && player_spawn->IsPlayer()) {
  6882. Player* player = (Player*)player_spawn;
  6883. if (player->skill_list.HasSkill(skill_id)) {
  6884. player->RemovePlayerSkill(skill_id);
  6885. if (!more_to_remove) {
  6886. Client* client = player->GetClient();
  6887. if (client) {
  6888. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6889. if (packet)
  6890. client->QueuePacket(packet);
  6891. }
  6892. }
  6893. }
  6894. }
  6895. else {
  6896. lua_interface->LogError("%s: LUA RemoveSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6897. }
  6898. }
  6899. else {
  6900. lua_interface->LogError("%s: LUA RemoveSkill command error: skill_id not set", lua_interface->GetScriptName(state));
  6901. }
  6902. return 0;
  6903. }
  6904. int EQ2Emu_lua_IncreaseSkillCapsByType(lua_State* state) {
  6905. if (!lua_interface)
  6906. return 0;
  6907. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6908. int8 skill_type = lua_interface->GetInt8Value(state, 2);
  6909. int16 amount = lua_interface->GetInt8Value(state, 3);
  6910. bool more_to_increase = lua_interface->GetBooleanValue(state, 4);
  6911. if (amount > 0 && skill_type < 100) {
  6912. if (player_spawn && player_spawn->IsPlayer()) {
  6913. Player* player = (Player*)player_spawn;
  6914. player->skill_list.IncreaseSkillCapsByType(skill_type, amount);
  6915. if (!more_to_increase) {
  6916. Client* client = player->GetClient();
  6917. if (client) {
  6918. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6919. if (packet)
  6920. client->QueuePacket(packet);
  6921. }
  6922. }
  6923. }
  6924. else {
  6925. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6926. }
  6927. }
  6928. else {
  6929. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Invalid parameters", lua_interface->GetScriptName(state));
  6930. }
  6931. return 0;
  6932. }
  6933. int EQ2Emu_lua_GetSkill(lua_State* state) {
  6934. if (!lua_interface)
  6935. return 0;
  6936. Spawn* spawn = lua_interface->GetSpawn(state);
  6937. string name = lua_interface->GetStringValue(state, 2);
  6938. if (!spawn) {
  6939. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not valid", lua_interface->GetScriptName(state));
  6940. return 0;
  6941. }
  6942. if (!spawn->IsEntity()) {
  6943. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6944. return 0;
  6945. }
  6946. Skill* skill = ((Entity*)spawn)->GetSkillByName(name.c_str());
  6947. if (skill) {
  6948. lua_interface->SetSkillValue(state, skill);
  6949. return 1;
  6950. }
  6951. return 0;
  6952. }
  6953. int EQ2Emu_lua_AddProc(lua_State* state) {
  6954. if (!lua_interface)
  6955. return 0;
  6956. Spawn* spawn = lua_interface->GetSpawn(state);
  6957. int8 type = lua_interface->GetInt8Value(state, 2);
  6958. float chance = lua_interface->GetFloatValue(state, 3);
  6959. Item* item = lua_interface->GetItem(state, 4);
  6960. bool use_all_spelltargets = (lua_interface->GetInt8Value(state, 5) == 1);
  6961. LuaSpell* spell = 0;
  6962. if (!spawn && (!spell || !use_all_spelltargets)) {
  6963. lua_interface->LogError("%s: LUA AddProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  6964. return 0;
  6965. }
  6966. if ((!spell || use_all_spelltargets) && spawn && !spawn->IsEntity()) {
  6967. lua_interface->LogError("%s: LUA AddProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6968. return 0;
  6969. }
  6970. if (!item)
  6971. spell = lua_interface->GetCurrentSpell(state);
  6972. if (!item && !spell) {
  6973. lua_interface->LogError("%s: LUA AddProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  6974. return 0;
  6975. }
  6976. if (spell && use_all_spelltargets) {
  6977. Spawn* target;
  6978. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6979. for (int8 i = 0; i < spell->targets.size(); i++) {
  6980. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6981. if (!target || !target->IsEntity())
  6982. continue;
  6983. ((Entity*)target)->AddProc(type, chance, item, spell);
  6984. }
  6985. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6986. }
  6987. else
  6988. ((Entity*)spawn)->AddProc(type, chance, item, spell);
  6989. return 0;
  6990. }
  6991. int EQ2Emu_lua_RemoveProc(lua_State* state) {
  6992. if (!lua_interface)
  6993. return 0;
  6994. Spawn* spawn = lua_interface->GetSpawn(state);
  6995. Item* item = lua_interface->GetItem(state, 2);
  6996. LuaSpell* spell = 0;
  6997. if (!spawn) {
  6998. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  6999. return 0;
  7000. }
  7001. if (!spawn->IsEntity()) {
  7002. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  7003. return 0;
  7004. }
  7005. if (!item)
  7006. spell = lua_interface->GetCurrentSpell(state);
  7007. if (!item && !spell) {
  7008. lua_interface->LogError("%s: LUA RemoveProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  7009. return 0;
  7010. }
  7011. if (spell) {
  7012. Spawn* target;
  7013. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7014. for (int8 i = 0; i < spell->targets.size(); i++) {
  7015. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7016. if (!target || !target->IsEntity())
  7017. continue;
  7018. ((Entity*)target)->RemoveProc(item, spell);
  7019. }
  7020. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7021. spell->caster->RemoveProc(item, spell);
  7022. }
  7023. else
  7024. ((Entity*)spawn)->RemoveProc(item, spell);
  7025. return 0;
  7026. }
  7027. int EQ2Emu_lua_Knockback(lua_State* state) {
  7028. if (!lua_interface)
  7029. return 0;
  7030. Spawn* target_spawn = lua_interface->GetSpawn(state);
  7031. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7032. int32 duration = lua_interface->GetInt32Value(state, 3);
  7033. float vertical = lua_interface->GetFloatValue(state, 4);
  7034. float horizontal = lua_interface->GetFloatValue(state, 5);
  7035. bool use_heading = lua_interface->GetInt8Value(state, 6) == 1 ? true : false;
  7036. if (!target_spawn) {
  7037. lua_interface->LogError("%s: LUA Knockback command error: target_spawn is not valid", lua_interface->GetScriptName(state));
  7038. return 0;
  7039. }
  7040. if (!spawn) {
  7041. lua_interface->LogError("%s: LUA Knockback command error: spawn is not valid", lua_interface->GetScriptName(state));
  7042. return 0;
  7043. }
  7044. if (spawn->IsPlayer() && (vertical != 0 || horizontal != 0)) {
  7045. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  7046. PacketStruct* packet = configReader.getStruct("WS_PlayerKnockback", client->GetVersion());
  7047. if (packet) {
  7048. packet->setDataByName("target_x", target_spawn->GetX());
  7049. packet->setDataByName("target_y", target_spawn->GetY());
  7050. packet->setDataByName("target_z", target_spawn->GetZ());
  7051. packet->setDataByName("vertical_movement", vertical);
  7052. packet->setDataByName("horizontal_movement", horizontal);
  7053. if (use_heading)
  7054. packet->setDataByName("use_player_heading", 1);
  7055. client->QueuePacket(packet->serialize());
  7056. }
  7057. safe_delete(packet);
  7058. }
  7059. return 0;
  7060. }
  7061. int EQ2Emu_lua_IsEpic(lua_State* state) {
  7062. if (!lua_interface)
  7063. return 0;
  7064. Spawn* spawn = lua_interface->GetSpawn(state);
  7065. if (!spawn) {
  7066. lua_interface->LogError("%s: LUA IsEpic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7067. return 0;
  7068. }
  7069. lua_interface->SetBooleanValue(state, (spawn->GetHeroic() >= 2));
  7070. return 1;
  7071. }
  7072. int EQ2Emu_lua_ProcDamage(lua_State* state) {
  7073. if (!lua_interface)
  7074. return 0;
  7075. Spawn* caster = lua_interface->GetSpawn(state);
  7076. Spawn* target = lua_interface->GetSpawn(state, 2);
  7077. string name = lua_interface->GetStringValue(state, 3);
  7078. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  7079. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  7080. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  7081. string success_msg = lua_interface->GetStringValue(state, 7);
  7082. string effect_msg = lua_interface->GetStringValue(state, 8);
  7083. if (!caster) {
  7084. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7085. return 0;
  7086. }
  7087. if (!caster->IsEntity()) {
  7088. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  7089. return 0;
  7090. }
  7091. if (!target) {
  7092. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7093. return 0;
  7094. }
  7095. if (!target->IsEntity()) {
  7096. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  7097. return 0;
  7098. }
  7099. if (name.length() == 0) {
  7100. lua_interface->LogError("%s: LUA ProcDamage command error: name is empty", lua_interface->GetScriptName(state));
  7101. return 0;
  7102. }
  7103. ((Entity*)caster)->ProcAttack(target, dmg_type, low_damage, high_damage, name, success_msg, effect_msg);
  7104. return 0;
  7105. }
  7106. int EQ2Emu_lua_GetSkillIDByName(lua_State* state) {
  7107. if (!lua_interface)
  7108. return 0;
  7109. string name = lua_interface->GetStringValue(state);
  7110. if (name.length() == 0) {
  7111. lua_interface->LogError("%s: LUA GetSkillIDByName command error: name param was not set", lua_interface->GetScriptName(state));
  7112. return 0;
  7113. }
  7114. Skill* skill = master_skill_list.GetSkillByName(name.c_str());
  7115. if (!skill) {
  7116. lua_interface->LogError("LUA GetSkillIDByName command error: skill with name of %s not found", name.c_str());
  7117. return 0;
  7118. }
  7119. lua_interface->SetInt32Value(state, skill->skill_id);
  7120. return 1;
  7121. }
  7122. int EQ2Emu_lua_IsHeroic(lua_State* state) {
  7123. if (!lua_interface)
  7124. return 0;
  7125. Spawn* spawn = lua_interface->GetSpawn(state);
  7126. if (!spawn) {
  7127. lua_interface->LogError("%s: LUA IsHeroic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7128. return 0;
  7129. }
  7130. lua_interface->SetBooleanValue(state, spawn->GetHeroic() == 1);
  7131. return 1;
  7132. }
  7133. int EQ2Emu_lua_LastSpellAttackHit(lua_State* state) {
  7134. if (!lua_interface)
  7135. return 0;
  7136. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  7137. if (!luaspell) {
  7138. lua_interface->LogError("%s: LUA LastSpellAttackHit command error: this must be called from a spellscript", lua_interface->GetScriptName(state));
  7139. return 0;
  7140. }
  7141. lua_interface->SetBooleanValue(state, luaspell->last_spellattack_hit);
  7142. return 1;
  7143. }
  7144. int EQ2Emu_lua_IsBehind(lua_State* state) {
  7145. if (!lua_interface)
  7146. return 0;
  7147. Spawn* spawn = lua_interface->GetSpawn(state);
  7148. Spawn* target = lua_interface->GetSpawn(state, 2);
  7149. if (!spawn) {
  7150. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not valid", lua_interface->GetScriptName(state));
  7151. return 0;
  7152. }
  7153. if (!spawn->IsEntity()) {
  7154. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7155. return 0;
  7156. }
  7157. if (!target) {
  7158. lua_interface->LogError("%s: LUA IsBehind command error: target is not valid", lua_interface->GetScriptName(state));
  7159. return 0;
  7160. }
  7161. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->BehindTarget(target));
  7162. return 1;
  7163. }
  7164. int EQ2Emu_lua_IsFlanking(lua_State* state) {
  7165. if (!lua_interface)
  7166. return 0;
  7167. Spawn* spawn = lua_interface->GetSpawn(state);
  7168. Spawn* target = lua_interface->GetSpawn(state, 2);
  7169. if (!spawn) {
  7170. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not valid", lua_interface->GetScriptName(state));
  7171. return 0;
  7172. }
  7173. if (!spawn->IsEntity()) {
  7174. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7175. return 0;
  7176. }
  7177. if (!target) {
  7178. lua_interface->LogError("%s: LUA IsFlanking command error: target is not valid", lua_interface->GetScriptName(state));
  7179. return 0;
  7180. }
  7181. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->FlankingTarget(target));
  7182. return 1;
  7183. }
  7184. int EQ2Emu_lua_GetItemCount(lua_State* state) {
  7185. if (!lua_interface)
  7186. return 0;
  7187. Item* item = lua_interface->GetItem(state);
  7188. if (!item) {
  7189. lua_interface->LogError("%s: LUA GetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7190. return 0;
  7191. }
  7192. lua_interface->SetInt32Value(state, item->details.count);
  7193. return 1;
  7194. }
  7195. int EQ2Emu_lua_SetItemCount(lua_State* state) {
  7196. if (!lua_interface)
  7197. return 0;
  7198. Item* item = lua_interface->GetItem(state);
  7199. Spawn* owner = lua_interface->GetSpawn(state, 2);
  7200. int16 new_count = lua_interface->GetInt32Value(state, 3);
  7201. if (!item) {
  7202. lua_interface->LogError("%s: LUA SetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7203. return 0;
  7204. }
  7205. if (!owner) {
  7206. lua_interface->LogError("%s: LUA SetItemCount command error: spawn not valid", lua_interface->GetScriptName(state));
  7207. return 0;
  7208. }
  7209. if (!owner->IsPlayer()) {
  7210. lua_interface->LogError("%s: LUA SetItemCount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7211. return 0;
  7212. }
  7213. if (item->stack_count < new_count) {
  7214. lua_interface->LogError("%s: LUA SetItemCount command error: new item count cannot be more than max stack count", lua_interface->GetScriptName(state));
  7215. return 0;
  7216. }
  7217. if (new_count > 0) {
  7218. item->details.count = new_count;
  7219. item->save_needed = true;
  7220. }
  7221. else if (((Player*)owner)->GetEquipmentList()->GetItem(item->details.slot_id) == item)
  7222. ((Player*)owner)->GetEquipmentList()->RemoveItem(item->details.slot_id, true);
  7223. else if (((Player*)owner)->GetPlayerItemList()->GetItemFromUniqueID(item->details.unique_id) == item)
  7224. ((Player*)owner)->GetPlayerItemList()->RemoveItem(item, true);
  7225. else
  7226. {
  7227. lua_interface->LogError("%s: LUA SetItemCount command error: could not remove item from player", lua_interface->GetScriptName(state));
  7228. return 0;
  7229. }
  7230. Client* client = owner->GetZone()->GetClientBySpawn(owner);
  7231. if (!client)
  7232. return 0;
  7233. ((Player*)owner)->SendInventoryUpdate(client->GetVersion());
  7234. EQ2Packet* app = ((Player*)owner)->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer());
  7235. if (app)
  7236. client->QueuePacket(app);
  7237. return 0;
  7238. }
  7239. int EQ2Emu_lua_AddSpellTimer(lua_State* state) {
  7240. if (!lua_interface)
  7241. return 0;
  7242. int32 time = lua_interface->GetInt32Value(state);
  7243. string function = lua_interface->GetStringValue(state, 2);
  7244. Spawn* caster = lua_interface->GetSpawn(state, 3);
  7245. Spawn* target = lua_interface->GetSpawn(state, 4);
  7246. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7247. if (time == 0) {
  7248. lua_interface->LogError("%s: LUA AddSpellTimer command error: time must be set", lua_interface->GetScriptName(state));
  7249. return 0;
  7250. }
  7251. if (function.length() == 0) {
  7252. lua_interface->LogError("%s: LUA AddSpellTimer command error: function name must be set", lua_interface->GetScriptName(state));
  7253. return 0;
  7254. }
  7255. if (!spell) {
  7256. lua_interface->LogError("%s: LUA AddSpellTimer command error: spell not found, AddSpellTimer must be used in a spell script", lua_interface->GetScriptName(state));
  7257. return 0;
  7258. }
  7259. SpellScriptTimer* timer = new SpellScriptTimer;
  7260. /* //Google tells me memsetting a string is bad, manually setting just in case - Foof
  7261. #ifdef WIN32
  7262. ZeroMemory(timer, sizeof(SpellScriptTimer));
  7263. #else
  7264. bzero(timer, sizeof(SpellScriptTimer));
  7265. #endif*/
  7266. timer->caster = 0;
  7267. timer->deleteWhenDone = false;
  7268. timer->target = 0;
  7269. timer->time = Timer::GetCurrentTime2() + time;
  7270. timer->customFunction = function;
  7271. timer->spell = spell;
  7272. if (caster)
  7273. timer->caster = caster->GetID();
  7274. if (target)
  7275. timer->target = target->GetID();
  7276. spell->caster->GetZone()->GetSpellProcess()->AddSpellScriptTimer(timer);
  7277. return 0;
  7278. }
  7279. int EQ2Emu_lua_Resurrect(lua_State* state) {
  7280. if (!lua_interface)
  7281. return 0;
  7282. float hp_perc = lua_interface->GetFloatValue(state);
  7283. float power_perc = lua_interface->GetFloatValue(state, 2);
  7284. bool send_window = lua_interface->GetInt32Value(state, 3) == 1;
  7285. Spawn* target = lua_interface->GetSpawn(state, 4);
  7286. string heal_name = lua_interface->GetStringValue(state, 5);
  7287. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  7288. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  7289. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7290. if (!spell) {
  7291. lua_interface->LogError("%s: LUA command error: this function must be used in a spellscript", lua_interface->GetScriptName(state));
  7292. return 0;
  7293. }
  7294. Entity* caster = spell->caster;
  7295. if (!caster) {
  7296. lua_interface->LogError("%s: LUA command error: could not find caster", lua_interface->GetScriptName(state));
  7297. return 0;
  7298. }
  7299. Client* client = 0;
  7300. PendingResurrection* rez = 0;
  7301. ZoneServer* zone = spell->caster->GetZone();
  7302. if (!target) {
  7303. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7304. if (spell->targets.size() > 0) {
  7305. vector<int32> spell_targets = spell->targets;
  7306. for (int8 i = 0; i < spell_targets.size(); i++) {
  7307. target = zone->GetSpawnByID(spell_targets.at(i));
  7308. if (!target)
  7309. continue;
  7310. if (!target->IsPlayer())
  7311. continue;
  7312. client = target->GetZone()->GetClientBySpawn(target);
  7313. if (!client)
  7314. continue;
  7315. rez = client->GetCurrentRez();
  7316. if (rez->active)
  7317. continue;
  7318. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7319. rez->active = true;
  7320. rez->caster = caster;
  7321. rez->expire_timer = new Timer;
  7322. int32 duration = spell->spell->GetSpellDuration();
  7323. rez->expire_timer->Start(duration * 100);
  7324. rez->hp_perc = hp_perc;
  7325. rez->mp_perc = power_perc;
  7326. rez->range = spell->spell->GetSpellData()->range;
  7327. rez->spell_name = spell->spell->GetName();
  7328. if (heal_name.length() > 0)
  7329. rez->heal_name = heal_name;
  7330. else
  7331. rez->heal_name = rez->spell_name;
  7332. rez->no_calcs = no_calcs;
  7333. rez->crit_mod = crit_mod;
  7334. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7335. if (send_window)
  7336. client->SendResurrectionWindow();
  7337. else {
  7338. target->GetZone()->ResurrectSpawn(target, client);
  7339. rez->should_delete = true;
  7340. }
  7341. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7342. }
  7343. }
  7344. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7345. }
  7346. else {
  7347. client = target->GetZone()->GetClientBySpawn(target);
  7348. if (!client)
  7349. return 0;
  7350. rez = client->GetCurrentRez();
  7351. if (rez->active)
  7352. return 0;
  7353. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7354. rez->active = true;
  7355. rez->caster = caster;
  7356. rez->expire_timer = new Timer;
  7357. int32 duration = spell->spell->GetSpellDuration();
  7358. rez->expire_timer->Start(duration * 100);
  7359. rez->hp_perc = hp_perc;
  7360. rez->mp_perc = power_perc;
  7361. rez->range = spell->spell->GetSpellData()->range;
  7362. rez->spell_name = spell->spell->GetName();
  7363. if (heal_name.length() > 0)
  7364. rez->heal_name = heal_name;
  7365. else
  7366. rez->heal_name = rez->spell_name;
  7367. rez->no_calcs = no_calcs;
  7368. rez->crit_mod = crit_mod;
  7369. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7370. if (send_window)
  7371. client->SendResurrectionWindow();
  7372. else {
  7373. target->GetZone()->ResurrectSpawn(target, client);
  7374. rez->should_delete = true;
  7375. }
  7376. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7377. }
  7378. return 0;
  7379. }
  7380. int EQ2Emu_lua_SetVision(lua_State* state) {
  7381. if (!lua_interface)
  7382. return 0;
  7383. Spawn* spawn = lua_interface->GetSpawn(state);
  7384. int8 vision = lua_interface->GetInt8Value(state, 2);
  7385. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7386. if (!spawn) {
  7387. lua_interface->LogError("%s: LUA SetVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7388. return 0;
  7389. }
  7390. if (!spawn->IsEntity()) {
  7391. lua_interface->LogError("%s: LUA SetVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7392. return 0;
  7393. }
  7394. if (spell && spell->targets.size() > 0) {
  7395. ZoneServer* zone = spell->caster->GetZone();
  7396. for (int8 i = 0; i < spell->targets.size(); i++) {
  7397. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7398. if (target && target->IsEntity()) {
  7399. ((Entity*)target)->GetInfoStruct()->set_vision(vision);
  7400. if (target->IsPlayer())
  7401. ((Player*)target)->SetCharSheetChanged(true);
  7402. }
  7403. }
  7404. }
  7405. else {
  7406. ((Entity*)spawn)->GetInfoStruct()->set_vision(vision);
  7407. if (spawn->IsPlayer())
  7408. ((Player*)spawn)->SetCharSheetChanged(true);
  7409. }
  7410. return 0;
  7411. }
  7412. int EQ2Emu_lua_BlurVision(lua_State* state) {
  7413. if (!lua_interface)
  7414. return 0;
  7415. Spawn* spawn = lua_interface->GetSpawn(state);
  7416. float intensity = lua_interface->GetFloatValue(state, 2);
  7417. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7418. if (!spawn) {
  7419. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7420. return 0;
  7421. }
  7422. if (!spawn->IsEntity()) {
  7423. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7424. return 0;
  7425. }
  7426. if (spell && spell->targets.size() > 0) {
  7427. ZoneServer* zone = spell->caster->GetZone();
  7428. for (int8 i = 0; i < spell->targets.size(); i++) {
  7429. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7430. if (target && target->IsEntity()) {
  7431. ((Entity*)target)->GetInfoStruct()->set_drunk(intensity);
  7432. if (target->IsPlayer())
  7433. ((Player*)target)->SetCharSheetChanged(true);
  7434. }
  7435. }
  7436. }
  7437. else {
  7438. ((Entity*)spawn)->GetInfoStruct()->set_drunk(intensity);
  7439. if (spawn->IsPlayer())
  7440. ((Player*)spawn)->SetCharSheetChanged(true);
  7441. }
  7442. return 0;
  7443. }
  7444. int EQ2Emu_lua_BreatheUnderwater(lua_State* state) {
  7445. if (!lua_interface)
  7446. return 0;
  7447. Spawn* spawn = lua_interface->GetSpawn(state);
  7448. bool breatheUnderwater = lua_interface->GetBooleanValue(state, 2);
  7449. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7450. if (!spawn) {
  7451. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not valid", lua_interface->GetScriptName(state));
  7452. return 0;
  7453. }
  7454. if (!spawn->IsEntity()) {
  7455. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not en entity", lua_interface->GetScriptName(state));
  7456. return 0;
  7457. }
  7458. if (spell && spell->targets.size() > 0) {
  7459. ZoneServer* zone = spell->caster->GetZone();
  7460. for (int8 i = 0; i < spell->targets.size(); i++) {
  7461. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7462. if (target && target->IsEntity()) {
  7463. ((Entity*)target)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7464. if (target->IsPlayer())
  7465. ((Player*)target)->SetCharSheetChanged(true);
  7466. }
  7467. }
  7468. }
  7469. else {
  7470. ((Entity*)spawn)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7471. if (spawn->IsPlayer())
  7472. ((Player*)spawn)->SetCharSheetChanged(true);
  7473. }
  7474. return 0;
  7475. }
  7476. int EQ2Emu_lua_GetItemSkillReq(lua_State* state) {
  7477. if (!lua_interface)
  7478. return 0;
  7479. Item* item = lua_interface->GetItem(state);
  7480. int8 type = lua_interface->GetInt32Value(state, 2);
  7481. if (!item) {
  7482. lua_interface->LogError("%s: LUA GetItemSkillReq command error: item not valid", lua_interface->GetScriptName(state));
  7483. return 0;
  7484. }
  7485. if (type == 1)
  7486. lua_interface->SetInt32Value(state, item->generic_info.skill_req1);
  7487. else if (type == 2)
  7488. lua_interface->SetInt32Value(state, item->generic_info.skill_req2);
  7489. return 1;
  7490. }
  7491. int EQ2Emu_lua_SetSpeedMultiplier(lua_State* state) {
  7492. if (!lua_interface)
  7493. return 0;
  7494. Spawn* target = lua_interface->GetSpawn(state);
  7495. float val = lua_interface->GetFloatValue(state, 2);
  7496. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7497. // Added from Gangrenous post
  7498. if (spell && spell->resisted)
  7499. return 0;
  7500. // if its a percentage of 100 its a slow, we want to go at a fraction of the speed
  7501. if (val > 1.0f)
  7502. val = 1.0f - (val / 100.0f);
  7503. if (spell && spell->spell && spell->targets.size() > 0) {
  7504. ZoneServer* zone = spell->caster->GetZone();
  7505. for (int32 i = 0; i != spell->targets.size(); i++) {
  7506. Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i));
  7507. if (spawn && spawn->IsEntity()) {
  7508. ((Entity*)spawn)->SetSpeedMultiplier(val);
  7509. if (spawn->IsPlayer())
  7510. ((Player*)spawn)->SetCharSheetChanged(true);
  7511. }
  7512. }
  7513. }
  7514. else {
  7515. if (target && target->IsEntity()) {
  7516. ((Entity*)target)->SetSpeedMultiplier(val);
  7517. if (target->IsPlayer())
  7518. ((Player*)target)->SetCharSheetChanged(true);
  7519. }
  7520. }
  7521. return 0;
  7522. }
  7523. int EQ2Emu_lua_SetIllusion(lua_State* state) {
  7524. if (!lua_interface)
  7525. return 0;
  7526. Spawn* spawn = lua_interface->GetSpawn(state);
  7527. int16 model = lua_interface->GetInt16Value(state, 2);
  7528. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7529. if (spell && spell->spell && spell->targets.size() > 0) {
  7530. ZoneServer* zone = spell->caster->GetZone();
  7531. for (int32 i = 0; i < spell->targets.size(); i++) {
  7532. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7533. if (target)
  7534. target->SetIllusionModel(model);
  7535. }
  7536. }
  7537. else {
  7538. if (!spawn) {
  7539. lua_interface->LogError("%s: LUA SetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7540. return 0;
  7541. }
  7542. spawn->SetIllusionModel(model);
  7543. }
  7544. return 0;
  7545. }
  7546. int EQ2Emu_lua_ResetIllusion(lua_State* state) {
  7547. if (!lua_interface)
  7548. return 0;
  7549. Spawn* spawn = lua_interface->GetSpawn(state);
  7550. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7551. if (spell && spell->spell && spell->targets.size() > 0) {
  7552. ZoneServer* zone = spell->caster->GetZone();
  7553. for (int32 i = 0; i < spell->targets.size(); i++) {
  7554. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7555. if (target)
  7556. target->SetIllusionModel(0);
  7557. }
  7558. }
  7559. else {
  7560. if (!spawn) {
  7561. lua_interface->LogError("%s: LUA ResetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7562. return 0;
  7563. }
  7564. spawn->SetIllusionModel(0);
  7565. }
  7566. return 0;
  7567. }
  7568. int EQ2Emu_lua_AddThreatTransfer(lua_State* state) {
  7569. if (!lua_interface)
  7570. return 0;
  7571. Spawn* caster = lua_interface->GetSpawn(state);
  7572. Spawn* target = lua_interface->GetSpawn(state, 2);
  7573. float chance = lua_interface->GetFloatValue(state, 3);
  7574. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7575. if (!caster) {
  7576. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7577. return 0;
  7578. }
  7579. if (!caster->IsEntity()) {
  7580. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not an entity", lua_interface->GetScriptName(state));
  7581. return 0;
  7582. }
  7583. if (!target) {
  7584. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7585. return 0;
  7586. }
  7587. if (!target->IsEntity()) {
  7588. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not an entity", lua_interface->GetScriptName(state));
  7589. return 0;
  7590. }
  7591. if (chance <= 0) {
  7592. lua_interface->LogError("%s: LUA AddThreatTransfer command error: chance must be greater then 0%", lua_interface->GetScriptName(state));
  7593. return 0;
  7594. }
  7595. if (!spell) {
  7596. lua_interface->LogError("%s: LUA AddThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7597. return 0;
  7598. }
  7599. if (((Entity*)caster)->GetThreatTransfer()) {
  7600. return 0;
  7601. }
  7602. ThreatTransfer* transfer = new ThreatTransfer;
  7603. transfer->Target = target->GetID();
  7604. transfer->Amount = chance;
  7605. transfer->Spell = spell;
  7606. ((Entity*)caster)->SetThreatTransfer(transfer);
  7607. return 0;
  7608. }
  7609. int EQ2Emu_lua_RemoveThreatTransfer(lua_State* state) {
  7610. if (!lua_interface)
  7611. return 0;
  7612. Spawn* spawn = lua_interface->GetSpawn(state);
  7613. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7614. if (!spawn) {
  7615. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: spawn is not valid", lua_interface->GetScriptName(state));
  7616. return 0;
  7617. }
  7618. if (!spell) {
  7619. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7620. return 0;
  7621. }
  7622. if (((Entity*)spawn)->GetThreatTransfer() && ((Entity*)spawn)->GetThreatTransfer()->Spell == spell) {
  7623. ThreatTransfer* transfer = ((Entity*)spawn)->GetThreatTransfer();
  7624. ((Entity*)spawn)->SetThreatTransfer(0);
  7625. safe_delete(transfer);
  7626. }
  7627. return 0;
  7628. }
  7629. int EQ2Emu_lua_CureByType(lua_State* state) {
  7630. if (!lua_interface)
  7631. return 0;
  7632. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7633. if (!spell) {
  7634. lua_interface->LogError("%s: LUA CureByType command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7635. return 0;
  7636. }
  7637. int8 cure_count = lua_interface->GetInt8Value(state);
  7638. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7639. string cure_name = lua_interface->GetStringValue(state, 3);
  7640. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7641. Spawn* target = lua_interface->GetSpawn(state, 5);
  7642. if (target) {
  7643. if (!target->IsEntity()) {
  7644. lua_interface->LogError("%s: LUA CureByType command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7645. return 0;
  7646. }
  7647. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7648. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7649. }
  7650. else {
  7651. ZoneServer* zone = spell->caster->GetZone();
  7652. vector<int32> targets = spell->targets;
  7653. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7654. for (int8 i = 0; i < targets.size(); i++) {
  7655. target = zone->GetSpawnByID(targets.at(i));
  7656. if (!target || !target->IsEntity())
  7657. continue;
  7658. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7659. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7660. }
  7661. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7662. }
  7663. return 0;
  7664. }
  7665. int EQ2Emu_lua_CureByControlEffect(lua_State* state) {
  7666. if (!lua_interface)
  7667. return 0;
  7668. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7669. if (!spell) {
  7670. lua_interface->LogError("%s: LUA CureByControlEffect command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7671. return 0;
  7672. }
  7673. int8 cure_count = lua_interface->GetInt8Value(state);
  7674. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7675. string cure_name = lua_interface->GetStringValue(state, 3);
  7676. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7677. Spawn* target = lua_interface->GetSpawn(state, 5);
  7678. if (target) {
  7679. if (!target->IsEntity()) {
  7680. lua_interface->LogError("%s: LUA CureByControlEffect command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7681. return 0;
  7682. }
  7683. if (((Entity*)target)->GetDetCount() > 0)
  7684. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7685. }
  7686. else {
  7687. ZoneServer* zone = spell->caster->GetZone();
  7688. vector<int32> targets = spell->targets;
  7689. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7690. for (int8 i = 0; i < targets.size(); i++) {
  7691. target = zone->GetSpawnByID(targets.at(i));
  7692. if (!target || !target->IsEntity())
  7693. continue;
  7694. if (((Entity*)target)->GetDetCount() > 0)
  7695. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7696. }
  7697. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7698. }
  7699. return 0;
  7700. }
  7701. int EQ2Emu_lua_CancelSpell(lua_State* state) {
  7702. if (!lua_interface)
  7703. return 0;
  7704. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7705. if (!spell) {
  7706. lua_interface->LogError("%s: LUA CancelSpell command error: can only be use in a spell script", lua_interface->GetScriptName(state));
  7707. return 0;
  7708. }
  7709. if (!spell->caster) {
  7710. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the caster of the spell", lua_interface->GetScriptName(state));
  7711. return 0;
  7712. }
  7713. if (!spell->caster->GetZone()) {
  7714. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the zone of the caster", lua_interface->GetScriptName(state));
  7715. return 0;
  7716. }
  7717. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7718. return 0;
  7719. }
  7720. int EQ2Emu_lua_RemoveStealth(lua_State* state) {
  7721. if (!lua_interface)
  7722. return 0;
  7723. Spawn* spawn = lua_interface->GetSpawn(state);
  7724. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7725. if (!spell) {
  7726. lua_interface->LogError("%s: LUA RemoveStealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  7727. return 0;
  7728. }
  7729. if (spawn && spawn->IsEntity())
  7730. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7731. else {
  7732. ZoneServer* zone = spell->caster->GetZone();
  7733. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7734. for (int32 i = 0; i < spell->targets.size(); i++) {
  7735. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7736. if (!spawn || !spawn->IsEntity())
  7737. continue;
  7738. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7739. }
  7740. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7741. }
  7742. return 0;
  7743. }
  7744. int EQ2Emu_lua_RemoveInvis(lua_State* state) {
  7745. if (!lua_interface)
  7746. return 0;
  7747. Spawn* spawn = lua_interface->GetSpawn(state);
  7748. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7749. if (!spell) {
  7750. lua_interface->LogError("%s: LUA RemoveInvis command error: must be used from spell script", lua_interface->GetScriptName(state));
  7751. return 0;
  7752. }
  7753. if (spawn && spawn->IsEntity())
  7754. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7755. else {
  7756. ZoneServer* zone = spell->caster->GetZone();
  7757. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7758. for (int32 i = 0; i < spell->targets.size(); i++) {
  7759. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7760. if (!spawn || !spawn->IsEntity())
  7761. continue;
  7762. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7763. }
  7764. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7765. }
  7766. return 0;
  7767. }
  7768. int EQ2Emu_lua_StartHeroicOpportunity(lua_State* state) {
  7769. if (!lua_interface)
  7770. return 0;
  7771. Spawn* caster = lua_interface->GetSpawn(state);
  7772. int8 class_id = lua_interface->GetInt8Value(state, 2);
  7773. if (!caster) {
  7774. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster is not valid", lua_interface->GetScriptName(state));
  7775. return 0;
  7776. }
  7777. if (!caster->IsPlayer()) {
  7778. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster must be a player", lua_interface->GetScriptName(state));
  7779. return 0;
  7780. }
  7781. Spawn* target = caster->GetTarget();
  7782. if (!target) {
  7783. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: target is not valid", lua_interface->GetScriptName(state));
  7784. return 0;
  7785. }
  7786. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  7787. if (!client) {
  7788. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: unable to get a client for the given caster", lua_interface->GetScriptName(state));
  7789. return 0;
  7790. }
  7791. HeroicOP* ho = master_ho_list.GetHeroicOP(class_id);
  7792. if (ho) {
  7793. ho->SetTarget(target->GetID());
  7794. LogWrite(SPELL__ERROR, 0, "HO", "caster: %u", caster->GetID());
  7795. LogWrite(SPELL__ERROR, 0, "HO", "target: %u", target->GetID());
  7796. if (((Entity*)caster)->GetGroupMemberInfo()) {
  7797. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7798. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  7799. deque<GroupMemberInfo*>::iterator itr;
  7800. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  7801. if (group)
  7802. {
  7803. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  7804. deque<GroupMemberInfo*>* members = group->GetMembers();
  7805. for (itr = members->begin(); itr != members->end(); itr++) {
  7806. if ((*itr)->client)
  7807. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  7808. }
  7809. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  7810. }
  7811. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  7812. }
  7813. else
  7814. safe_delete(ho);
  7815. }
  7816. else {
  7817. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7818. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  7819. }
  7820. else
  7821. safe_delete(ho);
  7822. }
  7823. }
  7824. return 0;
  7825. }
  7826. int EQ2Emu_lua_SetSpellTriggerCount(lua_State* state) {
  7827. if (!lua_interface)
  7828. return 0;
  7829. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7830. if (!spell) {
  7831. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7832. return 0;
  7833. }
  7834. int16 triggerCount = lua_interface->GetInt16Value(state);
  7835. bool cancel_after_triggers = (lua_interface->GetInt8Value(state, 2) == 1);
  7836. if (!triggerCount) {
  7837. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: used trigger value equals zero!", lua_interface->GetScriptName(state));
  7838. return 0;
  7839. }
  7840. spell->num_triggers = triggerCount;
  7841. spell->had_triggers = true;
  7842. spell->cancel_after_all_triggers = cancel_after_triggers;
  7843. return 0;
  7844. }
  7845. int EQ2Emu_lua_GetSpellTriggerCount(lua_State* state) {
  7846. if (!lua_interface)
  7847. return 0;
  7848. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7849. if (!spell) {
  7850. lua_interface->LogError("%s: LUA GetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7851. return 0;
  7852. }
  7853. lua_interface->SetInt32Value(state, spell->num_triggers);
  7854. return 1;
  7855. }
  7856. int EQ2Emu_lua_RemoveTriggerFromSpell(lua_State* state) {
  7857. if (!lua_interface)
  7858. return 0;
  7859. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7860. if (!spell) {
  7861. lua_interface->LogError("%s: LUA RemoveTriggerFromSpell command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7862. return 0;
  7863. }
  7864. int16 remove_count = lua_interface->GetInt16Value(state);
  7865. if (!remove_count)
  7866. remove_count = 1;
  7867. if (remove_count >= spell->num_triggers) {
  7868. spell->num_triggers = 0;
  7869. if (spell->cancel_after_all_triggers)
  7870. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7871. }
  7872. else {
  7873. spell->num_triggers -= remove_count;
  7874. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  7875. }
  7876. return 0;
  7877. }
  7878. int EQ2Emu_lua_CopySpawnAppearance(lua_State* state) {
  7879. if (!lua_interface)
  7880. return 0;
  7881. Spawn* spawn = lua_interface->GetSpawn(state);
  7882. Spawn* copy_spawn = lua_interface->GetSpawn(state, 2);
  7883. if (!spawn) {
  7884. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the first spawn used was not valid!", lua_interface->GetScriptName(state));
  7885. return 0;
  7886. }
  7887. if (!copy_spawn) {
  7888. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the second spawn used was not valid!", lua_interface->GetScriptName(state));
  7889. return 0;
  7890. }
  7891. spawn->CopySpawnAppearance(copy_spawn);
  7892. return 0;
  7893. }
  7894. int EQ2Emu_lua_HasSpellImmunity(lua_State* state) {
  7895. Spawn* spawn = lua_interface->GetSpawn(state);
  7896. int8 type = lua_interface->GetInt8Value(state, 2);
  7897. if (!spawn) {
  7898. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn does not exist.", lua_interface->GetScriptName(state));
  7899. return 0;
  7900. }
  7901. else if (!spawn->IsEntity()) {
  7902. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn %s is not an entity.", lua_interface->GetScriptName(state), spawn->GetName());
  7903. return 0;
  7904. }
  7905. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsImmune(type));
  7906. return 1;
  7907. }
  7908. int EQ2Emu_lua_AddImmunitySpell(lua_State* state) {
  7909. if (!lua_interface)
  7910. return 0;
  7911. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7912. int8 type = lua_interface->GetInt8Value(state);
  7913. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7914. if (!spell) {
  7915. lua_interface->LogError("%s: LUA AddImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7916. return 0;
  7917. }
  7918. if (spawn) {
  7919. if (!spawn->IsEntity()) {
  7920. lua_interface->LogError("%s: LUA AddImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7921. return 0;
  7922. }
  7923. Entity* entity = ((Entity*)spawn);
  7924. entity->AddImmunity(spell, type);
  7925. }
  7926. else {
  7927. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7928. for (int8 i = 0; i < spell->targets.size(); i++) {
  7929. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7930. if (!spawn || !spawn->IsEntity())
  7931. continue;
  7932. Entity* entity = ((Entity*)spawn);
  7933. entity->AddImmunity(spell, type);
  7934. }
  7935. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7936. }
  7937. return 0;
  7938. }
  7939. int EQ2Emu_lua_RemoveImmunitySpell(lua_State* state) {
  7940. if (!lua_interface)
  7941. return 0;
  7942. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7943. int8 type = lua_interface->GetInt8Value(state);
  7944. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7945. if (!spell) {
  7946. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7947. return 0;
  7948. }
  7949. if (spawn) {
  7950. if (!spawn->IsEntity()) {
  7951. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7952. return 0;
  7953. }
  7954. Entity* entity = ((Entity*)spawn);
  7955. entity->RemoveImmunity(spell, type);
  7956. }
  7957. else {
  7958. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7959. for (int8 i = 0; i < spell->targets.size(); i++) {
  7960. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7961. if (!spawn || !spawn->IsEntity())
  7962. continue;
  7963. Entity* entity = ((Entity*)spawn);
  7964. entity->RemoveImmunity(spell, type);
  7965. }
  7966. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7967. }
  7968. return 0;
  7969. }
  7970. int EQ2Emu_lua_SetSpellSnareValue(lua_State* state) {
  7971. if (!lua_interface)
  7972. return 0;
  7973. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7974. if (!spell) {
  7975. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: This can only be used in a spell script!", lua_interface->GetScriptName(state));
  7976. return 0;
  7977. }
  7978. float snare = lua_interface->GetFloatValue(state);
  7979. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7980. // convert the val to the speed multipler value (100 - val)
  7981. float val = 100.0 - snare;
  7982. val /= 100.0;
  7983. if (spawn) {
  7984. if (!spawn->IsEntity()) {
  7985. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: spawn must be an entity.", lua_interface->GetScriptName(state));
  7986. return 0;
  7987. }
  7988. ((Entity*)spawn)->SetSnareValue(spell, val);
  7989. }
  7990. else {
  7991. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7992. for (int8 i = 0; i < spell->targets.size(); i++) {
  7993. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7994. if (!spawn || !spawn->IsEntity())
  7995. continue;
  7996. ((Entity*)spawn)->SetSnareValue(spell, val);
  7997. }
  7998. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7999. }
  8000. return 0;
  8001. }
  8002. int EQ2Emu_lua_CheckRaceType(lua_State* state) {
  8003. if (!lua_interface)
  8004. return 0;
  8005. Spawn* spawn = lua_interface->GetSpawn(state);
  8006. int16 race_id = lua_interface->GetInt16Value(state, 2);
  8007. if (!spawn) {
  8008. lua_interface->LogError("%s: LUA CheckRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8009. return 0;
  8010. }
  8011. if (race_id == 0) {
  8012. lua_interface->LogError("%s: LUA CheckRaceType command error: race id must be set", lua_interface->GetScriptName(state));
  8013. return 0;
  8014. }
  8015. lua_interface->SetBooleanValue(state, (race_id == race_types_list.GetRaceType(spawn->GetModelType()) || race_id == race_types_list.GetRaceBaseType(spawn->GetModelType())));
  8016. return 1;
  8017. }
  8018. int EQ2Emu_lua_GetRaceType(lua_State* state) {
  8019. if (!lua_interface)
  8020. return 0;
  8021. Spawn* spawn = lua_interface->GetSpawn(state);
  8022. if (!spawn) {
  8023. lua_interface->LogError("%s: LUA GetRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8024. return 0;
  8025. }
  8026. lua_interface->SetInt32Value(state, race_types_list.GetRaceType(spawn->GetModelType()));
  8027. return 1;
  8028. }
  8029. int EQ2Emu_lua_GetRaceBaseType(lua_State* state) {
  8030. if (!lua_interface)
  8031. return 0;
  8032. Spawn* spawn = lua_interface->GetSpawn(state);
  8033. if (!spawn) {
  8034. lua_interface->LogError("%s: LUA GetRaceBaseType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8035. return 0;
  8036. }
  8037. lua_interface->SetInt32Value(state, race_types_list.GetRaceBaseType(spawn->GetModelType()));
  8038. return 1;
  8039. }
  8040. int EQ2Emu_lua_GetSpellName(lua_State* state) {
  8041. if (!lua_interface)
  8042. return 0;
  8043. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8044. if (!spell) {
  8045. lua_interface->LogError("%s: LUA GetSpellName command error: this function must be used from a spell script!", lua_interface->GetScriptName(state));
  8046. return 0;
  8047. }
  8048. lua_interface->SetStringValue(state, spell->spell->GetName());
  8049. return 1;
  8050. }
  8051. int EQ2Emu_lua_GetQuestFlags(lua_State* state) {
  8052. if (!lua_interface)
  8053. return 0;
  8054. Quest* quest = lua_interface->GetQuest(state);
  8055. if (!quest) {
  8056. lua_interface->LogError("%s: LUA GetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8057. return 0;
  8058. }
  8059. lua_interface->SetInt32Value(state, quest->GetQuestFlags());
  8060. return 1;
  8061. }
  8062. int EQ2Emu_lua_SetQuestFlags(lua_State* state) {
  8063. if (!lua_interface)
  8064. return 0;
  8065. Quest* quest = lua_interface->GetQuest(state);
  8066. int32 flags = lua_interface->GetInt32Value(state, 2);
  8067. if (!quest) {
  8068. lua_interface->LogError("%s: LUA SetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8069. return 0;
  8070. }
  8071. quest->SetQuestFlags(flags);
  8072. return 0;
  8073. }
  8074. int EQ2Emu_lua_SetQuestTimer(lua_State* state) {
  8075. if (!lua_interface)
  8076. return 0;
  8077. Quest* quest = lua_interface->GetQuest(state);
  8078. Spawn* player = lua_interface->GetSpawn(state, 2);
  8079. int32 step = lua_interface->GetInt32Value(state, 3);
  8080. int32 duration = lua_interface->GetInt32Value(state, 4);
  8081. string action = lua_interface->GetStringValue(state, 5);
  8082. if (!quest) {
  8083. lua_interface->LogError("%s: LUA SetQuestTimer command error: quest is not valid.", lua_interface->GetScriptName(state));
  8084. return 0;
  8085. }
  8086. if (!player) {
  8087. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8088. return 0;
  8089. }
  8090. if (!player->IsPlayer()) {
  8091. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8092. return 0;
  8093. }
  8094. if (step == 0) {
  8095. lua_interface->LogError("%s: LUA SetQuestTimer command error: step must be set.", lua_interface->GetScriptName(state));
  8096. return 0;
  8097. }
  8098. if (duration == 0) {
  8099. lua_interface->LogError("%s: LUA SetQuestTimer command error: duration must be set.", lua_interface->GetScriptName(state));
  8100. return 0;
  8101. }
  8102. if (action.length() == 0) {
  8103. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed action must be set.", lua_interface->GetScriptName(state));
  8104. return 0;
  8105. }
  8106. Client* client = player->GetZone()->GetClientBySpawn(player);
  8107. if (!client) {
  8108. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8109. return 0;
  8110. }
  8111. quest->SetTimerStep(step);
  8112. quest->AddFailedAction(step, action);
  8113. quest->SetStepTimer(duration);
  8114. client->AddQuestTimer(quest->GetQuestID());
  8115. return 0;
  8116. }
  8117. int EQ2Emu_lua_SetQuestTimerComplete(lua_State* state) {
  8118. if (!lua_interface)
  8119. return 0;
  8120. Quest* quest = lua_interface->GetQuest(state);
  8121. Spawn* player = lua_interface->GetSpawn(state, 2);
  8122. if (!quest) {
  8123. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: quest is not valid.", lua_interface->GetScriptName(state));
  8124. return 0;
  8125. }
  8126. if (!player) {
  8127. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8128. return 0;
  8129. }
  8130. if (!player->IsPlayer()) {
  8131. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8132. return 0;
  8133. }
  8134. Client* client = player->GetZone()->GetClientBySpawn(player);
  8135. if (!client) {
  8136. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8137. return 0;
  8138. }
  8139. quest->SetTimerStep(0);
  8140. quest->SetStepTimer(0);
  8141. client->RemoveQuestTimer(quest->GetQuestID());
  8142. return 0;
  8143. }
  8144. int EQ2Emu_lua_RemoveQuestStep(lua_State* state) {
  8145. if (!lua_interface)
  8146. return 0;
  8147. Spawn* player = lua_interface->GetSpawn(state);
  8148. Quest* quest = lua_interface->GetQuest(state, 2);
  8149. int32 step = lua_interface->GetInt32Value(state, 3);
  8150. if (!player) {
  8151. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8152. return 0;
  8153. }
  8154. if (!player->IsPlayer()) {
  8155. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8156. return 0;
  8157. }
  8158. if (!quest) {
  8159. lua_interface->LogError("%s: LUA RemoveQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8160. return 0;
  8161. }
  8162. if (step == 0) {
  8163. lua_interface->LogError("%s: LUA RemoveQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8164. return 0;
  8165. }
  8166. Client* client = player->GetZone()->GetClientBySpawn(player);
  8167. if (!client) {
  8168. lua_interface->LogError("%s: LUA RemoveQuestStep command error: unable to get a valid client pointer from the given player.", lua_interface->GetScriptName(state));
  8169. return 0;
  8170. }
  8171. if (quest->RemoveQuestStep(step, client)) {
  8172. client->QueuePacket(quest->QuestJournalReply(client->GetVersion(), client->GetNameCRC(), (Player*)player, 0, 0, 0, true));
  8173. client->GetCurrentZone()->SendQuestUpdates(client);
  8174. }
  8175. else
  8176. lua_interface->LogError("LUA RemoveQuestStep command error: unable to remove the step (%u) from the quest (%s).", step, quest->GetName());
  8177. return 0;
  8178. }
  8179. int EQ2Emu_lua_ResetQuestStep(lua_State* state) {
  8180. if (!lua_interface)
  8181. return 0;
  8182. Quest* quest = lua_interface->GetQuest(state, 1);
  8183. int32 step = lua_interface->GetInt32Value(state, 2);
  8184. string desc = lua_interface->GetStringValue(state, 3);
  8185. string task_group = lua_interface->GetStringValue(state, 4);
  8186. if (!quest) {
  8187. lua_interface->LogError("%s: LUA ResetQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8188. return 0;
  8189. }
  8190. if (step == 0) {
  8191. lua_interface->LogError("%s: LUA ResetQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8192. return 0;
  8193. }
  8194. QuestStep* quest_step = quest->GetQuestStep(step);
  8195. if (!quest_step) {
  8196. lua_interface->LogError("%s: LUA ResetQuestStep command error: unable to get a valid quest step.", lua_interface->GetScriptName(state));
  8197. return 0;
  8198. }
  8199. quest_step->SetStepProgress(0);
  8200. quest_step->SetTaskGroup(task_group);
  8201. quest_step->SetDescription(desc);
  8202. return 0;
  8203. }
  8204. int EQ2Emu_lua_AddQuestStepFailureAction(lua_State* state) {
  8205. if (!lua_interface)
  8206. return 0;
  8207. Quest* quest = lua_interface->GetQuest(state);
  8208. int32 step = lua_interface->GetInt32Value(state, 2);
  8209. string action = lua_interface->GetStringValue(state, 3);
  8210. if (!quest) {
  8211. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: quest is not valid.", lua_interface->GetScriptName(state));
  8212. return 0;
  8213. }
  8214. if (step == 0) {
  8215. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: step must be set.", lua_interface->GetScriptName(state));
  8216. return 0;
  8217. }
  8218. if (action.length() == 0) {
  8219. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: action must be set.", lua_interface->GetScriptName(state));
  8220. return 0;
  8221. }
  8222. quest->AddFailedAction(step, action);
  8223. return 0;
  8224. }
  8225. int EQ2Emu_lua_SetStepFailed(lua_State* state) {
  8226. if (!lua_interface)
  8227. return 0;
  8228. Spawn* player = lua_interface->GetSpawn(state);
  8229. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8230. int32 step = lua_interface->GetInt32Value(state, 3);
  8231. if (!player) {
  8232. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8233. return 0;
  8234. }
  8235. if (!player->IsPlayer()) {
  8236. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8237. return 0;
  8238. }
  8239. if (quest_id == 0) {
  8240. lua_interface->LogError("%s: LUA SetStepFailed command error: quest_id must be set.", lua_interface->GetScriptName(state));
  8241. return 0;
  8242. }
  8243. if (step == 0) {
  8244. lua_interface->LogError("%s: LUA SetStepFailed command error: step must be set.", lua_interface->GetScriptName(state));
  8245. return 0;
  8246. }
  8247. Quest* quest = ((Player*)player)->GetQuest(quest_id);
  8248. if (!quest) {
  8249. lua_interface->LogError("LUA SetStepFailed command error: unable to get a valid quest from the given id (%u).", quest_id);
  8250. return 0;
  8251. }
  8252. quest->StepFailed(step);
  8253. return 0;
  8254. }
  8255. int EQ2Emu_lua_GetQuestCompleteCount(lua_State* state) {
  8256. if (!lua_interface)
  8257. return 0;
  8258. Spawn* player = lua_interface->GetSpawn(state);
  8259. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8260. if (!player) {
  8261. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid spawn", lua_interface->GetScriptName(state));
  8262. return 0;
  8263. }
  8264. if (!player->IsPlayer()) {
  8265. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid player", lua_interface->GetScriptName(state));
  8266. return 0;
  8267. }
  8268. if (quest_id == 0) {
  8269. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: quest id is not valid", lua_interface->GetScriptName(state));
  8270. return 0;
  8271. }
  8272. Quest* quest = ((Player*)player)->GetCompletedQuest(quest_id);
  8273. if (!quest) {
  8274. lua_interface->SetInt32Value(state, 0);
  8275. return 1;
  8276. }
  8277. lua_interface->SetInt32Value(state, quest->GetCompleteCount());
  8278. return 1;
  8279. }
  8280. int EQ2Emu_lua_SetServerVariable(lua_State* state) {
  8281. if (!lua_interface)
  8282. return 0;
  8283. string name = lua_interface->GetStringValue(state);
  8284. string value = lua_interface->GetStringValue(state, 2);
  8285. string comment = lua_interface->GetStringValue(state, 3);
  8286. if (name.length() == 0) {
  8287. lua_interface->LogError("%s: LUA SetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8288. return 0;
  8289. }
  8290. if (value.length() == 0) {
  8291. lua_interface->LogError("%s: LUA SetServerVariable command error: value is not valid", lua_interface->GetScriptName(state));
  8292. return 0;
  8293. }
  8294. string varname = string("lua_").append(name);
  8295. Variable* var = variables.FindVariable(varname);
  8296. if (var)
  8297. var->SetValue(value.c_str());
  8298. else {
  8299. var = new Variable(varname.c_str(), value.c_str(), comment.c_str());
  8300. variables.AddVariable(var);
  8301. }
  8302. database.SaveVariable(var->GetName(), var->GetValue(), var->GetComment());
  8303. return 0;
  8304. }
  8305. int EQ2Emu_lua_GetServerVariable(lua_State* state) {
  8306. if (!lua_interface)
  8307. return 0;
  8308. string name = lua_interface->GetStringValue(state);
  8309. if (name.length() == 0) {
  8310. lua_interface->LogError("%s: LUA GetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8311. return 0;
  8312. }
  8313. string varname = string("lua_").append(name);
  8314. Variable* var = variables.FindVariable(varname);
  8315. if (var)
  8316. lua_interface->SetStringValue(state, var->GetValue());
  8317. else
  8318. lua_interface->SetStringValue(state, "NULL");
  8319. return 1;
  8320. }
  8321. int EQ2Emu_lua_HasLanguage(lua_State* state) {
  8322. if (!lua_interface)
  8323. return 0;
  8324. Spawn* player = lua_interface->GetSpawn(state);
  8325. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8326. if (!player) {
  8327. lua_interface->LogError("%s: LUA HasLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8328. return 0;
  8329. }
  8330. if (!player->IsPlayer()) {
  8331. lua_interface->LogError("%s: LUA HasLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8332. return 0;
  8333. }
  8334. lua_interface->SetBooleanValue(state, ((Player*)player)->HasLanguage(language_id));
  8335. return 1;
  8336. }
  8337. int EQ2Emu_lua_AddLanguage(lua_State* state) {
  8338. if (!lua_interface)
  8339. return 0;
  8340. Spawn* player = lua_interface->GetSpawn(state);
  8341. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8342. if (!player) {
  8343. lua_interface->LogError("%s: LUA AddLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8344. return 0;
  8345. }
  8346. if (!player->IsPlayer()) {
  8347. lua_interface->LogError("%s: LUA AddLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8348. return 0;
  8349. }
  8350. Language* language = master_languages_list.GetLanguage(language_id);
  8351. if (language)
  8352. {
  8353. ((Player*)player)->AddLanguage(language->GetID(), language->GetName(), true);
  8354. ((Player*)player)->GetClient()->SendLanguagesUpdate(language->GetID());
  8355. }
  8356. return 0;
  8357. }
  8358. int EQ2Emu_lua_IsNight(lua_State* state) {
  8359. if (!lua_interface)
  8360. return 0;
  8361. ZoneServer* zone = lua_interface->GetZone(state);
  8362. if (!zone) {
  8363. lua_interface->LogError("%s: LUA IsNight command error: zone is not valid", lua_interface->GetScriptName(state));
  8364. return 0;
  8365. }
  8366. lua_interface->SetBooleanValue(state, zone->IsDusk());
  8367. return 1;
  8368. }
  8369. int EQ2Emu_lua_AddMultiFloorLift(lua_State* state) {
  8370. if (!lua_interface)
  8371. return 0;
  8372. Spawn* spawn = lua_interface->GetSpawn(state);
  8373. if (!spawn) {
  8374. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not valid", lua_interface->GetScriptName(state));
  8375. return 0;
  8376. }
  8377. if (!spawn->IsWidget()) {
  8378. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not a widget", lua_interface->GetScriptName(state));
  8379. return 0;
  8380. }
  8381. ((Widget*)spawn)->SetMultiFloorLift(true);
  8382. if (spawn->GetZone())
  8383. spawn->GetZone()->AddTransportSpawn(spawn);
  8384. return 0;
  8385. }
  8386. int EQ2Emu_lua_StartAutoMount(lua_State* state) {
  8387. if (!lua_interface)
  8388. return 0;
  8389. Spawn* player = lua_interface->GetSpawn(state);
  8390. int32 path = lua_interface->GetInt32Value(state, 2);
  8391. if (!player) {
  8392. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8393. return 0;
  8394. }
  8395. if (!player->IsPlayer()) {
  8396. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8397. return 0;
  8398. }
  8399. if (path == 0) {
  8400. lua_interface->LogError("%s: LUA StartAutoMount command error: path must be greater then zero", lua_interface->GetScriptName(state));
  8401. return 0;
  8402. }
  8403. Client* client = player->GetZone()->GetClientBySpawn(player);
  8404. if (!client) {
  8405. lua_interface->LogError("%s: LUA StartAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8406. return 0;
  8407. }
  8408. client->SendFlightAutoMount(path);
  8409. return 0;
  8410. }
  8411. int EQ2Emu_lua_EndAutoMount(lua_State* state) {
  8412. if (!lua_interface)
  8413. return 0;
  8414. Spawn* player = lua_interface->GetSpawn(state);
  8415. if (!player) {
  8416. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8417. return 0;
  8418. }
  8419. if (!player->IsPlayer()) {
  8420. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8421. return 0;
  8422. }
  8423. Client* client = player->GetZone()->GetClientBySpawn(player);
  8424. if (!client) {
  8425. lua_interface->LogError("%s: LUA EndAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8426. return 0;
  8427. }
  8428. client->EndAutoMount();
  8429. return 0;
  8430. }
  8431. int EQ2Emu_lua_IsOnAutoMount(lua_State* state) {
  8432. if (!lua_interface)
  8433. return 0;
  8434. Spawn* player = lua_interface->GetSpawn(state);
  8435. if (!player) {
  8436. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn in not valid", lua_interface->GetScriptName(state));
  8437. return 0;
  8438. }
  8439. if (!player->IsPlayer()) {
  8440. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8441. return 0;
  8442. }
  8443. Client* client = player->GetZone()->GetClientBySpawn(player);
  8444. if (!client) {
  8445. lua_interface->LogError("%s: LUA IsOnAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8446. return 0;
  8447. }
  8448. lua_interface->SetBooleanValue(state, client->GetOnAutoMount());
  8449. return 1;
  8450. }
  8451. int EQ2Emu_lua_SetPlayerHistory(lua_State* state) {
  8452. if (!lua_interface)
  8453. return 0;
  8454. Spawn* player = lua_interface->GetSpawn(state);
  8455. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8456. int32 value = lua_interface->GetInt32Value(state, 3);
  8457. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8458. if (!player) {
  8459. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8460. return 0;
  8461. }
  8462. if (!player->IsPlayer()) {
  8463. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8464. return 0;
  8465. }
  8466. ((Player*)player)->UpdateLUAHistory(event_id, value, value2);
  8467. return 0;
  8468. }
  8469. int EQ2Emu_lua_GetPlayerHistory(lua_State* state) {
  8470. if (!lua_interface)
  8471. return 0;
  8472. Spawn* player = lua_interface->GetSpawn(state);
  8473. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8474. if (!player) {
  8475. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8476. return 0;
  8477. }
  8478. if (!player->IsPlayer()) {
  8479. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8480. return 0;
  8481. }
  8482. LUAHistory* hd = ((Player*)player)->GetLUAHistory(event_id);
  8483. if (!hd)
  8484. return 0;
  8485. lua_interface->SetInt32Value(state, hd->Value);
  8486. lua_interface->SetInt32Value(state, hd->Value2);
  8487. return 2;
  8488. }
  8489. int EQ2Emu_lua_SetGridID(lua_State* state) {
  8490. if (!lua_interface)
  8491. return 0;
  8492. Spawn* spawn = lua_interface->GetSpawn(state);
  8493. int32 grid = lua_interface->GetInt32Value(state, 2);
  8494. if (!spawn) {
  8495. lua_interface->LogError("%s: LUA SetGridID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8496. return 0;
  8497. }
  8498. if (grid == 0) {
  8499. lua_interface->LogError("%s: LUA SetGridID command error: grid is not valid", lua_interface->GetScriptName(state));
  8500. return 0;
  8501. }
  8502. spawn->SetPos(&(spawn->appearance.pos.grid_id), grid);
  8503. return 0;
  8504. }
  8505. int EQ2Emu_lua_SetRequiredHistory(lua_State* state) {
  8506. if (!lua_interface)
  8507. return 0;
  8508. Spawn* spawn = lua_interface->GetSpawn(state);
  8509. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8510. int32 value1 = lua_interface->GetInt32Value(state, 3);
  8511. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8512. bool private_spawn = (lua_interface->GetInt8Value(state, 5) == 1);
  8513. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  8514. if (!spawn) {
  8515. lua_interface->LogError("%s: LUA SetRequiredHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8516. return 0;
  8517. }
  8518. //Add this quest to the list of required quests for this spawn
  8519. spawn->SetRequiredHistory(event_id, value1, value2);
  8520. //If private spawn value set
  8521. if (private_spawn) {
  8522. //Set the spawn to be private when not granted access via history
  8523. spawn->AddAllowAccessSpawn(spawn);
  8524. spawn->SetPrivateQuestSpawn(true);
  8525. }
  8526. //This value will override vis_flags in the vis packet
  8527. if (flag_override > 0)
  8528. spawn->SetQuestsRequiredOverride(flag_override);
  8529. return 0;
  8530. }
  8531. int EQ2Emu_lua_GetQuestStepProgress(lua_State* state) {
  8532. if (!lua_interface)
  8533. return 0;
  8534. Spawn* player = lua_interface->GetSpawn(state);
  8535. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8536. int32 step_id = lua_interface->GetInt32Value(state, 3);
  8537. if (!player) {
  8538. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not valid", lua_interface->GetScriptName(state));
  8539. return 0;
  8540. }
  8541. if (!player->IsPlayer()) {
  8542. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not a player", lua_interface->GetScriptName(state));
  8543. return 0;
  8544. }
  8545. lua_interface->SetInt32Value(state, ((Player*)player)->GetStepProgress(quest_id, step_id));
  8546. return 1;
  8547. }
  8548. int EQ2Emu_lua_SetPlayerLevel(lua_State* state) {
  8549. if (!lua_interface)
  8550. return 0;
  8551. Spawn* player = lua_interface->GetSpawn(state);
  8552. int8 level = lua_interface->GetInt8Value(state, 2);
  8553. if (!player) {
  8554. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not valid", lua_interface->GetScriptName(state));
  8555. return 0;
  8556. }
  8557. if (!player->IsPlayer()) {
  8558. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not a player", lua_interface->GetScriptName(state));
  8559. return 0;
  8560. }
  8561. if (level == 0) {
  8562. lua_interface->LogError("%s: LUA SetPlayerLevel command error: new level can't be 0", lua_interface->GetScriptName(state));
  8563. return 0;
  8564. }
  8565. Client* client = player->GetZone()->GetClientBySpawn(player);
  8566. if (!client) {
  8567. lua_interface->LogError("%s: LUA SetPlayerLevel command error: unable to get a client from the given spawn", lua_interface->GetScriptName(state));
  8568. return 0;
  8569. }
  8570. client->ChangeLevel(client->GetPlayer()->GetLevel(), level);
  8571. return 0;
  8572. }
  8573. int EQ2Emu_lua_AddCoin(lua_State* state) {
  8574. if (!lua_interface)
  8575. return 0;
  8576. Spawn* player = lua_interface->GetSpawn(state);
  8577. int32 amount = lua_interface->GetInt32Value(state, 2);
  8578. if (!player) {
  8579. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8580. return 0;
  8581. }
  8582. if (!player->IsPlayer()) {
  8583. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8584. return 0;
  8585. }
  8586. if (amount == 0) {
  8587. lua_interface->LogError("%s: LUA AddCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8588. return 0;
  8589. }
  8590. ((Player*)player)->AddCoins(amount);
  8591. return 0;
  8592. }
  8593. int EQ2Emu_lua_RemoveCoin(lua_State* state) {
  8594. if (!lua_interface)
  8595. return 0;
  8596. Spawn* player = lua_interface->GetSpawn(state);
  8597. int32 amount = lua_interface->GetInt32Value(state, 2);
  8598. if (!player) {
  8599. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8600. return 0;
  8601. }
  8602. if (!player->IsPlayer()) {
  8603. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8604. return 0;
  8605. }
  8606. if (amount == 0) {
  8607. lua_interface->LogError("%s: LUA RemoveCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8608. return 0;
  8609. }
  8610. lua_interface->SetBooleanValue(state, ((Player*)player)->RemoveCoins(amount));
  8611. return 1;
  8612. }
  8613. int EQ2Emu_lua_GetPlayersInZone(lua_State* state) {
  8614. if (!lua_interface)
  8615. return 0;
  8616. ZoneServer* zone = lua_interface->GetZone(state);
  8617. if (!zone) {
  8618. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8619. return 0;
  8620. }
  8621. vector<Entity*> players = zone->GetPlayers();
  8622. if (players.size() == 0)
  8623. return 0;
  8624. lua_createtable(state, players.size(), 0);
  8625. int newTable = lua_gettop(state);
  8626. for (int32 i = 0; i < players.size(); i++) {
  8627. lua_interface->SetSpawnValue(state, players.at(i));
  8628. lua_rawseti(state, newTable, i + 1);
  8629. }
  8630. return 1;
  8631. }
  8632. int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
  8633. if (!lua_interface)
  8634. return 0;
  8635. ZoneServer* zone = lua_interface->GetZone(state, 1);
  8636. if (!zone) {
  8637. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8638. return 0;
  8639. }
  8640. int32 group_id = lua_interface->GetInt32Value(state, 2);
  8641. //Map of <placement_id, location_id>
  8642. map<int32, int32>* locs = zone->GetSpawnLocationsByGroup(group_id);
  8643. map<int32, int32>::iterator itr;
  8644. vector<Spawn*> group;
  8645. for (itr = locs->begin(); itr != locs->end(); itr++) {
  8646. SpawnLocation* location = zone->GetSpawnLocation(itr->second);
  8647. if (!location) {
  8648. lua_interface->LogError("LUA SpawnByLocationID command error: no location found for the given ID (%u)", itr->second);
  8649. return 0;
  8650. }
  8651. Spawn* spawn = 0;
  8652. if (location->entities[0]) {
  8653. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  8654. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  8655. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  8656. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  8657. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  8658. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  8659. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  8660. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  8661. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  8662. spawn = zone->AddSignSpawn(location, location->entities[0]);
  8663. if (spawn) {
  8664. const char* script = 0;
  8665. for (int x = 0; x < 3; x++) {
  8666. switch (x) {
  8667. case 0:
  8668. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  8669. break;
  8670. case 1:
  8671. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  8672. break;
  8673. case 2:
  8674. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  8675. break;
  8676. }
  8677. if (script && lua_interface->GetSpawnScript(script) != 0) {
  8678. spawn->SetSpawnScript(string(script));
  8679. break;
  8680. }
  8681. }
  8682. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  8683. lua_interface->SetSpawnValue(state, spawn);
  8684. group.push_back(spawn);
  8685. }
  8686. else {
  8687. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  8688. safe_delete(spawn);
  8689. }
  8690. }
  8691. }
  8692. if (!group.empty()) {
  8693. lua_createtable(state, group.size(), 0);
  8694. int newTable = lua_gettop(state);
  8695. for (int32 i = 0; i < group.size(); i++) {
  8696. lua_interface->SetSpawnValue(state, group[i]);
  8697. lua_rawseti(state, newTable, i + 1);
  8698. }
  8699. }
  8700. else
  8701. lua_pushnil(state);
  8702. return 1;
  8703. }
  8704. int EQ2Emu_lua_SetSpawnAnimation(lua_State* state) {
  8705. if (!lua_interface)
  8706. return 0;
  8707. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8708. int32 anim_id = lua_interface->GetInt32Value(state, 2);
  8709. int16 leeway = lua_interface->GetInt16Value(state, 3);
  8710. if (!spawn) {
  8711. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  8712. return 0;
  8713. }
  8714. if (anim_id == 0) {
  8715. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: anim_id is not valid", lua_interface->GetScriptName(state));
  8716. return 0;
  8717. }
  8718. if (leeway == 0)
  8719. leeway = 5000;
  8720. spawn->SetSpawnAnim(anim_id);
  8721. spawn->SetSpawnAnimLeeway(leeway);
  8722. return 0;
  8723. }
  8724. int EQ2Emu_lua_GetClientVersion(lua_State* state) {
  8725. if (!lua_interface)
  8726. return 0;
  8727. Spawn* player = lua_interface->GetSpawn(state);
  8728. if (!player) {
  8729. return 0;
  8730. }
  8731. Client* client = player->GetZone()->GetClientBySpawn(player);
  8732. if (!client) {
  8733. return 0;
  8734. }
  8735. lua_interface->SetInt32Value(state, client->GetVersion());
  8736. return 1;
  8737. }
  8738. int EQ2Emu_lua_GetItemID(lua_State* state) {
  8739. if (!lua_interface)
  8740. return 0;
  8741. Item* item = lua_interface->GetItem(state);
  8742. if (!item) {
  8743. lua_interface->LogError("%s: LUA GetItemID command error: item is not valid", lua_interface->GetScriptName(state));
  8744. return 0;
  8745. }
  8746. lua_interface->SetInt32Value(state, item->details.item_id);
  8747. return 1;
  8748. }
  8749. int EQ2Emu_lua_IsEntity(lua_State* state) {
  8750. if (!lua_interface)
  8751. return 0;
  8752. Spawn* spawn = lua_interface->GetSpawn(state);
  8753. if (!spawn) {
  8754. lua_interface->LogError("%s: LUA IsEntity command error: spawn is not valid", lua_interface->GetScriptName(state));
  8755. return 0;
  8756. }
  8757. lua_interface->SetBooleanValue(state, spawn->IsEntity());
  8758. return 1;
  8759. }
  8760. int EQ2Emu_lua_GetOrigX(lua_State* state) {
  8761. if (!lua_interface)
  8762. return 0;
  8763. Spawn* spawn = lua_interface->GetSpawn(state);
  8764. if (!spawn) {
  8765. lua_interface->LogError("%s: LUA GetOrigX command error: spawn is not valid", lua_interface->GetScriptName(state));
  8766. return 0;
  8767. }
  8768. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigX());
  8769. return 1;
  8770. }
  8771. int EQ2Emu_lua_GetOrigY(lua_State* state) {
  8772. if (!lua_interface)
  8773. return 0;
  8774. Spawn* spawn = lua_interface->GetSpawn(state);
  8775. if (!spawn) {
  8776. lua_interface->LogError("%s: LUA GetOrigY command error: spawn is not valid", lua_interface->GetScriptName(state));
  8777. return 0;
  8778. }
  8779. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigY());
  8780. return 1;
  8781. }
  8782. int EQ2Emu_lua_GetOrigZ(lua_State* state) {
  8783. if (!lua_interface)
  8784. return 0;
  8785. Spawn* spawn = lua_interface->GetSpawn(state);
  8786. if (!spawn) {
  8787. lua_interface->LogError("%s: LUA GetOrigZ command error: spawn is not valid", lua_interface->GetScriptName(state));
  8788. return 0;
  8789. }
  8790. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigZ());
  8791. return 1;
  8792. }
  8793. int EQ2Emu_lua_GetPCTOfHP(lua_State* state) {
  8794. if (!lua_interface)
  8795. return 0;
  8796. Spawn* spawn = lua_interface->GetSpawn(state);
  8797. float pct = lua_interface->GetFloatValue(state, 2);
  8798. if (!spawn) {
  8799. lua_interface->LogError("%s: LUA GetPCTOfHP command error: spawn is not valid", lua_interface->GetScriptName(state));
  8800. return 0;
  8801. }
  8802. if (pct == 0) {
  8803. lua_interface->LogError("%s: LUA GetPCTOfHP command error: pct is not valid", lua_interface->GetScriptName(state));
  8804. return 0;
  8805. }
  8806. int32 amount = std::round(spawn->GetTotalHP() * (pct / 100));
  8807. lua_interface->SetInt32Value(state, amount);
  8808. return 1;
  8809. }
  8810. int EQ2Emu_lua_GetPCTOfPower(lua_State* state) {
  8811. if (!lua_interface)
  8812. return 0;
  8813. Spawn* spawn = lua_interface->GetSpawn(state);
  8814. float pct = lua_interface->GetFloatValue(state, 2);
  8815. if (!spawn) {
  8816. lua_interface->LogError("%s: LUA GetPCTOfPower command error: spawn is not valid", lua_interface->GetScriptName(state));
  8817. return 0;
  8818. }
  8819. if (pct == 0) {
  8820. lua_interface->LogError("%s: LUA GetPCTOfPower command error: pct is not valid", lua_interface->GetScriptName(state));
  8821. return 0;
  8822. }
  8823. int32 amount = std::round(spawn->GetTotalPower() * (pct / 100));
  8824. lua_interface->SetInt32Value(state, amount);
  8825. return 1;
  8826. }
  8827. int EQ2Emu_lua_GetBoundZoneID(lua_State* state) {
  8828. if (!lua_interface)
  8829. return 0;
  8830. Spawn* spawn = lua_interface->GetSpawn(state);
  8831. if (!spawn) {
  8832. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8833. return 0;
  8834. }
  8835. if (!spawn->IsPlayer()) {
  8836. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not a player", lua_interface->GetScriptName(state));
  8837. return 0;
  8838. }
  8839. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetPlayerInfo()->GetBindZoneID());
  8840. return 1;
  8841. }
  8842. int EQ2Emu_lua_Evac(lua_State* state) {
  8843. if (!lua_interface)
  8844. return 0;
  8845. Spawn* target = lua_interface->GetSpawn(state);
  8846. if (target) {
  8847. float x = target->GetZone()->GetSafeX();
  8848. float y = target->GetZone()->GetSafeY();
  8849. float z = target->GetZone()->GetSafeZ();
  8850. float h = target->GetZone()->GetSafeHeading();
  8851. target->SetX(x);
  8852. target->SetY(y);
  8853. target->SetZ(z);
  8854. target->SetHeading(h);
  8855. target->SetSpawnOrigX(target->GetX());
  8856. target->SetSpawnOrigY(target->GetY());
  8857. target->SetSpawnOrigZ(target->GetZ());
  8858. target->SetSpawnOrigHeading(target->GetHeading());
  8859. if (target->IsPlayer()) {
  8860. Client* client = target->GetZone()->GetClientBySpawn(target);
  8861. if (client) {
  8862. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8863. if (packet)
  8864. {
  8865. packet->setDataByName("x", x);
  8866. packet->setDataByName("y", y);
  8867. packet->setDataByName("z", z);
  8868. client->QueuePacket(packet->serialize());
  8869. safe_delete(packet);
  8870. }
  8871. }
  8872. }
  8873. }
  8874. else {
  8875. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8876. ZoneServer* zone = spell->caster->GetZone();
  8877. float x = spell->caster->GetZone()->GetSafeX();
  8878. float y = spell->caster->GetZone()->GetSafeY();
  8879. float z = spell->caster->GetZone()->GetSafeZ();
  8880. float h = spell->caster->GetZone()->GetSafeHeading();
  8881. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8882. for (int32 i = 0; i < spell->targets.size(); i++) {
  8883. Spawn* target2 = zone->GetSpawnByID(spell->targets.at(i));
  8884. if (!target2)
  8885. continue;
  8886. target2->SetX(x);
  8887. target2->SetY(y);
  8888. target2->SetZ(z);
  8889. target2->SetHeading(h);
  8890. target2->SetSpawnOrigX(target2->GetX());
  8891. target2->SetSpawnOrigY(target2->GetY());
  8892. target2->SetSpawnOrigZ(target2->GetZ());
  8893. target2->SetSpawnOrigHeading(target2->GetHeading());
  8894. if (target2->IsPlayer()) {
  8895. Client* client = target2->GetZone()->GetClientBySpawn(target2);
  8896. if (client) {
  8897. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8898. if (packet)
  8899. {
  8900. client->SetReloadingZone(true);
  8901. packet->setDataByName("x", x);
  8902. packet->setDataByName("y", y);
  8903. packet->setDataByName("z", z);
  8904. client->QueuePacket(packet->serialize());
  8905. safe_delete(packet);
  8906. }
  8907. client->GetCurrentZone()->ClearHate(client->GetPlayer());
  8908. client->GetCurrentZone()->RemoveSpawn(client->GetPlayer(), false, false, false, false);
  8909. }
  8910. }
  8911. }
  8912. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8913. }
  8914. return 0;
  8915. }
  8916. int EQ2Emu_lua_GetSpellTier(lua_State* state) {
  8917. if (!lua_interface)
  8918. return 0;
  8919. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8920. if (!luaspell) {
  8921. lua_interface->LogError("%s: LUA GetSpellTier command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8922. return 0;
  8923. }
  8924. int8 tier = luaspell->spell->GetSpellTier();
  8925. lua_interface->SetInt32Value(state, tier);
  8926. return 1;
  8927. }
  8928. int EQ2Emu_lua_GetSpellID(lua_State* state) {
  8929. if (!lua_interface)
  8930. return 0;
  8931. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8932. if (!luaspell) {
  8933. lua_interface->LogError("%s: LUA GetSpellID command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8934. return 0;
  8935. }
  8936. int32 spell_id = luaspell->spell->GetSpellID();
  8937. lua_interface->SetInt32Value(state, spell_id);
  8938. return 1;
  8939. }
  8940. int EQ2Emu_lua_StartTransmute(lua_State* state) {
  8941. if (!lua_interface)
  8942. return 0;
  8943. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8944. if (!spawn) {
  8945. lua_interface->LogError("%s: Lua StartTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8946. return 0;
  8947. }
  8948. if (!spawn->IsPlayer()) {
  8949. lua_interface->LogError("%s: Lua StartTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8950. return 0;
  8951. }
  8952. ZoneServer* zone = spawn->GetZone();
  8953. if (!zone) {
  8954. return 0;
  8955. }
  8956. Client* client = zone->GetClientBySpawn(spawn);
  8957. if (!client) {
  8958. return 0;
  8959. }
  8960. Transmute::CreateItemRequest(client, static_cast<Player*>(spawn));
  8961. return 0;
  8962. }
  8963. int EQ2Emu_lua_CompleteTransmute(lua_State* state) {
  8964. if (!lua_interface)
  8965. return 0;
  8966. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8967. if (!spawn) {
  8968. lua_interface->LogError("%s: Lua CompleteTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8969. return 0;
  8970. }
  8971. if (!spawn->IsPlayer()) {
  8972. lua_interface->LogError("%s: Lua CompleteTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8973. return 0;
  8974. }
  8975. ZoneServer* zone = spawn->GetZone();
  8976. if (!zone) {
  8977. return 0;
  8978. }
  8979. Client* client = zone->GetClientBySpawn(spawn);
  8980. if (!client) {
  8981. return 0;
  8982. }
  8983. Transmute::CompleteTransmutation(client, static_cast<Player*>(spawn));
  8984. return 0;
  8985. }
  8986. int EQ2Emu_lua_ProcHate(lua_State* state) {
  8987. if (!lua_interface)
  8988. return 0;
  8989. Spawn* caster = lua_interface->GetSpawn(state);
  8990. Spawn* target = lua_interface->GetSpawn(state, 2);
  8991. int32 threat_amt = lua_interface->GetInt32Value(state, 3);
  8992. string spell_name = lua_interface->GetStringValue(state, 4);
  8993. if (!caster) {
  8994. lua_interface->LogError("%s: LUA ProcHate command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  8995. return 0;
  8996. }
  8997. if (!caster->IsEntity()) {
  8998. lua_interface->LogError("%s: LUA ProcHate command error: caster is not an entity", lua_interface->GetScriptName(state));
  8999. return 0;
  9000. }
  9001. if (!target) {
  9002. lua_interface->LogError("%s: LUA ProcHate command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9003. return 0;
  9004. }
  9005. if (!target->IsEntity()) {
  9006. lua_interface->LogError("%s: LUA ProcHate command error: target is not an entity", lua_interface->GetScriptName(state));
  9007. return 0;
  9008. }
  9009. static_cast<Entity*>(target)->AddHate(static_cast<Entity*>(caster), threat_amt);
  9010. caster->GetZone()->SendThreatPacket(static_cast<Entity*>(caster), target, threat_amt, spell_name.c_str());
  9011. return 0;
  9012. }
  9013. int EQ2Emu_lua_GiveExp(lua_State* state) {
  9014. if (!lua_interface)
  9015. return 0;
  9016. Spawn* player = lua_interface->GetSpawn(state);
  9017. int32 amount = lua_interface->GetInt32Value(state, 2);
  9018. if (player && player->IsPlayer() && amount > 0) {
  9019. ((Player*)player)->AddXP(amount);
  9020. ((Player*)player)->SetCharSheetChanged(true);
  9021. Client* client = player->GetZone()->GetClientBySpawn(player);
  9022. if (client) {
  9023. client->SimpleMessage(CHANNEL_REWARD, "You gain experience!");
  9024. }
  9025. }
  9026. return 0;
  9027. }
  9028. int EQ2Emu_lua_DisplayText(lua_State* state) {
  9029. if (!lua_interface)
  9030. return 0;
  9031. Spawn* player = lua_interface->GetSpawn(state);
  9032. int8 type = lua_interface->GetInt8Value(state, 2);
  9033. string text = lua_interface->GetStringValue(state, 3);
  9034. Client* client = 0;
  9035. if (player && player->IsPlayer())
  9036. client = player->GetZone()->GetClientBySpawn(player);
  9037. if (!client || text.length() == 0) {
  9038. lua_interface->LogError("%s: LUA DisplayText required parameters not given", lua_interface->GetScriptName(state));
  9039. return 0;
  9040. }
  9041. client->SimpleMessage(type, text.c_str());
  9042. return 0;
  9043. }
  9044. int EQ2Emu_lua_ShowLootWindow(lua_State* state) {
  9045. if (!lua_interface)
  9046. return 0;
  9047. Spawn* player = lua_interface->GetSpawn(state);
  9048. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9049. Client* client = 0;
  9050. if (player && player->IsPlayer())
  9051. client = player->GetZone()->GetClientBySpawn(player);
  9052. if (!client || !spawn) {
  9053. lua_interface->LogError("%s: LUA ShowLootWindow required parameters not given", lua_interface->GetScriptName(state));
  9054. return 0;
  9055. }
  9056. vector<Item*>* items = ((Player*)player)->GetPendingLootItems(spawn->GetID());
  9057. if (!items) {
  9058. lua_interface->LogError("%s: LUA ShowLootWindow has no items", lua_interface->GetScriptName(state));
  9059. return 0;
  9060. }
  9061. client->Loot(spawn->GetLootCoins(), items, spawn);
  9062. return 0;
  9063. }
  9064. int EQ2Emu_lua_GetRandomSpawnByID(lua_State* state) {
  9065. if (!lua_interface)
  9066. return 0;
  9067. Spawn* spawnref = lua_interface->GetSpawn(state);
  9068. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9069. if (spawn_id > 0 && spawnref) {
  9070. vector<Spawn*> spawns = spawnref->GetZone()->GetSpawnsByID(spawn_id);
  9071. if (spawns.size() == 0) {
  9072. lua_interface->LogError("%s: LUA EQ2Emu_lua_GetRandomSpawnByID command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9073. return 0;
  9074. }
  9075. Spawn* spawn = 0;
  9076. int16 index = MakeRandomInt(0, spawns.size());
  9077. if (index >= spawns.size() || index < 0)
  9078. index = 0;
  9079. spawn = spawns[index];
  9080. lua_interface->SetSpawnValue(state, spawn);
  9081. return 1;
  9082. }
  9083. else {
  9084. lua_interface->LogError("%s: LUA GetRandomSpawnByID required parameters not given", lua_interface->GetScriptName(state));
  9085. }
  9086. return 0;
  9087. }
  9088. int EQ2Emu_lua_AddPrimaryEntityCommandAllSpawns(lua_State* state) {
  9089. Spawn* player = lua_interface->GetSpawn(state);
  9090. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9091. string name = lua_interface->GetStringValue(state, 3);
  9092. float distance = lua_interface->GetFloatValue(state, 4);
  9093. string command = lua_interface->GetStringValue(state, 5);
  9094. string error_text = lua_interface->GetStringValue(state, 6);
  9095. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  9096. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  9097. if (spawn_id && player && player->IsPlayer() && name.length() > 0) {
  9098. if (distance == 0)
  9099. distance = 10.0f;
  9100. if (command.length() == 0)
  9101. command = name;
  9102. vector<Spawn*> spawns = player->GetZone()->GetSpawnsByID(spawn_id);
  9103. if (spawns.size() == 0) {
  9104. lua_interface->LogError("%s: LUA AddPrimaryEntityCommandAllSpawns command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9105. return 0;
  9106. }
  9107. Spawn* spawn = 0;
  9108. for (vector<Spawn*>::iterator itr = spawns.begin(); itr != spawns.end(); itr++) {
  9109. spawn = *itr;
  9110. if (spawn) {
  9111. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual);
  9112. player->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  9113. }
  9114. }
  9115. }
  9116. return 0;
  9117. }
  9118. int EQ2Emu_lua_InstructionWindowGoal(lua_State* state) {
  9119. if (!lua_interface)
  9120. return 0;
  9121. Client* client = 0;
  9122. Spawn* player = lua_interface->GetSpawn(state);
  9123. int8 goal_num = lua_interface->GetInt8Value(state, 2);
  9124. if (player && player->IsPlayer() && player->GetZone())
  9125. client = player->GetZone()->GetClientBySpawn(player);
  9126. else{
  9127. lua_interface->LogError("LUA InstructionWindowGoal command error: player is not valid");
  9128. return 0;
  9129. }
  9130. if (client) {
  9131. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9132. if (packet) {
  9133. packet->setDataByName("goal_num", goal_num);
  9134. client->QueuePacket(packet->serialize());
  9135. safe_delete(packet);
  9136. }
  9137. }
  9138. return 0;
  9139. }
  9140. int EQ2Emu_lua_InstructionWindowClose(lua_State* state) {
  9141. if (!lua_interface)
  9142. return 0;
  9143. Client* client = 0;
  9144. Spawn* player = lua_interface->GetSpawn(state);
  9145. if (player && player->IsPlayer() && player->GetZone())
  9146. client = player->GetZone()->GetClientBySpawn(player);
  9147. else {
  9148. lua_interface->LogError("LUA InstructionWindowClose command error: player is not valid");
  9149. return 0;
  9150. }
  9151. if (client) {
  9152. client->QueuePacket(new EQ2Packet(OP_EqInstructionWindowCloseCmd, 0, 0));
  9153. }
  9154. return 0;
  9155. }
  9156. int EQ2Emu_lua_InstructionWindow(lua_State* state) {
  9157. if (!lua_interface)
  9158. return 0;
  9159. Client* client = 0;
  9160. Spawn* player = lua_interface->GetSpawn(state);
  9161. float duration = lua_interface->GetFloatValue(state, 2);
  9162. string text = lua_interface->GetStringValue(state, 3);
  9163. string voice = lua_interface->GetStringValue(state, 4);
  9164. int32 voice_key1 = lua_interface->GetInt32Value(state, 5);
  9165. int32 voice_key2 = lua_interface->GetInt32Value(state, 6);
  9166. string signal = lua_interface->GetStringValue(state, 7);
  9167. string goal1 = lua_interface->GetStringValue(state, 8);
  9168. string task1 = lua_interface->GetStringValue(state, 9);
  9169. string goal2 = lua_interface->GetStringValue(state, 10);
  9170. string task2 = lua_interface->GetStringValue(state, 11);
  9171. string goal3 = lua_interface->GetStringValue(state, 12);
  9172. string task3 = lua_interface->GetStringValue(state, 13);
  9173. string goal4 = lua_interface->GetStringValue(state, 14);
  9174. string task4 = lua_interface->GetStringValue(state, 15);
  9175. if (!player) {
  9176. lua_interface->LogError("LUA InstructionWindow command error: spawn is not valid");
  9177. return 0;
  9178. }
  9179. if (!player->IsPlayer()) {
  9180. lua_interface->LogError("LUA InstructionWindow command error: spawn is not a player");
  9181. return 0;
  9182. }
  9183. else
  9184. client = ((Player*)player)->GetClient();
  9185. if (!client) {
  9186. lua_interface->LogError("LUA InstructionWindow command error: could not find client");
  9187. return 0;
  9188. }
  9189. if (text.length() == 0) {
  9190. lua_interface->LogError("LUA InstructionWindow required parameters not given");
  9191. return 0;
  9192. }
  9193. if (duration >= 0 && duration < 2)
  9194. duration = 2;
  9195. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9196. if (packet) {
  9197. packet->setDataByName("open_seconds_max", duration);
  9198. packet->setDataByName("text", text.c_str());
  9199. packet->setDataByName("voice", voice.c_str());
  9200. int8 num_goals = 1;
  9201. if (task2.length() > 0)
  9202. num_goals++;
  9203. if (task3.length() > 0)
  9204. num_goals++;
  9205. if (task4.length() > 0)
  9206. num_goals++;
  9207. packet->setArrayLengthByName("num_goals", num_goals);
  9208. for (int8 i = 0; i < num_goals; i++) {
  9209. packet->setSubArrayLengthByName("num_tasks", 1, i);
  9210. }
  9211. if (goal1.length() > 0)
  9212. packet->setArrayDataByName("goal_text", goal1.c_str());
  9213. if (goal2.length() > 0)
  9214. packet->setArrayDataByName("goal_text", goal2.c_str(), 1);
  9215. if (goal3.length() > 0)
  9216. packet->setArrayDataByName("goal_text", goal3.c_str(), 2);
  9217. if (goal4.length() > 0)
  9218. packet->setArrayDataByName("goal_text", goal4.c_str(), 3);
  9219. packet->setSubArrayDataByName("task_text", task1.c_str());
  9220. if (task2.length() > 0)
  9221. packet->setSubArrayDataByName("task_text", task2.c_str(), 1);
  9222. if (task3.length() > 0)
  9223. packet->setSubArrayDataByName("task_text", task3.c_str(), 2);
  9224. if (task4.length() > 0)
  9225. packet->setSubArrayDataByName("task_text", task4.c_str(), 3);
  9226. packet->setDataByName("complete_sound", "click");
  9227. packet->setDataByName("signal", signal.c_str());
  9228. packet->setDataByName("voice_key1", voice_key1);
  9229. packet->setDataByName("voice_key2", voice_key2);
  9230. client->QueuePacket(packet->serialize());
  9231. safe_delete(packet);
  9232. }
  9233. return 0;
  9234. }
  9235. int EQ2Emu_lua_ShowWindow(lua_State* state) {
  9236. if (!lua_interface)
  9237. return 0;
  9238. Client* client = 0;
  9239. Spawn* player = lua_interface->GetSpawn(state);
  9240. string window = lua_interface->GetStringValue(state, 2);
  9241. int8 show = lua_interface->GetInt8Value(state, 3);
  9242. if (!player) {
  9243. lua_interface->LogError("LUA ShowWindow command error: spawn is not valid");
  9244. return 0;
  9245. }
  9246. if (!player->IsPlayer()) {
  9247. lua_interface->LogError("LUA ShowWindow command error: spawn is not a player");
  9248. return 0;
  9249. }
  9250. else
  9251. client = ((Player*)player)->GetClient();
  9252. if (!client) {
  9253. lua_interface->LogError("LUA ShowWindow command error: could not find client");
  9254. return 0;
  9255. }
  9256. if (window.length() == 0) {
  9257. lua_interface->LogError("LUA ShowWindow required parameters not given");
  9258. return 0;
  9259. }
  9260. PacketStruct* packet = configReader.getStruct("WS_ShowWindow", client->GetVersion());
  9261. if (packet) {
  9262. packet->setDataByName("window", window.c_str());
  9263. packet->setDataByName("show", show);
  9264. client->QueuePacket(packet->serialize());
  9265. safe_delete(packet);
  9266. }
  9267. return 0;
  9268. }
  9269. int EQ2Emu_lua_EnableGameEvent(lua_State* state) {
  9270. //See GameEvents.txt for options that can be used for this function
  9271. if (!lua_interface)
  9272. return 0;
  9273. Client* client = 0;
  9274. Spawn* player = lua_interface->GetSpawn(state);
  9275. string event_name = lua_interface->GetStringValue(state, 2);
  9276. int8 enabled = lua_interface->GetInt8Value(state, 3);
  9277. if (!player || !player->IsPlayer()) {
  9278. lua_interface->LogError("LUA EnableGameEvent error: player is not valid");
  9279. return 0;
  9280. }
  9281. if (player->GetZone())
  9282. client = player->GetZone()->GetClientBySpawn(player);
  9283. if (!client) {
  9284. lua_interface->LogError("LUA EnableGameEvent error: could not find client");
  9285. return 0;
  9286. }
  9287. PacketStruct* packet = configReader.getStruct("WS_EnableGameEvent", client->GetVersion());
  9288. if (packet) {
  9289. packet->setDataByName("event_name", event_name.c_str());
  9290. packet->setDataByName("enabled", enabled);
  9291. client->QueuePacket(packet->serialize());
  9292. safe_delete(packet);
  9293. }
  9294. return 0;
  9295. }
  9296. int EQ2Emu_lua_GetTutorialStep(lua_State* state) {
  9297. if (!lua_interface)
  9298. return 0;
  9299. Spawn* player = lua_interface->GetSpawn(state);
  9300. if (player && player->IsPlayer()) {
  9301. lua_interface->SetInt32Value(state, ((Player*)player)->GetTutorialStep());
  9302. return 1;
  9303. }
  9304. return 0;
  9305. }
  9306. int EQ2Emu_lua_SetTutorialStep(lua_State* state) {
  9307. if (!lua_interface)
  9308. return 0;
  9309. Spawn* player = lua_interface->GetSpawn(state);
  9310. int8 step = lua_interface->GetInt8Value(state, 2);
  9311. if (player && player->IsPlayer() && step > 0) {
  9312. ((Player*)player)->SetTutorialStep(step);
  9313. }
  9314. return 0;
  9315. }
  9316. int EQ2Emu_lua_FlashWindow(lua_State* state) {
  9317. if (!lua_interface)
  9318. return 0;
  9319. Client* client = 0;
  9320. Spawn* player = lua_interface->GetSpawn(state);
  9321. string window = lua_interface->GetStringValue(state, 2);
  9322. float flash_seconds = lua_interface->GetFloatValue(state, 3);
  9323. if (!player) {
  9324. lua_interface->LogError("LUA FlashWindow command error: spawn is not valid");
  9325. return 0;
  9326. }
  9327. if (!player->IsPlayer()) {
  9328. lua_interface->LogError("LUA FlashWindow command error: spawn is not a player");
  9329. return 0;
  9330. }
  9331. else
  9332. client = ((Player*)player)->GetClient();
  9333. if (!client) {
  9334. lua_interface->LogError("LUA FlashWindow command error: could not find client");
  9335. return 0;
  9336. }
  9337. if (window.length() == 0) {
  9338. lua_interface->LogError("LUA FlashWindow required parameters not given");
  9339. return 0;
  9340. }
  9341. PacketStruct* packet = configReader.getStruct("WS_FlashWindow", client->GetVersion());
  9342. if (packet) {
  9343. packet->setDataByName("window", window.c_str());
  9344. packet->setDataByName("flash_seconds", flash_seconds);
  9345. client->QueuePacket(packet->serialize());
  9346. safe_delete(packet);
  9347. }
  9348. return 0;
  9349. }
  9350. int EQ2Emu_lua_CheckLOS(lua_State* state) {
  9351. if (!lua_interface)
  9352. return 0;
  9353. Spawn* spawn = lua_interface->GetSpawn(state);
  9354. Spawn* target = lua_interface->GetSpawn(state, 2);
  9355. if (spawn && target)
  9356. return spawn->CheckLoS(target);
  9357. return 0;
  9358. }
  9359. int EQ2Emu_lua_CheckLOSByCoordinates(lua_State* state) {
  9360. if (!lua_interface)
  9361. return 0;
  9362. Spawn* spawn = lua_interface->GetSpawn(state);
  9363. float x = lua_interface->GetFloatValue(state, 2);
  9364. float y = lua_interface->GetFloatValue(state, 3);
  9365. float z = lua_interface->GetFloatValue(state, 4);
  9366. if (spawn)
  9367. return spawn->CheckLoS(glm::vec3(spawn->GetX(), spawn->GetZ(), spawn->GetY() + 1.0f), glm::vec3(x, z, y+1.0f));
  9368. return 0;
  9369. }
  9370. int EQ2Emu_lua_SetZoneExpansionFlag(lua_State* state) {
  9371. if (!lua_interface)
  9372. return 0;
  9373. ZoneServer* zone = lua_interface->GetZone(state);
  9374. int32 xpackFlag = lua_interface->GetInt32Value(state, 2);
  9375. if (zone)
  9376. zone->SetExpansionFlag(xpackFlag);
  9377. return 0;
  9378. }
  9379. int EQ2Emu_lua_GetZoneExpansionFlag(lua_State* state) {
  9380. if (!lua_interface)
  9381. return 0;
  9382. ZoneServer* zone = lua_interface->GetZone(state);
  9383. if (zone) {
  9384. lua_interface->SetInt32Value(state, zone->GetExpansionFlag());
  9385. return 1;
  9386. }
  9387. return 0;
  9388. }
  9389. int EQ2Emu_lua_SetZoneHolidayFlag(lua_State* state) {
  9390. if (!lua_interface)
  9391. return 0;
  9392. ZoneServer* zone = lua_interface->GetZone(state);
  9393. int32 holidayFlag = lua_interface->GetInt32Value(state, 2);
  9394. if (zone)
  9395. zone->SetHolidayFlag(holidayFlag);
  9396. return 0;
  9397. }
  9398. int EQ2Emu_lua_GetZoneHolidayFlag(lua_State* state) {
  9399. if (!lua_interface)
  9400. return 0;
  9401. ZoneServer* zone = lua_interface->GetZone(state);
  9402. if (zone) {
  9403. lua_interface->SetInt32Value(state, zone->GetHolidayFlag());
  9404. return 1;
  9405. }
  9406. return 0;
  9407. }
  9408. int EQ2Emu_lua_AddSpawnProximity(lua_State* state) {
  9409. if (!lua_interface)
  9410. return 0;
  9411. Spawn* spawn = lua_interface->GetSpawn(state);
  9412. int32 spawn_value = lua_interface->GetInt32Value(state, 2);
  9413. int8 spawn_type = lua_interface->GetInt8Value(state, 3);
  9414. float distance = lua_interface->GetFloatValue(state, 4);
  9415. string in_range_function = lua_interface->GetStringValue(state, 5);
  9416. string leaving_range_function = lua_interface->GetStringValue(state, 6);
  9417. if (spawn && distance > 0 && in_range_function.length() > 0)
  9418. spawn->AddLUASpawnProximity(spawn_value, (Spawn::SpawnProximityType)spawn_type, distance, in_range_function, leaving_range_function);
  9419. return 0;
  9420. }
  9421. int EQ2Emu_lua_CanSeeInvis(lua_State* state) {
  9422. if (!lua_interface)
  9423. return 0;
  9424. Spawn* spawn = lua_interface->GetSpawn(state);
  9425. Spawn* target = lua_interface->GetSpawn(state, 2);
  9426. if (spawn && target)
  9427. {
  9428. if (spawn->IsPlayer() && target->IsEntity())
  9429. {
  9430. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanSeeInvis((Entity*)target));
  9431. return 1;
  9432. }
  9433. else if (spawn->IsEntity() && target->IsEntity())
  9434. {
  9435. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->CanSeeInvis((Entity*)target));
  9436. return 1;
  9437. }
  9438. }
  9439. return 0;
  9440. }
  9441. int EQ2Emu_lua_SetSeeInvis(lua_State* state) {
  9442. if (!lua_interface)
  9443. return 0;
  9444. Spawn* spawn = lua_interface->GetSpawn(state);
  9445. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9446. if (spawn && spawn->IsEntity())
  9447. {
  9448. ((Entity*)spawn)->SetSeeInvisSpell(val);
  9449. if (spawn->IsPlayer())
  9450. {
  9451. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9452. if (client)
  9453. ((Player*)spawn)->GetZone()->SendAllSpawnsForSeeInvisChange(client);
  9454. }
  9455. }
  9456. return 0;
  9457. }
  9458. int EQ2Emu_lua_SetSeeHide(lua_State* state) {
  9459. if (!lua_interface)
  9460. return 0;
  9461. Spawn* spawn = lua_interface->GetSpawn(state);
  9462. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9463. if (spawn && spawn->IsEntity())
  9464. {
  9465. ((Entity*)spawn)->SetSeeHideSpell(val);
  9466. if (spawn->IsPlayer())
  9467. {
  9468. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9469. if (client)
  9470. ((Player*)spawn)->GetZone()->SendAllSpawnsForVisChange(client);
  9471. }
  9472. }
  9473. return 0;
  9474. }
  9475. int EQ2Emu_lua_SetAccessToEntityCommand(lua_State* state)
  9476. {
  9477. if (!lua_interface)
  9478. return 0;
  9479. Spawn* player = lua_interface->GetSpawn(state);
  9480. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9481. string command = lua_interface->GetStringValue(state, 3);
  9482. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9483. lua_interface->ResetFunctionStack(state);
  9484. if (spawn && player && player->IsPlayer())
  9485. {
  9486. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9487. bool res = false;
  9488. if (cmd)
  9489. res = spawn->SetPermissionToEntityCommand(cmd, (Player*)player, val);
  9490. lua_interface->SetBooleanValue(state, res);
  9491. return 1;
  9492. }
  9493. return 0;
  9494. }
  9495. int EQ2Emu_lua_SetAccessToEntityCommandByCharID(lua_State* state)
  9496. {
  9497. if (!lua_interface)
  9498. return 0;
  9499. Spawn* spawn = lua_interface->GetSpawn(state);
  9500. int32 charID = lua_interface->GetInt32Value(state, 2);
  9501. string command = lua_interface->GetStringValue(state, 3);
  9502. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9503. lua_interface->ResetFunctionStack(state);
  9504. if (spawn && charID)
  9505. {
  9506. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9507. bool res = false;
  9508. if (cmd)
  9509. res = spawn->SetPermissionToEntityCommandByCharID(cmd, charID, val);
  9510. lua_interface->SetBooleanValue(state, res);
  9511. return 1;
  9512. }
  9513. return 0;
  9514. }
  9515. int EQ2Emu_lua_RemovePrimaryEntityCommand(lua_State* state)
  9516. {
  9517. if (!lua_interface)
  9518. return 0;
  9519. Spawn* spawn = lua_interface->GetSpawn(state);
  9520. string command = lua_interface->GetStringValue(state, 2);
  9521. lua_interface->ResetFunctionStack(state);
  9522. if (spawn && command.length() > 0)
  9523. spawn->RemovePrimaryEntityCommand(command.c_str());
  9524. return 0;
  9525. }
  9526. int EQ2Emu_lua_SendUpdateDefaultCommand(lua_State* state) {
  9527. if (!lua_interface)
  9528. return 0;
  9529. Spawn* spawn = lua_interface->GetSpawn(state);
  9530. float distance = lua_interface->GetFloatValue(state, 2);
  9531. string command = lua_interface->GetStringValue(state, 3);
  9532. Spawn* player = lua_interface->GetSpawn(state, 4);
  9533. lua_interface->ResetFunctionStack(state);
  9534. if (spawn) {
  9535. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance, player);
  9536. }
  9537. return 0;
  9538. }
  9539. int EQ2Emu_lua_SendTransporters(lua_State* state) {
  9540. if (!lua_interface)
  9541. return 0;
  9542. Spawn* spawn = lua_interface->GetSpawn(state);
  9543. Spawn* player = lua_interface->GetSpawn(state, 2);
  9544. int32 transport_id = lua_interface->GetInt32Value(state, 3);
  9545. lua_interface->ResetFunctionStack(state);
  9546. if (spawn && player && transport_id && player->IsPlayer()) {
  9547. Client* client = 0;
  9548. if (player && player->IsPlayer())
  9549. client = player->GetZone()->GetClientBySpawn(player);
  9550. if (!client)
  9551. return 0;
  9552. vector<TransportDestination*> destinations;
  9553. player->GetZone()->GetTransporters(&destinations, client, transport_id);
  9554. if (destinations.size())
  9555. {
  9556. client->SetTemporaryTransportID(transport_id);
  9557. client->ProcessTeleport(spawn, &destinations, transport_id);
  9558. }
  9559. else
  9560. client->Message(CHANNEL_COLOR_RED, "There are no transporters available (ID: %u)", transport_id);
  9561. }
  9562. return 0;
  9563. }
  9564. int EQ2Emu_lua_SetTemporaryTransportID(lua_State* state) {
  9565. if (!lua_interface)
  9566. return 0;
  9567. Spawn* player = lua_interface->GetSpawn(state);
  9568. int32 transport_id = lua_interface->GetInt32Value(state, 2);
  9569. lua_interface->ResetFunctionStack(state);
  9570. if (player && player->IsPlayer()) {
  9571. Client* client = 0;
  9572. if (player && player->IsPlayer())
  9573. client = player->GetZone()->GetClientBySpawn(player);
  9574. if (!client)
  9575. return 0;
  9576. client->SetTemporaryTransportID(transport_id);
  9577. }
  9578. return 0;
  9579. }
  9580. int EQ2Emu_lua_GetTemporaryTransportID(lua_State* state) {
  9581. if (!lua_interface)
  9582. return 0;
  9583. Spawn* player = lua_interface->GetSpawn(state);
  9584. lua_interface->ResetFunctionStack(state);
  9585. if (player && player->IsPlayer()) {
  9586. Client* client = 0;
  9587. if (player && player->IsPlayer())
  9588. client = player->GetZone()->GetClientBySpawn(player);
  9589. if (!client)
  9590. return 0;
  9591. lua_interface->SetInt32Value(state, client->GetTemporaryTransportID());
  9592. return 1;
  9593. }
  9594. return 0;
  9595. }
  9596. int EQ2Emu_lua_SetAlignment(lua_State* state) {
  9597. if (!lua_interface)
  9598. return 0;
  9599. Spawn* spawn = lua_interface->GetSpawn(state);
  9600. sint32 alignment = lua_interface->GetSInt32Value(state, 2);
  9601. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  9602. if (!spawn) {
  9603. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9604. return 0;
  9605. }
  9606. if (!spawn->IsEntity()) {
  9607. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9608. return 0;
  9609. }
  9610. if (alignment < SCHAR_MIN || alignment > SCHAR_MAX)
  9611. {
  9612. lua_interface->LogError("%s: LUA SetAlignment command error: alignment value beyond supported min: %i and max: %i", lua_interface->GetScriptName(state), SCHAR_MIN, SCHAR_MAX);
  9613. return 0;
  9614. }
  9615. lua_interface->ResetFunctionStack(state);
  9616. if (spell && spell->targets.size() > 0) {
  9617. ZoneServer* zone = spell->caster->GetZone();
  9618. for (int8 i = 0; i < spell->targets.size(); i++) {
  9619. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  9620. if (target && target->IsEntity()) {
  9621. ((Entity*)target)->GetInfoStruct()->set_alignment((sint8)alignment);
  9622. if (target->IsPlayer())
  9623. ((Player*)target)->SetCharSheetChanged(true);
  9624. }
  9625. }
  9626. }
  9627. else {
  9628. ((Entity*)spawn)->GetInfoStruct()->set_alignment((sint8)alignment);
  9629. if (spawn->IsPlayer())
  9630. ((Player*)spawn)->SetCharSheetChanged(true);
  9631. }
  9632. return 0;
  9633. }
  9634. int EQ2Emu_lua_GetAlignment(lua_State* state) {
  9635. if (!lua_interface)
  9636. return 0;
  9637. Spawn* spawn = lua_interface->GetSpawn(state);
  9638. lua_interface->ResetFunctionStack(state);
  9639. if (!spawn) {
  9640. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9641. return 0;
  9642. }
  9643. if (!spawn->IsEntity()) {
  9644. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9645. return 0;
  9646. }
  9647. lua_interface->SetSInt32Value(state, ((Entity*)spawn)->GetAlignment());
  9648. return 1;
  9649. }
  9650. int EQ2Emu_lua_GetSpell(lua_State* state) {
  9651. if (!lua_interface)
  9652. return 0;
  9653. int32 spell_id = lua_interface->GetInt32Value(state);
  9654. int8 spell_tier = lua_interface->GetInt8Value(state, 2);
  9655. string custom_lua_script = lua_interface->GetStringValue(state, 3);
  9656. if (spell_id > 0) {
  9657. if (spell_tier == 0)
  9658. spell_tier = 1;
  9659. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  9660. LuaSpell* lua_spell = 0;
  9661. if(custom_lua_script.size() > 0)
  9662. {
  9663. // attempt to load the custom script since it isn't already loaded
  9664. // we will re-obtain the lua_spell further below
  9665. if((lua_spell = lua_interface->GetSpell(custom_lua_script.c_str())) == nullptr)
  9666. {
  9667. LogWrite(LUA__WARNING, 0, "LUA", "GetSpell(%u, %u, '%s'), custom lua script not loaded, attempting to load.", spell_id, spell_tier, custom_lua_script.c_str());
  9668. lua_interface->LoadLuaSpell(custom_lua_script);
  9669. }
  9670. }
  9671. else
  9672. custom_lua_script = spell->GetSpellData()->lua_script;
  9673. if (!lua_spell && lua_interface)
  9674. lua_spell = lua_interface->GetSpell(custom_lua_script.c_str());
  9675. if (!lua_spell)
  9676. {
  9677. LogWrite(LUA__ERROR, 0, "LUA", "GetSpell(%u, %u, '%s') spell could not be loaded.", spell_id, spell_tier, custom_lua_script.c_str());
  9678. return 0;
  9679. }
  9680. lua_spell->spell = new Spell(spell);
  9681. lua_interface->AddCustomSpell(lua_spell);
  9682. lua_interface->SetSpellValue(state, lua_spell);
  9683. return 1;
  9684. }
  9685. return 0;
  9686. }
  9687. int EQ2Emu_lua_GetSpellData(lua_State* state) {
  9688. if (!lua_interface)
  9689. return 0;
  9690. LuaSpell* spell = lua_interface->GetSpell(state);
  9691. string field = lua_interface->GetStringValue(state, 2);
  9692. if (!spell) {
  9693. lua_interface->LogError("%s: Spell not given in GetSpellData!", lua_interface->GetScriptName(state));
  9694. return 0;
  9695. }
  9696. if (!spell->spell || !spell->spell->GetSpellData()) {
  9697. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellData!", lua_interface->GetScriptName(state));
  9698. return 0;
  9699. }
  9700. boost::to_lower(field);
  9701. return spell->spell->GetSpellData(state, field);
  9702. }
  9703. int EQ2Emu_lua_SetSpellData(lua_State* state) {
  9704. if (!lua_interface)
  9705. return 0;
  9706. LuaSpell* spell = lua_interface->GetSpell(state);
  9707. string field = lua_interface->GetStringValue(state, 2);
  9708. int8 fieldArg = 3; // field value after the initial set
  9709. if (!spell) {
  9710. lua_interface->LogError("%s: Spell not given in SetSpellData!", lua_interface->GetScriptName(state));
  9711. return 0;
  9712. }
  9713. if (!spell->spell || !spell->spell->GetSpellData()) {
  9714. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellData!", lua_interface->GetScriptName(state));
  9715. return 0;
  9716. }
  9717. boost::to_lower(field);
  9718. bool valSet = false;
  9719. spell->spell->SetSpellData(state, field, fieldArg);
  9720. return valSet;
  9721. }
  9722. int EQ2Emu_lua_SetSpellDataIndex(lua_State* state) {
  9723. if (!lua_interface)
  9724. return 0;
  9725. LuaSpell* spell = lua_interface->GetSpell(state);
  9726. int8 idx = lua_interface->GetInt32Value(state, 2);
  9727. if (!spell) {
  9728. lua_interface->LogError("%s: Spell not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9729. return 0;
  9730. }
  9731. if (!spell->spell || !spell->spell->GetSpellData()) {
  9732. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9733. return 0;
  9734. }
  9735. if (spell->spell->lua_data.size() <= idx)
  9736. {
  9737. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9738. return 0;
  9739. }
  9740. bool setVal = true;
  9741. LUAData* data = spell->spell->lua_data[idx];
  9742. switch (data->type)
  9743. {
  9744. case 0:
  9745. {
  9746. sint32 value = lua_interface->GetSInt32Value(state, 3);
  9747. sint32 value2 = lua_interface->GetSInt32Value(state, 4);
  9748. data->int_value = value;
  9749. data->int_value2 = value2;
  9750. break;
  9751. }
  9752. case 1:
  9753. {
  9754. float value = lua_interface->GetFloatValue(state, 3);
  9755. float value2 = lua_interface->GetFloatValue(state, 4);
  9756. data->float_value = value;
  9757. data->float_value2 = value2;
  9758. break;
  9759. }
  9760. case 2:
  9761. {
  9762. bool value = lua_interface->GetBooleanValue(state, 3);
  9763. data->bool_value = value;
  9764. break;
  9765. }
  9766. case 3:
  9767. {
  9768. string value = lua_interface->GetStringValue(state, 3);
  9769. string value2 = lua_interface->GetStringValue(state, 4);
  9770. data->string_value = value;
  9771. data->string_value2 = value2;
  9772. break;
  9773. }
  9774. default:
  9775. setVal = false;
  9776. }
  9777. return setVal;
  9778. }
  9779. int EQ2Emu_lua_GetSpellDataIndex(lua_State* state) {
  9780. if (!lua_interface)
  9781. return 0;
  9782. LuaSpell* spell = lua_interface->GetSpell(state);
  9783. int8 idx = lua_interface->GetInt32Value(state, 2);
  9784. bool secondfield = lua_interface->GetBooleanValue(state, 3);
  9785. if (!spell) {
  9786. lua_interface->LogError("%s: Spell not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9787. return 0;
  9788. }
  9789. if (!spell->spell || !spell->spell->GetSpellData()) {
  9790. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9791. return 0;
  9792. }
  9793. if (spell->spell->lua_data.size() <= idx)
  9794. {
  9795. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9796. return 0;
  9797. }
  9798. bool setVal = true;
  9799. LUAData* data = spell->spell->lua_data[idx];
  9800. switch (data->type)
  9801. {
  9802. case 0:
  9803. {
  9804. if(!secondfield)
  9805. lua_interface->SetSInt32Value(state, data->int_value);
  9806. else
  9807. lua_interface->SetSInt32Value(state, data->int_value2);
  9808. break;
  9809. }
  9810. case 1:
  9811. {
  9812. if (!secondfield)
  9813. lua_interface->SetFloatValue(state, data->float_value);
  9814. else
  9815. lua_interface->SetFloatValue(state, data->float_value2);
  9816. break;
  9817. }
  9818. case 2:
  9819. {
  9820. lua_interface->SetBooleanValue(state, data->bool_value);
  9821. break;
  9822. }
  9823. case 3:
  9824. {
  9825. if (!secondfield)
  9826. lua_interface->SetStringValue(state, data->string_value.c_str());
  9827. else
  9828. lua_interface->SetStringValue(state, data->string_value2.c_str());
  9829. break;
  9830. }
  9831. default:
  9832. setVal = false;
  9833. }
  9834. return setVal;
  9835. }
  9836. int EQ2Emu_lua_SetSpellDisplayEffect(lua_State* state) {
  9837. if (!lua_interface)
  9838. return 0;
  9839. LuaSpell* spell = lua_interface->GetSpell(state);
  9840. int8 idx = lua_interface->GetInt32Value(state, 2);
  9841. string field = lua_interface->GetStringValue(state, 3);
  9842. boost::to_lower(field);
  9843. if (!spell) {
  9844. lua_interface->LogError("%s: Spell not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9845. return 0;
  9846. }
  9847. if (!spell->spell || !spell->spell->GetSpellData()) {
  9848. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9849. return 0;
  9850. }
  9851. if (spell->spell->effects.size() <= idx)
  9852. {
  9853. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9854. return 0;
  9855. }
  9856. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9857. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9858. if (field == "description")
  9859. effect->description = string(lua_interface->GetStringValue(state, 4));
  9860. else if (field == "bullet")
  9861. effect->subbullet = lua_interface->GetInt8Value(state, 4);
  9862. else if (field == "percentage")
  9863. effect->percentage = lua_interface->GetInt8Value(state, 4);
  9864. else // no match
  9865. return 0;
  9866. return 1;
  9867. }
  9868. int EQ2Emu_lua_GetSpellDisplayEffect(lua_State* state) {
  9869. if (!lua_interface)
  9870. return 0;
  9871. LuaSpell* spell = lua_interface->GetSpell(state);
  9872. int8 idx = lua_interface->GetInt32Value(state, 2);
  9873. string field = lua_interface->GetStringValue(state, 3);
  9874. boost::to_lower(field);
  9875. if (!spell) {
  9876. lua_interface->LogError("%s: Spell not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9877. return 0;
  9878. }
  9879. if (!spell->spell || !spell->spell->GetSpellData()) {
  9880. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9881. return 0;
  9882. }
  9883. if (spell->spell->effects.size() <= idx)
  9884. {
  9885. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9886. return 0;
  9887. }
  9888. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9889. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9890. if (field == "description")
  9891. lua_interface->SetStringValue(state, effect->description.c_str());
  9892. else if (field == "bullet")
  9893. lua_interface->SetInt32Value(state, effect->subbullet);
  9894. else if (field == "percentage")
  9895. lua_interface->SetInt32Value(state, effect->percentage);
  9896. else // no match
  9897. return 0;
  9898. return 1;
  9899. }
  9900. int EQ2Emu_lua_CastCustomSpell(lua_State* state) {
  9901. if (!lua_interface)
  9902. return 0;
  9903. LuaSpell* spell = lua_interface->GetSpell(state);
  9904. Spawn* caster = lua_interface->GetSpawn(state, 2);
  9905. Spawn* target = lua_interface->GetSpawn(state, 3);
  9906. if (!target) {
  9907. lua_interface->LogError("%s: LUA CastCustomSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9908. return 0;
  9909. }
  9910. if (!target->IsEntity()) {
  9911. lua_interface->LogError("%s: LUA CastCustomSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  9912. return 0;
  9913. }
  9914. if (!spell) {
  9915. lua_interface->LogError("%s: LUA CastCustomSpell command error: spell is not valid", lua_interface->GetScriptName(state));
  9916. return 0;
  9917. }
  9918. if (caster && !caster->IsEntity()) {
  9919. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  9920. return 0;
  9921. }
  9922. target->GetZone()->ProcessSpell(NULL, (Entity*)caster, (Entity*)target, true, false, spell, 0);
  9923. return 0;
  9924. }
  9925. int EQ2Emu_lua_InWater(lua_State* state) {
  9926. if (!lua_interface)
  9927. return 0;
  9928. Spawn* spawn = lua_interface->GetSpawn(state);
  9929. lua_interface->ResetFunctionStack(state);
  9930. if (spawn) {
  9931. lua_interface->SetBooleanValue(state, spawn->InWater());
  9932. return 1;
  9933. }
  9934. return 0;
  9935. }
  9936. int EQ2Emu_lua_InLava(lua_State* state) {
  9937. if (!lua_interface)
  9938. return 0;
  9939. Spawn* spawn = lua_interface->GetSpawn(state);
  9940. lua_interface->ResetFunctionStack(state);
  9941. if (spawn) {
  9942. lua_interface->SetBooleanValue(state, spawn->InLava());
  9943. return 1;
  9944. }
  9945. return 0;
  9946. }
  9947. int EQ2Emu_lua_DamageSpawn(lua_State* state) {
  9948. if (!lua_interface)
  9949. return 0;
  9950. Spawn* attacker = lua_interface->GetSpawn(state);
  9951. Spawn* victim = lua_interface->GetSpawn(state, 2);
  9952. int8 type = lua_interface->GetInt8Value(state, 3);
  9953. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  9954. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  9955. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  9956. string spell_name = lua_interface->GetStringValue(state, 7);
  9957. int8 crit_mod = lua_interface->GetInt8Value(state, 8);
  9958. bool is_tick = (lua_interface->GetInt8Value(state, 9) == 1);
  9959. bool no_calcs = (lua_interface->GetInt8Value(state, 10) == 1);
  9960. bool ignore_attacker = (lua_interface->GetInt8Value(state, 11) == 1);
  9961. lua_interface->ResetFunctionStack(state);
  9962. if (!attacker) {
  9963. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  9964. return 0;
  9965. }
  9966. if (!attacker->IsEntity()) {
  9967. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  9968. return 0;
  9969. }
  9970. if (!victim) {
  9971. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9972. return 0;
  9973. }
  9974. if (!victim->IsEntity()) {
  9975. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  9976. return 0;
  9977. }
  9978. ((Entity*)attacker)->DamageSpawn((Entity*)victim, type, dmg_type, low_damage, high_damage, spell_name.c_str(), crit_mod, is_tick, no_calcs, ignore_attacker);
  9979. return 0;
  9980. }
  9981. int EQ2Emu_lua_IsInvulnerable(lua_State* state) {
  9982. if (!lua_interface)
  9983. return 0;
  9984. Spawn* spawn = lua_interface->GetSpawn(state);
  9985. lua_interface->ResetFunctionStack(state);
  9986. if (spawn) {
  9987. lua_interface->SetBooleanValue(state, spawn->GetInvulnerable());
  9988. return 1;
  9989. }
  9990. return 0;
  9991. }
  9992. int EQ2Emu_lua_SetInvulnerable(lua_State* state) {
  9993. if (!lua_interface)
  9994. return 0;
  9995. Spawn* spawn = lua_interface->GetSpawn(state);
  9996. bool invul = lua_interface->GetBooleanValue(state, 2);
  9997. lua_interface->ResetFunctionStack(state);
  9998. if (spawn) {
  9999. spawn->SetInvulnerable(invul);
  10000. }
  10001. return 0;
  10002. }
  10003. int EQ2Emu_lua_GetRuleFlagBool(lua_State* state) {
  10004. if (!lua_interface)
  10005. return 0;
  10006. string category = lua_interface->GetStringValue(state);
  10007. string name = lua_interface->GetStringValue(state, 2);
  10008. lua_interface->ResetFunctionStack(state);
  10009. Rule *ret = 0;
  10010. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10011. lua_interface->SetBooleanValue(state, ret->GetBool());
  10012. return 1;
  10013. }
  10014. lua_interface->LogError("%s: LUA GetRuleFlagBool Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10015. return 0;
  10016. }
  10017. int EQ2Emu_lua_GetRuleFlagInt32(lua_State* state) {
  10018. if (!lua_interface)
  10019. return 0;
  10020. string category = lua_interface->GetStringValue(state);
  10021. string name = lua_interface->GetStringValue(state, 2);
  10022. lua_interface->ResetFunctionStack(state);
  10023. Rule *ret = 0;
  10024. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10025. lua_interface->SetInt32Value(state, ret->GetInt32());
  10026. return 1;
  10027. }
  10028. lua_interface->LogError("%s: LUA GetRuleFlagInt32 Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10029. return 0;
  10030. }
  10031. int EQ2Emu_lua_GetRuleFlagFloat(lua_State* state) {
  10032. if (!lua_interface)
  10033. return 0;
  10034. string category = lua_interface->GetStringValue(state);
  10035. string name = lua_interface->GetStringValue(state, 2);
  10036. lua_interface->ResetFunctionStack(state);
  10037. Rule *ret = 0;
  10038. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10039. lua_interface->SetFloatValue(state, ret->GetFloat());
  10040. return 1;
  10041. }
  10042. lua_interface->LogError("%s: LUA GetRuleFlagFloat Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10043. return 0;
  10044. }
  10045. int EQ2Emu_lua_GetAAInfo(lua_State* state) {
  10046. if (!lua_interface)
  10047. return 0;
  10048. Spawn* spawn = lua_interface->GetSpawn(state);
  10049. string type = lua_interface->GetStringValue(state, 2);
  10050. lua_interface->ResetFunctionStack(state);
  10051. if (spawn) {
  10052. int res = 1;
  10053. boost::to_lower(type);
  10054. if(type == "assigned_aa")
  10055. lua_interface->SetSInt32Value(state, spawn->GetAssignedAA());
  10056. else if ( type == "unassigned_aa")
  10057. lua_interface->SetSInt32Value(state, spawn->GetUnassignedAA());
  10058. else if ( type == "assigned_tradeskill_aa")
  10059. lua_interface->SetSInt32Value(state, spawn->GetTradeskillAA());
  10060. else if ( type == "unassigned_tradeskill_aa")
  10061. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillAA());
  10062. else if ( type == "assigned_prestige_aa")
  10063. lua_interface->SetSInt32Value(state, spawn->GetPrestigeAA());
  10064. else if ( type == "unassigned_prestige_aa")
  10065. lua_interface->SetSInt32Value(state, spawn->GetUnassignedPretigeAA());
  10066. else if ( type == "assigned_tradeskill_prestige_aa")
  10067. lua_interface->SetSInt32Value(state, spawn->GetTradeskillPrestigeAA());
  10068. else if ( type == "unassigned_tradeskill_prestige_aa")
  10069. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillPrestigeAA());
  10070. else
  10071. res = 0;
  10072. return res;
  10073. }
  10074. lua_interface->LogError("%s: LUA GetAAInfo spawn does not exist", lua_interface->GetScriptName(state));
  10075. return 0;
  10076. }
  10077. int EQ2Emu_lua_SetAAInfo(lua_State* state) {
  10078. if (!lua_interface)
  10079. return 0;
  10080. Spawn* spawn = lua_interface->GetSpawn(state);
  10081. string type = lua_interface->GetStringValue(state, 2);
  10082. sint32 value = lua_interface->GetSInt32Value(state, 3);
  10083. lua_interface->ResetFunctionStack(state);
  10084. if (spawn) {
  10085. boost::to_lower(type);
  10086. if(type == "assigned_aa")
  10087. spawn->SetAssignedAA((sint16)value);
  10088. else if ( type == "unassigned_aa")
  10089. spawn->SetUnassignedAA((sint16)value);
  10090. else if ( type == "assigned_tradeskill_aa")
  10091. spawn->SetTradeskillAA((sint16)value);
  10092. else if ( type == "unassigned_tradeskill_aa")
  10093. spawn->SetUnassignedTradeskillAA((sint16)value);
  10094. else if ( type == "assigned_prestige_aa")
  10095. spawn->SetPrestigeAA((sint16)value);
  10096. else if ( type == "unassigned_prestige_aa")
  10097. spawn->SetUnassignedPrestigeAA((sint16)value);
  10098. else if ( type == "assigned_tradeskill_prestige_aa")
  10099. spawn->SetTradeskillPrestigeAA((sint16)value);
  10100. else if ( type == "unassigned_tradeskill_prestige_aa")
  10101. spawn->SetUnassignedTradeskillPrestigeAA((sint16)value);
  10102. if(spawn->IsPlayer())
  10103. ((Player*)spawn)->SetCharSheetChanged(true);
  10104. }
  10105. return 0;
  10106. }
  10107. int EQ2Emu_lua_AddMasterTitle(lua_State* state) {
  10108. if (!lua_interface)
  10109. return 0;
  10110. string titleName = lua_interface->GetStringValue(state);
  10111. int8 isPrefix = lua_interface->GetInt8Value(state, 2);
  10112. lua_interface->ResetFunctionStack(state);
  10113. sint32 index = database.AddMasterTitle(titleName.c_str(), isPrefix);
  10114. lua_interface->SetSInt32Value(state, index);
  10115. return 1;
  10116. }
  10117. int EQ2Emu_lua_AddCharacterTitle(lua_State* state) {
  10118. if (!lua_interface)
  10119. return 0;
  10120. Spawn* spawn = lua_interface->GetSpawn(state);
  10121. string titleName = lua_interface->GetStringValue(state, 2);
  10122. lua_interface->ResetFunctionStack(state);
  10123. if(!spawn->IsPlayer())
  10124. {
  10125. lua_interface->LogError("%s: LUA AddCharacterTitle command error: player is not valid", lua_interface->GetScriptName(state));
  10126. lua_interface->SetSInt32Value(state, -1);
  10127. return 1;
  10128. }
  10129. Player* player = (Player*)spawn;
  10130. // check if player already has the title, don't need to add twice
  10131. Title* playerHasTitle = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10132. if ( playerHasTitle)
  10133. {
  10134. lua_interface->SetSInt32Value(state, playerHasTitle->GetID());
  10135. return 1;
  10136. }
  10137. Title* title = master_titles_list.GetTitleByName(titleName.c_str());
  10138. if(!title)
  10139. {
  10140. lua_interface->LogError("%s: LUA AddCharacterTitle command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10141. lua_interface->SetSInt32Value(state, -1);
  10142. return 1;
  10143. }
  10144. sint32 returnIdx = database.AddCharacterTitle(title->GetID(), player->GetCharacterID(), player);
  10145. if(returnIdx < 0)
  10146. {
  10147. lua_interface->LogError("%s: LUA AddCharacterTitle command error: got invalid index (-1) returned for database.AddCharacterTitle '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10148. }
  10149. lua_interface->SetSInt32Value(state, returnIdx);
  10150. player->GetClient()->SendTitleUpdate();
  10151. return 1;
  10152. }
  10153. int EQ2Emu_lua_SetCharacterTitleSuffix(lua_State* state) {
  10154. if (!lua_interface)
  10155. return 0;
  10156. Spawn* spawn = lua_interface->GetSpawn(state);
  10157. string titleName = lua_interface->GetStringValue(state, 2);
  10158. lua_interface->ResetFunctionStack(state);
  10159. if(!spawn->IsPlayer())
  10160. {
  10161. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10162. return 0;
  10163. }
  10164. Player* player = (Player*)spawn;
  10165. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10166. if(!title)
  10167. {
  10168. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10169. return 0;
  10170. }
  10171. if(title->GetPrefix())
  10172. {
  10173. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title with name '%s' is not valid as a suffix, only prefix", lua_interface->GetScriptName(state), titleName.c_str());
  10174. return 0;
  10175. }
  10176. database.SaveCharSuffixIndex(title->GetID(), player->GetCharacterID());
  10177. player->GetClient()->SendTitleUpdate();
  10178. return 1;
  10179. }
  10180. int EQ2Emu_lua_SetCharacterTitlePrefix(lua_State* state) {
  10181. if (!lua_interface)
  10182. return 0;
  10183. Spawn* spawn = lua_interface->GetSpawn(state);
  10184. string titleName = lua_interface->GetStringValue(state, 2);
  10185. lua_interface->ResetFunctionStack(state);
  10186. if(!spawn->IsPlayer())
  10187. {
  10188. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10189. return 0;
  10190. }
  10191. Player* player = (Player*)spawn;
  10192. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10193. if(!title)
  10194. {
  10195. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10196. return 0;
  10197. }
  10198. if(!title->GetPrefix())
  10199. {
  10200. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title with name '%s' is not valid as a prefix, only suffix", lua_interface->GetScriptName(state), titleName.c_str());
  10201. return 0;
  10202. }
  10203. database.SaveCharPrefixIndex(title->GetID(), player->GetCharacterID());
  10204. player->GetClient()->SendTitleUpdate();
  10205. return 1;
  10206. }
  10207. int EQ2Emu_lua_ResetCharacterTitleSuffix(lua_State* state) {
  10208. if (!lua_interface)
  10209. return 0;
  10210. Spawn* spawn = lua_interface->GetSpawn(state);
  10211. lua_interface->ResetFunctionStack(state);
  10212. if(!spawn->IsPlayer())
  10213. {
  10214. lua_interface->LogError("%s: LUA ResetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10215. return 0;
  10216. }
  10217. Player* player = (Player*)spawn;
  10218. database.SaveCharSuffixIndex(-1, player->GetCharacterID());
  10219. player->GetClient()->SendTitleUpdate();
  10220. return 1;
  10221. }
  10222. int EQ2Emu_lua_ResetCharacterTitlePrefix(lua_State* state) {
  10223. if (!lua_interface)
  10224. return 0;
  10225. Spawn* spawn = lua_interface->GetSpawn(state);
  10226. lua_interface->ResetFunctionStack(state);
  10227. if(!spawn->IsPlayer())
  10228. {
  10229. lua_interface->LogError("%s: LUA ResetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10230. return 0;
  10231. }
  10232. Player* player = (Player*)spawn;
  10233. database.SaveCharPrefixIndex(-1, player->GetCharacterID());
  10234. player->GetClient()->SendTitleUpdate();
  10235. return 1;
  10236. }
  10237. int EQ2Emu_lua_GetInfoStructString(lua_State* state) {
  10238. if (!lua_interface)
  10239. return 0;
  10240. Spawn* spawn = lua_interface->GetSpawn(state);
  10241. string field = lua_interface->GetStringValue(state, 2);
  10242. lua_interface->ResetFunctionStack(state);
  10243. if(!spawn || !spawn->IsEntity())
  10244. {
  10245. lua_interface->LogError("%s: LUA GetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10246. return 0;
  10247. }
  10248. Entity* ent = (Entity*)spawn;
  10249. lua_interface->SetStringValue(state, ent->GetInfoStructString(field).c_str());
  10250. return 1;
  10251. }
  10252. int EQ2Emu_lua_GetInfoStructUInt(lua_State* state) {
  10253. if (!lua_interface)
  10254. return 0;
  10255. Spawn* spawn = lua_interface->GetSpawn(state);
  10256. string field = lua_interface->GetStringValue(state, 2);
  10257. lua_interface->ResetFunctionStack(state);
  10258. if(!spawn || !spawn->IsEntity())
  10259. {
  10260. lua_interface->LogError("%s: LUA GetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10261. return 0;
  10262. }
  10263. Entity* ent = (Entity*)spawn;
  10264. lua_interface->SetInt64Value(state, ent->GetInfoStructUInt(field));
  10265. return 1;
  10266. }
  10267. int EQ2Emu_lua_GetInfoStructSInt(lua_State* state) {
  10268. if (!lua_interface)
  10269. return 0;
  10270. Spawn* spawn = lua_interface->GetSpawn(state);
  10271. string field = lua_interface->GetStringValue(state, 2);
  10272. lua_interface->ResetFunctionStack(state);
  10273. if(!spawn || !spawn->IsEntity())
  10274. {
  10275. lua_interface->LogError("%s: LUA GetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10276. return 0;
  10277. }
  10278. Entity* ent = (Entity*)spawn;
  10279. lua_interface->SetSInt64Value(state, ent->GetInfoStructSInt(field));
  10280. return 1;
  10281. }
  10282. int EQ2Emu_lua_GetInfoStructFloat(lua_State* state) {
  10283. if (!lua_interface)
  10284. return 0;
  10285. Spawn* spawn = lua_interface->GetSpawn(state);
  10286. string field = lua_interface->GetStringValue(state, 2);
  10287. lua_interface->ResetFunctionStack(state);
  10288. if(!spawn || !spawn->IsEntity())
  10289. {
  10290. lua_interface->LogError("%s: LUA GetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10291. return 0;
  10292. }
  10293. Entity* ent = (Entity*)spawn;
  10294. lua_interface->SetFloatValue(state, ent->GetInfoStructFloat(field));
  10295. return 1;
  10296. }
  10297. int EQ2Emu_lua_SetInfoStructString(lua_State* state) {
  10298. if (!lua_interface)
  10299. return 0;
  10300. Spawn* spawn = lua_interface->GetSpawn(state);
  10301. string field = lua_interface->GetStringValue(state, 2);
  10302. string value = lua_interface->GetStringValue(state, 3);
  10303. lua_interface->ResetFunctionStack(state);
  10304. if(!spawn || !spawn->IsEntity())
  10305. {
  10306. lua_interface->LogError("%s: LUA SetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10307. return 0;
  10308. }
  10309. Entity* ent = (Entity*)spawn;
  10310. bool set_ = ent->SetInfoStructString(field, value);
  10311. lua_interface->SetBooleanValue(state, set_);
  10312. return 1;
  10313. }
  10314. int EQ2Emu_lua_SetInfoStructUInt(lua_State* state) {
  10315. if (!lua_interface)
  10316. return 0;
  10317. Spawn* spawn = lua_interface->GetSpawn(state);
  10318. string field = lua_interface->GetStringValue(state, 2);
  10319. int64 value = lua_interface->GetInt64Value(state, 3);
  10320. lua_interface->ResetFunctionStack(state);
  10321. if(!spawn || !spawn->IsEntity())
  10322. {
  10323. lua_interface->LogError("%s: LUA SetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10324. return 0;
  10325. }
  10326. Entity* ent = (Entity*)spawn;
  10327. bool set_ = ent->SetInfoStructUInt(field, value);
  10328. lua_interface->SetBooleanValue(state, set_);
  10329. return 1;
  10330. }
  10331. int EQ2Emu_lua_SetInfoStructSInt(lua_State* state) {
  10332. if (!lua_interface)
  10333. return 0;
  10334. Spawn* spawn = lua_interface->GetSpawn(state);
  10335. string field = lua_interface->GetStringValue(state, 2);
  10336. sint64 value = lua_interface->GetSInt64Value(state, 3);
  10337. lua_interface->ResetFunctionStack(state);
  10338. if(!spawn || !spawn->IsEntity())
  10339. {
  10340. lua_interface->LogError("%s: LUA SetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10341. return 0;
  10342. }
  10343. Entity* ent = (Entity*)spawn;
  10344. bool set_ = ent->SetInfoStructSInt(field, value);
  10345. lua_interface->SetBooleanValue(state, set_);
  10346. return 1;
  10347. }
  10348. int EQ2Emu_lua_SetInfoStructFloat(lua_State* state) {
  10349. if (!lua_interface)
  10350. return 0;
  10351. Spawn* spawn = lua_interface->GetSpawn(state);
  10352. string field = lua_interface->GetStringValue(state, 2);
  10353. float value = lua_interface->GetFloatValue(state, 3);
  10354. lua_interface->ResetFunctionStack(state);
  10355. if(!spawn || !spawn->IsEntity())
  10356. {
  10357. lua_interface->LogError("%s: LUA SetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10358. return 0;
  10359. }
  10360. Entity* ent = (Entity*)spawn;
  10361. bool set_ = ent->SetInfoStructFloat(field, value);
  10362. lua_interface->SetBooleanValue(state, set_);
  10363. return 1;
  10364. }
  10365. int EQ2Emu_lua_SetCharSheetChanged(lua_State* state) {
  10366. if (!lua_interface)
  10367. return 0;
  10368. Spawn* spawn = lua_interface->GetSpawn(state);
  10369. bool value = lua_interface->GetBooleanValue(state, 2);
  10370. lua_interface->ResetFunctionStack(state);
  10371. if(!spawn || !spawn->IsPlayer())
  10372. {
  10373. lua_interface->LogError("%s: LUA SetCharSheetChanged command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10374. return 0;
  10375. }
  10376. ((Player*)spawn)->SetCharSheetChanged(value);
  10377. return 0;
  10378. }
  10379. int EQ2Emu_lua_AddPlayerMail(lua_State* state) {
  10380. if (!lua_interface)
  10381. return 0;
  10382. Spawn* spawn = lua_interface->GetSpawn(state);
  10383. std::string fromName = lua_interface->GetStringValue(state, 2);
  10384. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10385. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10386. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10387. int32 copper = lua_interface->GetInt32Value(state, 6);
  10388. int32 silver = lua_interface->GetInt32Value(state, 7);
  10389. int32 gold = lua_interface->GetInt32Value(state, 8);
  10390. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10391. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10392. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10393. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10394. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10395. lua_interface->ResetFunctionStack(state);
  10396. if(!spawn || !spawn->IsPlayer())
  10397. {
  10398. lua_interface->LogError("%s: LUA AddPlayerMail command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10399. lua_interface->SetBooleanValue(state, false);
  10400. return 1;
  10401. }
  10402. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10403. ((Player*)spawn)->GetClient()->CreateAndUpdateMail(fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10404. lua_interface->SetBooleanValue(state, true);
  10405. return 1;
  10406. }
  10407. int EQ2Emu_lua_AddPlayerMailByCharID(lua_State* state) {
  10408. if (!lua_interface)
  10409. return 0;
  10410. int32 char_id = lua_interface->GetInt32Value(state);
  10411. std::string fromName = lua_interface->GetStringValue(state, 2);
  10412. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10413. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10414. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10415. int32 copper = lua_interface->GetInt32Value(state, 6);
  10416. int32 silver = lua_interface->GetInt32Value(state, 7);
  10417. int32 gold = lua_interface->GetInt32Value(state, 8);
  10418. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10419. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10420. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10421. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10422. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10423. lua_interface->ResetFunctionStack(state);
  10424. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10425. Client::CreateMail(char_id, fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10426. lua_interface->SetBooleanValue(state, true);
  10427. return 1;
  10428. }
  10429. int EQ2Emu_lua_OpenDoor(lua_State* state) {
  10430. Spawn* widget;
  10431. if (lua_interface) {
  10432. widget = lua_interface->GetSpawn(state);
  10433. bool disable_open_sound = lua_interface->GetBooleanValue(state, 2);
  10434. lua_interface->ResetFunctionStack(state);
  10435. if (widget && widget->IsWidget())
  10436. {
  10437. ((Widget*)widget)->OpenDoor();
  10438. if(!disable_open_sound && ((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetOpenSound())
  10439. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetOpenSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10440. }
  10441. else
  10442. lua_interface->LogError("%s: LUA OpenDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10443. }
  10444. return 0;
  10445. }
  10446. int EQ2Emu_lua_CloseDoor(lua_State* state) {
  10447. Spawn* widget;
  10448. if (lua_interface) {
  10449. widget = lua_interface->GetSpawn(state);
  10450. bool disable_close_sound = lua_interface->GetBooleanValue(state, 2);
  10451. lua_interface->ResetFunctionStack(state);
  10452. if (widget && widget->IsWidget())
  10453. {
  10454. ((Widget*)widget)->CloseDoor();
  10455. if(!disable_close_sound && !((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetCloseSound())
  10456. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetCloseSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10457. }
  10458. else
  10459. lua_interface->LogError("%s: LUA CloseDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10460. }
  10461. return 0;
  10462. }
  10463. int EQ2Emu_lua_IsOpen(lua_State* state) {
  10464. if (!lua_interface)
  10465. return 0;
  10466. Spawn* widget = lua_interface->GetSpawn(state);
  10467. lua_interface->ResetFunctionStack(state);
  10468. if (widget && widget->IsWidget())
  10469. {
  10470. lua_interface->SetBooleanValue(state, ((Widget*)widget)->IsOpen());
  10471. return 1;
  10472. }
  10473. return 0;
  10474. }
  10475. int EQ2Emu_lua_MakeRandomInt(lua_State* state) {
  10476. if (!lua_interface)
  10477. return 0;
  10478. sint32 min = lua_interface->GetSInt32Value(state);
  10479. sint32 max = lua_interface->GetSInt32Value(state, 2);
  10480. lua_interface->ResetFunctionStack(state);
  10481. sint32 result = MakeRandomInt(min, max);
  10482. lua_interface->SetSInt32Value(state, result);
  10483. return 1;
  10484. }
  10485. int EQ2Emu_lua_MakeRandomFloat(lua_State* state) {
  10486. if (!lua_interface)
  10487. return 0;
  10488. float min = lua_interface->GetFloatValue(state);
  10489. float max = lua_interface->GetFloatValue(state, 2);
  10490. lua_interface->ResetFunctionStack(state);
  10491. float result = MakeRandomFloat(min, max);
  10492. lua_interface->SetFloatValue(state, result);
  10493. return 1;
  10494. }
  10495. int EQ2Emu_lua_AddIconValue(lua_State* state) {
  10496. if (!lua_interface)
  10497. return 0;
  10498. Spawn* spawn = lua_interface->GetSpawn(state);
  10499. int32 value = lua_interface->GetInt32Value(state, 2);
  10500. lua_interface->ResetFunctionStack(state);
  10501. if(!spawn)
  10502. {
  10503. lua_interface->LogError("%s: LUA AddIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10504. lua_interface->SetBooleanValue(state, false);
  10505. return 1;
  10506. }
  10507. spawn->AddIconValue(value);
  10508. lua_interface->SetBooleanValue(state, true);
  10509. return 1;
  10510. }
  10511. int EQ2Emu_lua_RemoveIconValue(lua_State* state) {
  10512. if (!lua_interface)
  10513. return 0;
  10514. Spawn* spawn = lua_interface->GetSpawn(state);
  10515. int32 value = lua_interface->GetInt32Value(state, 2);
  10516. lua_interface->ResetFunctionStack(state);
  10517. if(!spawn)
  10518. {
  10519. lua_interface->LogError("%s: LUA RemoveIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10520. lua_interface->SetBooleanValue(state, false);
  10521. return 1;
  10522. }
  10523. spawn->RemoveIconValue(value);
  10524. lua_interface->SetBooleanValue(state, true);
  10525. return 1;
  10526. }
  10527. int EQ2Emu_lua_GetShardID(lua_State* state) {
  10528. Spawn* npc = lua_interface->GetSpawn(state);
  10529. lua_interface->ResetFunctionStack(state);
  10530. if (npc && npc->IsNPC()) {
  10531. NPC* shard = (NPC*)npc;
  10532. int32 shardid = shard->GetShardID();
  10533. lua_interface->SetInt32Value(state, shardid);
  10534. return 1;
  10535. }
  10536. lua_interface->SetInt32Value(state, 0);
  10537. return 1;
  10538. }
  10539. int EQ2Emu_lua_GetShardCharID(lua_State* state) {
  10540. Spawn* npc = lua_interface->GetSpawn(state);
  10541. lua_interface->ResetFunctionStack(state);
  10542. if (npc && npc->IsNPC()) {
  10543. NPC* shard = (NPC*)npc;
  10544. int32 charid = shard->GetShardCharID();
  10545. lua_interface->SetInt32Value(state, charid);
  10546. return 1;
  10547. }
  10548. lua_interface->SetInt32Value(state, 0);
  10549. return 1;
  10550. }
  10551. int EQ2Emu_lua_GetShardCreatedTimestamp(lua_State* state) {
  10552. Spawn* npc = lua_interface->GetSpawn(state);
  10553. lua_interface->ResetFunctionStack(state);
  10554. if (npc && npc->IsNPC()) {
  10555. NPC* shard = (NPC*)npc;
  10556. int64 timestamp = shard->GetShardCreatedTimestamp();
  10557. lua_interface->SetSInt64Value(state, timestamp);
  10558. return 1;
  10559. }
  10560. lua_interface->SetSInt64Value(state, 0);
  10561. return 1;
  10562. }
  10563. int EQ2Emu_lua_DeleteDBShardID(lua_State* state) {
  10564. if (!lua_interface)
  10565. return 0;
  10566. int32 shardid = lua_interface->GetInt32Value(state);
  10567. lua_interface->ResetFunctionStack(state);
  10568. if(shardid < 1)
  10569. lua_interface->SetBooleanValue(state, false);
  10570. else
  10571. lua_interface->SetBooleanValue(state, database.DeleteSpiritShard(shardid));
  10572. return 1;
  10573. }
  10574. int EQ2Emu_lua_PauseMovement(lua_State* state) {
  10575. if (!lua_interface)
  10576. return 0;
  10577. Spawn* spawn = lua_interface->GetSpawn(state);
  10578. int32 delay_in_ms = lua_interface->GetInt32Value(state, 2);
  10579. if (spawn) {
  10580. spawn->PauseMovement(delay_in_ms);
  10581. }
  10582. lua_interface->ResetFunctionStack(state);
  10583. return 0;
  10584. }
  10585. int EQ2Emu_lua_StopMovement(lua_State* state) {
  10586. if (!lua_interface)
  10587. return 0;
  10588. Spawn* spawn = lua_interface->GetSpawn(state);
  10589. if (spawn) {
  10590. spawn->StopMovement();
  10591. }
  10592. lua_interface->ResetFunctionStack(state);
  10593. return 0;
  10594. }
  10595. int EQ2Emu_lua_GetArrowColor(lua_State* state) {
  10596. Player* player = (Player*)lua_interface->GetSpawn(state);
  10597. int8 level = lua_interface->GetInt8Value(state, 2);
  10598. lua_interface->ResetFunctionStack(state);
  10599. if (player && player->IsPlayer() && level > 0) {
  10600. lua_interface->SetInt32Value(state, player->GetArrowColor(level));
  10601. return 1;
  10602. }
  10603. return 0;
  10604. }
  10605. int EQ2Emu_lua_GetTSArrowColor(lua_State* state) {
  10606. Player* player = (Player*)lua_interface->GetSpawn(state);
  10607. int8 level = lua_interface->GetInt8Value(state, 2);
  10608. lua_interface->ResetFunctionStack(state);
  10609. if (player && player->IsPlayer() && level > 0) {
  10610. lua_interface->SetInt32Value(state, player->GetTSArrowColor(level));
  10611. return 1;
  10612. }
  10613. return 0;
  10614. }
  10615. int EQ2Emu_lua_GetSpawnByRailID(lua_State* state) {
  10616. ZoneServer* zone = lua_interface->GetZone(state);
  10617. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  10618. if (zone) {
  10619. Spawn* spawn = zone->GetTransportByRailID(rail_id);
  10620. if (spawn) {
  10621. lua_interface->SetSpawnValue(state, spawn);
  10622. return 1;
  10623. }
  10624. }
  10625. return 0;
  10626. }
  10627. int EQ2Emu_lua_SetRailID(lua_State* state) {
  10628. if (!lua_interface)
  10629. return 0;
  10630. Spawn* spawn = lua_interface->GetSpawn(state);
  10631. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  10632. lua_interface->ResetFunctionStack(state);
  10633. bool res = false;
  10634. if(spawn && spawn->IsTransportSpawn())
  10635. {
  10636. //printf("Set rail id %i for %s\n",rail_id,spawn->GetName());
  10637. spawn->SetRailID(rail_id);
  10638. res = true;
  10639. }
  10640. else if (!spawn) {
  10641. lua_interface->LogError("%s: LUA SetRailID command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10642. }
  10643. else if(!spawn->IsTransportSpawn()) {
  10644. lua_interface->LogError("%s: LUA SetRailID command error: spawn %s is not a transport spawn, call AddTransportSpawn(NPC) first", lua_interface->GetScriptName(state), spawn->GetName());
  10645. }
  10646. lua_interface->SetBooleanValue(state, res);
  10647. return 1;
  10648. }
  10649. int EQ2Emu_lua_IsZoneLoading(lua_State* state) {
  10650. ZoneServer* zone = lua_interface->GetZone(state);
  10651. if (zone) {
  10652. lua_interface->SetBooleanValue(state, zone->IsLoading());
  10653. return 1;
  10654. }
  10655. return 0;
  10656. }
  10657. int EQ2Emu_lua_IsRunning(lua_State* state) {
  10658. Spawn* spawn = lua_interface->GetSpawn(state);
  10659. if (spawn) {
  10660. lua_interface->SetBooleanValue(state, spawn->IsRunning());
  10661. return 1;
  10662. }
  10663. return 0;
  10664. }