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MuckflickMessageIntercepted.lua 2.0 KB

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  1. --[[
  2. Script Name : Quests/ButcherblockMountains/MuckflickMessageIntercepted.lua
  3. Script Purpose : Handles the quest, "Muckflick Message Intercepted!"
  4. Script Author : jakejp
  5. Script Date : 6/6/2018
  6. Script Notes :
  7. Zone : Butcherblock Mountains
  8. Quest Giver : Brulten Hiltstill
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to retrieve a message from a Muckflick runner.", 1, 100, "I need to take a note from the body of a Muckflick runner.", 75, 1080331, 1080374, 1080430)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have retrieved a message from a Muckflick runner.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I found a note on the body of the Muckflick runner!")
  19. AddQuestStepChat(Quest, 2, "I need to give the note to Brulten.", 1, "I need to bring the message to Brulten.", 11, 1081114)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  24. UpdateQuestStepDescription(Quest, 2, "I have given the note to Brulten.")
  25. UpdateQuestTaskGroupDescription(Quest, 2, "I gave the message to Brulten.")
  26. UpdateQuestDescription(Quest, "I have pried a message from the dead hands of a Muckflick runner and delivered it to Brulten Hiltstill.")
  27. GiveQuestReward(Quest, Player)
  28. end
  29. function Reload(Quest, QuestGiver, Player, Step)
  30. if Step == 1 then
  31. Step1Complete(Quest, QuestGiver, Player)
  32. elseif Step == 2 then
  33. QuestComplete(Quest, QuestGiver, Player)
  34. end
  35. end
  36. function Accepted(Quest, QuestGiver, Player)
  37. -- Add dialog here for when the quest is accepted
  38. end
  39. function Declined(Quest, QuestGiver, Player)
  40. -- Add dialog here for when the quest is declined
  41. end