lore_and_legend_clockwork.lua 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. --[[
  2. Script Name : Quests/MultipleZones/lore_and_legend_clockwork.lua
  3. Script Author : AussieGlen
  4. Script Date : 2022.01.02 06:01:29
  5. Script Purpose :
  6. Zone : MultipleZones
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKillByRace(Quest, 1, "I need to find a clockwork motivator.", 1, 100, "I must locate several clockwork body parts.", 2516, 156)
  13. AddQuestStepKillByRace(Quest, 2, "I need to find a clockwork cog.", 1, 100, "I must locate several clockwork body parts.", 2516, 156)
  14. AddQuestStepKillByRace(Quest, 3, "I need to find a clockwork coil.", 1, 100, "I must locate several clockwork body parts.", 2516, 156)
  15. AddQuestStep(Quest, 4, "I need to find and study a clockwork spring.", 1, 100, "I must locate several clockwork body parts.", 11)
  16. AddQuestStep(Quest, 5, "I need to find and study a clockwork fuel cell.", 1, 100, "I must locate several clockwork body parts.", 11)
  17. AddQuestStep(Quest, 6, "I need to find and study a clockwork thingamajig.", 1, 100, "I must locate several clockwork body parts.", 11)
  18. AddQuestStep(Quest, 7, "I need to find and study a clockwork ocular device.", 1, 100, "I must locate several clockwork body parts.", 11)
  19. AddQuestStep(Quest, 8, "I need to find and study a bottle of clockwork grease.", 1, 100, "I must locate several clockwork body parts.", 11)
  20. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  21. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  22. AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
  23. AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
  24. AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
  25. AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
  26. AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
  27. AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
  28. end
  29. function Accepted(Quest, QuestGiver, Player)
  30. end
  31. function Declined(Quest, QuestGiver, Player)
  32. end
  33. function quest_complete(Quest, QuestGiver, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. Step2Complete(Quest, QuestGiver, Player)
  40. elseif Step == 3 then
  41. Step3Complete(Quest, QuestGiver, Player)
  42. elseif Step == 4 then
  43. Step4Complete(Quest, QuestGiver, Player)
  44. elseif Step == 5 then
  45. Step5Complete(Quest, QuestGiver, Player)
  46. elseif Step == 6 then
  47. Step6Complete(Quest, QuestGiver, Player)
  48. elseif Step == 7 then
  49. Step7Complete(Quest, QuestGiver, Player)
  50. elseif Step == 8 then
  51. Step8Complete(Quest, QuestGiver, Player)
  52. end
  53. end
  54. function CheckProgress(Quest, QuestGiver, Player)
  55. if QuestStepIsComplete(Player, 5420, 1) and QuestStepIsComplete(Player, 5420, 2) and QuestStepIsComplete(Player, 5420, 3) and QuestStepIsComplete(Player, 5420, 4) and QuestStepIsComplete(Player, 5420, 5) and QuestStepIsComplete(Player, 5420, 6) and QuestStepIsComplete(Player, 5420, 7) and QuestStepIsComplete(Player, 5420, 8) then
  56. QuestIsComplete(Quest, QuestGiver, Player)
  57. end
  58. end
  59. function Step1Complete(Quest, QuestGiver, Player)
  60. UpdateQuestStepDescription(Quest, 1, "I have found a clockwork motivator.")
  61. CheckProgress(Quest, QuestGiver, Player)
  62. end
  63. function Step2Complete(Quest, QuestGiver, Player)
  64. UpdateQuestStepDescription(Quest, 2, "I have found a clockwork cog.")
  65. CheckProgress(Quest, QuestGiver, Player)
  66. end
  67. function Step3Complete(Quest, QuestGiver, Player)
  68. UpdateQuestStepDescription(Quest, 3, "I have found a clockwork coil.")
  69. CheckProgress(Quest, QuestGiver, Player)
  70. end
  71. function Step4Complete(Quest, QuestGiver, Player)
  72. UpdateQuestStepDescription(Quest, 4, "I have found and studied a clockwork spring.")
  73. CheckProgress(Quest, QuestGiver, Player)
  74. end
  75. function Step5Complete(Quest, QuestGiver, Player)
  76. UpdateQuestStepDescription(Quest, 5, "I have found and studied a clockwork fuel cell.")
  77. CheckProgress(Quest, QuestGiver, Player)
  78. end
  79. function Step6Complete(Quest, QuestGiver, Player)
  80. UpdateQuestStepDescription(Quest, 6, "I have found and studied a clockwork thingamajig.")
  81. CheckProgress(Quest, QuestGiver, Player)
  82. end
  83. function Step7Complete(Quest, QuestGiver, Player)
  84. UpdateQuestStepDescription(Quest, 7, "I have found and studied a clockwork ocular device.")
  85. CheckProgress(Quest, QuestGiver, Player)
  86. end
  87. function Step8Complete(Quest, QuestGiver, Player)
  88. UpdateQuestStepDescription(Quest, 8, "I have found and studied a bottle of clockwork grease.")
  89. CheckProgress(Quest, QuestGiver, Player)
  90. end
  91. function QuestIsComplete(Quest, QuestGiver, Player)
  92. UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary clockwork body parts.")
  93. UpdateQuestDescription(Quest, "I have learned the secrets of the clockwork.")
  94. GiveQuestReward(Quest, Player)
  95. end