the_failed_assassin.lua 1.7 KB

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  1. --[[
  2. Script Name : the_failed_assassin.lua
  3. Script Purpose : Handles the quest, "The Failed Assassin"
  4. Script Author : QuestParser (Replace this)
  5. Script Date : 04.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Thieves' Way
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill Marius Darkblade.", 1, 100, "I must kill Lord Marius Darkblade and retrieve his head.", 611, 1540025)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have killed Marius Darkblade.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed Marius Darkblade.")
  29. if HasItem(Player, 2804) then
  30. RemoveItem(Player, 2804)
  31. end
  32. UpdateQuestDescription(Quest, "I unwittingly killed an agent who was ordered by the Freeport Militia to assassinate Lord Darkblade. I have taken it upon myself to kill Lord Marius Darkblade in the agent's stead. Captain Molacus awarded me for the deed.")
  33. GiveQuestReward(Quest, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. QuestComplete(Quest, QuestGiver, Player)
  38. end
  39. end