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diseased_corpse2.lua 3.2 KB

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  1. --[[
  2. Script Name : diseased_corpse2.lua
  3. Script Purpose : Waypoint Path for diseased_corpse2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 01:39:01 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 173.58, 13.92, -196.85, 2, math.random(0,7))
  19. MovementLoopAddLocation(NPC, 169.14, 12.56, -210.21, 2, math.random(0,7))
  20. MovementLoopAddLocation(NPC, 165.58, 12.13, -212.48, 2, math.random(0,7))
  21. MovementLoopAddLocation(NPC, 157.39, 11.1, -212.33, 2, math.random(0,7))
  22. MovementLoopAddLocation(NPC, 149.48, 9.79, -205.85, 2, math.random(0,7))
  23. MovementLoopAddLocation(NPC, 148.32, 9.53, -203.91, 2, math.random(0,7))
  24. MovementLoopAddLocation(NPC, 148.69, 8.43, -194.05, 2, math.random(0,7))
  25. MovementLoopAddLocation(NPC, 154.21, 7.36, -187.06, 2, math.random(0,7))
  26. MovementLoopAddLocation(NPC, 162.92, 6.89, -186.27, 2, math.random(0,7))
  27. MovementLoopAddLocation(NPC, 172.07, 6.89, -193.4, 2, math.random(0,7))
  28. MovementLoopAddLocation(NPC, 161.7, 6.89, -187.85, 2, math.random(0,7))
  29. MovementLoopAddLocation(NPC, 161.6, 6.92, -177.56, 2, math.random(0,7))
  30. MovementLoopAddLocation(NPC, 167.76, 6.79, -174.24, 2, math.random(0,7))
  31. MovementLoopAddLocation(NPC, 179.06, 7, -173.42, 2, math.random(0,7))
  32. MovementLoopAddLocation(NPC, 181.71, 6.84, -168.69, 2, math.random(0,7))
  33. MovementLoopAddLocation(NPC, 183.13, 6.97, -164.59, 2, math.random(0,7))
  34. MovementLoopAddLocation(NPC, 181.93, 6.94, -156.57, 2, math.random(0,7))
  35. MovementLoopAddLocation(NPC, 173.89, 6.92, -147.71, 2, math.random(0,7))
  36. MovementLoopAddLocation(NPC, 164.72, 6.92, -138.87, 2, math.random(0,7))
  37. MovementLoopAddLocation(NPC, 151.2, 6.66, -137.96, 2, math.random(0,7))
  38. MovementLoopAddLocation(NPC, 164.72, 6.92, -138.87, 2, math.random(0,7))
  39. MovementLoopAddLocation(NPC, 173.89, 6.92, -147.71, 2, math.random(0,7))
  40. MovementLoopAddLocation(NPC, 181.93, 6.94, -156.57, 2, math.random(0,7))
  41. MovementLoopAddLocation(NPC, 183.13, 6.97, -164.59, 2, math.random(0,7))
  42. MovementLoopAddLocation(NPC, 181.71, 6.84, -168.69, 2, math.random(0,7))
  43. MovementLoopAddLocation(NPC, 179.06, 7, -173.42, 2, math.random(0,7))
  44. MovementLoopAddLocation(NPC, 167.76, 6.79, -174.24, 2, math.random(0,7))
  45. MovementLoopAddLocation(NPC, 161.6, 6.92, -177.56, 2, math.random(0,7))
  46. MovementLoopAddLocation(NPC, 161.7, 6.89, -187.85, 2, math.random(0,7))
  47. MovementLoopAddLocation(NPC, 172.07, 6.89, -193.4, 2, math.random(0,7))
  48. MovementLoopAddLocation(NPC, 162.92, 6.89, -186.27, 2, math.random(0,7))
  49. MovementLoopAddLocation(NPC, 154.21, 7.36, -187.06, 2, math.random(0,7))
  50. MovementLoopAddLocation(NPC, 148.69, 8.43, -194.05, 2, math.random(0,7))
  51. MovementLoopAddLocation(NPC, 148.32, 9.53, -203.91, 2, math.random(0,7))
  52. MovementLoopAddLocation(NPC, 149.48, 9.79, -205.85, 2, math.random(0,7))
  53. MovementLoopAddLocation(NPC, 157.39, 11.1, -212.33, 2, math.random(0,7))
  54. MovementLoopAddLocation(NPC, 165.58, 12.13, -212.48, 2, math.random(0,7))
  55. MovementLoopAddLocation(NPC, 169.14, 12.56, -210.21, 2, math.random(0,7))
  56. MovementLoopAddLocation(NPC, 173.58, 13.92, -196.85, 2, math.random(0,7))
  57. end