1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- --[[
- Script Name : inform_tracker_kelnis.lua
- Script Purpose : Handles the quest, "Inform Tracker Kelnis"
- Script Author : Dorbin
- Script Date : 3/11/2022
- Script Notes : Auto generated with QuestParser.
- Zone : Graystone Yard
- Quest Giver : Pathfinder Silentstride
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I must speak to Kelnis in Oakmyst Forest.", 1, "I must find Tracker Kelnis somewhere in Oakmyst Forest.", 11, 1950042)
- UpdateQuestZone(Quest,"Oakmyst Forest")
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I spoke to Tracker Kelnis in Oakmyst.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found Tracker Kelnis.")
- AddQuestStepChat(Quest, 2, "I must return to Silentstride in Graystone.", 1, "I should let Pathfinder Silentstride I've relayed the message about Windstalker.", 11, 2350014)
- UpdateQuestZone(Quest,"Graystone Yard")
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I spoke to Pathfinder Silentstride.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Pathfinder Silentstride.")
- UpdateQuestDescription(Quest, "I have informed Kelnis and reported back to Silentstride. She was grateful. They are seeking a gravesite of Holly Windstalker.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|