1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- --[[
- Script Name : rifter_bleeder14.lua
- Script Purpose : Waypoint Path for rifter_bleeder14.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 01:06:44 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -207.83, -0.39, -127.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.66, -0.39, -124.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -203.24, -0.39, -124.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.54, -0.39, -116.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.2, -0.39, -121.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.34, -0.39, -130.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.88, -0.39, -122.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -197.7, -0.39, -127.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -193.23, -0.39, -126.1, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.07, -0.39, -123.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.09, -0.39, -124.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.51, -0.39, -124.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.07, -0.39, -117.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.14, -0.39, -119.19, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.21, -0.39, -131.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.19, -0.39, -125.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -201.26, -0.39, -123.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.77, -0.39, -126.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -201.26, -0.39, -123.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.19, -0.39, -125.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.21, -0.39, -131.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.14, -0.39, -119.19, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.07, -0.39, -117.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.51, -0.39, -124.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.09, -0.39, -124.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.07, -0.39, -123.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -193.23, -0.39, -126.1, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -197.7, -0.39, -127.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.88, -0.39, -122.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.34, -0.39, -130.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -200.2, -0.39, -121.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.54, -0.39, -116.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -203.24, -0.39, -124.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.66, -0.39, -124.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -207.83, -0.39, -127.15, 2, math.random(0,5))
- end
|