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shriller6.lua 3.0 KB

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  1. --[[
  2. Script Name : shriller6.lua
  3. Script Purpose : Waypoint Path for shriller6.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:11:04 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -52.85, -0.1, -66.42, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -45.32, -0.13, -67.66, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -32.7, -0.09, -72.49, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -37.23, -0.07, -68.09, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -41.33, -0.1, -78.97, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -37.11, -0.07, -68.43, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -24.95, -0.07, -75.21, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -19.53, -0.1, -69.97, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -26.47, -0.13, -76.75, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -12.97, -0.09, -90.02, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -30.24, 0.56, -106.56, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -34.87, -0.07, -111.71, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -34.24, 0.54, -126.25, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -33.89, 0, -109.44, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -33.8, -0.08, -131.78, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -52.05, 0.25, -148.77, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -60.91, -0.06, -153.42, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -85.08, -0.03, -152.92, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -60.91, -0.06, -153.42, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -52.05, 0.25, -148.77, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -33.8, -0.08, -131.78, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -33.89, 0, -109.44, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -34.24, 0.54, -126.25, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -34.87, -0.07, -111.71, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -30.24, 0.56, -106.56, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -12.97, -0.09, -90.02, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -26.47, -0.13, -76.75, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -19.53, -0.1, -69.97, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -24.95, -0.07, -75.21, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -37.11, -0.07, -68.43, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -41.33, -0.1, -78.97, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -37.23, -0.07, -68.09, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -32.7, -0.09, -72.49, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -45.32, -0.13, -67.66, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -52.85, -0.1, -66.42, 2, math.random(0,10))
  53. end