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- --[[
- Script Name : SpawnScripts/Freeport/Salla.lua
- Script Author : Premierio015
- Script Date : 2020.08.19 07:08:58
- Script Purpose :
- :
- --]]
- QUEST = 575
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1031.mp3", "", "point", 0, 0, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Wait, one of who?", "dlg01")
- StartConversation(conversation, NPC, Spawn, "Who are you?? Are you... are you one of them?")
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1031.mp3", "", "", 0, 0, Spawn)
- end
- end
- function dlg01(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Here in Freeport? Aren't they outside the gates?", "dlg02")
- StartConversation(conversation, NPC, Spawn, "The followers of the roekillik. I've heard things... I've heard whispers from around corners, and seen mysterious figures just on the edge of my sight.")
- end
- function dlg02(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Is that so? Do you think that the roekillik spies are here, then?", "progress")
- StartConversation(conversation, NPC, Spawn, "I've seen them out there in Commonlands before, of course. We would take care of the ones we would find who strayed to close to the city, but they stayed out beyond the walls. But the things I've seen... they are in our walls. Inside Freeport.")
- end
- function progress(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, QUEST, 3)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "No, they shouldn't. Let's hope you were mistaken. Farewell.")
- StartConversation(conversation, NPC, Spawn, "I don't know, and all I can do is hope that it's all my imagination. I thought we were safe here! The roekillik shouldn't be near us here!")
- end
- function respawn(NPC)
- end
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