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- --[[
- Script Name : SpawnScripts/Nettleville/Gunta.lua
- Script Purpose : Gunta <Assistant Alchemist>
- Script Author : Scatman
- Script Date : 2009.08.21
- Script Notes :
- --]]
- -- Quest ID's
- local CURIOUS_FINDINGS = 301
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if HasCompletedQuest(Spawn, CURIOUS_FINDINGS) then
- Say(NPC, "I'm sorry but I'm still too busy to help.")
- elseif HasQuest(Spawn, CURIOUS_FINDINGS) then
- if GetQuestStep(Spawn, CURIOUS_FINDINGS) == 2 then
- INeedHelp(NPC, Spawn)
- else
- Say(NPC, "I'm sorry but I'm still too busy to help.")
- end
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/qst_assistant_gunta_notonquest_8aefe111.mp3", "I am very, very busy.", "", 3535297404, 3189268893, Spawn)
- end
- end
- function INeedHelp(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta001.mp3", "", "", 1890824744, 2425957227, Spawn)
- AddConversationOption(conversation, "I need your help identifying a substance.", "dlg_21_1")
- StartConversation(conversation, NPC, Spawn, "I'm very busy right now.")
- end
- function dlg_21_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta002.mp3", "", "", 3053564610, 3469356584, Spawn)
- AddConversationOption(conversation, "But this is very important.", "dlg_21_2")
- StartConversation(conversation, NPC, Spawn, "I'm very busy sorting and labeling, sorry.")
- end
- function dlg_21_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta003.mp3", "", "", 1473302109, 3079393007, Spawn)
- AddConversationOption(conversation, "Is there nothing you can do to help me?", "dlg_21_3")
- StartConversation(conversation, NPC, Spawn, "So is this. If I don't get this done soon I may not be an assistant anymore!")
- end
- function dlg_21_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta004.mp3", "", "", 1009574595, 614031457, Spawn)
- AddConversationOption(conversation, "What about the Alchemist?", "dlg_21_4")
- StartConversation(conversation, NPC, Spawn, "Sorry, no!")
- end
- function dlg_21_4(NPC, Spawn)
- SetStepComplete(Spawn, CURIOUS_FINDINGS, 2)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta005.mp3", "", "", 4103083518, 610136263, Spawn)
- AddConversationOption(conversation, "Well... thanks, I guess.")
- StartConversation(conversation, NPC, Spawn, "I wouldn't bother talking to him. He has problems of his own to worry about.")
- end
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