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- --[[
- Script Name : SpawnScripts/Nettleville/LaudineShardalow.lua
- Script Purpose : Laudine Shardalow
- Script Author : Scatman
- Script Date : 2009.08.08
- Script Notes :
- --]]
- local QUEST_3_FROM_HELAIN = 297
- local QUEST_4_FROM_JOHFRIT = 298
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasQuest(Spawn, QUEST_4_FROM_JOHFRIT) and GetQuestStep(Spawn, QUEST_4_FROM_JOHFRIT) == 5 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow014.mp3", "", "", 3899128570, 664520913, Spawn)
- AddConversationOption(conversation, "He did indeed. And that is why I am here.", "dlg_32_1")
- StartConversation(conversation, NPC, Spawn, "Didn't Johfrit Gythell have some work for you? ")
- elseif HasQuest(Spawn, QUEST_3_FROM_HELAIN) then
- if GetQuestStep(Spawn, QUEST_3_FROM_HELAIN) == 4 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow001.mp3", "", "", 533537902, 3419616012, Spawn)
- AddConversationOption(conversation, "Yes, and I feel like I am getting to know it rather quickly.", "dlg_23_1")
- StartConversation(conversation, NPC, Spawn, "Hail, friend. I do not recognize you. New to these parts? ")
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow014.mp3", "", "", 3899128570, 664520913, Spawn)
- AddConversationOption(conversation, "I have forgotten where he was.", "Forgot")
- StartConversation(conversation, NPC, Spawn, "Didn't Johfrit Gythell have some work for you? ")
- end
- else
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow011.mp3", "", "", 914739778, 33666592, Spawn)
- AddConversationOption(conversation, "And to you, madam.")
- StartConversation(conversation, NPC, Spawn, "It is a beautiful day! I hope the gods are smiling upon you.")
- end
- end
- function dlg_23_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow002.mp3", "", "", 3635283512, 863467573, Spawn)
- AddConversationOption(conversation, "Yes, in fact it was Helain Conyers' advice that I come to you. ", "dlg_23_2")
- StartConversation(conversation, NPC, Spawn, "Met many others? ")
- end
- function dlg_23_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow003.mp3", "", "", 2440988908, 3275070122, Spawn)
- AddConversationOption(conversation, "No thanks, it took me forever to find them all. ", "dlg_23_3")
- AddConversationOption(conversation, "I'd do just that, if you were willing to pay me.", "dlg_23_4")
- StartConversation(conversation, NPC, Spawn, "Ah, Helain. I like her. You would do well to take a page from her book.")
- end
- function dlg_23_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow004.mp3", "", "", 3519111089, 2079193245, Spawn)
- AddConversationOption(conversation, "Never mind. She thought maybe you would have some work for me. ", "dlg_23_4")
- StartConversation(conversation, NPC, Spawn, "What? ")
- end
- function dlg_23_4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow005.mp3", "", "", 23943986, 4145393969, Spawn)
- AddConversationOption(conversation, "Oh? ", "dlg_23_5")
- StartConversation(conversation, NPC, Spawn, "Ah, no I don't, but ya know what? I bet I know who does. ")
- end
- function dlg_23_5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow006.mp3", "", "", 691896844, 1700542097, Spawn)
- AddConversationOption(conversation, "Sounds good... as long as he isn't a stable boy. ", "dlg_23_6")
- StartConversation(conversation, NPC, Spawn, "Go speak to Johfrit Gythell. He may have some work, as he always needs a hand.")
- end
- function dlg_23_6(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_3_FROM_HELAIN, 4)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow007.mp3", "", "", 300914977, 1228551584, Spawn)
- AddConversationOption(conversation, "All right. Thank you!")
- StartConversation(conversation, NPC, Spawn, "Ha! No, you need not worry about that. You should find him near the Golden Scabbard armory. ")
- end
- function Forgot(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Thank you, again!")
- StartConversation(conversation, NPC, Spawn, "Oh. You should find him near the Golden Scabbard Armory.")
- end
- function dlg_32_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow015.mp3", "", "", 1695366273, 222194149, Spawn)
- AddConversationOption(conversation, "Yes, madam. For a price.", "dlg_32_2")
- StartConversation(conversation, NPC, Spawn, "Oh, good. You have the ale for me, then?")
- end
- function dlg_32_2(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_4_FROM_JOHFRIT, 5)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow016.mp3", "", "", 4035243333, 3360697754, Spawn)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, NPC, Spawn, "A price I am very willing to pay. Pleasure doing business with you.")
- end
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