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- --[[
- Script Name : SpawnScripts/TimorousDeep/acapturedsarnak.lua
- Script Purpose : a captured sarnak
- Script Author : John Adams
- Script Date : 2009.03.07
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- QUEST_PRISON_BREAK = 131
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
-
- if HasQuest(Spawn, QUEST_PRISON_BREAK) and GetQuestStep(Spawn, QUEST_PRISON_BREAK) == 1 then
- if NoSentriesAreClose(NPC) then
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/rok_questvo/a_captured_sarnak/_exp04/exp04_rgn_timorous_deep/chrykori_tie/captured_sarnak/sarnak000.mp3", "", "", 828273370, 3232818637, Spawn)
- AddConversationOption(conversation, "Yes, run back to Chrykori Tie.", "ItsSafe")
- StartConversation(conversation, NPC, Spawn, "Is it safe?")
- else
- PlayFlavor(NPC, "voiceover/english/rok_questvo/a_captured_sarnak/_exp04/exp04_rgn_timorous_deep/sarnak/actor_captured_sarnak_not_safe_c743b130.mp3", "There are still sentries about!", "", 1306178937, 536022533, Spawn)
- end
- else
- Say(NPC, "...", Spawn)
- end
- end
- function NoSentriesAreClose(NPC)
- Sentry = GetSpawn(NPC, 2630093)
- if GetDistance(NPC, Sentry) <= 10 then
- if not IsAlive(Sentry) then
- return true;
- else
- return false;
- end
- else
- return true;
- end
- end
- function ItsSafe(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/rok_questvo/a_captured_sarnak/_exp04/exp04_rgn_timorous_deep/sarnak/actor_captured_sarnak_thanks_64962be1.mp3", "Thank you!", "", 3145148211, 2012659312, Spawn)
- AddStepProgress(Spawn, QUEST_PRISON_BREAK, 1, 1)
- RunAway(NPC, Spawn)
- end
- function RunAway(NPC, Spawn)
- MovementLoopAddLocation(NPC, 330.01, 80.49, 148.29, 10, 0)
- MovementLoopAddLocation(NPC, 293.32, 49.81, 66.89, 10, 0)
- MovementLoopAddLocation(NPC, 288.29, 49.15, 68.3, 10, 0)
- MovementLoopAddLocation(NPC, 270.94, 38.79, 104.6, 10, 0)
- MovementLoopAddLocation(NPC, 214.08, 36.39, 100.36, 10, 0)
- MovementLoopAddLocation(NPC, 202.58, 29.11, 126.46, 10, 0)
- MovementLoopAddLocation(NPC, 109.03, 17.9, 140.07, 10, 10, "MakeDespawn")
- end
- function MakeDespawn(NPC)
- Despawn(NPC)
- end
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