bloodsaber_proficient.lua 2.9 KB

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  1. --[[
  2. Script Name : bloodsaber_proficient.lua
  3. Script Purpose : Waypoint Path for bloodsaber_proficient.lua
  4. Script Author : Devn00b
  5. Script Date : 06/12/2020 05:01:58 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 23.41, -0.08, -186.37, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 8.54, -0.08, -184.37, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 16.46, -0.08, -188.38, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 10.49, -0.08, -193, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 5.87, -0.08, -196.64, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 5.57, -0.08, -204.71, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 10.27, -0.09, -200.16, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 12.1, -0.67, -198.46, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 12.65, -0.21, -191.41, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 19.55, -0.35, -190.53, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 2.53, -0.08, -190.82, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 8.5, -0.08, -184.48, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 25.79, -0.08, -185.78, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 25.42, -0.08, -179.97, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 27.18, -0.08, -185.41, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 19.85, -0.08, -185.86, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 11.54, -0.08, -180.13, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 2.65, -0.08, -181.64, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 11.54, -0.08, -180.13, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 19.85, -0.08, -185.86, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 27.18, -0.08, -185.41, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 25.42, -0.08, -179.97, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 25.79, -0.08, -185.78, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 8.5, -0.08, -184.48, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 2.53, -0.08, -190.82, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 19.55, -0.35, -190.53, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 12.65, -0.21, -191.41, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 12.1, -0.67, -198.46, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 10.27, -0.09, -200.16, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 5.57, -0.08, -204.71, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 5.87, -0.08, -196.64, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 10.49, -0.08, -193, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 16.46, -0.08, -188.38, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 8.54, -0.08, -184.37, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 23.41, -0.08, -186.37, 2, math.random(0,5))
  52. end