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- --[[
- Script Name : bloodsaber_specialist3.lua
- Script Purpose : Waypoint Path for bloodsaber_specialist3.lua
- Script Author : Devn00b
- Script Date : 06/15/2020 02:00:42 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 83.91, -0.08, -156.9, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
- end
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